From f51998b1c2b3c893234943280cd7c6763e39089d Mon Sep 17 00:00:00 2001 From: Colin McLeod Date: Sun, 6 Mar 2016 17:22:42 -0800 Subject: [PATCH] Update German, French, and Russian translations --- src/app/i18n/de.js | 113 +++++++++++------------------------------ src/app/i18n/fr.js | 122 +++++++++++++------------------------------- src/app/i18n/ru.js | 124 ++++++++------------------------------------- 3 files changed, 83 insertions(+), 276 deletions(-) diff --git a/src/app/i18n/de.js b/src/app/i18n/de.js index 52f70e5a..fa293550 100644 --- a/src/app/i18n/de.js +++ b/src/app/i18n/de.js @@ -18,73 +18,17 @@ export const terms = { PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure? PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools - PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps + PHRASE_FASTEST_RANGE: 'Aufeinander folgende maximale Reichweite Sprünge', // Consecutive max range jumps PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here - PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo + PHRASE_LADEN: 'Schiff Massen + Fuel + Fracht', // Ship Mass + Fuel + Cargo PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison! PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare - PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge - PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse - PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo + PHRASE_SG_RECHARGE: 'Zeit von 50 % bis 100% der Ladungs', // Time from 50% to 100% Charge + PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch', // Recovery (to 50%) after collapse + PHRASE_UNLADEN: 'Schiff Massen ohne Kraftstoff und Fracht', // Ship Mass excluding Fuel and Cargo PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh - // Modules / Module Types - These should match the in-game translation (if any) - 'Basic Discovery Scanner': 'einfacher Aufklärungsscanner', // Basic Discovery Scanner - 'Cargo Hatch': 'Frachtluke', // Cargo Hatch - 'Chaff Launcher': 'Düppel-Werfer', // Chaff Launcher - 'Detailed Surface Scanner': 'Detailoberflächenscanner', // Detailed Surface Scanner - 'Electronic Countermeasure': 'elektronische Gegenmaßnahme', // Electronic Countermeasure - 'Heat Sink Launcher': 'Kühlkörperwerfer', // Heat Sink Launcher - 'Intermediate Discovery Scanner': 'mittlerer Aufklärungsscanner', // Intermediate Discovery Scanner - 'Point Defence': 'Punktverteidigung', - 'Standard Docking Computer': 'Standard-Landecomputer', // Standard Docking Computer - am: 'automatische Feldwartungs-Einheit', // Auto Field-Maintenance Unit - bh: 'Rumpfhüllenverstärkung', // Bulkheads - bl: 'Strahlenlaser', // Beam Laser - c: 'Kanone', // Cannon - cc: 'Krallensteuerung: Sammler', // Collector Limpet Controller - cm: 'Gegenmaßnahme', // Countermeasure - cr: 'Frachtgestell', // Cargo Rack - cs: 'Frachtscanner', // Cargo Scanner - dc: 'Standard-Landecomputer', // Docking Computer - fc: 'Splitterkanone', // Fragment Cannon - fi: 'FSA-Unterbrecher', // FSD Interdictor - fs: 'Treibstoffsammler', // Fuel Scoop - fsd: 'Frameshiftantrieb', // Frame Shift Drive - ft: 'Treibstofftank', // Fuel Tank - fx: 'Krallensteuerung Treibstoffstransfer', // Fuel Transfer Limpet Controller - hb: 'Krallen-Steuereinheit (Ladelukenöffner)', // Hatch Breaker Limpet Controller - hr: 'Rumpfhüllenverstärkung (Paket)', // Hull Reinforcement Package - kw: 'Tötungsbefehl-Scanner', // Kill Warrant Scanner - ls: 'Lebenserhaltung', // life support - mc: 'Mehrfachgeschütz', // Multi-cannon - ml: 'Abbaulaser', // Mining Laser - mr: 'Raketenbatterie', // Missile Rack - nl: 'Minenwerfer', // Mine Launcher - pa: 'Plasmabeschleuniger', // Plasma Accelerator - pc: 'Krallensteuerung: Erzsucher', // Prospector Limpet Controller - pd: 'Energieverteiler', // power distributor - pl: 'Impulslaser', // Pulse Laser - pp: 'Kraftwerk', // Power Plant - psg: 'Prismaschildgenerator', // Prismatic Shield Generator - rf: 'Raffinerie', // Refinery - rg: 'Schienenkanone', // Rail Gun - s: 'Sensoren', // Sensors - sb: 