Commit Graph

63 Commits

Author SHA1 Message Date
Felix Linker
63acad3aeb Sort mods in modifications menu by editable first 2018-09-09 16:01:54 +02:00
felixlinker
5069d7e464 Modifications menu shows absolute stat values 2018-09-08 11:39:28 +02:00
Pat Nellesen
3d5a9ef220 Cleanup for linting issues, and added last bit of focus handling for … (#304)
* Cleanup for linting issues, and added last bit of focus handling for selected modifications and specials

* added correct value for selectedRefId for utility slot section menu when Empty All selected
2018-06-11 08:23:03 +10:00
Pat Nellesen
9b81f6efd2 Feature/#293 header keynav (#303)
Added keydown and focus handlers for Slot Section Menus ("Core Internal", "Optional Internal", etc.)

When focus is on the header, Enter key will open the menu and set focus to either the first option, or else the currently selected option, such as "Planetary Explorer" in Core Internal menu (if one has been previously selected).

While menu is open, Tab and Shift-Tab will move the focus up and down as expected. Shift-tab on first option will move focus to last option in the menu, and Tab on the last option will move focus to the top. Focus will stay inside the menu until menu is closed.

When focus is on a menu options, hitting the Enter key will trigger the onClick function for that option, and will set the option as the currently selected option for that menu.

Esc key will close the menu and set focus to the menu header H1 element.
2018-06-10 09:00:43 +10:00
willyb321
3e77e23d71 Merge remote-tracking branch 'origin/develop' into develop 2018-06-10 06:26:17 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
Benjamin Schubert
124bd58b9f Fix obvious linting issues 2018-06-07 10:50:52 -04:00
willyb321
157c1148fb Implement temporary fix for #280 2018-05-30 07:37:20 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
71ddbdfe75 add specials tooltip 2018-04-23 14:51:45 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
Cmdr McDonald
77018cc1ad Fix issue where torpedo special effects were not showing 2017-05-30 19:44:35 +01:00
Cmdr McDonald
060cf75ec4 Handle different specials for dumbfire and seeker missiles 2017-05-03 12:37:49 +01:00
Cmdr McDonald
95f358f9d8 Upgrade to React 15.5 2017-04-21 16:07:41 +01:00
Cmdr McDonald
8f944bc4c8 Add racer role 2017-04-21 10:43:39 +01:00
Cmdr McDonald
1516bd4fc0 Fix crash when clearing a speical 2017-04-20 13:17:30 +01:00
Cmdr McDonald
22f83b79af Encode blueprint information event when no active modifications 2017-04-15 18:11:09 +01:00
Cmdr McDonald
2a6da36aeb Fix names of features in tooltips 2017-03-31 12:04:38 +01:00
Cmdr McDonald
db1a976e20 Restyle modifications menu 2017-03-31 09:21:13 +01:00
Cmdr McDonald
da274f1b75 Fix issue for additive specials not showing up 2017-03-30 08:17:13 +01:00
Cmdr McDonald
b66baef998 Add engineer info to blueprint tooltip 2017-03-27 10:17:30 +01:00
Cmdr McDonald
8a115f8323 Add component list to blueprint display tooltip 2017-03-26 20:48:21 +01:00
Cmdr McDonald
8b0e822ea9 Fixes 2017-03-23 10:14:43 +00:00
Cmdr McDonald
d15e49f315 Ignore rpshot for eps and hps 2017-03-22 17:53:26 +00:00
Cmdr McDonald
a1a17bc836 Add blueprint info to modification tooltip 2017-03-22 11:44:08 +00:00
Cmdr McDonald
75a4e54453 Add tooltips for blueprints 2017-03-22 10:51:23 +00:00
Cmdr McDonald
e00b07c2f6 Reset old modification values when a new roll is applied 2017-03-08 07:23:07 +00:00
Cmdr McDonald
77d3053ff8 Handle 'higher better' modifications when both min and max are negative - fixes #80 2017-02-20 14:05:19 +00:00
Cmdr McDonald
f2af463d00 Remove cruft 2017-02-19 12:50:09 +00:00
Cmdr McDonald
d8e9733170 Fix issue where extreme values didn't know if a given value was higher == better or higher == worse 2017-02-15 19:10:58 +00:00
Cmdr McDonald
45852db507 Add 'Extreme' roll 2017-02-11 19:57:46 +00:00
Cmdr McDonald
6e71f5e6db Use ship name rather than model if possible 2017-02-08 09:24:13 +00:00
Cmdr McDonald
191e31ff18 Use new-style blueprint data; fix numeric special effect calculations 2017-02-05 15:38:04 +00:00
Cmdr McDonald
c1ddecfd3e Add specials 2017-01-27 21:32:07 +00:00
Cmdr McDonald
f8f5cd2581 Add 'average' roll for blueprints 2017-01-25 09:20:01 +00:00
Cmdr McDonald
37bfc700e9 Fix for direct entering of modifications 2017-01-23 14:17:42 +00:00
Cmdr McDonald
c49e2cff03 Lint and test fixes 2017-01-22 17:12:48 +00:00
Cmdr McDonald
d79313bfbe Fix shield boost values; add tooltips 2017-01-22 14:15:33 +00:00
Cmdr McDonald
fd404b5155 Handle heavy duty shield booster special modification value 2017-01-22 10:59:36 +00:00
Cmdr McDonald
49e72146b4 Only update relevant modification parameters 2017-01-22 09:02:32 +00:00
Cmdr McDonald
9b534b62c8 Add modification functionality 2017-01-21 10:34:08 +00:00