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|
138931c0cf |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -3,3 +3,7 @@ build
|
||||
.DS_Store
|
||||
*.log
|
||||
nginx.pid
|
||||
.idea
|
||||
/bin
|
||||
env
|
||||
*.swp
|
||||
|
||||
306
ChangeLog.md
Normal file
306
ChangeLog.md
Normal file
@@ -0,0 +1,306 @@
|
||||
#2.3.5
|
||||
* Ensure that hidden blueprint effects are applied when a blueprint is selected
|
||||
* Handle display when summary values show thrusters disabled but current mass keeps them enabled
|
||||
* Added updated German translations (thanks to @sweisgerber-dev)
|
||||
* Power state (enabled and priority) now follows modules when they are swapped or copied
|
||||
* Grey out modules that are powered off to provide a clearer visual indication
|
||||
* Use coriolis-data 2.3.5:
|
||||
* Fix list of available blueprints for Point Defence
|
||||
* Fix integrity values for class 6 power plants
|
||||
* Add shot speed for long range weapon
|
||||
* Fix components for dirty drive grade 3
|
||||
* Update values for Cytoscrambler
|
||||
|
||||
#2.3.4
|
||||
* Fix crash when removing the special effect from a module
|
||||
* Ensure comparisons with saved stock ships work correctly
|
||||
* Add 'Racer' role
|
||||
* Tidy up shipyard page; remove units from data columns and re-order for legibility
|
||||
* Allow basic drag/drop functionality in Edge/Internet Explorer 11 browser
|
||||
* Provide separate special effects for dumbfire and seeker missiles
|
||||
* Include special effect modifiers in blueprint tooltip
|
||||
* Use coriolis-data 2.3.4:
|
||||
* Add missing Long Range blueprint to multi-cannon
|
||||
* Fix values for thermal load of focused weapon grade 4
|
||||
* Fix internal module information for power plant blueprints
|
||||
* Add 'FSD Interrupt' special to dumbfire missile racks; this module now has `specials_S` and `specials_D` keys for specials to differentiate
|
||||
|
||||
#2.3.3
|
||||
* Remove unused blueprint when hitting reset
|
||||
* Add 'purchase module' external link to EDDB for refit items
|
||||
* Use coriolis-data 2.3.3:
|
||||
* Add Felicity Farseer to list of engineers that supply sensor and detailed surface scanner modifications
|
||||
|
||||
#2.3.2
|
||||
* Use scan range for DSS rather than scan time
|
||||
* Fix companion API import of Dolphin
|
||||
* Use coriolis-data 2.3.2:
|
||||
* Separate scan time and scan range
|
||||
* Add Frontier IDs for new items in 2.3
|
||||
* Update ownership of module blueprints for sensors and scanners
|
||||
* Update railgun penetration
|
||||
|
||||
#2.3.0
|
||||
* Make scan time visible on scanners where available
|
||||
* Update power distributor able-to-boost calculation to take fractional MJ values in to account
|
||||
* Revert to floating header due to issues on iOS
|
||||
* Fix issue where new module added to a slot did not reset its enabled status
|
||||
* Show integrity value for relevant modules
|
||||
* Reset old modification values when a new roll is applied
|
||||
* Fix issue with miner role where refinery would not be present in ships with class 5 slots but no class 4
|
||||
* Ensure that boost value is set correctly when modifications to power distributor enable/disable boost
|
||||
* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
|
||||
* Add tooltip for blueprints providing details of the features they alter, the components required for the blueprint and the engineer(s) who cam craft them
|
||||
* Use opponent's saved pips if available
|
||||
* Ignore rounds per shot for EPS and HPS calculations; it's already factored in to the numbers
|
||||
* Ensure that clip size modification imports result in whole numbers
|
||||
* Rework of separate offence/defence/movement sections to a unified interface
|
||||
* Use cargo hatch information on import if available
|
||||
* Additional information of power distributor pips, boost, cargo and fuel loads added to build
|
||||
* Additional information of opponent and engagement range added to build
|
||||
* Reworking of offence, defence and movement information in to separate tabs as part of the outfitting screen:
|
||||
* Power and costs section provides the existing 'Power' and 'Costs' sections
|
||||
* Profiles section provides a number of graphs that show how various components of the build (top speed, sustained DPS against opponent's shields and armour etc) are affected by mass, range, etc.
|
||||
* Offence section provides details of your build's damage distribution and per-weapon effectiveness. It also gives summary information for how long it will take for your build to wear down your opponent's shields and armour
|
||||
* Defence section provides details of your build's defences against your selected opponent. It provides details of the effectiveness of your resistances of both shields and armour, and effective strength of each as a result. It also provides key metrics around shield longevity and recovery times, as well as module protection
|
||||
* Fix power band marker to show safe power limit at 40% rather than 50%
|
||||
* Restyle blueprint list to improve consistency with similar menus
|
||||
* Use coriolis-data 2.3.0:
|
||||
* Add Dolphin
|
||||
* Add turreted mining lasers
|
||||
* Add long range / wide angle / fast scan scanner blueprints
|
||||
* Fix EDDB IDs for class 5 and 7 fighter hangars for correct shopping list
|
||||
* Fix cost for rocket-propelled FSD disruptor
|
||||
* Add module names for blueprints
|
||||
* Fix erroneous value for grade 5 kinetic shield booster
|
||||
* Add missing integrity values for some modules
|
||||
* Update module reinforcement package integrity
|
||||
* Update specs of Beluga as per 2.3
|
||||
* Update specs of Asp Scout as per 2.3
|
||||
* Update specs of Diamondback Explorer as per 2.3
|
||||
* Add ED ID for Rocket Propelled FSD Disruptor
|
||||
* Fix ED name for target lock breaker special
|
||||
* Update scan range and angle information for sensors
|
||||
* Tidy up shield cell bank information to allow for accurate calculations with modifications
|
||||
* Update mine launcher stats
|
||||
* Add appropriate engineers to per-module blueprint information
|
||||
|
||||
#2.2.19
|
||||
* Power management panel now displays modules in descending order of power usage by default
|
||||
* Shot speed can no longer be modified directly. Its value is derived from the range modifier for Long Range and Focused modifications
|
||||
* Ensure that jump range chart updates when fuel slider is changed
|
||||
* Add 'Engine profile' and 'FSD profile' charts. These show how your maximum speed/jump range will alter as you alter the mass of your build
|
||||
* Use coriolis-data 2.2.19:
|
||||
* Remove shot speed modification - it is directly tied to range
|
||||
* Fix incorrect minimal mass for 3C bi-weave shield generator
|
||||
|
||||
#2.2.18
|
||||
* Change methodology for calculating explorer role; can result in lighter builds
|
||||
* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
|
||||
* Make integrity for module reinforcement packages visible
|
||||
* Clean up breakpoints for modules in available modules list; stops 7- or 8- module long lines
|
||||
* Add damager/range graphs to damage dealt
|
||||
* Reorder panels
|
||||
* Use coriolis-data 2.2.18:
|
||||
* Correct lower efficiency value to be better, not worse
|
||||
|
||||
#2.2.17
|
||||
* Use in-game terminology for shield generator optmul and optmass items
|
||||
* Add crew to shipyard and outfitting page information
|
||||
* Use coriolis-data 2.2.17:
|
||||
* Add mass as potential SCB modification
|
||||
* Fix mining laser statistics
|
||||
* Remove non-existent grade 4 and 5 wake scanner modifications
|
||||
* Add number of crew for each ship
|
||||
|
||||
#2.2.16
|
||||
* Fix 'Extreme' blueprint roll where some incorrect ranges were chosen
|
||||
* Use coriolis-data 2.2.16:
|
||||
* Fix incorrect thermal load modifiers for dirty drives
|
||||
* Provide explicit information about if values are higher numeric value == better or not
|
||||
|
||||
#2.2.15
|
||||
* Ensure that standard slots are repainted when any component changes
|
||||
* Reload page if Safari throws a security error
|
||||
* Handle import of ships with incorrectly-sized slots
|
||||
* Add 'Extreme' blueprint roll: best beneficial and worst detrimental outcome (in place of 'Average' roll)
|
||||
* Display information about Microsoft browser issues when an import fails
|
||||
* Add 'purchase this build' icon link to EDDB
|
||||
* Add 'miner' and 'shielded miner' ship roles
|
||||
* Use coriolis-data 2.2.15:
|
||||
* Fix location of initial cargo rack for Vulture
|
||||
* Fix broken regeneration rate for 6B shield generators
|
||||
* Tidy up breach damage values
|
||||
|
||||
#2.2.14
|
||||
* Ensure that jitter is shown correctly when the result of a special effect
|
||||
* Use restyled blueprint information
|
||||
* Use the ship name (if available) rather than the ship model for the window title
|
||||
* Use coriolis-data 2.2.14:
|
||||
* Alter blueprint structure to combine components and features
|
||||
* Make hidden value of modifications its own attribute
|
||||
* Fix incorrect ED ID for class 6 passenger cabins
|
||||
|
||||
#2.2.13
|
||||
* Add 'time to drain' summary value. This is the time to drain the WEP capacitor if firing all enabled weapons
|
||||
* Do not include utility slot DPS/EPS/HPS in summary information
|
||||
* Ensure that auto loader special shows in the tooltip
|
||||
* Ensure that ship mass is recalculated when appropriate
|
||||
* Use coriolis-data 2.2.13:
|
||||
* Add plasma slug special effect for plasma accelerator
|
||||
* Tweak hull costs of ships
|
||||
|
||||
#2.2.12
|
||||
* Tidy up old references to coriolis.io
|
||||
* Add ability to add and remove special effects to weapon modifications
|
||||
* Add weapon engineering information to Damage Dealt section
|
||||
* Change shortcut for link from ctrl-l to ctrl-o to avoid clash with location bar
|
||||
* Only show one of power generation or draw in tooltips, according to module
|
||||
* Use coriolis-data 2.2.12:
|
||||
* Add special effects for each blueprint
|
||||
* Add IDs for most Powerplay modules
|
||||
|
||||
#2.2.11
|
||||
* Add help system and initial help file
|
||||
* Make absolute damage visible
|
||||
* Add 'average' roll for blueprints
|
||||
* Update spacing for movement summary to make it more readable
|
||||
* Provide damage dealt statistics for both shields and hull
|
||||
* Damage dealt panel only shows enabled weapons
|
||||
* Add engagement range to damage received panel
|
||||
* Handle burst rate of fire as an absolute number rather than a perentage modification
|
||||
* Ensure that clip values are always rounded up
|
||||
* Ensure that focused weapon mod uses range modifier to increase falloff as well
|
||||
* Use coriolis-data 2.2.11:
|
||||
* Remove non-existent chaff launcher capacity blueprint grades
|
||||
* Fix incorrect values for charge enhanced power distributor
|
||||
* Remove incorrect AFMU blueprints
|
||||
* Correct fragment cannon Double Shot blueprint information
|
||||
* Correct Focused weapon blueprint information
|
||||
|
||||
#2.2.10
|
||||
* Fix detailed export of module reinforcement packages
|
||||
* Use damagedist for exact breakdown of weapons that have more than one type of damage
|
||||
* Use new-style modification validity data
|
||||
* Provide ability to select engineering blueprint and roll sample values for them
|
||||
* Use coriolis-data 2.2.10:
|
||||
* Fix incorrect base shield values for Cutter and Corvette
|
||||
* Update weapons to have %-based damage distributions
|
||||
* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
|
||||
* Fix incorrect names for lightweight and kinetic armour
|
||||
* Add engineering blueprints
|
||||
|
||||
#2.2.9
|
||||
* Use SSL-enabled server for shortlinks
|
||||
* Add falloff for weapons
|
||||
* Use falloff when calculating weapon effectiveness in damage dealt
|
||||
* Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
|
||||
* Use better DPE calculation methodology
|
||||
* Add total DPS and effectiveness information to 'Damage Dealt' section
|
||||
* Use coriolis-data 2.2.9:
|
||||
* Add falloff metric for weapons
|
||||
* Add falloff from range modification
|
||||
|
||||
#2.2.8
|
||||
* Fix issue where filling all internals with cargo racks would include restricted slots
|
||||
* Use coriolis-data 2.2.8:
|
||||
* Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
|
||||
* Update base regeneration rate of prismatic shield generators to values in 2.2.03
|
||||
* Update specials with information in 2.2.03
|
||||
|
||||
#2.2.7
|
||||
* Fix resistance diminishing return calculations
|
||||
* Do not allow -100% to be entered as a modification value
|
||||
|
||||
#2.2.6
|
||||
* Add pitch/roll/yaw information
|
||||
* Use combination of pitch, roll and yaw to provide a more useful agility metric
|
||||
* Add movement summary to outfitting page
|
||||
* Add standard internal class sizes to shipyard page
|
||||
* Fix issue when importing Viper Mk IV
|
||||
* Ensure ordering of all types of modules (standard, internal, utilities) is consistent
|
||||
* Add rebuilds per bay information for fighter hangars
|
||||
* Add ability to show military compartments
|
||||
* Show module reinforcement package results in defence summary
|
||||
* Use separate speed/rotation/acceleration multipliers for thrusters if available
|
||||
* Obey restricted slot rules when adding all for internal slots
|
||||
* Version URLs to handle changes to ship specifications over time
|
||||
* Do not include disabled shield boosters in calculations
|
||||
* Add 'Damage dealt' section
|
||||
* Add 'Damage received' section
|
||||
* Add 'Piercing' information to hardpoints
|
||||
* Add 'Hardness' information to ship summary
|
||||
* Add module copy functionality - drag module whilst holding 'alt' to copy
|
||||
* Add base resistances to defence summary tooltip
|
||||
* Update shield recovery/regeneration calculations
|
||||
* Pin menu to top of page
|
||||
* Switch to custom shortlink method to avoid google length limitations
|
||||
* Ensure that information is not lost on narrow screens
|
||||
* Do not lose ship selector selection on narrow screens
|
||||
* Reinstate jump range graph
|
||||
* Use coriolis-data 2.2.6:
|
||||
* Update weapons with changed values for 2.2.03
|
||||
* Add individual pitch/roll/yaw statistics for each ship
|
||||
* Remove old and meaningless agility stat
|
||||
* Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
|
||||
* Fix cost of fighter hangars
|
||||
* Update Powerplay weapons with current statistics
|
||||
* Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
|
||||
* Add module reinforcement packages
|
||||
* Add military compartments
|
||||
* Fix missing damage value for 2B dumbfires
|
||||
* Update shield recharge rates
|
||||
* Reduce hull mass of Viper to 50T
|
||||
* Fix incorrect optimal mass value for 8A thrusters
|
||||
* Add power draw for detailed surface scanner
|
||||
|
||||
#2.2.5
|
||||
* Calculate rate of fire for multi-burst weapons
|
||||
* Add note to disable ghostery in error situation
|
||||
* Use coriolis-data 2.2.5:
|
||||
* Fix incorrect ID for emissive munitions special
|
||||
* Fix rate of fire for burst lasers
|
||||
* Add fragment cannon modifications
|
||||
* Fix internal name of dazzle shell
|
||||
|
||||
#2.2.4
|
||||
* Add shortlink for outfitting page
|
||||
* Use coriolis-data 2.2.4:
|
||||
* Fix incorrect ID for class 5 luxury passenger cabin
|
||||
* Add damage type modifier
|
||||
* Change modifications from simple strings to objects, to allow more data-driven behaviour
|
||||
* Add special effects
|
||||
* Modification tooltip now shows special effect
|
||||
|
||||
#2.2.3
|
||||
* Fix hull boost calculation - now shows correct % modifier and total armour
|
||||
* Fix import of DiamondBack - can now be imported
|
||||
* Fix import of Beluga - can now be imported
|
||||
* Use coriolis-data 2.2.3:
|
||||
* Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module
|
||||
* Add details for concordant sequence special effect - now shows correct damage
|
||||
* Fix details for thermal shock special effect - now shows correct damage
|
||||
* Add engineer blueprints
|
||||
* Modification tooltip now shows name and grade of modifications for imported builds
|
||||
* Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information
|
||||
|
||||
#2.2.2
|
||||
* Update DPS/HPS/EPS in real-time as modifiers change
|
||||
* Use coriolis-data 2.2.2:
|
||||
* Add distributor draw modifier to shield generators
|
||||
* Remove modifiers for sensors
|
||||
* Add initial loadout passenger cabins for Beluga
|
||||
* Add initial loadout passenger cabins for Orca
|
||||
* Update costs and initial loadouts for Keelback and Type-7
|
||||
* Add resistances for hull reinforcement packages
|
||||
* Added modifier actions to create modifications from raw data
|
||||
* Show modification icon for modified modules
|
||||
* Take modifications in to account when deciding whether to issue a warning on a standard module
|
||||
* Fix hardpoint comparison DPS number when selecting an alternate module
|
||||
* Ensure that retrofit tab only shows changed modules
|
||||
* Fix import and export of ships with modifications, bump schema version to 4
|
||||
* Enable boost display even if power distributor is disabled
|
||||
* Calculate breakdown of ship offensive and defensive stats
|
||||
* Add 'Offence summary' and 'Defence summary' components
|
||||
* Add ability to import from companion API output through import feature
|
||||
* Add ability to import from companion API output through URL
|
||||
13
README.md
13
README.md
@@ -1,5 +1,4 @@
|
||||
 [](https://travis-ci.org/cmmcleod/coriolis) [](https://waffle.io/cmmcleod/coriolis) [](http://waffle.io/cmmcleod/coriolis) [](https://www.hipchat.com/gfYQiZcmy)
|
||||
|
||||
 [](https://travis-ci.org/EDCD/coriolis) [](https://discord.gg/0uwCh6R62aPRjk9w)
|
||||
|
||||
## About
|
||||
|
||||
@@ -9,17 +8,15 @@ Coriolis was created using assets and imagery from Elite: Dangerous, with the pe
|
||||
|
||||
## Contributing
|
||||
|
||||
Please [submit issues](https://github.com/cmmcleod/coriolis/issues), or better yet [pull requests](https://github.com/cmmcleod/coriolis/pulls) for any corrections or additions to the database or the code.
|
||||
Please [submit issues](https://github.com/EDCD/coriolis/issues), or better yet [pull requests](https://github.com/EDCD/coriolis/pulls) for any corrections or additions to the database or the code.
|
||||
|
||||
### Feature Requests, Suggestions & Bugs
|
||||
|
||||
Chat to us on [HipChat](https://www.hipchat.com/gfYQiZcmy)!
|
||||
|
||||
All such requests are managed and tracked through [issues](https://github.com/cmmcleod/coriolis/issues). An overview of these can be found [here](https://waffle.io/cmmcleod/coriolis).
|
||||
Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!
|
||||
|
||||
## Development
|
||||
|
||||
See the [Developer's Guide](https://github.com/cmmcleod/coriolis/wiki/Developer's-Guide) in the wiki.
|
||||
See the [Developer's Guide](https://github.com/EDCD/coriolis/wiki/Developing-for-Coriolis) in the wiki.
|
||||
|
||||
|
||||
### Ship and Module Database
|
||||
@@ -29,7 +26,7 @@ See the [Data wiki](https://github.com/cmmcleod/coriolis-data/wiki) for details
|
||||
|
||||
## License
|
||||
|
||||
All Data and [associated JSON](https://github.com/cmmcleod/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
|
||||
All Data and [associated JSON](https://github.com/EDCD/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
|
||||
[terms and conditions](https://www.frontierstore.net/terms-and-conditions/).
|
||||
|
||||
The code (Javascript, CSS, HTML, and SVG files only) specificially for Coriolis.io is released under the MIT License.
|
||||
|
||||
30
__tests__/fixtures/agility-data.json
Normal file
30
__tests__/fixtures/agility-data.json
Normal file
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"adder": {
|
||||
"t3": {"speed": 205, "boost": 298, "pitch": 35.37, "roll": 93.09, "yaw": 13.03},
|
||||
"t2": {"speed": 209, "boost": 304, "pitch": 36.06, "roll": 94.90, "yaw": 13.29},
|
||||
"t1": {"speed": 213, "boost": 310, "pitch": 36.80, "roll": 96.84, "yaw": 13.56},
|
||||
"t0": {"speed": 218, "boost": 317, "pitch": 37.70, "roll": 99.20, "yaw": 13.89},
|
||||
"t9": {"speed": 220, "boost": 321, "pitch": 38.08, "roll": 100.21, "yaw": 14.03},
|
||||
"t8": {"speed": 225, "boost": 327, "pitch": 38.86, "roll": 102.26, "yaw": 14.32},
|
||||
"t7": {"speed": 230, "boost": 334, "pitch": 39.69, "roll": 104.44, "yaw": 14.62},
|
||||
"t6": {"speed": 234, "boost": 340, "pitch": 40.41, "roll": 106.34, "yaw": 14.89},
|
||||
"t5": {"speed": 242, "boost": 351, "pitch": 41.71, "roll": 109.78, "yaw": 15.37}
|
||||
},
|
||||
"eagle": {
|
||||
"t2": {"speed": 223, "boost": 325, "pitch": 46.45, "roll": 111.48, "yaw": 16.72},
|
||||
"t1": {"speed": 229, "boost": 334, "pitch": 47.69, "roll": 114.46, "yaw": 17.17},
|
||||
"t0": {"speed": 235, "boost": 343, "pitch": 49.00, "roll": 117.60, "yaw": 17.64},
|
||||
"t9": {"speed": 239, "boost": 349, "pitch": 49.80, "roll": 119.53, "yaw": 17.93},
|
||||
"t8": {"speed": 243, "boost": 355, "pitch": 50.70, "roll": 121.69, "yaw": 18.25},
|
||||
"t7": {"speed": 248, "boost": 361, "pitch": 51.62, "roll": 123.89, "yaw": 18.58},
|
||||
"t6": {"speed": 252, "boost": 367, "pitch": 52.46, "roll": 125.91, "yaw": 18.89},
|
||||
"t5": {"speed": 259, "boost": 378, "pitch": 53.99, "roll": 129.56, "yaw": 19.43}
|
||||
},
|
||||
"hauler": {
|
||||
"t4": {"speed": 203, "boost": 305, "pitch": 36.61, "roll": 101.71, "yaw": 14.24},
|
||||
"t3": {"speed": 209, "boost": 314, "pitch": 37.63, "roll": 104.54, "yaw": 14.64},
|
||||
"t2": {"speed": 216, "boost": 324, "pitch": 38.89, "roll": 108.03, "yaw": 15.12},
|
||||
"t1": {"speed": 222, "boost": 333, "pitch": 39.97, "roll": 111.02, "yaw": 15.54},
|
||||
"t0": {"speed": 232, "boost": 348, "pitch": 41.76, "roll": 116.00, "yaw": 16.24}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,8 @@
|
||||
{
|
||||
"name": "Coriolis.io",
|
||||
"url": "http://localhost:3300/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA?bn=Test%20My%20Ship",
|
||||
"code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA",
|
||||
"old-code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA",
|
||||
"code": "4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA",
|
||||
"shipId": "anaconda"
|
||||
}
|
||||
],
|
||||
|
||||
325
__tests__/fixtures/anaconda-test-detailed-export-v4.json
Normal file
325
__tests__/fixtures/anaconda-test-detailed-export-v4.json
Normal file
@@ -0,0 +1,325 @@
|
||||
{
|
||||
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/4.json#",
|
||||
"name": "Test My Ship",
|
||||
"ship": "Anaconda",
|
||||
"references": [
|
||||
{
|
||||
"name": "Coriolis.io",
|
||||
"url": "http://localhost:3300/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==?bn=Test%20My%20Ship",
|
||||
"old-code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==",
|
||||
"code": "4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==",
|
||||
"shipId": "anaconda"
|
||||
}
|
||||
],
|
||||
"components": {
|
||||
"standard": {
|
||||
"bulkheads": "Reactive Surface Composite",
|
||||
"cargoHatch": {
|
||||
"enabled": false,
|
||||
"priority": 5
|
||||
},
|
||||
"powerPlant": {
|
||||
"class": 8,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"modifications": {
|
||||
"pgen": 1000
|
||||
}
|
||||
},
|
||||
"thrusters": {
|
||||
"class": 6,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"frameShiftDrive": {
|
||||
"class": 6,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 3
|
||||
},
|
||||
"lifeSupport": {
|
||||
"class": 5,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"powerDistributor": {
|
||||
"class": 8,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"sensors": {
|
||||
"class": 8,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"fuelTank": {
|
||||
"class": 5,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
}
|
||||
},
|
||||
"hardpoints": [
|
||||
{
|
||||
"class": 4,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Plasma Accelerator",
|
||||
"mount": "Fixed"
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Beam Laser",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Beam Laser",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Beam Laser",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cannon",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cannon",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 1,
|
||||
"rating": "F",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Beam Laser",
|
||||
"mount": "Turret"
|
||||
},
|
||||
{
|
||||
"class": 1,
|
||||
"rating": "F",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Beam Laser",
|
||||
"mount": "Turret"
|
||||
}
|
||||
],
|
||||
"utility": [
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Booster"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Booster"
|
||||
},
|
||||
null,
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Kill Warrant Scanner"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cargo Scanner"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "F",
|
||||
"enabled": false,
|
||||
"priority": 1,
|
||||
"group": "Electronic Countermeasure",
|
||||
"name": "Electronic Countermeasure"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Chaff Launcher",
|
||||
"name": "Chaff Launcher"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Point Defence",
|
||||
"name": "Point Defence"
|
||||
}
|
||||
],
|
||||
"internal": [
|
||||
{
|
||||
"class": 7,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Generator"
|
||||
},
|
||||
{
|
||||
"class": 6,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Cell Bank"
|
||||
},
|
||||
{
|
||||
"class": 6,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 5,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Hull Reinforcement Package"
|
||||
},
|
||||
{
|
||||
"class": 5,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"class": 4,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 4,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 4,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 3,
|
||||
"group": "Fuel Scoop"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 3,
|
||||
"group": "Frame Shift Drive Interdictor"
|
||||
}
|
||||
]
|
||||
},
|
||||
"stats": {
|
||||
"class": 3,
|
||||
"fighterHangars": 1,
|
||||
"hullCost": 141889930,
|
||||
"speed": 180,
|
||||
"topSpeed": 186.5,
|
||||
"boost": 240,
|
||||
"boostEnergy": 27,
|
||||
"topBoost": 249.34,
|
||||
"topPitch": 25.97,
|
||||
"topRoll": 62.34,
|
||||
"topYaw": 10.39,
|
||||
"topSpeed": 187.01,
|
||||
"totalCost": 882362058,
|
||||
"totalDpe": 142.68,
|
||||
"totalDps": 101.13,
|
||||
"totalEps": 18.71,
|
||||
"totalExplDpe": 0,
|
||||
"totalExplDps": 0,
|
||||
"totalExplSDps": 0,
|
||||
"totalAbsDpe": 3.57,
|
||||
"totalAbsDps": 18.78,
|
||||
"totalAbsSDps": 14.45,
|
||||
"totalHps": 28.28,
|
||||
"totalKinDpe": 117.48,
|
||||
"totalKinDps": 22.27,
|
||||
"totalKinSDps": 16.91,
|
||||
"totalSDps": 89.99,
|
||||
"totalThermDpe": 21.63,
|
||||
"totalThermDps": 60.08,
|
||||
"totalThermSDps": 58.64,
|
||||
"baseShieldStrength": 350,
|
||||
"baseArmour": 945,
|
||||
"hullExplRes": 0.22,
|
||||
"hullKinRes": 0.27,
|
||||
"hullMass": 400,
|
||||
"hullThermRes": -0.36,
|
||||
"masslock": 23,
|
||||
"pipSpeed": 0.14,
|
||||
"pitch": 25,
|
||||
"moduleCostMultiplier": 1,
|
||||
"modulearmour": 0,
|
||||
"moduleprotection": 0,
|
||||
"fuelCapacity": 32,
|
||||
"cargoCapacity": 128,
|
||||
"ladenMass": 1323.2,
|
||||
"armour": 2227.5,
|
||||
"baseArmour": 525,
|
||||
"unladenMass": 1163.2,
|
||||
"powerAvailable": 39.6,
|
||||
"powerRetracted": 23.33,
|
||||
"powerDeployed": 34.13,
|
||||
"roll": 60,
|
||||
"unladenRange": 18.74,
|
||||
"yaw": 10,
|
||||
"fullTankRange": 18.36,
|
||||
"hardness": 65,
|
||||
"ladenRange": 16.59,
|
||||
"unladenFastestRange": 74.2,
|
||||
"ladenFastestRange": 66.96,
|
||||
"maxJumpCount": 4,
|
||||
"shield": 833,
|
||||
"shieldCells": 1840,
|
||||
"shieldExplRes": 0.5,
|
||||
"shieldKinRes": 0.4,
|
||||
"shieldThermRes": -0.2,
|
||||
"crew": 3
|
||||
}
|
||||
}
|
||||
255
__tests__/fixtures/asp-test-detailed-export-v4.json
Normal file
255
__tests__/fixtures/asp-test-detailed-export-v4.json
Normal file
@@ -0,0 +1,255 @@
|
||||
{
|
||||
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/4.json#",
|
||||
"name": "Multi-purpose Asp Explorer",
|
||||
"ship": "Asp Explorer",
|
||||
"references": [
|
||||
{
|
||||
"name": "Coriolis.io",
|
||||
"url": "https://coriolis.edcd.io/outfit/asp?code=0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FAwDFxwtofAAAAA%3D%3D&bn=Multi-purpose%20Asp%20Explorer",
|
||||
"code": "0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx/78YG5AltB7I/8/0TwImJboDSPJ/+/f/v/KlX///i3AwMTBIfARK/Gf+JwVSxArStVAYqOjvz///JVo5GRhE2IBc4SKQSSz/DGEmCa398P8//2+gTf//AwDFxwtofAAAAA==",
|
||||
"shipId": "asp"
|
||||
}
|
||||
],
|
||||
"components": {
|
||||
"standard": {
|
||||
"bulkheads": "Lightweight Alloy",
|
||||
"cargoHatch": {
|
||||
"enabled": false,
|
||||
"priority": 5
|
||||
},
|
||||
"powerPlant": {
|
||||
"class": 5,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"modifications": {
|
||||
"eff": -1850,
|
||||
"pgen": 6,
|
||||
"mass": 431
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 64,
|
||||
"name": "Low emissions",
|
||||
"grade": 1
|
||||
}
|
||||
},
|
||||
"thrusters": {
|
||||
"class": 5,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"modifications": {
|
||||
"optmul": 440,
|
||||
"integrity": -266,
|
||||
"thermload": -1326,
|
||||
"optmass": 520,
|
||||
"power": 241
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 24,
|
||||
"name": "Clean",
|
||||
"grade": 1
|
||||
}
|
||||
},
|
||||
"frameShiftDrive": {
|
||||
"class": 5,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"modifications": {
|
||||
"mass": 5025,
|
||||
"integrity": -1539,
|
||||
"power": 2437,
|
||||
"optmass": 4870,
|
||||
"maxfuel": 370
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 26,
|
||||
"name": "Increased range",
|
||||
"grade": 5
|
||||
}
|
||||
},
|
||||
"lifeSupport": {
|
||||
"class": 4,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"modifications": {
|
||||
"mass": -3923,
|
||||
"integrity": -1797
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 49,
|
||||
"name": "Lightweight",
|
||||
"grade": 1
|
||||
}
|
||||
},
|
||||
"powerDistributor": {
|
||||
"class": 3,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"sensors": {
|
||||
"class": 5,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"fuelTank": {
|
||||
"class": 5,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
}
|
||||
},
|
||||
"hardpoints": [
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null
|
||||
],
|
||||
"utility": [
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Heat Sink Launcher",
|
||||
"name": "Heat Sink Launcher"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Heat Sink Launcher",
|
||||
"name": "Heat Sink Launcher"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Heat Sink Launcher",
|
||||
"name": "Heat Sink Launcher"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Point Defence",
|
||||
"name": "Point Defence"
|
||||
}
|
||||
],
|
||||
"internal": [
|
||||
{
|
||||
"class": 6,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Fuel Scoop"
|
||||
},
|
||||
{
|
||||
"class": 5,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Generator"
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "G",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Planetary Vehicle Hangar"
|
||||
},
|
||||
{
|
||||
"class": 1,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Scanner",
|
||||
"name": "Advanced Discovery Scanner"
|
||||
},
|
||||
{
|
||||
"class": 1,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Scanner",
|
||||
"name": "Detailed Surface Scanner"
|
||||
}
|
||||
]
|
||||
},
|
||||
"stats": {
|
||||
"class": 2,
|
||||
"hullCost": 6135660,
|
||||
"speed": 250,
|
||||
"boost": 340,
|
||||
"boostEnergy": 13,
|
||||
"agility": 6,
|
||||
"baseShieldStrength": 140,
|
||||
"baseArmour": 210,
|
||||
"hullMass": 280,
|
||||
"masslock": 11,
|
||||
"pipSpeed": 0.13,
|
||||
"moduleCostMultiplier": 1,
|
||||
"fuelCapacity": 32,
|
||||
"cargoCapacity": 40,
|
||||
"ladenMass": 435.26,
|
||||
"armour": 378,
|
||||
"shield": 113.43,
|
||||
"shieldCells": 0,
|
||||
"totalCost": 48402550,
|
||||
"unladenMass": 363.26,
|
||||
"totalDpe": 0,
|
||||
"totalExplDpe": 0,
|
||||
"totalKinDpe": 0,
|
||||
"totalThermDpe": 0,
|
||||
"totalDps": 0,
|
||||
"totalExplDps": 0,
|
||||
"totalKinDps": 0,
|
||||
"totalThermDps": 0,
|
||||
"totalSDps": 0,
|
||||
"totalExplSDps": 0,
|
||||
"totalKinSDps": 0,
|
||||
"totalThermSDps": 0,
|
||||
"totalEps": 1.2,
|
||||
"totalHps": 1,
|
||||
"shieldExplRes": 0.5,
|
||||
"shieldKinRes": 0.6,
|
||||
"shieldThermRes": 1.2,
|
||||
"hullExplRes": 1.4,
|
||||
"hullKinRes": 1.2,
|
||||
"hullThermRes": 1,
|
||||
"powerAvailable": 20.41,
|
||||
"powerRetracted": 11.91,
|
||||
"powerDeployed": 11.91,
|
||||
"unladenRange": 50.45,
|
||||
"fullTankRange": 47.03,
|
||||
"ladenRange": 42.71,
|
||||
"unladenFastestRange": 317.24,
|
||||
"ladenFastestRange": 287.02,
|
||||
"maxJumpCount": 7,
|
||||
"topSpeed": 274.01,
|
||||
"topBoost": 372.65
|
||||
}
|
||||
}
|
||||
1288
__tests__/fixtures/companion-api-import-1.json
Normal file
1288
__tests__/fixtures/companion-api-import-1.json
Normal file
File diff suppressed because it is too large
Load Diff
552
__tests__/fixtures/companion-api-import-2.json
Normal file
552
__tests__/fixtures/companion-api-import-2.json
Normal file
@@ -0,0 +1,552 @@
|
||||
{
|
||||
"cargo": {
|
||||
"capacity": 32
|
||||
},
|
||||
"free": false,
|
||||
"fuel": {
|
||||
"main": {
|
||||
"capacity": 128
|
||||
},
|
||||
"reserve": {
|
||||
"capacity": 0.81
|
||||
}
|
||||
},
|
||||
"id": 31,
|
||||
"modules": {
|
||||
"Armour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049346,
|
||||
"name": "BelugaLiner_Armour_Grade1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Bobble01": [],
|
||||
"Bobble02": [],
|
||||
"Bobble03": [],
|
||||
"Bobble04": [],
|
||||
"Bobble05": [],
|
||||
"Bobble06": [],
|
||||
"Bobble07": [],
|
||||
"Bobble08": [],
|
||||
"Bobble09": [],
|
||||
"Bobble10": [],
|
||||
"Decal1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667757,
|
||||
"name": "Decal_Explorer_Ranger",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667742,
|
||||
"name": "Decal_Combat_Deadly",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667750,
|
||||
"name": "Decal_Trade_Tycoon",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"EngineColour": [],
|
||||
"FrameShiftDrive": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064132,
|
||||
"modifiers": {
|
||||
"engineerID": 300100,
|
||||
"id": 175,
|
||||
"modifiers": [
|
||||
{
|
||||
"name": "mod_mass",
|
||||
"type": 1,
|
||||
"value": 0.4457540512085
|
||||
},
|
||||
{
|
||||
"name": "mod_health",
|
||||
"type": 1,
|
||||
"value": -0.24584779143333
|
||||
},
|
||||
{
|
||||
"name": "mod_passive_power",
|
||||
"type": 1,
|
||||
"value": 0.24457727372646
|
||||
},
|
||||
{
|
||||
"name": "mod_fsd_optimised_mass",
|
||||
"type": 1,
|
||||
"value": 0.49257898330688
|
||||
},
|
||||
{
|
||||
"name": "mod_fsd_max_fuel_per_jump",
|
||||
"type": 2,
|
||||
"value": 0.028505677357316
|
||||
},
|
||||
{
|
||||
"name": "mod_fsd_heat_rate",
|
||||
"type": 2,
|
||||
"value": -0.079360365867615
|
||||
}
|
||||
],
|
||||
"moduleTags": [
|
||||
16
|
||||
],
|
||||
"recipeID": 128673694,
|
||||
"slotIndex": 53
|
||||
},
|
||||
"name": "Int_Hyperdrive_Size7_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"recipeLevel": 5,
|
||||
"recipeName": "FSD_LongRange",
|
||||
"recipeValue": 0,
|
||||
"unloaned": 0,
|
||||
"value": 46160201
|
||||
}
|
||||
},
|
||||
"FuelTank": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064352,
|
||||
"name": "Int_FuelTank_Size7_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 1602822,
|
||||
"value": 1602822
|
||||
}
|
||||
},
|
||||
"LifeSupport": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064174,
|
||||
"name": "Int_LifeSupport_Size8_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 1569565
|
||||
}
|
||||
},
|
||||
"MainEngines": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064094,
|
||||
"modifiers": {
|
||||
"engineerID": 300100,
|
||||
"id": 253,
|
||||
"modifiers": [
|
||||
{
|
||||
"name": "mod_engine_mass_curve_multiplier",
|
||||
"type": 1,
|
||||
"value": 0.098235413432121
|
||||
},
|
||||
{
|
||||
"name": "mod_engine_heat",
|
||||
"type": 1,
|
||||
"value": 0.18069696426392
|
||||
},
|
||||
{
|
||||
"name": "mod_passive_power",
|
||||
"type": 1,
|
||||
"value": 0.033788848668337
|
||||
},
|
||||
{
|
||||
"name": "mod_health",
|
||||
"type": 1,
|
||||
"value": -0.056404989212751
|
||||
},
|
||||
{
|
||||
"name": "mod_engine_mass_curve",
|
||||
"type": 1,
|
||||
"value": -0.027384582906961
|
||||
},
|
||||
{
|
||||
"name": "mod_engine_heat",
|
||||
"type": 2,
|
||||
"value": -0.072683908045292
|
||||
}
|
||||
],
|
||||
"moduleTags": [
|
||||
17
|
||||
],
|
||||
"recipeID": 128673655,
|
||||
"slotIndex": 52
|
||||
},
|
||||
"name": "Int_Engine_Size7_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"recipeLevel": 1,
|
||||
"recipeName": "Engine_Dirty",
|
||||
"recipeValue": 0,
|
||||
"unloaned": 0,
|
||||
"value": 1709638
|
||||
}
|
||||
},
|
||||
"MediumHardpoint1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049436,
|
||||
"name": "Hpt_BeamLaser_Turret_Medium",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 1889910
|
||||
}
|
||||
},
|
||||
"MediumHardpoint2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049436,
|
||||
"name": "Hpt_BeamLaser_Turret_Medium",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 1889910
|
||||
}
|
||||
},
|
||||
"MediumHardpoint3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049460,
|
||||
"name": "Hpt_MultiCannon_Gimbal_Medium",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 51300
|
||||
}
|
||||
},
|
||||
"MediumHardpoint4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049460,
|
||||
"name": "Hpt_MultiCannon_Gimbal_Medium",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 51300
|
||||
}
|
||||
},
|
||||
"MediumHardpoint5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049460,
|
||||
"name": "Hpt_MultiCannon_Gimbal_Medium",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 51300
|
||||
}
|
||||
},
|
||||
"PaintJob": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128732290,
|
||||
"name": "PaintJob_BelugaLiner_Tactical_White",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"PlanetaryApproachSuite": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672317,
|
||||
"name": "Int_PlanetApproachSuite",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 450,
|
||||
"value": 450
|
||||
}
|
||||
},
|
||||
"PowerDistributor": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064207,
|
||||
"name": "Int_PowerDistributor_Size6_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 3128120
|
||||
}
|
||||
},
|
||||
"PowerPlant": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064057,
|
||||
"modifiers": {
|
||||
"engineerID": 300100,
|
||||
"id": 277,
|
||||
"modifiers": [
|
||||
{
|
||||
"name": "mod_powerplant_power",
|
||||
"type": 1,
|
||||
"value": 0.054692290723324
|
||||
},
|
||||
{
|
||||
"name": "mod_health",
|
||||
"type": 1,
|
||||
"value": -0.033690698444843
|
||||
},
|
||||
{
|
||||
"name": "mod_powerplant_heat",
|
||||
"type": 1,
|
||||
"value": 0.027470717206597
|
||||
},
|
||||
{
|
||||
"name": "mod_powerplant_heat",
|
||||
"type": 2,
|
||||
"value": -0.056317910552025
|
||||
}
|
||||
],
|
||||
"moduleTags": [
|
||||
18
|
||||
],
|
||||
"recipeID": 128673765,
|
||||
"slotIndex": 51
|
||||
},
|
||||
"name": "Int_Powerplant_Size6_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"recipeLevel": 1,
|
||||
"recipeName": "PowerPlant_Boosted",
|
||||
"recipeValue": 0,
|
||||
"unloaned": 0,
|
||||
"value": 14561578
|
||||
}
|
||||
},
|
||||
"Radar": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064239,
|
||||
"name": "Int_Sensors_Size5_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 71500
|
||||
}
|
||||
},
|
||||
"Slot01_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666681,
|
||||
"name": "Int_FuelScoop_Size6_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 25887249
|
||||
}
|
||||
},
|
||||
"Slot02_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064287,
|
||||
"name": "Int_ShieldGenerator_Size6_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 14561578
|
||||
}
|
||||
},
|
||||
"Slot03_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128727927,
|
||||
"name": "Int_PassengerCabin_Size6_Class2",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 165808,
|
||||
"value": 165808
|
||||
}
|
||||
},
|
||||
"Slot04_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128727928,
|
||||
"name": "Int_PassengerCabin_Size6_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 497429
|
||||
}
|
||||
},
|
||||
"Slot05_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128727925,
|
||||
"name": "Int_PassengerCabin_Size5_Class4",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 1492286
|
||||
}
|
||||
},
|
||||
"Slot06_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064342,
|
||||
"name": "Int_CargoRack_Size5_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 100409,
|
||||
"value": 100409
|
||||
}
|
||||
},
|
||||
"Slot07_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128727922,
|
||||
"name": "Int_PassengerCabin_Size4_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 17059
|
||||
}
|
||||
},
|
||||
"Slot08_Size3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667632,
|
||||
"name": "Int_Repairer_Size3_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 2361960
|
||||
}
|
||||
},
|
||||
"Slot09_Size3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672289,
|
||||
"name": "Int_BuggyBay_Size2_Class2",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 19440
|
||||
}
|
||||
},
|
||||
"Slot10_Size3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666634,
|
||||
"name": "Int_DetailedSurfaceScanner_Tiny",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 225000
|
||||
}
|
||||
},
|
||||
"Slot11_Size3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128663561,
|
||||
"name": "Int_StellarBodyDiscoveryScanner_Advanced",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 1390500
|
||||
}
|
||||
},
|
||||
"TinyHardpoint1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049513,
|
||||
"name": "Hpt_ChaffLauncher_Tiny",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 7650
|
||||
}
|
||||
},
|
||||
"TinyHardpoint2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 252900
|
||||
}
|
||||
},
|
||||
"TinyHardpoint3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 252900
|
||||
}
|
||||
},
|
||||
"TinyHardpoint4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"WeaponColour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128732194,
|
||||
"name": "WeaponCustomisation_Purple",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"name": "BelugaLiner",
|
||||
"value": {
|
||||
"hull": 71688743,
|
||||
"modules": 120812762,
|
||||
"unloaned": 1869489
|
||||
}
|
||||
}
|
||||
314
__tests__/fixtures/companion-api-import-3.json
Normal file
314
__tests__/fixtures/companion-api-import-3.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
"cargo": {
|
||||
"capacity": 264
|
||||
},
|
||||
"free": false,
|
||||
"fuel": {
|
||||
"main": {
|
||||
"capacity": 32
|
||||
},
|
||||
"reserve": {
|
||||
"capacity": 0.52
|
||||
}
|
||||
},
|
||||
"id": 4,
|
||||
"modules": {
|
||||
"Armour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049298,
|
||||
"name": "Type7_Armour_Grade1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Bobble01": [],
|
||||
"Bobble02": [],
|
||||
"Bobble03": [],
|
||||
"Bobble04": [],
|
||||
"Bobble05": [],
|
||||
"Bobble06": [],
|
||||
"Bobble07": [],
|
||||
"Bobble08": [],
|
||||
"Bobble09": [],
|
||||
"Bobble10": [],
|
||||
"Decal1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667746,
|
||||
"name": "Decal_Trade_Dealer",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667738,
|
||||
"name": "Decal_Combat_Competent",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667753,
|
||||
"name": "Decal_Explorer_Scout",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"EngineColour": [],
|
||||
"FrameShiftDrive": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064122,
|
||||
"name": "Int_Hyperdrive_Size5_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 5103953
|
||||
}
|
||||
},
|
||||
"FuelTank": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064350,
|
||||
"name": "Int_FuelTank_Size5_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 97754,
|
||||
"value": 97754
|
||||
}
|
||||
},
|
||||
"LifeSupport": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064154,
|
||||
"name": "Int_LifeSupport_Size4_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 28373
|
||||
}
|
||||
},
|
||||
"MainEngines": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064087,
|
||||
"name": "Int_Engine_Size5_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 5103953
|
||||
}
|
||||
},
|
||||
"PaintJob": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128671422,
|
||||
"name": "PaintJob_Type7_Tactical_White",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"PlanetaryApproachSuite": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672317,
|
||||
"name": "Int_PlanetApproachSuite",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 500,
|
||||
"value": 500
|
||||
}
|
||||
},
|
||||
"PowerDistributor": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064192,
|
||||
"name": "Int_PowerDistributor_Size3_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 158331
|
||||
}
|
||||
},
|
||||
"PowerPlant": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064047,
|
||||
"name": "Int_Powerplant_Size4_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 1610080
|
||||
}
|
||||
},
|
||||
"Radar": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064229,
|
||||
"name": "Int_Sensors_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"Slot01_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot02_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot03_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot04_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064342,
|
||||
"name": "Int_CargoRack_Size5_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 111566,
|
||||
"value": 111566
|
||||
}
|
||||
},
|
||||
"Slot05_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064342,
|
||||
"name": "Int_CargoRack_Size5_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 111566,
|
||||
"value": 111566
|
||||
}
|
||||
},
|
||||
"Slot06_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064279,
|
||||
"name": "Int_ShieldGenerator_Size5_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 189035
|
||||
}
|
||||
},
|
||||
"Slot07_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049549,
|
||||
"name": "Int_DockingComputer_Standard",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 4500
|
||||
}
|
||||
},
|
||||
"Slot08_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064340,
|
||||
"name": "Int_CargoRack_Size3_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 10563
|
||||
}
|
||||
},
|
||||
"SmallHardpoint1": [],
|
||||
"SmallHardpoint2": [],
|
||||
"SmallHardpoint3": [],
|
||||
"SmallHardpoint4": [],
|
||||
"TinyHardpoint1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049513,
|
||||
"name": "Hpt_ChaffLauncher_Tiny",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 8500
|
||||
}
|
||||
},
|
||||
"WeaponColour": []
|
||||
},
|
||||
"name": "Type7",
|
||||
"value": {
|
||||
"hull": 16780009,
|
||||
"modules": 14479580,
|
||||
"unloaned": 321386
|
||||
}
|
||||
}
|
||||
225
__tests__/fixtures/companion-api-import-4.json
Normal file
225
__tests__/fixtures/companion-api-import-4.json
Normal file
@@ -0,0 +1,225 @@
|
||||
{
|
||||
"free": false,
|
||||
"id": 2,
|
||||
"modules": {
|
||||
"Armour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049280,
|
||||
"name": "CobraMkIII_Armour_Grade1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"FrameShiftDrive": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064117,
|
||||
"name": "Int_Hyperdrive_Size4_Class5",
|
||||
"on": true,
|
||||
"priority": 4,
|
||||
"value": 1610080
|
||||
}
|
||||
},
|
||||
"FuelTank": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064349,
|
||||
"name": "Int_FuelTank_Size4_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 24734
|
||||
}
|
||||
},
|
||||
"LifeSupport": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064149,
|
||||
"name": "Int_LifeSupport_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"MainEngines": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064079,
|
||||
"name": "Int_Engine_Size4_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 59633
|
||||
}
|
||||
},
|
||||
"PaintJob": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128741033,
|
||||
"name": "PaintJob_CobraMKIII_Corrosive_05",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"PlanetaryApproachSuite": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672317,
|
||||
"name": "Int_PlanetApproachSuite",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 500
|
||||
}
|
||||
},
|
||||
"PowerDistributor": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064179,
|
||||
"name": "Int_PowerDistributor_Size1_Class2",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 1293
|
||||
}
|
||||
},
|
||||
"PowerPlant": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064037,
|
||||
"name": "Int_Powerplant_Size2_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 160224
|
||||
}
|
||||
},
|
||||
"Radar": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064229,
|
||||
"name": "Int_Sensors_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"ShipID0": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758976,
|
||||
"name": "Nameplate_ShipID_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipID1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758976,
|
||||
"name": "Nameplate_ShipID_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitBumper": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740698,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Bumper1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitSpoiler": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740701,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Spoiler1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitTail": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740705,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Tail2",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitWings": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740707,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Wings1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipName0": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758944,
|
||||
"name": "Nameplate_Explorer01_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipName1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758944,
|
||||
"name": "Nameplate_Explorer01_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Slot01_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666663,
|
||||
"name": "Int_FuelScoop_Size4_Class3",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 178898
|
||||
}
|
||||
},
|
||||
"Slot02_Size4": [],
|
||||
"Slot03_Size4": [],
|
||||
"Slot04_Size2": [],
|
||||
"Slot05_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128663561,
|
||||
"name": "Int_StellarBodyDiscoveryScanner_Advanced",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 1545000
|
||||
}
|
||||
},
|
||||
"Slot06_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666634,
|
||||
"name": "Int_DetailedSurfaceScanner_Tiny",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 250000
|
||||
}
|
||||
}
|
||||
},
|
||||
"name": "CobraMkIII",
|
||||
"value": {
|
||||
"hull": 205287,
|
||||
"modules": 3850628,
|
||||
"unloaned": 1751109
|
||||
}
|
||||
}
|
||||
327
__tests__/fixtures/courier-test-detailed-export-v4.json
Normal file
327
__tests__/fixtures/courier-test-detailed-export-v4.json
Normal file
@@ -0,0 +1,327 @@
|
||||
{
|
||||
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/4.json#",
|
||||
"name": "Multi-purpose Imperial Courier",
|
||||
"ship": "Imperial Courier",
|
||||
"references": [
|
||||
{
|
||||
"name": "Coriolis.io",
|
||||
"url": "https://coriolis.edcd.io/outfit/imperial_courier?code=0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OP0tCYRjFj9fuVbvF1du9ekkT8s%2FkIg4NElyIBBd321yaGvwUQTS3N7UFfYygIT9EoyQUJA36ns47XJCWA%2B%2Fz%2Bz3Pe3ImBbDNKaqNPSBoGrL4ngfomKpFGiJ%2BLgHteR1IPjxJT5pF11uSeXNsJVcRfgdC92syWUuK0iMdKZqrjJ%2F0aoA71lJ5oKf38knWcCiptCPdhJIerdS00vlK0qktlqoj983UmqqHjQ33VsW8eazFmaTyULP2hQ4lX8LBme6g%2F6v0TTdbxJ2KhdEIaCw15MF%2FNB0L%2BS2hwEwyFM8KgP%2BqEpWWA3Qu9Z3z9kPWHzakt7Dt%2BAeD7ghSTgEAAA%3D%3D&bn=Multi-purpose%20Imperial%20Courier",
|
||||
"code": "0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ=.H4sIAAAAAAAAA12OP0tCYRjFj9fuVbvF1du9ekkT8s/kIg4NElyIBBd321yaGvwUQTS3N7UFfYygIT9EoyQUJA36ns47XJCWA+/z+z3Pe3ImBbDNKaqNPSBoGrL4ngfomKpFGiJ+LgHteR1IPjxJT5pF11uSeXNsJVcRfgdC92syWUuK0iMdKZqrjJ/0aoA71lJ5oKf38knWcCiptCPdhJIerdS00vlK0qktlqoj983UmqqHjQ33VsW8eazFmaTyULP2hQ4lX8LBme6g/6v0TTdbxJ2KhdEIaCw15MF/NB0L+S2hwEwyFM8KgP+qEpWWA3Qu9Z3z9kPWHzakt7Dt+AeD7ghSTgEAAA==",
|
||||
"shipId": "imperial_courier"
|
||||
}
|
||||
],
|
||||
"components": {
|
||||
"standard": {
|
||||
"bulkheads": "Lightweight Alloy",
|
||||
"cargoHatch": {
|
||||
"enabled": false,
|
||||
"priority": 5
|
||||
},
|
||||
"powerPlant": {
|
||||
"class": 4,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"modifications": {
|
||||
"pgen": 1052,
|
||||
"integrity": -482,
|
||||
"eff": 974
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 63,
|
||||
"name": "Overcharged",
|
||||
"grade": 1
|
||||
}
|
||||
},
|
||||
"thrusters": {
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"name": "Enhanced Performance",
|
||||
"modifications": {
|
||||
"optmul": 2476,
|
||||
"thermload": 7023,
|
||||
"power": 1763,
|
||||
"integrity": 165,
|
||||
"optmass": -667
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 22,
|
||||
"name": "Dirty",
|
||||
"grade": 4
|
||||
}
|
||||
},
|
||||
"frameShiftDrive": {
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"modifications": {
|
||||
"mass": 4082,
|
||||
"integrity": -2422,
|
||||
"power": 1782,
|
||||
"optmass": 4927
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 26,
|
||||
"name": "Increased range",
|
||||
"grade": 5
|
||||
}
|
||||
},
|
||||
"lifeSupport": {
|
||||
"class": 1,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"powerDistributor": {
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"sensors": {
|
||||
"class": 2,
|
||||
"rating": "D",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
},
|
||||
"fuelTank": {
|
||||
"class": 3,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 1
|
||||
}
|
||||
},
|
||||
"hardpoints": [
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "F",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Pulse Laser",
|
||||
"mount": "Fixed",
|
||||
"modifications": {
|
||||
"rof": 5931,
|
||||
"damage": -184,
|
||||
"jitter": 50,
|
||||
"distdraw": -4689,
|
||||
"piercing": 3328
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 89,
|
||||
"name": "Rapid fire",
|
||||
"grade": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "F",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Pulse Laser",
|
||||
"mount": "Fixed",
|
||||
"modifications": {
|
||||
"rof": 4715,
|
||||
"damage": -97,
|
||||
"jitter": 30,
|
||||
"distdraw": -4548,
|
||||
"piercing": 1057,
|
||||
"integrity": 319
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 89,
|
||||
"name": "Rapid fire",
|
||||
"grade": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "F",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Multi-cannon",
|
||||
"mount": "Gimballed",
|
||||
"modifications": {
|
||||
"damage": 2437,
|
||||
"distdraw": 5487,
|
||||
"rof": 1120,
|
||||
"jitter": 58,
|
||||
"thermload": 1346,
|
||||
"power": 1009,
|
||||
"integrity": -202,
|
||||
"ammo": -2000
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 88,
|
||||
"name": "Overcharged",
|
||||
"grade": 3,
|
||||
"special": {
|
||||
"id": 3,
|
||||
"name": "Corrosive shell"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"utility": [
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Heat Sink Launcher",
|
||||
"name": "Heat Sink Launcher",
|
||||
"modifications": {
|
||||
"ammo": 5000,
|
||||
"mass": 17684,
|
||||
"reload": 9707
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 37,
|
||||
"name": "Ammo capacity",
|
||||
"grade": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Heat Sink Launcher",
|
||||
"name": "Heat Sink Launcher",
|
||||
"modifications": {
|
||||
"ammo": 5000,
|
||||
"mass": 18520,
|
||||
"reload": 8715
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 37,
|
||||
"name": "Ammo capacity",
|
||||
"grade": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "I",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Chaff Launcher",
|
||||
"name": "Chaff Launcher"
|
||||
},
|
||||
{
|
||||
"class": 0,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Frame Shift Wake Scanner"
|
||||
}
|
||||
],
|
||||
"internal": [
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Shield Generator",
|
||||
"modifications": {
|
||||
"optmul": 1888,
|
||||
"explres": 455,
|
||||
"kinres": 546,
|
||||
"thermres": 1092,
|
||||
"brokenregen": -2614,
|
||||
"regen": -876,
|
||||
"distdraw": 463
|
||||
},
|
||||
"blueprint": {
|
||||
"id": 77,
|
||||
"name": "Reinforced",
|
||||
"grade": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"class": 3,
|
||||
"rating": "A",
|
||||
"enabled": true,
|
||||
"priority": 1,
|
||||
"group": "Fuel Scoop"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
{
|
||||
"class": 2,
|
||||
"rating": "E",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Cargo Rack"
|
||||
},
|
||||
null,
|
||||
{
|
||||
"class": 1,
|
||||
"rating": "C",
|
||||
"enabled": true,
|
||||
"priority": 2,
|
||||
"group": "Scanner",
|
||||
"name": "Advanced Discovery Scanner"
|
||||
}
|
||||
]
|
||||
},
|
||||
"stats": {
|
||||
"class": 1,
|
||||
"hullCost": 2481550,
|
||||
"speed": 280,
|
||||
"boost": 380,
|
||||
"boostEnergy": 10,
|
||||
"agility": 6,
|
||||
"baseShieldStrength": 200,
|
||||
"baseArmour": 80,
|
||||
"hullMass": 35,
|
||||
"masslock": 7,
|
||||
"pipSpeed": 0.05,
|
||||
"moduleCostMultiplier": 1,
|
||||
"fuelCapacity": 8,
|
||||
"cargoCapacity": 8,
|
||||
"ladenMass": 104.25,
|
||||
"armour": 144,
|
||||
"shield": 404.19,
|
||||
"shieldCells": 0,
|
||||
"totalCost": 14059860,
|
||||
"unladenMass": 88.25,
|
||||
"totalDpe": 32.25,
|
||||
"totalExplDpe": 0,
|
||||
"totalKinDpe": 9.41,
|
||||
"totalThermDpe": 22.84,
|
||||
"totalDps": 53.8,
|
||||
"totalExplDps": 0,
|
||||
"totalKinDps": 17.44,
|
||||
"totalThermDps": 36.35,
|
||||
"totalSDps": 48.99,
|
||||
"totalExplSDps": 0,
|
||||
"totalKinSDps": 12.64,
|
||||
"totalThermSDps": 36.35,
|
||||
"totalEps": 9.84,
|
||||
"totalHps": 12.28,
|
||||
"shieldExplRes": 0.48,
|
||||
"shieldKinRes": 0.55,
|
||||
"shieldThermRes": 1.09,
|
||||
"hullExplRes": 1.4,
|
||||
"hullKinRes": 1.2,
|
||||
"hullThermRes": 1,
|
||||
"powerAvailable": 17.24,
|
||||
"powerRetracted": 11.3,
|
||||
"powerDeployed": 16.41,
|
||||
"unladenRange": 25.57,
|
||||
"fullTankRange": 23.92,
|
||||
"ladenRange": 22.09,
|
||||
"unladenFastestRange": 116.23,
|
||||
"ladenFastestRange": 107,
|
||||
"maxJumpCount": 5,
|
||||
"topSpeed": 386.56,
|
||||
"topBoost": 524.62
|
||||
}
|
||||
}
|
||||
@@ -2,31 +2,31 @@
|
||||
{
|
||||
"shipId": "anaconda",
|
||||
"buildName": "Imported Anaconda",
|
||||
"buildCode": "08E7E6E5E8E8E5C------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=",
|
||||
"buildCode": "0pyttFolodDsyf5------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=.",
|
||||
"buildText": "[Anaconda]\nS: 1F/F Pulse Laser\nS: 1F/F Pulse Laser\n\nBH: 1I Lightweight Alloy\nRB: 8E Power Plant\nTM: 7E Thrusters\nFH: 6E Frame Shift Drive\nEC: 5E Life Support\nPC: 8E Power Distributor\nSS: 8E Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n7: 6E Cargo Rack (Capacity: 64)\n6: 5E Cargo Rack (Capacity: 32)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 1E Basic Discovery Scanner\n2: 1E Cargo Rack (Capacity: 2)\n"
|
||||
},
|
||||
{
|
||||
"shipId": "anaconda",
|
||||
"buildName": "Imported Anaconda",
|
||||
"buildCode": "08E7E6E5E8E8E5C------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=",
|
||||
"buildCode": "0pyttFolodDsyf5------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=.",
|
||||
"buildText": "\n\n \t[Anaconda]\nS: 1F/F Pulse Laser\nS: 1F/F Pulse Laser\n\nBH: 1I Lightweight Alloy\nRB: 8E Power Plant\nTM: 7E Thrusters\nFH: 6E Frame Shift Drive\nEC: 5E Life Support\nPC: 8E Power Distributor\nSS: 8E Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n7: 6E Cargo Rack (Capacity: 64)\n6: 5E Cargo Rack (Capacity: 32)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 1E Basic Discovery Scanner\n2: 1E Cargo Rack (Capacity: 2)\n"
|
||||
},
|
||||
{
|
||||
"shipId": "cobra_mk_iii",
|
||||
"buildName": "Imported Cobra Mk III",
|
||||
"buildCode": "04A4C4E3D2A3D4C1712222503040202490f242h.Iw1-kA==.Aw1-kA==",
|
||||
"buildCode": "0patcFeldd5sdf41712222503040202490f242h.Iw1-kA==.Aw1-kA==.",
|
||||
"buildText": "[Cobra Mk III]\nM: 1F/F Pulse Laser\nM: 1G/G Burst Laser\nS: 1E/T Fragment Cannon\nS: 1G/T Multi-cannon\nU: 0I Point Defence\nU: 0A Shield Booster\n\nBH: 1I Lightweight Alloy\nRB: 4A Power Plant\nTM: 4C Thrusters\nFH: 4E Frame Shift Drive\nEC: 3D Life Support\nPC: 2A Power Distributor\nSS: 3D Sensors\nFS: 4C Fuel Tank (Capacity: 16)\n\n4: 3E Cargo Rack (Capacity: 8)\n4: 3E Cargo Rack (Capacity: 8)\n4: 4E Shield Generator\n2: 2C Auto Field-Maintenance Unit\n2: 1E Standard Docking Computer\n2: 1E Basic Discovery Scanner\n---\nShield: 112.29 MJ\nPower : 10.45 MW retracted (67%)\n 12.16 MW deployed (78%)\n 15.60 MW available\nCargo : 16 T\nFuel : 16 T\nMass : 235.5 T empty\n 267.5 T full\nRange : 10.69 LY unladen\n 10.05 LY laden\nPrice : 2,929,040 CR\nRe-Buy: 146,452 CR @ 95% insurance\n"
|
||||
},
|
||||
{
|
||||
"shipId": "type_9_heavy",
|
||||
"buildName": "Imported Type-9 Heavy",
|
||||
"buildCode": "35A7D6A5A4D4D5C7e2k2f2h110001020306054j03022f01242i.Iw18eQ==.Aw18eQ==",
|
||||
"buildCode": "3pftsFklkdisif57e2k2f2h110001020306054j03022f01242i.Iw18eQ==.Aw18eQ==.",
|
||||
"buildText": "[Type-9 Heavy]\nM: 2D/G Fragment Cannon\nM: 2I/F Mine Launcher\nM: 2B/FD Missile Rack\nS: 1I/FS Torpedo Pylon\nS: 1F/F Burst Laser\nU: 0I Chaff Launcher\nU: 0F Electronic Countermeasure\nU: 0I Heat Sink Launcher\nU: 0I Point Defence\n\nBH: 1I Mirrored Surface Composite\nRB: 5A Power Plant\nTM: 7D Thrusters\nFH: 6A Frame Shift Drive\nEC: 5A Life Support\nPC: 4D Power Distributor\nSS: 4D Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n8: 7E Cargo Rack (Capacity: 128)\n7: 6E Cargo Rack (Capacity: 64)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 3E Cargo Rack (Capacity: 8)\n4: 1C Advanced Discovery Scanner\n3: 2E Cargo Rack (Capacity: 4)\n3: 1E Standard Docking Computer\n2: 1C Detailed Surface Scanner\n"
|
||||
},
|
||||
{
|
||||
"shipId": "vulture",
|
||||
"buildName": "Imported Vulture",
|
||||
"buildCode": "44A5A4A3D5A4D3C1e1e0e0j04044a0n532jf1.Iw19kA==.Aw19kA==",
|
||||
"buildCode": "4patfFalddksif31e1e0e0j04044a0n532jf1.Iw19kA==.Aw19kA==.",
|
||||
"buildText": "[Vulture]\nL: 3E/G Pulse Laser\nL: 3E/G Pulse Laser\nU: 0A Frame Shift Wake Scanner\nU: 0A Kill Warrant Scanner\nU: 0A Shield Booster\nU: 0A Shield Booster\n\nBH: 1I Reactive Surface Composite\nRB: 4A Power Plant\nTM: 5A Thrusters\nFH: 4A Frame Shift Drive\nEC: 3D Life Support\nPC: 5A Power Distributor\nSS: 4D Sensors\nFS: 3C Fuel Tank (Capacity: 8)\n\n5: 5A Shield Generator\n4: 4A Auto Field-Maintenance Unit\n2: 2A Shield Cell Bank\n1: 1A Fuel Scoop\n1: 1C Fuel Tank (Capacity: 2)"
|
||||
}
|
||||
]
|
||||
]
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
{
|
||||
"type_6_transporter": {
|
||||
"Cargo": "02A4D4A2D2D2D4C-----04040303430101.Iw1-kA==.Aw1-kA==",
|
||||
"Miner": "03A4D4A2D2D2D4C2l2l---040403451q0101.Iw1-kA==.Aw1-kA==",
|
||||
"Hopper": "02A4D4A2D1A2D4C1717---030302024300-.Iw1-kA==.Aw1-kA=="
|
||||
"Cargo": "A0p0tdFal8d8s8f4-----04040303430101.Iw1/kA==.Aw1/kA==.",
|
||||
"Miner": "A0p5tdFal8d8s8f42l2l---040403451q0101.Iw1/kA==.Aw1/kA==.",
|
||||
"Hopper": "A0p0tdFal8d0s8f41717---030302024300-.Iw1/kA==.Aw1/kA==."
|
||||
},
|
||||
"type_7_transport": {
|
||||
"Cargo": "02A5D5A4D3D3D5C--------0505040403480101.Iw18aQ==.Aw18aQ==",
|
||||
"Miner": "04D5D5A4D2D3D5C--2l2l----0505041v03450000.Iw18aQ==.Aw18aQ=="
|
||||
"Cargo": "A0p0tiFfliddsdf5--------0505040403480101.Iw18aQ==.Aw18aQ==.",
|
||||
"Miner": "A0pdtiFflid8sdf5--2l2l----0505041v03450000.Iw18aQ==.Aw18aQ==."
|
||||
},
|
||||
"federal_dropship": {
|
||||
"Cargo": "04D5D5A5D3D4D4C-1717------05040448020201.Iw18aQ==.Aw18aQ=="
|
||||
"Cargo": "A0pdtiFflnddsif4-1717------05040448--020201.Iw18eQ==.Aw18eQ==."
|
||||
},
|
||||
"asp": {
|
||||
"Miner": "25A5A5A4D4A5A5C0s0s24242l2l---04054a1q02022o27.Iw18WQ==.Aw18WQ=="
|
||||
"Miner": "A2pftfFflidfskf50s0s24242l2l---04054a1q02022o27.Iw18WQ==.Aw18WQ==."
|
||||
},
|
||||
"imperial_clipper": {
|
||||
"Cargo": "03A5D5A5D4D5D4C--0s0s----0605450302020101.Iw18aQ==.Aw18aQ==",
|
||||
"Dream": "26A6A5A5D6A5A4C0v0v0s0s0404040n4k5n5d2b29292o-.Iw18aQ==.Aw18aQ==",
|
||||
"Current": "04A6A5A5D4A5A4C----------------.Iw18aQ==.Aw18aQ=="
|
||||
"Cargo": "A0p5tiFflndisnf4--0s0s----0605450302020101.Iw18aQ==.Aw18aQ==.",
|
||||
"Dream": "A2pktkFflndpskf40v0v0s0s0404040n4k5n5d2b29292o-.AwRj4yWU1I==.CwBhCYy6YRigzLIA.",
|
||||
"Current": "A0patkFflndfskf4----------------.AwRj4yWU1I==.CwBhCYy6YRigzLIA."
|
||||
},
|
||||
"type_9_heavy": {
|
||||
"Current": "04A7D6A5D5D4D6C---------0706054a0303020224.Iw18eQ==.Aw18eQ=="
|
||||
"Current": "A0patsFklndnsif6---------0706054a0303020224.AwRj4yoo.EwBhEYy6dsg=."
|
||||
},
|
||||
"python": {
|
||||
"Cargo": "04A6D5A4D6D6D5C---------050505040448020201.Iw18eQ==.Aw18eQ==",
|
||||
"Miner": "06A6A5A4D6A6A5C0v0v0v2m2m0404--050505Ce4a1v02022o.Iw18eQ==.Aw18eQ==",
|
||||
"Dream": "27A6A5A4D7A6A5C0v0v0v27270404040m5n5n4f2d2d032t0201.Iw18eQ==.Aw18eQ==",
|
||||
"Missile": "07E6E5E4E7E6E5C2f2g2d2ePh----04044j03---002h.Iw18eQ==.Aw18eQ=="
|
||||
"Cargo": "A0patnFflidsssf5---------050505040448020201.Iw18eQ==.Aw18eQ==.",
|
||||
"Miner": "A0pktkFflidpspf50v0v0v2m2m0404--050505Ce4a1v02022o.Iw18eQ==.IwBhBYy6dkCYg===.",
|
||||
"Dream": "A2pptkFfliduspf50v0v0v27270404040m5n5n4f2d2d032t0201.Iw1+gDBxA===.EwBhEYy6e0WEA===.",
|
||||
"Missile": "A0pttoFjljdystf52f2g2d2ePh----04044j03---002h.Iw18eQ==.Aw18eQ==."
|
||||
},
|
||||
"anaconda": {
|
||||
"Dream": "48A7A6A5D8A8A5C2c0o0o0o1m1m0q0q0404040l0b0100004k5n5n112d2d040303326b.Iw18ZlA=.Aw18ZlA=",
|
||||
"Cargo": "04A6D6A5D5D8D5C----------------0605050504040445030301.Iw18ZlA=.Aw18ZlA=",
|
||||
"Current": "04A6D6A5D5A8D5C----------------0605050504040403034524.Iw18ZlA=.Aw18ZlA=",
|
||||
"Explorer": "04A6D6A5D5A8D5C--------0202------f7050505040s372f2i4524.Iw18ZlA=.Aw18ZlA=",
|
||||
"Test": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.Iw18ZlA=.Aw18ZlA="
|
||||
"Dream": "A4putpFklndzsuf52c0o0o0o1m1m0q0q0404040l0b0100004k5n5n112d2d04-0303326b.AwRj4yo5dyg=.MwBhCYy6duvARiA=.",
|
||||
"Cargo": "A0patnFklndnsxf5----------------06050505040404-45030301.Iw18ZVA=.Aw18ZVA=.",
|
||||
"Current": "A0patnFklndksxf5----------------06050505040404-03034524.Iw18ZVA=.Aw18ZVA=.",
|
||||
"Explorer": "A0patnFklndksxf5--------0202------f7050505040s37-2f2i4524.AwRj4yVKJ9hA.AwhMIyumQRhEA===.",
|
||||
"Test": "A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.Iw18ZVA=.Aw18ZVA=."
|
||||
},
|
||||
"diamondback_explorer": {
|
||||
"Explorer": "02A4D5A3D3D3D5C---0202--320p432i2f.Iw1-kA==.Aw1-kA=="
|
||||
"Explorer": "A0p0tdFfldddsdf5---0202--320p432i2f-.AwRj4zTYg===.AwiMIyoo."
|
||||
},
|
||||
"vulture": {
|
||||
"Bounty Hunter": "34A4C4A3D5A4A3C1e1e0404-0l4a5d27662j.Iw19kA==.Aw19kA=="
|
||||
"Bounty Hunter": "A3patcFalddksff31e1e0404-0l4a-5d27662j.AwRj4z2I.MwBhBYy6oJmAjLIA."
|
||||
},
|
||||
"fer_de_lance": {
|
||||
"Attack": "25A5C4A4D6A4A3C1r0s0s0s0s000404-04-4a-5d27-.Iw18aQ==.Aw18aQ=="
|
||||
"Attack": "A2pfthFalidpsff31r0s0s0s0s000404-04-4a-5d27-.Iw18aQ==.CwBhrSu8EZyA."
