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Fixes for burst calculations
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@@ -279,21 +279,35 @@ function _addModifications(module, modifiers, blueprint, grade) {
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var special;
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for (const i in modifiers.modifiers) {
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// Look up the modifiers to find what we need to do
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const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
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const value = modifiers.modifiers[i].value;
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// Some special modifications
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if (modifiers.modifiers[i].name === 'mod_weapon_clip_size_override') {
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// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
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// that it works the same as other modifications
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const origClip = module.clip || 1;
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module.setModValue('clip', ((modifiers.modifiers[i].value - origClip) / origClip ) * 10000);
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} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_size') {
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// This is an absolute number that acts as an override
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module.setModValue('burst', modifiers.modifiers[i].value * 100);
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} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
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// For some reason this is a non-normalised percentage (i.e. 12.23% is 12.23 value rather than 0.1223 as everywhere else), so fix that here
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module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
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} else {
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// Look up the modifiers to find what we need to do
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const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
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const value = modifiers.modifiers[i].value;
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// Carry out the required changes
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for (const action in modifierActions) {
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if (isNaN(modifierActions[action])) {
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module.setModValue(action, modifierActions[action]);
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} else {
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const actionValue = modifierActions[action] * value;
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let mod = module.getModValue(action) / 10000;
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if (!mod) {
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mod = 0;
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// Carry out the required changes
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for (const action in modifierActions) {
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if (isNaN(modifierActions[action])) {
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module.setModValue(action, modifierActions[action]);
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} else {
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const actionValue = modifierActions[action] * value;
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let mod = module.getModValue(action) / 10000;
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if (!mod) {
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mod = 0;
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}
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module.setModValue(action, ((1 + mod) * (1 + actionValue) - 1) * 10000);
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}
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module.setModValue(action, ((1 + mod) * (1 + actionValue) - 1) * 10000);
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}
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}
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