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Optimized _getModifiedValue
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@@ -151,16 +151,7 @@ export default class Module {
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_getModifiedValue(name) {
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const modification = Modifications.modifications[name];
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let result = this[name];
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if (!result) {
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if (modification && modification.method === 'additive') {
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// Additive modifications start at 0 rather than NULL
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result = 0;
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} else {
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result = null;
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}
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}
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if (result != null) {
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if (modification) {
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// We store percentages as decimals, so to get them back we need to divide by 10000. Otherwise
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// we divide by 100. Both ways we end up with a value with two decimal places
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@@ -173,6 +164,13 @@ export default class Module {
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modValue = this.getModValue(name);
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}
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if (modValue) {
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if (!result && modification.method === 'additive') {
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// If the modification is additive and no value is given by default we
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// start at zero
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result = 0;
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}
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if (result !== undefined) {
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if (modification.method === 'additive') {
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result = result + modValue;
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} else if (modification.method === 'overwrite') {
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@@ -182,15 +180,11 @@ export default class Module {
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} else {
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result = result * (1 + modValue);
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}
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}
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} else if (name === 'burst' || name === 'burstrof') {
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// Burst and burst rate of fire are special, as it can not exist but
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// have a modification
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result = modValue / 100;
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}
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} else {
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if (name === 'burst') {
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// Burst is special, as if it can not exist but have a modification
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result = this.getModValue(name) / 100;
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} else if (name === 'burstrof') {
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// Burst rate of fire is special, as if it can not exist but have a modification
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result = this.getModValue(name) / 100;
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}
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}
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