|
||||
},
|
||||
"eagle": {
|
||||
"Figther": "42A3A3A1D2A2A2C0p0p24-40532j.Iw19A===.Aw19A==="
|
||||
"Figther": "A4p0t5F5l3d5s5f20p0p24-4053-2j-.Iw18kA==.Aw18kA==."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
},
|
||||
"anaconda": {
|
||||
"Dream": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404040l0b0100034k5n05050404040303326b.AwRj4yo5dig=.MwBhEYy6duwEziA=",
|
||||
"Cargo": "03A7D6A5D4D8D5C----------------060505054d040403030301.AwRj4yuqg===.Aw18ZlA="
|
||||
"Cargo": "03A7D6A5D4D8D5C----------------060505054d040403030301.AwRj4yuqg===.Aw18ZlA=",
|
||||
"Modified": "0pyttFolodDsyf5------1717--------05044j-03----2h00.Iw18ZlA=.Aw18ZlA=.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA=="
|
||||
},
|
||||
"diamondback_explorer": {
|
||||
"Explorer": "02A4D5A3D3D3D5C-------320p432i2f.AwRj4zTI.AwiMIypI"
|
||||
@@ -63,4 +64,4 @@
|
||||
1,
|
||||
1
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3348,8 +3348,8 @@
|
||||
"references": [
|
||||
{
|
||||
"name": "Coriolis.io",
|
||||
"url": "http://localhost:3300/outfit/eagle/42A3A3A1D2A2A2C0p0p24-40532j.Iw19A===.Aw19A===?bn=Figther",
|
||||
"code": "42A3A3A1D2A2A2C0p0p24-40532j.AwRj49iA.AwgsIkEZigmIA===",
|
||||
"url": "http://localhost:3300/outfit/eagle/42A3A3A1D2A2A2C0p0p24-40532j-.Iw1-EA==.Aw1-EA==?bn=Figther",
|
||||
"code": "42A3A3A1D2A2A2C0p0p24-40532j-.Iw1-EA==.Aw1-EA==",
|
||||
"shipId": "eagle"
|
||||
}
|
||||
],
|
||||
|
||||
90
__tests__/test-agility.js
Normal file
90
__tests__/test-agility.js
Normal file
@@ -0,0 +1,90 @@
|
||||
import Ship from '../src/app/shipyard/Ship';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import * as ModuleUtils from '../src/app/shipyard/ModuleUtils';
|
||||
|
||||
describe("Agility", function() {
|
||||
|
||||
it("correctly calculates speed", function() {
|
||||
let agilityData = require('./fixtures/agility-data');
|
||||
|
||||
for (let shipId in agilityData) {
|
||||
for (let thrusterId in agilityData[shipId]) {
|
||||
const thrusterData = agilityData[shipId][thrusterId];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
ship.buildWith(shipData.defaults);
|
||||
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
|
||||
|
||||
expect(Math.round(ship.topSpeed)).toBe(thrusterData.speed);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it("correctly calculates boost", function() {
|
||||
let agilityData = require('./fixtures/agility-data');
|
||||
|
||||
for (let shipId in agilityData) {
|
||||
for (let thrusterId in agilityData[shipId]) {
|
||||
const thrusterData = agilityData[shipId][thrusterId];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
ship.buildWith(shipData.defaults);
|
||||
// Turn off internals to ensure we have enough power to boost
|
||||
for (let internal in ship.internal) {
|
||||
ship.internal[internal].enabled = 0;
|
||||
}
|
||||
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
|
||||
|
||||
expect(Math.round(ship.topBoost)).toBe(thrusterData.boost);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it("correctly calculates pitch", function() {
|
||||
let agilityData = require('./fixtures/agility-data');
|
||||
|
||||
for (let shipId in agilityData) {
|
||||
for (let thrusterId in agilityData[shipId]) {
|
||||
const thrusterData = agilityData[shipId][thrusterId];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
ship.buildWith(shipData.defaults);
|
||||
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
|
||||
|
||||
expect(Math.round(ship.pitches[4] * 100) / 100).toBeCloseTo(thrusterData.pitch, 1);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it("correctly calculates roll", function() {
|
||||
let agilityData = require('./fixtures/agility-data');
|
||||
|
||||
for (let shipId in agilityData) {
|
||||
for (let thrusterId in agilityData[shipId]) {
|
||||
const thrusterData = agilityData[shipId][thrusterId];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
ship.buildWith(shipData.defaults);
|
||||
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
|
||||
|
||||
expect(Math.round(ship.rolls[4] * 100) / 100).toBeCloseTo(thrusterData.roll, 1);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it("correctly calculates yaw", function() {
|
||||
let agilityData = require('./fixtures/agility-data');
|
||||
|
||||
for (let shipId in agilityData) {
|
||||
for (let thrusterId in agilityData[shipId]) {
|
||||
const thrusterData = agilityData[shipId][thrusterId];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
ship.buildWith(shipData.defaults);
|
||||
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
|
||||
|
||||
expect(Math.round(ship.yaws[4] * 100) / 100).toBeCloseTo(thrusterData.yaw, 1);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -1,8 +1,10 @@
|
||||
jest.dontMock('../src/app/stores/Persist');
|
||||
jest.dontMock('../src/app/components/TranslatedComponent');
|
||||
jest.dontMock('../src/app/components/ModalImport');
|
||||
jest.unmock('../src/app/stores/Persist');
|
||||
jest.unmock('../src/app/components/TranslatedComponent');
|
||||
jest.unmock('../src/app/components/ModalImport');
|
||||
jest.unmock('prop-types');
|
||||
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import ReactDOM from 'react-dom';
|
||||
import TU from 'react-testutils-additions';
|
||||
import Utils from './testUtils';
|
||||
@@ -10,7 +12,7 @@ import { getLanguage } from '../src/app/i18n/Language';
|
||||
|
||||
describe('Import Modal', function() {
|
||||
|
||||
let MockRouter = require('../src/app/Router');
|
||||
let MockRouter = require('../src/app/Router').default;
|
||||
const Persist = require('../src/app/stores/Persist').default;
|
||||
const ModalImport = require('../src/app/components/ModalImport').default;
|
||||
const mockContext = {
|
||||
@@ -25,8 +27,6 @@ describe('Import Modal', function() {
|
||||
onWindowResize: jest.genMockFunction()
|
||||
};
|
||||
|
||||
MockRouter.go = jest.genMockFunction();
|
||||
|
||||
let modal, render, ContextProvider = Utils.createContextProvider(mockContext);
|
||||
|
||||
/**
|
||||
@@ -110,7 +110,8 @@ describe('Import Modal', function() {
|
||||
it('catches an invalid backup', function() {
|
||||
const importData = require('./fixtures/valid-backup');
|
||||
let invalidImportData = Object.assign({}, importData);
|
||||
invalidImportData.builds.asp = null; // Remove Asp Miner build used in comparison
|
||||
//invalidImportData.builds.asp = null; // Remove Asp Miner build used in comparison
|
||||
delete(invalidImportData.builds.asp);
|
||||
|
||||
pasteText('"this is not valid"');
|
||||
expect(modal.state.importValid).toBeFalsy();
|
||||
@@ -130,7 +131,7 @@ describe('Import Modal', function() {
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import Detailed Build', function() {
|
||||
describe('Import Detailed V3 Build', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
|
||||
@@ -140,20 +141,67 @@ describe('Import Modal', function() {
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA?bn=Test%20My%20Ship');
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.&bn=Test%20My%20Ship');
|
||||
});
|
||||
|
||||
it('catches an invalid build', function() {
|
||||
const importData = require('./fixtures/anaconda-test-detailed-export-v3');
|
||||
pasteText(JSON.stringify(importData).replace('components', 'comps'));
|
||||
pasteText(JSON.stringify(importData).replace('references', 'refs'));
|
||||
|
||||
expect(modal.state.importValid).toBeFalsy();
|
||||
expect(modal.state.errorMsg).toEqual('Anaconda Build "Test My Ship": Invalid data');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import Detailed V4 Build', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
|
||||
it('imports a valid v4 build', function() {
|
||||
const importData = require('./fixtures/anaconda-test-detailed-export-v4');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.H4sIAAAAAAAAA2MUe8HMwPD%2FPwMcAABTINwTEgAAAA%3D%3D&bn=Test%20My%20Ship');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import Detailed Engineered V4 Build', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
|
||||
it('imports a valid v4 build', function() {
|
||||
const importData = require('./fixtures/asp-test-detailed-export-v4');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FAwDFxwtofAAAAA%3D%3D&bn=Multi-purpose%20Asp%20Explorer');
|
||||
});
|
||||
|
||||
it('imports a valid v4 build with modifications', function() {
|
||||
const importData = require('./fixtures/courier-test-detailed-export-v4');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OP0tCYRjFj9fuVbvF1du9ekkT8s%2FkIg4NElyIBBd321yaGvwUQTS3N7UFfYygIT9EoyQUJA36ns47XJCWA%2B%2Fz%2Bz3Pe3ImBbDNKaqNPSBoGrL4ngfomKpFGiJ%2BLgHteR1IPjxJT5pF11uSeXNsJVcRfgdC92syWUuK0iMdKZqrjJ%2F0aoA71lJ5oKf38knWcCiptCPdhJIerdS00vlK0qktlqoj983UmqqHjQ33VsW8eazFmaTyULP2hQ4lX8LBme6g%2F6v0TTdbxJ2KhdEIaCw15MF%2FNB0L%2BS2hwEwyFM8KgP%2BqEpWWA3Qu9Z3z9kPWHzakt7Dt%2BAeD7ghSTgEAAA%3D%3D&bn=Multi-purpose%20Imperial%20Courier');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import Detaild Builds Array', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
@@ -179,22 +227,75 @@ describe('Import Modal', function() {
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import Companion API Build', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-1');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA02SPy9DURjG3%2F65vW1v47TXVbeqqF7EQtIIBomRJswsYmISH8BgkFhqFZ9AwlALMYitkXQyEF2k4SMYJNK0dV7PK7nc5ck55%2Fm9z%2FnznpBeJqLvECQbM4hUjZnjO5hyWGfFikAGGjGiku0QuddhQCNdZmdWM9snsDmih4REOdlnNvz9DrPrJIicPdSwoZf8pAnTIpq8x7DYADS%2Bi5DERY85%2BYqpmkc6x%2FWGf6beKCR3YBIZFZCxCgrtczjuOmo4qTf94F4KYuxhz5jjEhXmUJNexFrpIUo02ALN1j9u1JMgD%2FMga1GfbMNRd9iHUwGy%2BpspZF3IBSGvMFJluS%2FuR24FJ2KlV%2Fxju6sQq4lhRsQTUVUJTgegLtS6EUjEE1HPAmUC0KdAjwKJeCKqD8zoURx72gHyDW9nvQhJGHkyUscS1x%2BAZnAlqwU%2FI%2BKJKEvextXrf93eQrR1KUlS5HWwGC61mfOn0oN3IM4OHoBzuuIHj33hS5jT8KeamIYa0sjhgH%2BLfplP4kcwD5Xl3xR1wfeHtqWzBHHX8I9SH9Je%2FgGvXxeungIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
|
||||
});
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-2');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwMAIrEcGGsAAAA%3D&bn=Imported%20Beluga%20Liner');
|
||||
});
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-3');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402.AwRj4yrI.CwRgDBlVK7EiA%3D%3D%3D.&bn=Imported%20Type-7%20Transporter');
|
||||
});
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-4');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34---2f2i.AwRj4yKA.CwRgDMYExre1Rcg%3D..EweloBhBGA2EoFMCGBzANokMK6A%3D');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import E:D Shipyard Builds', function() {
|
||||
|
||||
it('imports a valid builds', function() {
|
||||
const imports = require('./fixtures/ed-shipyard-import-valid');
|
||||
|
||||
for (let i = 0; i < imports.length; i++ ) {
|
||||
reset();
|
||||
let fixture = imports[i];
|
||||
pasteText(fixture.buildText);
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/' + fixture.shipId + '/' + fixture.buildCode + '?bn=' + encodeURIComponent(fixture.buildName));
|
||||
}
|
||||
});
|
||||
// it('imports a valid build', function() {
|
||||
// const imports = require('./fixtures/ed-shipyard-import-valid');
|
||||
//
|
||||
// for (let i = 0; i < imports.length; i++ ) {
|
||||
// reset();
|
||||
// let fixture = imports[i];
|
||||
// pasteText(fixture.buildText);
|
||||
// expect(modal.state.importValid).toBeTruthy();
|
||||
// expect(modal.state.errorMsg).toEqual(null);
|
||||
// clickProceed();
|
||||
// expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
// expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/' + fixture.shipId + '?code=' + encodeURIComponent(fixture.buildCode) + '&bn=' + encodeURIComponent(fixture.buildName));
|
||||
// }
|
||||
// });
|
||||
|
||||
it('catches invalid builds', function() {
|
||||
const imports = require('./fixtures/ed-shipyard-import-invalid');
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
jest.dontMock('../src/app/stores/Persist');
|
||||
jest.unmock('../src/app/stores/Persist');
|
||||
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom';
|
||||
|
||||
@@ -4,16 +4,16 @@ import * as Serializer from '../src/app/shipyard/Serializer';
|
||||
import jsen from 'jsen';
|
||||
|
||||
describe("Serializer", function() {
|
||||
const anacondaTestExport = require.requireActual('./fixtures/anaconda-test-detailed-export-v3');
|
||||
const anacondaTestExport = require.requireActual('./fixtures/anaconda-test-detailed-export-v4');
|
||||
const code = anacondaTestExport.references[0].code;
|
||||
const anaconda = Ships.anaconda;
|
||||
const validate = jsen(require('../src/schemas/ship-loadout/3'));
|
||||
const validate = jsen(require('../src/schemas/ship-loadout/4'));
|
||||
|
||||
describe("To Detailed Build", function() {
|
||||
let testBuild = new Ship('anaconda', anaconda.properties, anaconda.slots).buildFrom(code);
|
||||
let exportData = Serializer.toDetailedBuild('Test My Ship', testBuild);
|
||||
|
||||
it("conforms to the v3 ship-loadout schema", function() {
|
||||
it("conforms to the v4 ship-loadout schema", function() {
|
||||
expect(validate(exportData)).toBe(true);
|
||||
});
|
||||
|
||||
@@ -31,7 +31,7 @@ describe("Serializer", function() {
|
||||
const builds = require('./fixtures/expected-builds');
|
||||
const exportData = Serializer.toDetailedExport(builds);
|
||||
|
||||
it("conforms to the v3 ship-loadout schema", function() {
|
||||
it("conforms to the v4 ship-loadout schema", function() {
|
||||
expect(exportData instanceof Array).toBe(true);
|
||||
|
||||
for (let detailedBuild of exportData) {
|
||||
|
||||
@@ -2,7 +2,7 @@ import Ship from '../src/app/shipyard/Ship';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import * as ModuleUtils from '../src/app/shipyard/ModuleUtils';
|
||||
|
||||
describe("Ship Factory", function() {
|
||||
describe("Ship", function() {
|
||||
|
||||
it("can build all ships", function() {
|
||||
for (let s in Ships) {
|
||||
@@ -16,7 +16,7 @@ describe("Ship Factory", function() {
|
||||
ship.buildWith(shipData.defaults);
|
||||
|
||||
expect(ship.totalCost).toEqual(shipData.retailCost, s + ' retail cost does not match default build cost');
|
||||
expect(ship.cargoCapacity).toBeDefined(s + ' cargo');
|
||||
expect(ship.cargoCapacity).toBeDefined();
|
||||
expect(ship.priorityBands[0].retracted).toBeGreaterThan(0, s + ' priorityBands');
|
||||
expect(ship.powerAvailable).toBeGreaterThan(0, s + ' powerAvailable');
|
||||
expect(ship.unladenRange).toBeGreaterThan(0, s + ' unladenRange');
|
||||
@@ -24,7 +24,7 @@ describe("Ship Factory", function() {
|
||||
expect(ship.fuelCapacity).toBeGreaterThan(0, s + ' fuelCapacity');
|
||||
expect(ship.unladenFastestRange).toBeGreaterThan(0, s + ' unladenFastestRange');
|
||||
expect(ship.ladenFastestRange).toBeGreaterThan(0, s + ' ladenFastestRange');
|
||||
expect(ship.shieldStrength).toBeGreaterThan(0, s + ' shieldStrength');
|
||||
expect(ship.shield).toBeGreaterThan(0, s + ' shield');
|
||||
expect(ship.armour).toBeGreaterThan(0, s + ' armour');
|
||||
expect(ship.topSpeed).toBeGreaterThan(0, s + ' topSpeed');
|
||||
}
|
||||
@@ -115,8 +115,7 @@ describe("Ship Factory", function() {
|
||||
|
||||
anaconda.use(anaconda.internal[1], ModuleUtils.internal('4j')); // 6E Shield Generator
|
||||
|
||||
expect(anaconda.internal[2].c).toEqual(null, 'Anaconda default shield generator slot is empty');
|
||||
expect(anaconda.internal[2].m).toEqual(null, 'Anaconda default shield generator slot id is null');
|
||||
expect(anaconda.internal[2].m).toEqual(null, 'Anaconda default shield generator slot is empty');
|
||||
expect(anaconda.internal[1].m.id).toEqual('4j', 'Slot 1 should have SG 4j in it');
|
||||
expect(anaconda.internal[1].m.grp).toEqual('sg','Slot 1 should have SG 4j in it');
|
||||
|
||||
@@ -133,8 +132,7 @@ describe("Ship Factory", function() {
|
||||
|
||||
anaconda.use(anaconda.internal[3], ModuleUtils.internal('32'));
|
||||
|
||||
expect(anaconda.internal[4].c).toEqual(null, 'Anaconda original fuel scoop slot is empty');
|
||||
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original fuel scoop slot id is null');
|
||||
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original fuel scoop slot is empty');
|
||||
expect(anaconda.internal[3].m.id).toEqual('32', 'Slot 1 should have FS 32 in it');
|
||||
expect(anaconda.internal[3].m.grp).toEqual('fs','Slot 1 should have FS 32 in it');
|
||||
});
|
||||
@@ -150,8 +148,7 @@ describe("Ship Factory", function() {
|
||||
|
||||
anaconda.use(anaconda.internal[3], ModuleUtils.internal('23'));
|
||||
|
||||
expect(anaconda.internal[4].c).toEqual(null, 'Anaconda original refinery slot is empty');
|
||||
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original refinery slot id is null');
|
||||
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original refinery slot is empty');
|
||||
expect(anaconda.internal[3].m.id).toEqual('23', 'Slot 1 should have RF 23 in it');
|
||||
expect(anaconda.internal[3].m.grp).toEqual('rf','Slot 1 should have RF 23 in it');
|
||||
});
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
const TestUtils = {
|
||||
createContextProvider: function(context) {
|
||||
var _contextTypes = {};
|
||||
|
||||
Object.keys(context).forEach(function(key) {
|
||||
_contextTypes[key] = React.PropTypes.any;
|
||||
_contextTypes[key] = PropTypes.any;
|
||||
});
|
||||
|
||||
return React.createClass({
|
||||
@@ -21,4 +22,4 @@ const TestUtils = {
|
||||
};
|
||||
|
||||
|
||||
export default TestUtils;
|
||||
export default TestUtils;
|
||||
|
||||
11
d3-funcs.js
vendored
Normal file
11
d3-funcs.js
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
export {
|
||||
axisBottom,
|
||||
axisLeft,
|
||||
axisTop,
|
||||
formatLocale,
|
||||
line,
|
||||
scaleBand,
|
||||
scaleLinear,
|
||||
scaleOrdinal,
|
||||
select
|
||||
} from 'd3';
|
||||
3
d3.min.js
vendored
Normal file
3
d3.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -11,6 +11,15 @@ new WebpackDevServer(webpack(config), {
|
||||
// For some reason connect-history-api-fallback does not allow '.' in the URL for history fallback...
|
||||
{ from: /\/outfit\//, to: '/index.html' }
|
||||
]
|
||||
},
|
||||
stats: {
|
||||
assets: true,
|
||||
colors: true,
|
||||
version: false,
|
||||
hash: false,
|
||||
timings: true,
|
||||
chunks: false,
|
||||
chunkModules: false
|
||||
}
|
||||
}).listen(3300, "0.0.0.0", function (err, result) {
|
||||
if (err) {
|
||||
|
||||
91
package.json
91
package.json
@@ -1,16 +1,17 @@
|
||||
{
|
||||
"name": "coriolis_shipyard",
|
||||
"version": "2.0.0-Beta-1",
|
||||
"version": "2.3.5",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/cmmcleod/coriolis"
|
||||
"url": "https://github.com/EDCD/coriolis"
|
||||
},
|
||||
"homepage": "https://coriolis.io",
|
||||
"bugs": "https://github.com/cmmcleod/coriolis/issues",
|
||||
"homepage": "https://coriolis.edcd.io",
|
||||
"bugs": "https://github.com/EDCD/coriolis/issues",
|
||||
"private": true,
|
||||
"engine": "node >= 4.0.0",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
|
||||
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
|
||||
"clean": "rimraf build",
|
||||
"start": "node devServer.js",
|
||||
@@ -18,24 +19,24 @@
|
||||
"test": "jest",
|
||||
"prod-serve": "nginx -p $(pwd) -c nginx.conf",
|
||||
"prod-stop": "kill -QUIT $(cat nginx.pid)",
|
||||
"build": "npm run clean && NODE_ENV=production webpack -d -p --config webpack.config.prod.js",
|
||||
"build": "npm run clean && NODE_ENV=production webpack -p --config webpack.config.prod.js",
|
||||
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
|
||||
"deploy": "npm run lint && npm test && npm run build:prod && npm run rsync"
|
||||
"deploy": "npm run lint && npm test && npm run build && npm run rsync"
|
||||
},
|
||||
"jest": {
|
||||
"scriptPreprocessor": "<rootDir>/node_modules/babel-jest",
|
||||
"testFileExtensions": [
|
||||
"js"
|
||||
],
|
||||
"transform": {".*": "<rootDir>/node_modules/babel-jest"},
|
||||
"testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$",
|
||||
"moduleFileExtensions": [
|
||||
"js",
|
||||
"json",
|
||||
"jsx"
|
||||
],
|
||||
"automock": true,
|
||||
"bail": false,
|
||||
"unmockedModulePathPatterns": [
|
||||
"<rootDir>/node_modules/lodash",
|
||||
"<rootDir>/node_modules/react",
|
||||
"<rootDir>/node_modules/react-dom",
|
||||
"<rootDir>/node_modules/react-addons-test-utils",
|
||||
"<rootDir>/node_modules/react-testutils-additions",
|
||||
"<rootDir>/node_modules/fbjs",
|
||||
"<rootDir>/node_modules/fbemitter",
|
||||
@@ -43,7 +44,7 @@
|
||||
"<rootDir>/node_modules/d3",
|
||||
"<rootDir>/node_modules/lz-string",
|
||||
"<rootDir>/node_modules/jsen",
|
||||
"<rootDir>/node_modules/coriolis-data",
|
||||
"coriolis-data",
|
||||
"<rootDir>/src/app/shipyard",
|
||||
"<rootDir>/src/app/i18n",
|
||||
"<rootDir>/src/app/utils",
|
||||
@@ -52,7 +53,7 @@
|
||||
]
|
||||
},
|
||||
"devDependencies": {
|
||||
"appcache-webpack-plugin": "^1.2.1",
|
||||
"appcache-webpack-plugin": "^1.3.0",
|
||||
"babel-core": "*",
|
||||
"babel-eslint": "*",
|
||||
"babel-jest": "*",
|
||||
@@ -60,36 +61,46 @@
|
||||
"babel-preset-es2015": "*",
|
||||
"babel-preset-react": "*",
|
||||
"babel-preset-stage-0": "*",
|
||||
"css-loader": "^0.23.0",
|
||||
"eslint": "2.2.0",
|
||||
"eslint-plugin-react": "^4.0.0",
|
||||
"expose-loader": "^0.7.1",
|
||||
"express": "^4.13.3",
|
||||
"extract-text-webpack-plugin": "^0.9.1",
|
||||
"file-loader": "^0.8.4",
|
||||
"html-webpack-plugin": "^1.7.0",
|
||||
"jest-cli": "*",
|
||||
"jsen": "^0.6.0",
|
||||
"json-loader": "^0.5.3",
|
||||
"less": "^2.5.3",
|
||||
"less-loader": "^2.2.1",
|
||||
"react-addons-test-utils": "^0.14.7",
|
||||
"react-testutils-additions": "^0.16.0",
|
||||
"rimraf": "^2.4.3",
|
||||
"style-loader": "^0.13.0",
|
||||
"url-loader": "^0.5.6",
|
||||
"webpack": "^1.9.6",
|
||||
"webpack-dev-server": "^1.14.0"
|
||||
"css-loader": "^0.28.0",
|
||||
"d3-selection": "1",
|
||||
"eslint": "3.19.0",
|
||||
"eslint-plugin-react": "^6.10.3",
|
||||
"expose-loader": "^0.7.3",
|
||||
"express": "^4.15.2",
|
||||
"extract-text-webpack-plugin": "2.1.0",
|
||||
"file-loader": "^0.11.1",
|
||||
"html-webpack-plugin": "^2.28.0",
|
||||
"jest-cli": "^19.0.2",
|
||||
"jsen": "^0.6.4",
|
||||
"json-loader": "^0.5.4",
|
||||
"less": "^2.7.2",
|
||||
"less-loader": "^4.0.3",
|
||||
"react-addons-perf": "^15.4.2",
|
||||
"react-measure": "^1.4.7",
|
||||
"react-testutils-additions": "^15.2.0",
|
||||
"rimraf": "^2.6.1",
|
||||
"rollup": "0.41",
|
||||
"rollup-plugin-node-resolve": "3",
|
||||
"style-loader": "^0.16.1",
|
||||
"url-loader": "^0.5.8",
|
||||
"webpack": "^2.4.1",
|
||||
"webpack-dev-server": "^2.4.4"
|
||||
},
|
||||
"dependencies": {
|
||||
"babel-polyfill": "*",
|
||||
"classnames": "^2.2.0",
|
||||
"coriolis-data": "cmmcleod/coriolis-data",
|
||||
"d3": "^3.5.9",
|
||||
"fbemitter": "^2.0.0",
|
||||
"browserify-zlib-next": "^1.0.1",
|
||||
"classnames": "^2.2.5",
|
||||
"coriolis-data": "EDCD/coriolis-data",
|
||||
"d3": "4.8.0",
|
||||
"detect-browser": "^1.7.0",
|
||||
"fbemitter": "^2.1.1",
|
||||
"lodash": "^4.17.4",
|
||||
"lz-string": "^1.4.4",
|
||||
"react": "^0.14.7",
|
||||
"react-dom": "^0.14.7",
|
||||
"superagent": "^1.4.0"
|
||||
"prop-types": "^15.5.8",
|
||||
"react": "^15.5.4",
|
||||
"react-dom": "^15.5.4",
|
||||
"react-number-editor": "Athanasius/react-number-editor.git#miggy",
|
||||
"recharts": "^0.22.3",
|
||||
"superagent": "^3.5.2"
|
||||
}
|
||||
}
|
||||
|
||||
9
rollup.config.js
Normal file
9
rollup.config.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import nodeResolve from "rollup-plugin-node-resolve";
|
||||
|
||||
export default {
|
||||
entry: "d3-funcs.js",
|
||||
format: "umd",
|
||||
moduleName: "d3",
|
||||
plugins: [nodeResolve({jsnext: true})],
|
||||
dest: "d3.js"
|
||||
};
|
||||
906
src/.htaccess
Normal file
906
src/.htaccess
Normal file
@@ -0,0 +1,906 @@
|
||||
RewriteEngine on
|
||||
|
||||
# If a directory or a file exists, use the request directly
|
||||
RewriteCond %{REQUEST_FILENAME} !-f
|
||||
RewriteCond %{REQUEST_FILENAME} !-d
|
||||
# Otherwise forward the request to index.php
|
||||
RewriteRule . index.html
|
||||
|
||||
# Apache Server Configs v2.10.0 | MIT License
|
||||
# https://github.com/h5bp/server-configs-apache
|
||||
|
||||
# (!) Using `.htaccess` files slows down Apache, therefore, if you have
|
||||
# access to the main server configuration file (which is usually called
|
||||
# `httpd.conf`), you should add this logic there.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/howto/htaccess.html.
|
||||
|
||||
# ######################################################################
|
||||
# # CROSS-ORIGIN #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Cross-origin requests |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Allow cross-origin requests.
|
||||
#
|
||||
# https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS
|
||||
# http://enable-cors.org/
|
||||
# http://www.w3.org/TR/cors/
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set Access-Control-Allow-Origin "*"
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Cross-origin images |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Send the CORS header for images when browsers request it.
|
||||
#
|
||||
# https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image
|
||||
# https://blog.chromium.org/2011/07/using-cross-domain-images-in-webgl-and.html
|
||||
|
||||
<IfModule mod_setenvif.c>
|
||||
<IfModule mod_headers.c>
|
||||
<FilesMatch "\.(bmp|cur|gif|ico|jpe?g|png|svgz?|webp)$">
|
||||
SetEnvIf Origin ":" IS_CORS
|
||||
Header set Access-Control-Allow-Origin "*" env=IS_CORS
|
||||
</FilesMatch>
|
||||
</IfModule>
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Cross-origin web fonts |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Allow cross-origin access to web fonts.
|
||||
|
||||
<IfModule mod_headers.c>
|
||||
<FilesMatch "\.(eot|otf|tt[cf]|woff2?)$">
|
||||
Header set Access-Control-Allow-Origin "*"
|
||||
</FilesMatch>
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Cross-origin resource timing |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Allow cross-origin access to the timing information for all resources.
|
||||
#
|
||||
# If a resource isn't served with a `Timing-Allow-Origin` header that
|
||||
# would allow its timing information to be shared with the document,
|
||||
# some of the attributes of the `PerformanceResourceTiming` object will
|
||||
# be set to zero.
|
||||
#
|
||||
# http://www.w3.org/TR/resource-timing/
|
||||
# http://www.stevesouders.com/blog/2014/08/21/resource-timing-practical-tips/
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set Timing-Allow-Origin: "*"
|
||||
# </IfModule>
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # ERRORS #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Custom error messages/pages |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Customize what Apache returns to the client in case of an error.
|
||||
# https://httpd.apache.org/docs/current/mod/core.html#errordocument
|
||||
|
||||
ErrorDocument 404 /404.html
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Error prevention |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Disable the pattern matching based on filenames.
|
||||
#
|
||||
# This setting prevents Apache from returning a 404 error as the result
|
||||
# of a rewrite when the directory with the same name does not exist.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/content-negotiation.html#multiviews
|
||||
|
||||
Options -MultiViews
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # INTERNET EXPLORER #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Document modes |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Force Internet Explorer 8/9/10 to render pages in the highest mode
|
||||
# available in the various cases when it may not.
|
||||
#
|
||||
# https://hsivonen.fi/doctype/#ie8
|
||||
#
|
||||
# (!) Starting with Internet Explorer 11, document modes are deprecated.
|
||||
# If your business still relies on older web apps and services that were
|
||||
# designed for older versions of Internet Explorer, you might want to
|
||||
# consider enabling `Enterprise Mode` throughout your company.
|
||||
#
|
||||
# http://msdn.microsoft.com/en-us/library/ie/bg182625.aspx#docmode
|
||||
# http://blogs.msdn.com/b/ie/archive/2014/04/02/stay-up-to-date-with-enterprise-mode-for-internet-explorer-11.aspx
|
||||
|
||||
<IfModule mod_headers.c>
|
||||
Header set X-UA-Compatible "IE=edge"
|
||||
# `mod_headers` cannot match based on the content-type, however,
|
||||
# the `X-UA-Compatible` response header should be send only for
|
||||
# HTML documents and not for the other resources.
|
||||
<FilesMatch "\.(appcache|atom|bbaw|bmp|crx|css|cur|eot|f4[abpv]|flv|geojson|gif|htc|ico|jpe?g|js|json(ld)?|m4[av]|manifest|map|mp4|oex|og[agv]|opus|otf|pdf|png|rdf|rss|safariextz|svgz?|swf|topojson|tt[cf]|txt|vcard|vcf|vtt|webapp|web[mp]|woff2?|xloc|xml|xpi)$">
|
||||
Header unset X-UA-Compatible
|
||||
</FilesMatch>
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Iframes cookies |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Allow cookies to be set from iframes in Internet Explorer.
|
||||
#
|
||||
# http://msdn.microsoft.com/en-us/library/ms537343.aspx
|
||||
# http://www.w3.org/TR/2000/CR-P3P-20001215/
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set P3P "policyref=\"/w3c/p3p.xml\", CP=\"IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT\""
|
||||
# </IfModule>
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # MEDIA TYPES AND CHARACTER ENCODINGS #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Media types |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Serve resources with the proper media types (f.k.a. MIME types).
|
||||
#
|
||||
# https://www.iana.org/assignments/media-types/media-types.xhtml
|
||||
# https://httpd.apache.org/docs/current/mod/mod_mime.html#addtype
|
||||
|
||||
<IfModule mod_mime.c>
|
||||
|
||||
# Data interchange
|
||||
AddType application/json json map topojson
|
||||
AddType application/ld+json jsonld
|
||||
AddType application/vnd.geo+json geojson
|
||||
AddType application/xml atom rdf rss xml
|
||||
|
||||
# JavaScript
|
||||
# Normalize to standard type.
|
||||
# https://tools.ietf.org/html/rfc4329#section-7.2
|
||||
AddType application/javascript js
|
||||
|
||||
# Manifest files
|
||||
|
||||
# If you are providing a web application manifest file (see
|
||||
# the specification: https://w3c.github.io/manifest/), it is
|
||||
# recommended that you serve it with the `application/manifest+json`
|
||||
# media type.
|
||||
#
|
||||
# Because the web application manifest file doesn't have its
|
||||
# own unique file extension, you can set its media type either
|
||||
# by matching:
|
||||
#
|
||||
# 1) the exact location of the file (this can be done using a
|
||||
# directive such as `<Location>`, but it will NOT work in
|
||||
# the `.htaccess` file, so you will have to do it in the main
|
||||
# server configuration file or inside of a `<VirtualHost>`
|
||||
# container)
|
||||
#
|
||||
# e.g.:
|
||||
#
|
||||
# <Location "/.well-known/manifest.json">
|
||||
# AddType application/manifest+json json
|
||||
# </Location>
|
||||
#
|
||||
# 2) the filename (this can be problematic as you will need to
|
||||
# ensure that you don't have any other file with the same name
|
||||
# as the one you gave to your web application manifest file)
|
||||
#
|
||||
# e.g.:
|
||||
#
|
||||
# <Files "manifest.json">
|
||||
# AddType application/manifest+json json
|
||||
# </Files>
|
||||
|
||||
AddType application/x-web-app-manifest+json webapp
|
||||
AddType text/cache-manifest appcache manifest
|
||||
|
||||
# Media files
|
||||
AddType audio/mp4 f4a f4b m4a
|
||||
AddType audio/ogg oga ogg opus
|
||||
AddType image/bmp bmp
|
||||
AddType image/webp webp
|
||||
AddType image/x-icon cur ico
|
||||
AddType video/mp4 f4v f4p m4v mp4
|
||||
AddType video/ogg ogv
|
||||
AddType video/webm webm
|
||||
AddType video/x-flv flv
|
||||
AddType image/svg+xml svg svgz
|
||||
|
||||
# Web fonts
|
||||
AddType application/font-woff woff
|
||||
AddType application/font-woff2 woff2
|
||||
AddType application/vnd.ms-fontobject eot
|
||||
|
||||
# Browsers usually ignore the font media types and simply sniff
|
||||
# the bytes to figure out the font type.
|
||||
# https://mimesniff.spec.whatwg.org/#matching-a-font-type-pattern
|
||||
#
|
||||
# However, Blink and WebKit based browsers will show a warning
|
||||
# in the console if the following font types are served with any
|
||||
# other media types.
|
||||
|
||||
AddType application/x-font-ttf ttc ttf
|
||||
AddType font/opentype otf
|
||||
|
||||
# Other
|
||||
AddType application/octet-stream safariextz
|
||||
AddType application/x-bb-appworld bbaw
|
||||
AddType application/x-chrome-extension crx
|
||||
AddType application/x-opera-extension oex
|
||||
AddType application/x-xpinstall xpi
|
||||
AddType text/vcard vcard vcf
|
||||
AddType text/vnd.rim.location.xloc xloc
|
||||
AddType text/vtt vtt
|
||||
AddType text/x-component htc
|
||||
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Character encodings |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Serve all resources labeled as `text/html` or `text/plain`
|
||||
# with the media type `charset` parameter set to `UTF-8`.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/core.html#adddefaultcharset
|
||||
|
||||
AddDefaultCharset utf-8
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Serve the following file types with the media type `charset`
|
||||
# parameter set to `UTF-8`.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_mime.html#addcharset
|
||||
|
||||
<IfModule mod_mime.c>
|
||||
AddCharset utf-8 .atom \
|
||||
.bbaw \
|
||||
.css \
|
||||
.geojson \
|
||||
.js \
|
||||
.json \
|
||||
.jsonld \
|
||||
.rdf \
|
||||
.rss \
|
||||
.topojson \
|
||||
.vtt \
|
||||
.webapp \
|
||||
.xloc \
|
||||
.xml
|
||||
</IfModule>
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # REWRITES #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Rewrite engine |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# (1) Turn on the rewrite engine (this is necessary in order for
|
||||
# the `RewriteRule` directives to work).
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_rewrite.html#RewriteEngine
|
||||
#
|
||||
# (2) Enable the `FollowSymLinks` option if it isn't already.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/core.html#options
|
||||
#
|
||||
# (3) If your web host doesn't allow the `FollowSymlinks` option,
|
||||
# you need to comment it out or remove it, and then uncomment
|
||||
# the `Options +SymLinksIfOwnerMatch` line (4), but be aware
|
||||
# of the performance impact.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/misc/perf-tuning.html#symlinks
|
||||
#
|
||||
# (4) Some cloud hosting services will require you set `RewriteBase`.
|
||||
#
|
||||
# http://www.rackspace.com/knowledge_center/frequently-asked-question/why-is-modrewrite-not-working-on-my-site
|
||||
# https://httpd.apache.org/docs/current/mod/mod_rewrite.html#rewritebase
|
||||
#
|
||||
# (5) Depending on how your server is set up, you may also need to
|
||||
# use the `RewriteOptions` directive to enable some options for
|
||||
# the rewrite engine.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_rewrite.html#rewriteoptions
|
||||
|
||||
<IfModule mod_rewrite.c>
|
||||
|
||||
# (1)
|
||||
RewriteEngine On
|
||||
|
||||
# (2)
|
||||
Options +FollowSymlinks
|
||||
|
||||
# (3)
|
||||
# Options +SymLinksIfOwnerMatch
|
||||
|
||||
# (4)
|
||||
# RewriteBase /
|
||||
|
||||
# (5)
|
||||
# RewriteOptions <options>
|
||||
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Forcing `https://` |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Redirect from the `http://` to the `https://` version of the URL.
|
||||
# https://wiki.apache.org/httpd/RewriteHTTPToHTTPS
|
||||
|
||||
# <IfModule mod_rewrite.c>
|
||||
# RewriteEngine On
|
||||
# RewriteCond %{HTTPS} !=on
|
||||
# RewriteRule ^(.*)$ https://%{HTTP_HOST}/$1 [R=301,L]
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Suppressing / Forcing the `www.` at the beginning of URLs |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# The same content should never be available under two different
|
||||
# URLs, especially not with and without `www.` at the beginning.
|
||||
# This can cause SEO problems (duplicate content), and therefore,
|
||||
# you should choose one of the alternatives and redirect the other
|
||||
# one.
|
||||
#
|
||||
# By default `Option 1` (no `www.`) is activated.
|
||||
# http://no-www.org/faq.php?q=class_b
|
||||
#
|
||||
# If you would prefer to use `Option 2`, just comment out all the
|
||||
# lines from `Option 1` and uncomment the ones from `Option 2`.
|
||||
#
|
||||
# (!) NEVER USE BOTH RULES AT THE SAME TIME!
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Option 1: rewrite www.example.com → example.com
|
||||
|
||||
<IfModule mod_rewrite.c>
|
||||
RewriteEngine On
|
||||
RewriteCond %{HTTPS} !=on
|
||||
RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC]
|
||||
RewriteRule ^ http://%1%{REQUEST_URI} [R=301,L]
|
||||
</IfModule>
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Option 2: rewrite example.com → www.example.com
|
||||
#
|
||||
# Be aware that the following might not be a good idea if you use "real"
|
||||
# subdomains for certain parts of your website.
|
||||
|
||||
# <IfModule mod_rewrite.c>
|
||||
# RewriteEngine On
|
||||
# RewriteCond %{HTTPS} !=on
|
||||
# RewriteCond %{HTTP_HOST} !^www\. [NC]
|
||||
# RewriteCond %{SERVER_ADDR} !=127.0.0.1
|
||||
# RewriteCond %{SERVER_ADDR} !=::1
|
||||
# RewriteRule ^ http://www.%{HTTP_HOST}%{REQUEST_URI} [R=301,L]
|
||||
# </IfModule>
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # SECURITY #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Clickjacking |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Protect website against clickjacking.
|
||||
#
|
||||
# The example below sends the `X-Frame-Options` response header with
|
||||
# the value `DENY`, informing browsers not to display the content of
|
||||
# the web page in any frame.
|
||||
#
|
||||
# This might not be the best setting for everyone. You should read
|
||||
# about the other two possible values the `X-Frame-Options` header
|
||||
# field can have: `SAMEORIGIN` and `ALLOW-FROM`.
|
||||
# https://tools.ietf.org/html/rfc7034#section-2.1.
|
||||
#
|
||||
# Keep in mind that while you could send the `X-Frame-Options` header
|
||||
# for all of your website’s pages, this has the potential downside that
|
||||
# it forbids even non-malicious framing of your content (e.g.: when
|
||||
# users visit your website using a Google Image Search results page).
|
||||
#
|
||||
# Nonetheless, you should ensure that you send the `X-Frame-Options`
|
||||
# header for all pages that allow a user to make a state changing
|
||||
# operation (e.g: pages that contain one-click purchase links, checkout
|
||||
# or bank-transfer confirmation pages, pages that make permanent
|
||||
# configuration changes, etc.).
|
||||
#
|
||||
# Sending the `X-Frame-Options` header can also protect your website
|
||||
# against more than just clickjacking attacks:
|
||||
# https://cure53.de/xfo-clickjacking.pdf.
|
||||
#
|
||||
# https://tools.ietf.org/html/rfc7034
|
||||
# http://blogs.msdn.com/b/ieinternals/archive/2010/03/30/combating-clickjacking-with-x-frame-options.aspx
|
||||
# https://www.owasp.org/index.php/Clickjacking
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set X-Frame-Options "DENY"
|
||||
# # `mod_headers` cannot match based on the content-type, however,
|
||||
# # the `X-Frame-Options` response header should be send only for
|
||||
# # HTML documents and not for the other resources.
|
||||
# <FilesMatch "\.(appcache|atom|bbaw|bmp|crx|css|cur|eot|f4[abpv]|flv|geojson|gif|htc|ico|jpe?g|js|json(ld)?|m4[av]|manifest|map|mp4|oex|og[agv]|opus|otf|pdf|png|rdf|rss|safariextz|svgz?|swf|topojson|tt[cf]|txt|vcard|vcf|vtt|webapp|web[mp]|woff2?|xloc|xml|xpi)$">
|
||||
# Header unset X-Frame-Options
|
||||
# </FilesMatch>
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Content Security Policy (CSP) |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Mitigate the risk of cross-site scripting and other content-injection
|
||||
# attacks.
|
||||
#
|
||||
# This can be done by setting a `Content Security Policy` which
|
||||
# whitelists trusted sources of content for your website.
|
||||
#
|
||||
# The example header below allows ONLY scripts that are loaded from the
|
||||
# current website's origin (no inline scripts, no CDN, etc). That almost
|
||||
# certainly won't work as-is for your website!
|
||||
#
|
||||
# For more details on how to craft a reasonable policy for your website,
|
||||
# read: http://www.html5rocks.com/en/tutorials/security/content-security-policy/
|
||||
# (or the specification: http://www.w3.org/TR/CSP11/). Also, to make
|
||||
# things easier, you can use an online CSP header generator such as:
|
||||
# http://cspisawesome.com/.
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set Content-Security-Policy "script-src 'self'; object-src 'self'"
|
||||
# # `mod_headers` cannot match based on the content-type, however,
|
||||
# # the `Content-Security-Policy` response header should be send
|
||||
# # only for HTML documents and not for the other resources.
|
||||
# <FilesMatch "\.(appcache|atom|bbaw|bmp|crx|css|cur|eot|f4[abpv]|flv|geojson|gif|htc|ico|jpe?g|js|json(ld)?|m4[av]|manifest|map|mp4|oex|og[agv]|opus|otf|pdf|png|rdf|rss|safariextz|svgz?|swf|topojson|tt[cf]|txt|vcard|vcf|vtt|webapp|web[mp]|woff2?|xloc|xml|xpi)$">
|
||||
# Header unset Content-Security-Policy
|
||||
# </FilesMatch>
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | File access |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Block access to directories without a default document.
|
||||
#
|
||||
# You should leave the following uncommented, as you shouldn't allow
|
||||
# anyone to surf through every directory on your server (which may
|
||||
# includes rather private places such as the CMS's directories).
|
||||
|
||||
<IfModule mod_autoindex.c>
|
||||
Options -Indexes
|
||||
</IfModule>
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Block access to all hidden files and directories with the exception of
|
||||
# the visible content from within the `/.well-known/` hidden directory.
|
||||
#
|
||||
# These types of files usually contain user preferences or the preserved
|
||||
# state of an utility, and can include rather private places like, for
|
||||
# example, the `.git` or `.svn` directories.
|
||||
#
|
||||
# The `/.well-known/` directory represents the standard (RFC 5785) path
|
||||
# prefix for "well-known locations" (e.g.: `/.well-known/manifest.json`,
|
||||
# `/.well-known/keybase.txt`), and therefore, access to its visible
|
||||
# content should not be blocked.
|
||||
#
|
||||
# https://www.mnot.net/blog/2010/04/07/well-known
|
||||
# https://tools.ietf.org/html/rfc5785
|
||||
|
||||
<IfModule mod_rewrite.c>
|
||||
RewriteEngine On
|
||||
RewriteCond %{REQUEST_URI} "!(^|/)\.well-known/([^./]+./?)+$" [NC]
|
||||
RewriteCond %{SCRIPT_FILENAME} -d [OR]
|
||||
RewriteCond %{SCRIPT_FILENAME} -f
|
||||
RewriteRule "(^|/)\." - [F]
|
||||
</IfModule>
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Block access to files that can expose sensitive information.
|
||||
#
|
||||
# By default, block access to backup and source files that may be
|
||||
# left by some text editors and can pose a security risk when anyone
|
||||
# has access to them.
|
||||
#
|
||||
# http://feross.org/cmsploit/
|
||||
#
|
||||
# (!) Update the `<FilesMatch>` regular expression from below to
|
||||
# include any files that might end up on your production server and
|
||||
# can expose sensitive information about your website. These files may
|
||||
# include: configuration files, files that contain metadata about the
|
||||
# project (e.g.: project dependencies), build scripts, etc..
|
||||
|
||||
<FilesMatch "(^#.*#|\.(bak|conf|dist|fla|in[ci]|log|psd|sh|sql|sw[op])|~)$">
|
||||
|
||||
# Apache < 2.3
|
||||
<IfModule !mod_authz_core.c>
|
||||
Order allow,deny
|
||||
Deny from all
|
||||
Satisfy All
|
||||
</IfModule>
|
||||
|
||||
# Apache ≥ 2.3
|
||||
<IfModule mod_authz_core.c>
|
||||
Require all denied
|
||||
</IfModule>
|
||||
|
||||
</FilesMatch>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | HTTP Strict Transport Security (HSTS) |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Force client-side SSL redirection.
|
||||
#
|
||||
# If a user types `example.com` in their browser, even if the server
|
||||
# redirects them to the secure version of the website, that still leaves
|
||||
# a window of opportunity (the initial HTTP connection) for an attacker
|
||||
# to downgrade or redirect the request.
|
||||
#
|
||||
# The following header ensures that browser will ONLY connect to your
|
||||
# server via HTTPS, regardless of what the users type in the browser's
|
||||
# address bar.
|
||||
#
|
||||
# (!) Remove the `includeSubDomains` optional directive if the website's
|
||||
# subdomains are not using HTTPS.
|
||||
#
|
||||
# http://www.html5rocks.com/en/tutorials/security/transport-layer-security/
|
||||
# https://tools.ietf.org/html/draft-ietf-websec-strict-transport-sec-14#section-6.1
|
||||
# http://blogs.msdn.com/b/ieinternals/archive/2014/08/18/hsts-strict-transport-security-attacks-mitigations-deployment-https.aspx
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header set Strict-Transport-Security "max-age=16070400; includeSubDomains"
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Reducing MIME type security risks |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Prevent some browsers from MIME-sniffing the response.
|
||||
#
|
||||
# This reduces exposure to drive-by download attacks and cross-origin
|
||||
# data leaks, and should be left uncommented, especially if the server
|
||||
# is serving user-uploaded content or content that could potentially be
|
||||
# treated as executable by the browser.
|
||||
#
|
||||
# http://www.slideshare.net/hasegawayosuke/owasp-hasegawa
|
||||
# http://blogs.msdn.com/b/ie/archive/2008/07/02/ie8-security-part-v-comprehensive-protection.aspx
|
||||
# http://msdn.microsoft.com/en-us/library/ie/gg622941.aspx
|
||||
# https://mimesniff.spec.whatwg.org/
|
||||
|
||||
<IfModule mod_headers.c>
|
||||
Header set X-Content-Type-Options "nosniff"
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Reflected Cross-Site Scripting (XSS) attacks |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# (1) Try to re-enable the cross-site scripting (XSS) filter built
|
||||
# into most web browsers.
|
||||
#
|
||||
# The filter is usually enabled by default, but in some cases it
|
||||
# may be disabled by the user. However, in Internet Explorer for
|
||||
# example, it can be re-enabled just by sending the
|
||||
# `X-XSS-Protection` header with the value of `1`.
|
||||
#
|
||||
# (2) Prevent web browsers from rendering the web page if a potential
|
||||
# reflected (a.k.a non-persistent) XSS attack is detected by the
|
||||
# filter.
|
||||
#
|
||||
# By default, if the filter is enabled and browsers detect a
|
||||
# reflected XSS attack, they will attempt to block the attack
|
||||
# by making the smallest possible modifications to the returned
|
||||
# web page.
|
||||
#
|
||||
# Unfortunately, in some browsers (e.g.: Internet Explorer),
|
||||
# this default behavior may allow the XSS filter to be exploited,
|
||||
# thereby, it's better to inform browsers to prevent the rendering
|
||||
# of the page altogether, instead of attempting to modify it.
|
||||
#
|
||||
# http://hackademix.net/2009/11/21/ies-xss-filter-creates-xss-vulnerabilities
|
||||
#
|
||||
# (!) Do not rely on the XSS filter to prevent XSS attacks! Ensure that
|
||||
# you are taking all possible measures to prevent XSS attacks, the
|
||||
# most obvious being: validating and sanitizing your website's inputs.
|
||||
#
|
||||
# http://blogs.msdn.com/b/ie/archive/2008/07/02/ie8-security-part-iv-the-xss-filter.aspx
|
||||
# http://blogs.msdn.com/b/ieinternals/archive/2011/01/31/controlling-the-internet-explorer-xss-filter-with-the-x-xss-protection-http-header.aspx
|
||||
# https://www.owasp.org/index.php/Cross-site_Scripting_%28XSS%29
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# # (1) (2)
|
||||
# Header set X-XSS-Protection "1; mode=block"
|
||||
# # `mod_headers` cannot match based on the content-type, however,
|
||||
# # the `X-XSS-Protection` response header should be send only for
|
||||
# # HTML documents and not for the other resources.
|
||||
# <FilesMatch "\.(appcache|atom|bbaw|bmp|crx|css|cur|eot|f4[abpv]|flv|geojson|gif|htc|ico|jpe?g|js|json(ld)?|m4[av]|manifest|map|mp4|oex|og[agv]|opus|otf|pdf|png|rdf|rss|safariextz|svgz?|swf|topojson|tt[cf]|txt|vcard|vcf|vtt|webapp|web[mp]|woff2?|xloc|xml|xpi)$">
|
||||
# Header unset X-XSS-Protection
|
||||
# </FilesMatch>
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Server software information |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Prevent Apache from sending in the `Server` response header its
|
||||
# exact version number, the description of the generic OS-type or
|
||||
# information about its compiled-in modules.
|
||||
#
|
||||
# (!) The `ServerTokens` directive will only work in the main server
|
||||
# configuration file, so don't try to enable it in the `.htaccess` file!
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/core.html#servertokens
|
||||
|
||||
# ServerTokens Prod
|
||||
|
||||
|
||||
# ######################################################################
|
||||
# # WEB PERFORMANCE #
|
||||
# ######################################################################
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Compression |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
<IfModule mod_deflate.c>
|
||||
|
||||
# Force compression for mangled `Accept-Encoding` request headers
|
||||
# https://developer.yahoo.com/blogs/ydn/pushing-beyond-gzipping-25601.html
|
||||
|
||||
<IfModule mod_setenvif.c>
|
||||
<IfModule mod_headers.c>
|
||||
SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding
|
||||
RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding
|
||||
</IfModule>
|
||||
</IfModule>
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Compress all output labeled with one of the following media types.
|
||||
#
|
||||
# (!) For Apache versions below version 2.3.7 you don't need to
|
||||
# enable `mod_filter` and can remove the `<IfModule mod_filter.c>`
|
||||
# and `</IfModule>` lines as `AddOutputFilterByType` is still in
|
||||
# the core directives.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_filter.html#addoutputfilterbytype
|
||||
|
||||
<IfModule mod_filter.c>
|
||||
AddOutputFilterByType DEFLATE "application/atom+xml" \
|
||||
"application/javascript" \
|
||||
"application/json" \
|
||||
"application/ld+json" \
|
||||
"application/manifest+json" \
|
||||
"application/rdf+xml" \
|
||||
"application/rss+xml" \
|
||||
"application/schema+json" \
|
||||
"application/vnd.geo+json" \
|
||||
"application/vnd.ms-fontobject" \
|
||||
"application/x-font-ttf" \
|
||||
"application/x-javascript" \
|
||||
"application/x-web-app-manifest+json" \
|
||||
"application/xhtml+xml" \
|
||||
"application/xml" \
|
||||
"font/opentype" \
|
||||
"image/bmp" \
|
||||
"image/svg+xml" \
|
||||
"image/x-icon" \
|
||||
"text/cache-manifest" \
|
||||
"text/css" \
|
||||
"text/html" \
|
||||
"text/javascript" \
|
||||
"text/plain" \
|
||||
"text/vcard" \
|
||||
"text/vnd.rim.location.xloc" \
|
||||
"text/vtt" \
|
||||
"text/x-component" \
|
||||
"text/xml"
|
||||
</IfModule>
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
# Map the following filename extensions to the specified
|
||||
# encoding type in order to make Apache serve the file types
|
||||
# with the appropriate `Content-Encoding` response header
|
||||
# (do note that this will NOT make Apache compress them!).
|
||||
#
|
||||
# If these files types would be served without an appropriate
|
||||
# `Content-Enable` response header, client applications (e.g.:
|
||||
# browsers) wouldn't know that they first need to uncompress
|
||||
# the response, and thus, wouldn't be able to understand the
|
||||
# content.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_mime.html#addencoding
|
||||
|
||||
<IfModule mod_mime.c>
|
||||
AddEncoding gzip svgz
|
||||
</IfModule>
|
||||
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Content transformation |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Prevent intermediate caches or proxies (e.g.: such as the ones
|
||||
# used by mobile network providers) from modifying the website's
|
||||
# content.
|
||||
#
|
||||
# https://tools.ietf.org/html/rfc2616#section-14.9.5
|
||||
#
|
||||
# (!) If you are using `mod_pagespeed`, please note that setting
|
||||
# the `Cache-Control: no-transform` response header will prevent
|
||||
# `PageSpeed` from rewriting `HTML` files, and, if the
|
||||
# `ModPagespeedDisableRewriteOnNoTransform` directive isn't set
|
||||
# to `off`, also from rewriting other resources.
|
||||
#
|
||||
# https://developers.google.com/speed/pagespeed/module/configuration#notransform
|
||||
|
||||
# <IfModule mod_headers.c>
|
||||
# Header merge Cache-Control "no-transform"
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | ETags |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Remove `ETags` as resources are sent with far-future expires headers.
|
||||
#
|
||||
# https://developer.yahoo.com/performance/rules.html#etags
|
||||
# https://tools.ietf.org/html/rfc7232#section-2.3
|
||||
|
||||
# `FileETag None` doesn't work in all cases.
|
||||
<IfModule mod_headers.c>
|
||||
Header unset ETag
|
||||
</IfModule>
|
||||
|
||||
FileETag None
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Expires headers |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Serve resources with far-future expires headers.
|
||||
#
|
||||
# (!) If you don't control versioning with filename-based
|
||||
# cache busting, you should consider lowering the cache times
|
||||
# to something like one week.
|
||||
#
|
||||
# https://httpd.apache.org/docs/current/mod/mod_expires.html
|
||||
|
||||
<IfModule mod_expires.c>
|
||||
|
||||
ExpiresActive on
|
||||
ExpiresDefault "access plus 1 month"
|
||||
|
||||
# CSS
|
||||
ExpiresByType text/css "access plus 1 year"
|
||||
|
||||
# Data interchange
|
||||
ExpiresByType application/atom+xml "access plus 1 hour"
|
||||
ExpiresByType application/rdf+xml "access plus 1 hour"
|
||||
ExpiresByType application/rss+xml "access plus 1 hour"
|
||||
|
||||
ExpiresByType application/json "access plus 0 seconds"
|
||||
ExpiresByType application/ld+json "access plus 0 seconds"
|
||||
ExpiresByType application/schema+json "access plus 0 seconds"
|
||||
ExpiresByType application/vnd.geo+json "access plus 0 seconds"
|
||||
ExpiresByType application/xml "access plus 0 seconds"
|
||||
ExpiresByType text/xml "access plus 0 seconds"
|
||||
|
||||
# Favicon (cannot be renamed!) and cursor images
|
||||
ExpiresByType image/x-icon "access plus 1 week"
|
||||
|
||||
# HTML
|
||||
ExpiresByType text/html "access plus 0 seconds"
|
||||
|
||||
# JavaScript
|
||||
ExpiresByType application/javascript "access plus 1 year"
|
||||
ExpiresByType application/x-javascript "access plus 1 year"
|
||||
ExpiresByType text/javascript "access plus 1 year"
|
||||
|
||||
# Manifest files
|
||||
ExpiresByType application/manifest+json "access plus 1 year"
|
||||
|
||||
ExpiresByType application/x-web-app-manifest+json "access plus 0 seconds"
|
||||
ExpiresByType text/cache-manifest "access plus 0 seconds"
|
||||
|
||||
# Media files
|
||||
ExpiresByType audio/ogg "access plus 1 month"
|
||||
ExpiresByType image/bmp "access plus 1 month"
|
||||
ExpiresByType image/gif "access plus 1 month"
|
||||
ExpiresByType image/jpeg "access plus 1 month"
|
||||
ExpiresByType image/png "access plus 1 month"
|
||||
ExpiresByType video/mp4 "access plus 1 month"
|
||||
ExpiresByType video/ogg "access plus 1 month"
|
||||
ExpiresByType video/webm "access plus 1 month"
|
||||
|
||||
# Web fonts
|
||||
ExpiresByType application/font-woff "access plus 1 month"
|
||||
ExpiresByType application/font-woff2 "access plus 1 month"
|
||||
ExpiresByType application/vnd.ms-fontobject "access plus 1 month"
|
||||
ExpiresByType application/x-font-ttf "access plus 1 month"
|
||||
ExpiresByType font/opentype "access plus 1 month"
|
||||
ExpiresByType image/svg+xml "access plus 1 month"
|
||||
|
||||
</IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | File concatenation |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# Allow concatenation from within specific files.
|
||||
#
|
||||
# e.g.:
|
||||
#
|
||||
# If you have the following lines in a file called, for
|
||||
# example, `main.combined.js`:
|
||||
#
|
||||
# <!--#include file="js/jquery.js" -->
|
||||
# <!--#include file="js/jquery.timer.js" -->
|
||||
#
|
||||
# Apache will replace those lines with the content of the
|
||||
# specified files.
|
||||
|
||||
# <IfModule mod_include.c>
|
||||
# <FilesMatch "\.combined\.js$">
|
||||
# Options +Includes
|
||||
# AddOutputFilterByType INCLUDES application/javascript \
|
||||
# application/x-javascript \
|
||||
# text/javascript
|
||||
# SetOutputFilter INCLUDES
|
||||
# </FilesMatch>
|
||||
# <FilesMatch "\.combined\.css$">
|
||||
# Options +Includes
|
||||
# AddOutputFilterByType INCLUDES text/css
|
||||
# SetOutputFilter INCLUDES
|
||||
# </FilesMatch>
|
||||
# </IfModule>
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# | Filename-based cache busting |
|
||||
# ----------------------------------------------------------------------
|
||||
|
||||
# If you're not using a build process to manage your filename version
|
||||
# revving, you might want to consider enabling the following directives
|
||||
# to route all requests such as `/style.12345.css` to `/style.css`.
|
||||
#
|
||||
# To understand why this is important and even a better solution than
|
||||
# using something like `*.css?v231`, please see:
|
||||
# http://www.stevesouders.com/blog/2008/08/23/revving-filenames-dont-use-querystring/
|
||||
|
||||
# <IfModule mod_rewrite.c>
|
||||
# RewriteEngine On
|
||||
# RewriteCond %{REQUEST_FILENAME} !-f
|
||||
# RewriteRule ^(.+)\.(\d+)\.(bmp|css|cur|gif|ico|jpe?g|js|png|svgz?|webp)$ $1.$3 [L]
|
||||
# </IfModule>
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Router from './Router';
|
||||
import { EventEmitter } from 'fbemitter';
|
||||
import { getLanguage } from './i18n/Language';
|
||||
@@ -6,7 +7,11 @@ import Persist from './stores/Persist';
|
||||
|
||||
import Header from './components/Header';
|
||||
import Tooltip from './components/Tooltip';
|
||||
import ModalExport from './components/ModalExport';
|
||||
import ModalHelp from './components/ModalHelp';
|
||||
import ModalImport from './components/ModalImport';
|
||||
import ModalPermalink from './components/ModalPermalink';
|
||||
import * as CompanionApiUtils from './utils/CompanionApiUtils';
|
||||
|
||||
import AboutPage from './pages/AboutPage';
|
||||
import NotFoundPage from './pages/NotFoundPage';
|
||||
@@ -15,23 +20,26 @@ import ComparisonPage from './pages/ComparisonPage';
|
||||
import ShipyardPage from './pages/ShipyardPage';
|
||||
import ErrorDetails from './pages/ErrorDetails';
|
||||
|
||||
const zlib = require('zlib');
|
||||
|
||||
/**
|
||||
* Coriolis App
|
||||
*/
|
||||
export default class Coriolis extends React.Component {
|
||||
|
||||
static childContextTypes = {
|
||||
language: React.PropTypes.object.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
route: React.PropTypes.object.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired,
|
||||
onCommand: React.PropTypes.func.isRequired
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
language: PropTypes.object.isRequired,
|
||||
noTouch: PropTypes.bool.isRequired,
|
||||
onCommand: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
route: PropTypes.object.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -51,23 +59,48 @@ export default class Coriolis extends React.Component {
|
||||
this._onLanguageChange = this._onLanguageChange.bind(this);
|
||||
this._onSizeRatioChange = this._onSizeRatioChange.bind(this);
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
this._importBuild = this._importBuild.bind(this);
|
||||
|
||||
this.emitter = new EventEmitter();
|
||||
this.state = {
|
||||
noTouch: !('ontouchstart' in window || navigator.msMaxTouchPoints || navigator.maxTouchPoints),
|
||||
page: null,
|
||||
language: getLanguage(Persist.getLangCode()),
|
||||
route: null,
|
||||
route: {},
|
||||
sizeRatio: Persist.getSizeRatio()
|
||||
};
|
||||
|
||||
Router('', (r) => this._setPage(ShipyardPage, r));
|
||||
Router('/import?', (r) => this._importBuild(r));
|
||||
Router('/import/:data', (r) => this._importBuild(r));
|
||||
Router('/outfit/?', (r) => this._setPage(OutfittingPage, r));
|
||||
Router('/outfit/:ship/?', (r) => this._setPage(OutfittingPage, r));
|
||||
Router('/outfit/:ship/:code?', (r) => this._setPage(OutfittingPage, r));
|
||||
Router('/compare/:name?', (r) => this._setPage(ComparisonPage, r));
|
||||
Router('/comparison?', (r) => this._setPage(ComparisonPage, r));
|
||||
Router('/comparison/:code', (r) => this._setPage(ComparisonPage, r));
|
||||
Router('/about', (r) => this._setPage(AboutPage, r));
|
||||
Router('*', (r) => this._setPage(null, r));
|
||||
}
|
||||
|
||||
/**
|
||||
* Import a build directly
|
||||
* @param {Object} r The current route
|
||||
*/
|
||||
_importBuild(r) {
|
||||
try {
|
||||
// Need to decode and gunzip the data, then build the ship
|
||||
const data = zlib.gunzipSync(new Buffer(r.params.data, 'base64'));
|
||||
const json = JSON.parse(data);
|
||||
const ship = CompanionApiUtils.shipFromJson(json);
|
||||
r.params.ship = ship.id;
|
||||
r.params.code = ship.toString();
|
||||
this._setPage(OutfittingPage, r);
|
||||
} catch (err) {
|
||||
this._onError('Failed to import ship', r.path, 0, 0, err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates / Sets the page and route context
|
||||
* @param {[type]} page The page to be shown
|
||||
@@ -129,14 +162,26 @@ export default class Coriolis extends React.Component {
|
||||
this._hideModal();
|
||||
this._closeMenu();
|
||||
break;
|
||||
case 72: // 'h'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + h
|
||||
e.preventDefault();
|
||||
this._showModal(<ModalHelp />);
|
||||
}
|
||||
break;
|
||||
case 73: // 'i'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + i
|
||||
e.preventDefault();
|
||||
this._showModal(<ModalImport />);
|
||||
}
|
||||
break;
|
||||
case 101010: // 's'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + i
|
||||
case 79: // 'o'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + o
|
||||
e.preventDefault();
|
||||
this._showModal(<ModalPermalink url={window.location.href}/>);
|
||||
}
|
||||
break;
|
||||
case 83: // 's'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + s
|
||||
e.preventDefault();
|
||||
this.emitter.emit('command', 'save');
|
||||
}
|
||||
@@ -197,14 +242,19 @@ export default class Coriolis extends React.Component {
|
||||
/**
|
||||
* Show the term tip
|
||||
* @param {string} term Term or Phrase
|
||||
* @param {Object} opts Options - dontCap, orientation (n,e,s,w)
|
||||
* @param {Object} opts Options - dontCap, orientation (n,e,s,w) (can also be the event if no options supplied)
|
||||
* @param {SyntheticEvent} event Event
|
||||
* @param {SyntheticEvent} e2 Alternative location for synthetic event from charts (where 'Event' is actually a chart index)
|
||||
*/
|
||||
_termtip(term, opts, event) {
|
||||
if (opts && opts.nativeEvent) { // Opts is a SyntheticEvent
|
||||
_termtip(term, opts, event, e2) {
|
||||
if (opts && opts.nativeEvent) { // Opts is the SyntheticEvent
|
||||
event = opts;
|
||||
opts = { cap: true };
|
||||
}
|
||||
if (e2 instanceof Object && e2.nativeEvent) { // E2 is the SyntheticEvent
|
||||
event = e2;
|
||||
}
|
||||
|
||||
this._tooltip(
|
||||
<div className={'cen' + (opts.cap ? ' cap' : '')}>{this.state.language.translate(term)}</div>,
|
||||
event.currentTarget.getBoundingClientRect(),
|
||||
@@ -237,17 +287,18 @@ export default class Coriolis extends React.Component {
|
||||
*/
|
||||
getChildContext() {
|
||||
return {
|
||||
language: this.state.language,
|
||||
route: this.state.route,
|
||||
sizeRatio: this.state.sizeRatio,
|
||||
openMenu: this._openMenu,
|
||||
closeMenu: this._closeMenu,
|
||||
showModal: this._showModal,
|
||||
hideModal: this._hideModal,
|
||||
tooltip: this._tooltip,
|
||||
termtip: this._termtip,
|
||||
language: this.state.language,
|
||||
noTouch: this.state.noTouch,
|
||||
onCommand: this._onCommand,
|
||||
onWindowResize: this._onWindowResize,
|
||||
onCommand: this._onCommand
|
||||
openMenu: this._openMenu,
|
||||
route: this.state.route,
|
||||
showModal: this._showModal,
|
||||
sizeRatio: this.state.sizeRatio,
|
||||
termtip: this._termtip,
|
||||
tooltip: this._tooltip
|
||||
};
|
||||
}
|
||||
|
||||
@@ -266,7 +317,7 @@ export default class Coriolis extends React.Component {
|
||||
|
||||
window.onerror = this._onError.bind(this);
|
||||
window.addEventListener('resize', () => this.emitter.emit('windowResize'));
|
||||
document.body.addEventListener('scroll', () => this._tooltip());
|
||||
document.getElementById('coriolis').addEventListener('scroll', () => this._tooltip());
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
Persist.addListener('language', this._onLanguageChange);
|
||||
Persist.addListener('sizeRatio', this._onSizeRatioChange);
|
||||
@@ -281,11 +332,16 @@ export default class Coriolis extends React.Component {
|
||||
render() {
|
||||
let currentMenu = this.state.currentMenu;
|
||||
|
||||
return <div onClick={this._closeMenu}>
|
||||
return <div style={{ minHeight: '100%' }} onClick={this._closeMenu} className={ this.state.noTouch ? 'no-touch' : null }>
|
||||
<Header appCacheUpdate={this.state.appCacheUpdate} currentMenu={currentMenu} />
|
||||
{ this.state.error ? this.state.error : this.state.page ? React.createElement(this.state.page, { currentMenu }) : <NotFoundPage/> }
|
||||
{ this.state.modal }
|
||||
{ this.state.tooltip }
|
||||
<footer>
|
||||
<div className="right cap">
|
||||
<a href="https://github.com/EDCD/coriolis" target="_blank" title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a>
|
||||
</div>
|
||||
</footer>
|
||||
</div>;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,20 @@
|
||||
import Persist from './stores/Persist';
|
||||
|
||||
let standalone = undefined;
|
||||
|
||||
/**
|
||||
* Determine if the app is running in mobile/tablet 'standalone' mode
|
||||
* @return {Boolean} True if the app is in standalone mode
|
||||
*/
|
||||
function isStandAlone() {
|
||||
try {
|
||||
return window.navigator.standalone || (window.external && window.external.msIsSiteMode && window.external.msIsSiteMode());
|
||||
} catch (ex) {
|
||||
return false;
|
||||
if (standalone === undefined) {
|
||||
try {
|
||||
standalone = window.navigator.standalone || (window.external && window.external.msIsSiteMode && window.external.msIsSiteMode());
|
||||
} catch (ex) {
|
||||
standalone = false;
|
||||
}
|
||||
}
|
||||
return standalone;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -44,14 +49,14 @@ Router.start = function() {
|
||||
if (isStandAlone()) {
|
||||
let state = Persist.getState();
|
||||
// If a previous state has been stored, load that state
|
||||
if (state && state.name && state.params) {
|
||||
Router(this.props.initialPath || '/');
|
||||
if (state && state.path) {
|
||||
Router.replace(state.path, null, true);
|
||||
} else {
|
||||
Router('/');
|
||||
Router.replace('/', null, true);
|
||||
}
|
||||
} else {
|
||||
let url = location.pathname + location.search;
|
||||
Router.replace(url, null, true, true);
|
||||
Router.replace(url, null, true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -68,7 +73,19 @@ Router.go = function(path, state) {
|
||||
let ctx = new Context(path, state);
|
||||
Router.dispatch(ctx);
|
||||
if (!ctx.unhandled) {
|
||||
history.pushState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
if (isStandAlone()) {
|
||||
Persist.setState(ctx);
|
||||
}
|
||||
try {
|
||||
history.pushState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
} catch (ex) {
|
||||
sessionStorage.setItem('__safari_history_fix', JSON.stringify({
|
||||
state: ctx.state,
|
||||
title: ctx.title,
|
||||
path: ctx.canonicalPath
|
||||
}));
|
||||
location.reload();
|
||||
}
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
@@ -85,8 +102,22 @@ Router.go = function(path, state) {
|
||||
Router.replace = function(path, state, dispatch) {
|
||||
gaTrack(path);
|
||||
let ctx = new Context(path, state);
|
||||
if (dispatch) Router.dispatch(ctx);
|
||||
history.replaceState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
if (dispatch) {
|
||||
Router.dispatch(ctx);
|
||||
}
|
||||
if (isStandAlone()) {
|
||||
Persist.setState(ctx);
|
||||
}
|
||||
try {
|
||||
history.replaceState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
} catch (ex) {
|
||||
sessionStorage.setItem('__safari_history_fix', JSON.stringify({
|
||||
state: ctx.state,
|
||||
title: ctx.title,
|
||||
path: ctx.canonicalPath
|
||||
}));
|
||||
location.reload();
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
|
||||
@@ -227,7 +258,7 @@ Route.prototype.match = function(path, params) {
|
||||
*/
|
||||
function gaTrack(path) {
|
||||
if (window.ga) {
|
||||
window.ga('send', 'pageview', { page: path });
|
||||
window.ga('send', 'pageview', path);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,81 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import cn from 'classnames';
|
||||
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
|
||||
const PRESS_THRESHOLD = 5000; // mouse/touch down threshold
|
||||
const PRESS_THRESHOLD = 500; // mouse/touch down threshold
|
||||
|
||||
/*
|
||||
* Categorisation of module groups
|
||||
*/
|
||||
const GRPCAT = {
|
||||
'sg': 'shields',
|
||||
'bsg': 'shields',
|
||||
'psg': 'shields',
|
||||
'scb': 'shields',
|
||||
'cc': 'limpet controllers',
|
||||
'fx': 'limpet controllers',
|
||||
'hb': 'limpet controllers',
|
||||
'pc': 'limpet controllers',
|
||||
'pce': 'passenger cabins',
|
||||
'pci': 'passenger cabins',
|
||||
'pcm': 'passenger cabins',
|
||||
'pcq': 'passenger cabins',
|
||||
'fh': 'hangars',
|
||||
'pv': 'hangars',
|
||||
'fs': 'fuel',
|
||||
'ft': 'fuel',
|
||||
'hr': 'structural reinforcement',
|
||||
'mrp': 'structural reinforcement',
|
||||
'bl': 'lasers',
|
||||
'pl': 'lasers',
|
||||
'ul': 'lasers',
|
||||
'ml': 'lasers',
|
||||
'c': 'projectiles',
|
||||
'mc': 'projectiles',
|
||||
'fc': 'projectiles',
|
||||
'pa': 'projectiles',
|
||||
'rg': 'projectiles',
|
||||
'mr': 'ordnance',
|
||||
'tp': 'ordnance',
|
||||
'nl': 'ordnance',
|
||||
'sc': 'scanners',
|
||||
'ss': 'scanners',
|
||||
// Utilities
|
||||
'cs': 'scanners',
|
||||
'kw': 'scanners',
|
||||
'ws': 'scanners',
|
||||
'ch': 'defence',
|
||||
'po': 'defence',
|
||||
'ec': 'defence',
|
||||
};
|
||||
// Order here is the order in which items will be shown in the modules menu
|
||||
const CATEGORIES = {
|
||||
// Internals
|
||||
'am': ['am'],
|
||||
'cr': ['cr'],
|
||||
'fi': ['fi'],
|
||||
'fuel': ['ft', 'fs'],
|
||||
'hangars': ['fh', 'pv'],
|
||||
'limpet controllers': ['cc', 'fx', 'hb', 'pc'],
|
||||
'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
|
||||
'rf': ['rf'],
|
||||
'shields': ['sg', 'bsg', 'psg', 'scb'],
|
||||
'structural reinforcement': ['hr', 'mrp'],
|
||||
'dc': ['dc'],
|
||||
// Hardpoints
|
||||
'lasers': ['pl', 'ul', 'bl', 'ml'],
|
||||
'projectiles': ['mc', 'c', 'fc', 'pa', 'rg'],
|
||||
'ordnance': ['mr', 'tp', 'nl'],
|
||||
// Utilities
|
||||
'sb': ['sb'],
|
||||
'hs': ['hs'],
|
||||
'defence': ['ch', 'po', 'ec'],
|
||||
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
|
||||
};
|
||||
|
||||
/**
|
||||
* Available modules menu
|
||||
@@ -13,12 +83,12 @@ const PRESS_THRESHOLD = 5000; // mouse/touch down threshold
|
||||
export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
modules: React.PropTypes.oneOfType([React.PropTypes.object, React.PropTypes.array]).isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
diffDetails: React.PropTypes.func,
|
||||
m: React.PropTypes.object,
|
||||
shipMass: React.PropTypes.number,
|
||||
warning: React.PropTypes.func
|
||||
modules: PropTypes.oneOfType([PropTypes.object, PropTypes.array]).isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
diffDetails: PropTypes.func,
|
||||
m: PropTypes.object,
|
||||
shipMass: PropTypes.number,
|
||||
warning: PropTypes.func
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
@@ -63,15 +133,55 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
} else {
|
||||
list = [];
|
||||
// At present time slots with grouped options (Hardpoints and Internal) can be empty
|
||||
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
|
||||
for (let g in modules) {
|
||||
if (m && g == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={g} className={'select-group cap'}>{translate(g)}</div>);
|
||||
} else {
|
||||
list.push(<div key={g} className={'select-group cap'}>{translate(g)}</div>);
|
||||
}
|
||||
if (m) {
|
||||
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
|
||||
}
|
||||
|
||||
list.push(buildGroup(g, modules[g]));
|
||||
// Need to regroup the modules by our own categorisation
|
||||
let catmodules = {};
|
||||
// Pre-create to preserve ordering
|
||||
for (let cat in CATEGORIES) {
|
||||
catmodules[cat] = [];
|
||||
}
|
||||
for (let g in modules) {
|
||||
const moduleCategory = GRPCAT[g] || g;
|
||||
const existing = catmodules[moduleCategory] || [];
|
||||
catmodules[moduleCategory] = existing.concat(modules[g]);
|
||||
}
|
||||
|
||||
for (let category in catmodules) {
|
||||
let categoryHeader = false;
|
||||
// Order through CATEGORIES if present
|
||||
const categories = CATEGORIES[category] || [category];
|
||||
if (categories && categories.length) {
|
||||
for (let n in categories) {
|
||||
const grp = categories[n];
|
||||
// We now have the group and the category. We might not have any modules, though...
