Commit Graph

56 Commits

Author SHA1 Message Date
Alex Williams
8296562640 Fix thermal and efficiency values for blueprint effects. Also fixing jump range calc and display. 2024-12-10 23:23:12 +00:00
Alex Williams
0f4eae7d4c Develop update with mandalay, type8, concord, new boost int feature (#48)
* Add concord cannon (#45)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gma…

* Add mandalay (#46)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com…

* Display boost intervals better (#47)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davi…

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:39:57 +00:00
felixlinker
0c9db53057 Use shield and armour metrics in ship summary table 2019-08-24 14:16:49 +02:00
felixlinker
baab91e371 Rename "Boost Time" to "Boost Interval"
Closes #537
2019-08-19 18:52:15 +02:00
felixlinker
0c4fc1fd9a Correctly update jump range for turned off modules
Closes #506
2019-05-17 18:40:20 +02:00
willyb321
ec0d05e081 add beta resting heat 2018-11-22 07:31:45 +11:00
William Blythe
4e337c4ca1 add pax tooltip to outfitting too 2018-10-26 09:28:33 +11:00
felixlinker
013460ada4 Ship summary table header fix 2018-08-30 19:14:16 +02:00
felixlinker
24f206ad82 Fixed ship summary table width 2018-08-29 11:37:14 +02:00
felixlinker
1b5402fd2d Added support for caustic armour resistance 2018-08-28 12:38:47 +02:00
felixlinker
903d791549 Fixed tooltip for module protection in ShipSummaryTable 2018-08-28 10:53:40 +02:00
Felix Linker
96e09ab36c Ship summary correctly calculates shield recovery/recharge time 2018-08-19 15:41:27 +02:00
willyb321
a83007fc6c fix parameter in the wrong function 2018-07-01 13:34:29 +10:00
willyb321
6009426f04 add logic to handle guardian fsd boosters 2018-07-01 12:06:12 +10:00
willyb321
9569f9b09b more work on fixing resistances
hopefully getting close
2018-07-01 08:56:07 +10:00
willyb321
e180f96eab hopefully much more accurate resistance calculation 2018-06-29 10:16:55 +10:00
willyb321
d51009c823 add time between boosts
Fixes #269
2018-06-13 08:36:56 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
William Blythe
118c80af27 Fix kinetic and thermal res swapped
Closes #265
2018-05-03 10:54:55 +10:00
William Blythe
3ba878237b fix super cap, nan with no shield 2018-04-30 10:57:42 +10:00
willyb321
7577fb53a2 biweaves are purple 2018-04-28 13:47:46 +10:00
willyb321
f2509f89ee change colour depending on shield 2018-04-28 13:39:17 +10:00
willyb321
9dd1f78330 make shield summary bar blue, change "damage from x" to "x hp" 2018-04-28 13:39:17 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
9d23dc1763 use set pips to calc shield 2018-04-28 13:39:17 +10:00
willyb321
797885faea more wip table 2018-04-28 13:39:17 +10:00
willyb321
68e7e9f5b7 fix crash when removing shield 2018-04-28 13:39:17 +10:00
willyb321
d1d165ad51 WIP summary table 2018-04-28 13:39:17 +10:00
willyb321
2d00cbc41b fix more values (hopefully done)
also, Fixes #247 by changing passengers to pax
2018-04-17 17:31:11 +10:00
Greg Matthews
94037cea38 Fix #240: Added passenger count to individual ship page 2018-04-11 21:09:57 -07:00
Cmdr McDonald
ef0614a62f Handle display when summary values show thrusters disabled but current mass keeps them enabled 2017-05-11 13:09:18 +01:00
Cmdr McDonald
95f358f9d8 Upgrade to React 15.5 2017-04-21 16:07:41 +01:00
Cmdr McDonald
2fa2625a8f Fix display and selection of modules near weight limit in menu 2017-04-04 23:55:08 +01:00
Cmdr McDonald
85f108556a Fix for ship summary 2017-03-21 00:41:33 +00:00
Cmdr McDonald
73a75c69a3 Make various components stateless 2017-03-20 13:52:24 +00:00
Cmdr McDonald
2736e1df79 More metrics 2017-03-19 16:16:00 +00:00
Cmdr McDonald
23c4da55de Make ship summary numbers react to pips/fuel/cargo/etc 2017-03-17 14:04:07 +00:00
Cmdr McDonald
f2af463d00 Remove cruft 2017-02-19 12:50:09 +00:00
Cmdr McDonald
ab1d73a6ea Add crew 2017-02-16 22:43:06 +00:00
Cmdr McDonald
df03102c35 Added time to drain calculation and display 2017-01-30 21:31:55 +00:00
Cmdr McDonald
51d7b6c9aa Add 'Piercing' information to hardpoints; add 'Hardness' information to ship summary 2016-12-18 09:36:33 +00:00
Cmdr McDonald
0688faac93 Added offence and defence summary 2016-11-10 00:13:56 +00:00
Cmdr McDonald
97fc4ce45d Fixes and tidy-ups 2016-11-04 11:31:48 +00:00
Cmdr McDonald
ba1f11a88b Updates for shield strength 2016-11-02 14:14:15 +00:00
Cmdr McDonald
c88e4369c8 Update to handle armour 2016-11-02 13:32:49 +00:00
Cmdr McDonald
b3c82ac2de Added (non-functional) resistances 2016-11-02 10:35:55 +00:00
Cmdr McDonald
1a0f05511b Various bug fixes 2016-10-31 21:08:15 +00:00
Cmdr McDonald
3114852c63 Updates for mods UI 2016-10-27 13:26:09 +01:00
Cmdr McDonald
2c45011664 Rework modules to be individual objects rather than references to templates 2016-10-22 09:47:43 +01:00