'Schild-Booster', // Shield Booster - sc: 'Scanner', // Scanner - scb: 'Schildzellenbank', // Shield Cell Bank - sg: 'Schildgenerator', // Shield Generator - t: 'Schubdüsen', // Thrusters - tp: 'Torpedoaufhängung', // Torpedo Pylon - ul: 'Salvenlaser', // Burst Laser - ws: 'Frameshift-Sogwolkenscanner', // Frame Shift Wake Scanner - // Bulkheads - These should match the in-game translation (if any) - 'Lightweight Alloy': 'leichte Legierung', - 'Reinforced Alloy': 'verstärkte Legierung', - 'Military Grade Composite': 'Militär-Komposit', - 'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit', - 'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit', // Units / Metrics LY: 'Lj', // Light Years T: 't', // Tons (Metric Ton - 1000kg) @@ -94,19 +38,22 @@ export const terms = { L: 'G', // Large Hardpoint size (single character) H: 'R', // Huge Hardpoint size (single character) U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc + small: 'klein', // Small ship size + medium: 'mittel', // Medium ship size + large: 'groß', // Large Ship Size // Terms 'build name': 'Ausstattungsname', // Ship build/configuration/design name 'compare all': 'Alles vergleichen', 'create new': 'Neu erstellen', - 'damage per second': null, + 'damage per second': 'Schaden pro Sekunde', 'delete all': 'Alles Löschen', 'detailed export': 'detailierter Export', 'edit data': 'bearbeiten', 'empty all': 'leer alles', 'Enter Name': 'Namen eingeben', - 'fastest range': null, // Fastet totaljump range - sum of succesive jumps - 'fuel level': null, // Percent of fuel (T) in the tank + 'fastest range': 'schnellste Bereich', // Fastet totaljump range - sum of succesive jumps + 'fuel level': 'Tankfüllstand', // Percent of fuel (T) in the tank 'full tank': 'Tank voll', 'internal compartments': 'Innenbereich', 'jump range': 'Sprungreichweite', @@ -114,24 +61,24 @@ export const terms = { 'max mass': 'maximale Masse', 'net cost': 'Nettokosten', 'none created': 'Leer', - 'optimal mass': null, // Lowest weight / best weight for jump distance, etc + 'optimal mass': 'optimale Massen', // Lowest weight / best weight for jump distance, etc 'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping - 'reload costs': null, + 'reload costs': 'nachladen Kosten', 'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component 'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B 'T-Load': 'T-Lad', // Thermal load abbreviation - 'total range': null, - 'unit cost': null, + 'total range': 'Gesamtbereich', + 'unit cost': 'Kosten pro Einheit', 'utility mounts': 'Werkzeug-Steckplätze', about: 'Über', // Link to about page / about Coriolis.io action: 'Aktion', added: 'hinzugefügt', ammo: 'Munition', // Ammunition armour: 'Panzerung', - available: 'verfügbar', + available: 'verfügbar', // Available options backup: 'Sicherungsdatei', - base: null, - bays: null, + base: 'Basis', // Base speed, boost, etc - Base ship stats + bays: 'Lagerraum', bins: 'Behälter', // Number of Mining Refinery bins build: 'Ausstattung', // Shorthand for the build/configuration/design name builds: 'Ausstattungen', // Ship build/configuration/design names @@ -163,30 +110,29 @@ export const terms = { hull: 'Hülle', // Ships hull import: 'importieren', insurance: 'Versicherung', - jump: null, // Single jump range + jump: 'sprung', // Single jump range jumps: 'Sprünge', laden: 'beladen', language: 'Sprache', maneuverability: 'Manövrierbarkeit', - manufacturer: null, + manufacturer: 'Hersteller', mass: 'Masse', - MLF: null, // Mass Lock Factor Abbreviation - MNV: null, // Maneuverability abbreviation + MLF: 'MSF', // Mass Lock Factor Abbreviation module: 'modul', modules: 'module', no: 'Nein', ok: 'OK', - optimize: null, + optimize: 'optimieren', pen: 'Durchdr.', // Armour peneration abbreviation power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section pri: 'Prio', // Priority abbreviation for power management proceed: 'Fortfahren', PWR: 'En', // Power Abbreviation. See Power - qty: null, // Quantity abbreviation + qty: 'Menge', // Quantity