Added Outfitting section sub-menu

This commit is contained in:
Colin McLeod
2015-10-06 22:49:09 -07:00
parent 623be748c0
commit f42dc481df
8 changed files with 245 additions and 67 deletions

View File

@@ -13,6 +13,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
}
$scope.buildName = $p.bn;
$scope.ships = Ships;
$rootScope.title = ship.name + ($scope.buildName ? ' - ' + $scope.buildName : '');
$scope.ship = ship;
$scope.pp = ship.common[0]; // Power Plant
@@ -27,7 +28,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
$scope.costList = ship.costList;
$scope.powerList = ship.powerList;
$scope.priorityBands = ship.priorityBands;
$scope.availCS = Components.forShip(ship.id);
$scope.availCS = ship.getAvailableComponents();
$scope.selectedSlot = null;
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
$scope.canSave = Persist.isEnabled();
@@ -59,7 +60,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
yMax: ship.unladenRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return ship.jumpRangeWithMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
return ship.getJumpRangeForMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
}
};
$scope.jrChart = {
@@ -184,24 +185,28 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
}
};
$scope.resetBuild = function() {
ship.buildWith(data.defaults); // Populate with default components
updateState(null);
};
/**
* Strip ship to A-class and biggest A-class shield generator with military bulkheads
*/
$scope.aRatedBuild = function() {
for (var i = 0, l = ship.common.length - 1; i < l; i++) { // All except Fuel Tank
var id = ship.common[i].maxClass + 'A';
ship.use(ship.common[i], id, Components.common(i, id));
}
ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
ship
.useBulkhead(2) // Military Composite
.useCommon('A')
.emptyHardpoints()
.emptyInternal();
ship.internal.some(function(slot) {
if (typeof slot.eligible === 'undefined') { // Assuming largest slot can hold an eligible shield
id = Components.findInternalId('Shield Generator', slot.maxClass, 'A');
ship.use(slot, id, Components.internal(id));
if (!slot.eligible || slot.eligible.sg) { // Assuming largest slot can hold an eligible shield
var sg = Components.findInternal('sg', slot.maxClass, 'A');
ship.use(slot, sg.id, sg);
return true;
}
});
ship.useBulkhead(2);
updateState(Serializer.fromShip(ship));
};
@@ -210,21 +215,115 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
* without power management.
*/
$scope.optimizeMassBuild = function() {
var common = ship.common;
ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
ship.useBulkhead(0);
ship.use(common[2], common[2].maxClass + 'A', Components.common(2, common[2].maxClass + 'A')); // FSD
ship.use(common[3], common[3].maxClass + 'D', Components.common(3, common[3].maxClass + 'D')); // Life Support
ship.use(common[5], common[5].maxClass + 'D', Components.common(5, common[5].maxClass + 'D')); // Sensors
updateState(Serializer.fromShip(ship.optimizeMass()));
};
var pd = $scope.availCS.lightestPowerDist(ship.boostEnergy); // Find lightest Power Distributor that can still boost
ship.use(ship.common[4], pd, Components.common(4, pd));
var th = $scope.availCS.lightestThruster(ship.ladenMass); // Find lightest Thruster that still works for the ship at max mass
ship.use(ship.common[1], th, Components.common(1, th));
var pp = $scope.availCS.lightestPowerPlant(ship.powerRetracted); // Find lightest Power plant that can power the ship
ship.use(ship.common[0], pp, Components.common(0, pp));
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeCommon = function() {
updateState(Serializer.fromShip(ship.useLightestCommon()));
};
$scope.useCommon = function(rating) {
updateState(Serializer.fromShip(ship.useCommon(rating)));
};
$scope.emptyInternal = function() {
updateState(Serializer.fromShip(ship.emptyInternal()));
};
$scope.emptyWeapons = function() {
updateState(Serializer.fromShip(ship.emptyWeapons()));
};
$scope.emptyUtility = function() {
updateState(Serializer.fromShip(ship.emptyUtility()));
};
$scope.fillWithCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.
*/
$scope.optimizeCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
