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Add blueprints
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@@ -44,6 +44,12 @@ export default class HardpointSlot extends Slot {
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let validMods = Modifications.validity[m.grp] || [];
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let showModuleResistances = Persist.showModuleResistances();
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// Modifications tooltip shows blueprint and grade, if available
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let modTT = translate('modified');
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if (m && m.blueprint) {
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modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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}
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return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
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<div className={'cb'}>
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<div className={'l'}>
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@@ -53,7 +59,7 @@ export default class HardpointSlot extends Slot {
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{m.type && m.type.match('K') ? <span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span> : ''}
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{m.type && m.type.match('T') ? <span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span> : ''}
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{m.type && m.type.match('E') ? <span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span> : ''}
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{classRating} {translate(m.name || m.grp)}{ m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, 'modified')} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }
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{classRating} {translate(m.name || m.grp)}{ m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }
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</div>
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<div className={'r'}>{formats.round(m.getMass())}{u.T}</div>
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