Commit Graph

56 Commits

Author SHA1 Message Date
Alex Williams
8296562640 Fix thermal and efficiency values for blueprint effects. Also fixing jump range calc and display. 2024-12-10 23:23:12 +00:00
Alex Williams
f48d1bae20 Fixing English translation for minmass and maxmass 2024-11-08 22:29:24 +00:00
Alex Williams
0f4eae7d4c Develop update with mandalay, type8, concord, new boost int feature (#48)
* Add concord cannon (#45)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gma…

* Add mandalay (#46)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com…

* Display boost intervals better (#47)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davi…

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:39:57 +00:00
Alex Williams
d1cb0fdcb5 Modal Changes to export and link shortener 2024-07-09 20:10:04 +01:00
Alex Williams
ee04416e2b Adding in buildname to EDOMH Export 2024-06-07 11:57:22 +01:00
Alex Williams
2a6ae0f2ff Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. 2024-06-07 11:53:43 +01:00
Alex Williams
634be1f197 Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules 2024-05-27 15:50:32 +01:00
Alex Williams
b0b5c82131 Merge branch 'alpha' into Issue_754_Imports_need_to_be_more_graceful 2024-05-24 18:22:53 +01:00
Alex Williams
ee92f2f2e4 Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4) 2024-05-24 17:56:20 +01:00
Alex Williams
14ffa26ef9 Adds valid module checking to all types of modules on import 2024-05-16 19:23:33 +01:00
Aleksandr
ef82cf4a00 [744] add support of experimental weapon stabilizer (#745) 2024-04-29 08:23:20 +02:00
Sid Pranjale
8b7a7192a4 Initial EDOMH integration 2022-11-27 14:55:56 +05:30
Felix Linker
64002e1ae0 Add translation for multi limpet controllers 2021-12-30 13:53:07 +01:00
Faiz Rahman
1b96c18ecb Minor typo fix. 2020-06-26 16:29:23 -07:00
felixlinker
baab91e371 Rename "Boost Time" to "Boost Interval"
Closes #537
2019-08-19 18:52:15 +02:00
willyb321
e9273dcb9b move dc to assists category, 3.4 prep 2019-04-15 06:43:55 +10:00
Mingming Cui
435c1b6d45 Chinese translation (#481)
* Chinese translation

* Added Chinese translation for UI

* Made some strings translatable.

Changed the translation ID of certain words which were used with different meanings in difference places in order to achieve a more accurate translation.

* fixed en format

* Fixed one capitalization mistake

* removed vs folder
2019-03-05 08:31:29 +11:00
William Blythe
a073692632 add probe radius 2018-12-27 08:18:38 +11:00
William Blythe
2936364934 prep for abl 2018-12-26 08:50:00 +11:00
William Blythe
600df162aa Prep for sub surface displacement missile 2018-12-22 06:45:52 +11:00
Willyb321
94141aa3c5 mining tools in their own section, prep for scl 2018-12-19 08:21:13 +11:00
Willyb321
aca90d7077 prep for pulse wave analysers 2018-12-18 08:25:30 +11:00
willyb321
3d3f9e44b5 add damage per shot 2018-11-11 01:57:06 +11:00
Stratos Gerakakis
34c04a6354 Fixed Typo on "Armour Tactics" (#414)
* fix sw not registered

* Fix/no adsense (#412)

* Fixed Type on "Armour Tactics"
2018-10-29 09:14:32 +11:00
William Blythe
5048b7e094 add pax tooltip 2018-10-26 09:05:33 +11:00
felixlinker
be8934da80 Added multi crew pips 2018-09-23 22:30:05 +01:00
felixlinker
99e76e480b Introduced translation for fallofffromrange 2018-09-08 11:33:26 +02:00
felixlinker
1b5402fd2d Added support for caustic armour resistance 2018-08-28 12:38:47 +02:00
Felix Linker
3e6137ca96 Merge branch 'develop' into feature/modules 2018-08-26 20:13:33 +02:00
Felix Linker
58510bbd22 Added support for research-limpet-controller 2018-08-26 20:12:00 +02:00
William
a679f7dd98 Merge pull request #348 from EDCD/feature/modules
Added support for new modules
2018-08-24 08:55:28 +10:00
Felix Linker
da097e0955 Added piechart for overall damage in offence tab 2018-08-23 18:09:18 +02:00
Felix Linker
80f5a95297 Added support for new modules 2018-08-23 02:30:39 +02:00
willyb321
736c700aa0 orbis trial 2018-07-31 15:13:25 +10:00
willyb321
de1cb901fc more WIP for orbis 2018-07-28 11:36:44 +10:00
willyb321
72ea3f125e guardian shard cannon 2018-07-14 10:52:28 +10:00
willyb321
f7a2408e44 add shock cannon 2018-07-14 10:32:47 +10:00
willyb321
fc657f3b2d add guardian mrps and hrps 2018-07-14 10:09:45 +10:00
willyb321
6009426f04 add logic to handle guardian fsd boosters 2018-07-01 12:06:12 +10:00
willyb321
48b99425a3 fix guardian shield reinforcement packages
add shield addition logic
2018-07-01 11:18:20 +10:00
willyb321
de1f1f790e gsrp 2018-06-29 07:39:59 +10:00
willyb321
2aa6a6daa2 translations update 2018-06-26 08:01:57 +10:00
willyb321
d51009c823 add time between boosts
Fixes #269
2018-06-13 08:36:56 +10:00
willyb321
36a838d565 add material shopping list 2018-06-12 09:09:05 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
c3fcdb918f prep for recon limpet controllers 2018-04-28 12:12:38 +10:00
willyb321
b14e7473f3 add guardian powerplant, gauss cannon and also plasma charger 2018-04-25 15:07:13 +10:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
willyb321
56e1b3f9e9 Revert "prep for guardian"
This reverts commit 7e67bd80dd.
2018-04-19 07:14:24 +10:00