});
ship.useLightestCommon();
updateState(Serializer.fromShip(ship));
};
/**
* Optimize common and internal components, hardpoints for exploration
*/
$scope.optimizeExplorer = function() {
var intLength = ship.internal.length,
heatSinkCount = 2, // Fit 2 heat sinks if possible
afmUnitCount = 2, // Fit 2 AFM Units if possible
sgSlot,
fuelScoopSlot,
sgId = $scope.availCS.lightestShieldGenerator(ship.hullMass),
sg = Components.internal(sgId);
ship.setSlotEnabled(ship.cargoHatch, false)
.use(ship.internal[--intLength], '2f', Components.internal('2f')) // Advanced Discovery Scanner
.use(ship.internal[--intLength], '2i', Components.internal('2i')); // Detailed Surface Scanner
for (var i = 0; i < intLength; i++) {
var slot = ship.internal[i];
var nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
if (!fuelScoopSlot && (!slot.eligible || slot.eligible.fs)) { // Fit best possible Fuel Scoop
var fuelScoopId = Components.findInternalId('fs', slot.maxClass, 'A');
fuelScoopSlot = slot;
ship.use(fuelScoopSlot, fuelScoopId, Components.internal(fuelScoopId));
ship.setSlotEnabled(fuelScoopSlot, true);
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
} else if (!sgSlot && afmUnitCount < 2 && sg.class <= slot.maxClass && (!slot.eligible || slot.eligible.sg) && (!nextSlot || nextSlot.maxClass < sg.class)) {
sgSlot = slot;
ship.use(sgSlot, sgId, sg);
ship.setSlotEnabled(sgSlot, true);
} else if (afmUnitCount > 0 && (!slot.eligible || slot.eligible.am)) {
afmUnitCount--;
var id = Components.findInternalId('am', slot.maxClass, 'A'); // Best AFM Unit for slot
ship.use(slot, id, Components.internal(id));
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
} else {
ship.use(slot, null, null);
}
}
ship.hardpoints.forEach(function(s) {
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
ship.use(s, '02', Components.hardpoints('02'));
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
heatSinkCount--;
} else {
ship.use(s, null, null);
}
});
if (sgSlot) {
// The SG and Fuel scoop to not need to be powered at the same time
if (sgSlot.c.power > fuelScoopSlot.c.power) { // The Shield generator uses the most power
ship.setSlotEnabled(fuelScoopSlot, false);
} else { // The Fuel scoop uses the most power
ship.setSlotEnabled(sgSlot, false);
}
}
ship.useLightestCommon({ pd: '1D', ppRating: 'A' });
updateState(Serializer.fromShip(ship));
};
@@ -290,6 +389,15 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
ship.setCostIncluded(item, !item.incCost);
};
/**
* Toggle cost of the selected component for retrofitting comparison
* @param {object} item The component being toggled
*/
$scope.toggleRetrofitCost = function(item) {
retrofitShip.setCostIncluded(item, !item.incCost);
updateRetrofitCosts();
};
/**
* [sortCost description]
* @param {[type]} key [description]
@@ -353,6 +461,19 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateRetrofitCosts();
};
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
// Utilify functions
function updateState(code) {
@@ -376,10 +497,13 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
buyName: ship.bulkheads.c.name,
sellClassRating: retrofitShip.bulkheads.c.class + retrofitShip.bulkheads.c.rating,
sellName: retrofitShip.bulkheads.c.name,
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost,
retroItem: retrofitShip.bulkheads
};
costs.push(item);
total += item.netCost;
if (retrofitShip.bulkheads.incCost) {
total += item.netCost;
}
}
for (var g in { common: 1, internal: 1, hardpoints: 1 }) {
@@ -387,7 +511,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id != retroSlotGroup[i].id) {
item = { netCost: 0 };
item = { netCost: 0, retroItem: retroSlotGroup[i] };
if (slotGroup[i].id) {
item.buyName = slotGroup[i].c.name || slotGroup[i].c.grp;
item.buyClassRating = slotGroup[i].c.class + slotGroup[i].c.rating;
@@ -399,26 +523,15 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
item.netCost -= retroSlotGroup[i].discountedCost;
}
costs.push(item);
total += item.netCost;
if (retroSlotGroup[i].incCost) {
total += item.netCost;
}
}
}
}
$scope.retrofitTotal = total;
}
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('close', function() {
$scope.selectedSlot = null;