mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Tidy-ups
This commit is contained in:
@@ -6,6 +6,8 @@ import { nameComparator } from '../utils/SlotFunctions';
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import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
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import LineChart from '../components/LineChart';
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import Slider from '../components/Slider';
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import * as ModuleUtils from '../shipyard/ModuleUtils';
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import Module from '../shipyard/Module';
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const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#0000FF', '#FFFF00', '#FF00FF', '#00FFFF', '#777777'];
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@@ -69,9 +71,9 @@ export default class DamageDealt extends TranslatedComponent {
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const ship = this.props.ship;
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const against = DamageDealt.DEFAULT_AGAINST;
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const range = 0.5;
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const maxRange = this._calcMaxRange(ship);
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const maxDps = this._calcMaxDps(ship, against)
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const range = 1000 / maxRange;
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const maxDps = this._calcMaxSDps(ship, against)
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const weaponNames = this._weaponNames(ship, context);
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this.state = {
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@@ -106,33 +108,38 @@ export default class DamageDealt extends TranslatedComponent {
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if (nextProps.code != this.props.code) {
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const data = this._calcWeaponsDps(nextProps.ship, this.state.against, this.state.range * this.state.maxRange, this.props.hull);
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const weaponNames = this._weaponNames(nextProps.ship, nextContext);
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const maxRange = this._calcMaxRange(nextProps.ship);
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const maxDps = this._calcMaxSDps(nextProps.ship, this.state.against)
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this.setState({ weapons: data.weapons,
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totals: data.totals,
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weaponNames,
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calcHullDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, this.state.weaponNames, this.state.against, true),
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calcShieldsDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, this.state.weaponNames, this.state.against, false) });
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maxRange,
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maxDps,
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calcHullDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, weaponNames, this.state.against, true),
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calcShieldsDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, weaponNames, this.state.against, false) });
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}
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return true;
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}
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/**
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* Calculate the maximum single-weapon DPS for this ship against another ship
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* Calculate the maximum sustained single-weapon DPS for this ship against another ship
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* @param {Object} ship The ship
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* @param {Object} against The target
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* @return {number} The maximum single-weapon DPS
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* @return {number} The maximum sustained single-weapon DPS
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*/
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_calcMaxDps(ship, against) {
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let maxDps = 0;
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_calcMaxSDps(ship, against) {
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let maxSDps = 0;
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for (let i =0; i < ship.hardpoints.length; i++) {
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if (ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
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const m = ship.hardpoints[i].m;
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const thisDps = m.getDps();// * (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness);
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if (thisDps > maxDps) {
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maxDps = thisDps;
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const thisSDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
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//const thisDps = m.getDps();// * (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness);
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if (thisSDps > maxSDps) {
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maxSDps = thisSDps;
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}
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}
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}
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return maxDps;
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return maxSDps;
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}
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/**
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@@ -287,10 +294,42 @@ export default class DamageDealt extends TranslatedComponent {
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engineering += ', ' + translate(m.blueprint.special.name);
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}
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}
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const effectivenessShields = dropoff;
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// Alter effectiveness as per standard shields (all have the same resistances)
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const sg = ModuleUtils.findModule('sg', '3v');
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let effectivenessShields = 0;
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if (m.getDamageDist().E) {
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effectivenessShields += m.getDamageDist().E * (1 - sg.getExplosiveResistance());
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}
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if (m.getDamageDist().K) {
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effectivenessShields += m.getDamageDist().K * (1 - sg.getKineticResistance());
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}
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if (m.getDamageDist().T) {
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effectivenessShields += m.getDamageDist().T * (1 - sg.getThermalResistance());
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}
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if (m.getDamageDist().A) {
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effectivenessShields += m.getDamageDist().A;
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}
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effectivenessShields *= dropoff;
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const effectiveDpsShields = m.getDps() * effectivenessShields;
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const effectiveSDpsShields = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessShields : effectiveDpsShields);
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const effectivenessHull = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
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// Alter effectiveness as per standard hull
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const bulkheads = new Module({template: against.bulkheads});
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let effectivenessHull = 0;
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if (m.getDamageDist().E) {
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effectivenessHull += m.getDamageDist().E * (1 - bulkheads.getExplosiveResistance());
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}
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if (m.getDamageDist().K) {