|
||||
if (modules[grp]) {
|
||||
// Decide if we need a category header as well as a group header
|
||||
if (categories.length === 1) {
|
||||
// Show category header instead of group header
|
||||
if (m && grp == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
} else {
|
||||
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
}
|
||||
} else {
|
||||
// Show category header as well as group header
|
||||
if (!categoryHeader) {
|
||||
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
categoryHeader = true;
|
||||
}
|
||||
if (m && grp == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={grp} className={'select-group cap'}>{translate(grp)}</div>);
|
||||
} else {
|
||||
list.push(<div key={grp} className={'select-group cap'}>{translate(grp)}</div>);
|
||||
}
|
||||
}
|
||||
list.push(buildGroup(grp, modules[grp]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,11 +203,26 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
let prevClass = null, prevRating = null;
|
||||
let elems = [];
|
||||
|
||||
for (let i = 0; i < modules.length; i++) {
|
||||
let m = modules[i];
|
||||
const sortedModules = modules.sort(this._moduleOrder);
|
||||
|
||||
// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
|
||||
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
|
||||
const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
|
||||
|
||||
let itemsOnThisRow = 0;
|
||||
|
||||
for (let i = 0; i < sortedModules.length; i++) {
|
||||
let m = sortedModules[i];
|
||||
let mount = null;
|
||||
let disabled = m.maxmass && (mass + (m.mass ? m.mass : 0)) > m.maxmass;
|
||||
let active = mountedModule && mountedModule === m;
|
||||
let disabled = false;
|
||||
if (ModuleUtils.isShieldGenerator(m.grp)) {
|
||||
// Shield generators care about maximum hull mass
|
||||
disabled = mass > m.maxmass;
|
||||
} else if (m.maxmass) {
|
||||
// Thrusters care about total mass
|
||||
disabled = mass + m.mass > m.maxmass;
|
||||
}
|
||||
let active = mountedModule && mountedModule.id === m.id;
|
||||
let classes = cn(m.name ? 'lc' : 'c', {
|
||||
warning: !disabled && warningFunc && warningFunc(m),
|
||||
active,
|
||||
@@ -126,8 +251,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
case 'T': mount = <MountTurret className={'lg'}/>; break;
|
||||
}
|
||||
|
||||
if (i > 0 && modules.length > 3 && m.class != prevClass && (m.rating != prevRating || m.mount) && m.grp != 'pa') {
|
||||
if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
|
||||
elems.push(<br key={'b' + m.grp + i} />);
|
||||
itemsOnThisRow = 0;
|
||||
}
|
||||
|
||||
elems.push(
|
||||
@@ -136,6 +262,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
|
||||
</li>
|
||||
);
|
||||
itemsOnThisRow++;
|
||||
prevClass = m.class;
|
||||
prevRating = m.rating;
|
||||
}
|
||||
@@ -173,6 +300,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_touchStart(showDiff, event) {
|
||||
event.preventDefault();
|
||||
let rect = event.currentTarget.getBoundingClientRect();
|
||||
this.touchTimeout = setTimeout(showDiff.bind(this, rect), PRESS_THRESHOLD);
|
||||
}
|
||||
@@ -183,10 +311,10 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_touchEnd(select, event) {
|
||||
event.preventDefault();
|
||||
if (this.touchTimeout !== null) { // If timeout has not fired (been nulled out) yet
|
||||
select();
|
||||
}
|
||||
event.preventDefault();
|
||||
this._hideDiff();
|
||||
}
|
||||
|
||||
@@ -200,12 +328,52 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
this.context.tooltip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Order two modules suitably for display in module selection
|
||||
* @param {Object} a the first module
|
||||
* @param {Object} b the second module
|
||||
* @return {int} -1 if the first module should go first, 1 if the second module should go first
|
||||
*/
|
||||
_moduleOrder(a, b) {
|
||||
// Named modules go last
|
||||
if (!a.name && b.name) {
|
||||
return -1;
|
||||
}
|
||||
if (a.name && !b.name) {
|
||||
return 1;
|
||||
}
|
||||
// Class ordered from highest (8) to lowest (1)
|
||||
if (a.class < b.class) {
|
||||
return 1;
|
||||
}
|
||||
if (a.class > b.class) {
|
||||
return -1;
|
||||
}
|
||||
// Mount type, if applicable
|
||||
if (a.mount && b.mount && a.mount !== b.mount) {
|
||||
if (a.mount === 'F' || (a.mount === 'G' && b.mount === 'T')) {
|
||||
return -1;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// Rating ordered from highest (A) to lowest (E)
|
||||
if (a.rating < b.rating) {
|
||||
return -1;
|
||||
}
|
||||
if (a.rating > b.rating) {
|
||||
return 1;
|
||||
}
|
||||
// Do not attempt to order by name at this point, as that mucks up the order of armour
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Scroll to mounted (if it exists) module group on mount
|
||||
*/
|
||||
componentDidMount() {
|
||||
if (this.groupElem) { // Scroll to currently selected group
|
||||
findDOMNode(this).scrollTop = this.groupElem.offsetTop;
|
||||
this.node.scrollTop = this.groupElem.offsetTop;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,7 +392,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
*/
|
||||
render() {
|
||||
return (
|
||||
<div
|
||||
<div ref={node => this.node = node}
|
||||
className={cn('select', this.props.className)}
|
||||
onScroll={this._hideDiff}
|
||||
onClick={(e) => e.stopPropagation() }
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const MARGIN = { top: 15, right: 20, bottom: 40, left: 150 };
|
||||
@@ -44,17 +45,17 @@ export default class BarChart extends TranslatedComponent {
|
||||
unit: ''
|
||||
};
|
||||
|
||||
static PropTypes = {
|
||||
colors: React.PropTypes.array,
|
||||
data: React.PropTypes.array.isRequired,
|
||||
desc: React.PropTypes.bool,
|
||||
format: React.PropTypes.string.isRequired,
|
||||
labels: React.PropTypes.array,
|
||||
predicate: React.PropTypes.string,
|
||||
properties: React.PropTypes.array,
|
||||
title: React.PropTypes.string.isRequired,
|
||||
unit: React.PropTypes.string.isRequired,
|
||||
width: React.PropTypes.number.isRequired
|
||||
static propTypes = {
|
||||
colors: PropTypes.array,
|
||||
data: PropTypes.array.isRequired,
|
||||
desc: PropTypes.bool,
|
||||
format: PropTypes.string.isRequired,
|
||||
labels: PropTypes.array,
|
||||
predicate: PropTypes.string,
|
||||
properties: PropTypes.array,
|
||||
title: PropTypes.string.isRequired,
|
||||
unit: PropTypes.string.isRequired,
|
||||
width: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -68,13 +69,13 @@ export default class BarChart extends TranslatedComponent {
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
|
||||
let scale = d3.scale.linear();
|
||||
let y0 = d3.scale.ordinal();
|
||||
let y1 = d3.scale.ordinal();
|
||||
let scale = d3.scaleLinear();
|
||||
let y0 = d3.scaleBand();
|
||||
let y1 = d3.scaleBand();
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(scale).ticks(5).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.svg.axis().scale(y0).outerTickSize(0).orient('left');
|
||||
this.state = { scale, y0, y1, color: d3.scale.ordinal().range(props.colors) };
|
||||
this.xAxis = d3.axisBottom(scale).ticks(5).tickSizeOuter(0).tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.axisLeft(y0).tickSizeOuter(0);
|
||||
this.state = { scale, y0, y1, color: d3.scaleOrdinal().range(props.colors) };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -131,8 +132,8 @@ export default class BarChart extends TranslatedComponent {
|
||||
let max = data.reduce((max, build) => (properties.reduce(((m, p) => (m > build[p] ? m : build[p])), max)), 0);
|
||||
|
||||
this.state.scale.range([0, innerWidth]).domain([0, max]);
|
||||
this.state.y0.domain(data.map(bName)).rangeRoundBands([0, innerHeight], 0.3);
|
||||
this.state.y1.domain(properties).rangeRoundBands([0, this.state.y0.rangeBand()]);
|
||||
this.state.y0.domain(data.map(bName)).range([0, innerHeight], 0.3).padding(0.4);
|
||||
this.state.y1.domain(properties).range([0, this.state.y0.bandwidth()]).padding(0.1);
|
||||
|
||||
this.setState({
|
||||
barHeight,
|
||||
@@ -192,7 +193,7 @@ export default class BarChart extends TranslatedComponent {
|
||||
x={0}
|
||||
y={y1(p)}
|
||||
width={scale(build[p])}
|
||||
height={y1.rangeBand()}
|
||||
height={y1.bandwidth()}
|
||||
fill={color(p)}
|
||||
onMouseOver={this._showTip.bind(this, build, p, propIndex)}
|
||||
onMouseOut={this._hideTip}
|
||||
@@ -208,7 +209,7 @@ export default class BarChart extends TranslatedComponent {
|
||||
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
|
||||
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{title}</tspan>
|
||||
{ unit ? <tspan className='metric'>{` (${unit})`}</tspan> : null }
|
||||
{ unit ? <tspan className='metric'> ({unit})</tspan> : null }
|
||||
</text>
|
||||
</g>
|
||||
<g className='y axis' ref={(elem) => { let e = d3.select(elem); e.call(this.yAxis); e.selectAll('text').each(insertLinebreaks); }} />
|
||||
|
||||
90
src/app/components/Boost.jsx
Normal file
90
src/app/components/Boost.jsx
Normal file
@@ -0,0 +1,90 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { Pip } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
/**
|
||||
* Boost displays a boost button that toggles bosot
|
||||
* Requires an onChange() function of the form onChange(boost) which is triggered whenever the boost changes.
|
||||
*/
|
||||
export default class Boost extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
const { ship, boost } = props;
|
||||
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
this._toggleBoost = this._toggleBoost.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add listeners after mounting
|
||||
*/
|
||||
componentDidMount() {
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners before unmounting
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
*/
|
||||
_keyDown(e) {
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD
|
||||
switch (e.keyCode) {
|
||||
case 66: // b == boost
|
||||
if (this.props.ship.canBoost()) {
|
||||
e.preventDefault();
|
||||
this._toggleBoost();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the boost feature
|
||||
*/
|
||||
_toggleBoost() {
|
||||
this.props.onChange(!this.props.boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render boost
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { formats, translate, units } = this.context.language;
|
||||
const { ship, boost } = this.props;
|
||||
|
||||
// TODO disable if ship cannot boost
|
||||
return (
|
||||
<span id='boost'>
|
||||
<button id='boost' className={boost ? 'selected' : null} onClick={this._toggleBoost}>{translate('boost')}</button>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
76
src/app/components/Cargo.jsx
Normal file
76
src/app/components/Cargo.jsx
Normal file
@@ -0,0 +1,76 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Cargo slider
|
||||
* Requires an onChange() function of the form onChange(cargo), providing the cargo in tonnes, which is triggered on cargo level change
|
||||
*/
|
||||
export default class Cargo extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
cargo: PropTypes.number.isRequired,
|
||||
cargoCapacity: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._cargoChange = this._cargoChange.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update cargo level
|
||||
* @param {number} cargoLevel percentage level from 0 to 1
|
||||
*/
|
||||
_cargoChange(cargoLevel) {
|
||||
const { cargo, cargoCapacity } = this.props;
|
||||
if (cargoCapacity > 0) {
|
||||
// We round the cargo to whole number of tonnes
|
||||
const newCargo = Math.round(cargoLevel * cargoCapacity);
|
||||
if (newCargo != cargo) {
|
||||
this.props.onChange(newCargo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render cargo slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { cargo, cargoCapacity } = this.props;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('cargo carried')}: {formats.int(cargo)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._cargoChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={cargo / cargoCapacity}
|
||||
max={cargoCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Link from './Link';
|
||||
import cn from 'classnames';
|
||||
import { SizeMap } from '../shipyard/Constants';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
|
||||
|
||||
/**
|
||||
@@ -11,11 +12,11 @@ import { SizeMap } from '../shipyard/Constants';
|
||||
export default class ComparisonTable extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
facets: React.PropTypes.array.isRequired,
|
||||
builds: React.PropTypes.array.isRequired,
|
||||
onSort: React.PropTypes.func.isRequired,
|
||||
predicate: React.PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
|
||||
desc: React.PropTypes.oneOfType([React.PropTypes.bool.isRequired, React.PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
|
||||
facets: PropTypes.array.isRequired,
|
||||
builds: PropTypes.array.isRequired,
|
||||
onSort: PropTypes.func.isRequired,
|
||||
predicate: PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
|
||||
desc: PropTypes.oneOfType([PropTypes.bool.isRequired, PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -71,21 +72,22 @@ export default class ComparisonTable extends TranslatedComponent {
|
||||
* @return {React.Component} Table row
|
||||
*/
|
||||
_buildRow(build, facets, formats, units) {
|
||||
let url = `/outfit/${build.id}/${build.toString()}?bn=${build.buildName}`;
|
||||
let cells = [
|
||||
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
|
||||
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
|
||||
];
|
||||
if (build && build.id && build.buildName) {
|
||||
let url = outfitURL(build.id, build.toString(), build.buildName);
|
||||
let cells = [
|
||||
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
|
||||
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
|
||||
];
|
||||
|
||||
for (let f of facets) {
|
||||
if (f.active) {
|
||||
for (let p of f.props) {
|
||||
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
|
||||
for (let f of facets) {
|
||||
if (f.active) {
|
||||
for (let p of f.props) {
|
||||
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
|
||||
}
|
||||
}
|
||||
}
|
||||
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
|
||||
}
|
||||
|
||||
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Persist from '../stores/Persist';
|
||||
@@ -6,16 +7,17 @@ import Ship from '../shipyard/Ship';
|
||||
import { Insurance } from '../shipyard/Constants';
|
||||
import { slotName, slotComparator } from '../utils/SlotFunctions';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { ShoppingIcon } from '../components/SvgIcons';
|
||||
|
||||
/**
|
||||
* Cost Section
|
||||
*/
|
||||
export default class CostSection extends TranslatedComponent {
|
||||
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
buildName: React.PropTypes.string
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
buildName: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -31,6 +33,7 @@ export default class CostSection extends TranslatedComponent {
|
||||
this._buildRetrofitShip = this._buildRetrofitShip.bind(this);
|
||||
this._onBaseRetrofitChange = this._onBaseRetrofitChange.bind(this);
|
||||
this._defaultRetrofitName = this._defaultRetrofitName.bind(this);
|
||||
this._eddbShoppingList = this._eddbShoppingList.bind(this);
|
||||
|
||||
let data = Ships[props.ship.id]; // Retrieve the basic ship properties, slots and defaults
|
||||
let retrofitName = this._defaultRetrofitName(props.ship.id, props.buildName);
|
||||
@@ -304,8 +307,8 @@ export default class CostSection extends TranslatedComponent {
|
||||
<tr className='main'>
|
||||
<th colSpan='2' className='sortable le' onClick={this._sortCostBy.bind(this,'m')}>
|
||||
{translate('module')}
|
||||
{shipDiscount && <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('ship')} -${formats.pct(shipDiscount)}]`}</u>}
|
||||
{moduleDiscount && <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} -${formats.pct(moduleDiscount)}]`}</u>}
|
||||
{shipDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('ship')} -${formats.pct(shipDiscount)}]`}</u> : null}
|
||||
{moduleDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} -${formats.pct(moduleDiscount)}]`}</u> : null}
|
||||
</th>
|
||||
<th className='sortable le' onClick={this._sortCostBy.bind(this, 'cr')} >{translate('credits')}</th>
|
||||
</tr>
|
||||
@@ -325,12 +328,27 @@ export default class CostSection extends TranslatedComponent {
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up a window for EDDB with a shopping list of our retrofit components
|
||||
*/
|
||||
_eddbShoppingList() {
|
||||
const { retrofitCosts } = this.state;
|
||||
const { ship } = this.props;
|
||||
|
||||
// Provide unique list of non-PP module EDDB IDs to buy
|
||||
const modIds = retrofitCosts.filter(item => item.retroItem.incCost && item.buyId && !item.buyPp).map(item => item.buyId).filter((v, i, a) => a.indexOf(v) === i);
|
||||
|
||||
// Open up the relevant URL
|
||||
window.open('https://eddb.io/station?m=' + modIds.join(','));
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the retofit tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_retrofitTab() {
|
||||
let { retrofitTotal, retrofitCosts, moduleDiscount, retrofitName } = this.state;
|
||||
const { termtip, tooltip } = this.context;
|
||||
let { translate, formats, units } = this.context.language;
|
||||
let int = formats.int;
|
||||
let rows = [], options = [<option key='stock' value=''>{translate('Stock')}</option>];
|
||||
@@ -363,14 +381,15 @@ export default class CostSection extends TranslatedComponent {
|
||||
<th colSpan='2' className='sortable le' onClick={this._sortRetrofitBy.bind(this, 'buyName')}>{translate('buy')}</th>
|
||||
<th colSpan='2' className='sortable le' onClick={this._sortRetrofitBy.bind(this, 'cr')}>
|
||||
{translate('net cost')}
|
||||
{moduleDiscount < 1 && <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} -${formats.pct(moduleDiscount)}]`}</u>}
|
||||
{moduleDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} -${formats.pct(moduleDiscount)}]`}</u> : null}
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{rows}
|
||||
<tr className='ri'>
|
||||
<td colSpan='4' className='lbl' >{translate('cost')}</td>
|
||||
<td className='lbl' ><button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
|
||||
<td colSpan='3' className='lbl' >{translate('cost')}</td>
|
||||
<td colSpan='2' className={cn('val', retrofitTotal > 0 ? 'warning' : 'secondary-disabled')} style={{ borderBottom:'none' }}>
|
||||
{int(retrofitTotal)}{units.CR}
|
||||
</td>
|
||||
@@ -379,7 +398,7 @@ export default class CostSection extends TranslatedComponent {
|
||||
<td colSpan='4' className='lbl cap' >{translate('retrofit from')}</td>
|
||||
<td className='val cen' style={{ borderRight: 'none', width: '1em' }}><u className='primary-disabled'>▾</u></td>
|
||||
<td className='val' style={{ borderLeft:'none', padding: 0 }}>
|
||||
<select style={{ width: '100%', padding: 0 }} value={retrofitName} onChange={this._onBaseRetrofitChange}>
|
||||
<select style={{ width: '100%', padding: 0 }} value={retrofitName || translate('Stock')} onChange={this._onBaseRetrofitChange}>
|
||||
{options}
|
||||
</select>
|
||||
</td>
|
||||
@@ -400,9 +419,11 @@ export default class CostSection extends TranslatedComponent {
|
||||
let retrofitCosts = [];
|
||||
let retrofitTotal = 0, i, l, item;
|
||||
|
||||
if (ship.bulkheads.index != retrofitShip.bulkheads.index) {
|
||||
if (ship.bulkheads.m.index != retrofitShip.bulkheads.m.index) {
|
||||
item = {
|
||||
buyClassRating: ship.bulkheads.m.class + ship.bulkheads.m.rating,
|
||||
buyId: ship.bulkheads.m.eddbID,
|
||||
buyPp: ship.bulkheads.m.pp,
|
||||
buyName: ship.bulkheads.m.name,
|
||||
sellClassRating: retrofitShip.bulkheads.m.class + retrofitShip.bulkheads.m.rating,
|
||||
sellName: retrofitShip.bulkheads.m.name,
|
||||
@@ -419,9 +440,13 @@ export default class CostSection extends TranslatedComponent {
|
||||
let retroSlotGroup = retrofitShip[g];
|
||||
let slotGroup = ship[g];
|
||||
for (i = 0, l = slotGroup.length; i < l; i++) {
|
||||
if (slotGroup[i].m != retroSlotGroup[i].m) {
|
||||
const modId = slotGroup[i].m ? slotGroup[i].m.eddbID : null;
|
||||
const retroModId = retroSlotGroup[i].m ? retroSlotGroup[i].m.eddbID : null;
|
||||
if (modId != retroModId) {
|
||||
item = { netCost: 0, retroItem: retroSlotGroup[i] };
|
||||
if (slotGroup[i].m) {
|
||||
item.buyId = slotGroup[i].m.eddbID,
|
||||
item.buyPp = slotGroup[i].m.pp,
|
||||
item.buyName = slotGroup[i].m.name || slotGroup[i].m.grp;
|
||||
item.buyClassRating = slotGroup[i].m.class + slotGroup[i].m.rating;
|
||||
item.netCost = slotGroup[i].discountedCost;
|
||||
@@ -505,19 +530,19 @@ export default class CostSection extends TranslatedComponent {
|
||||
scoop = true;
|
||||
break;
|
||||
case 'scb':
|
||||
q = slotGroup[i].m.cells;
|
||||
q = slotGroup[i].m.getAmmo() + 1;
|
||||
break;
|
||||
case 'am':
|
||||
q = slotGroup[i].m.ammo;
|
||||
q = slotGroup[i].m.getAmmo();
|
||||
break;
|
||||
case 'pv':
|
||||
srvs += slotGroup[i].m.vehicles;
|
||||
srvs += slotGroup[i].m.getBays();
|
||||
break;
|
||||
case 'fx': case 'hb': case 'cc': case 'pc':
|
||||
limpets = ship.cargoCapacity;
|
||||
break;
|
||||
default:
|
||||
q = slotGroup[i].m.clip + slotGroup[i].m.ammo;
|
||||
q = slotGroup[i].m.getClip() + slotGroup[i].m.getAmmo();
|
||||
}
|
||||
// Calculate ammo costs only if a cost is specified
|
||||
if (slotGroup[i].m.ammocost > 0) {
|
||||
@@ -530,6 +555,17 @@ export default class CostSection extends TranslatedComponent {
|
||||
ammoCosts.push(item);
|
||||
ammoTotal += item.total;
|
||||
}
|
||||
// Add fighters
|
||||
if (slotGroup[i].m.grp === 'fh') {
|
||||
item = {
|
||||
m: slotGroup[i].m,
|
||||
max: slotGroup[i].m.getRebuildsPerBay() * slotGroup[i].m.getBays(),
|
||||
cost: slotGroup[i].m.fightercost,
|
||||
total: slotGroup[i].m.getRebuildsPerBay() * slotGroup[i].m.getBays() * slotGroup[i].m.fightercost
|
||||
};
|
||||
ammoCosts.push(item);
|
||||
ammoTotal += item.total;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -550,12 +586,13 @@ export default class CostSection extends TranslatedComponent {
|
||||
item = {
|
||||
m: { name: 'SRVs', class: '', rating: '' },
|
||||
max: srvs,
|
||||
cost: 6005,
|
||||
total: srvs * 6005
|
||||
cost: 1030,
|
||||
total: srvs * 1030
|
||||
};
|
||||
ammoCosts.push(item);
|
||||
ammoTotal += item.total;
|
||||
}
|
||||
|
||||
// Calculate refuel costs if no scoop present
|
||||
if (!scoop) {
|
||||
item = {
|
||||
@@ -606,6 +643,7 @@ export default class CostSection extends TranslatedComponent {
|
||||
}
|
||||
|
||||
if (nextProps.ship != this.props.ship || nextProps.code != this.props.code) {
|
||||
nextProps.ship.applyDiscounts(Persist.getShipDiscount(), Persist.getModuleDiscount());
|
||||
this._updateAmmoCosts(nextProps.ship);
|
||||
this._updateRetrofit(nextProps.ship, retrofitShip);
|
||||
this._sortCost(nextProps.ship);
|
||||
|
||||
262
src/app/components/Defence.jsx
Normal file
262
src/app/components/Defence.jsx
Normal file
@@ -0,0 +1,262 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import PieChart from './PieChart';
|
||||
import VerticalBarChart from './VerticalBarChart';
|
||||
|
||||
/**
|
||||
* Defence information
|
||||
* Shield information consists of four panels:
|
||||
* - textual information (time to lose shields etc.)
|
||||
* - breakdown of shield sources (pie chart)
|
||||
* - comparison of shield resistances (bar chart)
|
||||
* - effective shield (bar chart)
|
||||
*/
|
||||
export default class Defence extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
engagementrange: PropTypes.number.isRequired,
|
||||
sys: PropTypes.number.isRequired,
|
||||
opponentWep: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
const { shield, armour, shielddamage, armourdamage } = Calc.defenceMetrics(props.ship, props.opponent, props.sys, props.opponentWep, props.engagementrange);
|
||||
this.state = { shield, armour, shielddamage, armourdamage };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our properties change
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps) {
|
||||
if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
|
||||
const { shield, armour, shielddamage, armourdamage } = Calc.defenceMetrics(nextProps.ship, nextProps.opponent, nextProps.sys, nextProps.opponentWep, nextProps.engagementrange);
|
||||
this.setState({ shield, armour, shielddamage, armourdamage });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render defence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, sys, opponentWep } = this.props;
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { shield, armour, shielddamage, armourdamage } = this.state;
|
||||
|
||||
const pd = ship.standard[4].m;
|
||||
|
||||
const shieldSourcesData = [];
|
||||
const effectiveShieldData = [];
|
||||
const shieldDamageTakenData = [];
|
||||
const shieldSourcesTt = [];
|
||||
const shieldDamageTakenAbsoluteTt = [];
|
||||
const shieldDamageTakenExplosiveTt = [];
|
||||
const shieldDamageTakenKineticTt = [];
|
||||
const shieldDamageTakenThermalTt = [];
|
||||
const effectiveShieldAbsoluteTt = [];
|
||||
const effectiveShieldExplosiveTt = [];
|
||||
const effectiveShieldKineticTt = [];
|
||||
const effectiveShieldThermalTt = [];
|
||||
let maxEffectiveShield = 0;
|
||||
if (shield.total) {
|
||||
shieldSourcesData.push({ value: Math.round(shield.generator), label: translate('generator') });
|
||||
shieldSourcesData.push({ value: Math.round(shield.boosters), label: translate('boosters') });
|
||||
shieldSourcesData.push({ value: Math.round(shield.cells), label: translate('cells') });
|
||||
|
||||
if (shield.generator > 0) {
|
||||
shieldSourcesTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
if (shield.boosters > 0) {
|
||||
shieldSourcesTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
}
|
||||
|
||||
if (shield.cells > 0) {
|
||||
shieldSourcesTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
}
|
||||
|
||||
// Add effective shield from resistances
|
||||
const rawMj = shield.generator + shield.boosters + shield.cells;
|
||||
const explosiveMj = rawMj / (shield.explosive.generator * shield.explosive.boosters) - rawMj;
|
||||
if (explosiveMj != 0) effectiveShieldExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(explosiveMj)}{units.MJ}</div>);
|
||||
const kineticMj = rawMj / (shield.kinetic.generator * shield.kinetic.boosters) - rawMj;
|
||||
if (kineticMj != 0) effectiveShieldKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(kineticMj)}{units.MJ}</div>);
|
||||
const thermalMj = rawMj / (shield.thermal.generator * shield.thermal.boosters) - rawMj;
|
||||
if (thermalMj != 0) effectiveShieldThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(thermalMj)}{units.MJ}</div>);
|
||||
|
||||
// Add effective shield from power distributor SYS pips
|
||||
if (shield.absolute.sys != 1) {
|
||||
effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.sys - rawMj)}{units.MJ}</div>);
|
||||
}
|
||||
}
|
||||
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.absolute.generator)}</div>);
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.absolute.boosters)}</div>);
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.absolute.sys)}</div>);
|
||||
|
||||
shieldDamageTakenExplosiveTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.explosive.generator)}</div>);
|
||||
shieldDamageTakenExplosiveTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.explosive.boosters)}</div>);
|
||||
shieldDamageTakenExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.explosive.sys)}</div>);
|
||||
|
||||
shieldDamageTakenKineticTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.kinetic.generator)}</div>);
|
||||
shieldDamageTakenKineticTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.kinetic.boosters)}</div>);
|
||||
shieldDamageTakenKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.kinetic.sys)}</div>);
|
||||
|
||||
shieldDamageTakenThermalTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.thermal.generator)}</div>);
|
||||
shieldDamageTakenThermalTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.thermal.boosters)}</div>);
|
||||
shieldDamageTakenThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.thermal.sys)}</div>);
|
||||
|
||||
const effectiveAbsoluteShield = shield.total / shield.absolute.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveAbsoluteShield), label: translate('absolute'), tooltip: effectiveShieldAbsoluteTt });
|
||||
const effectiveExplosiveShield = shield.total / shield.explosive.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveExplosiveShield), label: translate('explosive'), tooltip: effectiveShieldExplosiveTt });
|
||||
const effectiveKineticShield = shield.total / shield.kinetic.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveKineticShield), label: translate('kinetic'), tooltip: effectiveShieldKineticTt });
|
||||
const effectiveThermalShield = shield.total / shield.thermal.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveThermalShield), label: translate('thermal'), tooltip: effectiveShieldThermalTt });
|
||||
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.absolute.total * 100), label: translate('absolute'), tooltip: shieldDamageTakenAbsoluteTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.explosive.total * 100), label: translate('explosive'), tooltip: shieldDamageTakenExplosiveTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.kinetic.total * 100), label: translate('kinetic'), tooltip: shieldDamageTakenKineticTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.thermal.total * 100), label: translate('thermal'), tooltip: shieldDamageTakenThermalTt });
|
||||
|
||||
maxEffectiveShield = Math.max(shield.total / shield.absolute.max, shield.total / shield.explosive.max, shield.total / shield.kinetic.max, shield.total / shield.thermal.max);
|
||||
}
|
||||
|
||||
const armourSourcesData = [];
|
||||
armourSourcesData.push({ value: Math.round(armour.bulkheads), label: translate('bulkheads') });
|
||||
armourSourcesData.push({ value: Math.round(armour.reinforcement), label: translate('reinforcement') });
|
||||
|
||||
const armourSourcesTt = [];
|
||||
const effectiveArmourAbsoluteTt = [];
|
||||
const effectiveArmourExplosiveTt = [];
|
||||
const effectiveArmourKineticTt = [];
|
||||
const effectiveArmourThermalTt = [];
|
||||
if (armour.bulkheads > 0) {
|
||||
armourSourcesTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourAbsoluteTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
if (armour.reinforcement > 0) {
|
||||
armourSourcesTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourAbsoluteTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
}
|
||||
}
|
||||
|
||||
const rawArmour = armour.bulkheads + armour.reinforcement;
|
||||
|
||||
const armourDamageTakenTt = [];
|
||||
armourDamageTakenTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.absolute.bulkheads)}</div>);
|
||||
armourDamageTakenTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.absolute.reinforcement)}</div>);
|
||||
|
||||
const armourDamageTakenExplosiveTt = [];
|
||||
armourDamageTakenExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.explosive.bulkheads)}</div>);
|
||||
armourDamageTakenExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.explosive.reinforcement)}</div>);
|
||||
if (armour.explosive.bulkheads * armour.explosive.reinforcement != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.explosive.bulkheads * armour.explosive.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const armourDamageTakenKineticTt = [];
|
||||
armourDamageTakenKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.kinetic.bulkheads)}</div>);
|
||||
armourDamageTakenKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.kinetic.reinforcement)}</div>);
|
||||
if (armour.kinetic.bulkheads * armour.kinetic.reinforcement != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.kinetic.bulkheads * armour.kinetic.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const armourDamageTakenThermalTt = [];
|
||||
armourDamageTakenThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.thermal.bulkheads)}</div>);
|
||||
armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
|
||||
if (armour.thermal.bulkheads * armour.thermal.reinforcement != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.thermal.bulkheads * armour.thermal.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const effectiveArmourData = [];
|
||||
const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveAbsoluteArmour), label: translate('absolute'), tooltip: effectiveArmourAbsoluteTt });
|
||||
const effectiveExplosiveArmour = armour.total / armour.explosive.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveExplosiveArmour), label: translate('explosive'), tooltip: effectiveArmourExplosiveTt });
|
||||
const effectiveKineticArmour = armour.total / armour.kinetic.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveKineticArmour), label: translate('kinetic'), tooltip: effectiveArmourKineticTt });
|
||||
const effectiveThermalArmour = armour.total / armour.thermal.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveThermalArmour), label: translate('thermal'), tooltip: effectiveArmourThermalTt });
|
||||
|
||||
const armourDamageTakenData = [];
|
||||
armourDamageTakenData.push({ value: Math.round(armour.absolute.total * 100), label: translate('absolute'), tooltip: armourDamageTakenTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.explosive.total * 100), label: translate('explosive'), tooltip: armourDamageTakenExplosiveTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.kinetic.total * 100), label: translate('kinetic'), tooltip: armourDamageTakenKineticTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.thermal.total * 100), label: translate('thermal'), tooltip: armourDamageTakenThermalTt });
|
||||
|
||||
return (
|
||||
<span id='defence'>
|
||||
{shield.total ? <span>
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('shield metrics')}</h2>
|
||||
<br/>
|
||||
<h2 onMouseOver={termtip.bind(null, <div>{shieldSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(shield.total, shielddamage.totalsdps, shielddamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield sources')}</h2>
|
||||
<PieChart data={shieldSourcesData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
|
||||
<VerticalBarChart data={shieldDamageTakenData} yMax={140} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_SHIELD'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective shield')}(MJ)</h2>
|
||||
<VerticalBarChart data={effectiveShieldData} yMax={maxEffectiveShield}/>
|
||||
</div>
|
||||
</span> : null }
|
||||
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('armour metrics')}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, <div>{armourSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw armour strength')}<br/>{formats.int(armour.total)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_ARMOUR')}<br/>{armourdamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(armour.total, armourdamage.totalsdps, armourdamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('raw module armour')}<br/>{formats.int(armour.modulearmour)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_EXTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_EXTERNAL')}<br/>{formats.pct1(armour.moduleprotection / 2)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_INTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_INTERNAL')}<br/>{formats.pct1(armour.moduleprotection)}</h2>
|
||||
<br/>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_ARMOUR_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('armour sources')}</h2>
|
||||
<PieChart data={armourSourcesData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
|
||||
<VerticalBarChart data={armourDamageTakenData} yMax={100} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective armour')}</h2>
|
||||
<VerticalBarChart data={effectiveArmourData} />
|
||||
</div>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
102
src/app/components/EngagementRange.jsx
Normal file
102
src/app/components/EngagementRange.jsx
Normal file
@@ -0,0 +1,102 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Engagement range slider
|
||||
* Requires an onChange() function of the form onChange(range), providing the range in metres, which is triggered on range change
|
||||
*/
|
||||
export default class EngagementRange extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const { ship } = props;
|
||||
|
||||
const maxRange = this._calcMaxRange(ship);
|
||||
|
||||
this.state = {
|
||||
maxRange
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range of a ship's weapons
|
||||
* @param {Object} ship The ship
|
||||
* @returns {int} The maximum range, in metres
|
||||
*/
|
||||
_calcMaxRange(ship) {
|
||||
let maxRange = 1000;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const thisRange = ship.hardpoints[i].m.getRange();
|
||||
if (thisRange > maxRange) {
|
||||
maxRange = thisRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update range
|
||||
* @param {number} rangeLevel percentage level from 0 to 1
|
||||
*/
|
||||
_rangeChange(rangeLevel) {
|
||||
const { maxRange } = this.state;
|
||||
|
||||
// We round the range to an integer value
|
||||
const range = Math.round(rangeLevel * maxRange);
|
||||
|
||||
if (range !== this.props.engagementRange) {
|
||||
this.props.onChange(range);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render range slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { engagementRange } = this.props;
|
||||
const { maxRange } = this.state;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('engagement range')}: {formats.int(engagementRange)}{translate('m')}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._rangeChange.bind(this)}
|
||||
axisUnit={translate('m')}
|
||||
percent={engagementRange / maxRange}
|
||||
max={maxRange}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
106
src/app/components/EngineProfile.jsx
Normal file
106
src/app/components/EngineProfile.jsx
Normal file
@@ -0,0 +1,106 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Engine profile for a given ship
|
||||
*/
|
||||
export default class EngineProfile extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, ship, this.props.eng, this.props.boost)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
this.setState({ calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, nextProps.ship, nextProps.eng, nextProps.boost) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the top speed for this ship given thrusters, mass and pips to ENG
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} eng The number of pips to ENG
|
||||
* @param {Object} boost If boost is enabled
|
||||
* @param {Object} mass The mass at which to calculate the top speed
|
||||
* @return {number} The maximum speed
|
||||
*/
|
||||
calcMaxSpeed(ship, eng, boost, mass) {
|
||||
// Obtain the top speed
|
||||
return Calc.calcSpeed(mass, ship.speed, ship.standard[1].m, ship.pipSpeed, eng, ship.boost / ship.speed, boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render engine profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, cargo, eng, fuel, boost } = this.props;
|
||||
|
||||
// Calculate bounds for our line chart
|
||||
const thrusters = ship.standard[1].m;
|
||||
const minMass = ship.calcLowestPossibleMass({ th: thrusters });
|
||||
const maxMass = thrusters.getMaxMass();
|
||||
const mass = ship.unladenMass + fuel + cargo;
|
||||
const minSpeed = Calc.calcSpeed(maxMass, ship.speed, thrusters, ship.pipSpeed, 0, ship.boost / ship.speed, false);
|
||||
const maxSpeed = Calc.calcSpeed(minMass, ship.speed, thrusters, ship.pipSpeed, 4, ship.boost / ship.speed, true);
|
||||
// Add a mark at our current mass
|
||||
const mark = Math.min(mass, maxMass);
|
||||
|
||||
const code = `${ship.toString()}:${cargo}:${fuel}:${eng}:${boost}`;
|
||||
|
||||
// This graph can have a precipitous fall-off so we use lots of points to make it look a little smoother
|
||||
return (
|
||||
<LineChart
|
||||
xMin={minMass}
|
||||
xMax={maxMass}
|
||||
yMin={minSpeed}
|
||||
yMax={maxSpeed}
|
||||
xMark={mark}
|
||||
xLabel={translate('mass')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('maximum speed')}
|
||||
yUnit={translate('m/s')}
|
||||
func={this.state.calcMaxSpeedFunc}
|
||||
points={1000}
|
||||
code={code}
|
||||
aspect={0.7}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
104
src/app/components/FSDProfile.jsx
Normal file
104
src/app/components/FSDProfile.jsx
Normal file
@@ -0,0 +1,104 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* FSD profile for a given ship
|
||||
*/
|
||||
export default class FSDProfile extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
calcMaxRangeFunc: this._calcMaxRange.bind(this, ship, this.props.fuel)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
this.setState({ calcMaxRangeFunc: this._calcMaxRange.bind(this, nextProps.ship, nextProps.fuel) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range for this ship across its applicable mass
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} fuel The fuel on the ship
|
||||
* @param {Object} mass The mass at which to calculate the maximum range
|
||||
* @return {number} The maximum range
|
||||
*/
|
||||
_calcMaxRange(ship, fuel, mass) {
|
||||
// Obtain the maximum range
|
||||
return Calc.jumpRange(mass, ship.standard[2].m, Math.min(fuel, ship.standard[2].m.getMaxFuelPerJump()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Render FSD profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, cargo, fuel } = this.props;
|
||||
|
||||
|
||||
// Calculate bounds for our line chart - use thruster info for X
|
||||
const thrusters = ship.standard[1].m;
|
||||
const fsd = ship.standard[2].m;
|
||||
const minMass = ship.calcLowestPossibleMass({ th: thrusters });
|
||||
const maxMass = thrusters.getMaxMass();
|
||||
const mass = ship.unladenMass + fuel + cargo;
|
||||
const minRange = 0;
|
||||
const maxRange = Calc.jumpRange(minMass + fsd.getMaxFuelPerJump(), fsd, fsd.getMaxFuelPerJump());
|
||||
// Add a mark at our current mass
|
||||
const mark = Math.min(mass, maxMass);
|
||||
|
||||
const code = ship.name + ship.toString() + '.' + fuel;
|
||||
|
||||
return (
|
||||
<LineChart
|
||||
xMin={minMass}
|
||||
xMax={maxMass}
|
||||
yMin={minRange}
|
||||
yMax={maxRange}
|
||||
xMark={mark}
|
||||
xLabel={translate('mass')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('maximum range')}
|
||||
yUnit={translate('LY')}
|
||||
func={this.state.calcMaxRangeFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
aspect={0.7}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
75
src/app/components/Fuel.jsx
Normal file
75
src/app/components/Fuel.jsx
Normal file
@@ -0,0 +1,75 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Fuel slider
|
||||
* Requires an onChange() function of the form onChange(fuel), providing the fuel in tonnes, which is triggered on fuel level change
|
||||
*/
|
||||
export default class Fuel extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
fuel: PropTypes.number.isRequired,
|
||||
fuelCapacity: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._fuelChange = this._fuelChange.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update fuel level
|
||||
* @param {number} fuelLevel percentage level from 0 to 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
const { fuel, fuelCapacity } = this.props;
|
||||
|
||||
const newFuel = fuelLevel * fuelCapacity;
|
||||
// Only send an update if the fuel has changed significantly
|
||||
if (Math.round(fuel * 10) != Math.round(newFuel * 10)) {
|
||||
this.props.onChange(Math.round(newFuel * 10) / 10);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render fuel slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { fuel, fuelCapacity } = this.props;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('fuel carried')}: {formats.f1(fuel)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuel / fuelCapacity}
|
||||
max={fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,12 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import Slot from './Slot';
|
||||
import Persist from '../stores/Persist';
|
||||
import { DamageAbsolute, DamageKinetic, DamageThermal, DamageExplosive, MountFixed, MountGimballed, MountTurret, ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
|
||||
/**
|
||||
* Hardpoint / Utility Slot
|
||||
@@ -26,31 +33,71 @@ export default class HardpointSlot extends Slot {
|
||||
/**
|
||||
* Generate the slot contents
|
||||
* @param {Object} m Mounted Module
|
||||
* @param {Boolean} enabled Slot enabled
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localized Formats map
|
||||
* @param {Object} u Localized Units Map
|
||||
* @return {React.Component} Slot contents
|
||||
*/
|
||||
_getSlotDetails(m, translate, formats, u) {
|
||||
_getSlotDetails(m, enabled, translate, formats, u) {
|
||||
if (m) {
|
||||
let classRating = `${m.class}${m.rating}${m.mount ? '/' + m.mount : ''}${m.missile ? m.missile : ''}`;
|
||||
let classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let { drag, drop } = this.props;
|
||||
let { termtip, tooltip } = this.context;
|
||||
let validMods = Modifications.modules[m.grp].modifications || [];
|
||||
let showModuleResistances = Persist.showModuleResistances();
|
||||
|
||||
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
// Modifications tooltip shows blueprint and grade, if available
|
||||
let modTT = translate('modified');
|
||||
if (m && m.blueprint && m.blueprint.name) {
|
||||
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id >= 0) {
|
||||
modTT += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const className = cn('details', enabled ? '' : 'disabled')
|
||||
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
<div className={'cb'}>
|
||||
<div className={'l'}>{classRating + ' ' + translate(m.name || m.grp)}</div>
|
||||
<div className={'r'}>{m.mass}{u.T}</div>
|
||||
<div className={'l'}>
|
||||
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed /></span> : ''}
|
||||
{m.mount && m.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : ''}
|
||||
{m.mount && m.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : ''}
|
||||
{m.getDamageDist() && m.getDamageDist().K ? <span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span> : ''}
|
||||
{m.getDamageDist() && m.getDamageDist().T ? <span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span> : ''}
|
||||
{m.getDamageDist() && m.getDamageDist().E ? <span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span> : ''}
|
||||
{m.getDamageDist() && m.getDamageDist().A ? <span onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /></span> : ''}
|
||||
{classRating} {translate(m.name || m.grp)}{ m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }
|
||||
</div>
|
||||
|
||||
<div className={'r'}>{formats.round(m.getMass())}{u.T}</div>
|
||||
</div>
|
||||
<div className={'cb'}>
|
||||
{ m.damage ? <div className={'l'}>{translate('damage')}: {m.damage} { m.ssdam ? <span>({formats.int(m.ssdam)} {u.MJ})</span> : null }</div> : null }
|
||||
{ m.dps ? <div className={'l'}>{translate('DPS')}: {m.dps} { m.mjdps ? <span>({formats.int(m.mjdps)} {u.MJ})</span> : null }</div> : null }
|
||||
{ m.thermload ? <div className={'l'}>{translate('T-Load')}: {m.thermload}</div> : null }
|
||||
{ m.type ? <div className={'l'}>{translate('type')}: {m.type}</div> : null }
|
||||
{ m.rof ? <div className={'l'}>{translate('ROF')}: {m.rof}{u.ps}</div> : null }
|
||||
{ m.armourpen ? <div className={'l'}>{translate('pen')}: {m.armourpen}</div> : null }
|
||||
{ m.shieldmul ? <div className={'l'}>+{formats.rPct(m.shieldmul)}</div> : null }
|
||||
{ m.range ? <div className={'l'}>{m.range} <u>km</u></div> : null }
|
||||
{ m.ammo >= 0 ? <div className={'l'}>{translate('ammo')}: {formats.int(m.clip)}+{formats.int(m.ammo)}</div> : null }
|
||||
{ m.getDps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'dpssdps' : 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}: {formats.round1(m.getDps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
|
||||
{ m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'epsseps' : 'eps')} onMouseOut={tooltip.bind(null, null)}>{translate('EPS')}: {formats.round1(m.getEps())}{u.MW} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) }{u.MW})</span> : null }</div> : null }
|
||||
{ m.getHps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'hpsshps' : 'hps')} onMouseOut={tooltip.bind(null, null)}>{translate('HPS')}: {formats.round1(m.getHps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getHps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
|
||||
{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
|
||||
{ m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')} onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range', m.grp)} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
|
||||
{ m.getScanTime() ? <div className={'l'}>{translate('scantime')} {formats.f1(m.getScanTime())}{u.s}</div> : null }
|
||||
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.round(m.getFalloff() / 1000)}{u.km}</div> : null }
|
||||
{ m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null }
|
||||
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null }
|
||||
{ m.getReload() ? <div className={'l'}>{translate('reload')}: {formats.round(m.getReload())}{u.s}</div> : null }
|
||||
{ m.getShotSpeed() ? <div className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null }
|
||||
{ m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null }
|
||||
{ m.getJitter() ? <div className={'l'}>{translate('jitter')}: {formats.f2(m.getJitter())}°</div> : null }
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
</div>
|
||||
</div>;
|
||||
} else {
|
||||
|
||||
@@ -8,7 +8,7 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
/**
|
||||
* Hardpoint slot section
|
||||
*/
|
||||
export default class HardpointsSlotSection extends SlotSection {
|
||||
export default class HardpointSlotSection extends SlotSection {
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
@@ -69,6 +69,7 @@ export default class HardpointsSlotSection extends SlotSection {
|
||||
availableModules={() => availableModules.getHps(h.maxClass)}
|
||||
onOpen={this._openMenu.bind(this, h)}
|
||||
onSelect={this._selectModule.bind(this, h)}
|
||||
onChange={this.props.onChange}
|
||||
selected={currentMenu == h}
|
||||
drag={this._drag.bind(this, h)}
|
||||
dragOver={this._dragOverSlot.bind(this, h)}
|
||||
@@ -76,6 +77,7 @@ export default class HardpointsSlotSection extends SlotSection {
|
||||
dropClass={this._dropClass(h, originSlot, targetSlot)}
|
||||
ship={ship}
|
||||
m={h.m}
|
||||
enabled={h.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
}
|
||||
@@ -94,6 +96,7 @@ export default class HardpointsSlotSection extends SlotSection {
|
||||
return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
|
||||
<ul>
|
||||
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
|
||||
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('pl')}</div>
|
||||
<ul>
|
||||
@@ -125,6 +128,20 @@ export default class HardpointsSlotSection extends SlotSection {
|
||||
<li className='c' onClick={_fill.bind(this, 'c', 'G')}><MountGimballed className='lg'/></li>
|
||||
<li className='c' onClick={_fill.bind(this, 'c', 'T')}><MountTurret className='lg'/></li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('fc')}</div>
|
||||
<ul>
|
||||
<li className='c' onClick={_fill.bind(this, 'fc', 'F')}><MountFixed className='lg'/></li>
|
||||
<li className='c' onClick={_fill.bind(this, 'fc', 'G')}><MountGimballed className='lg'/></li>
|
||||
<li className='c' onClick={_fill.bind(this, 'fc', 'T')}><MountTurret className='lg'/></li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('pa')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={_fill.bind(this, 'pa', 'F')}>{translate('pa')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('nl')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={_fill.bind(this, 'nl', 'F')}>{translate('nl')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
}
|
||||
|
||||
@@ -5,12 +5,13 @@ import { Insurance } from '../shipyard/Constants';
|
||||
import Link from './Link';
|
||||
import ActiveLink from './ActiveLink';
|
||||
import cn from 'classnames';
|
||||
import { Cogs, CoriolisLogo, Hammer, Rocket, StatsBars } from './SvgIcons';
|
||||
import { Cogs, CoriolisLogo, Hammer, Help, Rocket, StatsBars } from './SvgIcons';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Persist from '../stores/Persist';
|
||||
import { toDetailedExport } from '../shipyard/Serializer';
|
||||
import ModalDeleteAll from './ModalDeleteAll';
|
||||
import ModalExport from './ModalExport';
|
||||
import ModalHelp from './ModalHelp';
|
||||
import ModalImport from './ModalImport';
|
||||
import Slider from './Slider';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
@@ -27,7 +28,7 @@ function normalizePercent(val) {
|
||||
if (val === '' || isNaN(val)) {
|
||||
return 0;
|
||||
}
|
||||
val = Math.round(val * 100) / 100;
|
||||
val = Math.round(val * 1000) / 1000;
|
||||
return val >= 100 ? 100 : val;
|
||||
}
|
||||
|
||||
@@ -53,11 +54,11 @@ function selectAll(e) {
|
||||
*/
|
||||
export default class Header extends TranslatedComponent {
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.shipOrder = Object.keys(Ships).sort();
|
||||
@@ -74,6 +75,7 @@ export default class Header extends TranslatedComponent {
|
||||
this._openBuilds = this._openMenu.bind(this, 'b');
|
||||
this._openComp = this._openMenu.bind(this, 'comp');
|
||||
this._openSettings = this._openMenu.bind(this, 'settings');
|
||||
this._showHelp = this._showHelp.bind(this);
|
||||
this.languageOptions = [];
|
||||
this.insuranceOptions = [];
|
||||
this.state = {
|
||||
@@ -203,6 +205,13 @@ export default class Header extends TranslatedComponent {
|
||||
Persist.showTooltips(!Persist.showTooltips());
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle module resistances setting
|
||||
*/
|
||||
_toggleModuleResistances() {
|
||||
Persist.showModuleResistances(!Persist.showModuleResistances());
|
||||
}
|
||||
|
||||
/**
|
||||
* Show delete all modal
|
||||
* @param {SyntheticEvent} e Event
|
||||
@@ -241,6 +250,17 @@ export default class Header extends TranslatedComponent {
|
||||
/>);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show help modal
|
||||
* @param {SyntheticEvent} e Event
|
||||
*/
|
||||
_showHelp(e) {
|
||||
let translate = this.context.language.translate;
|
||||
e.preventDefault();
|
||||
|
||||
this.context.showModal(<ModalHelp title={translate('help')} />);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show import modal
|
||||
* @param {SyntheticEvent} e Event
|
||||
@@ -336,7 +356,7 @@ export default class Header extends TranslatedComponent {
|
||||
let comps = Object.keys(Persist.getComparisons()).sort();
|
||||
|
||||
for (let name of comps) {
|
||||
comparisons.push(<ActiveLink key={name} href={'/compare/' + name} className='block name'>{name}</ActiveLink>);
|
||||
comparisons.push(<ActiveLink key={name} href={'/compare/' + encodeURIComponent(name)} className='block name'>{name}</ActiveLink>);
|
||||
}
|
||||
} else {
|
||||
comparisons = <span className='cap'>{translate('none created')}</span>;
|
||||
@@ -359,40 +379,59 @@ export default class Header extends TranslatedComponent {
|
||||
_getSettingsMenu() {
|
||||
let translate = this.context.language.translate;
|
||||
let tips = Persist.showTooltips();
|
||||
let moduleResistances = Persist.showModuleResistances();
|
||||
|
||||
return (
|
||||
<div className='menu-list no-wrap cap' onClick={ (e) => e.stopPropagation() }>
|
||||
<div style={{ lineHeight: '2em' }}>
|
||||
{translate('language')}
|
||||
<select className='cap' value={Persist.getLangCode()} onChange={this._setLanguage}>
|
||||
{this.languageOptions}
|
||||
</select>
|
||||
<br/>
|
||||
<span className='cap ptr' onClick={this._toggleTooltips} >
|
||||
{translate('tooltips')}
|
||||
<div className={cn({ disabled: !tips, 'primary-disabled': tips })} style={{ marginLeft: '0.5em', display: 'inline-block' }}>{(tips ? '✓' : '✗')}</div>
|
||||
</span>
|
||||
<br/>
|
||||
{translate('insurance')}
|
||||
<select className='cap' value={Persist.getInsurance()} onChange={this._setInsurance}>
|
||||
{this.insuranceOptions}
|
||||
</select>
|
||||
<br/>
|
||||
{translate('ship')} {translate('discount')}
|
||||
<input type='text' size='10' value={this.state.shipDiscount} onChange={this._changeShipDiscount} onFocus={selectAll} onBlur={this._setShipDiscount} onKeyDown={this._kpShipDiscount}/>
|
||||
<u className='primary-disabled'>%</u>
|
||||
<br/>
|
||||
{translate('module')} {translate('discount')}
|
||||
<input type='text' size='10' value={this.state.moduleDiscount} onChange={this._changeModuleDiscount} onFocus={selectAll} onBlur={this._setModuleDiscount} onKeyDown={this._kpModuleDiscount}/>
|
||||
<u className='primary-disabled'>%</u>
|
||||
</div>
|
||||
<table style={{ width: '100%', background: 'none', borderSpacing: '0 0.5em' }}>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>{translate('language')}</td>
|
||||
<td className='ri'>
|
||||
<select className='cap' dir='rtl' value={Persist.getLangCode()} onChange={this._setLanguage}>
|
||||
{this.languageOptions}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr className='cap ptr' onClick={this._toggleTooltips} >
|
||||
<td>{translate('tooltips')}</td>
|
||||
<td className={cn('ri', { disabled: !tips, 'primary-disabled': tips })}>{(tips ? '✓' : '✗')}</td>
|
||||
</tr>
|
||||
<tr className='cap ptr' onClick={this._toggleModuleResistances} >
|
||||
<td>{translate('module resistances')}</td>
|
||||
<td className={cn('ri', { disabled: !moduleResistances, 'primary-disabled': moduleResistances })}>{(moduleResistances ? '✓' : '✗')}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{translate('insurance')}</td>
|
||||
<td className='ri'>
|
||||
<select className='cap' dir='rtl' value={Persist.getInsurance()} onChange={this._setInsurance}>
|
||||
{this.insuranceOptions}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{translate('ship')} {translate('discount')}</td>
|
||||
<td className='ri'>
|
||||
<input type='text' size='10' value={this.state.shipDiscount} onChange={this._changeShipDiscount} onFocus={selectAll} onBlur={this._setShipDiscount} onKeyDown={this._kpShipDiscount}/>
|
||||
<u className='primary-disabled'>%</u>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{translate('module')} {translate('discount')}</td>
|
||||
<td className='ri'>
|
||||
<input type='text' size='10' value={this.state.moduleDiscount} onChange={this._changeModuleDiscount} onFocus={selectAll} onBlur={this._setModuleDiscount} onKeyDown={this._kpModuleDiscount}/>
|
||||
<u className='primary-disabled'>%</u>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<hr />
|
||||
<ul>
|
||||
<ul style={{ width: '100%' }}>
|
||||
{translate('builds')} & {translate('comparisons')}
|
||||
<li><Link href="#" className='block' onClick={this._showBackup.bind(this)}>{translate('backup')}</Link></li>
|
||||
<li><Link href="#" className='block' onClick={this._showDetailedExport.bind(this)}>{translate('detailed export')}</Link></li>
|
||||
<li><Link href="#" className='block' onClick={this._showImport.bind(this)}>{translate('import')}</Link></li>
|
||||
<li><Link href="#" onClick={this._showDeleteAll.bind(this)}>{translate('delete all')}</Link></li>
|
||||
<li><Link href="#" className='block' onClick={this._showDeleteAll.bind(this)}>{translate('delete all')}</Link></li>
|
||||
</ul>
|
||||
<hr />
|
||||
<table style={{ width: 300, backgroundColor: 'transparent' }}>
|
||||
@@ -424,6 +463,7 @@ export default class Header extends TranslatedComponent {
|
||||
Persist.addListener('deletedAll', update);
|
||||
Persist.addListener('builds', update);
|
||||
Persist.addListener('tooltips', update);
|
||||
Persist.addListener('moduleresistances', update);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -462,32 +502,28 @@ export default class Header extends TranslatedComponent {
|
||||
let translate = this.context.language.translate;
|
||||
let openedMenu = this.props.currentMenu;
|
||||
let hasBuilds = Persist.hasBuilds();
|
||||
|
||||
if (this.props.appCacheUpdate) {
|
||||
return <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>;
|
||||
}
|
||||
|
||||
return (
|
||||
<header>
|
||||
{this.props.appCacheUpdate && <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>}
|
||||
<Link className='l' href='/' style={{ marginRight: '1em' }} title='Home'><CoriolisLogo className='icon xl' /></Link>
|
||||
|
||||
<div className='l menu'>
|
||||
<div className={cn('menu-header', { selected: openedMenu == 's' })} onClick={this._openShips}>
|
||||
<Rocket className='warning' /><span className='menu-item-label'>{' ' + translate('ships')}</span>
|
||||
<Rocket className='warning' /><span className='menu-item-label'>{translate('ships')}</span>
|
||||
</div>
|
||||
{openedMenu == 's' ? this._getShipsMenu() : null}
|
||||
</div>
|
||||
|
||||
<div className='l menu'>
|
||||
<div className={cn('menu-header', { selected: openedMenu == 'b', disabled: !hasBuilds })} onClick={hasBuilds && this._openBuilds}>
|
||||
<Hammer className={cn('warning', { 'warning-disabled': !hasBuilds })} /><span className='menu-item-label'>{' ' + translate('builds')}</span>
|
||||
<Hammer className={cn('warning', { 'warning-disabled': !hasBuilds })} /><span className='menu-item-label'>{translate('builds')}</span>
|
||||
</div>
|
||||
{openedMenu == 'b' ? this._getBuildsMenu() : null}
|
||||
</div>
|
||||
|
||||
<div className='l menu'>
|
||||
<div className={cn('menu-header', { selected: openedMenu == 'comp', disabled: !hasBuilds })} onClick={hasBuilds && this._openComp}>
|
||||
<StatsBars className={cn('warning', { 'warning-disabled': !hasBuilds })} /><span className='menu-item-label'>{' ' + translate('compare')}</span>
|
||||
<StatsBars className={cn('warning', { 'warning-disabled': !hasBuilds })} /><span className='menu-item-label'>{translate('compare')}</span>
|
||||
</div>
|
||||
{openedMenu == 'comp' ? this._getComparisonsMenu() : null}
|
||||
</div>
|
||||
@@ -498,8 +534,14 @@ export default class Header extends TranslatedComponent {
|
||||
</div>
|
||||
{openedMenu == 'settings' ? this._getSettingsMenu() : null}
|
||||
</div>
|
||||
|
||||
<div className='r menu'>
|
||||
<div className={cn('menu-header')} onClick={this._showHelp}>
|
||||
<Help className='xl warning'/>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import Slot from './Slot';
|
||||
import { Infinite } from './SvgIcons';
|
||||
import Persist from '../stores/Persist';
|
||||
import { ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Internal Slot
|
||||
@@ -10,38 +15,73 @@ export default class InternalSlot extends Slot {
|
||||
/**
|
||||
* Generate the slot contents
|
||||
* @param {Object} m Mounted Module
|
||||
* @param {Boolean} enabled Slot enabled
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localized Formats map
|
||||
* @param {Object} u Localized Units Map
|
||||
* @return {React.Component} Slot contents
|
||||
*/
|
||||
_getSlotDetails(m, translate, formats, u) {
|
||||
_getSlotDetails(m, enabled, translate, formats, u) {
|
||||
if (m) {
|
||||
let classRating = m.class + m.rating;
|
||||
let { drag, drop } = this.props;
|
||||
let { drag, drop, ship } = this.props;
|
||||
let { termtip, tooltip } = this.context;
|
||||
let validMods = Modifications.modules[m.grp].modifications || [];
|
||||
let showModuleResistances = Persist.showModuleResistances();
|
||||
|
||||
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
// Modifications tooltip shows blueprint and grade, if available
|
||||
let modTT = translate('modified');
|
||||
if (m && m.blueprint && m.blueprint.name) {
|
||||
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
let mass = m.getMass() || m.cargo || m.fuel || 0;
|
||||
|
||||
const className = cn('details', enabled ? '' : 'disabled')
|
||||
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
<div className={'cb'}>
|
||||
<div className={'l'}>{classRating + ' ' + translate(m.name || m.grp)}</div>
|
||||
<div className={'r'}>{m.mass || m.cargo || m.fuel || 0}{u.T}</div>
|
||||
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : ''}</div>
|
||||
<div className={'r'}>{formats.round(mass)}{u.T}</div>
|
||||
</div>
|
||||
<div className={'cb'}>
|
||||
{ m.optmass ? <div className={'l'}>{translate('optimal mass') + ': '}{m.optmass}{u.T}</div> : null }
|
||||
{ m.maxmass ? <div className={'l'}>{translate('max mass') + ': '}{m.maxmass}{u.T}</div> : null }
|
||||
{ m.bins ? <div className={'l'}>{m.bins + ' '}<u>{translate('bins')}</u></div> : null }
|
||||
{ m.bays ? <div className={'l'}>{translate('bays') + ': ' + m.bays}</div> : null }
|
||||
{ m.getOptMass() ? <div className={'l'}>{translate('optmass', 'sg')}: {formats.int(m.getOptMass())}{u.T}</div> : null }
|
||||
{ m.getMaxMass() ? <div className={'l'}>{translate('maxmass', 'sg')}: {formats.int(m.getMaxMass())}{u.T}</div> : null }
|
||||
{ m.bins ? <div className={'l'}>{m.bins} <u>{translate('bins')}</u></div> : null }
|
||||
{ m.bays ? <div className={'l'}>{translate('bays')}: {m.bays}</div> : null }
|
||||
{ m.rebuildsperbay ? <div className={'l'}>{translate('rebuildsperbay')}: {m.rebuildsperbay}</div> : null }
|
||||
{ m.rate ? <div className={'l'}>{translate('rate')}: {m.rate}{u.kgs} {translate('refuel time')}: {formats.time(this.props.fuel * 1000 / m.rate)}</div> : null }
|
||||
{ m.ammo ? <div className={'l'}>{translate('ammo')}: {formats.gen(m.ammo)}</div> : null }
|
||||
{ m.cells ? <div className={'l'}>{translate('cells')}: {m.cells}</div> : null }
|
||||
{ m.recharge ? <div className={'l'}>{translate('recharge')}: {m.recharge} <u>MJ</u> {translate('total')}: {m.cells * m.recharge}{u.MJ}</div> : null }
|
||||
{ m.getAmmo() && m.grp !== 'scb' ? <div className={'l'}>{translate('ammunition')}: {formats.gen(m.getAmmo())}</div> : null }
|
||||
{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
|
||||
{ m.getDuration() ? <div className={'l'}>{translate('duration')}: {formats.f1(m.getDuration())}{u.s}</div> : null }
|
||||
{ m.grp === 'scb' ? <div className={'l'}>{translate('cells')}: {formats.int(m.getAmmo() + 1)}</div> : null }
|
||||
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.f1(m.getDuration() * m.getShieldReinforcement())}{u.MJ}</div> : null }
|
||||
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('total')}: {formats.int((m.getAmmo() + 1) * (m.getDuration() * m.getShieldReinforcement()))}{u.MJ}</div> : null }
|
||||
{ m.repair ? <div className={'l'}>{translate('repair')}: {m.repair}</div> : null }
|
||||
{ m.range ? <div className={'l'}>{translate('range')} {m.range}{u.km}</div> : null }
|
||||
{ m.time ? <div className={'l'}>{translate('time')}: {formats.time(m.time)}</div> : null }
|
||||
{ m.getFacingLimit() ? <div className={'l'}>{translate('facinglimit')} {formats.f1(m.getFacingLimit())}°</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
|
||||
{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
|
||||
{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
|
||||
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
|
||||
{ m.rangeLS ? <div className={'l'}>{m.rangeLS}{u.Ls}</div> : null }
|
||||
{ m.rangeLS === null ? <div className={'l'}><Infinite/>{u.Ls}</div> : null }
|
||||
{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
|
||||
{ m.rangeLS === null ? <div className={'l'}>∞{u.Ls}</div> : null }
|
||||
{ m.rangeRating ? <div className={'l'}>{translate('range')}: {m.rangeRating}</div> : null }
|
||||
{ m.armouradd ? <div className={'l'}>+{m.armouradd} <u>{translate('armour')}</u></div> : null }
|
||||
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
|
||||
{ m.passengers ? <div className={'l'}>{translate('passengers')}: {m.passengers}</div> : null }
|
||||
{ m.getRegenerationRate() ? <div className='l'>{translate('regen')}: {formats.round1(m.getRegenerationRate())}{u.ps}</div> : null }
|
||||
{ m.getBrokenRegenerationRate() ? <div className='l'>{translate('brokenregen')}: {formats.round1(m.getBrokenRegenerationRate())}{u.ps}</div> : null }
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
|
||||
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
</div>
|
||||
</div>;
|
||||
} else {
|
||||
|
||||
@@ -4,6 +4,7 @@ import SlotSection from './SlotSection';
|
||||
import InternalSlot from './InternalSlot';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
|
||||
/**
|
||||
* Internal slot section
|
||||
@@ -16,12 +17,18 @@ export default class InternalSlotSection extends SlotSection {
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props, context, 'internal', 'internal compartments');
|
||||
super(props, context, 'internal', 'optional internal');
|
||||
|
||||
this._empty = this._empty.bind(this);
|
||||
this._fillWithCargo = this._fillWithCargo.bind(this);
|
||||
this._fillWithCells = this._fillWithCells.bind(this);
|
||||
this._fillWithArmor = this._fillWithArmor.bind(this);
|
||||
this._fillWithModuleReinforcementPackages = this._fillWithModuleReinforcementPackages.bind(this);
|
||||
this._fillWithFuelTanks = this._fillWithFuelTanks.bind(this);
|
||||
this._fillWithLuxuryCabins = this._fillWithLuxuryCabins.bind(this);
|
||||
this._fillWithFirstClassCabins = this._fillWithFirstClassCabins.bind(this);
|
||||
this._fillWithBusinessClassCabins = this._fillWithBusinessClassCabins.bind(this);
|
||||
this._fillWithEconomyClassCabins = this._fillWithEconomyClassCabins.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -41,7 +48,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if (clobber || !slot.m) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
});
|
||||
@@ -49,6 +56,86 @@ export default class InternalSlotSection extends SlotSection {
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with fuel tanks
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithFuelTanks(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'ft')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('ft', slot.maxClass, 'C'));
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with luxury passenger cabins
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithLuxuryCabins(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pcq')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pcq', Math.min(slot.maxClass, 6), 'B')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with first class passenger cabins
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithFirstClassCabins(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pcm')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pcm', Math.min(slot.maxClass, 6), 'C')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with business class passenger cabins
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithBusinessClassCabins(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pci')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pci', Math.min(slot.maxClass, 6), 'D')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with economy class passenger cabins
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithEconomyClassCabins(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pce')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pce', Math.min(slot.maxClass, 6), 'E')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with Shield Cell Banks
|
||||
* @param {SyntheticEvent} event Event
|
||||
@@ -58,7 +145,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let ship = this.props.ship;
|
||||
let chargeCap = 0; // Capacity of single activation
|
||||
ship.internal.forEach(function(slot) {
|
||||
if ((!slot.m || (clobber && !ModuleUtils.isShieldGenerator(slot.m.grp))) && (!slot.eligible || slot.eligible.scb)) { // Check eligibility due to Orca special case
|
||||
if ((clobber && !(slot.m && ModuleUtils.isShieldGenerator(slot.m.grp)) || !slot.m) && canMount(ship, slot, 'scb')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('scb', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
|
||||
chargeCap += slot.m.recharge;
|
||||
@@ -76,7 +163,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if (clobber || !slot.c) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'hr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('hr', Math.min(slot.maxClass, 5), 'D')); // Hull reinforcements top out at 5D
|
||||
}
|
||||
});
|
||||
@@ -84,6 +171,22 @@ export default class InternalSlotSection extends SlotSection {
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all slots with Module Reinforcement Packages
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_fillWithModuleReinforcementPackages(event) {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'mrp')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('mrp', Math.min(slot.maxClass, 5), 'D')); // Module reinforcements top out at 5D
|
||||
}
|
||||
});
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Empty all on section header right click
|
||||
*/
|
||||
@@ -99,7 +202,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let slots = [];
|
||||
let { currentMenu, ship } = this.props;
|
||||
let { originSlot, targetSlot } = this.state;
|
||||
let { internal, fuelCapacity, ladenMass } = ship;
|
||||
let { internal, fuelCapacity } = ship;
|
||||
let availableModules = ship.getAvailableModules();
|
||||
|
||||
for (let i = 0, l = internal.length; i < l; i++) {
|
||||
@@ -108,11 +211,13 @@ export default class InternalSlotSection extends SlotSection {
|
||||
slots.push(<InternalSlot
|
||||
key={i}
|
||||
maxClass={s.maxClass}
|
||||
availableModules={() => availableModules.getInts(s.maxClass, s.eligible)}
|
||||
availableModules={() => availableModules.getInts(ship, s.maxClass, s.eligible)}
|
||||
onOpen={this._openMenu.bind(this,s)}
|
||||
onChange={this.props.onChange}
|
||||
onSelect={this._selectModule.bind(this, s)}
|
||||
selected={currentMenu == s}
|
||||
enabled={s.enabled}
|
||||
eligible={s.eligible}
|
||||
m={s.m}
|
||||
drag={this._drag.bind(this, s)}
|
||||
dragOver={this._dragOverSlot.bind(this, s)}
|
||||
@@ -120,6 +225,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
dropClass={this._dropClass(s, originSlot, targetSlot)}
|
||||
fuel={fuelCapacity}
|
||||
ship={ship}
|
||||
enabled={s.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
|
||||
@@ -129,15 +235,23 @@ export default class InternalSlotSection extends SlotSection {
|
||||
/**
|
||||
* Generate the section drop-down menu
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Function} ship The ship
|
||||
* @return {React.Component} Section menu
|
||||
*/
|
||||
_getSectionMenu(translate) {
|
||||
_getSectionMenu(translate, ship) {
|
||||
return <div className='select' onClick={e => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
|
||||
<ul>
|
||||
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
|
||||
<li className='lc' onClick={this._fillWithCargo}>{translate('cargo')}</li>
|
||||
<li className='lc' onClick={this._fillWithCells}>{translate('scb')}</li>
|
||||
<li className='lc' onClick={this._fillWithArmor}>{translate('hr')}</li>
|
||||
<li className='lc' onClick={this._fillWithModuleReinforcementPackages}>{translate('mrp')}</li>
|
||||
<li className='lc' onClick={this._fillWithFuelTanks}>{translate('ft')}</li>
|
||||
<li className='lc' onClick={this._fillWithEconomyClassCabins}>{translate('pce')}</li>
|
||||
<li className='lc' onClick={this._fillWithBusinessClassCabins}>{translate('pci')}</li>
|
||||
<li className='lc' onClick={this._fillWithFirstClassCabins}>{translate('pcm')}</li>
|
||||
{ ship.luxuryCabins ? <li className='lc' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''}
|
||||
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
}
|
||||
|
||||
124
src/app/components/JumpRange.jsx
Normal file
124
src/app/components/JumpRange.jsx
Normal file
@@ -0,0 +1,124 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Jump range for a given ship
|
||||
*/
|
||||
export default class JumpRange extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
fuelLevel: 1,
|
||||
calcJumpRangeFunc: this._calcJumpRange.bind(this, ship)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
this.setState({ fuelLevel: 1,
|
||||
calcJumpRangeFunc: this._calcJumpRange.bind(this, nextProps.ship) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the jump range this ship at a given cargo
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} cargo The cargo
|
||||
* @return {number} The jump range
|
||||
*/
|
||||
_calcJumpRange(ship, cargo) {
|
||||
// Obtain the FSD for this ship
|
||||
const fsd = ship.standard[2].m;
|
||||
|
||||
const fuel = this.state.fuelLevel * ship.fuelCapacity;
|
||||
|
||||
// Obtain the jump range
|
||||
return Calc.jumpRange(ship.unladenMass + fuel + cargo, fsd, fuel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update fuel level
|
||||
* @param {number} fuelLevel Fuel level 0 - 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
this.setState({
|
||||
fuelLevel,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Render engine profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship } = this.props;
|
||||
const { fuelLevel } = this.state;
|
||||
|
||||
const code = ship.toString() + '.' + ship.getModificationsString() + '.' + fuelLevel;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('jump range')}</h1>
|
||||
<LineChart
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenRange}
|
||||
xLabel={translate('cargo')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('jump range')}
|
||||
yUnit={translate('LY')}
|
||||
func={this.state.calcJumpRangeFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
/>
|
||||
<h3>{translate('fuel carried')}: {formats.f2(fuelLevel * ship.fuelCapacity)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange.bind(this)}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuelLevel}
|
||||
max={ship.fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import Measure from 'react-measure';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const RENDER_POINTS = 20; // Only render 20 points on the graph
|
||||
const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
|
||||
/**
|
||||
@@ -11,24 +12,30 @@ const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
export default class LineChart extends TranslatedComponent {
|
||||
|
||||
static defaultProps = {
|
||||
code: '',
|
||||
xMin: 0,
|
||||
yMin: 0,
|
||||
colors: ['#ff8c0d']
|
||||
points: 20,
|
||||
colors: ['#ff8c0d'],
|
||||
aspect: 0.5
|
||||
};
|
||||
|
||||
static PropTypes = {
|
||||
width: React.PropTypes.number.isRequired,
|
||||
func: React.PropTypes.func.isRequired,
|
||||
xLabel: React.PropTypes.string.isRequired,
|
||||
xMin: React.PropTypes.number,
|
||||
xMax: React.PropTypes.number.isRequired,
|
||||
xUnit: React.PropTypes.string.isRequired,
|
||||
yLabel: React.PropTypes.string.isRequired,
|
||||
yMin: React.PropTypes.number,
|
||||
yMax: React.PropTypes.number.isRequired,
|
||||
yUnit: React.PropTypes.string.isRequired,
|
||||
series: React.PropTypes.array,
|
||||
colors: React.PropTypes.array,
|
||||
static propTypes = {
|
||||
func: PropTypes.func.isRequired,
|
||||
xLabel: PropTypes.string.isRequired,
|
||||
xMin: PropTypes.number,
|
||||
xMax: PropTypes.number.isRequired,
|
||||
xUnit: PropTypes.string.isRequired,
|
||||
xMark: PropTypes.number,
|
||||
yLabel: PropTypes.string.isRequired,
|
||||
yMin: PropTypes.number,
|
||||
yMax: PropTypes.number.isRequired,
|
||||
yUnit: PropTypes.string,
|
||||
series: PropTypes.array,
|
||||
colors: PropTypes.array,
|
||||
points: PropTypes.number,
|
||||
aspect: PropTypes.number,
|
||||
code: PropTypes.string,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -40,38 +47,30 @@ export default class LineChart extends TranslatedComponent {
|
||||
super(props);
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateSeriesData = this._updateSeriesData.bind(this);
|
||||
this._updateSeries = this._updateSeries.bind(this);
|
||||
this._tooltip = this._tooltip.bind(this);
|
||||
this._showTip = this._showTip.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
this._moveTip = this._moveTip.bind(this);
|
||||
|
||||
let markerElems = [];
|
||||
let detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
let xScale = d3.scale.linear();
|
||||
let xAxisScale = d3.scale.linear();
|
||||
let yScale = d3.scale.linear();
|
||||
let series = props.series;
|
||||
let seriesLines = [];
|
||||
const series = props.series;
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(xAxisScale).outerTickSize(0).orient('bottom');
|
||||
this.yAxis = d3.svg.axis().scale(yScale).ticks(6).outerTickSize(0).orient('left');
|
||||
let xScale = d3.scaleLinear();
|
||||
let yScale = d3.scaleLinear();
|
||||
let xAxisScale = d3.scaleLinear();
|
||||
|
||||
for(let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
let yAccessor = series ? function(d) { return yScale(d[1][this]); }.bind(series[i]) : (d) => yScale(d[1]);
|
||||
seriesLines.push(d3.svg.line().x((d) => xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
this.xAxis = d3.axisBottom(xAxisScale).tickSizeOuter(0);
|
||||
this.yAxis = d3.axisLeft(yScale).ticks(6).tickSizeOuter(0);
|
||||
|
||||
this.state = {
|
||||
xScale,
|
||||
xAxisScale,
|
||||
yScale,
|
||||
seriesLines,
|
||||
detailElems,
|
||||
markerElems,
|
||||
tipHeight: 2 + (1.2 * (series ? series.length : 0.8))
|
||||
tipHeight: 2 + (1.2 * (series ? series.length : 0.8)),
|
||||
dimensions: {
|
||||
width: 100,
|
||||
height: 100
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -81,13 +80,14 @@ export default class LineChart extends TranslatedComponent {
|
||||
*/
|
||||
_tooltip(xPos) {
|
||||
let { xLabel, yLabel, xUnit, yUnit, func, series } = this.props;
|
||||
let { xScale, yScale, innerWidth } = this.state;
|
||||
let { xScale, yScale } = this.state;
|
||||
let { width } = this.state.dimensions;
|
||||
let { formats, translate } = this.context.language;
|
||||
let x0 = xScale.invert(xPos),
|
||||
y0 = func(x0),
|
||||
tips = this.tipContainer,
|
||||
yTotal = 0,
|
||||
flip = (xPos / innerWidth > 0.60),
|
||||
flip = (xPos / width > 0.50),
|
||||
tipWidth = 0,
|
||||
tipHeightPx = tips.selectAll('rect').node().getBoundingClientRect().height;
|
||||
|
||||
@@ -98,7 +98,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
let yVal = series ? y0[series[i]] : y0;
|
||||
yTotal += yVal;
|
||||
return (series ? translate(series[i]) : '') + ' ' + formats.f2(yVal);
|
||||
}).append('tspan').attr('class', 'metric').text(' ' + yUnit);
|
||||
}).append('tspan').attr('class', 'metric').text(yUnit ? ' ' + yUnit : '');
|
||||
|
||||
tips.selectAll('text').each(function() {
|
||||
if (this.getBBox().width > tipWidth) {
|
||||
@@ -118,19 +118,21 @@ export default class LineChart extends TranslatedComponent {
|
||||
|
||||
/**
|
||||
* Update dimensions based on properties and scale
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} props React Component properties
|
||||
* @param {number} scale size ratio / scale
|
||||
* @returns {Object} calculated dimensions
|
||||
*/
|
||||
_updateDimensions(props, scale) {
|
||||
let { width, xMax, xMin, yMin, yMax } = props;
|
||||
let innerWidth = width - MARGIN.left - MARGIN.right;
|
||||
let outerHeight = Math.round(width * 0.5 * scale);
|
||||
let innerHeight = outerHeight - MARGIN.top - MARGIN.bottom;
|
||||
const { xMax, xMin, yMin, yMax } = props;
|
||||
const { width, height } = this.state.dimensions;
|
||||
const innerWidth = width - MARGIN.left - MARGIN.right;
|
||||
const outerHeight = Math.round(width * props.aspect);
|
||||
const innerHeight = outerHeight - MARGIN.top - MARGIN.bottom;
|
||||
|
||||
this.state.xScale.range([0, innerWidth]).domain([xMin, xMax || 1]).clamp(true);
|
||||
this.state.xAxisScale.range([0, innerWidth]).domain([xMin, xMax]).clamp(true);
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax]);
|
||||
this.setState({ innerWidth, outerHeight, innerHeight });
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax + (yMax - yMin) * 0.1]); // 10% higher than maximum value for tooltip visibility
|
||||
return { innerWidth, outerHeight, innerHeight };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -164,35 +166,47 @@ export default class LineChart extends TranslatedComponent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update series data generated from props
|
||||
* @param {Object} props React Component properties
|
||||
* Update series generated from props
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} state React Component state
|
||||
*/
|
||||
_updateSeriesData(props) {
|
||||
let { func, xMin, xMax, series } = props;
|
||||
let delta = (xMax - xMin) / RENDER_POINTS;
|
||||
let seriesData = new Array(RENDER_POINTS);
|
||||
_updateSeries(props, state) {
|
||||
let { func, xMin, xMax, series, points } = props;
|
||||
let delta = (xMax - xMin) / points;
|
||||
let seriesData = new Array(points);
|
||||
|
||||
if (delta) {
|
||||
seriesData = new Array(RENDER_POINTS);
|
||||
for (let i = 0, x = xMin; i < RENDER_POINTS; i++) {
|
||||
seriesData = new Array(points);
|
||||
for (let i = 0, x = xMin; i < points; i++) {
|
||||
seriesData[i] = [x, func(x)];
|
||||
x += delta;
|
||||
}
|
||||
seriesData[RENDER_POINTS - 1] = [xMax, func(xMax)];
|
||||
seriesData[points - 1] = [xMax, func(xMax)];
|
||||
} else {
|
||||
let yVal = func(xMin);
|
||||
seriesData = [[0, yVal], [1, yVal]];
|
||||
}
|
||||
|
||||
this.setState({ seriesData });
|
||||
const markerElems = [];
|
||||
const detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
const seriesLines = [];
|
||||
for (let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
const yAccessor = series ? function(d) { return state.yScale(d[1][this]); }.bind(series[i]) : (d) => state.yScale(d[1]);
|
||||
seriesLines.push(d3.line().x((d, i) => this.state.xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' strokeWidth={0} fill={props.colors[i]} y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
|
||||
const tipHeight = 2 + (1.2 * (seriesLines ? seriesLines.length : 0.8));
|
||||
|
||||
this.setState({ markerElems, detailElems, seriesLines, seriesData, tipHeight });
|
||||
}
|
||||
|
||||
/**
|
||||
* Update dimensions and series data based on props and context.