abbreviation range: 'Reichweite', rate: 'Rate', - recharge: null, // Shield Recharge time from 50% -> 100% - recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) + recharge: 'aufladen', // Shield Recharge time from 50% -> 100% + recovery: 'Erneuerung', // Shield recovery time (after losing shields/turning on -> 50%) reload: 'aktualisieren', // Reload weapon/hardpoint rename: 'umbenennen', repair: 'reparieren', @@ -194,7 +140,7 @@ export const terms = { ret: 'Eing', // Retracted abbreviation retracted: 'Eingefahren', // Weapons/Hardpoints retracted ROF: 'Kad', // Rate of Fire abbreviation - roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc + roles: 'Rollen', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc save: 'Speichern', sell: 'Verkaufen', settings: 'Einstellungen', // Coriolis application settings @@ -207,12 +153,11 @@ export const terms = { speed: 'Geschwindigkeit', standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc) Stock: 'Standard', // Thermal-load abbreviation - strength: null, // Strength in reference to Shield Strength - subtotal: null, + strength: 'Stärke', // Strength in reference to Shield Strength + subtotal: 'Zwischensumme', time: 'Dauer', // time it takes to complete something - tooltips: null, // Tooltips setting - show/hide total: 'Gesamt', - Trader: null, // Trader role + Trader: 'Händler', // Trader role type: 'Typ', unladen: 'Unbeladen', // No cargo or fuel WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor diff --git a/src/app/i18n/fr.js b/src/app/i18n/fr.js index b63c89b2..6ab407e7 100644 --- a/src/app/i18n/fr.js +++ b/src/app/i18n/fr.js @@ -18,90 +18,40 @@ export const terms = { PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure? PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools + PHRASE_FASTEST_RANGE: 'Consécutifs sauts de portée maximale', // Consecutive max range jumps PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here + PHRASE_LADEN: 'Navire de masse + carburant + Cargo', // Ship Mass + Fuel + Cargo PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison! PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare + PHRASE_SG_RECHARGE: 'Temps de 50% à 100 % de charge', // Time from 50% to 100% Charge + PHRASE_SG_RECOVER: 'récupération (à 50 %) après l\'effondrement', // Recovery (to 50%) after collapse + PHRASE_UNLADEN: 'Navire de masse hors carburant et Cargo', // Ship Mass excluding Fuel and Cargo PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh - // Modules / Module Types - These should match the in-game translation (if any) - am: 'Unité de maintenance de terrain auto', // Auto Field-Maintenance Unit - 'Basic Discovery Scanner': 'Détecteur de découverte simple', // Basic Discovery Scanner - bh: 'Coque', // Bulkheads - bl: 'Rayon Laser', // Beam Laser - 'Cargo Hatch': 'Ecoutille de soute', // Cargo Hatch - c: 'Canon', // Cannon - cc: 'Contrôleur de collecteurs', // Collector Limpet Controller - cm: 'Contre-mesure', // Countermeasure - 'Chaff Launcher': 'Lanceur de paillettes', // Chaff Launcher - cr: 'Compartiment de soute', // Cargo Rack - cs: 'Scanner de soute', // Cargo Scanner - dc: 'Ordinateur d\'appontage', // Docking Computer - 'Detailed Surface Scanner': 'Détecteur de surface détaillé', // Detailed Surface Scanner - 'Electronic Countermeasure': 'Contre mesure électronique', // Electronic Countermeasure - fc: 'Canon à fragmentation', // Fragment Cannon - fi: 'Intercepteur de réacteur FSD', // FSD Interdictor - fs: 'Récupérateur de carburant', // Fuel Scoop - fsd: 'Réacteur FSD', // Frame Shift Drive - ft: 'Réservoir de carburant', // Fuel Tank - fx: 'Drone de ravitaillement', // Fuel Transfer Limpet Controller - 'Heat Sink Launcher': 'Ejecteur de dissipateur thermique', // Heat Sink Launcher - hb: 'Contrôle de patelle perce-soute', // Hatch Breaker Limpet Controller - hr: 'Renfort de soute', // Hull Reinforcement Package - 'Intermediate Discovery Scanner': 'Détecteur de découverte intermédiaire', // Intermediate Discovery Scanner - kw: 'Détecteur d\'avis