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effectivenessHull += m.getDamageDist().K * (1 - bulkheads.getKineticResistance());
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}
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if (m.getDamageDist().T) {
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effectivenessHull += m.getDamageDist().T * (1 - bulkheads.getThermalResistance());
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}
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if (m.getDamageDist().A) {
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effectivenessHull += m.getDamageDist().A;
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}
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effectivenessHull *= Math.min(m.getPiercing() / against.properties.hardness, 1) * dropoff;
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const effectiveDpsHull = m.getDps() * effectivenessHull;
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const effectiveSDpsHull = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessHull : effectiveDpsHull);
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totals.effectiveDpsShields += effectiveDpsShields;
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@@ -333,11 +372,9 @@ export default class DamageDealt extends TranslatedComponent {
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_onShipChange(s) {
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const against = Ships[s];
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const data = this._calcWeaponsDps(this.props.ship, against, this.state.range * this.state.maxRange);
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const maxDps = this._calcMaxDps(this.props.ship, against)
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this.setState({ against,
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weapons: data.weapons,
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totals: data.totals,
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maxDps,
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calcHullDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, against, true),
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calcShieldsDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, against, false) });
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}
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@@ -426,9 +463,7 @@ export default class DamageDealt extends TranslatedComponent {
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const data = this._calcWeaponsDps(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ range,
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weapons: data.weapons,
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totals: data.totals,
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calcHullDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, this.state.against, true),
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calcShieldsDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, this.state.against, false) });
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totals: data.totals });
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}
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/**
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@@ -439,10 +474,13 @@ export default class DamageDealt extends TranslatedComponent {
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const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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const { expanded, maxRange, range, totals } = this.state;
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const { ship } = this.props;
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const sortOrder = this._sortOrder;
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const onCollapseExpand = this._onCollapseExpand;
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const hStr = ship.getHardpointsString() + '.' + ship.getModificationsString();
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return (
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<span>
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<h1>{translate('damage dealt against')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
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@@ -452,8 +490,8 @@ export default class DamageDealt extends TranslatedComponent {
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<thead>
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<tr className='main'>
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<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
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<th colSpan='3'>{translate('shields')}</th>
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<th colSpan='3'>{translate('armour')}</th>
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<th colSpan='3'>{translate('standard shields')}</th>
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<th colSpan='3'>{translate('standard armour')}</th>
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</tr>
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<tr>
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<th className='lft sortable' onClick={sortOrder.bind(this, 'edpss')}>{translate('effective dps')}</th>
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@@ -501,33 +539,35 @@ export default class DamageDealt extends TranslatedComponent {
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</tbody>
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</table>
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<div className='group half'>
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<h1>{translate('damage against shields')}</h1>
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<h1>{translate('damage against standard shields')}</h1>
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<LineChart
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width={this.props.chartWidth}
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xMax={maxRange}
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yMax={this.state.maxDps}
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xLabel={translate('distance')}
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xLabel={translate('range')}
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xUnit={translate('m')}
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yLabel={translate('sdps')}
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series={this.state.weaponNames}
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colors={DAMAGE_DEALT_COLORS}
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func={this.state.calcShieldsDpsFunc}
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points={200}
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code={hStr}
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/>
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</div>
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<div className='group half'>
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<h1>{translate('damage against hull')}</h1>
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<h1>{translate('damage against standard armour')}</h1>
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<LineChart
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width={this.props.chartWidth}
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xMax={maxRange}
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yMax={this.state.maxDps}
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xLabel={translate('distance')}
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xLabel={translate('range')}
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xUnit={translate('m')}
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yLabel={translate('sdps')}
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series={this.state.weaponNames}
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colors={DAMAGE_DEALT_COLORS}
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func={this.state.calcHullDpsFunc}
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points={200}
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code={hStr}
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/>
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</div>
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</span> : null }
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@@ -10,6 +10,7 @@ const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
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export default class LineChart extends TranslatedComponent {
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static defaultProps = {
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code: '',
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xMin: 0,
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yMin: 0,
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points: 20,
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@@ -30,6 +31,7 @@ export default class LineChart extends TranslatedComponent {
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series: React.PropTypes.array,
