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https://github.com/EDCD/coriolis.git
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Merge pull request #350 from EDCD/feature/offence-table
Feature/offence table
This commit is contained in:
@@ -42,6 +42,63 @@ export function weaponComparator(translate, propComparator, desc) {
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};
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}
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/**
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* Creates a tooltip that shows damage by type.
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* @param {function} translate Translation function
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* @param {Object} formats Object that holds format functions
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* @param {Calc.SDps} sdpsObject Object that holds sdps split up by type
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* @returns {Array} Tooltip
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*/
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function getSDpsTooltip(translate, formats, sdpsObject) {
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return Object.keys(sdpsObject).filter(key => sdpsObject[key])
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.map(key => {
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return (
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<div key={key}>
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{translate(key) + ' ' + formats.f1(sdpsObject[key])}
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</div>
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);
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});
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}
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/**
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* Returns a data object used by {@link PieChart} that shows damage by type.
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* @param {function} translate Translation function
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* @param {Calc.SDps} sdpsObject Object that holds sdps split up by type
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* @returns {Object} Data object
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*/
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function getSDpsData(translate, sdpsObject) {
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return Object.keys(sdpsObject).map(key => {
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return {
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value: Math.round(sdpsObject[key]),
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label: translate(key)
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};
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});
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}
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/**
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* Adds all damage of `add` onto `addOn`.
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* @param {Calc.SDps} addOn Object that holds sdps split up by type (will be mutated)
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* @param {Calc.SDps} add Object that holds sdps split up by type
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*/
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function addSDps(addOn, add) {
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Object.keys(addOn).map(k => addOn[k] += (add[k] ? add[k] : 0));
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}
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/**
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* Calculates the overall sdps of an sdps object.
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* @param {Calc.SDps} sdpsObject Object that holds sdps spluit up by type
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*/
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function sumSDps(sdpsObject) {
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if (sdpsObject.total) {
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return sdpsObject.total;
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}
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return Object.keys(sdpsObject).reduce(
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(acc, k) => acc + (sdpsObject[k] ? sdpsObject[k] : 0),
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0
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);
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}
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/**
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* Offence information
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* Offence information consists of four panels:
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@@ -70,7 +127,7 @@ export default class Offence extends TranslatedComponent {
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this._sort = this._sort.bind(this);
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const damage = Calc.offenceMetrics(props.ship, props.opponent, props.wep, props.opponentSys, props.engagementrange);
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this.state = {
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this.state = {
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predicate: 'n',
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desc: true,
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damage
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@@ -144,59 +201,36 @@ export default class Offence extends TranslatedComponent {
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const timeToDrain = Calc.timeToDrainWep(ship, wep);
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let absoluteShieldsSDps = 0;
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let explosiveShieldsSDps = 0;
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let kineticShieldsSDps = 0;
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let thermalShieldsSDps = 0;
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let absoluteArmourSDps = 0;
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let explosiveArmourSDps = 0;
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let kineticArmourSDps = 0;
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let thermalArmourSDps = 0;
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let totalSEps = 0;
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let totalSDps = 0;
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let totalSDpsObject = {'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0};
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let shieldsSDpsObject = {'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0};
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let armourSDpsObject = {'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0};
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const rows = [];
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for (let i = 0; i < damage.length; i++) {
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const weapon = damage[i];
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totalSDps += weapon.sdps.base.total;
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totalSEps += weapon.seps;
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absoluteShieldsSDps += weapon.sdps.shields.absolute;
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explosiveShieldsSDps += weapon.sdps.shields.explosive;
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kineticShieldsSDps += weapon.sdps.shields.kinetic;
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thermalShieldsSDps += weapon.sdps.shields.thermal;
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absoluteArmourSDps += weapon.sdps.armour.absolute;
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explosiveArmourSDps += weapon.sdps.armour.explosive;
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kineticArmourSDps += weapon.sdps.armour.kinetic;
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thermalArmourSDps += weapon.sdps.armour.thermal;
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addSDps(totalSDpsObject, weapon.sdps.base);