de recherche', // Kill Warrant Scanner - ls: 'Support vital', // life support - mc: 'Canon multiple', // Multi-cannon - ml: 'Laser minier', // Mining Laser - mr: 'Lance missiles', // Missile Rack - nl: 'Lance-mines', // Mine Launcher - pa: 'accélérateur plasma', // Plasma Accelerator - pc: 'Drône de minage', // Prospector Limpet Controller - pd: 'distributeur d\'énérgie', // power distributor - pl: 'Laser à impulsion', // Pulse Laser - 'Point Defence': 'Défense ponctuelle', - pp: 'centrale d\'énergie', // Power Plant - psg: 'générateur de bouclier prisme', // Prismatic Shield Generator - rf: 'Raffinerie', // Refinery - rg: 'Canon électromagnétique', // Rail Gun - s: 'détecteurs', // Sensors - sb: 'Survolteur de bouclier', // Shield Booster - sc: 'scanner', // Scanner - scb: 'Réserve de cellules d\'énergie', // Shield Cell Bank - sg: 'Générateur de bouclier', // Shield Generator - 'Standard Docking Computer': 'ordinateur d\'appontage standard', // Standard Docking Computer - t: 'propulseurs', // Thrusters - tp: 'Tube lance-torpille', // Torpedo Pylon - ul: 'Laser à rafale', // Burst Laser - ws: 'Détecteur de sillage FSD', // Frame Shift Wake Scanner - - // Bulkheads - These should match the in-game translation (if any) - 'Lightweight Alloy': 'alliage léger', - 'Reinforced Alloy': 'alliage renforcé', - 'Military Grade Composite': 'Composite militaire', - 'Mirrored Surface Composite': 'Composite à surface mirroir', - 'Reactive Surface Composite': 'Composite à surface réactive', - // Units / Metrics Ls: 'SL', // Light seconds LY: 'AL', // Light Years // Sizes - S: 'P', // Small Hardpoint (single Character) L: 'G', // Large Hardpoint size (single character) + large: 'grand', // Large Ship Size + medium: 'moyen', // Medium ship size + S: 'P', // Small Hardpoint (single Character) + small: 'petit', // Small ship size // Terms 'build name': 'Nom de la configuration', // Ship build/configuration/design name 'compare all': 'tout comparer', 'create new': 'Créer nouveau', - 'damage per second': null, + 'damage per second': 'dégât par seconde', 'delete all': 'tout supprimer', 'detailed export': 'export détaillé', 'edit data': 'Editer donnée', - 'empty all': null, + 'empty all': 'vide tout', 'Enter Name': 'Entrer nom', - 'fastest range': null, // Fastet totaljump range - sum of succesive jumps - 'fuel level': null, // Percent of fuel (T) in the tank + 'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps + 'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank 'full tank': 'Réservoir plein', 'internal compartments': 'compartiments internes', 'jump range': 'Distance de saut', @@ -109,23 +59,22 @@ export const terms = { 'max mass': 'masse max', 'net cost': 'coûts nets', 'none created': 'Rien de créé', - 'optimal mass': null, // Lowest weight / best weight for jump distance, etc + 'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc 'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping - 'reload costs': null, + 'reload costs': 'recharger coûts', 'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component 'retrofit from': 'Racheter de', // Retrofit from Build A against build B 'T-Load': 'degrés', // Thermal load abbreviation - 'total range': null, - 'unit cost': null, + 'total range': 'plage totale', + 'unit cost': 'coût unitaire', 'utility mounts': 'Support utilitaire', about: 'à propos', // Link to about page / about Coriolis.io added: 'ajouté', ammo: 'munition', // Ammunition armour: 'Armure', - available: 'Disponibilité', + available: 'Disponibilité', // Available options backup: 'sauvegarde', - base: null, - bays: null, + bays: 'baies', bins: 'bacs', // Number of Mining Refinery bins build: 'Configuration', // Shorthand for the build/configuration/design name builds: 'Configurations', // Ship build/configuration/design names @@ -141,7 +90,7 @@ export const terms = { costs: 'coûts', // Costs / prices of a modules or prices of ships create: 'Créer', credits: 'crédits', - damage: 'Dégâts', + damage: 'dégât', delete: 'supprimer', dep: 'depl', // Weapons/Hardpoints