|
||||
*/
|
||||
componentWillMount() {
|
||||
this._updateDimensions(this.props, this.context.sizeRatio);
|
||||
this._updateSeriesData(this.props);
|
||||
this._updateSeries(this.props, this.state);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -201,17 +215,10 @@ export default class LineChart extends TranslatedComponent {
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
let { func, xMin, xMax, yMin, yMax, width } = nextProps;
|
||||
let props = this.props;
|
||||
const props = this.props;
|
||||
|
||||
let domainChanged = xMax != props.xMax || xMin != props.xMin || yMax != props.yMax || yMin != props.yMin || func != props.func;
|
||||
|
||||
if (width != props.width || domainChanged || this.context.sizeRatio != nextContext.sizeRatio) {
|
||||
this._updateDimensions(nextProps, nextContext.sizeRatio);
|
||||
}
|
||||
|
||||
if (domainChanged) {
|
||||
this._updateSeriesData(nextProps);
|
||||
if (props.code != nextProps.code) {
|
||||
this._updateSeries(nextProps, this.state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,49 +227,57 @@ export default class LineChart extends TranslatedComponent {
|
||||
* @return {React.Component} Chart SVG
|
||||
*/
|
||||
render() {
|
||||
if (!this.props.width) {
|
||||
return null;
|
||||
}
|
||||
const { innerWidth, outerHeight, innerHeight } = this._updateDimensions(this.props, this.context.sizeRatio);
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { xMin, xMax, xLabel, yLabel, xUnit, yUnit, xMark, colors } = this.props;
|
||||
const { tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
|
||||
const line = this.line;
|
||||
const lines = seriesLines.map((line, i) => <path key={i} className='line' fill='none' stroke={colors[i]} strokeWidth='1' d={line(seriesData)} />).reverse();
|
||||
|
||||
let { xLabel, yLabel, xUnit, yUnit, colors } = this.props;
|
||||
let { innerWidth, outerHeight, innerHeight, tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
|
||||
let line = this.line;
|
||||
let lines = seriesLines.map((line, i) => <path key={i} className='line' stroke={colors[i]} strokeWidth='2' d={line(seriesData)} />);
|
||||
const markX = xMark ? innerWidth * (xMark - xMin) / (xMax - xMin) : 0;
|
||||
const xmark = xMark ? <path key={'mark'} className='line' fill='none' strokeDasharray='5,5' stroke={'#ff8c0d'} strokeWidth='1' d={'M ' + markX + ' ' + innerHeight + ' L ' + markX + ' 0'} /> : '';
|
||||
|
||||
return <svg style={{ width: '100%', height: outerHeight }}>
|
||||
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
|
||||
<g>{lines}</g>
|
||||
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
|
||||
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{xLabel}</tspan>
|
||||
<tspan className='metric'>{` (${xUnit})`}</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
|
||||
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{yLabel}</tspan>
|
||||
<tspan className='metric'>{` (${yUnit})`}</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
<rect className='tooltip' height={tipHeight + 'em'}></rect>
|
||||
{detailElems}
|
||||
</g>
|
||||
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
{markerElems}
|
||||
</g>
|
||||
<rect
|
||||
fillOpacity='0'
|
||||
height={innerHeight}
|
||||
width={innerWidth + 1}
|
||||
onMouseEnter={this._showTip}
|
||||
onTouchStart={this._showTip}
|
||||
onMouseLeave={this._hideTip}
|
||||
onTouchEnd={this._hideTip}
|
||||
onMouseMove={this._moveTip}
|
||||
onTouchMove={this._moveTip}
|
||||
/>
|
||||
</g>
|
||||
</svg>;
|
||||
return (
|
||||
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
|
||||
<div width={width} height={height}>
|
||||
<svg style={{ width: '100%', height: outerHeight }}>
|
||||
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
|
||||
<g>{xmark}</g>
|
||||
<g>{lines}</g>
|
||||
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
|
||||
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{xLabel}</tspan>
|
||||
<tspan className='metric'> ({xUnit})</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
|
||||
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{yLabel}</tspan>
|
||||
{ yUnit && <tspan className='metric'> ({yUnit})</tspan> }
|
||||
</text>
|
||||
</g>
|
||||
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
<rect className='tooltip' height={tipHeight + 'em'}></rect>
|
||||
{detailElems}
|
||||
</g>
|
||||
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
{markerElems}
|
||||
</g>
|
||||
<rect
|
||||
fillOpacity='0'
|
||||
height={innerHeight}
|
||||
width={innerWidth + 1}
|
||||
onMouseEnter={this._showTip}
|
||||
onTouchStart={this._showTip}
|
||||
onMouseLeave={this._hideTip}
|
||||
onTouchEnd={this._hideTip}
|
||||
onMouseMove={this._moveTip}
|
||||
onTouchMove={this._moveTip}
|
||||
/>
|
||||
</g>
|
||||
</svg>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Router from '../Router';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,9 +9,9 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class Link extends React.Component {
|
||||
|
||||
static propTypes = {
|
||||
children: React.PropTypes.any,
|
||||
href: React.PropTypes.string.isRequired,
|
||||
onClick: React.PropTypes.func
|
||||
children: PropTypes.any,
|
||||
href: PropTypes.string.isRequired,
|
||||
onClick: PropTypes.func
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -36,7 +37,7 @@ export default class Link extends React.Component {
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
handler(event) {
|
||||
if (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey || event.button > 1) {
|
||||
if (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey || event.button > 0) {
|
||||
return;
|
||||
}
|
||||
event.preventDefault();
|
||||
@@ -56,4 +57,4 @@ export default class Link extends React.Component {
|
||||
return <a {...this.props} onClick={this.handler}>{this.props.children}</a>;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Persist from '../stores/Persist';
|
||||
@@ -22,8 +23,8 @@ function buildComparator(a, b) {
|
||||
export default class ModalCompare extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
builds: React.PropTypes.array
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
builds: PropTypes.array
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
@@ -8,9 +8,9 @@ import TranslatedComponent from './TranslatedComponent';
|
||||
export default class ModalExport extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
title: React.PropTypes.string,
|
||||
generator: React.PropTypes.func,
|
||||
data: React.PropTypes.oneOfType([React.PropTypes.string, React.PropTypes.object, React.PropTypes.array])
|
||||
title: PropTypes.string,
|
||||
generator: PropTypes.func,
|
||||
data: PropTypes.oneOfType([PropTypes.string, PropTypes.object, PropTypes.array])
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -45,10 +45,9 @@ export default class ModalExport extends TranslatedComponent {
|
||||
* Focus on textarea and select all
|
||||
*/
|
||||
componentDidMount() {
|
||||
let e = findDOMNode(this.refs.exportField);
|
||||
if (e) {
|
||||
e.focus();
|
||||
e.select();
|
||||
if (this.exportField) {
|
||||
this.exportField.focus();
|
||||
this.exportField.select();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +67,7 @@ export default class ModalExport extends TranslatedComponent {
|
||||
<h2>{translate(this.props.title || 'Export')}</h2>
|
||||
{description}
|
||||
<div>
|
||||
<textarea className='cb json' ref='exportField' readOnly value={this.state.exportJson} />
|
||||
<textarea className='cb json' ref={node => this.exportField = node} readOnly value={this.state.exportJson} />
|
||||
</div>
|
||||
<button className='r dismiss cap' onClick={this.context.hideModal}>{translate('close')}</button>
|
||||
</div>;
|
||||
|
||||
37
src/app/components/ModalHelp.jsx
Normal file
37
src/app/components/ModalHelp.jsx
Normal file
@@ -0,0 +1,37 @@
|
||||
/* eslint react/no-danger: 0 */
|
||||
import PropTypes from 'prop-types';
|
||||
import React from 'react';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
* Help Modal
|
||||
*/
|
||||
export default class ModalHelp extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
title: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the modal
|
||||
* @return {React.Component} Modal Content
|
||||
*/
|
||||
render() {
|
||||
const translate = this.context.language.translate;
|
||||
const text = translate('HELP_TEXT');
|
||||
|
||||
return <div className='modal' onClick={ (e) => e.stopPropagation() }>
|
||||
<h2>{translate(this.props.title || 'Help')}</h2>
|
||||
<div dangerouslySetInnerHTML={{ __html: text }} />
|
||||
<button className='r dismiss cap' onClick={this.context.hideModal}>{translate('close')}</button>
|
||||
</div>;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Router from '../Router';
|
||||
@@ -11,6 +11,7 @@ import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import { fromDetailedBuild } from '../shipyard/Serializer';
|
||||
import { Download } from './SvgIcons';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
import * as CompanionApiUtils from '../utils/CompanionApiUtils';
|
||||
|
||||
const textBuildRegex = new RegExp('^\\[([\\w \\-]+)\\]\n');
|
||||
const lineRegex = new RegExp('^([\\dA-Z]{1,2}): (\\d)([A-I])[/]?([FGT])?([SD])? ([\\w\\- ]+)');
|
||||
@@ -85,7 +86,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
|
||||
|
||||
static propTypes = {
|
||||
builds: React.PropTypes.object, // Optional: Import object
|
||||
builds: PropTypes.object, // Optional: Import object
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -112,6 +113,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
this._importBackup = this._importBackup.bind(this);
|
||||
this._importDetailedArray = this._importDetailedArray.bind(this);
|
||||
this._importTextBuild = this._importTextBuild.bind(this);
|
||||
this._importCompanionApiBuild = this._importCompanionApiBuild.bind(this);
|
||||
this._validateImport = this._validateImport.bind(this);
|
||||
}
|
||||
|
||||
@@ -183,6 +185,21 @@ export default class ModalImport extends TranslatedComponent {
|
||||
this.setState({ builds });
|
||||
}
|
||||
|
||||
/**
|
||||
* Import a build direct from the companion API
|
||||
* @param {string} build JSON from the companion API information
|
||||
* @throws {string} if parse/import fails
|
||||
*/
|
||||
_importCompanionApiBuild(build) {
|
||||
const shipModel = CompanionApiUtils.shipModelFromJson(build);
|
||||
const ship = CompanionApiUtils.shipFromJson(build);
|
||||
|
||||
let builds = {};
|
||||
builds[shipModel] = {};
|
||||
builds[shipModel]['Imported ' + Ships[shipModel].properties.name] = ship.toString();
|
||||
this.setState({ builds, singleBuild: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Import a text build from ED Shipyard
|
||||
* @param {string} buildStr Build string
|
||||
@@ -315,7 +332,11 @@ export default class ModalImport extends TranslatedComponent {
|
||||
throw 'Must be an object or array!';
|
||||
}
|
||||
|
||||
if (importData instanceof Array) { // Must be detailed export json
|
||||
if (importData.modules != null && importData.modules.Armour != null) { // Only the companion API has this information
|
||||
this._importCompanionApiBuild(importData); // Single sihp definition
|
||||
} else if (importData.ship != null && importData.ship.modules != null && importData.ship.modules.Armour != null) { // Only the companion API has this information
|
||||
this._importCompanionApiBuild(importData.ship); // Complete API dump
|
||||
} else if (importData instanceof Array) { // Must be detailed export json
|
||||
this._importDetailedArray(importData);
|
||||
} else if (importData.ship && typeof importData.name !== undefined) { // Using JSON from a single ship build export
|
||||
this._importDetailedArray([importData]); // Convert to array with singleobject
|
||||
@@ -325,6 +346,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
// console.log(e.stack);
|
||||
this.setState({ errorMsg: (typeof e == 'string') ? e : 'Cannot Parse the data!' });
|
||||
return;
|
||||
}
|
||||
@@ -437,8 +459,8 @@ export default class ModalImport extends TranslatedComponent {
|
||||
* If textarea is shown focus on mount
|
||||
*/
|
||||
componentDidMount() {
|
||||
if (!this.props.builds && findDOMNode(this.refs.importField)) {
|
||||
findDOMNode(this.refs.importField).focus();
|
||||
if (!this.props.builds && this.importField) {
|
||||
this.importField.focus();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,7 +476,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
if (!state.processed) {
|
||||
importStage = (
|
||||
<div>
|
||||
<textarea className='cb json' ref='importField' onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
|
||||
<textarea className='cb json' ref={node => this.importField = node} onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
|
||||
<button id='proceed' className='l cap' onClick={this._process} disabled={!state.importValid} >{translate('proceed')}</button>
|
||||
<div className='l warning' style={{ marginLeft:'3em' }}>{state.errorMsg}</div>
|
||||
</div>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import ShortenUrl from '../utils/ShortenUrl';
|
||||
|
||||
@@ -8,7 +9,7 @@ import ShortenUrl from '../utils/ShortenUrl';
|
||||
export default class ModalPermalink extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
url: React.PropTypes.string.isRequired
|
||||
url: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
95
src/app/components/Modification.jsx
Normal file
95
src/app/components/Modification.jsx
Normal file
@@ -0,0 +1,95 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import NumberEditor from 'react-number-editor';
|
||||
|
||||
/**
|
||||
* Modification
|
||||
*/
|
||||
export default class Modification extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
m: PropTypes.object.isRequired,
|
||||
name: PropTypes.string.isRequired,
|
||||
value: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.state = {};
|
||||
this.state.value = props.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update modification given a value.
|
||||
* @param {Number} value The value to set. This comes in as a string and must be stored in state as a string,
|
||||
* because it needs to allow illegal 'numbers' ('-', '1.', etc) when the user is typing
|
||||
* in a value by hand
|
||||
*/
|
||||
_updateValue(value) {
|
||||
const name = this.props.name;
|
||||
|
||||
let scaledValue = Math.round(Number(value) * 100);
|
||||
// Limit to +1000% / -99.99%
|
||||
if (scaledValue > 100000) {
|
||||
scaledValue = 100000;
|
||||
value = 1000;
|
||||
}
|
||||
if (scaledValue < -9999) {
|
||||
scaledValue = -9999;
|
||||
value = -99.99;
|
||||
}
|
||||
|
||||
let m = this.props.m;
|
||||
let ship = this.props.ship;
|
||||
ship.setModification(m, name, scaledValue, true);
|
||||
|
||||
this.setState({ value });
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when an update to slider value is finished i.e. when losing focus
|
||||
*/
|
||||
_updateFinished() {
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the modification
|
||||
* @return {React.Component} modification
|
||||
*/
|
||||
render() {
|
||||
let translate = this.context.language.translate;
|
||||
let { m, name } = this.props;
|
||||
|
||||
if (name === 'damagedist') {
|
||||
// We don't show damage distribution
|
||||
return null;
|
||||
}
|
||||
|
||||
let symbol;
|
||||
if (name === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (name !== 'burst' && name != 'burstrof') {
|
||||
symbol = '%';
|
||||
}
|
||||
if (symbol) {
|
||||
symbol = ' (' + symbol + ')';
|
||||
}
|
||||
|
||||
return (
|
||||
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name}>
|
||||
<div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
|
||||
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
296
src/app/components/ModificationsMenu.jsx
Normal file
296
src/app/components/ModificationsMenu.jsx
Normal file
@@ -0,0 +1,296 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as _ from 'lodash';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import cn from 'classnames';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import Modification from './Modification';
|
||||
import { getBlueprint, blueprintTooltip, setWorst, setBest, setExtreme, setRandom } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Modifications menu
|
||||
*/
|
||||
export default class ModificationsMenu extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
m: PropTypes.object.isRequired,
|
||||
marker: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
|
||||
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
|
||||
this._rollWorst = this._rollWorst.bind(this);
|
||||
this._rollRandom = this._rollRandom.bind(this);
|
||||
this._rollBest = this._rollBest.bind(this);
|
||||
this._rollExtreme = this._rollExtreme.bind(this);
|
||||
this._reset = this._reset.bind(this);
|
||||
|
||||
this.state = {
|
||||
blueprintMenuOpened: false,
|
||||
specialMenuOpened: false
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the blueprints
|
||||
* @param {Object} props React component properties
|
||||
* @param {Object} context React component context
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_renderBlueprints(props, context) {
|
||||
const { m } = props;
|
||||
const { language, tooltip, termtip } = context;
|
||||
const translate = language.translate;
|
||||
|
||||
const blueprints = [];
|
||||
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
|
||||
const blueprint = getBlueprint(blueprintName, m);
|
||||
let blueprintGrades = [];
|
||||
for (let grade in Modifications.modules[m.grp].blueprints[blueprintName].grades) {
|
||||
// Grade is a string in the JSON so make it a number
|
||||
grade = Number(grade);
|
||||
const classes = cn('c', {
|
||||
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
|
||||
});
|
||||
const close = this._blueprintSelected.bind(this, blueprintName, grade);
|
||||
const key = blueprintName + ':' + grade;
|
||||
const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
|
||||
blueprintGrades.unshift(<li key={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close}>{grade}</li>);
|
||||
}
|
||||
if (blueprintGrades) {
|
||||
blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
|
||||
blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
|
||||
}
|
||||
}
|
||||
return blueprints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the specials
|
||||
* @param {Object} props React component properties
|
||||
* @param {Object} context React component context
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_renderSpecials(props, context) {
|
||||
const { m } = props;
|
||||
const { language, tooltip, termtip } = context;
|
||||
const translate = language.translate;
|
||||
|
||||
const specials = [];
|
||||
const specialsId = m.missile ? 'specials_' + m.missile : 'specials';
|
||||
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
|
||||
const close = this._specialSelected.bind(this, null);
|
||||
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
|
||||
for (const specialName of Modifications.modules[m.grp][specialsId]) {
|
||||
const close = this._specialSelected.bind(this, specialName);
|
||||
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
|
||||
}
|
||||
}
|
||||
return specials;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the modifications
|
||||
* @param {Object} props React Component properties
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_renderModifications(props) {
|
||||
const { m, onChange, ship } = props;
|
||||
const modifications = [];
|
||||
for (const modName of Modifications.modules[m.grp].modifications) {
|
||||
if (!Modifications.modifications[modName].hidden) {
|
||||
const key = modName + (m.getModValue(modName) / 100 || 0);
|
||||
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>);
|
||||
}
|
||||
}
|
||||
return modifications;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the blueprints menu
|
||||
*/
|
||||
_toggleBlueprintsMenu() {
|
||||
const blueprintMenuOpened = !this.state.blueprintMenuOpened;
|
||||
this.setState({ blueprintMenuOpened });
|
||||
}
|
||||
|
||||
/**
|
||||
* Activated when a blueprint is selected
|
||||
* @param {int} fdname The Frontier name of the blueprint
|
||||
* @param {int} grade The grade of the selected blueprint
|
||||
*/
|
||||
_blueprintSelected(fdname, grade) {
|
||||
this.context.tooltip(null);
|
||||
const { m, ship } = this.props;
|
||||
const blueprint = getBlueprint(fdname, m);
|
||||
blueprint.grade = grade;
|
||||
ship.setModuleBlueprint(m, blueprint);
|
||||
|
||||
this.setState({ blueprintMenuOpened: false });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the specials menu
|
||||
*/
|
||||
_toggleSpecialsMenu() {
|
||||
const specialMenuOpened = !this.state.specialMenuOpened;
|
||||
this.setState({ specialMenuOpened });
|
||||
}
|
||||
|
||||
/**
|
||||
* Activated when a special is selected
|
||||
* @param {int} special The name of the selected special
|
||||
*/
|
||||
_specialSelected(special) {
|
||||
this.context.tooltip(null);
|
||||
const { m, ship } = this.props;
|
||||
|
||||
if (special === null) {
|
||||
ship.clearModuleSpecial(m);
|
||||
} else {
|
||||
ship.setModuleSpecial(m, Modifications.specials[special]);
|
||||
}
|
||||
|
||||
this.setState({ specialMenuOpened: false });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide a 'worst' roll within the information we have
|
||||
*/
|
||||
_rollWorst() {
|
||||
const { m, ship } = this.props;
|
||||
setWorst(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide a random roll within the information we have
|
||||
*/
|
||||
_rollRandom() {
|
||||
const { m, ship } = this.props;
|
||||
setRandom(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide a 'best' roll within the information we have
|
||||
*/
|
||||
_rollBest() {
|
||||
const { m, ship } = this.props;
|
||||
setBest(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide an 'extreme' roll within the information we have
|
||||
*/
|
||||
_rollExtreme() {
|
||||
const { m, ship } = this.props;
|
||||
setExtreme(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset modification information
|
||||
*/
|
||||
_reset() {
|
||||
const { m, ship } = this.props;
|
||||
ship.clearModifications(m);
|
||||
ship.clearModuleBlueprint(m);
|
||||
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the list
|
||||
* @return {React.Component} List
|
||||
*/
|
||||
render() {
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const translate = language.translate;
|
||||
const { m } = this.props;
|
||||
const { blueprintMenuOpened, specialMenuOpened } = this.state;
|
||||
|
||||
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
|
||||
const _toggleSpecialsMenu = this._toggleSpecialsMenu;
|
||||
const _rollBest = this._rollBest;
|
||||
const _rollExtreme = this._rollExtreme;
|
||||
const _rollWorst = this._rollWorst;
|
||||
const _rollRandom = this._rollRandom;
|
||||
const _reset = this._reset;
|
||||
|
||||
let blueprintLabel;
|
||||
let haveBlueprint = false;
|
||||
let blueprintTt;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
haveBlueprint = true;
|
||||
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
|
||||
}
|
||||
|
||||
let specialLabel;
|
||||
if (m.blueprint && m.blueprint.special) {
|
||||
specialLabel = m.blueprint.special.name;
|
||||
} else {
|
||||
specialLabel = translate('PHRASE_SELECT_SPECIAL');
|
||||
}
|
||||
|
||||
const specials = this._renderSpecials(this.props, this.context);
|
||||
|
||||
const showBlueprintsMenu = blueprintMenuOpened;
|
||||
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
|
||||
const showSpecialsMenu = specialMenuOpened;
|
||||
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
|
||||
const showReset = !blueprintMenuOpened && !specialMenuOpened;
|
||||
const showMods = !blueprintMenuOpened && !specialMenuOpened;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn('select', this.props.className)}
|
||||
onClick={(e) => e.stopPropagation() }
|
||||
onContextMenu={stopCtxPropagation}
|
||||
>
|
||||
{ showBlueprintsMenu ? '' : haveBlueprint ?
|
||||
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
|
||||
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
|
||||
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
|
||||
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
|
||||
{ showSpecialsMenu ? specials : null }
|
||||
{ showRolls || showReset ?
|
||||
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
|
||||
<tbody>
|
||||
{ showRolls ?
|
||||
<tr>
|
||||
<td> { translate('roll') }: </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollExtreme}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_EXTREME')} onMouseOut={tooltip.bind(null, null)}> { translate('extreme') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
|
||||
</tr> : null }
|
||||
{ showReset ?
|
||||
<tr>
|
||||
<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
|
||||
</tr> : null }
|
||||
</tbody>
|
||||
</table> : null }
|
||||
{ showMods ?
|
||||
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
|
||||
{ this._renderModifications(this.props) }
|
||||
</span> : null }
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
71
src/app/components/Movement.jsx
Normal file
71
src/app/components/Movement.jsx
Normal file
@@ -0,0 +1,71 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
* Movement
|
||||
*/
|
||||
export default class Movement extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
cargo: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render movement
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, boost, eng, cargo, fuel } = this.props;
|
||||
const { language } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
|
||||
return (
|
||||
<span id='movement'>
|
||||
<svg viewBox='0 0 600 600' fillRule="evenodd" clipRule="evenodd">
|
||||
// Axes
|
||||
<path d="M150 250v300" strokeWidth='1'/>
|
||||
<path d="M150 250l236 236" strokeWidth='1'/>
|
||||
<path d="M150 250l350 -200" strokeWidth='1'/>
|
||||
// End Arrow
|
||||
<path d="M508 43.3L487 67l-10-17.3 31-6.4z"/>
|
||||
// Axes arcs and arrows
|
||||
<path d="M71.7 251.7C64.2 259.2 60 269.4 60 280c0 22 18 40 40 40s40-18 40-40c0-10.6-4.2-20.8-11.7-28.3 7.5 7.5 11.7 17.7 11.7 28.3 0 22-18 40-40 40s-40-18-40-40c0-10.6 4.2-20.8 11.7-28.3z" strokeWidth='4' transform="matrix(.6 0 0 .3 87.5 376.3)"/>
|
||||
<path d="M142.8 453l-13.2 8.7-2.6-9.7 15.8 1z"/>
|
||||
<path d="M144.7 451.6l.5 1.6-16.2 10.6h-.4l-3.5-13 .7-.4 19.3 1.2zm-14.2 7.7l7.7-5-9.2-.7 1.5 5.7zm25.7-6.3l15.8-1-2.6 9.7-13.2-8.8z"/>
|
||||
<path d="M174 450.8l-3.6 13h-.4l-16.2-10.6.5-1.6 19.3-1.2.3.4zm-13.2 3.4l7.7 5 1.5-5.6-9.2.6z"/>
|
||||
|
||||
<path d="M407.7 119c2 .7 4.3 1 6.4 1 14 0 25-11.2 25-25s-11-25-25-25c-11 0-21 7.6-24 18.5 3-11 13-18.5 24-18.5 14 0 25 11.2 25 25s-11 25-25 25c-2 0-4-.3-6-1z" strokeWidth='2'/>
|
||||
<path d="M388 99.7L387 84l9.8 2.5-8.7 13.2z"/>
|
||||
<path d="M398.8 85.5l.2.5-10.7 16-1.6-.3-1.2-19.3.4-.3 12.5 3.8zm-9.5 9.7l5-7.7-5.6-1.6.6 9zm10 20.8l15.7-1-2.6 9.7-13.2-8.8z"/>
|
||||
<path d="M417 113.8l-3.6 13h-.4l-16.2-10.6.5-1.6 19.3-1.2.3.4zm-13.2 3.4l7.7 5 1.5-5.6-9.2.6z"/>
|
||||
|
||||
<path d="M355 430c0-13.8-11.2-25-25-25s-25 11.2-25 25 11.2 25 25 25c-13.8 0-25-11.2-25-25s11.2-25 25-25 25 11.2 25 25z" strokeWidth='2'/>
|
||||
<path d="M357 439.7l-8.8-13 9.7-2.7-1 15.7z"/>
|
||||
<path d="M359.5 422.4l-1.2 19.3-1.6.4-10.7-16 .2-.2 13-3.4.3.4zm-9 5l5.2 7.8.6-9.3-5.7 1.2zm-10.5 24l-13.2 8.6-2.6-9.7 15.8 1z"/>
|
||||
<path d="M342 450l.4 1.5-16.2 10.7-.4-.2-3.5-13 .3-.3L342 450zm-14.3 7.6l7.7-5-9.2-.6 1.5 5.6z"/>
|
||||
|
||||
// Speed
|
||||
<text x="470" y="30" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcSpeed(eng, fuel, cargo, boost)) + 'm/s' : '-'}</text>
|
||||
// Pitch
|
||||
<text x="355" y="410" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcPitch(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
// Roll
|
||||
<text x="450" y="110" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcRoll(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
// Yaw
|
||||
<text x="160" y="430" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcYaw(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
</svg>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
267
src/app/components/Offence.jsx
Normal file
267
src/app/components/Offence.jsx
Normal file
@@ -0,0 +1,267 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import PieChart from './PieChart';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import VerticalBarChart from './VerticalBarChart';
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
* sort by specified property (if provided) then by name/group, class, rating
|
||||
* @param {function} translate Translation function
|
||||
* @param {function} propComparator Optional property comparator
|
||||
* @param {boolean} desc Use descending order
|
||||
* @return {function} Comparator function for names
|
||||
*/
|
||||
export function weaponComparator(translate, propComparator, desc) {
|
||||
return (a, b) => {
|
||||
if (!desc) { // Flip A and B if ascending order
|
||||
let t = a;
|
||||
a = b;
|
||||
b = t;
|
||||
}
|
||||
|
||||
// If a property comparator is provided use it first
|
||||
let diff = propComparator ? propComparator(a, b) : nameComparator(translate, a, b);
|
||||
|
||||
if (diff) {
|
||||
return diff;
|
||||
}
|
||||
|
||||
// Property matches so sort by name / group, then class, rating
|
||||
if (a.name === b.name && a.grp === b.grp) {
|
||||
if(a.class == b.class) {
|
||||
return a.rating > b.rating ? 1 : -1;
|
||||
}
|
||||
return a.class - b.class;
|
||||
}
|
||||
|
||||
return nameComparator(translate, a, b);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Offence information
|
||||
* Offence information consists of four panels:
|
||||
* - textual information (time to drain cap, time to take down shields etc.)
|
||||
* - breakdown of damage sources (pie chart)
|
||||
* - comparison of shield resistances (table chart)
|
||||
* - effective sustained DPS of weapons (bar chart)
|
||||
*/
|
||||
export default class Offence extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
engagementrange: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
opponentSys: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this._sort = this._sort.bind(this);
|
||||
|
||||
const damage = Calc.offenceMetrics(props.ship, props.opponent, props.wep, props.opponentSys, props.engagementrange);
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
damage
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our properties change
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps) {
|
||||
if (this.props.marker != nextProps.marker || this.props.eng != nextProps.eng) {
|
||||
const damage = Calc.offenceMetrics(nextProps.ship, nextProps.opponent, nextProps.wep, nextProps.opponentSys, nextProps.engagementrange);
|
||||
this.setState({ damage });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sort order and sort
|
||||
* @param {string} predicate Sort predicate
|
||||
*/
|
||||
_sortOrder(predicate) {
|
||||
let desc = this.state.desc;
|
||||
|
||||
if (predicate == this.state.predicate) {
|
||||
desc = !desc;
|
||||
} else {
|
||||
desc = true;
|
||||
}
|
||||
|
||||
this._sort(predicate, desc);
|
||||
this.setState({ predicate, desc });
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts the weapon list
|
||||
* @param {string} predicate Sort predicate
|
||||
* @param {Boolean} desc Sort order descending
|
||||
*/
|
||||
_sort(predicate, desc) {
|
||||
let comp = weaponComparator.bind(null, this.context.language.translate);
|
||||
|
||||
switch (predicate) {
|
||||
case 'n': comp = comp(null, desc); break;
|
||||
case 'esdpss': comp = comp((a, b) => a.sdps.shields.total - b.sdps.shields.total, desc); break;
|
||||
case 'es': comp = comp((a, b) => a.effectiveness.shields.total - b.effectiveness.shields.total, desc); break;
|
||||
case 'esdpsh': comp = comp((a, b) => a.sdps.armour.total - b.sdps.armour.total, desc); break;
|
||||
case 'eh': comp = comp((a, b) => a.effectiveness.armour.total - b.effectiveness.armour.total, desc); break;
|
||||
}
|
||||
|
||||
this.state.damage.sort(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render offence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, opponent, wep, engagementrange } = this.props;
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { damage } = this.state;
|
||||
const sortOrder = this._sortOrder;
|
||||
|
||||
const pd = ship.standard[4].m;
|
||||
|
||||
const opponentShields = Calc.shieldMetrics(opponent, 4);
|
||||
const opponentArmour = Calc.armourMetrics(opponent);
|
||||
|
||||
const timeToDrain = Calc.timeToDrainWep(ship, wep);
|
||||
|
||||
let absoluteShieldsSDps = 0;
|
||||
let explosiveShieldsSDps = 0;
|
||||
let kineticShieldsSDps = 0;
|
||||
let thermalShieldsSDps = 0;
|
||||
let absoluteArmourSDps = 0;
|
||||
let explosiveArmourSDps = 0;
|
||||
let kineticArmourSDps = 0;
|
||||
let thermalArmourSDps = 0;
|
||||
|
||||
let totalSEps = 0;
|
||||
|
||||
const rows = [];
|
||||
for (let i = 0; i < damage.length; i++) {
|
||||
const weapon = damage[i];
|
||||
|
||||
totalSEps += weapon.seps;
|
||||
absoluteShieldsSDps += weapon.sdps.shields.absolute;
|
||||
explosiveShieldsSDps += weapon.sdps.shields.explosive;
|
||||
kineticShieldsSDps += weapon.sdps.shields.kinetic;
|
||||
thermalShieldsSDps += weapon.sdps.shields.thermal;
|
||||
absoluteArmourSDps += weapon.sdps.armour.absolute;
|
||||
explosiveArmourSDps += weapon.sdps.armour.explosive;
|
||||
kineticArmourSDps += weapon.sdps.armour.kinetic;
|
||||
thermalArmourSDps += weapon.sdps.armour.thermal;
|
||||
|
||||
const effectivenessShieldsTooltipDetails = [];
|
||||
effectivenessShieldsTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.shields.range)}</div>);
|
||||
effectivenessShieldsTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.shields.resistance)}</div>);
|
||||
effectivenessShieldsTooltipDetails.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(weapon.effectiveness.shields.sys)}</div>);
|
||||
|
||||
const effectiveShieldsSDpsTooltipDetails = [];
|
||||
if (weapon.sdps.shields.absolute) effectiveShieldsSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.shields.absolute)}</div>);
|
||||
if (weapon.sdps.shields.explosive) effectiveShieldsSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.shields.explosive)}</div>);
|
||||
if (weapon.sdps.shields.kinetic) effectiveShieldsSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.shields.kinetic)}</div>);
|
||||
if (weapon.sdps.shields.thermal) effectiveShieldsSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.shields.thermal)}</div>);
|
||||
|
||||
const effectivenessArmourTooltipDetails = [];
|
||||
effectivenessArmourTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.armour.range)}</div>);
|
||||
effectivenessArmourTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.armour.resistance)}</div>);
|
||||
effectivenessArmourTooltipDetails.push(<div key='hardness'>{translate('hardness') + ' ' + formats.pct1(weapon.effectiveness.armour.hardness)}</div>);
|
||||
const effectiveArmourSDpsTooltipDetails = [];
|
||||
if (weapon.sdps.armour.absolute) effectiveArmourSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.armour.absolute)}</div>);
|
||||
if (weapon.sdps.armour.explosive) effectiveArmourSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.armour.explosive)}</div>);
|
||||
if (weapon.sdps.armour.kinetic) effectiveArmourSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.armour.kinetic)}</div>);
|
||||
if (weapon.sdps.armour.thermal) effectiveArmourSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.armour.thermal)}</div>);
|
||||
|
||||
rows.push(
|
||||
<tr key={weapon.id}>
|
||||
<td className='ri'>
|
||||
{weapon.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed className='icon'/></span> : null}
|
||||
{weapon.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : null}
|
||||
{weapon.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : null}
|
||||
{weapon.classRating} {translate(weapon.name)}
|
||||
{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
|
||||
</td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.shields.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessShieldsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.shields.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.armour.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessArmourTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.armour.total)}</span></td>
|
||||
</tr>);
|
||||
}
|
||||
|
||||
const totalShieldsSDps = absoluteShieldsSDps + explosiveShieldsSDps + kineticShieldsSDps + thermalShieldsSDps;
|
||||
const totalArmourSDps = absoluteArmourSDps + explosiveArmourSDps + kineticArmourSDps + thermalArmourSDps;
|
||||
|
||||
const shieldsSDpsData = [];
|
||||
shieldsSDpsData.push({ value: Math.round(absoluteShieldsSDps), label: translate('absolute') });
|
||||
shieldsSDpsData.push({ value: Math.round(explosiveShieldsSDps), label: translate('explosive') });
|
||||
shieldsSDpsData.push({ value: Math.round(kineticShieldsSDps), label: translate('kinetic') });
|
||||
shieldsSDpsData.push({ value: Math.round(thermalShieldsSDps), label: translate('thermal') });
|
||||
|
||||
const armourSDpsData = [];
|
||||
armourSDpsData.push({ value: Math.round(absoluteArmourSDps), label: translate('absolute') });
|
||||
armourSDpsData.push({ value: Math.round(explosiveArmourSDps), label: translate('explosive') });
|
||||
armourSDpsData.push({ value: Math.round(kineticArmourSDps), label: translate('kinetic') });
|
||||
armourSDpsData.push({ value: Math.round(thermalArmourSDps), label: translate('thermal') });
|
||||
|
||||
const timeToDepleteShields = Calc.timeToDeplete(opponentShields.total, totalShieldsSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
|
||||
const timeToDepleteArmour = Calc.timeToDeplete(opponentArmour.total, totalArmourSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
|
||||
|
||||
return (
|
||||
<span id='offence'>
|
||||
<div className='group full'>
|
||||
<table>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
|
||||
<th colSpan='2'>{translate('opponent\'s shields')}</th>
|
||||
<th colSpan='2'>{translate('opponent\'s armour')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
|
||||
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_SHIELDS')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'es')}>{'eft'}</th>
|
||||
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'esdpsh')}>{'sdps'}</th>
|
||||
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'eh')}>{'eft'}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{rows}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('offence metrics')}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_DRAIN_WEP'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_DRAIN_WEP')}<br/>{timeToDrain === Infinity ? translate('never') : formats.time(timeToDrain)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_SHIELDS')}<br/>{formats.f1(totalShieldsSDps)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_SHIELDS')}<br/>{timeToDepleteShields === Infinity ? translate('never') : formats.time(timeToDepleteShields)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_ARMOUR')}<br/>{formats.f1(totalArmourSDps)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield damage sources')}</h2>
|
||||
<PieChart data={shieldsSDpsData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_ARMOUR_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('armour damage sources')}</h2>
|
||||
<PieChart data={armourSDpsData} />
|
||||
</div>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
187
src/app/components/OutfittingSubpages.jsx
Normal file
187
src/app/components/OutfittingSubpages.jsx
Normal file
@@ -0,0 +1,187 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import Persist from '../stores/Persist';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import PowerManagement from './PowerManagement';
|
||||
import CostSection from './CostSection';
|
||||
import EngineProfile from './EngineProfile';
|
||||
import FSDProfile from './FSDProfile';
|
||||
import Movement from './Movement';
|
||||
import Offence from './Offence';
|
||||
import Defence from './Defence';
|
||||
import WeaponDamageChart from './WeaponDamageChart';
|
||||
|
||||
/**
|
||||
* Outfitting subpages
|
||||
*/
|
||||
export default class OutfittingSubpages extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
buildName: PropTypes.string,
|
||||
sys: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
opponentBuild: PropTypes.string,
|
||||
opponentSys: PropTypes.number.isRequired,
|
||||
opponentEng: PropTypes.number.isRequired,
|
||||
opponentWep: PropTypes.number.isRequired,
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this._powerTab = this._powerTab.bind(this);
|
||||
this._profilesTab = this._profilesTab.bind(this);
|
||||
this._offenceTab = this._offenceTab.bind(this);
|
||||
this._defenceTab = this._defenceTab.bind(this);
|
||||
|
||||
this.state = {
|
||||
tab: Persist.getOutfittingTab() || 'power',
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Show selected tab
|
||||
* @param {string} tab Tab name
|
||||
*/
|
||||
_showTab(tab) {
|
||||
this.setState({ tab });
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the power tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_powerTab() {
|
||||
let { ship, buildName, code, onChange } = this.props;
|
||||
Persist.setOutfittingTab('power');
|
||||
|
||||
const powerMarker = `${ship.toString()}`;
|
||||
const costMarker = `${ship.toString().split('.')[0]}`;
|
||||
|
||||
return <div>
|
||||
<PowerManagement ship={ship} code={powerMarker} onChange={onChange} />
|
||||
<CostSection ship={ship} buildName={buildName} code={costMarker} />
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the profiles tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_profilesTab() {
|
||||
const { ship, opponent, cargo, fuel, eng, boost, engagementRange, opponentSys } = this.props;
|
||||
const { translate } = this.context.language;
|
||||
let realBoost = boost && ship.canBoost(cargo, fuel);
|
||||
Persist.setOutfittingTab('profiles');
|
||||
|
||||
const engineProfileMarker = `${ship.toString()}:${cargo}:${fuel}:${eng}:${realBoost}`;
|
||||
const fsdProfileMarker = `${ship.toString()}:${cargo}:${fuel}`;
|
||||
const movementMarker = `${ship.topSpeed}:${ship.pitch}:${ship.roll}:${ship.yaw}:${ship.canBoost(cargo, fuel)}`;
|
||||
const damageMarker = `${ship.toString()}:${opponent.toString()}:${engagementRange}:${opponentSys}`;
|
||||
|
||||
return <div>
|
||||
<div className='group third'>
|
||||
<h1>{translate('engine profile')}</h1>
|
||||
<EngineProfile ship={ship} marker={engineProfileMarker} fuel={fuel} cargo={cargo} eng={eng} boost={realBoost} />
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('fsd profile')}</h1>
|
||||
<FSDProfile ship={ship} marker={fsdProfileMarker} fuel={fuel} cargo={cargo} />
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('movement profile')}</h1>
|
||||
<Movement marker={movementMarker} ship={ship} boost={boost} eng={eng} cargo={cargo} fuel={fuel} />
|
||||
</div>
|
||||
|
||||
<div className='group half'>
|
||||
<h1>{translate('damage to opponent\'s shields')}</h1>
|
||||
<WeaponDamageChart marker={damageMarker} ship={ship} opponent={opponent} opponentSys={opponentSys} hull={false} engagementRange={engagementRange} />
|
||||
</div>
|
||||
|
||||
<div className='group half'>
|
||||
<h1>{translate('damage to opponent\'s hull')}</h1>
|
||||
<WeaponDamageChart marker={damageMarker} ship={ship} opponent={opponent} opponentSys={opponentSys} hull={true} engagementRange={engagementRange} />
|
||||
</div>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the offence tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_offenceTab() {
|
||||
const { ship, sys, eng, wep, cargo, fuel, boost, engagementRange, opponent, opponentBuild, opponentSys } = this.props;
|
||||
Persist.setOutfittingTab('offence');
|
||||
|
||||
const marker = `${ship.toString()}${opponent.toString()}${opponentBuild}${engagementRange}${opponentSys}`;
|
||||
|
||||
return <div>
|
||||
<Offence marker={marker} ship={ship} opponent={opponent} wep={wep} opponentSys={opponentSys} engagementrange={engagementRange}/>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the defence tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_defenceTab() {
|
||||
const { ship, sys, eng, wep, cargo, fuel, boost, engagementRange, opponent, opponentBuild, opponentWep } = this.props;
|
||||
Persist.setOutfittingTab('defence');
|
||||
|
||||
const marker = `${ship.toString()}${opponent.toString()}{opponentBuild}${engagementRange}${opponentWep}`;
|
||||
|
||||
return <div>
|
||||
<Defence marker={marker} ship={ship} opponent={opponent} sys={sys} opponentWep={opponentWep} engagementrange={engagementRange}/>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the section
|
||||
* @return {React.Component} Contents
|
||||
*/
|
||||
render() {
|
||||
const tab = this.state.tab;
|
||||
const translate = this.context.language.translate;
|
||||
let tabSection;
|
||||
|
||||
switch (tab) {
|
||||
case 'power': tabSection = this._powerTab(); break;
|
||||
case 'profiles': tabSection = this._profilesTab(); break;
|
||||
case 'offence': tabSection = this._offenceTab(); break;
|
||||
case 'defence': tabSection = this._defenceTab(); break;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className='group full' style={{ minHeight: '1000px' }}>
|
||||
<table className='tabs'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'power' })} onClick={this._showTab.bind(this, 'power')} >{translate('power and costs')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'profiles' })} onClick={this._showTab.bind(this, 'profiles')} >{translate('profiles')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'offence' })} onClick={this._showTab.bind(this, 'offence')} >{translate('offence')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('defence')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
</table>
|
||||
{tabSection}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
97
src/app/components/PieChart.jsx
Normal file
97
src/app/components/PieChart.jsx
Normal file
@@ -0,0 +1,97 @@
|
||||
import React, { Component } from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Measure from 'react-measure';
|
||||
import * as d3 from 'd3';
|
||||
|
||||
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
|
||||
const LABEL_COLOUR = '#000000';
|
||||
|
||||
/**
|
||||
* A pie chart
|
||||
*/
|
||||
export default class PieChart extends Component {
|
||||
|
||||
static propTypes = {
|
||||
data : PropTypes.array.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this.pie = d3.pie().value((d) => d.value);
|
||||
this.colors = CORIOLIS_COLOURS;
|
||||
this.arc = d3.arc();
|
||||
this.arc.innerRadius(0);
|
||||
|
||||
this.state = {
|
||||
dimensions: {
|
||||
width: 100,
|
||||
height: 100
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generate a slice of the pie chart
|
||||
* @param {Object} d the data for this slice
|
||||
* @param {number} i the index of this slice
|
||||
* @returns {Object} the SVG for the slice
|
||||
*/
|
||||
sliceGenerator(d, i) {
|
||||
if (!d || d.value == 0) {
|
||||
// Ignore 0 values
|
||||
return null;
|
||||
}
|
||||
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { data } = this.props;
|
||||
|
||||
// Push the labels further out from the centre of the slice
|
||||
let [labelX, labelY] = this.arc.centroid(d);
|
||||
const labelTranslate = `translate(${labelX * 1.5}, ${labelY * 1.5})`;
|
||||
|
||||
// Put the keys in a line with equal spacing
|
||||
const nonZeroItems = data.filter(d => d.value != 0).length;
|
||||
const thisItemIndex = data.slice(0, i + 1).filter(d => d.value != 0).length - 1;
|
||||
const keyX = -width / 2 + (width / nonZeroItems) * (thisItemIndex + 0.5);
|
||||
const keyTranslate = `translate(${keyX}, ${width * 0.45})`;
|
||||
|
||||
return (
|
||||
<g key={`group-${i}`}>
|
||||
<path key={`arc-${i}`} d={this.arc(d)} style={{ fill: this.colors[i] }} />
|
||||
<text key={`label-${i}`} transform={labelTranslate} style={{ strokeWidth: '0px', fill: LABEL_COLOUR }} textAnchor='middle'>{d.value}</text>
|
||||
<text key={`key-${i}`} transform={keyTranslate} style={{ strokeWidth:'0px', fill: this.colors[i] }} textAnchor='middle'>{d.data.label}</text>
|
||||
</g>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the component
|
||||
* @returns {object} Markup
|
||||
*/
|
||||
render() {
|
||||
const { width, height } = this.state.dimensions;
|
||||
const pie = this.pie(this.props.data),
|
||||
translate = `translate(${width / 2}, ${width * 0.4})`;
|
||||
|
||||
this.arc.outerRadius(width * 0.4);
|
||||
|
||||
return (
|
||||
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
|
||||
<div width={width} height={width}>
|
||||
<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
|
||||
<g transform={translate}>
|
||||
{pie.map((d, i) => this.sliceGenerator(d, i))}
|
||||
</g>
|
||||
</svg>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
}
|
||||
299
src/app/components/Pips.jsx
Normal file
299
src/app/components/Pips.jsx
Normal file
@@ -0,0 +1,299 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { Pip } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
/**
|
||||
* Pips displays SYS/ENG/WEP pips and allows users to change them with key presses by clicking on the relevant area.
|
||||
* Requires an onChange() function of the form onChange(sys, eng, wep) which is triggered whenever the pips change.
|
||||
*/
|
||||
export default class Pips extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
sys: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
const { sys, eng, wep } = props;
|
||||
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add listeners after mounting
|
||||
*/
|
||||
componentDidMount() {
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners before unmounting
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
*/
|
||||
_keyDown(e) {
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD
|
||||
switch (e.keyCode) {
|
||||
case 37: // Left arrow == increase SYS
|
||||
e.preventDefault();
|
||||
this._incSys();
|
||||
break;
|
||||
case 38: // Up arrow == increase ENG
|
||||
e.preventDefault();
|
||||
this._incEng();
|
||||
break;
|
||||
case 39: // Right arrow == increase WEP
|
||||
e.preventDefault();
|
||||
this._incWep();
|
||||
break;
|
||||
case 40: // Down arrow == reset
|
||||
e.preventDefault();
|
||||
this._reset();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a click
|
||||
* @param {string} which Which item was clicked
|
||||
*/
|
||||
onClick(which) {
|
||||
if (which == 'SYS') {
|
||||
this._incSys();
|
||||
} else if (which == 'ENG') {
|
||||
this._incEng();
|
||||
} else if (which == 'WEP') {
|
||||
this._incWep();
|
||||
} else if (which == 'RST') {
|
||||
this._reset();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the capacitor
|
||||
*/
|
||||
_reset() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
if (sys != 2 || eng != 2 || wep != 2) {
|
||||
sys = eng = wep = 2;
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the SYS capacitor
|
||||
*/
|
||||
_incSys() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - sys);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (eng > wep) {
|
||||
eng -= 0.5;
|
||||
sys += 0.5;
|
||||
} else {
|
||||
wep -= 0.5;
|
||||
sys += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (eng == 0) {
|
||||
wep -= 1;
|
||||
sys += 1;
|
||||
} else if (wep == 0) {
|
||||
eng -= 1;
|
||||
sys += 1;
|
||||
} else {
|
||||
eng -= 0.5;
|
||||
wep -= 0.5;
|
||||
sys += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the ENG capacitor
|
||||
*/
|
||||
_incEng() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - eng);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (sys > wep) {
|
||||
sys -= 0.5;
|
||||
eng += 0.5;
|
||||
} else {
|
||||
wep -= 0.5;
|
||||
eng += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (sys == 0) {
|
||||
wep -= 1;
|
||||
eng += 1;
|
||||
} else if (wep == 0) {
|
||||
sys -= 1;
|
||||
eng += 1;
|
||||
} else {
|
||||
sys -= 0.5;
|
||||
wep -= 0.5;
|
||||
eng += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the WEP capacitor
|
||||
*/
|
||||
_incWep() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - wep);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (sys > eng) {
|
||||
sys -= 0.5;
|
||||
wep += 0.5;
|
||||
} else {
|
||||
eng -= 0.5;
|
||||
wep += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (sys == 0) {
|
||||
eng -= 1;
|
||||
wep += 1;
|
||||
} else if (eng == 0) {
|
||||
sys -= 1;
|
||||
wep += 1;
|
||||
} else {
|
||||
sys -= 0.5;
|
||||
eng -= 0.5;
|
||||
wep += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up the rendering for pips
|
||||
* @param {int} sys the SYS pips
|
||||
* @param {int} eng the ENG pips
|
||||
* @param {int} wep the WEP pips
|
||||
* @returns {Object} Object containing the rendering for the pips
|
||||
*/
|
||||
_renderPips(sys, eng, wep) {
|
||||
const pipsSvg = {};
|
||||
|
||||
// SYS
|
||||
pipsSvg['SYS'] = [];
|
||||
for (let i = 0; i < Math.floor(sys); i++) {
|
||||
pipsSvg['SYS'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (sys > Math.floor(sys)) {
|
||||
pipsSvg['SYS'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(sys + 0.5); i < 4; i++) {
|
||||
pipsSvg['SYS'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
// ENG
|
||||
pipsSvg['ENG'] = [];
|
||||
for (let i = 0; i < Math.floor(eng); i++) {
|
||||
pipsSvg['ENG'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (eng > Math.floor(eng)) {
|
||||
pipsSvg['ENG'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(eng + 0.5); i < 4; i++) {
|
||||
pipsSvg['ENG'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
// WEP
|
||||
pipsSvg['WEP'] = [];
|
||||
for (let i = 0; i < Math.floor(wep); i++) {
|
||||
pipsSvg['WEP'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (wep > Math.floor(wep)) {
|
||||
pipsSvg['WEP'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(wep + 0.5); i < 4; i++) {
|
||||
pipsSvg['WEP'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
return pipsSvg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render pips
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { formats, translate, units } = this.context.language;
|
||||
const { sys, eng, wep } = this.props;
|
||||
|
||||
const onSysClicked = this.onClick.bind(this, 'SYS');
|
||||
const onEngClicked = this.onClick.bind(this, 'ENG');
|
||||
const onWepClicked = this.onClick.bind(this, 'WEP');
|
||||
const onRstClicked = this.onClick.bind(this, 'RST');
|
||||
|
||||
const pipsSvg = this._renderPips(sys, eng, wep);
|
||||
return (
|
||||
<span id='pips'>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onEngClicked}>{pipsSvg['ENG']}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onSysClicked}>{pipsSvg['SYS']}</td>
|
||||
<td className='clickable' onClick={onEngClicked}>{translate('ENG')}</td>
|
||||
<td className='clickable' onClick={onWepClicked}>{pipsSvg['WEP']}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onSysClicked}>{translate('SYS')}</td>
|
||||
<td className='clickable' onClick={onRstClicked}>{translate('RST')}</td>
|
||||
<td className='clickable' onClick={onWepClicked}>{translate('WEP')}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as d3 from 'd3';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
@@ -33,10 +34,10 @@ function bandText(val, index, wattScale) {
|
||||
export default class PowerBands extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
bands: React.PropTypes.array.isRequired,
|
||||
available: React.PropTypes.number.isRequired,
|
||||
width: React.PropTypes.number.isRequired,
|
||||
code: React.PropTypes.string,
|
||||
bands: PropTypes.array.isRequired,
|
||||
available: PropTypes.number.isRequired,
|
||||
width: PropTypes.number.isRequired,
|
||||
code: PropTypes.string,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -46,10 +47,10 @@ export default class PowerBands extends TranslatedComponent {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.wattScale = d3.scale.linear();
|
||||
this.pctScale = d3.scale.linear().domain([0, 1]);
|
||||
this.wattAxis = d3.svg.axis().scale(this.wattScale).outerTickSize(0).orient('top').tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.svg.axis().scale(this.pctScale).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.rPct);
|
||||
this.wattScale = d3.scaleLinear();
|
||||
this.pctScale = d3.scaleLinear().domain([0, 1]);
|
||||
this.wattAxis = d3.axisTop(this.wattScale).tickSizeOuter(0).tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.axisBottom(this.pctScale).tickSizeOuter(0).tickFormat(context.language.formats.rPct);
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateScales = this._updateScales.bind(this);
|
||||
@@ -186,10 +187,10 @@ export default class PowerBands extends TranslatedComponent {
|
||||
|
||||
let { wattScale, pctScale, context, props, state } = this;
|
||||
let { translate, formats } = context.language;
|
||||
let { f2, pct1, rPct, r2 } = formats; // wattFmt, pctFmt, pctAxis, wattAxis
|
||||
let { available, bands, width } = props;
|
||||
let { innerWidth, maxPwr, ret, dep } = state;
|
||||
let pwrWarningClass = cn('threshold', { exceeded: bands[0].retractedSum * 2 >= available });
|
||||
let { f2, pct1 } = formats; // wattFmt, pctFmt
|
||||
let { available, bands } = props;
|
||||
let { innerWidth, ret, dep } = state;
|
||||
let pwrWarningClass = cn('threshold', { exceeded: bands[0].retractedSum > available * 0.4 });
|
||||
let deployed = [];
|
||||
let retracted = [];
|
||||
let retSelected = Object.keys(ret).length > 0;
|
||||
@@ -268,11 +269,11 @@ export default class PowerBands extends TranslatedComponent {
|
||||
axis.call(this.pctAxis);
|
||||
axis.select('g:nth-child(6)').selectAll('line, text').attr('class', pwrWarningClass);
|
||||
}} className='pct axis' transform={`translate(0,${state.innerHeight})`}></g>
|
||||
<line x1={pctScale(0.5)} x2={pctScale(0.5)} y1='0' y2={state.innerHeight} className={pwrWarningClass} />
|
||||
<line x1={pctScale(0.4)} x2={pctScale(0.4)} y1='0' y2={state.innerHeight} className={pwrWarningClass} />
|
||||
<text dy='0.5em' x='-3' y={state.retY} className='primary upp' textAnchor='end' onMouseOver={this.context.termtip.bind(null, 'retracted')} onMouseLeave={this._hidetip}>{translate('ret')}</text>
|
||||
<text dy='0.5em' x='-3' y={state.depY} className='primary upp' textAnchor='end' onMouseOver={this.context.termtip.bind(null, 'deployed', { orientation: 's', cap: 1 })} onMouseLeave={this._hidetip}>{translate('dep')}</text>
|
||||
<text dy='0.5em' x={innerWidth + 5} y={state.retY} className={getClass(retSelected, retSum, available)}>{f2(Math.max(0, retSum)) + ' (' + pct1(Math.max(0, retSum / available)) + ')'}</text>
|
||||
<text dy='0.5em' x={innerWidth + 5} y={state.depY} className={getClass(depSelected, depSum, available)}>{f2(Math.max(0, depSum)) + ' (' + pct1(Math.max(0, depSum / available)) + ')'}</text>
|
||||
<text dy='0.5em' x={innerWidth + 5} y={state.retY} className={getClass(retSelected, retSum, available)}>{f2(Math.max(0, retSum))} ({pct1(Math.max(0, retSum / available))})</text>
|
||||
<text dy='0.5em' x={innerWidth + 5} y={state.depY} className={getClass(depSelected, depSum, available)}>{f2(Math.max(0, depSum))} ({pct1(Math.max(0, depSum / available))})</text>
|
||||
</g>
|
||||
</svg>
|
||||
);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import PowerBands from './PowerBands';
|
||||
@@ -17,10 +17,10 @@ const POWER = [
|
||||
* Power Management Section
|
||||
*/
|
||||
export default class PowerManagement extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -34,8 +34,8 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
this._sort = this._sort.bind(this);
|
||||
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
predicate: 'pwr',
|
||||
desc: false,
|
||||
width: 0
|
||||
};
|
||||
}
|
||||
@@ -71,7 +71,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
case 'n': comp = comp(null, desc); break;
|
||||
case 't': comp = comp((a, b) => a.type.localeCompare(b.type), desc); break;
|
||||
case 'pri': comp = comp((a, b) => a.priority - b.priority, desc); break;
|
||||
case 'pwr': comp = comp((a, b) => a.m.power - b.m.power, desc); break;
|
||||
case 'pwr': comp = comp((a, b) => a.m.getPowerUsage() - b.m.getPowerUsage(), desc); break;
|
||||
case 'r': comp = comp((a, b) => ship.getSlotStatus(a) - ship.getSlotStatus(b), desc); break;
|
||||
case 'd': comp = comp((a, b) => ship.getSlotStatus(a, true) - ship.getSlotStatus(b, true), desc); break;
|
||||
}
|
||||
@@ -113,7 +113,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
for (let i = 0, l = ship.powerList.length; i < l; i++) {
|
||||
let slot = ship.powerList[i];
|
||||
|
||||
if (slot.m && slot.m.power) {
|
||||
if (slot.m && slot.m.getPowerUsage() > 0) {
|
||||
let m = slot.m;
|
||||
let toggleEnabled = this._toggleEnabled.bind(this, slot);
|
||||
let retractedElem = null, deployedElem = null;
|
||||
@@ -134,8 +134,8 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
{' ' + (slot.priority + 1) + ' '}
|
||||
<span className='ptr btn' onClick={this._priority.bind(this, slot, 1)}>►</span>
|
||||
</td>
|
||||
<td className='ri ptr' style={{ width: '3.25em' }} onClick={toggleEnabled}>{pwr(m.power)}</td>
|
||||
<td className='ri ptr' style={{ width: '3em' }} onClick={toggleEnabled}><u>{pct(m.power / ship.powerAvailable)}</u></td>
|
||||
<td className='ri ptr' style={{ width: '3.25em' }} onClick={toggleEnabled}>{pwr(m.getPowerUsage())}</td>
|
||||
<td className='ri ptr' style={{ width: '3em' }} onClick={toggleEnabled}><u>{pct(m.getPowerUsage() / ship.powerAvailable)}</u></td>
|
||||
{retractedElem}
|
||||
{deployedElem}
|
||||
</tr>);
|
||||
@@ -148,7 +148,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
* Update power bands width from DOM
|
||||
*/
|
||||
_updateWidth() {
|
||||
this.setState({ width: findDOMNode(this).offsetWidth });
|
||||
this.setState({ width: this.node.offsetWidth });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,7 +196,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
let sortOrder = this._sortOrder;
|
||||
|
||||
return (
|
||||
<div className='group half' id='componentPriority'>
|
||||
<div ref={node => this.node = node} className='group half' id='componentPriority'>
|
||||
<table style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
@@ -214,7 +214,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
<td className='le shorten cap' >{translate('pp')}</td>
|
||||
<td><u >{translate('SYS')}</u></td>
|
||||
<td>1</td>
|
||||
<td className='ri'>{pwr(pp.pGen)}</td>
|
||||
<td className='ri'>{pwr(pp.getPowerGeneration())}</td>
|
||||
<td className='ri'><u>100%</u></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
@@ -223,7 +223,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
{this._renderPowerRows(ship, translate, pwr, formats.pct1)}
|
||||
</tbody>
|
||||
</table>
|
||||
<PowerBands width={this.state.width} code={code} available={ship.standard[0].m.pGen} bands={ship.priorityBands} />
|
||||
<PowerBands width={this.state.width} code={code} available={pp.getPowerGeneration()} bands={ship.priorityBands} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
127
src/app/components/ShipPicker.jsx
Normal file
127
src/app/components/ShipPicker.jsx
Normal file
@@ -0,0 +1,127 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { Rocket } from './SvgIcons';
|
||||
import Persist from '../stores/Persist';
|
||||
import cn from 'classnames';
|
||||
|
||||
/**
|
||||
* Ship picker
|
||||
* Requires an onChange() function of the form onChange(ship), providing the ship, which is triggered on ship change
|
||||
*/
|
||||
export default class ShipPicker extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
onChange: PropTypes.func.isRequired,
|
||||
ship: PropTypes.string.isRequired,
|
||||
build: PropTypes.string
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
ship: 'eagle'
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this.shipOrder = Object.keys(Ships).sort();
|
||||
this._toggleMenu = this._toggleMenu.bind(this);
|
||||
this._closeMenu = this._closeMenu.bind(this);
|
||||
|
||||
this.state = { menuOpen: false };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update ship
|
||||
* @param {object} ship the ship
|
||||
* @param {string} build the build, if present
|
||||
*/
|
||||
_shipChange(ship, build) {
|
||||
this._closeMenu();
|
||||
|
||||
// Ensure that the ship has changed
|
||||
if (ship !== this.props.ship || build !== this.props.build) {
|
||||
this.props.onChange(ship, build);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the menu for the picker
|
||||
* @returns {object} the picker menu
|
||||
*/
|
||||
_renderPickerMenu() {
|
||||
const { ship, build } = this.props;
|
||||
const _shipChange = this._shipChange;
|
||||
const builds = Persist.getBuilds();
|
||||
const buildList = [];
|
||||
for (let shipId of this.shipOrder) {
|
||||
const shipBuilds = [];
|
||||
// Add stock build
|
||||
const stockSelected = (ship == shipId && !build);
|
||||
shipBuilds.push(<li key={shipId} className={ cn({ 'selected': stockSelected })} onClick={_shipChange.bind(this, shipId, null)}>Stock</li>);
|
||||
if (builds[shipId]) {
|
||||
let buildNameOrder = Object.keys(builds[shipId]).sort();
|
||||
for (let buildName of buildNameOrder) {
|
||||
const buildSelected = ship === shipId && build === buildName;
|
||||
shipBuilds.push(<li key={shipId + '-' + buildName} className={ cn({ 'selected': buildSelected })} onClick={_shipChange.bind(this, shipId, buildName)}>{buildName}</li>);
|
||||
}
|
||||
}
|
||||
buildList.push(<ul key={shipId} className='block'>{Ships[shipId].properties.name}{shipBuilds}</ul>);
|
||||
}
|
||||
|
||||
return buildList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the menu state
|
||||
*/
|
||||
_toggleMenu() {
|
||||
const { menuOpen } = this.state;
|
||||
this.setState({ menuOpen: !menuOpen });
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the menu
|
||||
*/
|
||||
_closeMenu() {
|
||||
const { menuOpen } = this.state;
|
||||
if (menuOpen) {
|
||||
this._toggleMenu();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render picker
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, build } = this.props;
|
||||
const { menuOpen } = this.state;
|
||||
|
||||
const shipString = ship + ': ' + (build ? build : translate('stock'));
|
||||
return (
|
||||
<div className='shippicker' onClick={ (e) => e.stopPropagation() }>
|
||||
<div className='menu'>
|
||||
<div className={cn('menu-header', { selected: menuOpen })} onClick={this._toggleMenu}>
|
||||
<span><Rocket className='warning' /></span>
|
||||
<span className='menu-item-label'>{shipString}</span>
|
||||
</div>
|
||||
{ menuOpen ?
|
||||
<div className='menu-list' onClick={ (e) => e.stopPropagation() }>
|
||||
<div className='quad'>
|
||||
{this._renderPickerMenu()}
|
||||
</div>
|
||||
</div> : null }
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import { SizeMap } from '../shipyard/Constants';
|
||||
import { Warning } from './SvgIcons';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Ship Summary Table / Stats
|
||||
@@ -10,7 +11,10 @@ import { Warning } from './SvgIcons';
|
||||
export default class ShipSummaryTable extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -18,86 +22,76 @@ export default class ShipSummaryTable extends TranslatedComponent {
|
||||
* @return {React.Component} Summary table
|
||||
*/
|
||||
render() {
|
||||
let ship = this.props.ship;
|
||||
const { ship, cargo, fuel } = this.props;
|
||||
let { language, tooltip, termtip } = this.context;
|
||||
let translate = language.translate;
|
||||
let u = language.units;
|
||||
let formats = language.formats;
|
||||
let round = formats.round;
|
||||
let { time, int } = formats;
|
||||
let armourDetails = null;
|
||||
let sgClassNames = cn({ warning: ship.sgSlot && !ship.shieldStrength, muted: !ship.sgSlot });
|
||||
let sgRecover = '-';
|
||||
let sgRecharge = '-';
|
||||
let { time, int, round, f1, f2 } = formats;
|
||||
let hide = tooltip.bind(null, null);
|
||||
|
||||
if (ship.armourMultiplier > 1 || ship.armourAdded) {
|
||||
armourDetails = <u>({
|
||||
(ship.armourMultiplier > 1 ? formats.rPct(ship.armourMultiplier) : '') +
|
||||
(ship.armourAdded ? ' + ' + ship.armourAdded : '')
|
||||
})</u>;
|
||||
}
|
||||
|
||||
if (ship.shieldStrength) {
|
||||
sgRecover = time(ship.calcShieldRecovery());
|
||||
sgRecharge = time(ship.calcShieldRecharge());
|
||||
}
|
||||
const shieldGenerator = ship.findInternalByGroup('sg');
|
||||
const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
|
||||
const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
|
||||
const timeToDrain = Calc.timeToDrainWep(ship, 4);
|
||||
const canThrust = ship.canThrust(cargo, ship.fuelCapacity);
|
||||
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
|
||||
const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
|
||||
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
|
||||
|
||||
return <div id='summary'>
|
||||
<table id='summaryTable'>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan={2}>{translate('size')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'maneuverability')} onMouseLeave={hide} rowSpan={2}>{translate('MNV')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'damage per second')} onMouseLeave={hide} rowSpan={2}>{translate('DPS')}</th>
|
||||
<th rowSpan={2}>{translate('armour')}</th>
|
||||
<th colSpan={3}>{translate('shields')}</th>
|
||||
<th colSpan={3}>{translate('mass')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
|
||||
<th colSpan={5}>{translate('jump range')}</th>
|
||||
<th rowSpan={2}>{translate('shield')}</th>
|
||||
<th rowSpan={2}>{translate('integrity')}</th>
|
||||
<th rowSpan={2}>{translate('DPS')}</th>
|
||||
<th rowSpan={2}>{translate('EPS')}</th>
|
||||
<th rowSpan={2}>{translate('TTD')}</th>
|
||||
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
|
||||
<th rowSpan={2}>{translate('cargo')}</th>
|
||||
<th rowSpan={2}>{translate('fuel')}</th>
|
||||
<th colSpan={3}>{translate('jump range')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_FASTEST_RANGE')} onMouseLeave={hide} colSpan={3}>{translate('fastest range')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
|
||||
<th colSpan={3}>{translate('mass')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
|
||||
<th rowSpan={2}>{translate('crew')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft'>{translate('strength')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide}>{translate('recovery')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide}>{translate('recharge')}</th>
|
||||
<th className='lft'>{translate('hull')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_UNLADEN', { cap: 0 })} onMouseLeave={hide}>{translate('unladen')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_LADEN', { cap: 0 })} onMouseLeave={hide}>{translate('laden')}</th>
|
||||
<th className='lft'>{translate('max')}</th>
|
||||
<th>{translate('full tank')}</th>
|
||||
<th>{translate('unladen')}</th>
|
||||
<th>{translate('laden')}</th>
|
||||
<th className='lft'>{translate('jumps')}</th>
|
||||
<th>{translate('total unladen')}</th>
|
||||
<th>{translate('total laden')}</th>
|
||||
<th className='lft'>{translate('hull')}</th>
|
||||
<th>{translate('unladen')}</th>
|
||||
<th>{translate('laden')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td className='cap'>{translate(SizeMap[ship.class])}</td>
|
||||
<td>{ship.agility}/10</td>
|
||||
<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td>{round(ship.totalDps)}</td>
|
||||
<td>{int(ship.armour)} {armourDetails}</td>
|
||||
<td className={sgClassNames}>{int(ship.shieldStrength)} {u.MJ} { ship.shieldMultiplier > 1 && ship.shieldStrength > 0 ? <u>({formats.rPct(ship.shieldMultiplier)})</u> : null }</td>
|
||||
<td className={sgClassNames}>{sgRecover}</td>
|
||||
<td className={sgClassNames}>{sgRecharge}</td>
|
||||
<td>{ship.hullMass} {u.T}</td>
|
||||
<td>{round(ship.unladenMass)} {u.T}</td>
|
||||
<td>{round(ship.ladenMass)} {u.T}</td>
|
||||
<td>{round(ship.cargoCapacity)} {u.T}</td>
|
||||
<td>{round(ship.fuelCapacity)} {u.T}</td>
|
||||
<td>{round(ship.unladenRange)} {u.LY}</td>
|
||||
<td>{round(ship.fullTankRange)} {u.LY}</td>
|
||||
<td>{round(ship.ladenRange)} {u.LY}</td>
|
||||
<td>{round(ship.maxJumpCount)}</td>
|
||||
<td>{round(ship.unladenFastestRange)} {u.LY}</td>
|
||||
<td>{round(ship.ladenFastestRange)} {u.LY}</td>
|
||||
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump()))}{u.LY}</span></td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
|
||||
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
|
||||
{/* <td>{f1(ship.totalHps)}</td> */}
|
||||
<td>{round(ship.cargoCapacity)}{u.T}</td>
|
||||
<td>{round(ship.fuelCapacity)}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
|
||||
<td>{int(ship.hardness)}</td>
|
||||
<td>{ship.crew}</td>
|
||||
<td>{ship.masslock}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
const MARGIN_LR = 8; // Left/ Right margin
|
||||
|
||||
@@ -16,14 +16,14 @@ export default class Slider extends React.Component {
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
axis: React.PropTypes.bool,
|
||||
axisUnit: React.PropTypes.string,
|
||||
max: React.PropTypes.number,
|
||||
min: React.PropTypes.number,
|
||||
onChange: React.PropTypes.func.isRequired,
|
||||
onResize: React.PropTypes.func,
|
||||
percent: React.PropTypes.number.isRequired,
|
||||
scale: React.PropTypes.number
|
||||
axis: PropTypes.bool,
|
||||
axisUnit: PropTypes.string,
|
||||
max: PropTypes.number,
|
||||
min: PropTypes.number,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
onResize: PropTypes.func,
|
||||
percent: PropTypes.number.isRequired,
|
||||
scale: PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -100,7 +100,7 @@ export default class Slider extends React.Component {
|
||||
*/
|
||||
_updateDimensions() {
|
||||
this.setState({
|
||||
outerWidth: findDOMNode(this).getBoundingClientRect().width
|
||||
outerWidth: this.node.getBoundingClientRect().width
|
||||
});
|
||||
}
|
||||
|
||||
@@ -144,14 +144,14 @@ export default class Slider extends React.Component {
|
||||
};
|
||||
|
||||
if (!outerWidth) {
|
||||
return <svg style={style} />;
|
||||
return <svg style={style} ref={node => this.node = node} />;
|
||||
}
|
||||
|
||||
let margin = MARGIN_LR * scale;
|
||||
let width = outerWidth - (margin * 2);
|
||||
let pctPos = width * this.props.percent;
|
||||
|
||||
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style}>
|
||||
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style} ref={node => this.node = node}>
|
||||
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
|
||||
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
|
||||
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import AvailableModulesMenu from './AvailableModulesMenu';
|
||||
import ModificationsMenu from './ModificationsMenu';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
|
||||
/**
|
||||
* Abstract Slot
|
||||
@@ -11,17 +14,19 @@ import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
export default class Slot extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
availableModules: React.PropTypes.func.isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
onOpen: React.PropTypes.func.isRequired,
|
||||
maxClass: React.PropTypes.number.isRequired,
|
||||
selected: React.PropTypes.bool,
|
||||
m: React.PropTypes.object,
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
warning: React.PropTypes.func,
|
||||
drag: React.PropTypes.func,
|
||||
drop: React.PropTypes.func,
|
||||
dropClass: React.PropTypes.string
|
||||
availableModules: PropTypes.func.isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
onOpen: PropTypes.func.isRequired,
|
||||
maxClass: PropTypes.number.isRequired,
|
||||
selected: PropTypes.bool,
|
||||
m: PropTypes.object,
|
||||
enabled: PropTypes.bool.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
eligible: PropTypes.object,
|
||||
warning: PropTypes.func,
|
||||
drag: PropTypes.func,
|
||||
drop: PropTypes.func,
|
||||
dropClass: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -31,6 +36,8 @@ export default class Slot extends TranslatedComponent {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this._modificationsSelected = false;
|
||||
|
||||
this._contextMenu = wrapCtxMenu(this._contextMenu.bind(this));
|
||||
this._getMaxClassLabel = this._getMaxClassLabel.bind(this);
|
||||
}
|
||||
@@ -73,25 +80,42 @@ export default class Slot extends TranslatedComponent {
|
||||
render() {
|
||||
let language = this.context.language;
|
||||
let translate = language.translate;
|
||||
let { ship, m, dropClass, dragOver, onOpen, selected, onSelect, warning, shipMass, availableModules } = this.props;
|
||||
let slotDetails, menu;
|
||||
let { ship, m, enabled, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
|
||||
let slotDetails, modificationsMarker, menu;
|
||||
|
||||
if (m) {
|
||||
slotDetails = this._getSlotDetails(m, translate, language.formats, language.units); // Must be implemented by sub classes
|
||||
} else {
|
||||
slotDetails = <div className={'empty'}>{translate('empty')}</div>;
|
||||
if (!selected) {
|
||||
// If not selected then sure that modifications flag is unset
|
||||
this._modificationsSelected = false;
|
||||
}
|
||||
|
||||
if (this.props.selected) {
|
||||
menu = <AvailableModulesMenu
|
||||
className={this._getClassNames()}
|
||||
modules={availableModules()}
|
||||
shipMass={ship.hullMass}
|
||||
m={m}
|
||||
onSelect={onSelect}
|
||||
warning={warning}
|
||||
diffDetails={diffDetails.bind(ship, this.context.language)}
|
||||
/>;
|
||||
if (m) {
|
||||
slotDetails = this._getSlotDetails(m, enabled, translate, language.formats, language.units); // Must be implemented by sub classes
|
||||
modificationsMarker = JSON.stringify(m);
|
||||
} else {
|
||||
slotDetails = <div className={'empty'}>{translate(eligible ? 'emptyrestricted' : 'empty')}</div>;
|
||||
modificationsMarker = '';
|
||||
}
|
||||
|
||||
if (selected) {
|
||||
if (this._modificationsSelected) {
|
||||
menu = <ModificationsMenu
|
||||
className={this._getClassNames()}
|
||||
onChange={onChange}
|
||||
ship={ship}
|
||||
m={m}
|
||||
marker={modificationsMarker}
|
||||
/>;
|
||||
} else {
|
||||
menu = <AvailableModulesMenu
|
||||
className={this._getClassNames()}
|
||||
modules={availableModules()}
|
||||
shipMass={ship.hullMass}
|
||||
m={m}
|
||||
onSelect={onSelect}
|
||||
warning={warning}
|
||||
diffDetails={diffDetails.bind(ship, this.context.language)}
|
||||
/>;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: implement touch dragging
|
||||
@@ -100,10 +124,17 @@ export default class Slot extends TranslatedComponent {
|
||||
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onContextMenu={this._contextMenu} onDragOver={dragOver}>
|
||||
<div className='details-container'>
|
||||
<div className='sz'>{this._getMaxClassLabel(translate)}</div>
|
||||
{slotDetails}
|
||||
</div>
|
||||
{slotDetails}
|
||||
</div>
|
||||
{menu}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the modifications flag when selecting the modifications icon
|
||||
*/
|
||||
_toggleModifications() {
|
||||
this._modificationsSelected = !this._modificationsSelected;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
import { Equalizer } from '../components/SvgIcons';
|
||||
import cn from 'classnames';
|
||||
const browser = require('detect-browser');
|
||||
|
||||
/**
|
||||
* Abstract Slot Section
|
||||
@@ -10,10 +13,10 @@ import cn from 'classnames';
|
||||
export default class SlotSection extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
togglePwr: React.PropTypes.func
|
||||
ship: PropTypes.object.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
togglePwr: PropTypes.func
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -63,7 +66,7 @@ export default class SlotSection extends TranslatedComponent {
|
||||
* @param {Object} m Selected module
|
||||
*/
|
||||
_selectModule(slot, m) {
|
||||
this.props.ship.use(slot, m);
|
||||
this.props.ship.use(slot, m, false);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
@@ -74,9 +77,11 @@ export default class SlotSection extends TranslatedComponent {
|
||||
* @param {Event} e Drag Event
|
||||
*/
|
||||
_drag(originSlot, e) {
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
e.dataTransfer.effectAllowed = 'all';
|
||||
this.setState({ originSlot });
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
}
|
||||
e.dataTransfer.effectAllowed = 'copyMove';
|
||||
this.setState({ originSlot, copy: e.getModifierState('Alt') });
|
||||
this._close();
|
||||
}
|
||||
|
||||
@@ -90,10 +95,16 @@ export default class SlotSection extends TranslatedComponent {
|
||||
e.stopPropagation();
|
||||
let os = this.state.originSlot;
|
||||
if (os) {
|
||||
e.dataTransfer.dropEffect = os != targetSlot && targetSlot.maxClass >= os.m.class ? 'copyMove' : 'none';
|
||||
// Show correct icon
|
||||
const effect = this.state.copy ? 'copy' : 'move';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? effect : 'none';
|
||||
}
|
||||
this.setState({ targetSlot });
|
||||
} else {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +114,9 @@ export default class SlotSection extends TranslatedComponent {
|
||||
*/
|
||||
_dragOverNone(e) {
|
||||
e.preventDefault();
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
}
|
||||
this.setState({ targetSlot: null });
|
||||
}
|
||||
|
||||
@@ -113,20 +126,50 @@ export default class SlotSection extends TranslatedComponent {
|
||||
* the origin slot will be empty.
