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Add ability to export module list to EDDB to find where they can be purchased
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@@ -8,7 +8,7 @@ import Persist from '../stores/Persist';
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import Ship from '../shipyard/Ship';
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import { toDetailedBuild } from '../shipyard/Serializer';
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import { outfitURL } from '../utils/UrlGenerators';
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import { FloppyDisk, Bin, Switch, Download, Reload, Fuel, LinkIcon } from '../components/SvgIcons';
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import { FloppyDisk, Bin, Switch, Download, Reload, Fuel, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
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import ShipSummaryTable from '../components/ShipSummaryTable';
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import StandardSlotSection from '../components/StandardSlotSection';
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import HardpointsSlotSection from '../components/HardpointsSlotSection';
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@@ -284,6 +284,20 @@ export default class OutfittingPage extends Page {
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this.context.showModal(<ModalPermalink url={window.location.href}/>);
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}
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/**
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* Open up a window for EDDB with a shopping list of our components
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*/
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_eddbShoppingList() {
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const ship = this.state.ship;
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const shipId = Ships[ship.id].eddbID;
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// Provide unique list of non-PP module EDDB IDs
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const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
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// Open up the relevant URL
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window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
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}
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/**
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* Handle Key Down
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* @param {Event} e Keyboard Event
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@@ -342,6 +356,9 @@ export default class OutfittingPage extends Page {
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<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
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<Download className='lg'/>
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</button>
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<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
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<ShoppingIcon className='lg' />
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</button>
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<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
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<LinkIcon className='lg' />
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</button>
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