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addSDps(shieldsSDpsObject, weapon.sdps.shields);
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addSDps(armourSDpsObject, weapon.sdps.armour);
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const baseSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.base);
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const effectivenessShieldsTooltipDetails = [];
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effectivenessShieldsTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.shields.range)}</div>);
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effectivenessShieldsTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.shields.resistance)}</div>);
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effectivenessShieldsTooltipDetails.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(weapon.effectiveness.shields.sys)}</div>);
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const baseSDpsTooltipDetails = [];
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if (weapon.sdps.shields.absolute) baseSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.base.absolute)}</div>);
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if (weapon.sdps.shields.explosive) baseSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.base.explosive)}</div>);
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if (weapon.sdps.shields.kinetic) baseSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.base.kinetic)}</div>);
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if (weapon.sdps.shields.thermal) baseSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.base.thermal)}</div>);
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const effectiveShieldsSDpsTooltipDetails = [];
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if (weapon.sdps.shields.absolute) effectiveShieldsSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.shields.absolute)}</div>);
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if (weapon.sdps.shields.explosive) effectiveShieldsSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.shields.explosive)}</div>);
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if (weapon.sdps.shields.kinetic) effectiveShieldsSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.shields.kinetic)}</div>);
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if (weapon.sdps.shields.thermal) effectiveShieldsSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.shields.thermal)}</div>);
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const effectiveShieldsSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.armour);
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const effectivenessArmourTooltipDetails = [];
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effectivenessArmourTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.armour.range)}</div>);
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effectivenessArmourTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.armour.resistance)}</div>);
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effectivenessArmourTooltipDetails.push(<div key='hardness'>{translate('hardness') + ' ' + formats.pct1(weapon.effectiveness.armour.hardness)}</div>);
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const effectiveArmourSDpsTooltipDetails = [];
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if (weapon.sdps.armour.absolute) effectiveArmourSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.armour.absolute)}</div>);
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if (weapon.sdps.armour.explosive) effectiveArmourSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.armour.explosive)}</div>);
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if (weapon.sdps.armour.kinetic) effectiveArmourSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.armour.kinetic)}</div>);
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if (weapon.sdps.armour.thermal) effectiveArmourSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.armour.thermal)}</div>);
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const effectiveArmourSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.armour);
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rows.push(
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<tr key={weapon.id}>
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@@ -213,22 +247,19 @@ export default class Offence extends TranslatedComponent {
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<td className='ri'><span onMouseOver={termtip.bind(null, effectiveArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.armour.total)}</span></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessArmourTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.armour.total)}</span></td>
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</tr>);
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}
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}
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const totalShieldsSDps = absoluteShieldsSDps + explosiveShieldsSDps + kineticShieldsSDps + thermalShieldsSDps;
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const totalArmourSDps = absoluteArmourSDps + explosiveArmourSDps + kineticArmourSDps + thermalArmourSDps;
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const totalSDps = sumSDps(totalSDpsObject);
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const totalSDpsTooltipDetails = getSDpsTooltip(translate, formats, totalSDpsObject);
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const totalSDpsData = getSDpsData(translate, totalSDpsObject);
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const shieldsSDpsData = [];
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shieldsSDpsData.push({ value: Math.round(absoluteShieldsSDps), label: translate('absolute') });
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shieldsSDpsData.push({ value: Math.round(explosiveShieldsSDps), label: translate('explosive') });
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shieldsSDpsData.push({ value: Math.round(kineticShieldsSDps), label: translate('kinetic') });
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shieldsSDpsData.push({ value: Math.round(thermalShieldsSDps), label: translate('thermal') });
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const totalShieldsSDps = sumSDps(shieldsSDpsObject);
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const totalShieldsSDpsTooltipDetails = getSDpsTooltip(translate, formats, shieldsSDpsObject);
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const shieldsSDpsData = getSDpsData(translate, shieldsSDpsObject);
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const armourSDpsData = [];
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armourSDpsData.push({ value: Math.round(absoluteArmourSDps), label: translate('absolute') });
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armourSDpsData.push({ value: Math.round(explosiveArmourSDps), label: translate('explosive') });
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armourSDpsData.push({ value: Math.round(kineticArmourSDps), label: translate('kinetic') });
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armourSDpsData.push({ value: Math.round(thermalArmourSDps), label: translate('thermal') });
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const totalArmourSDps = sumSDps(armourSDpsObject);
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const totalArmourSDpsTooltipDetails = getSDpsTooltip(translate, formats, armourSDpsObject);
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const armourSDpsData = getSDpsData(translate, armourSDpsObject);
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const timeToDepleteShields = Calc.timeToDeplete(opponentShields.total, totalShieldsSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
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const timeToDepleteArmour = Calc.timeToDeplete(opponentArmour.total, totalArmourSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
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@@ -252,15 +283,19 @@ export default class Offence extends TranslatedComponent {
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<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'eh')}>{'eft'}</th>