|
||||
*/
|
||||
_drop() {
|
||||
let { originSlot, targetSlot } = this.state;
|
||||
let { originSlot, targetSlot, copy } = this.state;
|
||||
let m = originSlot.m;
|
||||
|
||||
if (targetSlot && m && targetSlot.maxClass >= m.class) {
|
||||
// Swap modules if possible
|
||||
if (targetSlot.m && originSlot.maxClass >= targetSlot.m.class) {
|
||||
this.props.ship.use(originSlot, targetSlot.m, true);
|
||||
} else { // Otherwise empty the origin slot
|
||||
this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
|
||||
if (copy) {
|
||||
// We want to copy the module in to the target slot
|
||||
if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
|
||||
const mCopy = m.clone();
|
||||
this.props.ship.use(targetSlot, mCopy, false);
|
||||
// Copy power info
|
||||
targetSlot.enabled = originSlot.enabled;
|
||||
targetSlot.priority = originSlot.priority;
|
||||
this.props.onChange();
|
||||
}
|
||||
} else {
|
||||
// Store power info
|
||||
const originEnabled = targetSlot.enabled;
|
||||
const originPriority = targetSlot.priority;
|
||||
const targetEnabled = originSlot.enabled;
|
||||
const targetPriority = originSlot.priority;
|
||||
// We want to move the module in to the target slot, and swap back any module that was originally in the target slot
|
||||
if (targetSlot && m && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
|
||||
// Swap modules if possible
|
||||
if (targetSlot.m && canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
|
||||
this.props.ship.use(originSlot, targetSlot.m, true);
|
||||
this.props.ship.use(targetSlot, m);
|
||||
// Swap power
|
||||
originSlot.enabled = originEnabled;
|
||||
originSlot.priority = originPriority;
|
||||
targetSlot.enabled = targetEnabled;
|
||||
targetSlot.priority = targetPriority;
|
||||
} else { // Otherwise empty the origin slot
|
||||
// Store power
|
||||
const targetEnabled = originSlot.enabled;
|
||||
this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
|
||||
this.props.ship.use(targetSlot, m);
|
||||
originSlot.enabled = 0;
|
||||
originSlot.priority = 0;
|
||||
targetSlot.enabled = targetEnabled;
|
||||
targetSlot.priority = targetPriority;
|
||||
}
|
||||
this.props.onChange();
|
||||
}
|
||||
this.props.ship.use(targetSlot, m); // update target slot
|
||||
this.props.onChange();
|
||||
}
|
||||
this.setState({ originSlot: null, targetSlot: null });
|
||||
this.setState({ originSlot: null, targetSlot: null, copy: null });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -141,12 +184,12 @@ export default class SlotSection extends TranslatedComponent {
|
||||
return null;
|
||||
}
|
||||
if (slot === originSlot) {
|
||||
if (targetSlot && targetSlot.m && originSlot.maxClass < targetSlot.m.class) {
|
||||
if (targetSlot && targetSlot.m && !canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
|
||||
return 'dropEmpty'; // Origin slot will be emptied
|
||||
}
|
||||
return null;
|
||||
}
|
||||
if (originSlot.m && slot.maxClass >= originSlot.m.class) { // Eligble drop slot
|
||||
if (originSlot.m && canMount(this.props.ship, slot, originSlot.m.grp, originSlot.m.class)) { // Eligble drop slot
|
||||
if (slot === targetSlot) {
|
||||
return 'drop'; // Can drop
|
||||
}
|
||||
@@ -179,7 +222,7 @@ export default class SlotSection extends TranslatedComponent {
|
||||
<div id={this.sectionId} className={'group'} onDragLeave={this._dragOverNone}>
|
||||
<div className={cn('section-menu', { selected: sectionMenuOpened })} onClick={open} onContextMenu={ctx}>
|
||||
<h1>{translate(this.sectionName)} <Equalizer/></h1>
|
||||
{sectionMenuOpened ? this._getSectionMenu(translate) : null }
|
||||
{sectionMenuOpened ? this._getSectionMenu(translate, this.props.ship) : null }
|
||||
</div>
|
||||
{this._getSlots()}
|
||||
</div>
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import Persist from '../stores/Persist';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { jumpRange } from '../shipyard/Calculations';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import AvailableModulesMenu from './AvailableModulesMenu';
|
||||
import ModificationsMenu from './ModificationsMenu';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import { ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Standard Slot
|
||||
@@ -11,55 +18,107 @@ import AvailableModulesMenu from './AvailableModulesMenu';
|
||||
export default class StandardSlot extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
slot: React.PropTypes.object,
|
||||
modules: React.PropTypes.array.isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
onOpen: React.PropTypes.func.isRequired,
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
selected: React.PropTypes.bool,
|
||||
warning: React.PropTypes.func,
|
||||
slot: PropTypes.object,
|
||||
modules: PropTypes.array.isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
onOpen: PropTypes.func.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
selected: PropTypes.bool,
|
||||
warning: PropTypes.func,
|
||||
};
|
||||
|
||||
/**
|
||||
* Construct the slot
|
||||
* @param {object} props Object properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this._modificationsSelected = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the slot
|
||||
* @return {React.Component} Slot component
|
||||
*/
|
||||
render() {
|
||||
let { termtip, tooltip } = this.context;
|
||||
let { translate, formats, units } = this.context.language;
|
||||
let { modules, slot, warning, onSelect, ladenMass, ship } = this.props;
|
||||
let { modules, slot, selected, warning, onSelect, onChange, ship } = this.props;
|
||||
let m = slot.m;
|
||||
let classRating = m.class + m.rating;
|
||||
let menu;
|
||||
let validMods = m == null ? [] : (Modifications.modules[m.grp].modifications || []);
|
||||
let showModuleResistances = Persist.showModuleResistances();
|
||||
let mass = m.getMass() || m.cargo || m.fuel || 0;
|
||||
|
||||
if (this.props.selected) {
|
||||
menu = <AvailableModulesMenu
|
||||
modules={modules}
|
||||
shipMass={ship.ladenMass}
|
||||
m={m}
|
||||
onSelect={onSelect}
|
||||
warning={warning}
|
||||
diffDetails={diffDetails.bind(ship, this.context.language)}
|
||||
/>;
|
||||
// Modifications tooltip shows blueprint and grade, if available
|
||||
let modTT = translate('modified');
|
||||
if (m && m.blueprint && m.blueprint.name) {
|
||||
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!selected) {
|
||||
// If not selected then sure that modifications flag is unset
|
||||
this._modificationsSelected = false;
|
||||
}
|
||||
|
||||
const modificationsMarker = JSON.stringify(m);
|
||||
|
||||
if (selected) {
|
||||
if (this._modificationsSelected) {
|
||||
menu = <ModificationsMenu
|
||||
className='standard'
|
||||
onChange={onChange}
|
||||
ship={ship}
|
||||
m={m}
|
||||
marker={modificationsMarker}
|
||||
/>;
|
||||
} else {
|
||||
menu = <AvailableModulesMenu
|
||||
className='standard'
|
||||
modules={modules}
|
||||
shipMass={ModuleUtils.isShieldGenerator(m.grp) ? ship.hullMass : ship.unladenMass}
|
||||
m={m}
|
||||
onSelect={onSelect}
|
||||
warning={warning}
|
||||
diffDetails={diffDetails.bind(ship, this.context.language)}
|
||||
/>;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen}>
|
||||
<div className={cn('details-container', { warning: warning && warning(slot.m) })}>
|
||||
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onContextMenu={stopCtxPropagation}>
|
||||
<div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}>
|
||||
<div className={'sz'}>{slot.maxClass}</div>
|
||||
<div>
|
||||
<div className='l'>{classRating + ' ' + translate(m.grp)}</div>
|
||||
<div className={'r'}>{m.mass || m.fuel}{units.T}</div>
|
||||
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
|
||||
<div className={'r'}>{formats.round(mass)}{units.T}</div>
|
||||
<div/>
|
||||
<div className={'cb'}>
|
||||
{ m.optmass ? <div className='l'>{translate('optimal mass') + ': '}{m.optmass}{units.T}</div> : null }
|
||||
{ m.maxmass ? <div className='l'>{translate('max mass') + ': '}{m.maxmass}{units.T}</div> : null }
|
||||
{ m.range ? <div className='l'>{translate('range')}: {m.range}{units.km}</div> : null }
|
||||
{ m.getMinMass() ? <div className='l'>{translate('minimum mass')}: {formats.int(m.getMinMass())}{units.T}</div> : null }
|
||||
{ m.getOptMass() ? <div className='l'>{translate('optimal mass')}: {formats.int(m.getOptMass())}{units.T}</div> : null }
|
||||
{ m.getMaxMass() ? <div className='l'>{translate('max mass')}: {formats.int(m.getMaxMass())}{units.T}</div> : null }
|
||||
{ m.getOptMul() ? <div className='l'>{translate('optimal multiplier')}: {formats.rPct(m.getOptMul())}</div> : null }
|
||||
{ m.getRange() ? <div className='l'>{translate('range', m.grp)}: {formats.f2(m.getRange())}{units.km}</div> : null }
|
||||
{ m.time ? <div className='l'>{translate('time')}: {formats.time(m.time)}</div> : null }
|
||||
{ m.eff ? <div className='l'>{translate('efficiency')}: {m.eff}</div> : null }
|
||||
{ m.pGen ? <div className='l'>{translate('power')}: {m.pGen}{units.MW}</div> : null }
|
||||
{ m.maxfuel ? <div className='l'>{translate('max') + ' ' + translate('fuel') + ': '}{m.maxfuel}{units.T}</div> : null }
|
||||
{ m.weaponcapacity ? <div className='l'>{translate('WEP')}: {m.weaponcapacity}{units.MJ} / {m.weaponrecharge}{units.MW}</div> : null }
|
||||
{ m.systemcapacity ? <div className='l'>{translate('SYS')}: {m.systemcapacity}{units.MJ} / {m.systemrecharge}{units.MW}</div> : null }
|
||||
{ m.enginecapacity ? <div className='l'>{translate('ENG')}: {m.enginecapacity}{units.MJ} / {m.enginerecharge}{units.MW}</div> : null }
|
||||
{ m.getThermalEfficiency() ? <div className='l'>{translate('efficiency')}: {formats.f2(m.getThermalEfficiency())}</div> : null }
|
||||
{ m.getPowerGeneration() > 0 ? <div className='l'>{translate('pgen')}: {formats.f1(m.getPowerGeneration())}{units.MW}</div> : null }
|
||||
{ m.getMaxFuelPerJump() ? <div className='l'>{translate('max')} {translate('fuel')}: {formats.f1(m.getMaxFuelPerJump())}{units.T}</div> : null }
|
||||
{ m.getWeaponsCapacity() ? <div className='l'>{translate('WEP')}: {formats.f1(m.getWeaponsCapacity())}{units.MJ} / {formats.f1(m.getWeaponsRechargeRate())}{units.MW}</div> : null }
|
||||
{ m.getSystemsCapacity() ? <div className='l'>{translate('SYS')}: {formats.f1(m.getSystemsCapacity())}{units.MJ} / {formats.f1(m.getSystemsRechargeRate())}{units.MW}</div> : null }
|
||||
{ m.getEnginesCapacity() ? <div className='l'>{translate('ENG')}: {formats.f1(m.getEnginesCapacity())}{units.MJ} / {formats.f1(m.getEnginesRechargeRate())}{units.MW}</div> : null }
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -67,4 +126,11 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the modifications flag when selecting the modifications icon
|
||||
*/
|
||||
_toggleModifications() {
|
||||
this._modificationsSelected = !this._modificationsSelected;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@ import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import SlotSection from './SlotSection';
|
||||
import StandardSlot from './StandardSlot';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as ShipRoles from '../shipyard/ShipRoles';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
|
||||
/**
|
||||
@@ -17,22 +17,9 @@ export default class StandardSlotSection extends SlotSection {
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props, context, 'standard', 'standard');
|
||||
|
||||
super(props, context, 'standard', 'core internal');
|
||||
this._optimizeStandard = this._optimizeStandard.bind(this);
|
||||
this._optimizeCargo = this._optimizeCargo.bind(this);
|
||||
this._optimizeExplorer = this._optimizeExplorer.bind(this);
|
||||
this._hideDiff = this._hideDiff.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all standard slots with the specificed rating (using max class)
|
||||
* @param {String} rating [A-E]
|
||||
*/
|
||||
_fill(rating) {
|
||||
this.props.ship.useStandard(rating);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
this._selectBulkhead = this._selectBulkhead.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -45,85 +32,61 @@ export default class StandardSlotSection extends SlotSection {
|
||||
}
|
||||
|
||||
/**
|
||||
* Trader build
|
||||
* Fill all standard slots with the specificed rating (using max class)
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
|
||||
*/
|
||||
_optimizeCargo() {
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E')));
|
||||
ship.useLightestStandard();
|
||||
_multiPurpose(shielded, bulkheadIndex) {
|
||||
ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Explorer build
|
||||
* Trader Build
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
_optimizeExplorer() {
|
||||
let ship = this.props.ship,
|
||||
intLength = ship.internal.length,
|
||||
heatSinkCount = 2, // Fit 2 heat sinks if possible
|
||||
afmUnitCount = 2, // Fit 2 AFM Units if possible
|
||||
sgSlot,
|
||||
fuelScoopSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
_optimizeCargo(shielded) {
|
||||
ShipRoles.trader(this.props.ship, shielded);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
ship.setSlotEnabled(ship.cargoHatch, false)
|
||||
.use(ship.internal[--intLength], ModuleUtils.internal('2f')) // Advanced Discovery Scanner
|
||||
.use(ship.internal[--intLength], ModuleUtils.internal('2i')); // Detailed Surface Scanner
|
||||
/**
|
||||
* Miner Build
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
_optimizeMiner(shielded) {
|
||||
ShipRoles.miner(this.props.ship, shielded);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
for (let i = 0; i < intLength; i++) {
|
||||
let slot = ship.internal[i];
|
||||
let nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
|
||||
if (!fuelScoopSlot && (!slot.eligible || slot.eligible.fs)) { // Fit best possible Fuel Scoop
|
||||
fuelScoopSlot = slot;
|
||||
ship.use(fuelScoopSlot, ModuleUtils.findInternal('fs', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(fuelScoopSlot, true);
|
||||
/**
|
||||
* Explorer role
|
||||
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
|
||||
*/
|
||||
_optimizeExplorer(planetary) {
|
||||
ShipRoles.explorer(this.props.ship, planetary);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
|
||||
} else if (!sgSlot && afmUnitCount < 2 && sg.class <= slot.maxClass && (!slot.eligible || slot.eligible.sg) && (!nextSlot || nextSlot.maxClass < sg.class)) {
|
||||
sgSlot = slot;
|
||||
ship.use(sgSlot, sg);
|
||||
ship.setSlotEnabled(sgSlot, true);
|
||||
} else if (afmUnitCount > 0 && (!slot.eligible || slot.eligible.am)) {
|
||||
afmUnitCount--;
|
||||
let am = ModuleUtils.findInternal('am', slot.maxClass, afmUnitCount ? 'B' : 'A');
|
||||
ship.use(slot, am);
|
||||
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
|
||||
} else {
|
||||
ship.use(slot, null);
|
||||
}
|
||||
}
|
||||
|
||||
ship.hardpoints.forEach((s) => {
|
||||
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
|
||||
ship.use(s, ModuleUtils.hardpoints('02'));
|
||||
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
|
||||
heatSinkCount--;
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
}
|
||||
});
|
||||
|
||||
if (sgSlot) {
|
||||
// The SG and Fuel scoop to not need to be powered at the same time
|
||||
if (sgSlot.m.power > fuelScoopSlot.m.power) { // The Shield generator uses the most power
|
||||
ship.setSlotEnabled(fuelScoopSlot, false);
|
||||
} else { // The Fuel scoop uses the most power
|
||||
ship.setSlotEnabled(sgSlot, false);
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard({ pd: '1D', ppRating: 'A' });
|
||||
/**
|
||||
* Racer role
|
||||
*/
|
||||
_optimizeRacer() {
|
||||
ShipRoles.racer(this.props.ship);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Use the specified bulkhead
|
||||
* @param {number} bulkheadIndex 0 - 4
|
||||
* @param {Object} bulkhead Bulkhead module details
|
||||
*/
|
||||
_selectBulkhead(bulkheadIndex) {
|
||||
this.props.ship.useBulkhead(bulkheadIndex);
|
||||
_selectBulkhead(bulkhead) {
|
||||
this.props.ship.useBulkhead(bulkhead.index);
|
||||
this.context.tooltip();
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
@@ -136,76 +99,29 @@ export default class StandardSlotSection extends SlotSection {
|
||||
this._optimizeStandard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the bulkhead diff tooltip
|
||||
* @param {number} bhIndex Potential Bulkhead alternative
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_bhDiff(bhIndex, event) {
|
||||
let ship = this.props.ship;
|
||||
this.context.tooltip(
|
||||
diffDetails.call(ship, this.context.language, ModuleUtils.bulkheads(ship.id, bhIndex), ship.bulkheads.m),
|
||||
event.currentTarget.getBoundingClientRect()
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the diff tooltip
|
||||
*/
|
||||
_hideDiff() {
|
||||
this.context.tooltip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the slot React Components
|
||||
* @return {Array} Array of Slots
|
||||
*/
|
||||
_getSlots() {
|
||||
let { translate, units } = this.context.language;
|
||||
let { ship, currentMenu } = this.props;
|
||||
let { ship, currentMenu, cargo, fuel } = this.props;
|
||||
let slots = new Array(8);
|
||||
let open = this._openMenu;
|
||||
let select = this._selectModule;
|
||||
let selBulkhead = this._selectBulkhead;
|
||||
let st = ship.standard;
|
||||
let avail = ship.getAvailableModules().standard;
|
||||
let bh = ship.bulkheads;
|
||||
|
||||
slots[0] = (
|
||||
<div key='bh' className={cn('slot', { selected: currentMenu === bh })} onClick={open.bind(this, bh)}>
|
||||
<div className={'details-container'}>
|
||||
<div className={'details'}>
|
||||
<div className={'sz'}>8</div>
|
||||
<div>
|
||||
<div className={'l'}>{translate('bh')}</div>
|
||||
<div className={'r'}>{bh.m.mass}{units.T}</div>
|
||||
<div className={'cl l'}>{translate(bh.m.name)}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{currentMenu === bh &&
|
||||
<div className='select' onClick={ e => e.stopPropagation() }>
|
||||
<ul>
|
||||
<li onClick={selBulkhead.bind(this, 0)} onMouseOver={this._bhDiff.bind(this, 0)} onMouseLeave={this._hideDiff} className={cn('lc', { active: bh.index == 0 })}>
|
||||
{translate('Lightweight Alloy')}
|
||||
</li>
|
||||
<li onClick={selBulkhead.bind(this, 1)} onMouseOver={this._bhDiff.bind(this, 1)} onMouseLeave={this._hideDiff} className={cn('lc', { active: bh.index == 1 })}>
|
||||
{translate('Reinforced Alloy')}
|
||||
</li>
|
||||
<li onClick={selBulkhead.bind(this, 2)} onMouseOver={this._bhDiff.bind(this, 2)} onMouseLeave={this._hideDiff} className={cn('lc', { active: bh.index == 2 })}>
|
||||
{translate('Military Grade Composite')}
|
||||
</li>
|
||||
<li onClick={selBulkhead.bind(this, 3)} onMouseOver={this._bhDiff.bind(this, 3)} onMouseLeave={this._hideDiff} className={cn('lc', { active: bh.index == 3 })}>
|
||||
{translate('Mirrored Surface Composite')}
|
||||
</li>
|
||||
<li onClick={selBulkhead.bind(this, 4)} onMouseOver={this._bhDiff.bind(this, 4)} onMouseLeave={this._hideDiff} className={cn('lc', { active: bh.index == 4 })}>
|
||||
{translate('Reactive Surface Composite')}
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
);
|
||||
slots[0] = <StandardSlot
|
||||
key='bh'
|
||||
slot={bh}
|
||||
modules={ship.getAvailableModules().bulkheads}
|
||||
onOpen={open.bind(this, bh)}
|
||||
onSelect={this._selectBulkhead}
|
||||
selected={currentMenu == bh}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
/>;
|
||||
|
||||
slots[1] = <StandardSlot
|
||||
key='pp'
|
||||
@@ -214,8 +130,9 @@ export default class StandardSlotSection extends SlotSection {
|
||||
onOpen={open.bind(this, st[0])}
|
||||
onSelect={select.bind(this, st[0])}
|
||||
selected={currentMenu == st[0]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning={m => m.pGen < ship.powerRetracted}
|
||||
warning={m => m instanceof Module ? m.getPowerGeneration() < ship.powerRetracted : m.pgen < ship.powerRetracted}
|
||||
/>;
|
||||
|
||||
slots[2] = <StandardSlot
|
||||
@@ -225,8 +142,9 @@ export default class StandardSlotSection extends SlotSection {
|
||||
onOpen={open.bind(this, st[1])}
|
||||
onSelect={select.bind(this, st[1])}
|
||||
selected={currentMenu == st[1]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning={m => m.maxmass < ship.ladenMass}
|
||||
warning={m => m instanceof Module ? m.getMaxMass() < (ship.unladenMass + cargo + fuel - st[1].m.mass + m.mass) : m.maxmass < (ship.unladenMass + cargo + fuel - st[1].m.mass + m.mass)}
|
||||
/>;
|
||||
|
||||
|
||||
@@ -236,6 +154,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
modules={avail[2]}
|
||||
onOpen={open.bind(this, st[2])}
|
||||
onSelect={select.bind(this, st[2])}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
selected={currentMenu == st[2]}
|
||||
/>;
|
||||
@@ -246,6 +165,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
modules={avail[3]}
|
||||
onOpen={open.bind(this, st[3])}
|
||||
onSelect={select.bind(this, st[3])}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
selected={currentMenu == st[3]}
|
||||
/>;
|
||||
@@ -257,8 +177,9 @@ export default class StandardSlotSection extends SlotSection {
|
||||
onOpen={open.bind(this, st[4])}
|
||||
onSelect={select.bind(this, st[4])}
|
||||
selected={currentMenu == st[4]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning= {m => m.enginecapacity < ship.boostEnergy}
|
||||
warning={m => m instanceof Module ? m.getEnginesCapacity() <= ship.boostEnergy : m.engcap <= ship.boostEnergy}
|
||||
/>;
|
||||
|
||||
slots[6] = <StandardSlot
|
||||
@@ -268,8 +189,8 @@ export default class StandardSlotSection extends SlotSection {
|
||||
onOpen={open.bind(this, st[5])}
|
||||
onSelect={select.bind(this, st[5])}
|
||||
selected={currentMenu == st[5]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning= {m => m.enginecapacity < ship.boostEnergy}
|
||||
/>;
|
||||
|
||||
slots[7] = <StandardSlot
|
||||
@@ -279,6 +200,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
onOpen={open.bind(this, st[6])}
|
||||
onSelect={select.bind(this, st[6])}
|
||||
selected={currentMenu == st[6]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning= {m => m.fuel < st[2].m.maxfuel} // Show warning when fuel tank is smaller than FSD Max Fuel
|
||||
/>;
|
||||
@@ -292,21 +214,22 @@ export default class StandardSlotSection extends SlotSection {
|
||||
* @return {React.Component} Section menu
|
||||
*/
|
||||
_getSectionMenu(translate) {
|
||||
let _fill = this._fill;
|
||||
|
||||
let planetaryDisabled = this.props.ship.internal.length < 4;
|
||||
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
|
||||
<ul>
|
||||
<li className='lc' onClick={this._optimizeStandard}>{translate('optimize')}</li>
|
||||
<li className='c' onClick={_fill.bind(this, 'E')}>E</li>
|
||||
<li className='c' onClick={_fill.bind(this, 'D')}>D</li>
|
||||
<li className='c' onClick={_fill.bind(this, 'C')}>C</li>
|
||||
<li className='c' onClick={_fill.bind(this, 'B')}>B</li>
|
||||
<li className='c' onClick={_fill.bind(this, 'A')}>A</li>
|
||||
<li className='lc' onClick={this._optimizeStandard}>{translate('Maximize Jump Range')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('roles')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={this._optimizeCargo}>{translate('Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeExplorer}>{translate('Explorer')}</li>
|
||||
<li className='lc' onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li>
|
||||
<li className='lc' onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li>
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, false)}>{translate('Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Shielded Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
|
||||
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, false)}>{translate('Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Shielded Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,8 +9,8 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
class SvgIcon extends React.Component {
|
||||
|
||||
static propTypes = {
|
||||
className: React.PropTypes.any,
|
||||
style: React.PropTypes.object
|
||||
className: PropTypes.any,
|
||||
style: PropTypes.object
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -64,8 +65,8 @@ export class CoriolisLogo extends SvgIcon {
|
||||
*/
|
||||
svg() {
|
||||
return <g transform='translate(1,1)'>
|
||||
<path stroke='#ff3b00' transform='rotate(45 15 15)' d='m4,4 l 11,-4 l 11,4 l 4,11 l -4,11 l -11,4 l -11,-4 l -4,-11 l 4,-11 l 22,0 l 0,22 l -22,0 z' strokeWidth='1' fill='#000000'/>
|
||||
<rect height='3' width='10' y='13.5' x='10' strokeWidth='1' stroke='#ff3b00'/>
|
||||
<path stroke='#0a8bd6' transform='rotate(45 15 15)' d='m4,4 l 11,-4 l 11,4 l 4,11 l -4,11 l -11,4 l -11,-4 l -4,-11 l 4,-11 l 22,0 l 0,22 l -22,0 z' strokeWidth='1' fill='#000000'/>
|
||||
<rect height='3' width='10' y='13.5' x='10' strokeWidth='1' stroke='#0a8bd6'/>
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
@@ -227,6 +228,26 @@ export class LinkIcon extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shopping icon (dollar sign)
|
||||
*/
|
||||
export class ShoppingIcon extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<path d='M94 188v-17c-9-1-16-3-21-6-6-3-11-7-15-14-4-6-6-14-6-23l17-3c2 9 4 16 7 21 5 6 11 9 18 10v-56c-7-1-14-4-22-8-6-3-10-8-13-13-3-6-4-12-4-19 0-13 4-23 13-31 6-5 15-8 26-9v-8h11v8c10 1 18 4 24 9 8 6 12 15 14 26l-18 3c-1-7-4-12-7-16s-8-6-13-7v50l17 6c6 2 10 5 13 8 4 4 7 8 8 13 2 4 3 10 3 15 0 12-4 22-11 31-8 8-18 12-30 13v17H94zm0-153c-7 1-12 3-16 8-4 4-6 9-6 15s2 11 5 16c4 4 9 7 17 9V35zm11 121a28 28 0 0 0 24-28c-1-6-2-11-6-15-3-4-9-7-18-10v53z'/>
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* No Power - Lightning bolt + no entry
|
||||
*/
|
||||
@@ -319,6 +340,108 @@ export class Warning extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Absolute damage
|
||||
*/
|
||||
export class DamageAbsolute extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <ellipse cx='100' cy='100' rx='90' ry='90' fillOpacity='0' />;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Thermal damage
|
||||
*/
|
||||
export class DamageThermal extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<ellipse cx='100' cy='100' rx='90' ry='90' fillOpacity='0' />
|
||||
<ellipse cx='100' cy='100' rx='30' ry='30' fillOpacity='1' />
|
||||
<path d='M100 20v80' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Kinetic damage
|
||||
*/
|
||||
export class DamageKinetic extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<ellipse cx='100' cy='100' rx='90' ry='90' fillOpacity='0' />
|
||||
<ellipse cx='62' cy='67' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='62' cy='101' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='62' cy='135' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='50' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='84' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='118' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='152' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='138' cy='67' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='138' cy='101' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='138' cy='135' rx='5' ry='5' fillOpacity='1' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Explosive damage
|
||||
*/
|
||||
export class DamageExplosive extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<ellipse cx='100' cy='100' rx='50' ry='50' fillOpacity='0' />
|
||||
<ellipse cx='100' cy='20' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='156.57' cy='36.57' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='180' cy='100' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='156.57' cy='163.43' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='180' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='43.43' cy='163.43' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='20' cy='100' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='43.43' cy='36.57' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='75' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='125' cy='100' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='100' cy='125' rx='5' ry='5' fillOpacity='1' />
|
||||
<ellipse cx='75' cy='100' rx='5' ry='5' fillOpacity='1' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixed mount hardpoint
|
||||
*/
|
||||
@@ -334,11 +457,11 @@ export class MountFixed extends SvgIcon {
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<circle fillOpacity='0' r='70' cy='100' cx='100' strokeWidth='5' />
|
||||
<line y2='60' x2='101' y1='0' x1='101' strokeWidth='5' />
|
||||
<line y2='101' x2='200' y1='101' x1='140' strokeWidth='5' />
|
||||
<line y2='101' x2='60' y1='101' x1='0' strokeWidth='5' />
|
||||
<line y2='200' x2='101' y1='140' x1='101' strokeWidth='5' />
|
||||
<circle cx='100' cy='100' r='76' fillOpacity='0' />
|
||||
<path d='M0 100h48' />
|
||||
<path d='M152 100h48' />
|
||||
<path d='M100 0v48' />
|
||||
<path d='M100 152v48' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
@@ -358,8 +481,8 @@ export class MountGimballed extends SvgIcon {
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<ellipse ry='25' rx='95' cy='100' cx='100' fillOpacity='0' strokeWidth='5' />
|
||||
<ellipse ry='95' rx='25' cy='100' cx='100' fillOpacity='0' strokeWidth='5' />
|
||||
<ellipse cx='100' cy='100' rx='90' ry='25' fillOpacity='0' />
|
||||
<ellipse cx='100' cy='100' rx='20' ry='95' fillOpacity='0' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
@@ -379,13 +502,64 @@ export class MountTurret extends SvgIcon {
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<line y2='170' x2='162' y1='170' x1='8' strokeWidth='6' />
|
||||
<path d='m13,138l144,0l0,-50l-27,-40l-90,0l-27,40l0,50z' id='svg_12' fillOpacity='0' strokeWidth='6' />
|
||||
<line y2='91' x2='200' y1='91' x1='159' strokeWidth='6' />
|
||||
<path d='M40 50 A 40 40 0 0 0 0 90' />
|
||||
<path d='M40 50h40' />
|
||||
<path d='M120 90 A 40 40 0 0 0 80 50' />
|
||||
<path d='M0 90v40' />
|
||||
<path d='M120 90v40' />
|
||||
<path d='M0 120h120' />
|
||||
<path d='M120 90h80' />
|
||||
<path d='M0 160h120' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Collapse section
|
||||
*/
|
||||
export class CollapseSection extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<path d='m 100,180 0,-140' />
|
||||
<path d='m 100,40 25,45' />
|
||||
<path d='m 100,40 -25,45' />
|
||||
<path d='m 20,20 160,0' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Expand section
|
||||
*/
|
||||
export class ExpandSection extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<path d='m 100,20 0,140' />
|
||||
<path d='m 100,160 25,-45' />
|
||||
<path d='m 100,160 -25,-45' />
|
||||
<path d='m 20,180 160,0' />
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rocket ship
|
||||
*/
|
||||
@@ -399,6 +573,90 @@ export class Rocket extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Help
|
||||
*/
|
||||
export class Help extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <path d="M90.381 140.644a225.03 225.03 0 0 1-.106-5.706c0-7.47 1.058-13.92 3.172-19.346 1.55-4.087 4.052-8.21 7.505-12.367 2.536-3.031 7.1-7.453 13.688-13.267 6.59-5.815 10.872-10.448 12.844-13.9 1.974-3.453 2.96-7.224 2.96-11.312 0-7.4-2.89-13.9-8.667-19.503-5.779-5.602-12.862-8.403-21.248-8.403-8.104 0-14.87 2.536-20.296 7.61-5.427 5.074-8.986 13.003-10.677 23.784L50 65.91c1.762-14.448 6.995-25.511 15.698-33.194 8.704-7.68 20.208-11.522 34.514-11.522 15.152 0 27.237 4.124 36.258 12.369C145.49 41.807 150 51.779 150 63.477c0 6.766-1.585 13.003-4.756 18.712-3.17 5.708-9.372 12.65-18.605 20.824-6.201 5.496-10.253 9.55-12.156 12.156-1.904 2.609-3.312 5.603-4.23 8.986-.915 3.383-1.443 8.88-1.584 16.49H90.38zm-1.163 38.162v-21.67h21.67v21.67h-21.67z"/>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ListModifications (engineers)
|
||||
*/
|
||||
export class ListModifications extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
|
||||
/**
|
||||
* Render the Icon
|
||||
* @return {React.Component} SVG Icon
|
||||
*/
|
||||
render() {
|
||||
return (
|
||||
<svg className={cn('modicon', this.props.className)} style={this.props.style} viewBox={this.viewBox()}>
|
||||
{this.svg()}
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <path d='M20 180l90-100-90 100zM176 40a40 40 0 1 1-27-28'/>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Modified (engineers)
|
||||
*/
|
||||
export class Modified extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
|
||||
/**
|
||||
* Render the Icon
|
||||
* @return {React.Component} SVG Icon
|
||||
*/
|
||||
render() {
|
||||
return (
|
||||
<svg className={cn('modicon', this.props.className)} style={this.props.style} viewBox={this.viewBox()}>
|
||||
{this.svg()}
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<path d="M100,5L18,52.5L18,147.5L100,195L182,147.5L182,52.5L100,5Z"/>
|
||||
<path d="M100,70L74,85L74,115L100,130L126,115L126,85L100,70Z"/>
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hammer
|
||||
*/
|
||||
@@ -451,6 +709,24 @@ export class Switch extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pip
|
||||
*/
|
||||
export class Pip extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <rect x='10' y='10' width='180' height='180'/>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* In-game Coriolis Station logo
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
@@ -7,8 +8,8 @@ import TranslatedComponent from './TranslatedComponent';
|
||||
export default class Tooltip extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
rect: React.PropTypes.object.isRequired,
|
||||
options: React.PropTypes.object
|
||||
rect: PropTypes.object.isRequired,
|
||||
options: PropTypes.object
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
@@ -127,4 +128,4 @@ export default class Tooltip extends TranslatedComponent {
|
||||
</div>;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
/**
|
||||
@@ -7,15 +8,15 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class TranslatedComponent extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
language: React.PropTypes.object.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired
|
||||
language: PropTypes.object.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -68,6 +68,7 @@ export default class UtilitySlotSection extends SlotSection {
|
||||
availableModules={() => availableModules.getHps(h.maxClass)}
|
||||
onOpen={this._openMenu.bind(this,h)}
|
||||
onSelect={this._selectModule.bind(this, h)}
|
||||
onChange={this.props.onChange}
|
||||
selected={currentMenu == h}
|
||||
drag={this._drag.bind(this, h)}
|
||||
dragOver={this._dragOverSlot.bind(this, h)}
|
||||
@@ -76,6 +77,7 @@ export default class UtilitySlotSection extends SlotSection {
|
||||
enabled={h.enabled}
|
||||
ship={ship}
|
||||
m={h.m}
|
||||
enabled={h.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
}
|
||||
@@ -94,18 +96,27 @@ export default class UtilitySlotSection extends SlotSection {
|
||||
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
|
||||
<ul>
|
||||
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
|
||||
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('sb')}</div>
|
||||
<ul>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'A', null)}>A</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('cm')}</div>
|
||||
<div className='select-group cap'>{translate('hs')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={_use.bind(this, 'cm', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li>
|
||||
<li className='lc' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('ch')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')}>{translate('Chaff Launcher')}</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('po')}</div>
|
||||
<ul>
|
||||
<li className='lc' onClick={_use.bind(this, 'po', null, 'Point Defence')}>{translate('Point Defence')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
}
|
||||
|
||||
111
src/app/components/VerticalBarChart.jsx
Normal file
111
src/app/components/VerticalBarChart.jsx
Normal file
@@ -0,0 +1,111 @@
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import React, { PropTypes } from 'react';
|
||||
import Measure from 'react-measure';
|
||||
import { BarChart, Bar, XAxis, YAxis } from 'recharts';
|
||||
|
||||
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
|
||||
const LABEL_COLOUR = '#000000';
|
||||
const AXIS_COLOUR = '#C06400';
|
||||
|
||||
const ASPECT = 1;
|
||||
|
||||
const merge = function(one, two) {
|
||||
return Object.assign({}, one, two);
|
||||
};
|
||||
|
||||
/**
|
||||
* A vertical bar chart
|
||||
*/
|
||||
export default class VerticalBarChart extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
data : PropTypes.array.isRequired,
|
||||
yMax : PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._termtip = this._termtip.bind(this);
|
||||
|
||||
this.state = {
|
||||
dimensions: {
|
||||
width: 300,
|
||||
height: 300
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the bar chart
|
||||
* @returns {Object} the markup
|
||||
*/
|
||||
render() {
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { tooltip, termtip } = this.context;
|
||||
|
||||
// Calculate maximum for Y
|
||||
let dataMax = Math.max(...this.props.data.map(d => d.value));
|
||||
if (dataMax == -Infinity) dataMax = 0;
|
||||
let yMax = this.props.yMax ? Math.round(this.props.yMax) : 0;
|
||||
const localMax = Math.max(dataMax, yMax);
|
||||
|
||||
return (
|
||||
<Measure whitelist={['width', 'top']} onMeasure={ (dimensions) => this.setState({ dimensions }) }>
|
||||
<div width='100%'>
|
||||
<BarChart width={width} height={width * ASPECT} data={this.props.data} margin={{ top: 5, right: 5, left: 5, bottom: 5 }}>
|
||||
<XAxis interval={0} fontSize='0.8em' stroke={AXIS_COLOUR} dataKey='label' />
|
||||
<YAxis interval={'preserveStart'} tickCount={11} fontSize='0.8em' stroke={AXIS_COLOUR} type='number' domain={[0, localMax]}/>
|
||||
<Bar dataKey='value' label={<ValueLabel />} fill={CORIOLIS_COLOURS[0]} isAnimationActive={false} onMouseOver={this._termtip} onMouseOut={tooltip.bind(null, null)}/>
|
||||
</BarChart>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a term tip
|
||||
* @param {Object} d the data
|
||||
* @param {number} i the index
|
||||
* @param {Object} e the event
|
||||
* @returns {Object} termtip markup
|
||||
*/
|
||||
_termtip(d, i, e) {
|
||||
if (this.props.data[i].tooltip) {
|
||||
return this.context.termtip(this.props.data[i].tooltip, e);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A label that displays the value within the bar of the chart
|
||||
*/
|
||||
class ValueLabel extends React.Component {
|
||||
static propTypes = {
|
||||
x: PropTypes.number,
|
||||
y: PropTypes.number,
|
||||
payload: PropTypes.object,
|
||||
value: PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
* Render offence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { x, y, payload, value } = this.props;
|
||||
|
||||
const em = value < 1000 ? '1em' : value < 1000 ? '0.8em' : '0.7em';
|
||||
|
||||
return (
|
||||
<text x={x} y={y} fill="#000000" textAnchor="middle" dy={20} style={{ fontSize: em }}>{value}</text>
|
||||
);
|
||||
}
|
||||
};
|
||||
204
src/app/components/WeaponDamageChart.jsx
Normal file
204
src/app/components/WeaponDamageChart.jsx
Normal file
@@ -0,0 +1,204 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#7777FF', '#FFFF00', '#FF00FF', '#00FFFF', '#777777'];
|
||||
|
||||
/**
|
||||
* Weapon damage chart
|
||||
*/
|
||||
export default class WeaponDamageChart extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
hull: PropTypes.bool.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
opponentSys: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the initial weapons state
|
||||
*/
|
||||
componentWillMount() {
|
||||
const weaponNames = this._weaponNames(this.props.ship, this.context);
|
||||
const opponentShields = Calc.shieldMetrics(this.props.opponent, this.props.opponentSys);
|
||||
const opponentArmour = Calc.armourMetrics(this.props.opponent);
|
||||
const maxRange = this._calcMaxRange(this.props.ship);
|
||||
const maxDps = this._calcMaxSDps(this.props.ship, this.props.opponent, opponentShields, opponentArmour);
|
||||
|
||||
this.setState({ maxRange, maxDps, weaponNames, opponentShields, opponentArmour, calcSDpsFunc: this._calcSDps.bind(this, this.props.ship, weaponNames, this.props.opponent, opponentShields, opponentArmour, this.props.hull) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the updated weapons state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
const weaponNames = this._weaponNames(nextProps.ship, nextContext);
|
||||
const opponentShields = Calc.shieldMetrics(nextProps.opponent, nextProps.opponentSys);
|
||||
const opponentArmour = Calc.armourMetrics(nextProps.opponent);
|
||||
const maxRange = this._calcMaxRange(nextProps.ship);
|
||||
const maxDps = this._calcMaxSDps(nextProps.ship, nextProps.opponent, opponentShields, opponentArmour);
|
||||
this.setState({ weaponNames,
|
||||
opponentShields,
|
||||
opponentArmour,
|
||||
maxRange,
|
||||
maxDps,
|
||||
calcSDpsFunc: this._calcSDps.bind(this, nextProps.ship, weaponNames, nextProps.opponent, opponentShields, opponentArmour, nextProps.hull)
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range of a ship's weapons
|
||||
* @param {Object} ship The ship
|
||||
* @returns {int} The maximum range, in metres
|
||||
*/
|
||||
_calcMaxRange(ship) {
|
||||
let maxRange = 1000; // Minimum
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const thisRange = ship.hardpoints[i].m.getRange();
|
||||
if (thisRange > maxRange) {
|
||||
maxRange = thisRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum sustained single-weapon DPS for this ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shields
|
||||
* @param {Object} opponentArmour The opponent's armour
|
||||
* @return {number} The maximum sustained single-weapon DPS
|
||||
*/
|
||||
_calcMaxSDps(ship, opponent, opponentShields, opponentArmour) {
|
||||
// Additional information to allow effectiveness calculations
|
||||
let maxSDps = 0;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
|
||||
const sustainedDps = Calc._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, 0);
|
||||
const thisSDps = sustainedDps.damage.armour.total > sustainedDps.damage.shields.total ? sustainedDps.damage.armour.total : sustainedDps.damage.shields.total;
|
||||
if (thisSDps > maxSDps) {
|
||||
maxSDps = thisSDps;
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxSDps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the weapon names for this ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} context The context
|
||||
* @return {array} The weapon names
|
||||
*/
|
||||
_weaponNames(ship, context) {
|
||||
const translate = context.language.translate;
|
||||
let names = [];
|
||||
let num = 1;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
let name = '' + num++ + ': ' + m.class + m.rating + (m.missile ? '/' + m.missile : '') + ' ' + translate(m.name || m.grp);
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id) {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
if (engineering) {
|
||||
name = name + ' (' + engineering + ')';
|
||||
}
|
||||
names.push(name);
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the per-weapon sustained DPS for this ship against another ship at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} weaponNames The names of the weapons for which to calculate DPS
|
||||
* @param {Object} opponent The target
|
||||
* @param {Object} opponentShields The opponent's shields
|
||||
* @param {Object} opponentArmour The opponent's armour
|
||||
* @param {bool} hull true if to calculate against hull, false if to calculate against shields
|
||||
* @param {Object} engagementRange The engagement range
|
||||
* @return {array} The array of weapon DPS
|
||||
*/
|
||||
_calcSDps(ship, weaponNames, opponent, opponentShields, opponentArmour, hull, engagementRange) {
|
||||
let results = {};
|
||||
let weaponNum = 0;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const sustainedDps = Calc._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementRange);
|
||||
results[weaponNames[weaponNum++]] = hull ? sustainedDps.damage.armour.total : sustainedDps.damage.shields.total;
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render damage dealt
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { maxRange } = this.state;
|
||||
const { ship, opponent, engagementRange } = this.props;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
|
||||
const code = `${ship.toString()}:${opponent.toString()}`;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<LineChart
|
||||
xMax={maxRange}
|
||||
yMax={this.state.maxDps}
|
||||
xLabel={translate('range')}
|
||||
xUnit={translate('m')}
|
||||
yLabel={translate('sdps')}
|
||||
series={this.state.weaponNames}
|
||||
xMark={this.props.engagementRange}
|
||||
colors={DAMAGE_DEALT_COLORS}
|
||||
func={this.state.calcSDpsFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
/>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,8 @@ import * as ES from './es';
|
||||
import * as FR from './fr';
|
||||
import * as IT from './it';
|
||||
import * as RU from './ru';
|
||||
import d3 from 'd3';
|
||||
import * as PL from './pl';
|
||||
import * as d3 from 'd3';
|
||||
|
||||
let fallbackTerms = EN.terms;
|
||||
|
||||
@@ -23,47 +24,55 @@ export function getLanguage(langCode) {
|
||||
case 'fr': lang = FR; break;
|
||||
case 'it': lang = IT; break;
|
||||
case 'ru': lang = RU; break;
|
||||
case 'pl': lang = PL; break;
|
||||
default:
|
||||
lang = EN;
|
||||
}
|
||||
|
||||
let currentTerms = lang.terms;
|
||||
let d3Locale = d3.locale(lang.formats);
|
||||
let gen = d3Locale.numberFormat('n');
|
||||
let d3Locale = d3.formatLocale(lang.formats);
|
||||
let gen = d3Locale.format('');
|
||||
const round = function(x, n) { const ten_n = Math.pow(10,n); return Math.round(x * ten_n) / ten_n; };
|
||||
|
||||
if(lang === EN) {
|
||||
translate = (t) => { return currentTerms[t] || t; };
|
||||
translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || t; };
|
||||
} else {
|
||||
translate = (t) => { return currentTerms[t] || fallbackTerms[t] || t; };
|
||||
translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || fallbackTerms[t + '_' + x] || fallbackTerms[t] || t; };
|
||||
}
|
||||
|
||||
return {
|
||||
formats: {
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.numberFormat(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f2: d3Locale.numberFormat(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.numberFormat('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.numberFormat('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.numberFormat('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r2: d3Locale.numberFormat('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3.format('%'), // % to 0 decimal places (.e.g 5%)
|
||||
round: (d) => gen(d3.round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.format(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f1: d3Locale.format(',.1f'), // Fixed to 1 decimal place (.e.g 1,001.1)
|
||||
f2: d3Locale.format(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.format('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.format('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.format('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r1: d3Locale.format('.1r'), // Rounded to 1 significant number (.e.g 512 => 500, 4.122 => 4)
|
||||
r2: d3Locale.format('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3Locale.format('.0%'), // % to 0 decimal places (.e.g 5%)
|
||||
round1: (d) => gen(round(d, 1)), // Round to 0-1 decimal places (e.g. 5.1, 4)
|
||||
round: (d) => gen(round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
time: (d) => (d < 0 ? '-' : '') + Math.floor(Math.abs(d) / 60) + ':' + ('00' + Math.floor(Math.abs(d) % 60)).substr(-2, 2)
|
||||
},
|
||||
translate,
|
||||
units: {
|
||||
CR: <u>{' ' + translate('CR')}</u>, // Credits
|
||||
kg: <u>{' ' + translate('kg')}</u>, // Kilograms
|
||||
kgs: <u>{' ' + translate('kg/s')}</u>, // Kilograms per second
|
||||
km: <u>{' ' + translate('km')}</u>, // Kilometers
|
||||
Ls: <u>{' ' + translate('Ls')}</u>, // Light Seconds
|
||||
LY: <u>{' ' + translate('LY')}</u>, // Light Years
|
||||
MJ: <u>{' ' + translate('MJ')}</u>, // Mega Joules
|
||||
'm/s': <u>{' ' + translate('m/s')}</u>, // Meters per second
|
||||
MW: <u>{' ' + translate('MW')}</u>, // Mega Watts (same as Mega Joules per second)
|
||||
CR: <u>{translate('CR')}</u>, // Credits
|
||||
kg: <u>{translate('kg')}</u>, // Kilograms
|
||||
kgs: <u>{translate('kg/s')}</u>, // Kilograms per second
|
||||
km: <u>{translate('km')}</u>, // Kilometers
|
||||
Ls: <u>{translate('Ls')}</u>, // Light Seconds
|
||||
LY: <u>{translate('LY')}</u>, // Light Years
|
||||
MJ: <u>{translate('MJ')}</u>, // Mega Joules
|
||||
'm/s': <u>{translate('m/s')}</u>, // Meters per second
|
||||
'°/s': <u>{translate('°/s')}</u>, // Degrees per second
|
||||
MW: <u>{translate('MW')}</u>, // Mega Watts (same as Mega Joules per second)
|
||||
mps: <u>{translate('m/s')}</u>, // Metres per second
|
||||
ps: <u>{translate('/s')}</u>, // per second
|
||||
pm: <u>{translate('/min')}</u>, // per minute
|
||||
T: <u>{' ' + translate('T')}</u>, // Metric Tons
|
||||
s: <u>{translate('secs')}</u>, // Seconds
|
||||
T: <u>{translate('T')}</u>, // Metric Tons
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -78,5 +87,6 @@ export const Languages = {
|
||||
it: 'Italiano',
|
||||
es: 'Español',
|
||||
fr: 'Français',
|
||||
ru: 'ру́сский'
|
||||
ru: 'ру́сский',
|
||||
pl: 'polski'
|
||||
};
|
||||
|
||||
@@ -14,207 +14,457 @@ export const formats = {
|
||||
};
|
||||
|
||||
export const terms = {
|
||||
// Phrases
|
||||
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure?
|
||||
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools
|
||||
PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps
|
||||
PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here
|
||||
PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo
|
||||
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare
|
||||
PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh
|
||||
PHRASE_ALT_ALL: 'Alt + Klick um alle Plätze zu füllen',
|
||||
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder um sie zu einem anderen Browser/Gerät zu übertragen.',
|
||||
PHRASE_CONFIRMATION: 'Sind Sie sicher?',
|
||||
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools',
|
||||
PHRASE_FASTEST_RANGE: 'aufeinanderfolgende maximale Reichweite/Sprünge',
|
||||
PHRASE_IMPORT: 'JSON hier einfügen oder importieren',
|
||||
PHRASE_LADEN: 'Schiffsmasse + Treibstoff + Fracht',
|
||||
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!',
|
||||
PHRASE_NO_RETROCH: 'Keine Umrüständerungen',
|
||||
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen',
|
||||
PHRASE_SG_RECHARGE: 'Zeit von 50% bis 100% der Ladung bei vollem SYS Kondensator',
|
||||
PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch bei vollem SYS Kondensator',
|
||||
PHRASE_UNLADEN: 'Schiffsmasse ohne Treibstoff und Fracht',
|
||||
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren',
|
||||
PHRASE_ENGAGEMENT_RANGE: 'Die Distanz zwischen deinem Schiff und seinem Ziel',
|
||||
PHRASE_SELECT_BLUEPRINT: 'Klicken um eine Bauplan auszuwählen',
|
||||
PHRASE_BLUEPRINT_WORST: 'Schlechteste Primärwerte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_RANDOM: 'Zufällige Auswahl an Primärwerten für diesen Bauplan (Schlechteste <> Beste)',
|
||||
PHRASE_BLUEPRINT_BEST: 'Beste Primärwerte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_EXTREME: 'Beste Positive Werte und schlechteste Negative Werte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_RESET: 'Entferne alle Modifikationen und experimentelle Effekte',
|
||||
PHRASE_SELECT_SPECIAL: 'Klicken um einen experimentellen Effekt auszuwählen',
|
||||
PHRASE_NO_SPECIAL: 'Keine Experimentellen Effekte',
|
||||
PHRASE_SHOPPING_LIST: 'Stationen die diese Schiffskonfiguration verkaufen',
|
||||
PHRASE_REFIT_SHOPPING_LIST: 'Stationen die die benötigten Module verkaufen',
|
||||
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Gesamtschaden der von jeder Schadensart absorbiert werden kann (Bei Nutzung aller Schildzellen)',
|
||||
PHRASE_TIME_TO_LOSE_SHIELDS: 'Schilde werden halten für',
|
||||
PHRASE_TIME_TO_RECOVER_SHIELDS: 'Schilde werden sich erholen in',
|
||||
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Schilde werden sich wieder aufgeladen haben in',
|
||||
PHRASE_SHIELD_SOURCES: 'Aufschlüsselung der Schildenergiezusammensetzung',
|
||||
PHRASE_EFFECTIVE_SHIELD: 'Effektive Schildstärke gegen die Unterschiedlichen Schadensarten',
|
||||
PHRASE_ARMOUR_SOURCES: 'Aufschlüsselung der Hüllenpanzerungszusammensetzung',
|
||||
PHRASE_EFFECTIVE_ARMOUR: 'Effektive Hüllenpanzerungsstärke gegen die unterschiedlichen Schadensarten',
|
||||
PHRASE_DAMAGE_TAKEN: '% des rohen Schadens der unterschiedlichen Schadensarten',
|
||||
PHRASE_TIME_TO_LOSE_ARMOUR: 'Hüllenpanzerung wird halten für',
|
||||
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Modulpanzerung der Waffenaufhängung',
|
||||
PHRASE_MODULE_PROTECTION_INTERNAL: 'Modulpanzerung für alle anderen Module',
|
||||
PHRASE_SHIELD_DAMAGE: 'Aufschlüsselung des kontinuierlichen SPS gegen Schilde',
|
||||
PHRASE_ARMOUR_DAMAGE: 'Aufschlüsselung des kontinuierlichen SPS gegen Hüllenpanzerung',
|
||||
|
||||
// Modules / Module Types - These should match the in-game translation (if any)
|
||||
'Basic Discovery Scanner': 'einfacher Aufklärungsscanner', // Basic Discovery Scanner
|
||||
'Cargo Hatch': 'Frachtluke', // Cargo Hatch
|
||||
'Chaff Launcher': 'Düppel-Werfer', // Chaff Launcher
|
||||
'Detailed Surface Scanner': 'Detailoberflächenscanner', // Detailed Surface Scanner
|
||||
'Electronic Countermeasure': 'elektronische Gegenmaßnahme', // Electronic Countermeasure
|
||||
'Heat Sink Launcher': 'Kühlkörperwerfer', // Heat Sink Launcher
|
||||
'Intermediate Discovery Scanner': 'mittlerer Aufklärungsscanner', // Intermediate Discovery Scanner
|
||||
'Point Defence': 'Punktverteidigung',
|
||||
'Standard Docking Computer': 'Standard-Landecomputer', // Standard Docking Computer
|
||||
am: 'automatische Feldwartungs-Einheit', // Auto Field-Maintenance Unit
|
||||
bh: 'Rumpfhüllenverstärkung', // Bulkheads
|
||||
bl: 'Strahlenlaser', // Beam Laser
|
||||
c: 'Kanone', // Cannon
|
||||
cc: 'Krallensteuerung: Sammler', // Collector Limpet Controller
|
||||
cm: 'Gegenmaßnahme', // Countermeasure
|
||||
cr: 'Frachtgestell', // Cargo Rack
|
||||
cs: 'Frachtscanner', // Cargo Scanner
|
||||
dc: 'Standard-Landecomputer', // Docking Computer
|
||||
fc: 'Splitterkanone', // Fragment Cannon
|
||||
fi: 'FSA-Unterbrecher', // FSD Interdictor
|
||||
fs: 'Treibstoffsammler', // Fuel Scoop
|
||||
fsd: 'Frameshiftantrieb', // Frame Shift Drive
|
||||
ft: 'Treibstofftank', // Fuel Tank
|
||||
fx: 'Krallensteuerung Treibstoffstransfer', // Fuel Transfer Limpet Controller
|
||||
hb: 'Krallen-Steuereinheit (Ladelukenöffner)', // Hatch Breaker Limpet Controller
|
||||
hr: 'Rumpfhüllenverstärkung (Paket)', // Hull Reinforcement Package
|
||||
kw: 'Tötungsbefehl-Scanner', // Kill Warrant Scanner
|
||||
ls: 'Lebenserhaltung', // life support
|
||||
mc: 'Mehrfachgeschütz', // Multi-cannon
|
||||
ml: 'Abbaulaser', // Mining Laser
|
||||
mr: 'Raketenbatterie', // Missile Rack
|
||||
nl: 'Minenwerfer', // Mine Launcher
|
||||
pa: 'Plasmabeschleuniger', // Plasma Accelerator
|
||||
pc: 'Krallensteuerung: Erzsucher', // Prospector Limpet Controller
|
||||
pd: 'Energieverteiler', // power distributor
|
||||
pl: 'Impulslaser', // Pulse Laser
|
||||
pp: 'Kraftwerk', // Power Plant
|
||||
psg: 'Prismaschildgenerator', // Prismatic Shield Generator
|
||||
rf: 'Raffinerie', // Refinery
|
||||
rg: 'Schienenkanone', // Rail Gun
|
||||
s: 'Sensoren', // Sensors
|
||||
sb: 'Schild-Booster', // Shield Booster
|
||||
sc: 'Scanner', // Scanner
|
||||
scb: 'Schildzellenbank', // Shield Cell Bank
|
||||
sg: 'Schildgenerator', // Shield Generator
|
||||
t: 'Schubdüsen', // Thrusters
|
||||
tp: 'Torpedoaufhängung', // Torpedo Pylon
|
||||
ul: 'Salvenlaser', // Burst Laser
|
||||
ws: 'Frameshift-Sogwolkenscanner', // Frame Shift Wake Scanner
|
||||
// Bulkheads - These should match the in-game translation (if any)
|
||||
'Lightweight Alloy': 'leichte Legierung',
|
||||
'Reinforced Alloy': 'verstärkte Legierung',
|
||||
'Military Grade Composite': 'Militär-Komposit',
|
||||
'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit',
|
||||
'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit',
|
||||
// Units / Metrics
|
||||
LY: 'Lj', // Light Years
|
||||
T: 't', // Tons (Metric Ton - 1000kg)
|
||||
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Schilde werden zusammenbrechen in',
|
||||
TT_TIME_TO_REMOVE_SHIELDS: 'Mit andauerndem Beschuss durch alle Waffen',
|
||||
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Hüllenpanzerung wird brechen in',
|
||||
TT_TIME_TO_REMOVE_ARMOUR: 'Mit andauerndem Beschuss durch alle Waffen',
|
||||
PHRASE_TIME_TO_DRAIN_WEP: 'Leert WAF Energie in',
|
||||
TT_TIME_TO_DRAIN_WEP: 'Dauer um WAF Energie aufzubrauchen wenn alle Waffen gefeuert werden',
|
||||
TT_TIME_TO_LOSE_SHIELDS: 'Gegen andauernden Beschuss durch alle Waffen des Gegners',
|
||||
TT_TIME_TO_LOSE_ARMOUR: 'Gegen andauernden Beschuss durch alle Waffen des Gegners',
|
||||
TT_MODULE_ARMOUR: 'ModulPanzerung für den Schutz interner Subsysteme (Module)',
|
||||
TT_MODULE_PROTECTION_EXTERNAL: 'Prozensatz des Schadens der von den Waffenaufhängungen zu den Modulverstärkungen umgeleitet wird',
|
||||
TT_MODULE_PROTECTION_INTERNAL: 'Prozensatz des Schadens der von den Subsystem (außer Waffen) zu den Modulverstärkungen umgeleitet wird',
|
||||
|
||||
// Sizes
|
||||
S: 'K', // Small Hardpoint (single Character)
|
||||
L: 'G', // Large Hardpoint size (single character)
|
||||
H: 'R', // Huge Hardpoint size (single character)
|
||||
U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
|
||||
TT_EFFECTIVE_SDPS_SHIELDS: 'Effektiver SPS solange die Waffenenergie nicht aufgebraucht wurde',
|
||||
TT_EFFECTIVENESS_SHIELDS: 'Effektivität im Vergleich zu einem Ziel ohne Widerstände mit 0 PIPS in SYS bei 0m',
|
||||
TT_EFFECTIVE_SDPS_ARMOUR: 'Effektiver kontinuierlicher Schaden solange der WAF Kondensator nicht aufgebraucht wurde',
|
||||
TT_EFFECTIVENESS_ARMOUR: 'Effektivität im Vergleich zu einem Ziel ohne Widerstände bei 0m',
|
||||
|
||||
// Terms
|
||||
'build name': 'Ausstattungsname', // Ship build/configuration/design name
|
||||
'compare all': 'Alles vergleichen',
|
||||
'create new': 'Neu erstellen',
|
||||
'damage per second': null,
|
||||
'delete all': 'Alles Löschen',
|
||||
'detailed export': 'detailierter Export',
|
||||
'edit data': 'bearbeiten',
|
||||
'empty all': 'leer alles',
|
||||
'Enter Name': 'Namen eingeben',
|
||||
'fastest range': null, // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': null, // Percent of fuel (T) in the tank
|
||||
'full tank': 'Tank voll',
|
||||
'internal compartments': 'Innenbereich',
|
||||
'jump range': 'Sprungreichweite',
|
||||
'mass lock factor': 'Massensperrefaktor',
|
||||
'max mass': 'maximale Masse',
|
||||
'net cost': 'Nettokosten',
|
||||
'none created': 'Leer',
|
||||
'optimal mass': null, // Lowest weight / best weight for jump distance, etc
|
||||
'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping
|
||||
'reload costs': null,
|
||||
'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B
|
||||
'T-Load': 'T-Lad', // Thermal load abbreviation
|
||||
'total range': null,
|
||||
'unit cost': null,
|
||||
'utility mounts': 'Werkzeug-Steckplätze',
|
||||
about: 'Über', // Link to about page / about Coriolis.io
|
||||
action: 'Aktion',
|
||||
added: 'hinzugefügt',
|
||||
ammo: 'Munition', // Ammunition
|
||||
armour: 'Panzerung',
|
||||
available: 'verfügbar',
|
||||
backup: 'Sicherungsdatei',
|
||||
base: null,
|
||||
bays: null,
|
||||
bins: 'Behälter', // Number of Mining Refinery bins
|
||||
build: 'Ausstattung', // Shorthand for the build/configuration/design name
|
||||
builds: 'Ausstattungen', // Ship build/configuration/design names
|
||||
buy: 'kaufen',
|
||||
cancel: 'Abbrechen',
|
||||
cargo: 'Fracht',
|
||||
cells: 'Zellen', // Number of cells in a shield cell bank
|
||||
close: 'Schließen',
|
||||
compare: 'vergleichen',
|
||||
comparison: 'Vergleich',
|
||||
comparisons: 'Vergleiche',
|
||||
cost: 'Preis', // Cost / price of a module or price of a ship
|
||||
costs: 'Kosten', // Costs / prices of a modules or prices of ships
|
||||
create: 'erstellen',
|
||||
credits: 'Credits',
|
||||
PHRASE_EFFECTIVE_SDPS_SHIELDS: 'Effektiver kontinuierlicher SPS gegen Schilde',
|
||||
PHRASE_EFFECTIVE_SDPS_ARMOUR: 'Effektiver kontinuierlicher SPS gegen Hüllenpanzerung',
|
||||
|
||||
TT_SUMMARY_SPEED: 'Mit vollem Tank und 4 PIPS in WAF',
|
||||
TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Schubdüsen deaktiviert oder maximale Masse überschritten',
|
||||
TT_SUMMARY_BOOST: 'Mit vollem Tank und 4 PIPS in ANT',
|
||||
TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Energieverteiler kann nicht genügend Energie für den Boost liefern',
|
||||
TT_SUMMARY_SHIELDS: 'Rohe Schildstärke, inklusive Schildverstärker',
|
||||
TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'Keine Schildgenerator oder Schilde deaktiviert',
|
||||
TT_SUMMARY_INTEGRITY: 'Schiffsintegrität, einschließlich Hüllenpanzerung und Rumpfhüllenverstärkung',
|
||||
TT_SUMMARY_HULL_MASS: 'Hüllenmasse, bevor jegliche Module installiert wurde',
|
||||
TT_SUMMARY_UNLADEN_MASS: 'Hüllenmasse ohne Ladung und Treibstoff',
|
||||
TT_SUMMARY_LADEN_MASS: 'Hüllenmasse, einschließlich Treibstoff und Ladung',
|
||||
TT_SUMMARY_DPS: 'Schaden pro Sekunde wenn alle Waffen feuern',
|
||||
TT_SUMMARY_EPS: 'WAF Kondensator Verbrauch pro Sekunde wenn alle Waffen feuern',
|
||||
TT_SUMMARY_TTD: 'Zeit um den WAF Kondensator aufzubrauchen wenn alle Waffen feuern und 4 PIPS auf dem WAF Kondesator',
|
||||
TT_SUMMARY_MAX_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung und nur genügend Treibstoff für den Sprung selbst',
|
||||
TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung unf einem vollen Tank',
|
||||
TT_SUMMARY_LADEN_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite mit voller Ladung und einem vollen Tank',
|
||||
TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung, einem vollen Tank und der weitest möglichen Sprungreichweite bei jedem Sprung',
|
||||
TT_SUMMARY_LADEN_TOTAL_JUMP: 'Weitest mögliche Sprungreichweite mit maximaler Ladung, einem vollen Tank und der weitest möglichen Sprungreichweite bei jedem Sprung',
|
||||
|
||||
HELP_MODIFICATIONS_MENU: 'Klicke auf eine Zahl um einen neuen Wert einzutragen oder bewege den Regler',
|
||||
|
||||
// Other languages fallback to these values
|
||||
// Only Translate to other languages if the name is different in-game
|
||||
am: 'Automatische Feldwartung',
|
||||
bh: 'Hüllenpanzerung',
|
||||
bl: 'Strahlenlaser',
|
||||
bsg: 'Bizellengenerator',
|
||||
c: 'Kanone',
|
||||
cc: 'Sammeldrohnensteuerung',
|
||||
ch: 'Düppelwerfer',
|
||||
cr: 'Laderaum',
|
||||
cs: 'Ladungssensor',
|
||||
dc: 'Landecomputer',
|
||||
ec: 'Elektronische Gegenmaßnahme',
|
||||
fc: ' Fragmentkanone',
|
||||
fh: 'Jägerhangar',
|
||||
fi: 'Frameshift Unterbrecher',
|
||||
fs: 'Treibstoffsammler',
|
||||
fsd: 'Frameshiftantrieb',
|
||||
ft: 'Treibstofftank',
|
||||
fx: 'Treibstoffdrohnencontroller',
|
||||
hb: 'Ladelukenbrecherdrohnencontroller',
|
||||
hr: 'Rumpfhüllenverstärkung',
|
||||
hs: 'Kühlkörperwerfer',
|
||||
kw: 'Tötungsbefehlscanner',
|
||||
ls: 'Lebenserhaltung',
|
||||
mc: 'Mehrzweckgeschütz ',
|
||||
ml: 'Erzabbaulaser',
|
||||
mr: 'Raketengestell',
|
||||
mrp: 'Modulverstärkung',
|
||||
nl: 'Minenwerfer',
|
||||
pa: 'Plasmabeschleuniger',
|
||||
pas: 'Planetare Annäherungseinheit',
|
||||
pc: 'Erzsuchersteuerung',
|
||||
pce: 'Touristen Passagierkabine',
|
||||
pci: 'Business Klasse Passagierkabine',
|
||||
pcm: 'Erste Klasse Passagierkabine',
|
||||
pcq: 'Luxus Passagierkabine',
|
||||
pd: 'Energieverteiler',
|
||||
pl: 'Pulslaser',
|
||||
po: 'Punktverteidigung',
|
||||
pp: 'Kraftwerk',
|
||||
psg: 'Prismatischer Schildgenerator',
|
||||
pv: 'Planetarer Fahrzeughangar',
|
||||
rf: 'Raffinerie',
|
||||
rg: 'Schienenkanone',
|
||||
s: 'Sensoren',
|
||||
sb: 'Schildverstärker',
|
||||
sc: 'Aufklärungsscanner',
|
||||
scb: 'Schildzellenbatterie',
|
||||
sg: 'Schildgenerator',
|
||||
ss: 'Oberflächensensor',
|
||||
t: 'Schubdüsen',
|
||||
tp: 'Torpedopylone',
|
||||
ul: 'Salvenlaser',
|
||||
ws: 'Frameshiftwolkenscanner',
|
||||
|
||||
// Items on the outfitting page
|
||||
// Notification of restricted slot
|
||||
emptyrestricted: 'leer (eingeschränkt)',
|
||||
'damage dealt to': 'Schaden gegen',
|
||||
'damage received from': 'Schaden durch',
|
||||
'against shields': 'Gegen Schilde',
|
||||
'against hull': 'Gegen Hülle',
|
||||
'total effective shield': 'Effektiver Schild (kombiniert)',
|
||||
|
||||
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
|
||||
ammunition: 'Munition',
|
||||
|
||||
// Unit for seconds
|
||||
secs: 's',
|
||||
|
||||
rebuildsperbay: 'Jäger pro Stellpaltz',
|
||||
|
||||
// Blueprint rolls
|
||||
worst: 'Schlecht',
|
||||
average: 'Durchschnitt',
|
||||
random: 'Zufall',
|
||||
best: 'Sehr gut',
|
||||
extreme: 'Extrem',
|
||||
reset: 'Zurücksetzen',
|
||||
|
||||
// Weapon, offence, defence and movement
|
||||
dpe: 'Damage per MJ of energy',
|
||||
dps: 'Schaden pro Sekunde',
|
||||
sdps: 'Kontinuierlicher Schaden pro Sekunde',
|
||||
dpssdps: 'Schaden pro Sekunde (kontinuierlicher Schaden pro Sekunde)',
|
||||
eps: 'Energie pro Sekunde',
|
||||
epsseps: 'Energie pro Sekunde (kontinuierliche Energie pro Sekunde)',
|
||||
hps: 'Hitze pro Sekunde',
|
||||
hpsshps: 'Hitze pro Sekunde (kontinuierliche Hitze pro Sekunde)',
|
||||
'damage by': 'Schaden von',
|
||||
'damage from': 'Schaden von',
|
||||
'shield cells': 'Schildbatterien',
|
||||
'recovery': 'Erholung',
|
||||
'recharge': 'Auflaung',
|
||||
'engine pips': 'Schubpriorität',
|
||||
'4b': '4 PIPS und Boost',
|
||||
'speed': 'Geschwindigkeit',
|
||||
'pitch': 'Kippen',
|
||||
'roll': 'Rollen',
|
||||
'yaw': 'Gieren',
|
||||
'internal protection': 'Interner Schutz',
|
||||
'external protection': 'Externer Schutz',
|
||||
'engagement range': 'Gefechtsreichweite',
|
||||
'total': 'Insg.',
|
||||
|
||||
// Modifications
|
||||
ammo: 'Maximale Munition',
|
||||
boot: 'Startzeit',
|
||||
brokenregen: 'Regenrationsrate (Gebrochene Schilde)',
|
||||
burst: 'Salve',
|
||||
burstrof: 'Salven Feuerrate',
|
||||
clip: 'Munnitionsmagazin',
|
||||
damage: 'Schaden',
|
||||
delete: 'Löschen',
|
||||
dep: 'Ausg', // Weapons/Hardpoints Deployed abbreviation
|
||||
deployed: 'Ausgefahren', // Weapons/Hardpoints Deployed
|
||||
disabled: 'Deaktiviert',
|
||||
discount: 'Rabatt',
|
||||
efficiency: 'Effizienz', // Power Plant efficiency
|
||||
empty: 'leer',
|
||||
ENG: 'ANT', // Abbreviation - Engine recharge rate for power distributor
|
||||
Explorer: 'Forscher',
|
||||
forum: 'Forum',
|
||||
fuel: 'Treibstoff',
|
||||
hardpoints: 'Waffenaufhängungen',
|
||||
hull: 'Hülle', // Ships hull
|
||||
import: 'importieren',
|
||||
insurance: 'Versicherung',
|
||||
jump: null, // Single jump range
|
||||
jumps: 'Sprünge',
|
||||
laden: 'beladen',
|
||||
language: 'Sprache',
|
||||
maneuverability: 'Manövrierbarkeit',
|
||||
manufacturer: null,
|
||||
distdraw: 'Energieverteilerverbrauch',
|
||||
duration: 'Dauer',
|
||||
eff: 'Effizienz',
|
||||
engcap: 'Antriebskapazität',
|
||||
engrate: 'Antrieb Ladungsrate',
|
||||
explres: 'Explosionswiderstand',
|
||||
facinglimit: 'Facing limit',
|
||||
hullboost: 'Hüllenboost',
|
||||
hullreinforcement: 'Hüllenverstärkung',
|
||||
integrity: 'Integrität',
|
||||
jitter: 'Schwankungsbreite',
|
||||
kinres: 'Kinetischer Widerstabd',
|
||||
maxfuel: 'Maximaler Treibstoff pro Sprung',
|
||||
mass: 'Masse',
|
||||
MLF: null, // Mass Lock Factor Abbreviation
|
||||
MNV: null, // Maneuverability abbreviation
|
||||
module: 'modul',
|
||||
modules: 'module',
|
||||
no: 'Nein',
|
||||
ok: 'OK',
|
||||
optimize: null,
|
||||
pen: 'Durchdr.', // Armour peneration abbreviation
|
||||
power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
pri: 'Prio', // Priority abbreviation for power management
|
||||
proceed: 'Fortfahren',
|
||||
PWR: 'En', // Power Abbreviation. See Power
|
||||
qty: null, // Quantity abbreviation
|
||||
optmass: 'Optimale Masse',
|
||||
optmul: 'Optimalmultiplikator',
|
||||
pgen: 'Energiegewinnung',
|
||||
piercing: 'Durchdringung',
|
||||
power: 'Energieverbrauch',
|
||||
protection: 'Schutz',
|
||||
range: 'Reichweite',
|
||||
rate: 'Rate',
|
||||
recharge: null, // Shield Recharge time from 50% -> 100%
|
||||
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
reload: 'aktualisieren', // Reload weapon/hardpoint
|
||||
rename: 'umbenennen',
|
||||
repair: 'reparieren',
|
||||
reset: 'zurücksetzen',
|
||||
ret: 'Eing', // Retracted abbreviation
|
||||
retracted: 'Eingefahren', // Weapons/Hardpoints retracted
|
||||
ROF: 'Kad', // Rate of Fire abbreviation
|
||||
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
save: 'Speichern',
|
||||
sell: 'Verkaufen',
|
||||
settings: 'Einstellungen', // Coriolis application settings
|
||||
shields: 'Schilde',
|
||||
ship: 'Schiff',
|
||||
ships: 'Schiffe',
|
||||
shortened: 'gekürzt', // Standard/Stock build of a ship when purchased new
|
||||
size: 'Größe',
|
||||
skip: 'überspringen', // Skip past something / ignore it
|
||||
speed: 'Geschwindigkeit',
|
||||
standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc)
|
||||
Stock: 'Standard', // Thermal-load abbreviation
|
||||
strength: null, // Strength in reference to Shield Strength
|
||||
subtotal: null,
|
||||
time: 'Dauer', // time it takes to complete something
|
||||
tooltips: null, // Tooltips setting - show/hide
|
||||
total: 'Gesamt',
|
||||
Trader: null, // Trader role
|
||||
type: 'Typ',
|
||||
unladen: 'Unbeladen', // No cargo or fuel
|
||||
WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor
|
||||
yes: 'Ja'
|
||||
ranget: 'Reichweite/s', // Range in time (for FSD interdictor)
|
||||
regen: 'Wiederaufladungsrate',
|
||||
reload: 'Wiederaufladung',
|
||||
rof: 'Feuerrate',
|
||||
angle: 'Abtastwinkel',
|
||||
scanrate: 'Abtastrate',
|
||||
scantime: 'Abtastzeit',
|
||||
shield: 'Schild',
|
||||
shieldboost: 'Schildverstärkung',
|
||||
shieldreinforcement: 'Schildverstärkung',
|
||||
shotspeed: 'Schussgeschwidndigkeit',
|
||||
spinup: 'Aufwärmphase',
|
||||
syscap: 'Systemkapazität',
|
||||
sysrate: 'System Ladungsrate',
|
||||
thermload: 'Thermische Last',
|
||||
thermres: 'Thermischer Widerstand',
|
||||
wepcap: 'Waffenkapazität',
|
||||
weprate: 'Waffen Ladungsrate',
|
||||
|
||||
// Shield generators use a different terminology
|
||||
minmass_sg: 'Minimale Hüllenmasse',
|
||||
optmass_sg: 'Optimale Hüllenmasse',
|
||||
maxmass_sg: 'Maximum Hüllenmasse',
|
||||
minmul_sg: 'Minimale Stärke',
|
||||
optmul_sg: 'Optimale Stärke',
|
||||
maxmul_sg: 'Maximale Stärke',
|
||||
minmass_psg: 'Minimale Hüllenmasse',
|
||||
optmass_psg: 'Optimale Hüllenmasse',
|
||||
maxmass_psg: 'Maximum Hüllenmasse',
|
||||
minmul_psg: 'Minimale Stärke',
|
||||
optmul_psg: 'Optimale Stärke',
|
||||
maxmul_psg: 'Maximale Stärke',
|
||||
minmass_bsg: 'Minimale Hüllenmasse',
|
||||
optmass_bsg: 'Optimale Hüllenmasse',
|
||||
maxmass_bsg: 'Maximum Hüllenmasse',
|
||||
minmul_bsg: 'Minimale Stärke',
|
||||
optmul_bsg: 'Optimale Stärke',
|
||||
maxmul_bsg: 'Maximale Stärke',
|
||||
|
||||
range_s: 'Typische Emissionsreichweite',
|
||||
|
||||
// Damage types
|
||||
absolute: 'Insgesamt',
|
||||
explosive: 'Explosiv',
|
||||
kinetic: 'Kinetisch',
|
||||
thermal: 'Thermisch',
|
||||
|
||||
// Shield sources
|
||||
generator: 'Generator',
|
||||
boosters: 'Verstärker',
|
||||
cells: 'Batterien',
|
||||
|
||||
// Armour sources
|
||||
bulkheads: 'Hüllenpanzerung',
|
||||
reinforcement: 'Hüllenverstärkung',
|
||||
|
||||
// Help text
|
||||
HELP_TEXT: `
|
||||
<h1>Einführung</h1>
|
||||
Coriolis ist ein Schiffskonfigurator für Elite:Dangerous. Diese Hilfedatei versorgt dich mit allen Informationen die du benötigst um Coriolis zu benutzen.
