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@@ -72,13 +72,13 @@ export default class Module {
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}
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// We store percentages as decimals, so to get them back we need to divide by 10000. Otherwise
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// we divide by 100. Both ways we end up with a value with two decimal places
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var modValue;
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let modValue;
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if (modification.type === 'percentage') {
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modValue = this.getModValue(name) / 10000;
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modValue = this.getModValue(name) / 10000;
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} else if (modification.type === 'numeric') {
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modValue = this.getModValue(name) / 100;
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modValue = this.getModValue(name) / 100;
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} else {
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modValue = this.getModValue(name);
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modValue = this.getModValue(name);
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}
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if (modValue) {
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if (additive) {
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@@ -534,7 +534,7 @@ export default class Module {
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const burstRoF = this.getBurstRoF() || 1;
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const intRoF = this._getModifiedValue('rof');
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return burst / (((burst - 1)/burstRoF) + 1/intRoF);
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return burst / (((burst - 1) / burstRoF) + 1 / intRoF);
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}
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/**
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@@ -8,7 +8,7 @@ import { outfitURL } from '../utils/UrlGenerators';
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const STANDARD = ['powerPlant', 'thrusters', 'frameShiftDrive', 'lifeSupport', 'powerDistributor', 'sensors', 'fuelTank'];
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const STANDARD_GROUPS = {'powerPlant': 'pp', 'thrusters': 't', 'frameShiftDrive': 'fsd', 'lifeSupport': 'ls', 'powerDistributor': 'pd', 'sensors': 's', 'fuelTank': 'ft'};
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const STANDARD_GROUPS = { 'powerPlant': 'pp', 'thrusters': 't', 'frameShiftDrive': 'fsd', 'lifeSupport': 'ls', 'powerDistributor': 'pd', 'sensors': 's', 'fuelTank': 'ft' };
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/**
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* Generates ship-loadout JSON Schema standard object
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@@ -1260,7 +1260,7 @@ export default class Ship {
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let modElements = mods[j].split(':');
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if (modElements[0].match('[0-9]+')) {
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const modification = _.find(Modifications.modifications, function(o) { return o.id === modElements[0]; });
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if (modification != null) arr[i][modification.name] = Number(modElements[1]);
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if (modification != null) arr[i][modification.name] = Number(modElements[1]);
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} else {
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arr[i][modElements[0]] = Number(modElements[1]);
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}
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@@ -1297,7 +1297,7 @@ export default class Ship {
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bulkheadBlueprint = this.bulkheads.m.blueprint;
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}
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slots.push(bulkheadMods);
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blueprints.push(bulkheadBlueprint)
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blueprints.push(bulkheadBlueprint);
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specials.push(bulkheadBlueprint ? bulkheadBlueprint.special : null);
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for (let slot of this.standard) {
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@@ -1356,7 +1356,7 @@ export default class Ship {
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for (let special of specials) {
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if (special) {
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// Length is 5 for each special
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bufsize += 5;
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bufsize += 5;
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}
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}
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@@ -1376,20 +1376,20 @@ export default class Ship {
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buffer.writeInt8(MODIFICATION_ID_GRADE, curpos++);
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buffer.writeInt32LE(blueprints[i].grade, curpos);
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curpos += 4;
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}
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}
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if (specials[i]) {
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buffer.writeInt8(MODIFICATION_ID_SPECIAL, curpos++);
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buffer.writeInt32LE(specials[i].id, curpos);
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curpos += 4;
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}
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}
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for (let slotMod of slot) {
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buffer.writeInt8(slotMod.id, curpos++);
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if (isNaN(slotMod.value)) {
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// Need to write the string with exactly four characters, so pad with whitespace
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buffer.write((" " + slotMod.value).slice(-4), curpos, 4);
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} else {
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buffer.writeInt32LE(slotMod.value, curpos);
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}
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if (isNaN(slotMod.value)) {
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// Need to write the string with exactly four characters, so pad with whitespace
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buffer.write((' ' + slotMod.value).slice(-4), curpos, 4);
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} else {
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buffer.writeInt32LE(slotMod.value, curpos);
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}
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// const modification = _.find(Modifications.modifications, function(o) { return o.id === slotMod.id; });
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// console.log('ENCODE Slot ' + i + ': ' + modification.name + ' = ' + slotMod.value);
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curpos += 4;
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@@ -1414,7 +1414,7 @@ export default class Ship {
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* See updateModificationsString() for details of the structure.
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* @param {String} buffer Buffer holding modification info
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* @param {Array} modArr Modification array
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* @param {Array} bluprintArr Blueprint array
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* @param {Array} blueprintArr Blueprint array
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*/
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decodeModificationsStruct(buffer, modArr, blueprintArr) {
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let curpos = 0;
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@@ -1428,22 +1428,22 @@ export default class Ship {
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if (modificationId === 40) {
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// Type is special, in that it's a character string
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modificationValue = buffer.toString('utf8', curpos, curpos + 4).trim();
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} else {
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} else {
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modificationValue = buffer.readInt32LE(curpos);
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}
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}
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curpos += 4;
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// There are a number of 'special' modification IDs, check for them here
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if (modificationId === MODIFICATION_ID_BLUEPRINT) {
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// There are a number of 'special' modification IDs, check for them here
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if (modificationId === MODIFICATION_ID_BLUEPRINT) {
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blueprint = Object.assign(blueprint, _.find(Modifications.blueprints, function(o) { return o.id === modificationValue; }));
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} else if (modificationId === MODIFICATION_ID_GRADE) {
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} else if (modificationId === MODIFICATION_ID_GRADE) {
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blueprint.grade = modificationValue;
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} else if (modificationId === MODIFICATION_ID_SPECIAL) {
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} else if (modificationId === MODIFICATION_ID_SPECIAL) {
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blueprint.special = _.find(Modifications.specials, function(o) { return o.id === modificationValue; });
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} else {
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} else {
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const modification = _.find(Modifications.modifications, function(o) { return o.id === modificationId; });
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// console.log('DECODE Slot ' + slot + ': ' + modification.name + ' = ' + modificationValue);
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modifications[modification.name] = modificationValue;
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}
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}
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modificationId = buffer.readInt8(curpos++);
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}
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modArr[slot] = modifications;
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