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</tr>
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</thead>
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<tbody>
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{rows}
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<td></td>
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<td className='ri'><span>={formats.f1(totalSDps)}</span></td>
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<td className='ri'><span>={formats.f1(totalShieldsSDps)}</span></td>
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<td></td>
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<td className='ri'><span>={formats.f1(totalArmourSDps)}</span></td>
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<td></td>
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</tbody>
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<tbody>
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{rows}
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{rows.length > 0 &&
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<tr>
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<td></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, totalSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalSDps)}</span></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, totalShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalShieldsSDps)}</span></td>
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<td></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, totalArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalArmourSDps)}</span></td>
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<td></td>
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</tr>
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}
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</tbody>
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</table>
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</div>
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<div className='group quarter'>
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@@ -271,6 +306,10 @@ export default class Offence extends TranslatedComponent {
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<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_ARMOUR')}<br/>{formats.f1(totalArmourSDps)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_OVERALL_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('overall damage')}</h2>
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<PieChart data={totalSDpsData} />
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield damage sources')}</h2>
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<PieChart data={shieldsSDpsData} />
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@@ -39,6 +39,7 @@
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"PHRASE_TIME_TO_LOSE_ARMOUR": "Armour will hold for",
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"PHRASE_MODULE_PROTECTION_EXTERNAL": "Protection for hardpoints",
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"PHRASE_MODULE_PROTECTION_INTERNAL": "Protection for all other modules",
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"PHRASE_OVERALL_DAMAGE": "Breakdown of sources for sustained DPS",
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"PHRASE_SHIELD_DAMAGE": "Breakdown of sources for sustained DPS against shields",
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"PHRASE_ARMOUR_DAMAGE": "Breakdown of sources for sustained DPS against armour",
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"PHRASE_TIME_TO_REMOVE_SHIELDS": "Will remove shields in",
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@@ -297,6 +298,7 @@
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"opponent": "opponent",
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"opponent's shields": "opponent's shields",
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"opponent's armour": "opponent's armour",
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"overall damage": "overall damage",
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"shield damage sources": "shield damage sources",
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"armour damage sources": "armour damage sources",
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"never": "never",
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@@ -824,14 +824,42 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
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return { shieldsdps, armoursdps, eps };
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}
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/**
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* Stores SDPS split up by type.
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* @typedef {Object} SDps
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* @property {number} absolute Damage of type absolute
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* @property {number} explosive Damage of type explosive
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* @property {number} kinetic Damage of type kinetic
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* @property {number} thermal Damage of type thermal
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* @property {number} [total] Sum of all damage types
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*/
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/**
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* An object that holds information about SDPS for a given weapon and opponent.
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* @typedef {Object} WeaponDamage
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* @property {number} eps Energy per second
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* @property {Object} damage An object that stores damage inflicted by
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* the weapon.
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* @property {Object} effectiveness An object that stores the effectiveness of
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* the weapon against the opponent given.
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*/
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/**
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* Stores overall SDPS and against a given opponent's shields and armour.
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* @typedef {Object} WeaponDamage~damage
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* @property {SDps} base Overall SDPS.
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* @property {SDps} shields SDPS against the given opponent's shields.
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* @property {SDps} armour SDPS against the given opponent's armour.
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*/
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/**
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* Calculate the sustained DPS for a weapon at a given range
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* @param {Object} m The weapon
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* @param {Object} opponent The opponent ship
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* @param {Object} opponent The opponent ship
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* @param {Object} opponentShields The opponent's shield resistances
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* @param {Object} opponentArmour The opponent's armour resistances
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* @param {int} engagementrange The range between the ship and opponent
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* @returns {Object} Sustained DPS for shield and armour
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* @returns {WeaponDamage} Sustained DPS for shield and armour
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*/
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export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
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const opponentHasShields = opponentShields.generator ? true : false;
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