|
||||
|
||||
<h1>Importiere dein Schiff nach Coriolis</h1>
|
||||
Often, you will want to start with your existing ship in Coriolis and see how particular changes might affect it, for example upgrading your FSD. There are a number of tools that can be used to import your ship without you having to create it manually. This has the added benefit of copying over any engineering modifications that have taken place as well. </p>
|
||||
|
||||
<h2>Importiere dein Schiff von EDDI</h2>
|
||||
To import your ship from EDDI first ensure that your connection to the Frontier servers' companion API is working. To do this check the 'Companion App' tab where you should see "Your connection to the companion app is operational". If not then follow the instructions in the companion app tab in EDDI to connect to the Frontier servers.</p>
|
||||
|
||||
Once you have a working companion API connection go to the 'Shipyard' tab. At the right-hand side of each ship is an 'Export to Coriolis' button that will open your default web browser in Coriolis with the ship's build. </p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
Also, the imported information does not provide any data on the power priority or enabled status of your cargo hatch. Coriolis sets this item to have a power priority of "5" and to be disabled by default. You can change this after import in the Power Management section. </p>
|
||||
|
||||
<h2>Importiere dein Schiff von EDMC</h2>
|
||||
To import your ship from EDMC once your connection to the Frontier servers' companion API is working go to 'Settings ->Configuration' and set the 'Preferred Shipyard' to 'Coriolis'. Once this is set up clicking on your ship in the main window will open your default web browser in Coriolis with the ship's build.</p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
<h1>Understanding And Using The Outfitting Panels</h1>
|
||||
The outfitting page is where you will spend most of your time, and contains the information for your ship. Information on each of the panels is provided below. </p>
|
||||
|
||||
<h2>Schlüsselwerte</h2>
|
||||
Along the top of the screen are some of the key values for your build. This is a handy reference for the values, but more information is provided for the values in the further panels. </p>
|
||||
|
||||
Here, along with most places in Coriolis, acronyms will have tooltips explaining what they mean. Hover over the acronym to obtain more detail, or look in the glossary at the end of this help.</p>
|
||||
|
||||
All values are the highest possible, assuming that you an optimal setup for that particular value (maximum pips in ENG for speed, minimum fuel for jump range, etc.). This means that these values will not be affected by changes to pip settings. Details of the specific setup for each value are listed in the associated tootip.</p>
|
||||
|
||||
<h2>Module</h2>
|
||||
The next set of panels laid out horizontally across the screen contain the modules you have put in your build. From left to right these are the core modules, the internal modules, the hardpoints and the utility mounts. These represent the available slots in your ship and cannot be altered. Each slot has a class, or size, and in general any module up to a given size can fit in a given slot (exceptions being bulkheads, life support and sensors in core modules and restricted internal slots, which can only take a subset of module depending on their restrictions). </p>
|
||||
|
||||
To add a module to a slot left-click on the slot and select the required module. Only the modules capable of fitting in the selected slot will be shown. </p>
|
||||
|
||||
To remove a module from a slot right-click on the module. </p>
|
||||
|
||||
To move a module from one slot to another drag it. If you instead want to copy the module drag it whilst holding down the 'Alt' key. </p>
|
||||
|
||||
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
|
||||
|
||||
<h2>Schiffskontrolle</h2>
|
||||
The ship controls allow you to set your pips, boost, and amount of fuel and cargo that your build carries. The changes made here will effect the information supplied in the subsequent panels, giving you a clearer view of what effect different changing these items will have. </p>
|
||||
|
||||
Ship control settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Gegner</h2>
|
||||
The opponet selection allows you to choose your opponent. The opponent can be either a stock build of a ship or one of your own saved builds. You can also set the engagement range between you and your opponent. Your selection here will effect the information supplied in the subsequent panels, specifically the Offence and Defence panels. </p>
|
||||
|
||||
Opponent settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Energieverbrauch und Kosten Untermenü</h2>
|
||||
<h3>Energie</h3>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module. Disabled modules will not be included in the build's statistics, with the exception of Shield Cell Banks as they are usually disabled when not in use and only enabled when required. </p>
|
||||
|
||||
<h3>Kosten</h3>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Profile</h2>
|
||||
Profiles provide graphs that show the general performance of modules in your build
|
||||
|
||||
<h3>Antriebsprofil</h3>
|
||||
The engine profile panel provides information about the capabilities of your current thrusters. The graph shows you how the maximum speed alters with the overall mass of your build. The vertical dashed line on the graph shows your current mass. Your engine profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your maximum speed by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your speed by hitting the boost button. </p>
|
||||
|
||||
<h3>FSA Profil</h3>
|
||||
The FSD profile panel provides information about the capabilities of your current frame shift drive. The graph shows you how the maximum jump range alters with the overall mass of your build. The vertical dashed line on the graph shows your current maximum single jump range. Your FSD profile can be altered by obtaining a different FSD or engineering your existing FSD, and you can increase your maximum jump range by reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build, </p>
|
||||
|
||||
<h3>Bewegungsprofil</h3>
|
||||
The movement profile panel provides information about the capabilities of your current thrusters with your current overall mass and ENG pips settings. The diagram shows your ability to move and rotate in the different axes:
|
||||
|
||||
<dl>
|
||||
<dt>Geschwindigkeit</dt><dd>The fastest the ship can move, in metres per second</dd>
|
||||
<dt>Kippen</dt><dd>The fastest the ship can raise or lower its nose, in degrees per second</dd>
|
||||
<dt>Rollen</dt><dd>The fastest the ship can roll its body, in degrees per second</dd>
|
||||
<dt>Gieren</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
|
||||
</dl>
|
||||
|
||||
Your movement profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your movement values by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your movement profile by hitting the boost button. </p>
|
||||
|
||||
<h3>Schadensprofil</h3>
|
||||
The damage profile provides two graphs showing how the the build's damage to the opponent's shields and hull change with engagement range. The vertical dashed line on the graph shows your current engagement range. This combines information about the build's weapons with the opponent's shields and hull to provide an accurate picture of sustained damage that can be inflicted on the opponent. </p>
|
||||
|
||||
<h2>Offensive</h2>
|
||||
<h3>Zusammenfassung</h3>
|
||||
The offence summary provides per-weapon information about sustained damage per second inflicted to shields and hull, along with a measure of effectiveness of that weapon. The effectiveness value has a tooltip that provides a breakdown of the effectiveness, and can include reductions or increases due to range, resistance, and either power distributor (for shields) or hardness (for hull). The final effectiveness value is calculated by multiplying these percentages together. </p>
|
||||
|
||||
<h3>Offensivwerte</h3>
|
||||
The offence metrics panel provides information about your offence. </p>
|
||||
|
||||
Time to drain is a measure of how quickly your WEP capacitor will drain when firing all weapons. It is affected by the number of pips you have in your WEP capacitor, with more pips resulting in a higher WEP recharge rate and hence a longer time to drain. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's shields. This assumes that you have 100% time on target and that your engagement range stays constant. Note that if your time to remove shields is longer than your time to drain this assumes that you continue firing throughout, inflicting lower damage due to the reduced energy in your WEP capacitor. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's armour. This follows the same logic as the time to remove shields. </p>
|
||||
|
||||
<h3>Schadensquellen (Schilde)</h3>
|
||||
The shield damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h3>Schadensquelle (Hülle)</h3>
|
||||
The hull damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h2>Defensive</h2>
|
||||
<h3>Schildwerte</h3>
|
||||
The shield metrics provides information about your shield defence. </p>
|
||||
|
||||
Raw shield strength is the sum of the shield from your generator, boosters and shield cell banks. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the shields will hold for is the time it will take your opponent' to remove your shields. This assumes that they have 100% time on target and that the engagement range stays constant. It also assumes that you fire all of your shield cell banks prior to your shields being lost. </p>
|
||||
|
||||
The time the shields will recover in is the time it will take your shields to go from collapsed (0%) to recovered (50%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
The time the shields will recharge in is the time it will take your shields to go from recovered (50%) to full (100%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
</h3>Schildstärke (Zusammensetzung)</h3>
|
||||
This chart provides information about the sources of your shields. For each applicable source of shields (generator, boosters, shield cell banks) a value is provided. </p>
|
||||
|
||||
</h3>Schadensauswirkung</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the shields. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effektiver Schildwert</h3>
|
||||
This graph shows the effective shield for each damage type, found by dividing the raw shield value by the damage taken for that type. </p>
|
||||
|
||||
<h3>Panzerungswerte</h3>
|
||||
The armour metrics provides information about your armour defence. </p>
|
||||
|
||||
Raw armour strength is the sum of the armour from your bulkheads and hull reinforcement packages. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the armour will hold for is the time it will take your opponent' to take your armour to 0. This assumes that they have 100% time on target, the engagement range stays constant, and that all damage is dealt to the armour rather than modules. </p>
|
||||
|
||||
Raw module armour is the sum of the protection from your module reinforcement packages. </p>
|
||||
|
||||
Protection for hardpoints is the amount of protection that your module reinforcement packages provide to hardpoints. This percentage of damage to the hardpoints will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
Protection for all other modules is the amount of protection that your module reinforcement packages provide to everything other than hardpoints. This percentage of damage to the modules will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
</h3>Hüllenpanzerung (Zusammensetzung)</h3>
|
||||
This chart provides information about the sources of your armour. For each applicable source of shields (bulkheads, hull reinforcement packages) a value is provided. </p>
|
||||
|
||||
</h3>Schadensauswirkung</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the armour. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effektive Hüllenpanzerung</h3>
|
||||
This graph shows the effective armour for each damage type, found by dividing the raw armour value by the damage taken for that type. </p>
|
||||
|
||||
<h1>Tastaturkommandos</h1>
|
||||
<dl>
|
||||
<dt>Ctrl-b</dt><dd>Boost an-/auschalten</dd>
|
||||
<dt>Ctrl-e</dt><dd>open Export Dialog (ausschließlich Ausstattungsseite)</dd>
|
||||
<dt>Ctrl-h</dt><dd>Öffne den Hilfedialog</dd>
|
||||
<dt>Ctrl-i</dt><dd>Öffne den Importdialog</dd>
|
||||
<dt>Ctrl-o</dt><dd>Öffne den Kurzlinkdialog</dd>
|
||||
<dt>Ctrl-left-arrow</dt><dd>Erhöhe den SYS Kondensator</dd>
|
||||
<dt>Ctrl-up-arrow</dt><dd>Erhöhe den ANT Kondensator</dd>
|
||||
<dt>Ctrl-right-arrow</dt><dd>Erhöhe den WAF Kondensator</dd>
|
||||
<dt>Ctrl-down-arrow</dt><dd>Setze den Energieverteiler zurück</dd>
|
||||
<dt>Esc</dt><dd>Schließe jeden offenen Dialog</dd>
|
||||
</dl>
|
||||
<h1>Glossar</h1>
|
||||
<dl>
|
||||
<dt>Absoluter Schaden</dt><dd>A type of damage, without any protection. Absolute damage is always dealt at 100% regardless of if the damage is to shields, hull or modules, and irrespective of resistances</dd>
|
||||
<dt>SPS</dt><dd>Schaden pro Sekunde; the amount of damage that a weapon or a ship can deal per second to a target under optimum conditions</dd>
|
||||
<dt>EPS</dt><dd>Energie pro Sekunde; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing</dd>
|
||||
<dt>HPS</dt><dd>Hitze pro Sekunde; the amount of heat that a weapon or a ship generates per second when firing</dd>
|
||||
<dt>Effektivität</dt><dd>A comparison of the maximum DPS of a given weapon to the actual DPS of the given weapon in a specific situation. DPS can be reduced by range to the target, the target's hull and shield resistances, and the target's hardness</dd>
|
||||
<dt>Explosiver Schaden</dt><dd>A type of damage, protected against by explosive resistance</dd>
|
||||
<dt>Hüllenhärte</dt><dd>The inherent resistance to damage of a ship's hull. Hardness is defined on a per-ship basis and there is currently nothing that can be done to change it. Hardness of a ship's hull is compared to the piercing of weapons: if piercing is higher than hardness the weapon does 100% damage, otherwise it does a fraction of its damage calculated as piercing/hardness</dd>
|
||||
<dt>Schadensabfall</dt><dd>The distance at which a weapons starts to do less damage than its stated DPS</dd>
|
||||
<dt>Kinetischer Schaden</dt><dd>A type of damage, protected against by kinetic resistance</dd>
|
||||
<dt>KSPS</dt><dd>Kontinuierlicher Schaden pro Sekunde; the amount of damage that a weapon or a ship can deal per second to a target, taking in to account ammunition reload</dd>
|
||||
<dt>KEPS</dt><dd>Kontinuierliche Energie pro Sekunde; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>KHPS</dt><dd>Kontinuierliche Hitze pro Sekunde; the amount of heat that a weapon or a ship generates per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>Thermischer Schaden</dt><dd>A type of damage, protected against by thermal resistance</dd>
|
||||
</dl>
|
||||
|
||||
`,
|
||||
};
|
||||
|
||||
@@ -14,20 +14,88 @@ export const formats = {
|
||||
};
|
||||
|
||||
export const terms = {
|
||||
PHRASE_ALT_ALL: 'Alt + Click to fill all slots',
|
||||
PHRASE_BACKUP_DESC: 'Backup of all Coriolis data to save or transfer to another browser/device',
|
||||
PHRASE_CONFIRMATION: 'Are You Sure?',
|
||||
PHRASE_CONFIRMATION: 'Are you sure?',
|
||||
PHRASE_EXPORT_DESC: 'A detailed JSON export of your build for use in other sites and tools',
|
||||
PHRASE_FASTEST_RANGE: 'Consecutive max range jumps',
|
||||
PHRASE_IMPORT: 'Paste JSON or import here',
|
||||
PHRASE_LADEN: 'Ship Mass + Fuel + Cargo',
|
||||
PHRASE_LADEN: 'Ship mass + fuel + cargo',
|
||||
PHRASE_NO_BUILDS: 'No builds added to comparison!',
|
||||
PHRASE_NO_RETROCH: 'No Retrofitting changes',
|
||||
PHRASE_SELECT_BUILDS: 'Select Builds to Compare',
|
||||
PHRASE_SG_RECHARGE: 'Time from 50% to 100% Charge',
|
||||
PHRASE_SG_RECOVER: 'Recovery (to 50%) after collapse',
|
||||
PHRASE_UNLADEN: 'Ship Mass excluding Fuel and Cargo',
|
||||
PHRASE_UPDATE_RDY: 'Update Available! Click to Refresh',
|
||||
PHRASE_SELECT_BUILDS: 'Select builds to compare',
|
||||
PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge, assuming full SYS capacitor to start with',
|
||||
PHRASE_SG_RECOVER: 'Time from 0% to 50% charge, assuming full SYS capacitor to start with',
|
||||
PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo',
|
||||
PHRASE_UPDATE_RDY: 'Update Available! Click to refresh',
|
||||
PHRASE_ENGAGEMENT_RANGE: 'The distance between your ship and its target',
|
||||
PHRASE_SELECT_BLUEPRINT: 'Click to select a blueprint',
|
||||
PHRASE_BLUEPRINT_WORST: 'Worst primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_RANDOM: 'Random selection between worst and best primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_BEST: 'Best primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_EXTREME: 'Best beneficial and worst detrimental primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_RESET: 'Remove all modifications and blueprint',
|
||||
PHRASE_SELECT_SPECIAL: 'Click to select an experimental effect',
|
||||
PHRASE_NO_SPECIAL: 'No experimental effect',
|
||||
PHRASE_SHOPPING_LIST: 'Stations that sell this build',
|
||||
PHRASE_REFIT_SHOPPING_LIST: 'Stations that sell required modules',
|
||||
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
|
||||
PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
|
||||
PHRASE_TIME_TO_RECOVER_SHIELDS: 'Shields will recover in',
|
||||
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Shields will recharge in',
|
||||
PHRASE_SHIELD_SOURCES: 'Breakdown of the supply of shield energy',
|
||||
PHRASE_EFFECTIVE_SHIELD: 'Effective shield strength against different damage types',
|
||||
PHRASE_ARMOUR_SOURCES: 'Breakdown of the supply of armour',
|
||||
PHRASE_EFFECTIVE_ARMOUR: 'Effective armour strength against different damage types',
|
||||
PHRASE_DAMAGE_TAKEN: '% of raw damage taken for different damage types',
|
||||
PHRASE_TIME_TO_LOSE_ARMOUR: 'Armour will hold for',
|
||||
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Protection for hardpoints',
|
||||
PHRASE_MODULE_PROTECTION_INTERNAL: 'Protection for all other modules',
|
||||
PHRASE_SHIELD_DAMAGE: 'Breakdown of sources for sustained DPS against shields',
|
||||
PHRASE_ARMOUR_DAMAGE: 'Breakdown of sources for sustained DPS against armour',
|
||||
|
||||
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Will remove shields in',
|
||||
TT_TIME_TO_REMOVE_SHIELDS: 'With sustained fire by all weapons',
|
||||
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Will remove armour in',
|
||||
TT_TIME_TO_REMOVE_ARMOUR: 'With sustained fire by all weapons',
|
||||
PHRASE_TIME_TO_DRAIN_WEP: 'Will drain WEP in',
|
||||
TT_TIME_TO_DRAIN_WEP: 'Time to drain WEP capacitor with all weapons firing',
|
||||
TT_TIME_TO_LOSE_SHIELDS: 'Against sustained fire from all opponent\'s weapons',
|
||||
TT_TIME_TO_LOSE_ARMOUR: 'Against sustained fire from all opponent\'s weapons',
|
||||
TT_MODULE_ARMOUR: 'Armour protecting against module damage',
|
||||
TT_MODULE_PROTECTION_EXTERNAL: 'Percentage of damage diverted from hardpoints to module reinforcement packages',
|
||||
TT_MODULE_PROTECTION_INTERNAL: 'Percentage of damage diverted from non-hardpoint modules to module reinforcement packages',
|
||||
|
||||
TT_EFFECTIVE_SDPS_SHIELDS: 'Actual sustained DPS whilst WEP capacitor is not empty',
|
||||
TT_EFFECTIVENESS_SHIELDS: 'Effectivness compared to hitting a 0-resistance target with 0 pips to SYS at 0m',
|
||||
TT_EFFECTIVE_SDPS_ARMOUR: 'Actual sustained DPS whilst WEP capacitor is not empty',
|
||||
TT_EFFECTIVENESS_ARMOUR: 'Effectivness compared to hitting a 0-resistance target at 0m',
|
||||
|
||||
PHRASE_EFFECTIVE_SDPS_SHIELDS: 'SDPS against shields',
|
||||
PHRASE_EFFECTIVE_SDPS_ARMOUR: 'SDPS against armour',
|
||||
|
||||
TT_SUMMARY_SPEED: 'With full fuel tank and 4 pips to ENG',
|
||||
TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Thrusters powered off or over maximum mass with full fuel and cargo loads',
|
||||
TT_SUMMARY_BOOST: 'With full fuel tank and 4 pips to ENG',
|
||||
TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Power distributor not able to supply enough power to boost',
|
||||
TT_SUMMARY_SHIELDS: 'Raw shield strength, including boosters',
|
||||
TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'No shield generator or shield generator powered off',
|
||||
TT_SUMMARY_INTEGRITY: 'Ship integrity, including bulkheads and hull reinforcement packages',
|
||||
TT_SUMMARY_HULL_MASS: 'Mass of the hull prior to any modules being installed',
|
||||
TT_SUMMARY_UNLADEN_MASS: 'Mass of the hull and modules prior to any fuel or cargo',
|
||||
TT_SUMMARY_LADEN_MASS: 'Mass of the hull and modules with full fuel and cargo',
|
||||
TT_SUMMARY_DPS: 'Damage per second with all weapons firing',
|
||||
TT_SUMMARY_EPS: 'WEP capacitor consumed per second with all weapons firing',
|
||||
TT_SUMMARY_TTD: 'Time to drain WEP capacitor with all weapons firing and 4 pips to WEP',
|
||||
TT_SUMMARY_MAX_SINGLE_JUMP: 'Farthest possible jump range with no cargo and only enough fuel for the jump itself',
|
||||
TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Farthest possible jump range with no cargo and a full fuel tank',
|
||||
TT_SUMMARY_LADEN_SINGLE_JUMP: 'Farthest possible jump range with full cargo and a full fuel tank',
|
||||
TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time',
|
||||
TT_SUMMARY_LADEN_TOTAL_JUMP: 'Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time',
|
||||
|
||||
HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
|
||||
|
||||
// Other languages fallback to these values
|
||||
// Only Translate to other languages if the name is different in-game
|
||||
am: 'Auto Field-Maintenance Unit',
|
||||
bh: 'Bulkheads',
|
||||
@@ -35,11 +103,13 @@ export const terms = {
|
||||
bsg: 'Bi-Weave Shield Generator',
|
||||
c: 'Cannon',
|
||||
cc: 'Collector Limpet Controller',
|
||||
cm: 'Countermeasure',
|
||||
ch: 'Chaff Launcher',
|
||||
cr: 'Cargo Rack',
|
||||
cs: 'Cargo Scanner',
|
||||
cs: 'Manifest Scanner',
|
||||
dc: 'Docking Computer',
|
||||
ec: 'Electronic Countermeasure',
|
||||
fc: 'Fragment Cannon',
|
||||
fh: 'Fighter Hangar',
|
||||
fi: 'FSD Interdictor',
|
||||
fs: 'Fuel Scoop',
|
||||
fsd: 'Frame Shift Drive',
|
||||
@@ -47,29 +117,392 @@ export const terms = {
|
||||
fx: 'Fuel Transfer Limpet Controller',
|
||||
hb: 'Hatch Breaker Limpet Controller',
|
||||
hr: 'Hull Reinforcement Package',
|
||||
hs: 'Heat Sink Launcher',
|
||||
kw: 'Kill Warrant Scanner',
|
||||
ls: 'Life Support',
|
||||
mc: 'Multi-cannon',
|
||||
ml: 'Mining Laser',
|
||||
mr: 'Missile Rack',
|
||||
mrp: 'Module Reinforcement Package',
|
||||
nl: 'Mine Launcher',
|
||||
pa: 'Plasma Accelerator',
|
||||
pas: 'Planetary Approach Suite',
|
||||
pc: 'Prospector Limpet Controller',
|
||||
pce: 'Economy Class Passenger Cabin',
|
||||
pci: 'Business Class Passenger Cabin',
|
||||
pcm: 'First Class Passenger Cabin',
|
||||
pcq: 'Luxury Passenger Cabin',
|
||||
pd: 'power distributor',
|
||||
pl: 'Pulse Laser',
|
||||
po: 'Point Defence',
|
||||
pp: 'Power Plant',
|
||||
psg: 'Prismatic Shield Generator',
|
||||
pv: 'Planetary Vehicle Hanger',
|
||||
pv: 'Planetary Vehicle Hangar',
|
||||
rf: 'Refinery',
|
||||
rg: 'Rail Gun',
|
||||
s: 'Sensors',
|
||||
sb: 'Shield Booster',
|
||||
sc: 'Scanner',
|
||||
sc: 'Stellar Scanners',
|
||||
scb: 'Shield Cell Bank',
|
||||
sg: 'Shield Generator',
|
||||
ss: 'Surface Scanners',
|
||||
t: 'thrusters',
|
||||
tp: 'Torpedo Pylon',
|
||||
ul: 'Burst Laser',
|
||||
ws: 'Frame Shift Wake Scanner'
|
||||
ws: 'Frame Shift Wake Scanner',
|
||||
|
||||
// Items on the outfitting page
|
||||
// Notification of restricted slot
|
||||
emptyrestricted: 'empty (restricted)',
|
||||
'damage dealt to': 'Damage dealt to',
|
||||
'damage received from': 'Damage received from',
|
||||
'against shields': 'Against shields',
|
||||
'against hull': 'Against hull',
|
||||
'total effective shield': 'Total effective shield',
|
||||
|
||||
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
|
||||
ammunition: 'Ammo',
|
||||
|
||||
// Unit for seconds
|
||||
secs: 's',
|
||||
|
||||
rebuildsperbay: 'Rebuilds per bay',
|
||||
|
||||
// Blueprint rolls
|
||||
worst: 'Worst',
|
||||
average: 'Average',
|
||||
random: 'Random',
|
||||
best: 'Best',
|
||||
extreme: 'Extreme',
|
||||
reset: 'Reset',
|
||||
|
||||
// Weapon, offence, defence and movement
|
||||
dpe: 'Damage per MJ of energy',
|
||||
dps: 'Damage per second',
|
||||
sdps: 'Sustained damage per second',
|
||||
dpssdps: 'Damage per second (sustained damage per second)',
|
||||
eps: 'Energy per second',
|
||||
epsseps: 'Energy per second (sustained energy per second)',
|
||||
hps: 'Heat per second',
|
||||
hpsshps: 'Heat per second (sustained heat per second)',
|
||||
'damage by': 'Damage by',
|
||||
'damage from': 'Damage from',
|
||||
'shield cells': 'Shield cells',
|
||||
'recovery': 'Recovery',
|
||||
'recharge': 'Recharge',
|
||||
'engine pips': 'Engine Pips',
|
||||
'4b': '4 pips and boost',
|
||||
'speed': 'Speed',
|
||||
'pitch': 'Pitch',
|
||||
'roll': 'Roll',
|
||||
'yaw': 'Yaw',
|
||||
'internal protection': 'Internal protection',
|
||||
'external protection': 'External protection',
|
||||
'engagement range': 'Engagement range',
|
||||
'total': 'Total',
|
||||
|
||||
// Modifications
|
||||
ammo: 'Ammunition maximum',
|
||||
boot: 'Boot time',
|
||||
brokenregen: 'Broken regeneration rate',
|
||||
burst: 'Burst',
|
||||
burstrof: 'Burst rate of fire',
|
||||
clip: 'Ammunition clip',
|
||||
damage: 'Damage',
|
||||
distdraw: 'Distributor draw',
|
||||
duration: 'Duration',
|
||||
eff: 'Efficiency',
|
||||
engcap: 'Engines capacity',
|
||||
engrate: 'Engines recharge rate',
|
||||
explres: 'Explosive resistance',
|
||||
facinglimit: 'Facing limit',
|
||||
hullboost: 'Hull boost',
|
||||
hullreinforcement: 'Hull reinforcement',
|
||||
integrity: 'Integrity',
|
||||
jitter: 'Jitter',
|
||||
kinres: 'Kinetic resistance',
|
||||
maxfuel: 'Maximum fuel per jump',
|
||||
mass: 'Mass',
|
||||
optmass: 'Optimal mass',
|
||||
optmul: 'Optimal multiplier',
|
||||
pgen: 'Power generation',
|
||||
piercing: 'Piercing',
|
||||
power: 'Power draw',
|
||||
protection: 'Protection',
|
||||
range: 'Range',
|
||||
ranget: 'Range', // Range in time (for FSD interdictor)
|
||||
regen: 'Regeneration rate',
|
||||
reload: 'Reload',
|
||||
rof: 'Rate of fire',
|
||||
angle: 'Scan angle',
|
||||
scanrate: 'Scan rate',
|
||||
scantime: 'Scan time',
|
||||
shield: 'Shield',
|
||||
shieldboost: 'Shield boost',
|
||||
shieldreinforcement: 'Shield reinforcement',
|
||||
shotspeed: 'Shot speed',
|
||||
spinup: 'Spin up time',
|
||||
syscap: 'Systems capacity',
|
||||
sysrate: 'Systems recharge rate',
|
||||
thermload: 'Thermal load',
|
||||
thermres: 'Thermal resistance',
|
||||
wepcap: 'Weapons capacity',
|
||||
weprate: 'Weapons recharge rate',
|
||||
|
||||
// Shield generators use a different terminology
|
||||
minmass_sg: 'Minimum hull mass',
|
||||
optmass_sg: 'Optimal hull mass',
|
||||
maxmass_sg: 'Maximum hull mass',
|
||||
minmul_sg: 'Minimum strength',
|
||||
optmul_sg: 'Optimal strength',
|
||||
maxmul_sg: 'Minimum strength',
|
||||
minmass_psg: 'Minimum hull mass',
|
||||
optmass_psg: 'Optimal hull mass',
|
||||
maxmass_psg: 'Maximum hull mass',
|
||||
minmul_psg: 'Minimum strength',
|
||||
optmul_psg: 'Optimal strength',
|
||||
maxmul_psg: 'Minimum strength',
|
||||
minmass_bsg: 'Minimum hull mass',
|
||||
optmass_bsg: 'Optimal hull mass',
|
||||
maxmass_bsg: 'Maximum hull mass',
|
||||
minmul_bsg: 'Minimum strength',
|
||||
optmul_bsg: 'Optimal strength',
|
||||
maxmul_bsg: 'Minimum strength',
|
||||
|
||||
range_s: 'Typical emission range',
|
||||
|
||||
// Damage types
|
||||
absolute: 'Absolute',
|
||||
explosive: 'Explosive',
|
||||
kinetic: 'Kinetic',
|
||||
thermal: 'Thermal',
|
||||
|
||||
// Shield sources
|
||||
generator: 'Generator',
|
||||
boosters: 'Boosters',
|
||||
cells: 'Cells',
|
||||
|
||||
// Armour sources
|
||||
bulkheads: 'Bulkheads',
|
||||
reinforcement: 'Reinforcement',
|
||||
|
||||
// Panel headings and subheadings
|
||||
'power and costs': 'power and costs',
|
||||
'costs': 'costs',
|
||||
'retrofit costs': 'retrofit costs',
|
||||
'reload costs': 'reload costs',
|
||||
'profiles': 'profiles',
|
||||
'engine profile': 'engine profile',
|
||||
'fsd profile': 'fsd profile',
|
||||
'movement profile': 'movement profile',
|
||||
'damage to opponent\'s shields': 'damage to opponent\'s shields',
|
||||
'damage to opponent\'s hull': 'damage to opponent\'s hull',
|
||||
'offence': 'offence',
|
||||
'defence': 'defence',
|
||||
'shield metrics': 'shield metrics',
|
||||
'raw shield strength': 'raw shield strength',
|
||||
'shield sources': 'shield sources',
|
||||
'damage taken': 'damage taken',
|
||||
'effective shield': 'effective shield',
|
||||
'armour metrics': 'armour metrics',
|
||||
'raw armour strength': 'raw armour strength',
|
||||
'armour sources': 'armour sources',
|
||||
'raw module armour': 'raw module armour',
|
||||
'effective armour': 'effective armour',
|
||||
'offence metrics': 'offence metrics',
|
||||
'defence metrics': 'defence metrics',
|
||||
// Misc items
|
||||
'fuel carried': 'fuel carried',
|
||||
'cargo carried': 'cargo carried',
|
||||
'ship control': 'ship control',
|
||||
'opponent': 'opponent',
|
||||
'opponent\'s shields': 'opponent\'s shields',
|
||||
'opponent\'s armour': 'opponent\'s armour',
|
||||
'shield damage sources': 'shield damage sources',
|
||||
'armour damage sources': 'armour damage sources',
|
||||
'never': 'never',
|
||||
'stock': 'stock',
|
||||
'boost': 'boost',
|
||||
|
||||
// Help text
|
||||
HELP_TEXT: `
|
||||
<h1>Introduction</h1>
|
||||
Coriolis is a ship builder for Elite: Dangerous. This help file provides you with the information you need to use Coriolis.
|
||||
|
||||
<h1>Importing Your Ship Into Coriolis</h1>
|
||||
Often, you will want to start with your existing ship in Coriolis and see how particular changes might affect it, for example upgrading your FSD. There are a number of tools that can be used to import your ship without you having to create it manually. This has the added benefit of copying over any engineering modifications that have taken place as well. </p>
|
||||
|
||||
<h2>Importing Your Ship From EDDI</h2>
|
||||
To import your ship from EDDI first ensure that your connection to the Frontier servers' companion API is working. To do this check the 'Companion App' tab where you should see "Your connection to the companion app is operational". If not then follow the instructions in the companion app tab in EDDI to connect to the Frontier servers.</p>
|
||||
|
||||
Once you have a working companion API connection go to the 'Shipyard' tab. At the right-hand side of each ship is an 'Export to Coriolis' button that will open your default web browser in Coriolis with the ship's build. </p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
Also, the imported information does not provide any data on the power priority or enabled status of your cargo hatch. Coriolis sets this item to have a power priority of "5" and to be disabled by default. You can change this after import in the Power Management section. </p>
|
||||
|
||||
<h2>Importing Your Ship From EDMC</h2>
|
||||
To import your ship from EDMC once your connection to the Frontier servers' companion API is working go to 'Settings ->Configuration' and set the 'Preferred Shipyard' to 'Coriolis'. Once this is set up clicking on your ship in the main window will open your default web browser in Coriolis with the ship's build.</p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
<h1>Understanding And Using The Outfitting Panels</h1>
|
||||
The outfitting page is where you will spend most of your time, and contains the information for your ship. Information on each of the panels is provided below. </p>
|
||||
|
||||
<h2>Key Values</h2>
|
||||
Along the top of the screen are some of the key values for your build. This is a handy reference for the values, but more information is provided for the values in the further panels. </p>
|
||||
|
||||
Here, along with most places in Coriolis, acronyms will have tooltips explaining what they mean. Hover over the acronym to obtain more detail, or look in the glossary at the end of this help.</p>
|
||||
|
||||
All values are the highest possible, assuming that you an optimal setup for that particular value (maximum pips in ENG for speed, minimum fuel for jump range, etc.). This means that these values will not be affected by changes to pip settings. Details of the specific setup for each value are listed in the associated tootip.</p>
|
||||
|
||||
<h2>Modules</h2>
|
||||
The next set of panels laid out horizontally across the screen contain the modules you have put in your build. From left to right these are the core modules, the internal modules, the hardpoints and the utility mounts. These represent the available slots in your ship and cannot be altered. Each slot has a class, or size, and in general any module up to a given size can fit in a given slot (exceptions being bulkheads, life support and sensors in core modules and restricted internal slots, which can only take a subset of module depending on their restrictions). </p>
|
||||
|
||||
To add a module to a slot left-click on the slot and select the required module. Only the modules capable of fitting in the selected slot will be shown. </p>
|
||||
|
||||
To remove a module from a slot right-click on the module. </p>
|
||||
|
||||
To move a module from one slot to another drag it. If you instead want to copy the module drag it whilst holding down the 'Alt' key. </p>
|
||||
|
||||
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
|
||||
|
||||
<h2>Ship Controls</h2>
|
||||
The ship controls allow you to set your pips, boost, and amount of fuel and cargo that your build carries. The changes made here will effect the information supplied in the subsequent panels, giving you a clearer view of what effect different changing these items will have. </p>
|
||||
|
||||
Ship control settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Opponent</h2>
|
||||
The opponet selection allows you to choose your opponent. The opponent can be either a stock build of a ship or one of your own saved builds. You can also set the engagement range between you and your opponent. Your selection here will effect the information supplied in the subsequent panels, specifically the Offence and Defence panels. </p>
|
||||
|
||||
Opponent settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Power and Costs Sub-panels</h2>
|
||||
<h3>Power</h3>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module. Disabled modules will not be included in the build's statistics, with the exception of Shield Cell Banks as they are usually disabled when not in use and only enabled when required. </p>
|
||||
|
||||
<h3>Costs</h3>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Profiles</h2>
|
||||
Profiles provide graphs that show the general performance of modules in your build
|
||||
|
||||
<h3>Engine Profile</h3>
|
||||
The engine profile panel provides information about the capabilities of your current thrusters. The graph shows you how the maximum speed alters with the overall mass of your build. The vertical dashed line on the graph shows your current mass. Your engine profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your maximum speed by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your speed by hitting the boost button. </p>
|
||||
|
||||
<h3>FSD Profile</h3>
|
||||
The FSD profile panel provides information about the capabilities of your current frame shift drive. The graph shows you how the maximum jump range alters with the overall mass of your build. The vertical dashed line on the graph shows your current maximum single jump range. Your FSD profile can be altered by obtaining a different FSD or engineering your existing FSD, and you can increase your maximum jump range by reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build, </p>
|
||||
|
||||
<h3>Movement Profile</h3>
|
||||
The movement profile panel provides information about the capabilities of your current thrusters with your current overall mass and ENG pips settings. The diagram shows your ability to move and rotate in the different axes:
|
||||
|
||||
<dl>
|
||||
<dt>Speed</dt><dd>The fastest the ship can move, in metres per second</dd>
|
||||
<dt>Pitch</dt><dd>The fastest the ship can raise or lower its nose, in degrees per second</dd>
|
||||
<dt>Roll</dt><dd>The fastest the ship can roll its body, in degrees per second</dd>
|
||||
<dt>Yaw</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
|
||||
</dl>
|
||||
|
||||
Your movement profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your movement values by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your movement profile by hitting the boost button. </p>
|
||||
|
||||
<h3>Damage Profile</h3>
|
||||
The damage profile provides two graphs showing how the the build's damage to the opponent's shields and hull change with engagement range. The vertical dashed line on the graph shows your current engagement range. This combines information about the build's weapons with the opponent's shields and hull to provide an accurate picture of sustained damage that can be inflicted on the opponent. </p>
|
||||
|
||||
<h2>Offence</h2>
|
||||
<h3>Summary</h3>
|
||||
The offence summary provides per-weapon information about sustained damage per second inflicted to shields and hull, along with a measure of effectiveness of that weapon. The effectiveness value has a tooltip that provides a breakdown of the effectiveness, and can include reductions or increases due to range, resistance, and either power distributor (for shields) or hardness (for hull). The final effectiveness value is calculated by multiplying these percentages together. </p>
|
||||
|
||||
<h3>Offence Metrics</h3>
|
||||
The offence metrics panel provides information about your offence. </p>
|
||||
|
||||
Time to drain is a measure of how quickly your WEP capacitor will drain when firing all weapons. It is affected by the number of pips you have in your WEP capacitor, with more pips resulting in a higher WEP recharge rate and hence a longer time to drain. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's shields. This assumes that you have 100% time on target and that your engagement range stays constant. Note that if your time to remove shields is longer than your time to drain this assumes that you continue firing throughout, inflicting lower damage due to the reduced energy in your WEP capacitor. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's armour. This follows the same logic as the time to remove shields. </p>
|
||||
|
||||
<h3>Shield Damage Sources</h3>
|
||||
The shield damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h3>Hull Damage Sources</h3>
|
||||
The hull damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h2>Defence</h2>
|
||||
<h3>Shield Metrics</h3>
|
||||
The shield metrics provides information about your shield defence. </p>
|
||||
|
||||
Raw shield strength is the sum of the shield from your generator, boosters and shield cell banks. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the shields will hold for is the time it will take your opponent' to remove your shields. This assumes that they have 100% time on target and that the engagement range stays constant. It also assumes that you fire all of your shield cell banks prior to your shields being lost. </p>
|
||||
|
||||
The time the shields will recover in is the time it will take your shields to go from collapsed (0%) to recovered (50%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
The time the shields will recharge in is the time it will take your shields to go from recovered (50%) to full (100%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
</h3>Shield Sources</h3>
|
||||
This chart provides information about the sources of your shields. For each applicable source of shields (generator, boosters, shield cell banks) a value is provided. </p>
|
||||
|
||||
</h3>Damage Taken</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the shields. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effective Shield</h3>
|
||||
This graph shows the effective shield for each damage type, found by dividing the raw shield value by the damage taken for that type. </p>
|
||||
|
||||
<h3>Amour Metrics</h3>
|
||||
The armour metrics provides information about your armour defence. </p>
|
||||
|
||||
Raw armour strength is the sum of the armour from your bulkheads and hull reinforcement packages. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the armour will hold for is the time it will take your opponent' to take your armour to 0. This assumes that they have 100% time on target, the engagement range stays constant, and that all damage is dealt to the armour rather than modules. </p>
|
||||
|
||||
Raw module armour is the sum of the protection from your module reinforcement packages. </p>
|
||||
|
||||
Protection for hardpoints is the amount of protection that your module reinforcement packages provide to hardpoints. This percentage of damage to the hardpoints will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
Protection for all other modules is the amount of protection that your module reinforcement packages provide to everything other than hardpoints. This percentage of damage to the modules will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
</h3>Armour Sources</h3>
|
||||
This chart provides information about the sources of your armour. For each applicable source of shields (bulkheads, hull reinforcement packages) a value is provided. </p>
|
||||
|
||||
</h3>Damage Taken</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the armour. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effective Armour</h3>
|
||||
This graph shows the effective armour for each damage type, found by dividing the raw armour value by the damage taken for that type. </p>
|
||||
|
||||
<h1>Keyboard Shortcuts</h1>
|
||||
<dl>
|
||||
<dt>Ctrl-b</dt><dd>toggle boost</dd>
|
||||
<dt>Ctrl-e</dt><dd>open export dialogue (outfitting page only)</dd>
|
||||
<dt>Ctrl-h</dt><dd>open help dialogue</dd>
|
||||
<dt>Ctrl-i</dt><dd>open import dialogue</dd>
|
||||
<dt>Ctrl-o</dt><dd>open shortlink dialogue</dd>
|
||||
<dt>Ctrl-left-arrow</dt><dd>increase SYS capacitor</dd>
|
||||
<dt>Ctrl-up-arrow</dt><dd>increase ENG capacitor</dd>
|
||||
<dt>Ctrl-right-arrow</dt><dd>increase WEP capacitor</dd>
|
||||
<dt>Ctrl-down-arrow</dt><dd>reset power distributor</dd>
|
||||
<dt>Esc</dt><dd>close any open dialogue</dd>
|
||||
</dl>
|
||||
<h1>Glossary</h1>
|
||||
<dl>
|
||||
<dt>Absolute damage</dt><dd>A type of damage, without any protection. Absolute damage is always dealt at 100% regardless of if the damage is to shields, hull or modules, and irrespective of resistances</dd>
|
||||
<dt>DPS</dt><dd>Damage per second; the amount of damage that a weapon or a ship can deal per second to a target under optimum conditions</dd>
|
||||
<dt>EPS</dt><dd>Energy per second; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing</dd>
|
||||
<dt>HPS</dt><dd>Heat per second; the amount of heat that a weapon or a ship generates per second when firing</dd>
|
||||
<dt>Effectivness</dt><dd>A comparison of the maximum DPS of a given weapon to the actual DPS of the given weapon in a specific situation. DPS can be reduced by range to the target, the target's hull and shield resistances, and the target's hardness</dd>
|
||||
<dt>Explosive damage</dt><dd>A type of damage, protected against by explosive resistance</dd>
|
||||
<dt>Hardness</dt><dd>The inherent resistance to damage of a ship's hull. Hardness is defined on a per-ship basis and there is currently nothing that can be done to change it. Hardness of a ship's hull is compared to the piercing of weapons: if piercing is higher than hardness the weapon does 100% damage, otherwise it does a fraction of its damage calculated as piercing/hardness</dd>
|
||||
<dt>Falloff</dt><dd>The distance at which a weapons starts to do less damage than its stated DPS</dd>
|
||||
<dt>Kinetic damage</dt><dd>A type of damage, protected against by kinetic resistance</dd>
|
||||
<dt>SDPS</dt><dd>Sustained damage per second; the amount of damage that a weapon or a ship can deal per second to a target, taking in to account ammunition reload</dd>
|
||||
<dt>SEPS</dt><dd>Sustained energy per second; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>SHPS</dt><dd>Sustained heat per second; the amount of heat that a weapon or a ship generates per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>Thermal damage</dt><dd>A type of damage, protected against by thermal resistance</dd>
|
||||
</dl>
|
||||
|
||||
`,
|
||||
};
|
||||
|
||||
@@ -15,119 +15,42 @@ export const formats = {
|
||||
|
||||
export const terms = {
|
||||
// Phrases
|
||||
PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_BACKUP_DESC: 'Copie des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure?
|
||||
PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools
|
||||
PHRASE_FASTEST_RANGE: 'Portée maximale en cas de sauts successifs', // Consecutive max range jumps
|
||||
PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here
|
||||
PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare
|
||||
PHRASE_LADEN: 'Masse du Vaisseau + Carburant + Cargo', // Ship Mass + Fuel + Cargo
|
||||
PHRASE_NO_BUILDS: 'Aucune configuration ajoutée pour la comparaison', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'Aucun changement de configuration', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Sélectionner les configurations à comparer', // Select Builds to Compare
|
||||
PHRASE_SG_RECHARGE: 'Temps de charge de 50% à 100 %', // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: 'Temps de redémarrage après perte du bouclier', // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: 'Masse du Vaisseau hors Carburant et Cargo', // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh
|
||||
|
||||
// Modules / Module Types - These should match the in-game translation (if any)
|
||||
am: 'Unité de maintenance de terrain auto', // Auto Field-Maintenance Unit
|
||||
'Basic Discovery Scanner': 'Détecteur de découverte simple', // Basic Discovery Scanner
|
||||
bh: 'Coque', // Bulkheads
|
||||
bl: 'Rayon Laser', // Beam Laser
|
||||
'Cargo Hatch': 'Ecoutille de soute', // Cargo Hatch
|
||||
c: 'Canon', // Cannon
|
||||
cc: 'Contrôleur de collecteurs', // Collector Limpet Controller
|
||||
cm: 'Contre-mesure', // Countermeasure
|
||||
'Chaff Launcher': 'Lanceur de paillettes', // Chaff Launcher
|
||||
cr: 'Compartiment de soute', // Cargo Rack
|
||||
cs: 'Scanner de soute', // Cargo Scanner
|
||||
dc: 'Ordinateur d\'appontage', // Docking Computer
|
||||
'Detailed Surface Scanner': 'Détecteur de surface détaillé', // Detailed Surface Scanner
|
||||
'Electronic Countermeasure': 'Contre mesure électronique', // Electronic Countermeasure
|
||||
fc: 'Canon à fragmentation', // Fragment Cannon
|
||||
fi: 'Intercepteur de réacteur FSD', // FSD Interdictor
|
||||
fs: 'Récupérateur de carburant', // Fuel Scoop
|
||||
fsd: 'Réacteur FSD', // Frame Shift Drive
|
||||
ft: 'Réservoir de carburant', // Fuel Tank
|
||||
fx: 'Drone de ravitaillement', // Fuel Transfer Limpet Controller
|
||||
'Heat Sink Launcher': 'Ejecteur de dissipateur thermique', // Heat Sink Launcher
|
||||
hb: 'Contrôle de patelle perce-soute', // Hatch Breaker Limpet Controller
|
||||
hr: 'Renfort de soute', // Hull Reinforcement Package
|
||||
'Intermediate Discovery Scanner': 'Détecteur de découverte intermédiaire', // Intermediate Discovery Scanner
|
||||
kw: 'Détecteur d\'avis de recherche', // Kill Warrant Scanner
|
||||
ls: 'Support vital', // life support
|
||||
mc: 'Canon multiple', // Multi-cannon
|
||||
ml: 'Laser minier', // Mining Laser
|
||||
mr: 'Lance missiles', // Missile Rack
|
||||
nl: 'Lance-mines', // Mine Launcher
|
||||
pa: 'accélérateur plasma', // Plasma Accelerator
|
||||
pc: 'Drône de minage', // Prospector Limpet Controller
|
||||
pd: 'distributeur d\'énérgie', // power distributor
|
||||
pl: 'Laser à impulsion', // Pulse Laser
|
||||
'Point Defence': 'Défense ponctuelle',
|
||||
pp: 'centrale d\'énergie', // Power Plant
|
||||
psg: 'générateur de bouclier prisme', // Prismatic Shield Generator
|
||||
rf: 'Raffinerie', // Refinery
|
||||
rg: 'Canon électromagnétique', // Rail Gun
|
||||
s: 'détecteurs', // Sensors
|
||||
sb: 'Survolteur de bouclier', // Shield Booster
|
||||
sc: 'scanner', // Scanner
|
||||
scb: 'Réserve de cellules d\'énergie', // Shield Cell Bank
|
||||
sg: 'Générateur de bouclier', // Shield Generator
|
||||
'Standard Docking Computer': 'ordinateur d\'appontage standard', // Standard Docking Computer
|
||||
t: 'propulseurs', // Thrusters
|
||||
tp: 'Tube lance-torpille', // Torpedo Pylon
|
||||
ul: 'Laser à rafale', // Burst Laser
|
||||
ws: 'Détecteur de sillage FSD', // Frame Shift Wake Scanner
|
||||
|
||||
// Bulkheads - These should match the in-game translation (if any)
|
||||
'Lightweight Alloy': 'alliage léger',
|
||||
'Reinforced Alloy': 'alliage renforcé',
|
||||
'Military Grade Composite': 'Composite militaire',
|
||||
'Mirrored Surface Composite': 'Composite à surface mirroir',
|
||||
'Reactive Surface Composite': 'Composite à surface réactive',
|
||||
|
||||
// Units / Metrics
|
||||
Ls: 'SL', // Light seconds
|
||||
LY: 'AL', // Light Years
|
||||
|
||||
// Sizes
|
||||
S: 'P', // Small Hardpoint (single Character)
|
||||
L: 'G', // Large Hardpoint size (single character)
|
||||
large: 'grand', // Large Ship Size
|
||||
medium: 'moyen', // Medium ship size
|
||||
S: 'P', // Small Hardpoint (single Character)
|
||||
small: 'petit', // Small ship size
|
||||
|
||||
// Terms
|
||||
'build name': 'Nom de la configuration', // Ship build/configuration/design name
|
||||
'compare all': 'tout comparer',
|
||||
'create new': 'Créer nouveau',
|
||||
'damage per second': null,
|
||||
'delete all': 'tout supprimer',
|
||||
'detailed export': 'export détaillé',
|
||||
'edit data': 'Editer donnée',
|
||||
'empty all': null,
|
||||
'Enter Name': 'Entrer nom',
|
||||
'fastest range': null, // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': null, // Percent of fuel (T) in the tank
|
||||
'full tank': 'Réservoir plein',
|
||||
'internal compartments': 'compartiments internes',
|
||||
'jump range': 'Distance de saut',
|
||||
'mass lock factor': 'facteur inhibition de masse',
|
||||
'max mass': 'masse max',
|
||||
'net cost': 'coûts nets',
|
||||
'none created': 'Rien de créé',
|
||||
'optimal mass': null, // Lowest weight / best weight for jump distance, etc
|
||||
'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
|
||||
'reload costs': null,
|
||||
'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'Racheter de', // Retrofit from Build A against build B
|
||||
'T-Load': 'degrés', // Thermal load abbreviation
|
||||
'total range': null,
|
||||
'unit cost': null,
|
||||
'utility mounts': 'Support utilitaire',
|
||||
about: 'à propos', // Link to about page / about Coriolis.io
|
||||
added: 'ajouté',
|
||||
ammo: 'munition', // Ammunition
|
||||
armour: 'Armure',
|
||||
available: 'Disponibilité',
|
||||
available: 'Disponibilité', // Available options
|
||||
backup: 'sauvegarde',
|
||||
base: null,
|
||||
bays: null,
|
||||
bays: 'baies',
|
||||
bins: 'bacs', // Number of Mining Refinery bins
|
||||
build: 'Configuration', // Shorthand for the build/configuration/design name
|
||||
'build name': 'Nom de la configuration', // Ship build/configuration/design name
|
||||
builds: 'Configurations', // Ship build/configuration/design names
|
||||
buy: 'Acheter',
|
||||
cancel: 'Annuler',
|
||||
@@ -135,58 +58,77 @@ export const terms = {
|
||||
cells: 'Cellule', // Number of cells in a shield cell bank
|
||||
close: 'fermer',
|
||||
compare: 'comparer',
|
||||
'compare all': 'tout comparer',
|
||||
comparison: 'comparaison',
|
||||
comparisons: 'comparaisons',
|
||||
cost: 'coût', // Cost / price of a module or price of a ship
|
||||
costs: 'coûts', // Costs / prices of a modules or prices of ships
|
||||
create: 'Créer',
|
||||
'create new': 'Créer nouveau',
|
||||
credits: 'crédits',
|
||||
damage: 'Dégâts',
|
||||
damage: 'dégât',
|
||||
'damage per second': 'dégât par seconde',
|
||||
delete: 'supprimer',
|
||||
'delete all': 'tout supprimer',
|
||||
dep: 'depl', // Weapons/Hardpoints Deployed abbreviation
|
||||
deployed: 'déployé', // Weapons/Hardpoints Deployed
|
||||
'detailed export': 'export détaillé',
|
||||
disabled: 'désactivé',
|
||||
discount: 'ristourne',
|
||||
'edit data': 'Editer donnée',
|
||||
efficiency: 'rendement', // Power Plant efficiency
|
||||
empty: 'Vide',
|
||||
Explorer: null,
|
||||
'empty all': 'vide tout',
|
||||
'Enter Name': 'Entrer nom',
|
||||
Explorer: 'explorateur',
|
||||
'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
|
||||
fuel: 'carburant',
|
||||
'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
|
||||
'full tank': 'Réservoir plein',
|
||||
hardpoints: 'Points d\'emport',
|
||||
hull: 'Coque', // Ships hull
|
||||
import: 'Importer',
|
||||
insurance: 'Assurance',
|
||||
jump: null, // Single jump range
|
||||
'internal compartments': 'compartiments internes',
|
||||
jump: 'saut', // Single jump range
|
||||
'jump range': 'Distance de saut',
|
||||
jumps: 'Sauts',
|
||||
laden: 'chargé',
|
||||
language: 'Langage',
|
||||
maneuverability: null,
|
||||
manufacturer: null,
|
||||
maneuverability: 'maniabilité',
|
||||
manufacturer: 'fabricant',
|
||||
mass: 'Masse',
|
||||
MLF: null, // Mass Lock Factor Abbreviation
|
||||
MNV: null, // Maneuverability abbreviation
|
||||
module: null,
|
||||
modules: null,
|
||||
'mass lock factor': 'facteur inhibition de masse',
|
||||
'max mass': 'masse max',
|
||||
MLF: 'FIM', // Mass Lock Factor Abbreviation
|
||||
'net cost': 'coûts nets',
|
||||
no: 'non',
|
||||
'none created': 'Rien de créé',
|
||||
ok: 'D\'accord',
|
||||
optimize: null,
|
||||
'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
|
||||
optimize: 'optimiser',
|
||||
pen: 'pén.', // Armour peneration abbreviation
|
||||
permalink: 'lien durable',
|
||||
power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
proceed: 'continuer',
|
||||
PWR: 'P', // Power Abbreviation. See Power
|
||||
qty: null, // Quantity abbreviation
|
||||
qty: 'quantité', // Quantity abbreviation
|
||||
range: 'portée',
|
||||
rate: 'cadence',
|
||||
recharge: null, // Shield Recharge time from 50% -> 100%
|
||||
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
recharge: 'recharger', // Shield Recharge time from 50% -> 100%
|
||||
recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
|
||||
reload: 'recharger', // Reload weapon/hardpoint
|
||||
'reload costs': 'recharger coûts',
|
||||
rename: 'renommer',
|
||||
repair: 'réparer',
|
||||
reset: 'Réinitialisation',
|
||||
ret: 'esc', // Retracted abbreviation
|
||||
retracted: 'escamoté', // Weapons/Hardpoints retracted
|
||||
'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'Racheter de', // Retrofit from Build A against build B
|
||||
ROF: 'cadence', // Rate of Fire abbreviation
|
||||
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
save: 'sauvegarder',
|
||||
sell: 'vendre',
|
||||
settings: 'paramètres', // Coriolis application settings
|
||||
@@ -198,12 +140,16 @@ export const terms = {
|
||||
skip: 'Suivant', // Skip past something / ignore it
|
||||
speed: 'vitesse',
|
||||
Stock: 'de base', // Thermal-load abbreviation
|
||||
strength: null, // Strength in reference to Shield Strength
|
||||
subtotal: null,
|
||||
strength: 'force', // Strength in reference to Shield Strength
|
||||
subtotal: 'Sous-Total',
|
||||
'T-Load': 'degrés', // Thermal load abbreviation
|
||||
time: 'temps', // time it takes to complete something
|
||||
tooltips: null, // Tooltips setting - show/hide
|
||||
Trader: null, // Trader role
|
||||
tooltips: 'infobulles', // Tooltips setting - show/hide
|
||||
'total range': 'plage totale',
|
||||
Trader: 'commerçant', // Trader role
|
||||
'unit cost': 'coût unitaire',
|
||||
unladen: 'Non chargé', // No cargo or fuel
|
||||
'utility mounts': 'Support utilitaire',
|
||||
WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor
|
||||
yes: 'oui'
|
||||
};
|
||||
|
||||
77
src/app/i18n/pl.js
Normal file
77
src/app/i18n/pl.js
Normal file
@@ -0,0 +1,77 @@
|
||||
export const formats = {
|
||||
decimal: '.',
|
||||
thousands: ',',
|
||||
grouping: [3],
|
||||
currency: ['$', ''],
|
||||
dateTime: '%a %b %e %X %Y',
|
||||
date: '%m/%d/%Y',
|
||||
time: '%H:%M:%S',
|
||||
periods: ['AM', 'PM'],
|
||||
days: ['Niedziela', 'Poniedziałek', 'Wtorek', 'Środa', 'Czwartek', 'Piątek', 'Sobota'],
|
||||
shortDays: ['Nie', 'Pon', 'Wt', 'Śr', 'Czw', 'Pt', 'Sob'],
|
||||
months: ['Styczeń', 'Luty', 'Marzec', 'Kwiecień', 'Maj', 'Czerwiec', 'Lipiec', 'Sierpień', 'Wrzesień', 'Październik', 'Listopad', 'Grudzień'],
|
||||
shortMonths: ['Sty', 'Lut', 'Mar', 'Kwi', 'Maj', 'Cze', 'Lip', 'Sie', 'Wrz', 'Paź', 'Lis', 'Gru']
|
||||
};
|
||||
|
||||
export const terms = {
|
||||
PHRASE_ALT_ALL: 'Alt + kliknięcie by wypełnić wszystkie sloty',
|
||||
PHRASE_BACKUP_DESC: 'Kopia zapasowa wszystkich danych Coriolis w celu zapisu lub przeniesienia na inne urządzenie/przeglądarkę',
|
||||
PHRASE_CONFIRMATION: 'Czy jesteś pewien?',
|
||||
PHRASE_EXPORT_DESC: 'Szczegółowy eksport schematu w formacie JSON w celu użycia na innych stronach i narzędziach',
|
||||
PHRASE_FASTEST_RANGE: 'Maksymalna ilość skoków na najwyższym zasięgu',
|
||||
PHRASE_IMPORT: 'Wklej tu JSON lub importuj',
|
||||
PHRASE_LADEN: 'Masa statku + paliwo + ładunek',
|
||||
PHRASE_NO_BUILDS: 'Nie dodano schematu do porównania!',
|
||||
PHRASE_NO_RETROCH: 'Brak zmian retrofit',
|
||||
PHRASE_SELECT_BUILDS: 'Wybierz schematy do porównania',
|
||||
PHRASE_SG_RECHARGE: 'Czas od 50% do 100% naładowania',
|
||||
PHRASE_SG_RECOVER: 'Odnowienie (do 50%) po upadku',
|
||||
PHRASE_UNLADEN: 'Masa statku z wyłączeniem paliwa i ładunku',
|
||||
PHRASE_UPDATE_RDY: 'Dostępna aktualizacja! Naciśnij by odświeżyć',
|
||||
|
||||
// Other languages fallback to these values
|
||||
// Only Translate to other languages if the name is different in-game
|
||||
am: 'Auto Field-Maintenance Unit',
|
||||
bh: 'Bulkheads',
|
||||
bl: 'Beam Laser',
|
||||
bsg: 'Bi-Weave Shield Generator',
|
||||
c: 'Cannon',
|
||||
cc: 'Collector Limpet Controller',
|
||||
cm: 'Countermeasure',
|
||||
cr: 'Cargo Rack',
|
||||
cs: 'Cargo Scanner',
|
||||
dc: 'Docking Computer',
|
||||
fc: 'Fragment Cannon',
|
||||
fi: 'FSD Interdictor',
|
||||
fs: 'Fuel Scoop',
|
||||
fsd: 'Frame Shift Drive',
|
||||
ft: 'Fuel Tank',
|
||||
fx: 'Fuel Transfer Limpet Controller',
|
||||
hb: 'Hatch Breaker Limpet Controller',
|
||||
hr: 'Hull Reinforcement Package',
|
||||
kw: 'Kill Warrant Scanner',
|
||||
ls: 'Life Support',
|
||||
mc: 'Multi-cannon',
|
||||
ml: 'Mining Laser',
|
||||
mr: 'Missile Rack',
|
||||
nl: 'Mine Launcher',
|
||||
pa: 'Plasma Accelerator',
|
||||
pas: 'Planetary Approach Suite',
|
||||
pc: 'Prospector Limpet Controller',
|
||||
pd: 'power distributor',
|
||||
pl: 'Pulse Laser',
|
||||
pp: 'Power Plant',
|
||||
psg: 'Prismatic Shield Generator',
|
||||
pv: 'Planetary Vehicle Hangar',
|
||||
rf: 'Refinery',
|
||||
rg: 'Rail Gun',
|
||||
s: 'Sensors',
|
||||
sb: 'Shield Booster',
|
||||
sc: 'Scanner',
|
||||
scb: 'Shield Cell Bank',
|
||||
sg: 'Shield Generator',
|
||||
t: 'thrusters',
|
||||
tp: 'Torpedo Pylon',
|
||||
ul: 'Burst Laser',
|
||||
ws: 'Frame Shift Wake Scanner'
|
||||
};
|
||||
@@ -18,90 +18,22 @@ export const terms = {
|
||||
PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure?