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colors: React.PropTypes.array,
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points: React.PropTypes.number,
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code: React.PropTypes.string,
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};
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/**
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@@ -42,36 +44,29 @@ export default class LineChart extends TranslatedComponent {
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this._updateDimensions = this._updateDimensions.bind(this);
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this._updateSeriesData = this._updateSeriesData.bind(this);
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this._updateSeries = this._updateSeries.bind(this);
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this._tooltip = this._tooltip.bind(this);
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this._showTip = this._showTip.bind(this);
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this._hideTip = this._hideTip.bind(this);
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this._moveTip = this._moveTip.bind(this);
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let markerElems = [];
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let detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
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//const data = _updateSeries(this.props);
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const series = props.series;
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let xScale = d3.scaleLinear();
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let xAxisScale = d3.scaleLinear();
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let yScale = d3.scaleLinear();
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let series = props.series;
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let seriesLines = [];
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let xAxisScale = d3.scaleLinear();
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this.xAxis = d3.axisBottom(xAxisScale).tickSizeOuter(0);
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this.yAxis = d3.axisLeft(yScale).ticks(6).tickSizeOuter(0);
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for(let i = 0, l = series ? series.length : 1; i < l; i++) {
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let yAccessor = series ? function(d) { return yScale(d[1][this]); }.bind(series[i]) : (d) => yScale(d[1]);
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seriesLines.push(d3.line().x((d, i) => xScale(d[0])).y(yAccessor));
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detailElems.push(<text key={i} className='text-tip y' stroke={props.colors[i]} y={1.25 * (i + 2) + 'em'}/>);
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markerElems.push(<circle key={i} className='marker' r='4' />);
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}
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this.state = {
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xScale,
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xAxisScale,
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yScale,
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seriesLines,
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detailElems,
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markerElems,
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//seriesLines: data.seriesLines,
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//detailElems: data.detailElems,
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//markerElems: data.markerElems,
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tipHeight: 2 + (1.2 * (series ? series.length : 0.8))
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};
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}
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@@ -165,7 +160,43 @@ export default class LineChart extends TranslatedComponent {
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}
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/**
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* Update series data generated from props
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* Update series generated from props
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* @param {Object} props React Component properties
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*/
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_updateSeries(props, state) {
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let { func, xMin, xMax, series, points } = props;
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let delta = (xMax - xMin) / points;
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let seriesData = new Array(points);
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if (delta) {
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seriesData = new Array(points);
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for (let i = 0, x = xMin; i < points; i++) {
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seriesData[i] = [x, func(x)];
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x += delta;
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}
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seriesData[points - 1] = [xMax, func(xMax)];
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} else {
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let yVal = func(xMin);
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seriesData = [[0, yVal], [1, yVal]];
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}
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const markerElems = [];
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const detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
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const seriesLines = [];
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for (let i = 0, l = series ? series.length : 1; i < l; i++) {
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const yAccessor = series ? function(d) { return state.yScale(d[1][this]); }.bind(series[i]) : (d) => state.yScale(d[1]);
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seriesLines.push(d3.line().x((d, i) => this.state.xScale(d[0])).y(yAccessor));
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detailElems.push(<text key={i} className='text-tip y' stroke={props.colors[i]} y={1.25 * (i + 2) + 'em'}/>);
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markerElems.push(<circle key={i} className='marker' r='4' />);
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}
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this.setState({ markerElems, detailElems, seriesLines, seriesData });
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return { seriesData };
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}
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/**
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* Update series and data generated from props
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* @param {Object} props React Component properties
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*/
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_updateSeriesData(props) {
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@@ -193,7 +224,7 @@ export default class LineChart extends TranslatedComponent {
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*/
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componentWillMount() {
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this._updateDimensions(this.props, this.context.sizeRatio);
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this._updateSeriesData(this.props);
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this._updateSeries(this.props, this.state);
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}
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/**
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@@ -211,9 +242,12 @@ export default class LineChart extends TranslatedComponent {
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this._updateDimensions(nextProps, nextContext.sizeRatio);
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}
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if (domainChanged) {
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this._updateSeriesData(nextProps);
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if (props.code != nextProps.code) {
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console.log('Code changed');
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}
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// if (domainChanged) {
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this._updateSeries(nextProps, this.state);
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// }
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}
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/**
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Reference in New Issue
Block a user