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Add ability to export module list to EDDB to find where they can be purchased
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@@ -4,6 +4,7 @@
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* Handle import of ships with incorrectly-sized slots
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* Add 'Extreme' blueprint roll: best beneficial and worst detrimental outcome (in place of 'Average' roll)
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* Display information about Microsoft browser issues when an import fails
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* Add 'purchase this build' icon link to EDDB
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#2.2.14
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* Ensure that jitter is shown correctly when the result of a special effect
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@@ -227,6 +227,26 @@ export class LinkIcon extends SvgIcon {
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}
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}
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/**
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* Shopping icon (dollar sign)
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*/
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export class ShoppingIcon extends SvgIcon {
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/**
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* Overriden view box
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* @return {String} view box
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*/
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viewBox() { return '0 0 200 200'; }
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/**
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* Generate the SVG
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* @return {React.Component} SVG Contents
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*/
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svg() {
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return <g>
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<path d='M94 188v-17c-9-1-16-3-21-6-6-3-11-7-15-14-4-6-6-14-6-23l17-3c2 9 4 16 7 21 5 6 11 9 18 10v-56c-7-1-14-4-22-8-6-3-10-8-13-13-3-6-4-12-4-19 0-13 4-23 13-31 6-5 15-8 26-9v-8h11v8c10 1 18 4 24 9 8 6 12 15 14 26l-18 3c-1-7-4-12-7-16s-8-6-13-7v50l17 6c6 2 10 5 13 8 4 4 7 8 8 13 2 4 3 10 3 15 0 12-4 22-11 31-8 8-18 12-30 13v17H94zm0-153c-7 1-12 3-16 8-4 4-6 9-6 15s2 11 5 16c4 4 9 7 17 9V35zm11 121a28 28 0 0 0 24-28c-1-6-2-11-6-15-3-4-9-7-18-10v53z'/>
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</g>;
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}
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}
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/**
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* No Power - Lightning bolt + no entry
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*/
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@@ -37,6 +37,7 @@ export const terms = {
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PHRASE_BLUEPRINT_RESET: 'Remove all modifications and blueprint',
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PHRASE_SELECT_SPECIAL: 'Click to select an experimental effect',
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PHRASE_NO_SPECIAL: 'No experimental effect',
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PHRASE_SHOPPING_LIST: 'Stations that sell this build',
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HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
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@@ -8,7 +8,7 @@ import Persist from '../stores/Persist';
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import Ship from '../shipyard/Ship';
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import { toDetailedBuild } from '../shipyard/Serializer';
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import { outfitURL } from '../utils/UrlGenerators';
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import { FloppyDisk, Bin, Switch, Download, Reload, Fuel, LinkIcon } from '../components/SvgIcons';
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import { FloppyDisk, Bin, Switch, Download, Reload, Fuel, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
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import ShipSummaryTable from '../components/ShipSummaryTable';
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import StandardSlotSection from '../components/StandardSlotSection';
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import HardpointsSlotSection from '../components/HardpointsSlotSection';
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@@ -284,6 +284,20 @@ export default class OutfittingPage extends Page {
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this.context.showModal(<ModalPermalink url={window.location.href}/>);
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}
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/**
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* Open up a window for EDDB with a shopping list of our components
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*/
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_eddbShoppingList() {
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const ship = this.state.ship;
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const shipId = Ships[ship.id].eddbID;
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// Provide unique list of non-PP module EDDB IDs
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const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
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// Open up the relevant URL
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window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
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}
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/**
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* Handle Key Down
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* @param {Event} e Keyboard Event
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@@ -342,6 +356,9 @@ export default class OutfittingPage extends Page {
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<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
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<Download className='lg'/>
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</button>
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<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
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<ShoppingIcon className='lg' />
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</button>
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<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
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<LinkIcon className='lg' />
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</button>
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