|
||||
PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools
|
||||
PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps
|
||||
PHRASE_FASTEST_RANGE: 'Последовательные прыжки максимальной дальности', // Consecutive max range jumps
|
||||
PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here
|
||||
PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo
|
||||
PHRASE_LADEN: 'Масса корабля с учётом топлива и грузов', // Ship Mass + Fuel + Cargo
|
||||
PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'нет ранних версий сборкиконфигурации', // No Retrofitting changes
|
||||
PHRASE_NO_RETROCH: 'нет ранних версий сборки\\конфигурации', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare
|
||||
PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_SG_RECHARGE: 'восстановление с 60% до 100% объема щита', // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: 'восстановление [до 60%] после снятия щита', // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: 'Масса корабля без учета топлива и грузов', // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh
|
||||
|
||||
// Modules / Module Types - These should match the in-game translation (if any)
|
||||
'Advanced Discovery Scanner': null, // Advanced Discovery Scanner
|
||||
'Basic Discovery Scanner': 'Стандартный исследовательский сканер', // Basic Discovery Scanner
|
||||
'Cargo Hatch': 'Грузовой люк', // Cargo Hatch
|
||||
'Chaff Launcher': 'Постановщик помех', // Chaff Launcher
|
||||
'Detailed Surface Scanner': 'Подробный сканер поверхности', // Detailed Surface Scanner
|
||||
'Electronic Countermeasure': 'Электронная противомера', // Electronic Countermeasure
|
||||
'Heat Sink Launcher': 'Теплоотводная ПУ', // Heat Sink Launcher
|
||||
'Intermediate Discovery Scanner': 'Средний исследовательский сканер', // Intermediate Discovery Scanner
|
||||
'Point Defence': 'Противоракетная защита',
|
||||
'Standard Docking Computer': 'Стандартный стыковочный компьютер', // Standard Docking Computer
|
||||
am: 'Ремонтный модуль', // Auto Field-Maintenance Unit
|
||||
bh: 'Корпус', // Bulkheads
|
||||
bl: 'Лучевой лазер', // Beam Laser
|
||||
bsg: null, // Bi-Weave Shield Generator
|
||||
c: 'Пушка', // Cannon
|
||||
cc: 'Контроллер "дрон-сборщик"', // Collector Limpet Controller
|
||||
cm: 'Контрмеры', // Countermeasure
|
||||
cr: 'Грузовой отсек', // Cargo Rack
|
||||
cs: 'Сканер груза', // Cargo Scanner
|
||||
dc: 'Стыковочный компьютер', // Docking Computer
|
||||
fc: 'Осколочное Орудие', // Fragment Cannon
|
||||
fi: 'Перехватчик FSD', // FSD Interdictor
|
||||
fs: 'Топливосборщик', // Fuel Scoop
|
||||
fsd: 'Двигатель FSD', // Frame Shift Drive
|
||||
ft: 'Топливный бак', // Fuel Tank
|
||||
fx: 'Контроллер "Дрон-заправщик"', // Fuel Transfer Limpet Controller
|
||||
hb: 'Контроллер "дрон-взломщик"', // Hatch Breaker Limpet Controller
|
||||
hr: 'Набор усиления корпуса', // Hull Reinforcement Package
|
||||
kw: 'Полицейский сканер', // Kill Warrant Scanner
|
||||
ls: 'Система жизнеобеспечения', // life support
|
||||
mc: 'Многоствольное орудие', // Multi-cannon
|
||||
ml: 'Бурильный лазер', // Mining Laser
|
||||
mr: 'Ракетная установка', // Missile Rack
|
||||
nl: 'Минноукладчик', // Mine Launcher
|
||||
pa: 'Ускоритель плазмы', // Plasma Accelerator
|
||||
pas: null, // Planetary Approach Suite
|
||||
pc: 'Контроллер "Дрон-исследователь"', // Prospector Limpet Controller
|
||||
pd: 'Распределитель энергии', // power distributor
|
||||
pl: 'Импульсный лазер', // Pulse Laser
|
||||
pp: 'Реактор', // Power Plant
|
||||
psg: 'Генератор призматического щита', // Prismatic Shield Generator
|
||||
pv: null, // Planetary Vehicle Hanger
|
||||
rf: 'Переработка', // Refinery
|
||||
rg: 'Рельсотрон', // Rail Gun
|
||||
s: 'Сенсоры', // Sensors
|
||||
sb: 'Усилитель щита', // Shield Booster
|
||||
sc: 'Сканер', // Scanner
|
||||
scb: 'Батареи перезарядки щита', // Shield Cell Bank
|
||||
sg: 'Генератор щита', // Shield Generator
|
||||
t: 'Двигатели', // Thrusters
|
||||
tp: 'Торпедный аппарат', // Torpedo Pylon
|
||||
ul: 'Мультиимпульсный лазер', // Burst Laser
|
||||
ws: 'FSD Сканнер', // Frame Shift Wake Scanner
|
||||
|
||||
// Bulkheads - These should match the in-game translation (if any)
|
||||
'Lightweight Alloy': 'Легкий сплав',
|
||||
'Reinforced Alloy': 'Усиленный сплав',
|
||||
'Military Grade Composite': 'Военный композит',
|
||||
'Mirrored Surface Composite': 'Зеркальный композит',
|
||||
'Reactive Surface Composite': 'Динамическая защита',
|
||||
|
||||
// Units / Metrics
|
||||
'/min': null, // Per minute
|
||||
'/s': null, // Per second
|
||||
kg: null, // Kilogram
|
||||
'kg/s': null, // Kilograms per second
|
||||
km: null, // Kilometer
|
||||
'/s': '/с', // Per second
|
||||
'm/s': 'м/с', // Meters / Second
|
||||
Ls: 'Св.сек', // Light seconds
|
||||
LY: 'Св.лет', // Light Years
|
||||
MJ: null, // Mega Joules
|
||||
MW: null, // Mega Watts
|
||||
CR: 'кр.', // Credits abbreviation
|
||||
|
||||
// Sizes
|
||||
@@ -110,24 +42,25 @@ export const terms = {
|
||||
L: 'б', // Large Hardpoint size (single character)
|
||||
H: 'O', // Huge Hardpoint size (single character)
|
||||
U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
|
||||
|
||||
small: 'Малый', // Small ship size
|
||||
medium: 'Средний', // Medium ship size
|
||||
large: 'большой', // Large Ship Size
|
||||
// Insurance
|
||||
alpha: 'Альфа', // Alpha backer insurance level
|
||||
beta: 'Бета', // Beta back insurance level
|
||||
standard: 'Стандартный', // Standard insurance level
|
||||
|
||||
// Terms
|
||||
'build name': 'название сборки', // Ship build/configuration/design name
|
||||
'compare all': 'сравнить все',
|
||||
'create new': 'Создать новый',
|
||||
'damage per second': null,
|
||||
'damage per second': 'урон в секунду',
|
||||
'delete all': 'Удалить все',
|
||||
'detailed export': 'Подробный экспорт',
|
||||
'edit data': 'Редактирование',
|
||||
'empty all': null,
|
||||
'empty all': 'пусто все',
|
||||
'Enter Name': 'Введите имя',
|
||||
'fastest range': null, // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': null, // Percent of fuel (T) in the tank
|
||||
'fastest range': 'быстрый диапазон', // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': 'уровень топлива', // Percent of fuel (T) in the tank
|
||||
'full tank': 'Полный бак',
|
||||
'internal compartments': 'внутренние отсеки',
|
||||
'jump range': 'Дальность прыжка',
|
||||
@@ -135,24 +68,18 @@ export const terms = {
|
||||
'max mass': 'Максимальная масса',
|
||||
'net cost': 'разница в цене',
|
||||
'none created': 'не создано',
|
||||
'optimal mass': null, // Lowest weight / best weight for jump distance, etc
|
||||
'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping
|
||||
'reload costs': null,
|
||||
'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'модификация от', // Retrofit from Build A against build B
|
||||
'T-Load': 'Тепл.', // Thermal load abbreviation
|
||||
'total range': null,
|
||||
'unit cost': null,
|
||||
'utility mounts': 'Вспомогательное оборудование',
|
||||
about: 'О ...', // Link to about page / about Coriolis.io
|
||||
action: 'Действие',
|
||||
added: 'Добавлено',
|
||||
ammo: 'Боекомплект', // Ammunition
|
||||
armour: 'Броня',
|
||||
available: 'доступно',
|
||||
available: 'доступно', // Available options
|
||||
backup: 'Резервная копия',
|
||||
base: null,
|
||||
bays: null,
|
||||
bins: 'контейнеры', // Number of Mining Refinery bins
|
||||
boost: 'форсаж',
|
||||
build: 'cборка', // Shorthand for the build/configuration/design name
|
||||
@@ -179,7 +106,6 @@ export const terms = {
|
||||
efficiency: 'Эффективность', // Power Plant efficiency
|
||||
empty: 'пусто',
|
||||
ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor
|
||||
Explorer: null,
|
||||
export: 'Экспорт',
|
||||
forum: 'Форум',
|
||||
fuel: 'Топливо',
|
||||
@@ -187,32 +113,26 @@ export const terms = {
|
||||
hull: 'Корпус', // Ships hull
|
||||
import: 'импортировать ',
|
||||
insurance: 'Страховка',
|
||||
jump: null, // Single jump range
|
||||
|
||||
jumps: 'Прыжков',
|
||||
laden: 'Груженый',
|
||||
language: 'Язык',
|
||||
maneuverability: 'Моневренность',
|
||||
manufacturer: null,
|
||||
maneuverability: 'Маневренность',
|
||||
|
||||
mass: 'Масса',
|
||||
max: 'Макс',
|
||||
MLF: null, // Mass Lock Factor Abbreviation
|
||||
MNV: null, // Maneuverability abbreviation
|
||||
module: null,
|
||||
modules: null,
|
||||
|
||||
no: 'Нет',
|
||||
ok: null,
|
||||
optimize: null,
|
||||
pen: 'ПБ', // Armour peneration abbreviation
|
||||
permalink: 'Постоянная ссылка',
|
||||
power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
pri: 'Осн', // Priority abbreviation for power management
|
||||
proceed: 'продолжить',
|
||||
PWR: 'Эн', // Power Abbreviation. See Power
|
||||
qty: null, // Quantity abbreviation
|
||||
range: 'Дальность',
|
||||
rate: 'скорость',
|
||||
recharge: null, // Shield Recharge time from 50% -> 100%
|
||||
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
recharge: 'перезарядка', // Shield Recharge time from 50% -> 100%
|
||||
recovery: 'включение', // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
reload: 'Перезагрузить', // Reload weapon/hardpoint
|
||||
rename: 'Переименовать',
|
||||
repair: 'Починка',
|
||||
@@ -220,7 +140,7 @@ export const terms = {
|
||||
ret: 'Убр.', // Retracted abbreviation
|
||||
retracted: 'Убрано', // Weapons/Hardpoints retracted
|
||||
ROF: 'В/сек', // Rate of Fire abbreviation
|
||||
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
|
||||
save: 'Сохранить',
|
||||
sell: 'Продать',
|
||||
settings: 'Настройки', // Coriolis application settings
|
||||
@@ -233,13 +153,9 @@ export const terms = {
|
||||
speed: 'скорость',
|
||||
standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc)
|
||||
Stock: 'Стандартная комплектация', // Thermal-load abbreviation
|
||||
strength: null, // Strength in reference to Shield Strength
|
||||
subtotal: null,
|
||||
SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor
|
||||
time: 'Время', // time it takes to complete something
|
||||
tooltips: null, // Tooltips setting - show/hide
|
||||
total: 'Всего',
|
||||
Trader: null, // Trader role
|
||||
type: 'Тип',
|
||||
unladen: 'Пустой', // No cargo or fuel
|
||||
URL: 'Ссылка', // Link, Uniform Resource Locator
|
||||
|
||||
@@ -24,30 +24,23 @@ export default class AboutPage extends Page {
|
||||
*/
|
||||
renderPage() {
|
||||
return <div className={'page'} style={{ textAlign: 'left', maxWidth: 800, margin: '0 auto' }}>
|
||||
<h1><CoriolisLogo style={{ marginRight: '0.4em' }} className='xl'/><span className='warning'>Coriolis</span></h1>
|
||||
<h1><CoriolisLogo style={{ marginRight: '0.4em' }} className='xl'/><span className='warning'>Coriolis EDCD Edition</span></h1>
|
||||
|
||||
<p>This is a clone of the Coriolis project, whose original author is currently unable to maintain it. This clone is maintained by the <a href="http://edcd.github.io/">EDCD community</a>.</p>
|
||||
<p>To recover your builds, go to <a href='https://coriolis.io/' target='_blank'>https://coriolis.io/</a>, backup your builds (Settings / Backup), copy the text, return here and import (Settings / Import).</p>
|
||||
<p>The Coriolis project was inspired by <a href='http://www.edshipyard.com/' target='_blank'>E:D Shipyard</a> and, of course, <a href='http://www.elitedangerous.com' target='_blank'>Elite Dangerous</a>. The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.</p>
|
||||
<p>Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments. A number of assets were sourced from <a href='http://edassets.org' target='_blank'>ED Assets</a></p>
|
||||
|
||||
<p>Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments.</p>
|
||||
|
||||
<a style={{ display: 'block', textDecoration: 'none' }} href='https://github.com/cmmcleod/coriolis' target='_blank' title='Coriolis Github Project'>
|
||||
<a style={{ display: 'block', textDecoration: 'none' }} href='https://github.com/EDCD/coriolis' target='_blank' title='Coriolis Github Project'>
|
||||
<GitHub style={{ margin: '0.4em' }} className='l fg xl'/>
|
||||
<h2 style={{ margin: 0, textDecoration: 'none' }}>Github</h2>
|
||||
github.com/cmmcleod/coriolis
|
||||
github.com/EDCD/coriolis
|
||||
</a>
|
||||
|
||||
<p>Coriolis is an open source project. Checkout the list of upcoming features and to-do list on github. Any and all contributions and feedback are welcome. If you encounter any bugs please report them and provide as much detail as possible.</p>
|
||||
|
||||
<form action='https://www.paypal.com/cgi-bin/webscr' method='post' target='_blank'>
|
||||
<input type='hidden' name='cmd' value='_s-xclick' />
|
||||
<input type='hidden' name='encrypted' value='-----BEGIN PKCS7-----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-----END PKCS7-----' />
|
||||
<input type='image' src='https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif' name='submit' alt='PayPal - Donate to Coriolis.io' style={{ border:'none' }} />
|
||||
<img alt='' border='0' src='https://www.paypalobjects.com/en_US/i/scr/pixel.gif' width='1' height='1' />
|
||||
</form>
|
||||
|
||||
<p>Help keep the lights on! Donations will be used to cover costs of running and maintaining Coriolis. Thanks for helping!</p>
|
||||
|
||||
<h3>Chat</h3>
|
||||
<p>You can chat to us on <a href='https://www.hipchat.com/gfYQiZcmy' target='_blank'>HipChat</a> and sign up to chat on all E:D HipChat groups <a href='https://elite-dangerous.hipchat.com/invite/74670/a3af7ea57008362d83d05fada09bdf84' target='_blank'>here</a>.</p>
|
||||
<p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p>
|
||||
</div>;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import Page from './Page';
|
||||
import Router from '../Router';
|
||||
import cn from 'classnames';
|
||||
@@ -17,7 +16,7 @@ import ModalImport from '../components/ModalImport';
|
||||
import { FloppyDisk, Bin, Download, Embed, Rocket, LinkIcon } from '../components/SvgIcons';
|
||||
import ShortenUrl from '../utils/ShortenUrl';
|
||||
import { comparisonBBCode } from '../utils/BBCode';
|
||||
|
||||
const browser = require('detect-browser');
|
||||
|
||||
/**
|
||||
* Creates a comparator based on the specified predicate
|
||||
@@ -53,6 +52,7 @@ export default class ComparisonPage extends Page {
|
||||
super(props, context);
|
||||
this._sortShips = this._sortShips.bind(this);
|
||||
this._buildsSelected = this._buildsSelected.bind(this);
|
||||
this._updateDiscounts = this._updateDiscounts.bind(this);
|
||||
this.state = this._initState(context);
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ export default class ComparisonPage extends Page {
|
||||
* @return {Object} New state object
|
||||
*/
|
||||
_initState(context) {
|
||||
let defaultFacets = [9, 6, 4, 1, 3, 2]; // Reverse order of Armour, Shields, Speed, Jump Range, Cargo Capacity, Cost
|
||||
let defaultFacets = [13, 12, 11, 9, 6, 4, 1, 3, 2]; // Reverse order of Armour, Shields, Speed, Jump Range, Cargo Capacity, Cost, DPS, EPS, HPS
|
||||
let params = context.route.params;
|
||||
let code = params.code;
|
||||
let name = params.name ? decodeURIComponent(params.name) : null;
|
||||
@@ -80,7 +80,9 @@ export default class ComparisonPage extends Page {
|
||||
newName = name;
|
||||
for (let shipId in allBuilds) {
|
||||
for (let buildName in allBuilds[shipId]) {
|
||||
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
|
||||
if (buildName && allBuilds[shipId][buildName]) {
|
||||
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -130,7 +132,7 @@ export default class ComparisonPage extends Page {
|
||||
builds.sort(sortBy(predicate));
|
||||
|
||||
return {
|
||||
title: 'Coriolis - Compare',
|
||||
title: 'Coriolis EDCD Edition - Compare',
|
||||
predicate,
|
||||
desc,
|
||||
facets,
|
||||
@@ -161,6 +163,7 @@ export default class ComparisonPage extends Page {
|
||||
let b = new Ship(id, data.properties, data.slots); // Create a new Ship instance
|
||||
b.buildFrom(code); // Populate components from code
|
||||
b.buildName = name;
|
||||
b.applyDiscounts(Persist.getShipDiscount(), Persist.getModuleDiscount());
|
||||
return b;
|
||||
};
|
||||
|
||||
@@ -224,8 +227,10 @@ export default class ComparisonPage extends Page {
|
||||
let placeholder = this.placeholder = document.createElement('li');
|
||||
placeholder.style.width = Math.round(this.dragged.offsetWidth) + 'px';
|
||||
placeholder.className = 'facet-placeholder';
|
||||
e.dataTransfer.effectAllowed = 'move';
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.effectAllowed = 'move';
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -343,7 +348,7 @@ export default class ComparisonPage extends Page {
|
||||
|
||||
let code = fromComparison(name, builds, selectedFacets, predicate, desc);
|
||||
let loc = window.location;
|
||||
return `${loc.protocol}//${loc.host}/comparison/${code}`;
|
||||
return loc.protocol + '//' + loc.host + '/comparison?code=' + encodeURIComponent(code);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -379,10 +384,25 @@ export default class ComparisonPage extends Page {
|
||||
*/
|
||||
_updateDimensions() {
|
||||
this.setState({
|
||||
chartWidth: findDOMNode(this.refs.chartRef).offsetWidth
|
||||
chartWidth: this.chartRef.offsetWidth
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update all ship costs on disount change
|
||||
*/
|
||||
_updateDiscounts() {
|
||||
let shipDiscount = Persist.getShipDiscount();
|
||||
let moduleDiscount = Persist.getModuleDiscount();
|
||||
let builds = [];
|
||||
|
||||
for (let b of this.state.builds) {
|
||||
builds.push(b.applyDiscounts(shipDiscount, moduleDiscount));
|
||||
}
|
||||
|
||||
this.setState({ builds });
|
||||
}
|
||||
|
||||
/**
|
||||
* Update state based on context changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
@@ -399,6 +419,7 @@ export default class ComparisonPage extends Page {
|
||||
*/
|
||||
componentWillMount() {
|
||||
this.resizeListener = this.context.onWindowResize(this._updateDimensions);
|
||||
this.persistListener = Persist.addListener('discounts', this._updateDiscounts);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -413,6 +434,7 @@ export default class ComparisonPage extends Page {
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
this.resizeListener.remove();
|
||||
this.persistListener.remove();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -477,9 +499,9 @@ export default class ComparisonPage extends Page {
|
||||
<ComparisonTable builds={builds} facets={facets} onSort={this._sortShips} predicate={predicate} desc={desc} />
|
||||
|
||||
{!builds.length ?
|
||||
<div className='chart' ref={'chartRef'}>{translate('PHRASE_NO_BUILDS')}</div> :
|
||||
<div className='chart' ref={node => this.chartRef = node}>{translate('PHRASE_NO_BUILDS')}</div> :
|
||||
facets.filter((f) => f.active).map((f, i) =>
|
||||
<div key={f.title} className='chart' ref={ i == 0 ? 'chartRef' : null}>
|
||||
<div key={f.title} className='chart' ref={ i == 0 ? node => this.chartRef = node : null}>
|
||||
<h3 className='ptr' onClick={this._sortShips.bind(this, f.props[0])}>{translate(f.title)}</h3>
|
||||
<BarChart
|
||||
width={chartWidth}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
/**
|
||||
* Unexpected Error page / block
|
||||
@@ -6,12 +7,12 @@ import React from 'react';
|
||||
export default class ErrorDetails extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
route: React.PropTypes.object.isRequired,
|
||||
language: React.PropTypes.object.isRequired
|
||||
route: PropTypes.object.isRequired,
|
||||
language: PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
error: React.PropTypes.object.isRequired
|
||||
error: PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -26,7 +27,7 @@ export default class ErrorDetails extends React.Component {
|
||||
if (ed) {
|
||||
content = <div style={{ textAlign:'left', fontSize:'0.8em', width: '43em', margin: '0 auto' }}>
|
||||
<div className='cen'>
|
||||
<a href='https://github.com/cmmcleod/coriolis/issues' target='_blank' title='Coriolis Github Project'>Create an issue on Github</a>
|
||||
<a href='https://github.com/edcd/coriolis/issues' target='_blank' title='Coriolis Github Project'>Create an issue on Github</a>
|
||||
{' if this keeps happening. Add these details:'}
|
||||
</div>
|
||||
<div style={{ marginTop: '2em' }}>
|
||||
@@ -39,9 +40,16 @@ export default class ErrorDetails extends React.Component {
|
||||
</div>;
|
||||
}
|
||||
|
||||
const importerror = ed && ed.scriptUrl && ed.scriptUrl.indexOf('/import') != -1;
|
||||
|
||||
return <div className='error'>
|
||||
<h1>Jameson, we have a problem..</h1>
|
||||
<h1><small>{error.message}</small></h1>
|
||||
<br/>
|
||||
{importerror ? <div>If you are attempting to import a ship from EDDI or EDMC and are seeing a 'Z_BUF_ERROR' it means that the URL has not been provided correctly. This is a common problem when using Microsoft Internet Explorer or Microsoft Edge, and you should use another browser instead.</div> : null }
|
||||
<br/>
|
||||
<div>Please note that this site uses Google Analytics to track performance and usage. If you are blocking cookies, for example using Ghostery, please disable blocking for this site and try again.</div>
|
||||
<br/>
|
||||
{content}
|
||||
</div>;
|
||||
}
|
||||
|
||||
@@ -1,28 +1,40 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
// import Perf from 'react-addons-perf';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import cn from 'classnames';
|
||||
import Page from './Page';
|
||||
import Router from '../Router';
|
||||
import Persist from '../stores/Persist';
|
||||
import * as Utils from '../utils/UtilityFunctions';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import { toDetailedBuild } from '../shipyard/Serializer';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
|
||||
import { FloppyDisk, Bin, Switch, Download, Reload, Fuel } from '../components/SvgIcons';
|
||||
import { FloppyDisk, Bin, Switch, Download, Reload, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
|
||||
import LZString from 'lz-string';
|
||||
import ShipSummaryTable from '../components/ShipSummaryTable';
|
||||
import StandardSlotSection from '../components/StandardSlotSection';
|
||||
import HardpointsSlotSection from '../components/HardpointsSlotSection';
|
||||
import HardpointSlotSection from '../components/HardpointSlotSection';
|
||||
import InternalSlotSection from '../components/InternalSlotSection';
|
||||
import UtilitySlotSection from '../components/UtilitySlotSection';
|
||||
import LineChart from '../components/LineChart';
|
||||
import PowerManagement from '../components/PowerManagement';
|
||||
import CostSection from '../components/CostSection';
|
||||
import Pips from '../components/Pips';
|
||||
import Boost from '../components/Boost';
|
||||
import Fuel from '../components/Fuel';
|
||||
import Cargo from '../components/Cargo';
|
||||
import ShipPicker from '../components/ShipPicker';
|
||||
import EngagementRange from '../components/EngagementRange';
|
||||
import OutfittingSubpages from '../components/OutfittingSubpages';
|
||||
import ModalExport from '../components/ModalExport';
|
||||
import Slider from '../components/Slider';
|
||||
import ModalPermalink from '../components/ModalPermalink';
|
||||
|
||||
const SPEED_SERIES = ['boost', '4 Pips', '2 Pips', '0 Pips'];
|
||||
const SPEED_COLORS = ['#0088d2', '#ff8c0d', '#D26D00', '#c06400'];
|
||||
/**
|
||||
* Document Title Generator
|
||||
* @param {String} shipName Ship Name
|
||||
* @param {String} buildName Build Name
|
||||
* @return {String} Document title
|
||||
*/
|
||||
function getTitle(shipName, buildName) {
|
||||
return buildName ? buildName : shipName;
|
||||
}
|
||||
|
||||
/**
|
||||
* The Outfitting Page
|
||||
@@ -36,15 +48,25 @@ export default class OutfittingPage extends Page {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props, context);
|
||||
this.state = this._initState(context);
|
||||
// window.Perf = Perf;
|
||||
this.state = this._initState(props, context);
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
this._exportBuild = this._exportBuild.bind(this);
|
||||
this._pipsUpdated = this._pipsUpdated.bind(this);
|
||||
this._boostUpdated = this._boostUpdated.bind(this);
|
||||
this._cargoUpdated = this._cargoUpdated.bind(this);
|
||||
this._fuelUpdated = this._fuelUpdated.bind(this);
|
||||
this._opponentUpdated = this._opponentUpdated.bind(this);
|
||||
this._engagementRangeUpdated = this._engagementRangeUpdated.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* [Re]Create initial state from context
|
||||
* @param {Object} props React component properties
|
||||
* @param {context} context React component context
|
||||
* @return {Object} New state object
|
||||
*/
|
||||
_initState(context) {
|
||||
_initState(props, context) {
|
||||
let params = context.route.params;
|
||||
let shipId = params.ship;
|
||||
let code = params.code;
|
||||
@@ -64,11 +86,13 @@ export default class OutfittingPage extends Page {
|
||||
ship.buildWith(data.defaults); // Populate with default components
|
||||
}
|
||||
|
||||
let fuelCapacity = ship.fuelCapacity;
|
||||
this._getTitle = getTitle.bind(this, data.properties.name);
|
||||
|
||||
// Obtain ship control from code
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
return {
|
||||
error: null,
|
||||
title: 'Outfitting - ' + data.properties.name,
|
||||
title: this._getTitle(buildName),
|
||||
costTab: Persist.getCostTab() || 'costs',
|
||||
buildName,
|
||||
newBuildName: buildName,
|
||||
@@ -76,11 +100,18 @@ export default class OutfittingPage extends Page {
|
||||
ship,
|
||||
code,
|
||||
savedCode,
|
||||
fuelCapacity,
|
||||
fuelLevel: 1,
|
||||
jumpRangeChartFunc: ship.calcJumpRangeWith.bind(ship, fuelCapacity),
|
||||
fastestRangeChartFunc: ship.calcFastestRangeWith.bind(ship, fuelCapacity),
|
||||
speedChartFunc: ship.calcSpeedsWith.bind(ship, fuelCapacity)
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
opponentSys,
|
||||
opponentEng,
|
||||
opponentWep,
|
||||
engagementRange
|
||||
};
|
||||
}
|
||||
|
||||
@@ -102,35 +133,216 @@ export default class OutfittingPage extends Page {
|
||||
this.setState(stateChanges);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the control part of the route
|
||||
*/
|
||||
_updateRouteOnControlChange() {
|
||||
const { ship, shipId, buildName } = this.state;
|
||||
const code = this._fullCode(ship);
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
this.setState({ code });
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide a full code for this ship, including any additions due to the outfitting page
|
||||
* @param {Object} ship the ship
|
||||
* @param {number} fuel the fuel carried by the ship (if different from that in state)
|
||||
* @param {number} cargo the cargo carried by the ship (if different from that in state)
|
||||
* @returns {string} the code for this ship
|
||||
*/
|
||||
_fullCode(ship, fuel, cargo) {
|
||||
return `${ship.toString()}.${LZString.compressToBase64(this._controlCode(fuel, cargo))}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the control information from the build code
|
||||
* @param {Object} ship The ship
|
||||
* @param {string} code The build code
|
||||
* @returns {Object} The control information
|
||||
*/
|
||||
_obtainControlFromCode(ship, code) {
|
||||
// Defaults
|
||||
let sys = 2;
|
||||
let eng = 2;
|
||||
let wep = 2;
|
||||
let boost = false;
|
||||
let fuel = ship.fuelCapacity;
|
||||
let cargo = ship.cargoCapacity;
|
||||
let opponent = new Ship('eagle', Ships['eagle'].properties, Ships['eagle'].slots).buildWith(Ships['eagle'].defaults);
|
||||
let opponentSys = 2;
|
||||
let opponentEng = 2;
|
||||
let opponentWep = 2;
|
||||
let opponentBuild;
|
||||
let engagementRange = 1000;
|
||||
|
||||
// Obtain updates from code, if available
|
||||
if (code) {
|
||||
const parts = code.split('.');
|
||||
if (parts.length >= 5) {
|
||||
// We have control information in the code
|
||||
const control = LZString.decompressFromBase64(Utils.fromUrlSafe(parts[4])).split('/');
|
||||
sys = parseFloat(control[0]);
|
||||
eng = parseFloat(control[1]);
|
||||
wep = parseFloat(control[2]);
|
||||
boost = control[3] == 1 ? true : false;
|
||||
fuel = parseFloat(control[4]);
|
||||
cargo = parseInt(control[5]);
|
||||
if (control[6]) {
|
||||
const shipId = control[6];
|
||||
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots);
|
||||
if (control[7] && Persist.getBuild(shipId, control[7])) {
|
||||
// Ship is a particular build
|
||||
const opponentCode = Persist.getBuild(shipId, control[7]);
|
||||
opponent.buildFrom(opponentCode);
|
||||
opponentBuild = control[7];
|
||||
if (opponentBuild) {
|
||||
// Obtain opponent's sys/eng/wep pips from their code
|
||||
const opponentParts = opponentCode.split('.');
|
||||
if (opponentParts.length >= 5) {
|
||||
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
|
||||
opponentSys = parseFloat(opponentControl[0]);
|
||||
opponentEng = parseFloat(opponentControl[1]);
|
||||
opponentWep = parseFloat(opponentControl[2]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Ship is a stock build
|
||||
opponent.buildWith(Ships[shipId].defaults);
|
||||
}
|
||||
}
|
||||
engagementRange = parseInt(control[8]);
|
||||
}
|
||||
}
|
||||
|
||||
return { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when pips have been updated
|
||||
* @param {number} sys SYS pips
|
||||
* @param {number} eng ENG pips
|
||||
* @param {number} wep WEP pips
|
||||
*/
|
||||
_pipsUpdated(sys, eng, wep) {
|
||||
this.setState({ sys, eng, wep }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when boost has been updated
|
||||
* @param {boolean} boost true if boosting
|
||||
*/
|
||||
_boostUpdated(boost) {
|
||||
this.setState({ boost }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when fuel has been updated
|
||||
* @param {number} fuel the amount of fuel, in T
|
||||
*/
|
||||
_fuelUpdated(fuel) {
|
||||
this.setState({ fuel }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when cargo has been updated
|
||||
* @param {number} cargo the amount of cargo, in T
|
||||
*/
|
||||
_cargoUpdated(cargo) {
|
||||
this.setState({ cargo }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when engagement range has been updated
|
||||
* @param {number} engagementRange the engagement range, in m
|
||||
*/
|
||||
_engagementRangeUpdated(engagementRange) {
|
||||
this.setState({ engagementRange }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when target ship has been updated
|
||||
* @param {string} opponent the opponent's ship model
|
||||
* @param {string} opponentBuild the name of the opponent's build
|
||||
*/
|
||||
_opponentUpdated(opponent, opponentBuild) {
|
||||
const opponentShip = new Ship(opponent, Ships[opponent].properties, Ships[opponent].slots);
|
||||
let opponentSys = this.state.opponentSys;
|
||||
let opponentEng = this.state.opponentEng;
|
||||
let opponentWep = this.state.opponentWep;
|
||||
if (opponentBuild && Persist.getBuild(opponent, opponentBuild)) {
|
||||
// Ship is a particular build
|
||||
opponentShip.buildFrom(Persist.getBuild(opponent, opponentBuild));
|
||||
// Set pips for opponent
|
||||
const opponentParts = Persist.getBuild(opponent, opponentBuild).split('.');
|
||||
if (opponentParts.length >= 5) {
|
||||
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
|
||||
opponentSys = parseFloat(opponentControl[0]);
|
||||
opponentEng = parseFloat(opponentControl[1]);
|
||||
opponentWep = parseFloat(opponentControl[2]);
|
||||
}
|
||||
} else {
|
||||
// Ship is a stock build
|
||||
opponentShip.buildWith(Ships[opponent].defaults);
|
||||
opponentSys = 2;
|
||||
opponentEng = 2;
|
||||
opponentWep = 2;
|
||||
}
|
||||
|
||||
this.setState({ opponent: opponentShip, opponentBuild, opponentSys, opponentEng, opponentWep }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the control code for this outfitting page
|
||||
* @param {number} fuel the fuel carried by the ship (if different from that in state)
|
||||
* @param {number} cargo the cargo carried by the ship (if different from that in state)
|
||||
* @returns {string} The control code
|
||||
*/
|
||||
_controlCode(fuel, cargo) {
|
||||
const { sys, eng, wep, boost, opponent, opponentBuild, engagementRange } = this.state;
|
||||
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}`;
|
||||
return code;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the current build
|
||||
*/
|
||||
_saveBuild() {
|
||||
let code = this.state.ship.toString();
|
||||
let { buildName, newBuildName, shipId } = this.state;
|
||||
const { ship, buildName, newBuildName, shipId } = this.state;
|
||||
|
||||
if (buildName === newBuildName) {
|
||||
Persist.saveBuild(shipId, buildName, code);
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
// If this is a stock ship the code won't be set, so ensure that we have it
|
||||
const code = this.state.code || ship.toString();
|
||||
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
|
||||
let opponent, opponentBuild, opponentSys, opponentEng, opponentWep;
|
||||
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
|
||||
// This is a save of our current opponent build; update it
|
||||
opponentBuild = newBuildName;
|
||||
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots).buildFrom(code);
|
||||
opponentSys = this.state.sys;
|
||||
opponentEng = this.state.eng;
|
||||
opponentWep = this.state.wep;
|
||||
} else {
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
opponentBuild = this.state.opponentBuild;
|
||||
opponent = this.state.opponent;
|
||||
opponentSys = this.state.opponentSys;
|
||||
opponentEng = this.state.opponentEng;
|
||||
opponentWep = this.state.opponentWep;
|
||||
}
|
||||
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code });
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, title: this._getTitle(newBuildName) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename the current build
|
||||
*/
|
||||
_renameBuild() {
|
||||
let { buildName, newBuildName, shipId, ship } = this.state;
|
||||
const { code, buildName, newBuildName, shipId, ship } = this.state;
|
||||
if (buildName != newBuildName && newBuildName.length) {
|
||||
let code = ship.toString();
|
||||
Persist.deleteBuild(shipId, buildName);
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code });
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code, opponentBuild: newBuildName });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,24 +350,50 @@ export default class OutfittingPage extends Page {
|
||||
* Reload build from last save
|
||||
*/
|
||||
_reloadBuild() {
|
||||
this.state.ship.buildFrom(this.state.savedCode);
|
||||
this._shipUpdated();
|
||||
this.setState({ code: this.state.savedCode }, () => this._codeUpdated());
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset build to Stock/Factory defaults
|
||||
*/
|
||||
_resetBuild() {
|
||||
this.state.ship.buildWith(Ships[this.state.shipId].defaults);
|
||||
this._shipUpdated();
|
||||
const { ship, shipId, buildName } = this.state;
|
||||
// Rebuild ship
|
||||
ship.buildWith(Ships[shipId].defaults);
|
||||
// Reset controls
|
||||
const code = ship.toString();
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
// Update state, and refresh the ship
|
||||
this.setState({
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
engagementRange
|
||||
}, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete the build
|
||||
*/
|
||||
_deleteBuild() {
|
||||
Persist.deleteBuild(this.state.shipId, this.state.buildName);
|
||||
const { shipId, buildName } = this.state;
|
||||
Persist.deleteBuild(shipId, buildName);
|
||||
|
||||
let opponentBuild;
|
||||
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
|
||||
// Our current opponent has been deleted; revert to stock
|
||||
opponentBuild = null;
|
||||
} else {
|
||||
opponentBuild = this.state.opponentBuild;
|
||||
}
|
||||
Router.go(outfitURL(this.state.shipId));
|
||||
|
||||
this.setState({ opponentBuild });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -165,25 +403,50 @@ export default class OutfittingPage extends Page {
|
||||
let translate = this.context.language.translate;
|
||||
let { buildName, ship } = this.state;
|
||||
this.context.showModal(<ModalExport
|
||||
title={buildName + ' ' + translate('export')}
|
||||
title={(buildName || ship.name) + ' ' + translate('export')}
|
||||
description={translate('PHRASE_EXPORT_DESC')}
|
||||
data={toDetailedBuild(buildName, ship, ship.toString())}
|
||||
/>);
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger render on ship model change
|
||||
* Called when the code for the ship has been updated, to synchronise the rest of the data
|
||||
*/
|
||||
_codeUpdated() {
|
||||
const { code, ship, shipId, buildName } = this.state;
|
||||
|
||||
// Rebuild ship from the code
|
||||
this.state.ship.buildFrom(code);
|
||||
|
||||
// Obtain controls from the code
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
// Update state, and refresh the route when complete
|
||||
this.setState({
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
engagementRange
|
||||
}, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the ship has been updated, to set the code and then update accordingly
|
||||
*/
|
||||
_shipUpdated() {
|
||||
let { shipId, buildName, ship, fuelCapacity } = this.state;
|
||||
let code = ship.toString();
|
||||
|
||||
if (fuelCapacity != ship.fuelCapacity) {
|
||||
this._fuelChange(this.state.fuelLevel);
|
||||
let { ship, shipId, buildName, cargo, fuel } = this.state;
|
||||
if (cargo > ship.cargoCapacity) {
|
||||
cargo = ship.cargoCapacity;
|
||||
}
|
||||
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
this.setState({ code });
|
||||
if (fuel > ship.fuelCapacity) {
|
||||
fuel = ship.fuelCapacity;
|
||||
}
|
||||
const code = this._fullCode(ship, fuel, cargo);
|
||||
this.setState({ code, cargo, fuel }, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,36 +459,6 @@ export default class OutfittingPage extends Page {
|
||||
Router.replace(outfitURL(shipId, code, buildName));
|
||||
}
|
||||
|
||||
/**
|
||||
* Update current fuel level
|
||||
* @param {number} fuelLevel Fuel leval 0 - 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
let ship = this.state.ship;
|
||||
let fuelCapacity = ship.fuelCapacity;
|
||||
let fuel = fuelCapacity * fuelLevel;
|
||||
this.setState({
|
||||
fuelLevel,
|
||||
fuelCapacity,
|
||||
jumpRangeChartFunc: ship.calcJumpRangeWith.bind(ship, fuel),
|
||||
fastestRangeChartFunc: ship.calcFastestRangeWith.bind(ship, fuel),
|
||||
speedChartFunc: ship.calcSpeedsWith.bind(ship, fuel)
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update dimenions from rendered DOM
|
||||
*/
|
||||
_updateDimensions() {
|
||||
let elem = findDOMNode(this.refs.chartThird);
|
||||
|
||||
if (elem) {
|
||||
this.setState({
|
||||
chartWidth: findDOMNode(this.refs.chartThird).offsetWidth
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update state based on context changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
@@ -233,7 +466,7 @@ export default class OutfittingPage extends Page {
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (this.context.route !== nextContext.route) { // Only reinit state if the route has changed
|
||||
this.setState(this._initState(nextContext));
|
||||
this.setState(this._initState(nextProps, nextContext));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,21 +474,51 @@ export default class OutfittingPage extends Page {
|
||||
* Add listeners when about to mount
|
||||
*/
|
||||
componentWillMount() {
|
||||
this.resizeListener = this.context.onWindowResize(this._updateDimensions);
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger DOM updates on mount
|
||||
*/
|
||||
componentDidMount() {
|
||||
this._updateDimensions();
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners on unmount
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
this.resizeListener.remove();
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the short URL
|
||||
*/
|
||||
_genShortlink() {
|
||||
this.context.showModal(<ModalPermalink url={window.location.href}/>);
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up a window for EDDB with a shopping list of our components
|
||||
*/
|
||||
_eddbShoppingList() {
|
||||
const ship = this.state.ship;
|
||||
|
||||
const shipId = Ships[ship.id].eddbID;
|
||||
// Provide unique list of non-PP module EDDB IDs
|
||||
const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
|
||||
|
||||
// Open up the relevant URL
|
||||
window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
*/
|
||||
_keyDown(e) {
|
||||
// .keyCode will eventually be replaced with .key
|
||||
switch (e.keyCode) {
|
||||
case 69: // 'e'
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + e
|
||||
e.preventDefault();
|
||||
this._exportBuild();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -266,23 +529,36 @@ export default class OutfittingPage extends Page {
|
||||
let state = this.state,
|
||||
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
|
||||
{ translate, units, formats } = language,
|
||||
{ ship, code, savedCode, buildName, newBuildName, chartWidth, fuelCapacity, fuelLevel } = state,
|
||||
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
|
||||
hide = tooltip.bind(null, null),
|
||||
menu = this.props.currentMenu,
|
||||
shipUpdated = this._shipUpdated,
|
||||
canSave = (newBuildName || buildName) && code !== savedCode,
|
||||
canRename = buildName && newBuildName && buildName != newBuildName,
|
||||
canReload = savedCode && canSave,
|
||||
hStr = ship.getHardpointsString(),
|
||||
sStr = ship.getStandardString(),
|
||||
iStr = ship.getInternalString();
|
||||
canReload = savedCode && canSave;
|
||||
|
||||
// Code can be blank for a default loadout. Prefix it with the ship name to ensure that changes in default ships is picked up
|
||||
code = ship.name + (code || '');
|
||||
|
||||
// Markers are used to propagate state changes without requiring a deep comparison of the ship, as that takes a long time
|
||||
const _sStr = ship.getStandardString();
|
||||
const _iStr = ship.getInternalString();
|
||||
const _hStr = ship.getHardpointsString();
|
||||
const _pStr = `${ship.getPowerEnabledString()}${ship.getPowerPrioritiesString()}`;
|
||||
const _mStr = ship.getModificationsString();
|
||||
|
||||
const standardSlotMarker = `${ship.name}${_sStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
|
||||
const internalSlotMarker = `${ship.name}${_iStr}${_pStr}${_mStr}`;
|
||||
const hardpointsSlotMarker = `${ship.name}${_hStr}${_pStr}${_mStr}`;
|
||||
const boostMarker = `${ship.canBoost(cargo, fuel)}`;
|
||||
const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${ship.cargo}${ship.fuel}`;
|
||||
|
||||
return (
|
||||
<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
|
||||
<div id='overview'>
|
||||
<h1>{ship.name}</h1>
|
||||
<div id='build'>
|
||||
<input value={newBuildName} onChange={this._buildNameChange} placeholder={translate('Enter Name')} maxsize={50} />
|
||||
<input value={newBuildName || ''} onChange={this._buildNameChange} placeholder={translate('Enter Name')} maxLength={50} />
|
||||
<button onClick={canSave && this._saveBuild} disabled={!canSave} onMouseOver={termtip.bind(null, 'save')} onMouseOut={hide}>
|
||||
<FloppyDisk className='lg' />
|
||||
</button>
|
||||
@@ -301,87 +577,71 @@ export default class OutfittingPage extends Page {
|
||||
<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
|
||||
<Download className='lg'/>
|
||||
</button>
|
||||
<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
|
||||
<ShoppingIcon className='lg' />
|
||||
</button>
|
||||
<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
|
||||
<LinkIcon className='lg' />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<ShipSummaryTable ship={ship} code={code} />
|
||||
<StandardSlotSection ship={ship} code={sStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<HardpointsSlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<UtilitySlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<PowerManagement ship={ship} code={code} onChange={shipUpdated} />
|
||||
<CostSection ship={ship} buildName={buildName} code={sStr + hStr + iStr} />
|
||||
{/* Main tables */}
|
||||
<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} />
|
||||
<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<UtilitySlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
|
||||
<div ref='chartThird' className='group third'>
|
||||
<h1>{translate('jump range')}</h1>
|
||||
<LineChart
|
||||
width={chartWidth}
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenRange}
|
||||
xUnit={translate('T')}
|
||||
yUnit={translate('LY')}
|
||||
yLabel={translate('jump range')}
|
||||
xLabel={translate('cargo')}
|
||||
func={state.jumpRangeChartFunc}
|
||||
/>
|
||||
{/* Control of ship and opponent */}
|
||||
<div className='group quarter'>
|
||||
<div className='group half'>
|
||||
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('ship control')}</h2>
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<Boost marker={boostMarker} ship={ship} boost={boost} onChange={this._boostUpdated} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('total range')}</h1>
|
||||
<LineChart
|
||||
width={chartWidth}
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenFastestRange}
|
||||
xUnit={translate('T')}
|
||||
yUnit={translate('LY')}
|
||||
yLabel={translate('fastest range')}
|
||||
xLabel={translate('cargo')}
|
||||
func={state.fastestRangeChartFunc}
|
||||
/>
|
||||
<div className='group quarter'>
|
||||
<Pips sys={sys} eng={eng} wep={wep} onChange={this._pipsUpdated} />
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('speed')}</h1>
|
||||
<LineChart
|
||||
width={chartWidth}
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.topBoost + 10}
|
||||
xUnit={translate('T')}
|
||||
yUnit={translate('m/s')}
|
||||
yLabel={translate('speed')}
|
||||
series={SPEED_SERIES}
|
||||
colors={SPEED_COLORS}
|
||||
xLabel={translate('cargo')}
|
||||
func={state.speedChartFunc}
|
||||
/>
|
||||
<div className='group quarter'>
|
||||
<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
{ ship.cargoCapacity > 0 ? <Cargo cargoCapacity={ship.cargoCapacity} cargo={cargo} onChange={this._cargoUpdated}/> : null }
|
||||
</div>
|
||||
|
||||
<div className='group half'>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'fuel level')} onMouseLeave={hide}>
|
||||
<Fuel className='xl primary-disabled' />
|
||||
</td>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuelLevel}
|
||||
max={fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
<td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
{formats.f2(fuelLevel * fuelCapacity)}{units.T} {formats.pct1(fuelLevel)}
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<div className='group quarter'>
|
||||
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('opponent')}</h2>
|
||||
</div>
|
||||
<div className='group threequarters'>
|
||||
<ShipPicker ship={opponent.id} build={opponentBuild} onChange={this._opponentUpdated}/>
|
||||
</div>
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<EngagementRange ship={ship} engagementRange={engagementRange} onChange={this._engagementRangeUpdated}/>
|
||||
</div>
|
||||
|
||||
{/* Tabbed subpages */}
|
||||
<OutfittingSubpages
|
||||
ship={ship}
|
||||
code={code}
|
||||
buildName={buildName}
|
||||
onChange={shipUpdated}
|
||||
sys={sys}
|
||||
eng={eng}
|
||||
wep={wep}
|
||||
boost={boost}
|
||||
cargo={cargo}
|
||||
fuel={fuel}
|
||||
engagementRange={engagementRange}
|
||||
opponent={opponent}
|
||||
opponentBuild={opponentBuild}
|
||||
opponentSys={opponentSys}
|
||||
opponentEng={opponentEng}
|
||||
opponentWep={opponentWep}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import ErrorDetails from './ErrorDetails';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,21 +9,22 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class Page extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
route: React.PropTypes.object.isRequired,
|
||||
language: React.PropTypes.object.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired,
|
||||
onCommand: React.PropTypes.func.isRequired
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
language: PropTypes.object.isRequired,
|
||||
noTouch: PropTypes.bool.isRequired,
|
||||
onCommand: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
route: PropTypes.object.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
currentMenu: React.PropTypes.any
|
||||
currentMenu: PropTypes.any
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -38,6 +40,14 @@ export default class Page extends React.Component {
|
||||
this[prop] = this[prop].bind(this);
|
||||
}
|
||||
});
|
||||
|
||||
let fix = sessionStorage.getItem('__safari_history_fix');
|
||||
sessionStorage.removeItem('__safari_history_fix');
|
||||
if (fix) {
|
||||
fix = JSON.parse(fix);
|
||||
history.replaceState(history.state, document.title, location.href);
|
||||
history.pushState(fix.state, fix.title, fix.path);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,4 +91,4 @@ export default class Page extends React.Component {
|
||||
return this.renderPage();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
265
src/app/pages/ShipyardPage.jsx
Executable file → Normal file
265
src/app/pages/ShipyardPage.jsx
Executable file → Normal file
@@ -27,6 +27,52 @@ function countInt(slot) {
|
||||
this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate Ship summary and aggregated properties
|
||||
* @param {String} shipId Ship Id
|
||||
* @param {Object} shipData Ship Default Data
|
||||
* @return {Object} Ship summary and aggregated properties
|
||||
*/
|
||||
function shipSummary(shipId, shipData) {
|
||||
let summary = {
|
||||
id: shipId,
|
||||
hpCount: 0,
|
||||
intCount: 0,
|
||||
maxCargo: 0,
|
||||
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
|
||||
int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8
|
||||
standard: shipData.slots.standard,
|
||||
agility: shipData.properties.pitch + shipData.properties.yaw + shipData.properties.roll
|
||||
};
|
||||
Object.assign(summary, shipData.properties);
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
|
||||
// Build Ship
|
||||
ship.buildWith(shipData.defaults); // Populate with stock/default components
|
||||
ship.hardpoints.forEach(countHp.bind(summary)); // Count Hardpoints by class
|
||||
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
|
||||
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
|
||||
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
|
||||
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
|
||||
|
||||
// Best thrusters
|
||||
let th;
|
||||
if (ship.standard[1].maxClass === 3) {
|
||||
th = 'tz';
|
||||
} else if (ship.standard[1].maxClass === 2) {
|
||||
th = 'u0';
|
||||
} else {
|
||||
th = ship.standard[1].maxClass + 'A';
|
||||
}
|
||||
|
||||
ship.optimizeMass({ th, fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
|
||||
summary.topSpeed = ship.topSpeed;
|
||||
summary.topBoost = ship.topBoost;
|
||||
summary.baseArmour = ship.armour;
|
||||
|
||||
return summary;
|
||||
}
|
||||
|
||||
/**
|
||||
* The Shipyard summary page
|
||||
*/
|
||||
@@ -41,20 +87,30 @@ export default class ShipyardPage extends Page {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props, context);
|
||||
this.state = {
|
||||
title: 'Coriolis - Shipyard',
|
||||
shipPredicate: 'name',
|
||||
shipDesc: true
|
||||
};
|
||||
|
||||
if (!ShipyardPage.cachedShipSummaries) {
|
||||
ShipyardPage.cachedShipSummaries = [];
|
||||
for (let s in Ships) {
|
||||
ShipyardPage.cachedShipSummaries.push(this._shipSummary(s, Ships[s]));
|
||||
ShipyardPage.cachedShipSummaries.push(shipSummary(s, Ships[s]));
|
||||
}
|
||||
}
|
||||
|
||||
this.shipSummaries = ShipyardPage.cachedShipSummaries;
|
||||
this.state = {
|
||||
title: 'Coriolis EDCD Edition - Shipyard',
|
||||
shipPredicate: 'name',
|
||||
shipDesc: true,
|
||||
shipSummaries: ShipyardPage.cachedShipSummaries
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Higlight the current ship in the table
|
||||
* @param {String} shipId Ship Id
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_highlightShip(shipId, event) {
|
||||
event.stopPropagation();
|
||||
this.setState({ shipId });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -76,38 +132,6 @@ export default class ShipyardPage extends Page {
|
||||
this.setState({ shipPredicate, shipDesc, shipPredicateIndex });
|
||||
};
|
||||
|
||||
/**
|
||||
* Generate Ship summary and aggregated properties
|
||||
* @param {String} shipId Ship Id
|
||||
* @param {Object} shipData Ship Default Data
|
||||
* @return {Object} Ship summary and aggregated properties
|
||||
*/
|
||||
_shipSummary(shipId, shipData) {
|
||||
let summary = {
|
||||
id: shipId,
|
||||
hpCount: 0,
|
||||
intCount: 0,
|
||||
maxCargo: 0,
|
||||
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
|
||||
int: [0, 0, 0, 0, 0, 0, 0, 0] // Sizes 1 - 8
|
||||
};
|
||||
Object.assign(summary, shipData.properties);
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
|
||||
// Build Ship
|
||||
ship.buildWith(shipData.defaults); // Populate with stock/default components
|
||||
ship.hardpoints.forEach(countHp.bind(summary)); // Count Hardpoints by class
|
||||
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
|
||||
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
|
||||
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
|
||||
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
|
||||
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A' }); // Optmize mass with Max Thrusters
|
||||
summary.topSpeed = ship.topSpeed;
|
||||
summary.topBoost = ship.topBoost;
|
||||
|
||||
return summary;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the table row summary for the ship
|
||||
* @param {Object} s Ship summary
|
||||
@@ -118,19 +142,36 @@ export default class ShipyardPage extends Page {
|
||||
* @return {React.Component} Table Row
|
||||
*/
|
||||
_shipRowElement(s, translate, u, fInt, fRound) {
|
||||
return <tr key={s.id} className='highlight'>
|
||||
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
|
||||
<td className='le'>{s.manufacturer}</td>
|
||||
<td className='cap'>{translate(SizeMap[s.class])}</td>
|
||||
<td>{s.agility}</td>
|
||||
<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
|
||||
<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
|
||||
<td className='ri'>{s.baseArmour}</td>
|
||||
<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
|
||||
<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
|
||||
<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>
|
||||
<td className='ri'>{fRound(s.maxJumpRange)}{u.LY}</td>
|
||||
<td className='ri'>{fInt(s.maxCargo)}{u.T}</td>
|
||||
let noTouch = this.context.noTouch;
|
||||
|
||||
return <tr
|
||||
key={s.id}
|
||||
style={{ height: '1.5em' }}
|
||||
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
|
||||
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
|
||||
>
|
||||
<td className='ri'>{s.manufacturer}</td>
|
||||
<td className='ri'>{fInt(s.retailCost)}</td>
|
||||
<td className='ri cap'>{translate(SizeMap[s.class])}</td>
|
||||
<td className='ri'>{fInt(s.crew)}</td>
|
||||
<td className='ri'>{s.masslock}</td>
|
||||
<td className='ri'>{fInt(s.agility)}</td>
|
||||
<td className='ri'>{fInt(s.hardness)}</td>
|
||||
<td className='ri'>{fInt(s.hullMass)}</td>
|
||||
<td className='ri'>{fInt(s.speed)}</td>
|
||||
<td className='ri'>{fInt(s.boost)}</td>
|
||||
<td className='ri'>{fInt(s.baseArmour)}</td>
|
||||
<td className='ri'>{fInt(s.baseShieldStrength)}</td>
|
||||
<td className='ri'>{fInt(s.topSpeed)}</td>
|
||||
<td className='ri'>{fInt(s.topBoost)}</td>
|
||||
<td className='ri'>{fRound(s.maxJumpRange)}</td>
|
||||
<td className='ri'>{fInt(s.maxCargo)}</td>
|
||||
<td className='cn'>{s.standard[0]}</td>
|
||||
<td className='cn'>{s.standard[1]}</td>
|
||||
<td className='cn'>{s.standard[2]}</td>
|
||||
<td className='cn'>{s.standard[3]}</td>
|
||||
<td className='cn'>{s.standard[4]}</td>
|
||||
<td className='cn'>{s.standard[5]}</td>
|
||||
<td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td>
|
||||
<td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td>
|
||||
<td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td>
|
||||
@@ -144,9 +185,6 @@ export default class ShipyardPage extends Page {
|
||||
<td className={cn({ disabled: !s.int[5] })}>{s.int[5]}</td>
|
||||
<td className={cn({ disabled: !s.int[6] })}>{s.int[6]}</td>
|
||||
<td className={cn({ disabled: !s.int[7] })}>{s.int[7]}</td>
|
||||
<td className='ri'>{fInt(s.hullMass)}{u.T}</td>
|
||||
<td>{s.masslock}</td>
|
||||
<td className='ri'>{fInt(s.retailCost)}{u.CR}</td>
|
||||
</tr>;
|
||||
}
|
||||
|
||||
@@ -155,17 +193,27 @@ export default class ShipyardPage extends Page {
|
||||
* @return {React.Component} The page contents
|
||||
*/
|
||||
renderPage() {
|
||||
let { translate, formats, units } = this.context.language;
|
||||
let { sizeRatio, language, termtip, noTouch } = this.context;
|
||||
let { translate, formats, units } = language;
|
||||
let hide = this.context.tooltip.bind(null, null);
|
||||
let fInt = formats.int;
|
||||
let fRound = formats.round;
|
||||
let shipSummaries = this.shipSummaries;
|
||||
let shipPredicate = this.state.shipPredicate;
|
||||
let shipPredicateIndex = this.state.shipPredicateIndex;
|
||||
let shipRows = [];
|
||||
let hide = this.context.tooltip.bind(null, null);
|
||||
let tip = this.context.termtip;
|
||||
let { shipSummaries, shipPredicate, shipPredicateIndex } = this.state;
|
||||
let sortShips = (predicate, index) => this._sortShips.bind(this, predicate, index);
|
||||
|
||||
let filters = {
|
||||
// 'class': { 1: 1, 2: 1}
|
||||
};
|
||||
|
||||
shipSummaries = shipSummaries.filter(s => {
|
||||
for (let prop in filters) {
|
||||
if (!(s[prop] in filters[prop])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
// Sort shipsOverview
|
||||
shipSummaries.sort((a, b) => {
|
||||
let valA = a[shipPredicate], valB = b[shipPredicate];
|
||||
@@ -194,29 +242,65 @@ export default class ShipyardPage extends Page {
|
||||
}
|
||||
});
|
||||
|
||||
let i = 0;
|
||||
let shipRows = new Array(shipSummaries.length);
|
||||
let detailRows = new Array(shipSummaries.length);
|
||||
|
||||
for (let s of shipSummaries) {
|
||||
shipRows.push(this._shipRowElement(s, translate, units, fInt, fRound));
|
||||
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1);
|
||||
shipRows[i] = (
|
||||
<tr
|
||||
key={i}
|
||||
style={{ height: '1.5em' }}
|
||||
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
|
||||
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
|
||||
>
|
||||
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
|
||||
</tr>
|
||||
);
|
||||
i++;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className='page' style={{ fontSize: this.context.sizeRatio + 'em' }}>
|
||||
<div className='scroll-x'>
|
||||
<table style={{ fontSize:'0.85em', whiteSpace:'nowrap', margin: '0 auto' }} align='center'>
|
||||
<div className='page' style={{ fontSize: sizeRatio + 'em' }}>
|
||||
<div style={{ whiteSpace: 'nowrap', margin: '0 auto', fontSize: '0.8em', position: 'relative', display: 'inline-block', maxWidth: '100%' }}>
|
||||
<table style={{ width: '12em', position: 'absolute', zIndex: 1 }}>
|
||||
<thead>
|
||||
<tr>
|
||||
<th className='le rgt'> </th>
|
||||
</tr>
|
||||
<tr className='main'>
|
||||
<th rowSpan={2} className='sortable le' onClick={sortShips('name')}>{translate('ship')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
|
||||
<th rowSpan={2} className='sortable' onMouseEnter={tip.bind(null, 'maneuverability')} onMouseLeave={hide} onClick={sortShips('agility')}>{translate('mnv')}</th>
|
||||
<th colSpan={4}>{translate('base')}</th>
|
||||
<th colSpan={4}>{translate('max')}</th>
|
||||
<th colSpan={5} className='sortable' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
|
||||
<th colSpan={8} className='sortable' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('hullMass')}>{translate('hull')}</th>
|
||||
<th rowSpan={2} className='sortable' onMouseEnter={tip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('retailCost')}>{translate('cost')}</th>
|
||||
<th className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='le rgt invisible'>{units['m/s']}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
|
||||
{shipRows}
|
||||
</tbody>
|
||||
</table>
|
||||
<div style={{ overflowX: 'scroll', maxWidth: '100%' }}>
|
||||
<table style={{ marginLeft: 'calc(12em - 1px)', zIndex: 0 }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
|
||||
<th> </th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
|
||||
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
|
||||
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
|
||||
<th> </th>
|
||||
<th colSpan={4}>{translate('base')}</th>
|
||||
<th colSpan={4}>{translate('max')}</th>
|
||||
<th className='lft' colSpan={6}></th>
|
||||
<th className='lft' colSpan={5}></th>
|
||||
<th className='lft' colSpan={8}></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='sortable lft' onClick={sortShips('retailCost')}>{translate('cost')}</th>
|
||||
<th className='sortable lft' onClick={sortShips('hullMass')}>{translate('hull')}</th>
|
||||
<th className='sortable lft' onClick={sortShips('speed')}>{translate('speed')}</th>
|
||||
<th className='sortable' onClick={sortShips('boost')}>{translate('boost')}</th>
|
||||
<th className='sortable' onClick={sortShips('baseArmour')}>{translate('armour')}</th>
|
||||
@@ -227,6 +311,28 @@ export default class ShipyardPage extends Page {
|
||||
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
|
||||
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
|
||||
|
||||
<th className='lft' colSpan={6}>{translate('core module classes')}</th>
|
||||
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
|
||||
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
|
||||
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
|
||||
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
|
||||
<th> </th>
|
||||
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
|
||||
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
|
||||
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
|
||||
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'life support')} onMouseLeave={hide} onClick={sortShips('standard', 3)}>{'ls'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'power distriubtor')} onMouseLeave={hide} onClick={sortShips('standard', 4)}>{'pd'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'sensors')} onMouseLeave={hide} onClick={sortShips('standard', 5)}>{'s'}</th>
|
||||
|
||||
<th className='sortable lft' onClick={sortShips('hp',1)}>{translate('S')}</th>
|
||||
<th className='sortable' onClick={sortShips('hp', 2)}>{translate('M')}</th>
|
||||
<th className='sortable' onClick={sortShips('hp', 3)}>{translate('L')}</th>
|
||||
@@ -243,10 +349,11 @@ export default class ShipyardPage extends Page {
|
||||
<th className='sortable' onClick={sortShips('int', 7)} >8</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{shipRows}
|
||||
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
|
||||
{detailRows}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import Module from './Module';
|
||||
|
||||
/**
|
||||
* Calculate the maximum single jump range based on mass and a specific FSD
|
||||
@@ -8,77 +9,847 @@
|
||||
* @return {number} Distance in Light Years
|
||||
*/
|
||||
export function jumpRange(mass, fsd, fuel) {
|
||||
return Math.pow(Math.min(fuel === undefined ? fsd.maxfuel : fuel, fsd.maxfuel) / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass;
|
||||
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the fastest (total) range based on mass and a specific FSD, and all fuel available
|
||||
* Calculate the total jump range based on mass and a specific FSD, and all fuel available
|
||||
*
|
||||
* @param {number} mass Mass of a ship: laden, unlanden, partially laden, etc
|
||||
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
|
||||
* @param {number} fuel The total fuel available
|
||||
* @return {number} Distance in Light Years
|
||||
*/
|
||||
export function fastestRange(mass, fsd, fuel) {
|
||||
let fuelRemaining = fuel % fsd.maxfuel; // Fuel left after making N max jumps
|
||||
let jumps = Math.floor(fuel / fsd.maxfuel);
|
||||
mass += fuelRemaining;
|
||||
// Going backwards, start with the last jump using the remaining fuel
|
||||
let fastestRange = fuelRemaining > 0 ? Math.pow(fuelRemaining / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass : 0;
|
||||
// For each max fuel jump, calculate the max jump range based on fuel mass left in the tank
|
||||
for (let j = 0; j < jumps; j++) {
|
||||
mass += fsd.maxfuel;
|
||||
fastestRange += Math.pow(fsd.maxfuel / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass;
|
||||
export function totalJumpRange(mass, fsd, fuel) {
|
||||
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
|
||||
let fuelRemaining = fuel;
|
||||
let totalRange = 0;
|
||||
while (fuelRemaining > 0) {
|
||||
const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
|
||||
totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
|
||||
// Mass is reduced
|
||||
mass -= fuelForThisJump;
|
||||
fuelRemaining -= fuelForThisJump;
|
||||
}
|
||||
return fastestRange;
|
||||
return totalRange;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate the a ships shield strength based on mass, shield generator and shield boosters used.
|
||||
*
|
||||
* @param {number} mass Current mass of the ship
|
||||
* @param {number} shields Base Shield strength MJ for ship
|
||||
* @param {object} sg The shield generator used
|
||||
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
|
||||
* @return {number} Approximate shield strengh in MJ
|
||||
* @param {number} mass Current mass of the ship
|
||||
* @param {number} baseShield Base Shield strength MJ for ship
|
||||
* @param {object} sg The shield generator used
|
||||
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
|
||||
* @return {number} Approximate shield strengh in MJ
|
||||
*/
|
||||
export function shieldStrength(mass, shields, sg, multiplier) {
|
||||
let opt;
|
||||
if (mass < sg.minmass) {
|
||||
return shields * multiplier * sg.minmul;
|
||||
}
|
||||
if (mass > sg.maxmass) {
|
||||
return shields * multiplier * sg.maxmul;
|
||||
}
|
||||
if (mass < sg.optmass) {
|
||||
opt = (sg.optmass - mass) / (sg.optmass - sg.minmass);
|
||||
opt = 1 - Math.pow(1 - opt, 0.87);
|
||||
return shields * multiplier * ((opt * sg.minmul) + ((1 - opt) * sg.optmul));
|
||||
} else {
|
||||
opt = (sg.optmass - mass) / (sg.maxmass - sg.optmass);
|
||||
opt = -1 + Math.pow(1 + opt, 2.425);
|
||||
return shields * multiplier * ((-1 * opt * sg.maxmul) + ((1 + opt) * sg.optmul));
|
||||
}
|
||||
export function shieldStrength(mass, baseShield, sg, multiplier) {
|
||||
// sg might be a module or a template; handle either here
|
||||
let minMass = sg instanceof Module ? sg.getMinMass() : sg.minmass;
|
||||
let optMass = sg instanceof Module ? sg.getOptMass() : sg.optmass;
|
||||
let maxMass = sg instanceof Module ? sg.getMaxMass() : sg.maxmass;
|
||||
let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul;
|
||||
let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul;
|
||||
let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul;
|
||||
|
||||
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
|
||||
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
|
||||
let ynorm = Math.pow(xnorm, exponent);
|
||||
let mul = minMul + ynorm * (maxMul - minMul);
|
||||
|
||||
return baseShield * mul * multiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the a ships speed based on mass, and thrusters.
|
||||
*
|
||||
* @param {number} mass Current mass of the ship
|
||||
* @param {number} baseSpeed Base speed m/s for ship
|
||||
* @param {number} baseBoost Base boost speed m/s for ship
|
||||
* @param {object} thrusters The Thrusters used
|
||||
* @param {number} pipSpeed Speed pip multiplier
|
||||
* @return {object} Approximate speed by pips
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseSpeed base speed m/s for ship
|
||||
* @param {object} thrusters The ship's thrusters
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @return {array} Speed by pips
|
||||
*/
|
||||
export function speed(mass, baseSpeed, baseBoost, thrusters, pipSpeed) {
|
||||
let multiplier = mass > thrusters.maxmass ? 0 : ((1 - thrusters.M) + (thrusters.M * Math.pow(3 - (2 * Math.max(0.5, mass / thrusters.optmass)), thrusters.P)));
|
||||
let speed = baseSpeed * multiplier;
|
||||
export function speed(mass, baseSpeed, thrusters, engpip) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
const minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
const optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
const maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
const minMul = thrusters instanceof Module ? thrusters.getMinMul('speed') : (thrusters.minmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const optMul = thrusters instanceof Module ? thrusters.getOptMul('speed') : (thrusters.optmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const maxMul = thrusters instanceof Module ? thrusters.getMaxMul('speed') : (thrusters.maxmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
|
||||
return {
|
||||
'0 Pips': speed * (1 - (pipSpeed * 4)),
|
||||
'2 Pips': speed * (1 - (pipSpeed * 2)),
|
||||
'4 Pips': speed,
|
||||
'boost': baseBoost * multiplier
|
||||
};
|
||||
let results = normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseSpeed, engpip);
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate pitch of a ship based on mass and thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} basePitch base pitch of the ship
|
||||
* @param {object} thrusters the ship's thrusters
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @return {array} Pitch by pips
|
||||
*/
|
||||
export function pitch(mass, basePitch, thrusters, engpip) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, basePitch, engpip);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate yaw of a ship based on mass and thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseYaw base yaw of the ship
|
||||
* @param {object} thrusters the ship's thrusters
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @return {array} Yaw by pips
|
||||
*/
|
||||
export function yaw(mass, baseYaw, thrusters, engpip) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseYaw, engpip);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate roll of a ship based on mass and thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseRoll base roll of the ship
|
||||
* @param {object} thrusters the ship's thrusters
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @return {array} Roll by pips
|
||||
*/
|
||||
export function roll(mass, baseRoll, thrusters, engpip) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseRoll, engpip);
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalise according to FD's calculations and return suitable values
|
||||
* @param {number} minMass the minimum mass of the thrusters
|
||||
* @param {number} optMass the optimum mass of the thrusters
|
||||
* @param {number} maxMass the maximum mass of the thrusters
|
||||
* @param {number} minMul the minimum multiplier of the thrusters
|
||||
* @param {number} optMul the optimum multiplier of the thrusters
|
||||
* @param {number} maxMul the maximum multiplier of the thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {base} base the base value from which to calculate
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @return {array} values by pips
|
||||
*/
|
||||
function normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, base, engpip) {
|
||||
const xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
|
||||
const exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
|
||||
const ynorm = Math.pow(xnorm, exponent);
|
||||
const mul = minMul + ynorm * (maxMul - minMul);
|
||||
const res = base * mul;
|
||||
|
||||
return [res * (1 - (engpip * 4)),
|
||||
res * (1 - (engpip * 3)),
|
||||
res * (1 - (engpip * 2)),
|
||||
res * (1 - (engpip * 1)),
|
||||
res];
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a single value
|
||||
* @param {number} minMass the minimum mass of the thrusters
|
||||
* @param {number} optMass the optimum mass of the thrusters
|
||||
* @param {number} maxMass the maximum mass of the thrusters
|
||||
* @param {number} minMul the minimum multiplier of the thrusters
|
||||
* @param {number} optMul the optimum multiplier of the thrusters
|
||||
* @param {number} maxMul the maximum multiplier of the thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {base} base the base value from which to calculate
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @returns {number} the resultant value
|
||||
*/
|
||||
function calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, base, engpip, eng) {
|
||||
const xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
|
||||
const exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
|
||||
const ynorm = Math.pow(xnorm, exponent);
|
||||
const mul = minMul + ynorm * (maxMul - minMul);
|
||||
const res = base * mul;
|
||||
|
||||
return res * (1 - (engpip * (4 - eng)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate speed for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseSpeed the base speed of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant speed
|
||||
*/
|
||||
export function calcSpeed(mass, baseSpeed, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
const minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
const optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
const maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
const minMul = thrusters instanceof Module ? thrusters.getMinMul('speed') : (thrusters.minmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const optMul = thrusters instanceof Module ? thrusters.getOptMul('speed') : (thrusters.optmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const maxMul = thrusters instanceof Module ? thrusters.getMaxMul('speed') : (thrusters.maxmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseSpeed, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate pitch for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} basePitch the base pitch of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant pitch
|
||||
*/
|
||||
export function calcPitch(mass, basePitch, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, basePitch, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate roll for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseRoll the base roll of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant roll
|
||||
*/
|
||||
export function calcRoll(mass, baseRoll, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseRoll, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate yaw for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseYaw the base yaw of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant yaw
|
||||
*/
|
||||
export function calcYaw(mass, baseYaw, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseYaw, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate shield metrics
|
||||
* @param {Object} ship The ship
|
||||
* @param {int} sys The pips to SYS
|
||||
* @returns {Object} Shield metrics
|
||||
*/
|
||||
export function shieldMetrics(ship, sys) {
|
||||
const sysResistance = this.sysResistance(sys);
|
||||
const maxSysResistance = this.sysResistance(4);
|
||||
|
||||
let shield = {};
|
||||
|
||||
const shieldGeneratorSlot = ship.findInternalByGroup('sg');
|
||||
if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
|
||||
const shieldGenerator = shieldGeneratorSlot.m;
|
||||
|
||||
// Boosters
|
||||
let boost = 1;
|
||||
let boosterExplDmg = 1;
|
||||
let boosterKinDmg = 1;
|
||||
let boosterThermDmg = 1;
|
||||
for (let slot of ship.hardpoints) {
|
||||
if (slot.enabled && slot.m && slot.m.grp == 'sb') {
|
||||
boost += slot.m.getShieldBoost();
|
||||
boosterExplDmg = boosterExplDmg * (1 - slot.m.getExplosiveResistance());
|
||||
boosterKinDmg = boosterKinDmg * (1 - slot.m.getKineticResistance());
|
||||
boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance());
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate diminishing returns for boosters
|
||||
// Diminishing returns not currently in-game
|
||||
// boost = Math.min(boost, (1 - Math.pow(Math.E, -0.7 * boost)) * 2.5);
|
||||
|
||||
// Remove base shield generator strength
|
||||
boost -= 1;
|
||||
// Apply diminishing returns
|
||||
boosterExplDmg = boosterExplDmg > 0.7 ? boosterExplDmg : 0.7 - (0.7 - boosterExplDmg) / 2;
|
||||
boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
|
||||
boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
|
||||
|
||||
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
|
||||
const boostersStrength = generatorStrength * boost;
|
||||
|
||||
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover
|
||||
const shieldToRecover = (generatorStrength + boostersStrength) / 2;
|
||||
const powerDistributor = ship.standard[4].m;
|
||||
const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys);
|
||||
|
||||
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
|
||||
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
|
||||
let capacitorDrain = (shieldGenerator.getBrokenRegenerationRate() * 0.6) - sysRechargeRate;
|
||||
let capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
|
||||
|
||||
let recover = 16;
|
||||
if (capacitorDrain <= 0 || shieldToRecover < capacitorLifetime * shieldGenerator.getBrokenRegenerationRate()) {
|
||||
// We can recover the entire shield from the capacitor store
|
||||
recover += shieldToRecover / shieldGenerator.getBrokenRegenerationRate();
|
||||
} else {
|
||||
// We can recover some of the shield from the capacitor store
|
||||
recover += capacitorLifetime;
|
||||
const remainingShieldToRecover = shieldToRecover - capacitorLifetime * shieldGenerator.getBrokenRegenerationRate();
|
||||
if (sys === 0) {
|
||||
// No system pips so will never recover shields
|
||||
recover = Math.Inf;
|
||||
} else {
|
||||
// Recover remaining shields at the rate of the power distributor's recharge
|
||||
recover += remainingShieldToRecover / (sysRechargeRate / 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
// Recharge time is the time taken to go from 50% to 100%
|
||||
const shieldToRecharge = (generatorStrength + boostersStrength) / 2;
|
||||
|
||||
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
|
||||
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
|
||||
capacitorDrain = (shieldGenerator.getRegenerationRate() * 0.6) - sysRechargeRate;
|
||||
capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
|
||||
|
||||
let recharge = 0;
|
||||
if (capacitorDrain <= 0 || shieldToRecharge < capacitorLifetime * shieldGenerator.getRegenerationRate()) {
|
||||
// We can recharge the entire shield from the capacitor store
|
||||
recharge += shieldToRecharge / shieldGenerator.getRegenerationRate();
|
||||
} else {
|
||||
// We can recharge some of the shield from the capacitor store
|
||||
recharge += capacitorLifetime;
|
||||
const remainingShieldToRecharge = shieldToRecharge - capacitorLifetime * shieldGenerator.getRegenerationRate();
|
||||
if (sys === 0) {
|
||||
// No system pips so will never recharge shields
|
||||
recharge = Math.Inf;
|
||||
} else {
|
||||
// Recharge remaining shields at the rate of the power distributor's recharge
|
||||
recharge += remainingShieldToRecharge / (sysRechargeRate / 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
shield = {
|
||||
generator: generatorStrength,
|
||||
boosters: boostersStrength,
|
||||
cells: ship.shieldCells,
|
||||
total: generatorStrength + boostersStrength + ship.shieldCells,
|
||||
recover,
|
||||
recharge,
|
||||
};
|
||||
|
||||
// Shield resistances have three components: the shield generator, the shield boosters and the SYS pips.