Deployed abbreviation deployed: 'déployé', // Weapons/Hardpoints Deployed @@ -149,36 +98,33 @@ export const terms = { discount: 'ristourne', efficiency: 'rendement', // Power Plant efficiency empty: 'Vide', - Explorer: null, + Explorer: 'explorateur', fuel: 'carburant', hardpoints: 'Points d\'emport', hull: 'Coque', // Ships hull import: 'Importer', insurance: 'Assurance', - jump: null, // Single jump range + jump: 'saut', // Single jump range jumps: 'Sauts', laden: 'chargé', language: 'Langage', - maneuverability: null, - manufacturer: null, + maneuverability: 'maniabilité', + manufacturer: 'fabricant', mass: 'Masse', - MLF: null, // Mass Lock Factor Abbreviation - MNV: null, // Maneuverability abbreviation - module: null, - modules: null, + MLF: 'FIM', // Mass Lock Factor Abbreviation no: 'non', ok: 'D\'accord', - optimize: null, + optimize: 'optimiser', pen: 'pén.', // Armour peneration abbreviation permalink: 'lien durable', power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section proceed: 'continuer', PWR: 'P', // Power Abbreviation. See Power - qty: null, // Quantity abbreviation + qty: 'quantité', // Quantity abbreviation range: 'portée', rate: 'cadence', - recharge: null, // Shield Recharge time from 50% -> 100% - recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) + recharge: 'recharger', // Shield Recharge time from 50% -> 100% + recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%) reload: 'recharger', // Reload weapon/hardpoint rename: 'renommer', repair: 'réparer', @@ -186,7 +132,7 @@ export const terms = { ret: 'esc', // Retracted abbreviation retracted: 'escamoté', // Weapons/Hardpoints retracted ROF: 'cadence', // Rate of Fire abbreviation - roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc + roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc save: 'sauvegarder', sell: 'vendre', settings: 'paramètres', // Coriolis application settings @@ -198,11 +144,11 @@ export const terms = { skip: 'Suivant', // Skip past something / ignore it speed: 'vitesse', Stock: 'de base', // Thermal-load abbreviation - strength: null, // Strength in reference to Shield Strength - subtotal: null, + strength: 'force', // Strength in reference to Shield Strength + subtotal: 'Sous-Total', time: 'temps', // time it takes to complete something - tooltips: null, // Tooltips setting - show/hide - Trader: null, // Trader role + tooltips: 'infobulles', // Tooltips setting - show/hide + Trader: 'commerçant', // Trader role unladen: 'Non chargé', // No cargo or fuel WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor yes: 'oui' diff --git a/src/app/i18n/ru.js b/src/app/i18n/ru.js index 5cd40088..86097466 100644 --- a/src/app/i18n/ru.js +++ b/src/app/i18n/ru.js @@ -18,90 +18,22 @@ export const terms = { PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure? PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools - PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps + PHRASE_FASTEST_RANGE: 'Последовательные максимальные дальности прыжков', // Consecutive max range jumps PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here - PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo + PHRASE_LADEN: 'Корабль Масса + топлива + Грузы', // Ship Mass + Fuel + Cargo PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison! PHRASE_NO_RETROCH: 'нет ранних версий сборкиконфигурации', // No Retrofitting changes PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare - PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge - PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse - PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo + PHRASE_SG_RECHARGE: 'восстановление с 60% до 100% объема щита', // Time from 50% to 100% Charge + PHRASE_SG_RECOVER: 'восстановление [до 60%] после падения\сбития', // Recovery (to 50%) after collapse + PHRASE_UNLADEN: 'Судно Масса без учета топлива и грузов', // Ship Mass excluding Fuel and Cargo PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh - // Modules / Module Types - These should match the in-game translation (if any) - 'Advanced Discovery Scanner': null, // Advanced Discovery Scanner - 'Basic Discovery Scanner': 'Стандартный исследовательский сканер', // Basic Discovery Scanner - 'Cargo Hatch': 'Грузовой люк', // Cargo Hatch - 'Chaff Launcher': 'Постановщик помех', // Chaff Launcher - 'Detailed Surface Scanner': 'Подробный сканер поверхности', // Detailed Surface Scanner - 'Electronic Countermeasure': 'Электронная противомера', // Electronic Countermeasure - 'Heat Sink Launcher': 'Теплоотводная ПУ', // Heat Sink Launcher - 'Intermediate Discovery Scanner': 'Средний исследовательский сканер', // Intermediate Discovery Scanner - 'Point Defence': 'Противоракетная защита', - 'Standard Docking Computer': 'Стандартный стыковочный компьютер', // Standard Docking Computer - am: 'Ремонтный модуль', // Auto Field-Maintenance Unit - bh: 'Корпус', // Bulkheads - bl: 'Лучевой лазер', // Beam Laser - bsg: null, // Bi-Weave Shield Generator - c: 'Пушка', // Cannon - cc: 'Контроллер "дрон-сборщик"', // Collector Limpet Controller - cm: 'Контрмеры', // Countermeasure - cr: 'Грузовой отсек', // Cargo Rack - cs: 'Сканер груза', // Cargo Scanner - dc: 'Стыковочный компьютер', // Docking Computer - fc: 'Осколочное Орудие', // Fragment Cannon - fi: 'Перехватчик FSD', // FSD Interdictor - fs: 'Топливосборщик', // Fuel Scoop - fsd: 'Двигатель FSD', // Frame Shift Drive - ft: 'Топливный бак', // Fuel Tank - fx: 'Контроллер "Дрон-заправщик"', // Fuel Transfer Limpet Controller - hb: 'Контроллер "дрон-взломщик"', // Hatch Breaker Limpet Controller - hr: 'Набор усиления корпуса', // Hull Reinforcement Package - kw: 'Полицейский сканер', // Kill Warrant Scanner - ls: 'Система жизнеобеспечения', // life support - mc: 'Многоствольное орудие', // Multi-cannon - ml: 'Бурильный лазер', // Mining Laser - mr: 'Ракетная установка', // Missile Rack - nl: 'Минноукладчик', // Mine Launcher - pa: 'Ускоритель плазмы', // Plasma Accelerator - pas: null, // Planetary Approach Suite - pc: 'Контроллер "Дрон-исследователь"', // Prospector Limpet Controller - pd: 'Распределитель энергии', // power distributor - pl: 'Импульсный лазер', // Pulse Laser - pp: 'Реактор', // Power Plant - psg: 'Генератор призматического щита', // Prismatic Shield Generator - pv: null, // Planetary Vehicle Hanger - rf: 'Переработка', // Refinery - rg: 'Рельсотрон', // Rail Gun - s: 'Сенсоры', // Sensors - sb: 'Усилитель щита', // Shield Booster - sc: 'Сканер', // Scanner - scb: 'Батареи перезарядки щита', // Shield Cell Bank - sg: 'Генератор щита', // Shield Generator - t: 'Двигатели', // Thrusters - tp: 'Торпедный аппарат', // Torpedo Pylon - ul: 'Мультиимпульсный лазер', // Burst Laser - ws: 'FSD Сканнер', // Frame Shift Wake Scanner - - // Bulkheads - These should match the in-game translation (if any) - 'Lightweight Alloy': 'Легкий сплав', - 'Reinforced Alloy': 'Усиленный сплав', - 'Military Grade Composite': 'Военный композит', - 'Mirrored Surface Composite': 'Зеркальный композит', - 'Reactive Surface Composite': 'Динамическая защита', - // Units / Metrics - '/min': null, // Per minute - '/s': null, // Per second - kg: null, // Kilogram - 'kg/s': null, // Kilograms per second - km: null, // Kilometer + '/s': '/с', // Per second 'm/s': 'м/с', // Meters / Second Ls: 'Св.сек', // Light seconds LY: 'Св.лет', // Light Years - MJ: null, // Mega Joules - MW: null, // Mega Watts CR: 'кр.', // Credits abbreviation // Sizes @@ -110,24 +42,25 @@ export const terms = { L: 'б', // Large Hardpoint size (single character) H: 'O', // Huge Hardpoint size (single character) U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc - + small: 'Малый', // Small ship size + medium: 'Средний', // Medium ship size + large: 'большой', // Large Ship Size // Insurance alpha: 'Альфа', // Alpha backer insurance level beta: 'Бета', // Beta back insurance level standard: 'Стандартный', // Standard insurance level - // Terms 'build name': 'название сборки', // Ship build/configuration/design name 'compare all': 'сравнить все', 'create new': 'Создать новый', - 'damage per second': null, + 'damage per second': 'урон в секунду', 'delete all': 'Удалить все', 'detailed export': 'Подробный экспорт', 'edit data': 'Редактирование', - 'empty all': null, + 'empty all': 'пусто все', 'Enter Name': 'Введите имя', - 'fastest range': null, // Fastet totaljump range - sum of succesive jumps - 'fuel level': null, // Percent of fuel (T) in the tank + 'fastest range': 'быстрый диапазон', // Fastet totaljump range - sum of succesive jumps + 'fuel level': 'уровень топлива', // Percent of fuel (T) in the tank 'full tank': 'Полный бак', 'internal compartments': 'внутренние отсеки', 'jump range': 'Дальность прыжка', @@ -135,24 +68,18 @@ export const terms = { 'max mass': 'Максимальная масса', 'net cost': 'разница в цене', 'none created': 'не создано', - 'optimal mass': null, // Lowest weight / best weight for jump distance, etc 'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping - 'reload costs': null, 'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component 'retrofit from': 'модификация от', // Retrofit from Build A against build B 'T-Load': 'Тепл.', // Thermal load abbreviation - 'total range': null, - 'unit cost': null, 'utility mounts': 'Вспомогательное оборудование', about: 'О ...', // Link to about page / about Coriolis.io action: 'Действие', added: 'Добавлено', ammo: 'Боекомплект', // Ammunition armour: 'Броня', - available: 'доступно', + available: 'доступно', // Available options backup: 'Резервная копия', - base: null, - bays: null, bins: 'контейнеры', // Number of Mining Refinery bins boost: 'форсаж', build: 'cборка', // Shorthand for the build/configuration/design name @@ -179,7 +106,6 @@ export const terms = { efficiency: 'Эффективность', // Power Plant efficiency empty: 'пусто', ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor - Explorer: null, export: 'Экспорт', forum: 'Форум', fuel: 'Топливо', @@ -187,32 +113,26 @@ export const terms = { hull: 'Корпус', // Ships hull import: 'импортировать ', insurance: 'Страховка', - jump: null, // Single jump range + jumps: 'Прыжков', laden: 'Груженый', language: 'Язык', maneuverability: 'Моневренность', - manufacturer: null, + mass: 'Масса', max: 'Макс', - MLF: null, // Mass Lock Factor Abbreviation - MNV: null, // Maneuverability abbreviation - module: null, - modules: null, + no: 'Нет', - ok: null, - optimize: null, pen: 'ПБ', // Armour peneration abbreviation permalink: 'Постоянная ссылка', power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section pri: 'Осн', // Priority abbreviation for power management proceed: 'продолжить', PWR: 'Эн', // Power Abbreviation. See Power - qty: null, // Quantity abbreviation range: 'Дальность', rate: 'скорость', - recharge: null, // Shield Recharge time from 50% -> 100% - recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) + recharge: 'перезарядка', // Shield Recharge time from 50% -> 100% + recovery: 'включение', // Shield recovery time (after losing shields/turning on -> 50%) reload: 'Перезагрузить', // Reload weapon/hardpoint rename: 'Переименовать', repair: 'Починка', @@ -220,7 +140,7 @@ export const terms = { ret: 'Убр.', // Retracted abbreviation retracted: 'Убрано', // Weapons/Hardpoints retracted ROF: 'В/сек', // Rate of Fire abbreviation - roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc + save: 'Сохранить', sell: 'Продать', settings: 'Настройки', // Coriolis application settings @@ -233,13 +153,9 @@ export const terms = { speed: 'скорость', standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc) Stock: 'Стандартная комплектация', // Thermal-load abbreviation - strength: null, // Strength in reference to Shield Strength - subtotal: null, SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor time: 'Время', // time it takes to complete something - tooltips: null, // Tooltips setting - show/hide total: 'Всего', - Trader: null, // Trader role type: 'Тип', unladen: 'Пустой', // No cargo or fuel URL: 'Ссылка', // Link, Uniform Resource Locator