|
||||
// We re-cast these as damage percentages
|
||||
shield.absolute = {
|
||||
generator: 1,
|
||||
boosters: 1,
|
||||
sys: 1 - sysResistance,
|
||||
total: 1 - sysResistance,
|
||||
max: 1 - maxSysResistance
|
||||
};
|
||||
|
||||
shield.explosive = {
|
||||
generator: 1 - shieldGenerator.getExplosiveResistance(),
|
||||
boosters: boosterExplDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - maxSysResistance)
|
||||
};
|
||||
|
||||
shield.kinetic = {
|
||||
generator: 1 - shieldGenerator.getKineticResistance(),
|
||||
boosters: boosterKinDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - maxSysResistance)
|
||||
};
|
||||
|
||||
shield.thermal = {
|
||||
generator: 1 - shieldGenerator.getThermalResistance(),
|
||||
boosters: boosterThermDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - maxSysResistance)
|
||||
};
|
||||
}
|
||||
|
||||
return shield;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate armour metrics
|
||||
* @param {Object} ship The ship
|
||||
* @returns {Object} Armour metrics
|
||||
*/
|
||||
export function armourMetrics(ship) {
|
||||
// Armour from bulkheads
|
||||
const armourBulkheads = ship.baseArmour + (ship.baseArmour * ship.bulkheads.m.getHullBoost());
|
||||
let armourReinforcement = 0;
|
||||
|
||||
let moduleArmour = 0;
|
||||
let moduleProtection = 1;
|
||||
|
||||
let hullExplDmg = 1;
|
||||
let hullKinDmg = 1;
|
||||
let hullThermDmg = 1;
|
||||
|
||||
// Armour from HRPs and module armour from MRPs
|
||||
for (let slot of ship.internal) {
|
||||
if (slot.m && slot.m.grp == 'hr') {
|
||||
armourReinforcement += slot.m.getHullReinforcement();
|
||||
// Hull boost for HRPs is applied against the ship's base armour
|
||||
armourReinforcement += ship.baseArmour * slot.m.getModValue('hullboost') / 10000;
|
||||
|
||||
hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
|
||||
hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
|
||||
hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
|
||||
}
|
||||
if (slot.m && slot.m.grp == 'mrp') {
|
||||
moduleArmour += slot.m.getIntegrity();
|
||||
moduleProtection = moduleProtection * (1 - slot.m.getProtection());
|
||||
}
|
||||
}
|
||||
moduleProtection = 1 - moduleProtection;
|
||||
|
||||
// Apply diminishing returns
|
||||
hullExplDmg = hullExplDmg > 0.7 ? hullExplDmg : 0.7 - (0.7 - hullExplDmg) / 2;
|
||||
hullKinDmg = hullKinDmg > 0.7 ? hullKinDmg : 0.7 - (0.7 - hullKinDmg) / 2;
|
||||
hullThermDmg = hullThermDmg > 0.7 ? hullThermDmg : 0.7 - (0.7 - hullThermDmg) / 2;
|
||||
|
||||
const armour = {
|
||||
bulkheads: armourBulkheads,
|
||||
reinforcement: armourReinforcement,
|
||||
modulearmour: moduleArmour,
|
||||
moduleprotection: moduleProtection,
|
||||
total: armourBulkheads + armourReinforcement
|
||||
};
|
||||
|
||||
// Armour resistances have two components: bulkheads and HRPs
|
||||
// We re-cast these as damage percentages
|
||||
armour.absolute = {
|
||||
bulkheads: 1,
|
||||
reinforcement: 1,
|
||||
total: 1
|
||||
};
|
||||
|
||||
armour.explosive = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getExplosiveResistance(),
|
||||
reinforcement: hullExplDmg,
|
||||
total: (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg
|
||||
};
|
||||
|
||||
armour.kinetic = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getKineticResistance(),
|
||||
reinforcement: hullKinDmg,
|
||||
total: (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg
|
||||
};
|
||||
|
||||
armour.thermal = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getThermalResistance(),
|
||||
reinforcement: hullThermDmg,
|
||||
total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
|
||||
};
|
||||
|
||||
return armour;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate defence metrics for a ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {int} sys The pips to SYS
|
||||
* @param {int} opponentWep The pips to pponent's WEP
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Defence metrics
|
||||
*/
|
||||
export function defenceMetrics(ship, opponent, sys, opponentWep, engagementrange) {
|
||||
// Obtain the shield metrics
|
||||
const shield = this.shieldMetrics(ship, sys);
|
||||
|
||||
// Obtain the armour metrics
|
||||
const armour = this.armourMetrics(ship);
|
||||
|
||||
// Obtain the opponent's sustained DPS on us
|
||||
const sustainedDps = this.sustainedDps(opponent, ship, sys, engagementrange);
|
||||
|
||||
const shielddamage = shield.generator ? {
|
||||
absolutesdps: sustainedDps.shieldsdps.absolute,
|
||||
explosivesdps: sustainedDps.shieldsdps.explosive,
|
||||
kineticsdps: sustainedDps.shieldsdps.kinetic,
|
||||
thermalsdps: sustainedDps.shieldsdps.thermal,
|
||||
totalsdps: sustainedDps.shieldsdps.absolute + sustainedDps.shieldsdps.explosive + sustainedDps.shieldsdps.kinetic + sustainedDps.shieldsdps.thermal,
|
||||
totalseps: sustainedDps.eps
|
||||
} : {};
|
||||
|
||||
const armourdamage = {
|
||||
absolutesdps: sustainedDps.armoursdps.absolute,
|
||||
explosivesdps: sustainedDps.armoursdps.explosive,
|
||||
kineticsdps: sustainedDps.armoursdps.kinetic,
|
||||
thermalsdps: sustainedDps.armoursdps.thermal,
|
||||
totalsdps: sustainedDps.armoursdps.absolute + sustainedDps.armoursdps.explosive + sustainedDps.armoursdps.kinetic + sustainedDps.armoursdps.thermal,
|
||||
totalseps: sustainedDps.eps
|
||||
};
|
||||
|
||||
return { shield, armour, shielddamage, armourdamage };
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate offence metrics for a ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {int} wep The pips to WEP
|
||||
* @param {int} opponentSys The pips to opponent's SYS
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {array} Offence metrics
|
||||
*/
|
||||
export function offenceMetrics(ship, opponent, wep, opponentSys, engagementrange) {
|
||||
// Per-weapon and total damage
|
||||
const damage = [];
|
||||
|
||||
// Obtain the opponent's shield and armour metrics
|
||||
const opponentShields = this.shieldMetrics(opponent, opponentSys);
|
||||
const opponentArmour = this.armourMetrics(opponent);
|
||||
|
||||
// Per-weapon and total damage to shields
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = m.blueprint.name + ' ' + 'grade' + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id >= 0) {
|
||||
engineering += ', ' + m.blueprint.special.name;
|
||||
}
|
||||
}
|
||||
|
||||
const weaponSustainedDps = this._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
damage.push({
|
||||
id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
classRating,
|
||||
engineering,
|
||||
sdps: weaponSustainedDps.damage,
|
||||
seps: weaponSustainedDps.eps,
|
||||
effectiveness: weaponSustainedDps.effectiveness
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the resistance provided by SYS pips
|
||||
* @param {integer} sys the value of the SYS pips
|
||||
* @returns {integer} the resistance for the given pips
|
||||
*/
|
||||
export function sysResistance(sys) {
|
||||
return Math.pow(sys, 0.85) * 0.6 / Math.pow(4, 0.85);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the recharge rate of the SYS capacitor of a power distributor given pips
|
||||
* @param {Object} pd The power distributor
|
||||
* @param {number} sys The number of pips to SYS
|
||||
* @returns {number} The recharge rate in MJ/s
|
||||
*/
|
||||
export function sysRechargeRate(pd, sys) {
|
||||
return pd.getSystemsRechargeRate() * Math.pow(sys, 1.1) / Math.pow(4, 1.1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a ship against an opponent at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {number} sys Pips to opponent's SYS
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function sustainedDps(ship, opponent, sys, engagementrange) {
|
||||
// Obtain the opponent's shield and armour metrics
|
||||
const opponentShields = this.shieldMetrics(opponent, sys);
|
||||
const opponentArmour = this.armourMetrics(opponent);
|
||||
|
||||
return this._sustainedDps(ship, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a ship against an opponent at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shield resistances
|
||||
* @param {Object} opponentArmour The opponent's armour resistances
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, engagementrange) {
|
||||
const shieldsdps = {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0
|
||||
};
|
||||
|
||||
const armoursdps = {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0
|
||||
};
|
||||
|
||||
let eps = 0;
|
||||
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled && ship.hardpoints[i].maxClass > 0) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const sustainedDps = this._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
shieldsdps.absolute += sustainedDps.damage.shields.absolute;
|
||||
shieldsdps.explosive += sustainedDps.damage.shields.explosive;
|
||||
shieldsdps.kinetic += sustainedDps.damage.shields.kinetic;
|
||||
shieldsdps.thermal += sustainedDps.damage.shields.thermal;
|
||||
armoursdps.absolute += sustainedDps.damage.armour.absolute;
|
||||
armoursdps.explosive += sustainedDps.damage.armour.explosive;
|
||||
armoursdps.kinetic += sustainedDps.damage.armour.kinetic;
|
||||
armoursdps.thermal += sustainedDps.damage.armour.thermal;
|
||||
eps += sustainedDps.eps;
|
||||
}
|
||||
}
|
||||
|
||||
return { shieldsdps, armoursdps, eps };
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a weapon at a given range
|
||||
* @param {Object} m The weapon
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shield resistances
|
||||
* @param {Object} opponentArmour The opponent's armour resistances
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
|
||||
const opponentHasShields = opponentShields.generator ? true : false;
|
||||
const weapon = {
|
||||
eps: 0,
|
||||
damage: {
|
||||
shields: {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0,
|
||||
total: 0
|
||||
},
|
||||
armour: {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0,
|
||||
total: 0
|
||||
},
|
||||
},
|
||||
effectiveness: {
|
||||
shields: {
|
||||
range: 1,
|
||||
sys: opponentHasShields ? opponentShields.absolute.sys : 1,
|
||||
resistance: 1
|
||||
},
|
||||
armour: {
|
||||
range: 1,
|
||||
hardness: 1,
|
||||
resistance: 1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// EPS
|
||||
weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
|
||||
|
||||
// Initial sustained DPS
|
||||
let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
|
||||
|
||||
// Take fall-off in to account
|
||||
const falloff = m.getFalloff();
|
||||
if (falloff && engagementrange > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
const dropoff = 1 - Math.min((engagementrange - falloff) / dropoffRange, 1);
|
||||
weapon.effectiveness.shields.range = weapon.effectiveness.armour.range = dropoff;
|
||||
sDps *= dropoff;
|
||||
}
|
||||
|
||||
// Piercing/hardness modifier (for armour only)
|
||||
const armourMultiple = m.getPiercing() >= opponent.hardness ? 1 : m.getPiercing() / opponent.hardness;
|
||||
weapon.effectiveness.armour.hardness = armourMultiple;
|
||||
|
||||
// Break out the damage according to type
|
||||
let shieldsResistance = 0;
|
||||
let armourResistance = 0;
|
||||
if (m.getDamageDist().A) {
|
||||
weapon.damage.shields.absolute += sDps * m.getDamageDist().A * (opponentHasShields ? opponentShields.absolute.total : 1);
|
||||
weapon.damage.armour.absolute += sDps * m.getDamageDist().A * armourMultiple * opponentArmour.absolute.total;
|
||||
shieldsResistance += m.getDamageDist().A * (opponentHasShields ? opponentShields.absolute.generator * opponentShields.absolute.boosters : 1);
|
||||
armourResistance += m.getDamageDist().A * opponentArmour.absolute.bulkheads * opponentArmour.absolute.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().E) {
|
||||
weapon.damage.shields.explosive += sDps * m.getDamageDist().E * (opponentHasShields ? opponentShields.explosive.total : 1);
|
||||
weapon.damage.armour.explosive += sDps * m.getDamageDist().E * armourMultiple * opponentArmour.explosive.total;
|
||||
shieldsResistance += m.getDamageDist().E * (opponentHasShields ? opponentShields.explosive.generator * opponentShields.explosive.boosters : 1);
|
||||
armourResistance += m.getDamageDist().E * opponentArmour.explosive.bulkheads * opponentArmour.explosive.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
weapon.damage.shields.kinetic += sDps * m.getDamageDist().K * (opponentHasShields ? opponentShields.kinetic.total : 1);
|
||||
weapon.damage.armour.kinetic += sDps * m.getDamageDist().K * armourMultiple * opponentArmour.kinetic.total;
|
||||
shieldsResistance += m.getDamageDist().K * (opponentHasShields ? opponentShields.kinetic.generator * opponentShields.kinetic.boosters : 1);
|
||||
armourResistance += m.getDamageDist().K * opponentArmour.kinetic.bulkheads * opponentArmour.kinetic.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
weapon.damage.shields.thermal += sDps * m.getDamageDist().T * (opponentHasShields ? opponentShields.thermal.total : 1);
|
||||
weapon.damage.armour.thermal += sDps * m.getDamageDist().T * armourMultiple * opponentArmour.thermal.total;
|
||||
shieldsResistance += m.getDamageDist().T * (opponentHasShields ? opponentShields.thermal.generator * opponentShields.thermal.boosters : 1);
|
||||
armourResistance += m.getDamageDist().T * opponentArmour.thermal.bulkheads * opponentArmour.thermal.reinforcement;
|
||||
}
|
||||
weapon.damage.shields.total = weapon.damage.shields.absolute + weapon.damage.shields.explosive + weapon.damage.shields.kinetic + weapon.damage.shields.thermal;
|
||||
weapon.damage.armour.total = weapon.damage.armour.absolute + weapon.damage.armour.explosive + weapon.damage.armour.kinetic + weapon.damage.armour.thermal;
|
||||
|
||||
weapon.effectiveness.shields.resistance *= shieldsResistance;
|
||||
weapon.effectiveness.armour.resistance *= armourResistance;
|
||||
|
||||
weapon.effectiveness.shields.total = weapon.effectiveness.shields.range * weapon.effectiveness.shields.sys * weapon.effectiveness.shields.resistance;
|
||||
weapon.effectiveness.armour.total = weapon.effectiveness.armour.range * weapon.effectiveness.armour.resistance * weapon.effectiveness.armour.hardness;
|
||||
return weapon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate time to drain WEP capacitor
|
||||
* @param {object} ship The ship
|
||||
* @param {number} wep Pips to WEP
|
||||
* @returns {number} The time to drain the WEP capacitor, in seconds
|
||||
*/
|
||||
export function timeToDrainWep(ship, wep) {
|
||||
let totalSEps = 0;
|
||||
|
||||
for (let slotNum in ship.hardpoints) {
|
||||
const slot = ship.hardpoints[slotNum];
|
||||
if (slot.maxClass > 0 && slot.m && slot.enabled && slot.type === 'WEP' && slot.m.getDps()) {
|
||||
totalSEps += slot.m.getClip() ? (slot.m.getClip() * slot.m.getEps() / slot.m.getRoF()) / ((slot.m.getClip() / slot.m.getRoF()) + slot.m.getReload()) : slot.m.getEps();
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the drain time
|
||||
const drainPerSecond = totalSEps - ship.standard[4].m.getWeaponsRechargeRate() * wep / 4;
|
||||
if (drainPerSecond <= 0) {
|
||||
// Can fire forever
|
||||
return Infinity;
|
||||
} else {
|
||||
const initialCharge = ship.standard[4].m.getWeaponsCapacity();
|
||||
return initialCharge / drainPerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the time to deplete an amount of shields or armour
|
||||
* @param {number} amount The amount to be depleted
|
||||
* @param {number} dps The depletion per second
|
||||
* @param {number} eps The energy drained per second
|
||||
* @param {number} capacity The initial energy capacity
|
||||
* @param {number} recharge The energy recharged per second
|
||||
* @returns {number} The number of seconds to deplete to 0
|
||||
*/
|
||||
export function timeToDeplete(amount, dps, eps, capacity, recharge) {
|
||||
const drainPerSecond = eps - recharge;
|
||||
if (drainPerSecond <= 0) {
|
||||
// Simple result
|
||||
return amount / dps;
|
||||
} else {
|
||||
// We are draining the capacitor, but can we deplete before we run out
|
||||
const timeToDrain = capacity / drainPerSecond;
|
||||
const depletedBeforeDrained = dps * timeToDrain;
|
||||
if (depletedBeforeDrained >= amount) {
|
||||
return amount / dps;
|
||||
} else {
|
||||
const restToDeplete = amount - depletedBeforeDrained;
|
||||
// We delete the rest at the reduced rate
|
||||
const reducedDps = dps * (recharge / eps);
|
||||
return timeToDrain + (restToDeplete / reducedDps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
|
||||
export const ArmourMultiplier = [
|
||||
1, // Lightweight
|
||||
1.4, // Reinforced
|
||||
1.945, // Military
|
||||
1.945, // Mirrored
|
||||
1.945 // Reactive
|
||||
];
|
||||
|
||||
export const SizeMap = ['', 'small', 'medium', 'large', 'capital'];
|
||||
|
||||
export const StandardArray = [
|
||||
@@ -37,32 +29,43 @@ export const ModuleGroupToName = {
|
||||
am: 'Auto Field-Maintenance Unit',
|
||||
bsg: 'Bi-Weave Shield Generator',
|
||||
cr: 'Cargo Rack',
|
||||
fh: 'Fighter Hangar',
|
||||
fi: 'Frame Shift Drive Interdictor',
|
||||
hb: 'Hatch Breaker Limpet Controller',
|
||||
hr: 'Hull Reinforcement Package',
|
||||
mrp: 'Module Reinforcement Package',
|
||||
rf: 'Refinery',
|
||||
scb: 'Shield Cell Bank',
|
||||
sg: 'Shield Generator',
|
||||
pv: 'Planetary Vehicle Hanger',
|
||||
pv: 'Planetary Vehicle Hangar',
|
||||
psg: 'Prismatic Shield Generator',
|
||||
dc: 'Docking Computer',
|
||||
fx: 'Fuel Transfer Limpet Controller',
|
||||
pc: 'Prospector Limpet Controller',
|
||||
pce: 'Economy Class Passenger Cabin',
|
||||
pci: 'Business Class Passenger Cabin',
|
||||
pcm: 'First Class Passenger Cabin',
|
||||
pcq: 'Luxury Passenger Cabin',
|
||||
cc: 'Collector Limpet Controller',
|
||||
ss: 'Surface Scanner',
|
||||
|
||||
// Hard Points
|
||||
bl: 'Beam Laser',
|
||||
ul: 'Burst Laser',
|
||||
c: 'Cannon',
|
||||
ch: 'Chaff Launcher',
|
||||
cs: 'Cargo Scanner',
|
||||
cm: 'Countermeasure',
|
||||
ec: 'Electronic Countermeasure',
|
||||
fc: 'Fragment Cannon',
|
||||
hs: 'Heat Sink Launcher',
|
||||
ws: 'Frame Shift Wake Scanner',
|
||||
kw: 'Kill Warrant Scanner',
|
||||
nl: 'Mine Launcher',
|
||||
ml: 'Mining Laser',
|
||||
mr: 'Missile Rack',
|
||||
pa: 'Plasma Accelerator',
|
||||
po: 'Point Defence',
|
||||
mc: 'Multi-cannon',
|
||||
pl: 'Pulse Laser',
|
||||
rg: 'Rail Gun',
|
||||
@@ -102,93 +105,115 @@ export const BulkheadNames = [
|
||||
* @type {Array}
|
||||
*/
|
||||
export const ShipFacets = [
|
||||
{ // 0
|
||||
title: 'agility',
|
||||
props: ['agility'],
|
||||
fmt: 'int',
|
||||
i: 0
|
||||
},
|
||||
{ // 1
|
||||
title: 'speed',
|
||||
props: ['topSpeed', 'topBoost'],
|
||||
lbls: ['thrusters', 'boost'],
|
||||
unit: 'm/s',
|
||||
fmt: 'int',
|
||||
i: 1
|
||||
},
|
||||
{ // 2
|
||||
title: 'armour',
|
||||
props: ['armour'],
|
||||
fmt: 'int',
|
||||
i: 2
|
||||
},
|
||||
{ // 3
|
||||
title: 'shields',
|
||||
props: ['shieldStrength'],
|
||||
unit: 'MJ',
|
||||
fmt: 'int',
|
||||
i: 3
|
||||
},
|
||||
{ // 4
|
||||
title: 'jump range',
|
||||
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
|
||||
lbls: ['max', 'full tank', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 4
|
||||
},
|
||||
{ // 5
|
||||
title: 'mass',
|
||||
props: ['unladenMass', 'ladenMass'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'T',
|
||||
fmt: 'round',
|
||||
i: 5
|
||||
},
|
||||
{ // 6
|
||||
title: 'cargo',
|
||||
props: ['cargoCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 6
|
||||
},
|
||||
{ // 7
|
||||
title: 'fuel',
|
||||
props: ['fuelCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 7
|
||||
},
|
||||
{ // 8
|
||||
title: 'power',
|
||||
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
|
||||
lbls: ['retracted', 'deployed', 'available'],
|
||||
unit: 'MW',
|
||||
fmt: 'f2',
|
||||
i: 8
|
||||
},
|
||||
{ // 9
|
||||
title: 'cost',
|
||||
props: ['totalCost'],
|
||||
unit: 'CR',
|
||||
fmt: 'int',
|
||||
i: 9
|
||||
},
|
||||
{ // 10
|
||||
title: 'fastest range',
|
||||
props: ['unladenFastestRange', 'ladenFastestRange'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 10
|
||||
},
|
||||
{ // 11
|
||||
title: 'DPS',
|
||||
props: ['totalDps'],
|
||||
lbls: ['DPS'],
|
||||
fmt: 'round',
|
||||
i: 11
|
||||
}
|
||||
{ // 0
|
||||
title: 'agility',
|
||||
props: ['topPitch', 'topRoll', 'topYaw'],
|
||||
lbls: ['pitch', 'roll', 'yaw'],
|
||||
fmt: 'f1',
|
||||
i: 0
|
||||
},
|
||||
{ // 1
|
||||
title: 'speed',
|
||||
props: ['topSpeed', 'topBoost'],
|
||||
lbls: ['thrusters', 'boost'],
|
||||
unit: 'm/s',
|
||||
fmt: 'int',
|
||||
i: 1
|
||||
},
|
||||
{ // 2
|
||||
title: 'armour',
|
||||
props: ['armour'],
|
||||
fmt: 'int',
|
||||
i: 2
|
||||
},
|
||||
{ // 3
|
||||
title: 'shields',
|
||||
props: ['shield'],
|
||||
unit: 'MJ',
|
||||
fmt: 'int',
|
||||
i: 3
|
||||
},
|
||||
{ // 4
|
||||
title: 'jump range',
|
||||
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
|
||||
lbls: ['max', 'full tank', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 4
|
||||
},
|
||||
{ // 5
|
||||
title: 'mass',
|
||||
props: ['unladenMass', 'ladenMass'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'T',
|
||||
fmt: 'round',
|
||||
i: 5
|
||||
},
|
||||
{ // 6
|
||||
title: 'cargo',
|
||||
props: ['cargoCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 6
|
||||
},
|
||||
{ // 7
|
||||
title: 'fuel',
|
||||
props: ['fuelCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 7
|
||||
},
|
||||
{ // 8
|
||||
title: 'power',
|
||||
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
|
||||
lbls: ['retracted', 'deployed', 'available'],
|
||||
unit: 'MW',
|
||||
fmt: 'f2',
|
||||
i: 8
|
||||
},
|
||||
{ // 9
|
||||
title: 'cost',
|
||||
props: ['totalCost'],
|
||||
unit: 'CR',
|
||||
fmt: 'int',
|
||||
i: 9
|
||||
},
|
||||
{ // 10
|
||||
title: 'fastest range',
|
||||
props: ['unladenFastestRange', 'ladenFastestRange'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 10
|
||||
},
|
||||
{ // 11
|
||||
title: 'DPS',
|
||||
props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 11
|
||||
},
|
||||
{ // 14
|
||||
title: 'Sustained DPS',
|
||||
props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 14
|
||||
},
|
||||
{ // 12
|
||||
title: 'EPS',
|
||||
props: ['totalEps'],
|
||||
lbls: ['EPS'],
|
||||
fmt: 'round',
|
||||
i: 12
|
||||
},
|
||||
{ // 13
|
||||
title: 'HPS',
|
||||
props: ['totalHps'],
|
||||
lbls: ['HPS'],
|
||||
fmt: 'round',
|
||||
i: 13
|
||||
}
|
||||
];
|
||||
|
||||
/**
|
||||
|
||||
15
src/app/shipyard/Modification.js
Executable file
15
src/app/shipyard/Modification.js
Executable file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Modification - a modification and its value
|
||||
*/
|
||||
export default class Modification {
|
||||
|
||||
/**
|
||||
* @param {String} id Unique modification ID
|
||||
* @param {Number} value Value of the modification
|
||||
*/
|
||||
constructor(id, value) {
|
||||
this.id = id;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
}
|
||||
724
src/app/shipyard/Module.js
Executable file
724
src/app/shipyard/Module.js
Executable file
@@ -0,0 +1,724 @@
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
|
||||
/**
|
||||
* Module - active module in a ship's buildout
|
||||
*/
|
||||
export default class Module {
|
||||
|
||||
/**
|
||||
* Construct a new module
|
||||
* @param {Object} params Module parameters. Either grp/id or template
|
||||
*/
|
||||
constructor(params) {
|
||||
let properties = Object.assign({ grp: null, id: null, template: null }, params);
|
||||
|
||||
if (properties.class != undefined) {
|
||||
// We already have a fully-formed module; copy the data over
|
||||
for (let p in properties) { this[p] = properties[p]; }
|
||||
} else if (properties.template != undefined) {
|
||||
// We have a template from coriolis-data; copy the data over
|
||||
for (let p in properties.template) { this[p] = properties.template[p]; }
|
||||
} else {
|
||||
// We don't have a template; find it given the group and ID
|
||||
return ModuleUtils.findModule(properties.grp, properties.id);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clone an existing module
|
||||
* @return {Object} A clone of the existing module
|
||||
*/
|
||||
clone() {
|
||||
return new Module(JSON.parse(JSON.stringify(this)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a value for a given modification
|
||||
* @param {Number} name The name of the modification
|
||||
* @param {Number} raw True if the value returned should be raw i.e. without the influence of special effects
|
||||
* @return {object} The value of the modification. If it is a numeric value then it is returned as an integer value scaled so that 1.23% == 123
|
||||
*/
|
||||
getModValue(name, raw) {
|
||||
let result = this.mods && this.mods[name] ? this.mods[name] : null;
|
||||
if ((!raw) && this.blueprint && this.blueprint.special) {
|
||||
// This module has a special effect, see if we need to alter our returned value
|
||||
const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
|
||||
if (modifierActions && modifierActions[name]) {
|
||||
// this special effect modifies our returned value
|
||||
const modification = Modifications.modifications[name];
|
||||
if (modification.method === 'additive') {
|
||||
result = result + modifierActions[name] * 100;
|
||||
} else if (modification.method === 'overwrite') {
|
||||
result = modifierActions[name];
|
||||
} else {
|
||||
// rate of fire is special, as it's really burst interval. Handle that here
|
||||
let mod = null;
|
||||
if (name === 'rof') {
|
||||
mod = 1 / (1 + modifierActions[name]) - 1;
|
||||
} else {
|
||||
mod = modifierActions[name];
|
||||
}
|
||||
const multiplier = modification.type === 'percentage' ? 10000 : 100;
|
||||
result = (((1 + result / multiplier) * (1 + mod)) - 1) * multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sanitise the resultant value to 4dp equivalent
|
||||
return isNaN(result) ? result : Math.round(result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a value for a given modification ID
|
||||
* @param {Number} name The name of the modification
|
||||
* @param {object} value The value of the modification. If it is a numeric value then it should be an integer scaled so that -2.34% == -234
|
||||
* @param {bool} valueiswithspecial true if the value includes the special effect (when coming from a UI component)
|
||||
*/
|
||||
setModValue(name, value, valueiswithspecial) {
|
||||
if (!this.mods) {
|
||||
this.mods = {};
|
||||
}
|
||||
if (valueiswithspecial && this.blueprint && this.blueprint.special) {
|
||||
// This module has a special effect, see if we need to alter the stored value
|
||||
const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
|
||||
if (modifierActions && modifierActions[name]) {
|
||||
// This special effect modifies the value being set, so we need to revert it prior to storing the value
|
||||
const modification = Modifications.modifications[name];
|
||||
if (modification.method === 'additive') {
|
||||
value = value - modifierActions[name];
|
||||
} else if (modification.method === 'overwrite') {
|
||||
value = null;
|
||||
} else {
|
||||
// rate of fire is special, as it's really burst interval. Handle that here
|
||||
let mod = null;
|
||||
if (name === 'rof') {
|
||||
mod = 1 / (1 + modifierActions[name]) - 1;
|
||||
} else {
|
||||
mod = modifierActions[name];
|
||||
}
|
||||
value = ((value / 10000 + 1) / (1 + mod) - 1) * 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (value == null || value == 0) {
|
||||
delete this.mods[name];
|
||||
} else {
|
||||
this.mods[name] = value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to obtain a modified value using standard multipliers
|
||||
* @param {String} name the name of the modifier to obtain
|
||||
* @return {Number} the mass of this module
|
||||
*/
|
||||
_getModifiedValue(name) {
|
||||
const modification = Modifications.modifications[name];
|
||||
let result = this[name];
|
||||
|
||||
if (!result) {
|
||||
if (modification && modification.method === 'additive') {
|
||||
// Additive modifications start at 0 rather than NULL
|
||||
result = 0;
|
||||
} else {
|
||||
result = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (result != null) {
|
||||
if (modification) {
|
||||
// We store percentages as decimals, so to get them back we need to divide by 10000. Otherwise
|
||||
// we divide by 100. Both ways we end up with a value with two decimal places
|
||||
let modValue;
|
||||
if (modification.type === 'percentage') {
|
||||
modValue = this.getModValue(name) / 10000;
|
||||
} else if (modification.type === 'numeric') {
|
||||
modValue = this.getModValue(name) / 100;
|
||||
} else {
|
||||
modValue = this.getModValue(name);
|
||||
}
|
||||
if (modValue) {
|
||||
if (modification.method === 'additive') {
|
||||
result = result + modValue;
|
||||
} else if (modification.method === 'overwrite') {
|
||||
result = modValue;
|
||||
} else {
|
||||
result = result * (1 + modValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (name === 'burst') {
|
||||
// Burst is special, as if it can not exist but have a modification
|
||||
result = this.getModValue(name) / 100;
|
||||
} else if (name === 'burstrof') {
|
||||
// Burst rate of fire is special, as if it can not exist but have a modification
|
||||
result = this.getModValue(name) / 100;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the power generation of this module, taking in to account modifications
|
||||
* @return {Number} the power generation of this module
|
||||
*/
|
||||
getPowerGeneration() {
|
||||
return this._getModifiedValue('pgen');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the power usage of this module, taking in to account modifications
|
||||
* @return {Number} the power usage of this module
|
||||
*/
|
||||
getPowerUsage() {
|
||||
return this._getModifiedValue('power');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the integrity of this module, taking in to account modifications
|
||||
* @return {Number} the integrity of this module
|
||||
*/
|
||||
getIntegrity() {
|
||||
return this._getModifiedValue('integrity');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the mass of this module, taking in to account modifications
|
||||
* @return {Number} the mass of this module
|
||||
*/
|
||||
getMass() {
|
||||
return this._getModifiedValue('mass');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the thermal efficiency of this module, taking in to account modifications
|
||||
* @return {Number} the thermal efficiency of this module
|
||||
*/
|
||||
getThermalEfficiency() {
|
||||
return this._getModifiedValue('eff');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum fuel per jump for this module, taking in to account modifications
|
||||
* @return {Number} the maximum fuel per jump of this module
|
||||
*/
|
||||
getMaxFuelPerJump() {
|
||||
return this._getModifiedValue('maxfuel');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the systems capacity for this module, taking in to account modifications
|
||||
* @return {Number} the systems capacity of this module
|
||||
*/
|
||||
getSystemsCapacity() {
|
||||
return this._getModifiedValue('syscap');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the engines capacity for this module, taking in to account modifications
|
||||
* @return {Number} the engines capacity of this module
|
||||
*/
|
||||
getEnginesCapacity() {
|
||||
return this._getModifiedValue('engcap');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the weapons capacity for this module, taking in to account modifications
|
||||
* @return {Number} the weapons capacity of this module
|
||||
*/
|
||||
getWeaponsCapacity() {
|
||||
return this._getModifiedValue('wepcap');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the systems recharge rate for this module, taking in to account modifications
|
||||
* @return {Number} the systems recharge rate of this module
|
||||
*/
|
||||
getSystemsRechargeRate() {
|
||||
return this._getModifiedValue('sysrate');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the engines recharge rate for this module, taking in to account modifications
|
||||
* @return {Number} the engines recharge rate of this module
|
||||
*/
|
||||
getEnginesRechargeRate() {
|
||||
return this._getModifiedValue('engrate');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the weapons recharge rate for this module, taking in to account modifications
|
||||
* @return {Number} the weapons recharge rate of this module
|
||||
*/
|
||||
getWeaponsRechargeRate() {
|
||||
return this._getModifiedValue('weprate');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the kinetic resistance for this module, taking in to account modifications
|
||||
* @return {Number} the kinetic resistance of this module
|
||||
*/
|
||||
getKineticResistance() {
|
||||
return this._getModifiedValue('kinres');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the thermal resistance for this module, taking in to account modifications
|
||||
* @return {Number} the thermal resistance of this module
|
||||
*/
|
||||
getThermalResistance() {
|
||||
return this._getModifiedValue('thermres');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the explosive resistance for this module, taking in to account modifications
|
||||
* @return {Number} the explosive resistance of this module
|
||||
*/
|
||||
getExplosiveResistance() {
|
||||
return this._getModifiedValue('explres');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the regeneration rate for this module, taking in to account modifications
|
||||
* @return {Number} the regeneration rate of this module
|
||||
*/
|
||||
getRegenerationRate() {
|
||||
return this._getModifiedValue('regen');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the broken regeneration rate for this module, taking in to account modifications
|
||||
* @return {Number} the broken regeneration rate of this module
|
||||
*/
|
||||
getBrokenRegenerationRate() {
|
||||
return this._getModifiedValue('brokenregen');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the range for this module, taking in to account modifications
|
||||
* @return {Number} the range rate of this module
|
||||
*/
|
||||
getRange() {
|
||||
return this._getModifiedValue('range');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the falloff for this module, taking in to account modifications
|
||||
* @return {Number} the falloff of this module
|
||||
*/
|
||||
getFalloff() {
|
||||
if (this.getModValue('fallofffromrange')) {
|
||||
// Falloff from range means what it says, so use range instead of falloff
|
||||
return this.getRange();
|
||||
} else {
|
||||
// Need to find out if we have a focused modification, in which case our falloff is scaled to range
|
||||
if (this.blueprint && this.blueprint.name === 'Focused') {
|
||||
const rangeMod = this.getModValue('range') / 10000;
|
||||
return this.falloff * (1 + rangeMod);
|
||||
} else {
|
||||
// Standard falloff calculation
|
||||
const range = this.getRange();
|
||||
const falloff = this._getModifiedValue('falloff');
|
||||
return (falloff > range ? range : falloff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the range (in terms of seconds, for FSDI) for this module, taking in to account modifications
|
||||
* @return {Number} the range of this module
|
||||
*/
|
||||
getRangeT() {
|
||||
return this._getModifiedValue('ranget');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the scan time for this module, taking in to account modifications
|
||||
* @return {Number} the scan time of this module
|
||||
*/
|
||||
getScanTime() {
|
||||
return this._getModifiedValue('scantime');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the capture arc for this module, taking in to account modifications
|
||||
* @return {Number} the capture arc of this module
|
||||
*/
|
||||
getCaptureArc() {
|
||||
return this._getModifiedValue('arc');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the hull reinforcement for this module, taking in to account modifications
|
||||
* @return {Number} the hull reinforcement of this module
|
||||
*/
|
||||
getHullReinforcement() {
|
||||
return this._getModifiedValue('hullreinforcement');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the protection for this module, taking in to account modifications
|
||||
* @return {Number} the protection of this module
|
||||
*/
|
||||
getProtection() {
|
||||
return this._getModifiedValue('protection');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the delay for this module, taking in to account modifications
|
||||
* @return {Number} the delay of this module
|
||||
*/
|
||||
getDelay() {
|
||||
return this._getModifiedValue('delay');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the duration for this module, taking in to account modifications
|
||||
* @return {Number} the duration of this module
|
||||
*/
|
||||
getDuration() {
|
||||
return this._getModifiedValue('duration');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the shield boost for this module, taking in to account modifications
|
||||
* @return {Number} the shield boost of this module
|
||||
*/
|
||||
getShieldBoost() {
|
||||
return this._getModifiedValue('shieldboost');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum mass for this module, taking in to account modifications
|
||||
* @return {Number} the minimum mass of this module
|
||||
*/
|
||||
getMinMass() {
|
||||
// Modifier is optmass
|
||||
let result = 0;
|
||||
if (this['minmass']) {
|
||||
result = this['minmass'];
|
||||
if (result) {
|
||||
let mult = this.getModValue('optmass') / 10000;
|
||||
if (mult) { result = result * (1 + mult); }
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the optimum mass for this module, taking in to account modifications
|
||||
* @return {Number} the optimum mass of this module
|
||||
*/
|
||||
getOptMass() {
|
||||
return this._getModifiedValue('optmass');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum mass for this module, taking in to account modifications
|
||||
* @return {Number} the maximum mass of this module
|
||||
*/
|
||||
getMaxMass() {
|
||||
// Modifier is optmass
|
||||
let result = 0;
|
||||
if (this['maxmass']) {
|
||||
result = this['maxmass'];
|
||||
if (result) {
|
||||
let mult = this.getModValue('optmass') / 10000;
|
||||
if (mult) { result = result * (1 + mult); }
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum multiplier for this module, taking in to account modifications
|
||||
* @param {string} type the type for which we are obtaining the multiplier. Can be 'speed', 'rotation', 'acceleration', or null
|
||||
* @return {Number} the minimum multiplier of this module
|
||||
*/
|
||||
getMinMul(type = null) {
|
||||
// Modifier is optmul
|
||||
let result = 0;
|
||||
if (this['minmul' + type]) {
|
||||
result = this['minmul' + type];
|
||||
} else if (this['minmul']) {
|
||||
result = this['minmul'];
|
||||
}
|
||||
if (result) {
|
||||
let mult = this.getModValue('optmul') / 10000;
|
||||
if (mult) { result = result * (1 + mult); }
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the optimum multiplier for this module, taking in to account modifications
|
||||
* @param {string} type the type for which we are obtaining the multiplier. Can be 'speed', 'rotation', 'acceleration', or null
|
||||
* @return {Number} the optimum multiplier of this module
|
||||
*/
|
||||
getOptMul(type = null) {
|
||||
// Modifier is optmul
|
||||
let result = 0;
|
||||
if (this['optmul' + type]) {
|
||||
result = this['optmul' + type];
|
||||
} else if (this['optmul']) {
|
||||
result = this['optmul'];
|
||||
}
|
||||
if (result) {
|
||||
let mult = this.getModValue('optmul') / 10000;
|
||||
if (mult) { result = result * (1 + mult); }
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum multiplier for this module, taking in to account modifications
|
||||
* @param {string} type the type for which we are obtaining the multiplier. Can be 'speed', 'rotation', 'acceleration', or null
|
||||
* @return {Number} the maximum multiplier of this module
|
||||
*/
|
||||
getMaxMul(type = null) {
|
||||
// Modifier is optmul
|
||||
let result = 0;
|
||||
if (this['maxmul' + type]) {
|
||||
result = this['maxmul' + type];
|
||||
} else if (this['maxmul']) {
|
||||
result = this['maxmul'];
|
||||
}
|
||||
if (result) {
|
||||
let mult = this.getModValue('optmul') / 10000;
|
||||
if (mult) { result = result * (1 + mult); }
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the damage for this module, taking in to account modifications
|
||||
* @return {Number} the damage of this module
|
||||
*/
|
||||
getDamage() {
|
||||
return this._getModifiedValue('damage');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the distributor draw for this module, taking in to account modifications
|
||||
* @return {Number} the distributor draw of this module
|
||||
*/
|
||||
getDistDraw() {
|
||||
return this._getModifiedValue('distdraw');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the thermal load for this module, taking in to account modifications
|
||||
* @return {Number} the thermal load of this module
|
||||
*/
|
||||
getThermalLoad() {
|
||||
return this._getModifiedValue('thermload');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rounds per shot for this module, taking in to account modifications
|
||||
* @return {Number} the rounds per shot of this module
|
||||
*/
|
||||
getRoundsPerShot() {
|
||||
return this._getModifiedValue('roundspershot');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the DPS for this module, taking in to account modifications
|
||||
* @return {Number} the DPS of this module
|
||||
*/
|
||||
getDps() {
|
||||
// DPS is a synthetic value
|
||||
let damage = this.getDamage();
|
||||
let rpshot = this.roundspershot || 1;
|
||||
let rof = this.getRoF() || 1;
|
||||
|
||||
return damage * rpshot * rof;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the EPS for this module, taking in to account modifications
|
||||
* @return {Number} the EPS of this module
|
||||
*/
|
||||
getEps() {
|
||||
// EPS is a synthetic value
|
||||
let distdraw = this.getDistDraw();
|
||||
// We don't use rpshot here as dist draw is per combined shot
|
||||
let rof = this.getRoF() || 1;
|
||||
|
||||
return distdraw * rof;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the HPS for this module, taking in to account modifications
|
||||
* @return {Number} the HPS of this module
|
||||
*/
|
||||
getHps() {
|
||||
// HPS is a synthetic value
|
||||
let heat = this.getThermalLoad();
|
||||
// We don't use rpshot here as dist draw is per combined shot
|
||||
let rof = this.getRoF() || 1;
|
||||
|
||||
return heat * rof;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the clip size for this module, taking in to account modifications
|
||||
* @return {Number} the clip size of this module
|
||||
*/
|
||||
getClip() {
|
||||
// Clip size is always rounded up
|
||||
let result = this._getModifiedValue('clip');
|
||||
if (result) { result = Math.ceil(result); }
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the ammo size for this module, taking in to account modifications
|
||||
* @return {Number} the ammo size of this module
|
||||
*/
|
||||
getAmmo() {
|
||||
return this._getModifiedValue('ammo');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the reload time for this module, taking in to account modifications
|
||||
* @return {Number} the reload time of this module
|
||||
*/
|
||||
getReload() {
|
||||
return this._getModifiedValue('reload');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the burst size for this module, taking in to account modifications
|
||||
* @return {Number} the burst size of this module
|
||||
*/
|
||||
getBurst() {
|
||||
return this._getModifiedValue('burst');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the burst rate of fire for this module, taking in to account modifications
|
||||
* @return {Number} the burst rate of fire of this module
|
||||
*/
|
||||
getBurstRoF() {
|
||||
return this._getModifiedValue('burstrof');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rate of fire for this module, taking in to account modifications.
|
||||
* The rate of fire is a combination value, and needs to take in to account
|
||||
* bursts of fire.
|
||||
* Firing goes [burst 1] [burst interval] [burst 2] [burst interval] ... [burst n] [interval]
|
||||
* where 'n' is 'burst', 'burst interval' is '1/burstrof' and 'interval' is '1/rof'
|
||||
* @return {Number} the rate of fire for this module
|
||||
*/
|
||||
getRoF() {
|
||||
const burst = this.getBurst() || 1;
|
||||
const burstRoF = this.getBurstRoF() || 1;
|
||||
const intRoF = this._getModifiedValue('rof');
|
||||
|
||||
return burst / (((burst - 1) / burstRoF) + 1 / intRoF);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the facing limit for this module, taking in to account modifications
|
||||
* @return {Number} the facing limit for this module
|
||||
*/
|
||||
getFacingLimit() {
|
||||
return this._getModifiedValue('facinglimit');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the hull boost for this module, taking in to account modifications
|
||||
* @return {Number} the hull boost for this module
|
||||
*/
|
||||
getHullBoost() {
|
||||
return this._getModifiedValue('hullboost');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the shield reinforcement for this module, taking in to account modifications
|
||||
* @return {Number} the shield reinforcement for this module
|
||||
*/
|
||||
getShieldReinforcement() {
|
||||
return this._getModifiedValue('shieldreinforcement');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the piercing for this module, taking in to account modifications
|
||||
* @return {Number} the piercing for this module
|
||||
*/
|
||||
getPiercing() {
|
||||
return this._getModifiedValue('piercing');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the bays for this module, taking in to account modifications
|
||||
* @return {Number} the bays for this module
|
||||
*/
|
||||
getBays() {
|
||||
return this._getModifiedValue('bays');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rebuilds per bay for this module, taking in to account modifications
|
||||
* @return {Number} the rebuilds per bay for this module
|
||||
*/
|
||||
getRebuildsPerBay() {
|
||||
return this._getModifiedValue('rebuildsperbay');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the jitter for this module, taking in to account modifications
|
||||
* @return {Number} the jitter for this module
|
||||
*/
|
||||
getJitter() {
|
||||
return this._getModifiedValue('jitter', true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the damage distribution for this module, taking in to account modifications
|
||||
* @return {string} the damage distribution for this module
|
||||
*/
|
||||
getDamageDist() {
|
||||
return this.getModValue('damagedist') || this.damagedist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the shot speed for this module, taking in to account modifications
|
||||
* @return {string} the shot speed for this module
|
||||
*/
|
||||
getShotSpeed() {
|
||||
if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprintname === 'Long Range')) {
|
||||
// If the modification is focused or long range then the shot speed
|
||||
// uses the range modifier
|
||||
const rangemod = this.getModValue('range') / 10000;
|
||||
let result = this['shotspeed'];
|
||||
if (!result) {
|
||||
return null;
|
||||
}
|
||||
return result * (1 + rangemod);
|
||||
}
|
||||
return this._getModifiedValue('shotspeed');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the spinup for this module, taking in to account modifications
|
||||
* @return {string} the spinup for this module
|
||||
*/
|
||||
getSpinup() {
|
||||
return this._getModifiedValue('spinup');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the time for this module, taking in to account modifications
|
||||
* @return {string} the time for this module
|
||||
*/
|
||||
getTime() {
|
||||
return this._getModifiedValue('time');
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
import Module from './Module';
|
||||
import { BulkheadNames } from './Constants';
|
||||
|
||||
/**
|
||||
* Filter eligble modules based on parameters
|
||||
@@ -19,12 +21,13 @@ export default class ModuleSet {
|
||||
/**
|
||||
* Instantiate the module set
|
||||
* @param {Object} modules All Modules
|
||||
* @param {number} mass Ship mass
|
||||
* @param {Array} maxStandardArr Array of standard slots classes/sizes
|
||||
* @param {Array} maxInternal Array of internal slots classes/sizes
|
||||
* @param {Array} maxHardPoint Array of hardpoint slots classes/sizes
|
||||
* @param {Object} shipData Ship Specifications Data (see coriolis-data/Ships)
|
||||
*/
|
||||
constructor(modules, mass, maxStandardArr, maxInternal, maxHardPoint) {
|
||||
constructor(modules, shipData) {
|
||||
let maxInternal = isNaN(shipData.slots.internal[0]) ? shipData.slots.internal[0].class : shipData.slots.internal[0];
|
||||
let mass = shipData.properties.hullMass + 6.5;
|
||||
let maxStandardArr = shipData.slots.standard;
|
||||
let maxHardPoint = shipData.slots.hardpoints[0];
|
||||
let stnd = modules.standard;
|
||||
this.mass = mass;
|
||||
this.standard = {};
|
||||
@@ -33,6 +36,10 @@ export default class ModuleSet {
|
||||
this.hpClass = {};
|
||||
this.intClass = {};
|
||||
|
||||
this.bulkheads = shipData.bulkheads.map((b, i) => {
|
||||
return Object.assign(new Module(), { grp: 'bh', id: i, name: BulkheadNames[i], index: i, class: '', rating: '' }, b);
|
||||
});
|
||||
|
||||
this.standard[0] = filter(stnd.pp, maxStandardArr[0], 0, mass); // Power Plant
|
||||
this.standard[2] = filter(stnd.fsd, maxStandardArr[2], 0, mass); // FSD
|
||||
this.standard[4] = filter(stnd.pd, maxStandardArr[4], 0, mass); // Power Distributor
|
||||
@@ -53,18 +60,34 @@ export default class ModuleSet {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the specified bulkhead
|
||||
* @param {integer} index Bulkhead index
|
||||
* @return {Object} Bulkhead module details
|
||||
*/
|
||||
getBulkhead(index) {
|
||||
return this.bulkheads[index] ? new Module({ template: this.bulkheads[index] }) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine the modules that areeligible for an internal slot
|
||||
* @param {Object} ship The ship
|
||||
* @param {integer} c The max class module that can be mounted in the slot
|
||||
* @param {Object} eligible) The map of eligible internal groups
|
||||
* @return {object} A map of all eligible modules by group
|
||||
*/
|
||||
getInts(c, eligible) {
|
||||
getInts(ship, c, eligible) {
|
||||
let o = {};
|
||||
for (let key in this.internal) {
|
||||
if (eligible && !eligible[key]) {
|
||||
continue;
|
||||
}
|
||||
if (key == 'pcq' && !(ship.luxuryCabins && ship.luxuryCabins === true)) {
|
||||
continue;
|
||||
}
|
||||
if (key == 'fh' && !(ship.fighterHangars && ship.fighterHangars === true)) {
|
||||
continue;
|
||||
}
|
||||
let data = filter(this.internal[key], c, 0, this.mass);
|
||||
if (data.length) { // If group is not empty
|
||||
o[key] = data;
|
||||
@@ -96,18 +119,17 @@ export default class ModuleSet {
|
||||
/**
|
||||
* Find the lightest Power Distributor that provides sufficient
|
||||
* energy to boost.
|
||||
* @param {number} boostEnergy [description]
|
||||
* @param {number} boostEnergy The energy that is required to boost
|
||||
* @return {Object} Power Distributor
|
||||
*/
|
||||
lightestPowerDist(boostEnergy) {
|
||||
let pd = this.standard[4][0];
|
||||
|
||||
for (let p of this.standard[4]) {
|
||||
if (p.mass < pd.mass && p.enginecapacity >= boostEnergy) {
|
||||
if (p.mass < pd.mass && p.engcap > boostEnergy) {
|
||||
pd = p;
|
||||
}
|
||||
}
|
||||
return pd;
|
||||
return new Module({ template: pd });
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -123,7 +145,7 @@ export default class ModuleSet {
|
||||
th = t;
|
||||
}
|
||||
}
|
||||
return th;
|
||||
return new Module({ template: th });
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -135,27 +157,28 @@ export default class ModuleSet {
|
||||
let sg = this.internal.sg[0];
|
||||
|
||||
for (let s of this.internal.sg) {
|
||||
if (s.mass < sg.mass && s.minmass <= hullMass && s.maxmass > hullMass) {
|
||||
if (s.mass < sg.mass && s.maxmass > hullMass) {
|
||||
sg = s;
|
||||
}
|
||||
}
|
||||
return sg;
|
||||
return new Module({ template: sg });
|
||||
};
|
||||
|
||||
/**
|
||||
* Find the lightest Power Plant that provides sufficient power
|
||||
* @param {number} powerNeeded Power requirements in MJ
|
||||
* @param {string} rating The optional rating of the power plant
|
||||
* @return {Object} Power Plant
|
||||
*/
|
||||
lightestPowerPlant(powerNeeded) {
|
||||
lightestPowerPlant(powerNeeded, rating) {
|
||||
let pp = this.standard[0][0];
|
||||
|
||||
for (let p of this.standard[0]) {
|
||||
// Provides enough power, is lighter or the same mass as current power plant but better output/efficiency
|
||||
if (p.pGen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pGen > pp.pGen))) {
|
||||
if (p.pgen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pgen > pp.pgen)) && (!rating || rating == p.rating)) {
|
||||
pp = p;
|
||||
}
|
||||
}
|
||||
return pp;
|
||||
return new Module({ template: pp });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
import { ModuleNameToGroup, BulkheadNames, StandardArray } from './Constants';
|
||||
import ModuleSet from './ModuleSet';
|
||||
import Module from './Module';
|
||||
import { Ships, Modules } from 'coriolis-data/dist';
|
||||
|
||||
/*
|
||||
* All functions below must return a fresh Module rather than a definition or existing module, as
|
||||
* the resultant object can be altered with modifications.
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
@@ -9,9 +14,45 @@ import { Ships, Modules } from 'coriolis-data/dist';
|
||||
* @return {Object} Cargo hatch model
|
||||
*/
|
||||
export function cargoHatch() {
|
||||
return { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 };
|
||||
let hatch = new Module();
|
||||
Object.assign(hatch, { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 });
|
||||
return hatch;
|
||||
};
|
||||
|
||||
/**
|
||||
* Finds the module with the specific group and ID
|
||||
* @param {String} grp Module group (pp - power plant, pl - pulse laser etc)
|
||||
* @param {String} id The module ID
|
||||
* @return {Object} The module or null
|
||||
*/
|
||||
export function findModule(grp, id) {
|
||||
// See if it's a standard module
|
||||
if (Modules.standard[grp]) {
|
||||
let standardmod = Modules.standard[grp].find(e => e.id == id);
|
||||
if (standardmod != null) {
|
||||
return new Module({ template: standardmod });
|
||||
}
|
||||
}
|
||||
|
||||
// See if it's an internal module
|
||||
if (Modules.internal[grp]) {
|
||||
let internalmod = Modules.internal[grp].find(e => e.id == id);
|
||||
if (internalmod != null) {
|
||||
return new Module({ template: internalmod });
|
||||
}
|
||||
}
|
||||
|
||||
// See if it's a hardpoint module
|
||||
if (Modules.hardpoints[grp]) {
|
||||
let hardpointmod = Modules.hardpoints[grp].find(e => e.id == id);
|
||||
if (hardpointmod != null) {
|
||||
return new Module({ template: hardpointmod });
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the standard module type with the specified ID
|
||||
* @param {String|Number} type Standard Module Type (0/pp - Power Plant, 1/t - Thrusters, etc)
|
||||
@@ -24,12 +65,15 @@ export function standard(type, id) {
|
||||
}
|
||||
|
||||
let s = Modules.standard[type].find(e => e.id == id || (e.class == id.charAt(0) && e.rating == id.charAt(1)));
|
||||
if (s) {
|
||||
s = new Module({ template: s });
|
||||
}
|
||||
return s || null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Finds the hardpoint with the specified ID
|
||||
* @param {string} id Hardpoint ID
|
||||
* @param {String} id Hardpoint ID
|
||||
* @return {Object} Hardpoint module or null
|
||||
*/
|
||||
export function hardpoints(id) {
|
||||
@@ -37,7 +81,7 @@ export function hardpoints(id) {
|
||||
let group = Modules.hardpoints[n];
|
||||
for (let i = 0; i < group.length; i++) {
|
||||
if (group[i].id == id) {
|
||||
return group[i];
|
||||
return new Module({ template: group[i] });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,7 +90,7 @@ export function hardpoints(id) {
|
||||
|
||||
/**
|
||||
* Finds the internal module with the specified ID
|
||||
* @param {string} id Internal module ID
|
||||
* @param {String} id Internal module ID
|
||||
* @return {Object} Internal module or null
|
||||
*/
|
||||
export function internal(id) {
|
||||
@@ -54,22 +98,75 @@ export function internal(id) {
|
||||
let group = Modules.internal[n];
|
||||
for (let i = 0; i < group.length; i++) {
|
||||
if (group[i].id == id) {
|
||||
return group[i];
|
||||
return new Module({ template: group[i] });
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Finds a standard module based on Class, Rating, Group and/or name.
|
||||
* At least one of Group name or unique module name must be provided
|
||||
*
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {String} rating module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {Object} The module if found, null if not found
|
||||
*/
|
||||
export function findStandard(groupName, clss, rating, name) {
|
||||
let groups = {};
|
||||
|
||||
if (groupName) {
|
||||
if (Modules.standard[groupName]) {
|
||||
groups[groupName] = Modules.standard[groupName];
|
||||
} else {
|
||||
let grpCode = ModuleNameToGroup[groupName.toLowerCase()];
|
||||
if (grpCode && Modules.standard[grpCode]) {
|
||||
groups[grpCode] = Modules.standard[grpCode];
|
||||
}
|
||||
}
|
||||
} else if (name) {
|
||||
groups = Modules.standard;
|
||||
}
|
||||
|
||||
for (let g in groups) {
|
||||
let group = groups[g];
|
||||
for (let i = 0, l = group.length; i < l; i++) {
|
||||
if (group[i].class == clss && group[i].rating == rating && ((!name && !group[i].name) || group[i].name == name)) {
|
||||
return group[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a standard Module ID based on Class, Rating, Group and/or name.
|
||||
* At least one of Group name or unique module name must be provided
|
||||
*
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {String} rating Module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {String} The id of the module if found, null if not found
|
||||
*/
|
||||
export function findStandardId(groupName, clss, rating, name) {
|
||||
let i = this.findStandard(groupName, clss, rating, name);
|
||||
return i ? i.id : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds an internal module based on Class, Rating, Group and/or name.
|
||||
* At least one ofGroup name or unique module name must be provided
|
||||
*
|
||||
* @param {string} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {string} rating module Rating
|
||||
* @param {string} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {String} The id of the module if found, null if not found
|
||||
* @param {String} rating module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {Object} The module if found, null if not found
|
||||
*/
|
||||
export function findInternal(groupName, clss, rating, name) {
|
||||
let groups = {};
|
||||
@@ -103,10 +200,10 @@ export function findInternal(groupName, clss, rating, name) {
|
||||
* Finds an internal Module ID based on Class, Rating, Group and/or name.
|
||||
* At least one ofGroup name or unique module name must be provided
|
||||
*
|
||||
* @param {string} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {string} rating Module Rating
|
||||
* @param {string} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @param {String} rating Module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {String} The id of the module if found, null if not found
|
||||
*/
|
||||
export function findInternalId(groupName, clss, rating, name) {
|
||||
@@ -118,12 +215,12 @@ export function findInternalId(groupName, clss, rating, name) {
|
||||
* Finds a hardpoint Module based on Class, Rating, Group and/or name.
|
||||
* At least one ofGroup name or unique module name must be provided
|
||||
*
|
||||
* @param {string} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss Module Class
|
||||
* @param {string} rating [Optional] module Rating
|
||||
* @param {string} name [Optional] Long/unique name for module -e.g. 'Heat Sink Launcher'
|
||||
* @param {string} mount Mount type - [F]ixed, [G]imballed, [T]urret
|
||||
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
|
||||
* @param {String} rating [Optional] module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Heat Sink Launcher'
|
||||
* @param {String} mount Mount type - [F]ixed, [G]imballed, [T]urret
|
||||
* @param {String} missile [Optional] Missile type - [D]umbfire, [S]eeker
|
||||
* @return {String} The id of the module if found, null if not found
|
||||
*/
|
||||
export function findHardpoint(groupName, clss, rating, name, mount, missile) {
|
||||
@@ -158,37 +255,32 @@ export function findHardpoint(groupName, clss, rating, name, mount, missile) {
|
||||
* Finds a hardpoint module ID based on Class, Rating, Group and/or name.
|
||||
* At least one of Group name or unique module name must be provided
|
||||
*
|
||||
* @param {string} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {string} rating module Rating
|
||||
* @param {string} name [Optional] Long/unique name for module -e.g. 'Heat Sink Launcher'
|
||||
* @param {string} mount Mount type - [F]ixed, [G]imballed, [T]urret
|
||||
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
|
||||
* @param {String} rating module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Heat Sink Launcher'
|
||||
* @param {String} mount Mount type - [F]ixed, [G]imballed, [T]urret
|
||||
* @param {String} missile [Optional] Missile type - [D]umbfire, [S]eeker
|
||||
* @return {String} The id of the module if found, null if not found
|
||||
*/
|
||||
export function findHardpointId(groupName, clss, rating, name, mount, missile) {
|
||||
let h = this.findHardpoint(groupName, clss, rating, name, mount, missile);
|
||||
if (h) {
|
||||
return h.id;
|
||||
}
|
||||
|
||||
// Countermeasures used to be lumped in a single group but have been broken, out. If we have been given a groupName of 'Countermeasure' then
|
||||
// rely on the unique name to find it
|
||||
if (groupName === 'cm' || groupName === 'Countermeasure') {
|
||||
h = this.findHardpoint(null, clss, rating, name, mount, missile);
|
||||
}
|
||||
|
||||
return h ? h.id : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Looks up the bulkhead module for a specific ship and bulkhead
|
||||
* @param {string} shipId Unique ship Id/Key
|
||||
* @param {string|number} index Index for the specified bulkhead
|
||||
* @return {Object} The bulkhead module object
|
||||
*/
|
||||
export function bulkheads(shipId, index) {
|
||||
let bulkhead = Ships[shipId].bulkheads[index];
|
||||
bulkhead.class = 1;
|
||||
bulkhead.rating = 'I';
|
||||
bulkhead.name = BulkheadNames[index];
|
||||
|
||||
return bulkhead;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the bulkhead index for the given bulkhead name
|
||||
* @param {string} bulkheadName Bulkhead name in english
|
||||
* @param {String} bulkheadName Bulkhead name in english
|
||||
* @return {number} Bulkhead index
|
||||
*/
|
||||
export function bulkheadIndex(bulkheadName) {
|
||||
@@ -198,7 +290,7 @@ export function bulkheadIndex(bulkheadName) {
|
||||
|
||||
/**
|
||||
* Determine if a module group is a shield generator
|
||||
* @param {string} g Module Group name
|
||||
* @param {String} g Module Group name
|
||||
* @return {Boolean} True if the group is a shield generator
|
||||
*/
|
||||
export function isShieldGenerator(g) {
|
||||
@@ -211,11 +303,9 @@ export function isShieldGenerator(g) {
|
||||
*
|
||||
* 6.5 T is the lightest possible mass of standard components that any ship can use
|
||||
*
|
||||
* @param {string} shipId Unique ship Id/Key
|
||||
* @param {String} shipId Unique ship Id/Key
|
||||
* @return {ModuleSet} The set of modules the ship can install
|
||||
*/
|
||||
export function forShip(shipId) {
|
||||
let ship = Ships[shipId];
|
||||
let maxInternal = isNaN(ship.slots.internal[0]) ? ship.slots.internal[0].class : ship.slots.internal[0];
|
||||
return new ModuleSet(Modules, ship.properties.hullMass + 6.5, ship.slots.standard, maxInternal, ship.slots.hardpoints[0]);
|
||||
return new ModuleSet(Modules, Ships[shipId]);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,40 @@
|
||||
import { ModuleGroupToName, MountMap, BulkheadNames } from './Constants';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Ship from './Ship';
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import * as Utils from '../utils/UtilityFunctions';
|
||||
import LZString from 'lz-string';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
|
||||
const STANDARD = ['powerPlant', 'thrusters', 'frameShiftDrive', 'lifeSupport', 'powerDistributor', 'sensors', 'fuelTank'];
|
||||
/**
|
||||
* Generates ship-loadout JSON Schema standard object
|
||||
* @param {Object} standard model
|
||||
* @return {Object} JSON Schema
|
||||
*/
|
||||
function standardToSchema(standard) {
|
||||
if (standard.m) {
|
||||
let o = {
|
||||
class: standard.m.class,
|
||||
rating: standard.m.rating,
|
||||
enabled: Boolean(standard.enabled),
|
||||
priority: standard.priority + 1
|
||||
};
|
||||
|
||||
if (standard.m.name) {
|
||||
o.name = standard.m.name;
|
||||
}
|
||||
|
||||
if (standard.m.mods && Object.keys(standard.m.mods).length > 0) {
|
||||
o.modifications = standard.m.mods;
|
||||
}
|
||||
|
||||
if (standard.m.blueprint && Object.keys(standard.m.blueprint).length > 0) {
|
||||
o.blueprint = standard.m.blueprint;
|
||||
}
|
||||
|
||||
return o;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates ship-loadout JSON Schema slot object
|
||||
@@ -30,6 +60,13 @@ function slotToSchema(slot) {
|
||||
if (slot.m.missile) {
|
||||
o.missile = slot.m.missile;
|
||||
}
|
||||
if (slot.m.mods && Object.keys(slot.m.mods).length > 0) {
|
||||
o.modifications = slot.m.mods;
|
||||
}
|
||||
if (slot.m.blueprint && Object.keys(slot.m.blueprint).length > 0) {
|
||||
o.blueprint = slot.m.blueprint;
|
||||
}
|
||||
|
||||
return o;
|
||||
}
|
||||
return null;
|
||||
@@ -48,26 +85,26 @@ export function toDetailedBuild(buildName, ship) {
|
||||
code = ship.toString();
|
||||
|
||||
let data = {
|
||||
$schema: 'http://cdn.coriolis.io/schemas/ship-loadout/3.json#',
|
||||
$schema: 'https://coriolis.edcd.io/schemas/ship-loadout/4.json#',
|
||||
name: buildName,
|
||||
ship: ship.name,
|
||||
references: [{
|
||||
name: 'Coriolis.io',
|
||||
url: `https://coriolis.io/outfit/${ship.id}/${code}?bn=${encodeURIComponent(buildName)}`,
|
||||
url: 'https://coriolis.edcd.io' + outfitURL(ship.id, code, buildName),
|
||||
code,
|
||||
shipId: ship.id
|
||||
}],
|
||||
components: {
|
||||
standard: {
|
||||
bulkheads: BulkheadNames[ship.bulkheads.index],
|
||||
bulkheads: BulkheadNames[ship.bulkheads.m.index],
|
||||
cargoHatch: { enabled: Boolean(ship.cargoHatch.enabled), priority: ship.cargoHatch.priority + 1 },
|
||||
powerPlant: { class: standard[0].m.class, rating: standard[0].m.rating, enabled: Boolean(standard[0].enabled), priority: standard[0].priority + 1 },
|
||||
thrusters: { class: standard[1].m.class, rating: standard[1].m.rating, enabled: Boolean(standard[1].enabled), priority: standard[1].priority + 1 },
|
||||
frameShiftDrive: { class: standard[2].m.class, rating: standard[2].m.rating, enabled: Boolean(standard[2].enabled), priority: standard[2].priority + 1 },
|
||||
lifeSupport: { class: standard[3].m.class, rating: standard[3].m.rating, enabled: Boolean(standard[3].enabled), priority: standard[3].priority + 1 },
|
||||
powerDistributor: { class: standard[4].m.class, rating: standard[4].m.rating, enabled: Boolean(standard[4].enabled), priority: standard[4].priority + 1 },
|
||||
sensors: { class: standard[5].m.class, rating: standard[5].m.rating, enabled: Boolean(standard[5].enabled), priority: standard[5].priority + 1 },
|
||||
fuelTank: { class: standard[6].m.class, rating: standard[6].m.rating, enabled: Boolean(standard[6].enabled), priority: standard[6].priority + 1 }
|
||||
powerPlant: standardToSchema(standard[0]),
|
||||
thrusters: standardToSchema(standard[1]),
|
||||
frameShiftDrive: standardToSchema(standard[2]),
|
||||
lifeSupport: standardToSchema(standard[3]),
|
||||
powerDistributor: standardToSchema(standard[4]),
|
||||
sensors: standardToSchema(standard[5]),
|
||||
fuelTank: standardToSchema(standard[6])
|
||||
},
|
||||
hardpoints: hardpoints.filter(slot => slot.maxClass > 0).map(slotToSchema),
|
||||
utility: hardpoints.filter(slot => slot.maxClass === 0).map(slotToSchema),
|
||||
@@ -92,54 +129,21 @@ export function toDetailedBuild(buildName, ship) {
|
||||
*/
|
||||
export function fromDetailedBuild(detailedBuild) {
|
||||
let shipId = Object.keys(Ships).find((shipId) => Ships[shipId].properties.name.toLowerCase() == detailedBuild.ship.toLowerCase());
|
||||
|
||||
if (!shipId) {
|
||||
throw 'No such ship: ' + detailedBuild.ship;
|
||||
}
|
||||
|
||||
let comps = detailedBuild.components;
|
||||
let stn = comps.standard;
|
||||
let priorities = [stn.cargoHatch && stn.cargoHatch.priority !== undefined ? stn.cargoHatch.priority - 1 : 0];
|
||||
let enabled = [stn.cargoHatch && stn.cargoHatch.enabled !== undefined ? stn.cargoHatch.enabled : true];
|
||||
let shipData = Ships[shipId];
|
||||
let ship = new Ship(shipId, shipData.properties, shipData.slots);
|
||||
let bulkheads = ModuleUtils.bulkheadIndex(stn.bulkheads);
|
||||
|
||||
if (bulkheads < 0) {
|
||||
throw 'Invalid bulkheads: ' + stn.bulkheads;
|
||||
if (!detailedBuild.references[0] || !detailedBuild.references[0].code) {
|
||||
throw 'Missing reference code';
|
||||
}
|
||||
|
||||
let standard = STANDARD.map((c) => {
|
||||
if (!stn[c].class || !stn[c].rating) {
|
||||
throw 'Invalid value for ' + c;
|
||||
}
|
||||
priorities.push(stn[c].priority === undefined ? 0 : stn[c].priority - 1);
|
||||
enabled.push(stn[c].enabled === undefined ? true : stn[c].enabled);
|
||||
return stn[c].class + stn[c].rating;
|
||||
});
|
||||
|
||||
let internal = comps.internal.map(c => c ? ModuleUtils.findInternalId(c.group, c.class, c.rating, c.name) : 0);
|
||||
|
||||
let hardpoints = comps.hardpoints
|
||||
.map(c => c ? ModuleUtils.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount], c.missile) : 0)
|
||||
.concat(comps.utility.map(c => c ? ModuleUtils.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount]) : 0));
|
||||
|
||||
// The ordering of these arrays must match the order in which they are read in Ship.buildWith
|
||||
priorities = priorities.concat(
|
||||
comps.hardpoints.map(c => (!c || c.priority === undefined) ? 0 : c.priority - 1),
|
||||
comps.utility.map(c => (!c || c.priority === undefined) ? 0 : c.priority - 1),
|
||||
comps.internal.map(c => (!c || c.priority === undefined) ? 0 : c.priority - 1)
|
||||
);
|
||||
enabled = enabled.concat(
|
||||
comps.hardpoints.map(c => (!c || c.enabled === undefined) ? true : c.enabled * 1),
|
||||
comps.utility.map(c => (!c || c.enabled === undefined) ? true : c.enabled * 1),
|
||||
comps.internal.map(c => (!c || c.enabled === undefined) ? true : c.enabled * 1)
|
||||
);
|
||||
|
||||
ship.buildWith({ bulkheads, standard, hardpoints, internal }, priorities, enabled);
|
||||
ship.buildFrom(detailedBuild.references[0].code);
|
||||
|
||||
return ship;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates an array of ship-loadout JSON Schema object for export
|
||||
@@ -178,7 +182,7 @@ export function fromComparison(name, builds, facets, predicate, desc) {
|
||||
f: facets,
|
||||
p: predicate,
|
||||
d: desc ? 1 : 0
|
||||
})).replace(/\//g, '-');
|
||||
}));
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -187,5 +191,5 @@ export function fromComparison(name, builds, facets, predicate, desc) {
|
||||
* @return {Object} Comparison data object
|
||||
*/
|
||||
export function toComparison(code) {
|
||||
return JSON.parse(LZString.decompressFromBase64(code.replace(/-/g, '/')));
|
||||
return JSON.parse(LZString.decompressFromBase64(Utils.fromUrlSafe(code)));
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
381
src/app/shipyard/ShipRoles.js
Normal file
381
src/app/shipyard/ShipRoles.js
Normal file
@@ -0,0 +1,381 @@
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
|
||||
/**
|
||||
* Standard / typical role for multi-purpose or combat (if shielded with better bulkheads)
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
|
||||
*/
|
||||
export function multiPurpose(ship, shielded, bulkheadIndex) {
|
||||
ship.useStandard('A')
|
||||
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
|
||||
.useBulkhead(bulkheadIndex);
|
||||
|
||||
if (shielded) {
|
||||
ship.internal.some(function(slot) {
|
||||
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
|
||||
ship.use(slot, ModuleUtils.findInternal('sg', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, true);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trader Role
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
* @param {Object} standardOpts [Optional] Standard module optional overrides
|
||||
*/
|
||||
export function trader(ship, shielded, standardOpts) {
|
||||
let usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Explorer Role
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
|
||||
*/
|
||||
export function explorer(ship, planetary) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
heatSinkCount = 2, // Fit 2 heat sinks if possible
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
fuelScoopSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
if (!planetary) { // Non-planetary explorers don't really need to boost
|
||||
standardOpts.pd = '1D';
|
||||
}
|
||||
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
|
||||
// Advanced Discovery Scanner - class 1 or higher
|
||||
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < adsInternals.length; i++) {
|
||||
if (canMount(ship, adsInternals[i], 'sc')) {
|
||||
ship.use(adsInternals[i], ModuleUtils.internal('2f'));
|
||||
usedSlots.push(adsInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (planetary) {
|
||||
// Planetary Vehicle Hangar - class 2 or higher
|
||||
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1];
|
||||
const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pv)
|
||||
.sort((a,b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < pvhInternals.length; i++) {
|
||||
if (canMount(ship, pvhInternals[i], 'pv')) {
|
||||
// Planetary Vehical Hangar only has even classes
|
||||
const pvhClass = pvhInternals[i].maxClass % 2 === 1 ? pvhInternals[i].maxClass - 1 : pvhInternals[i].maxClass;
|
||||
ship.use(pvhInternals[i], ModuleUtils.findInternal('pv', pvhClass, 'G')); // G is lower mass
|
||||
ship.setSlotEnabled(pvhInternals[i], false); // Disable power for Planetary Vehical Hangar
|
||||
usedSlots.push(pvhInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Detailed Surface Scanner
|
||||
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < dssInternals.length; i++) {
|
||||
if (canMount(ship, dssInternals[i], 'sc')) {
|
||||
ship.use(dssInternals[i], ModuleUtils.internal('2i'));
|
||||
usedSlots.push(dssInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Fuel scoop - best possible
|
||||
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.fs)
|
||||
.sort((a,b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < fuelScoopInternals.length; i++) {
|
||||
if (canMount(ship, fuelScoopInternals[i], 'fs')) {
|
||||
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(fuelScoopInternals[i]);
|
||||
fuelScoopSlot = fuelScoopInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// AFMUs - fill as they are 0-weight
|
||||
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < afmuInternals.length; i++) {
|
||||
if (canMount(ship, afmuInternals[i], 'am')) {
|
||||
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(afmuInternals[i]);
|
||||
ship.setSlotEnabled(afmuInternals[i], false); // Disable power for AFM Unit
|
||||
}
|
||||
}
|
||||
|
||||
for (let s of ship.hardpoints) {
|
||||
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
|
||||
ship.use(s, ModuleUtils.hardpoints('02'));
|
||||
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
|
||||
heatSinkCount--;
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (sgSlot && fuelScoopSlot) {
|
||||
// The SG and Fuel scoop to not need to be powered at the same time
|
||||
if (sgSlot.m.getPowerUsage() > fuelScoopSlot.m.getPowerUsage()) { // The Shield generator uses the most power
|
||||
ship.setSlotEnabled(fuelScoopSlot, false);
|
||||
} else { // The Fuel scoop uses the most power
|
||||
ship.setSlotEnabled(sgSlot, false);
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Miner Role
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
export function miner(ship, shielded) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
miningLaserCount = 2,
|
||||
usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Cargo hatch should be enabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, true);
|
||||
|
||||
// Largest possible refinery
|
||||
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1];
|
||||
const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.rf)
|
||||
.sort((a,b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < refineryInternals.length; i++) {
|
||||
if (canMount(ship, refineryInternals[i], 'rf')) {
|
||||
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'));
|
||||
usedSlots.push(refineryInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Prospector limpet controller - 3A if possible
|
||||
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1];
|
||||
const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < prospectorInternals.length; i++) {
|
||||
if (canMount(ship, prospectorInternals[i], 'pc')) {
|
||||
// Prospector only has odd classes
|
||||
const prospectorClass = prospectorInternals[i].maxClass % 2 === 0 ? prospectorInternals[i].maxClass - 1 : prospectorInternals[i].maxClass;
|
||||
ship.use(prospectorInternals[i], ModuleUtils.findInternal('pc', prospectorClass, 'A'));
|
||||
usedSlots.push(prospectorInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Collector limpet controller if there are enough internals left
|
||||
let collectorLimpetsRequired = Math.max(ship.internal.filter(a => (!a.eligible) || a.eligible.cr).length - 6, 0);
|
||||
if (collectorLimpetsRequired > 0) {
|
||||
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.cc)
|
||||
.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < collectorInternals.length && collectorLimpetsRequired > 0; i++) {
|
||||
if (canMount(ship, collectorInternals[i], 'cc')) {
|
||||
// Collector only has odd classes
|
||||
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
|
||||
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'A'));
|
||||
usedSlots.push(collectorInternals[i]);
|
||||
collectorLimpetsRequired -= collectorInternals[i].m.maximum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dual mining lasers of highest possible class; remove anything else
|
||||
const miningLaserOrder = [2, 3, 4, 1, 0];
|
||||
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) {
|
||||
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass);
|
||||
});
|
||||
for (let s of miningLaserHardpoints) {
|
||||
if (s.maxClass >= 1 && miningLaserCount) {
|
||||
ship.use(s, ModuleUtils.hardpoints(s.maxClass >= 2 ? '2m' : '2l'));
|
||||
miningLaserCount--;
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
}
|
||||
}
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Racer Role
|
||||
* @param {Ship} ship Ship instance
|
||||
*/
|
||||
export function racer(ship) {
|
||||
let standardOpts = {},
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
}
|
||||
|
||||
// Empty the internals
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1) {
|
||||
ship.use(slot, null);
|
||||
}
|
||||
}
|
||||
|
||||
// Best thrusters
|
||||
if (ship.standard[1].maxClass === 3) {
|
||||
standardOpts.th = 'tz';
|
||||
} else if (ship.standard[1].maxClass === 2) {
|
||||
standardOpts.th = 'u0';
|
||||
} else {
|
||||
standardOpts.th = ship.standard[1].maxClass + 'A';
|
||||
}
|
||||
|
||||
// Best power distributor for more boosting
|
||||
standardOpts.pd = ship.standard[4].maxClass + 'A';
|
||||
|
||||
// Smallest possible FSD drive
|
||||
standardOpts.fsd = '2D';
|
||||
// Minimal fuel tank
|
||||
standardOpts.ft = '1C';
|
||||
|
||||
// Disable nearly everything
|
||||
standardOpts.fsdDisabled = true;
|
||||
standardOpts.sDisabled = true;
|
||||
standardOpts.pdDisabled = true;
|
||||
standardOpts.lsDisabled = true;
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
|
||||
// Apply engineering to each module
|
||||
// ship.standard[1].m.blueprint = getBlueprint('Engine_Dirty', ship.standard[0]);
|
||||
// ship.standard[1].m.blueprint.grade = 5;
|
||||
// setBest(ship, ship.standard[1].m);
|
||||
|
||||
// ship.standard[3].m.blueprint = getBlueprint('LifeSupport_LightWeight', ship.standard[3]);
|
||||
// ship.standard[3].m.blueprint.grade = 4;
|
||||
// setBest(ship, ship.standard[3].m);
|
||||
|
||||
// ship.standard[4].m.blueprint = getBlueprint('PowerDistributor_PriorityEngines', ship.standard[4]);
|
||||
// ship.standard[4].m.blueprint.grade = 3;
|
||||
// setBest(ship, ship.standard[4].m);
|
||||
|
||||
// ship.standard[5].m.blueprint = getBlueprint('Sensor_Sensor_LightWeight', ship.standard[5]);
|
||||
// ship.standard[5].m.blueprint.grade = 5;
|
||||
// setBest(ship, ship.standard[5].m);
|
||||
}
|
||||
|
||||
@@ -5,12 +5,14 @@ const LS_KEY_BUILDS = 'builds';
|
||||
const LS_KEY_COMPARISONS = 'comparisons';
|
||||
const LS_KEY_LANG = 'NG_TRANSLATE_LANG_KEY';
|
||||
const LS_KEY_COST_TAB = 'costTab';
|
||||
const LS_KEY_OUTFITTING_TAB = 'outfittingTab';
|
||||
const LS_KEY_INSURANCE = 'insurance';
|
||||
const LS_KEY_SHIP_DISCOUNT = 'shipDiscount';
|
||||
const LS_KEY_MOD_DISCOUNT = 'moduleDiscount';
|
||||
const LS_KEY_STATE = 'state';
|
||||
const LS_KEY_SIZE_RATIO = 'sizeRatio';
|
||||
const LS_KEY_TOOLTIPS = 'tooltips';
|
||||
const LS_KEY_MODULE_RESISTANCES = 'moduleResistances';
|
||||
|
||||
let LS;
|
||||
|
||||
@@ -81,6 +83,7 @@ export class Persist extends EventEmitter {
|
||||
LS = null;
|
||||
}
|
||||
|
||||
let moduleResistances = _get(LS_KEY_MODULE_RESISTANCES);
|
||||
let tips = _get(LS_KEY_TOOLTIPS);
|
||||
let insurance = _getString(LS_KEY_INSURANCE);
|
||||
let shipDiscount = _get(LS_KEY_SHIP_DISCOUNT);
|
||||
@@ -96,9 +99,11 @@ export class Persist extends EventEmitter {
|
||||
this.builds = buildJson && typeof buildJson == 'object' ? buildJson : {};
|
||||
this.comparisons = comparisonJson && typeof comparisonJson == 'object' ? comparisonJson : {};
|
||||
this.costTab = _getString(LS_KEY_COST_TAB);
|
||||
this.outfittingTab = _getString(LS_KEY_OUTFITTING_TAB);
|
||||
this.state = _get(LS_KEY_STATE);
|
||||
this.sizeRatio = _get(LS_KEY_SIZE_RATIO) || 1;
|
||||
this.tooltipsEnabled = tips === null ? true : tips;
|
||||
this.moduleResistancesEnabled = moduleResistances === null ? true : moduleResistances;
|
||||
|
||||
if (LS) {
|
||||
window.addEventListener('storage', this.onStorageChange);
|
||||
@@ -143,6 +148,10 @@ export class Persist extends EventEmitter {
|
||||
this.tooltipsEnabled = !!newValue && newValue.toLowerCase() == 'true';
|
||||
this.emit('tooltips', this.tooltipsEnabled);
|
||||
break;
|
||||
case LS_KEY_MODULE_RESISTANCES:
|
||||
this.moduleResistancesEnabled = !!newValue && newValue.toLowerCase() == 'true';
|
||||
this.emit('moduleresistances', this.moduleResistancesEnabled);
|
||||
break;
|
||||
}
|
||||
} catch (e) {
|
||||
// On JSON.Parse Error - don't sync or do anything
|
||||
@@ -183,6 +192,21 @@ export class Persist extends EventEmitter {
|
||||
return this.tooltipsEnabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show module resistances setting
|
||||
* @param {boolean} show Optional - update setting
|
||||
* @return {boolean} True if module resistances should be shown
|
||||
*/
|
||||
showModuleResistances(show) {
|
||||
if (show !== undefined) {
|
||||
this.moduleResistancesEnabled = !!show;
|
||||
_put(LS_KEY_MODULE_RESISTANCES, this.moduleResistancesEnabled);
|
||||
this.emit('moduleresistances', this.moduleResistancesEnabled);
|
||||
}
|
||||
|
||||
return this.moduleResistancesEnabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persist a ship build in local storage.
|
||||
*
|
||||
@@ -450,6 +474,22 @@ export class Persist extends EventEmitter {
|
||||
return this.costTab;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persist selected outfitting tab
|
||||
* @param {string} tabName Cost tab name
|
||||
*/
|
||||
setOutfittingTab(tabName) {
|
||||
this.outfittingTab = tabName;
|
||||
_put(LS_KEY_OUTFITTING_TAB, tabName);
|
||||
}
|
||||
/**
|
||||
* Get the current outfitting tab
|
||||
* @return {string} the current outfitting tab
|
||||
*/
|
||||
getOutfittingTab() {
|
||||
return this.outfittingTab;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the last router state from local storage
|
||||
* @return {Object} state State object containing state name and params
|
||||
|
||||
371
src/app/utils/BlueprintFunctions.js
Normal file
371
src/app/utils/BlueprintFunctions.js
Normal file
@@ -0,0 +1,371 @@
|
||||
import React from 'react';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
|
||||
/**
|
||||
* Generate a tooltip with details of a blueprint's effects
|
||||
* @param {Object} translate The translate object
|
||||
* @param {Object} blueprint The blueprint at the required grade
|
||||
* @param {Array} engineers The engineers supplying this blueprint
|
||||
* @param {string} grp The group of the module
|
||||
* @param {Object} m The module to compare with
|
||||
* @returns {Object} The react components
|
||||
*/
|
||||
export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
|
||||
const effects = [];
|
||||
for (const feature in blueprint.features) {
|
||||
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (!featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let lowerBound = blueprint.features[feature][0];
|
||||
let upperBound = blueprint.features[feature][1];
|
||||
if (featureDef.type === 'percentage') {
|
||||
lowerBound = Math.round(lowerBound * 1000) / 10;
|
||||
upperBound = Math.round(upperBound * 1000) / 10;
|
||||
}
|
||||
const lowerIsBeneficial = isValueBeneficial(feature, lowerBound);
|
||||
const upperIsBeneficial = isValueBeneficial(feature, upperBound);
|
||||
if (m) {
|
||||
// We have a module - add in the current value
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
|
||||
</tr>
|
||||
);
|
||||
} else {
|
||||
// We do not have a module, no value
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
|
||||
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m) {
|
||||
// Because we have a module add in any benefits that aren't part of the primary blueprint
|
||||
for (const feature in m.mods) {
|
||||
if (!blueprint.features[feature]) {
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (featureDef && !featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td> </td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We also add in any benefits from specials that aren't covered above
|
||||
if (m.blueprint && m.blueprint.special) {
|
||||
for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) {
|
||||
if (!blueprint.features[feature] && !m.mods.feature) {
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (featureDef && !featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td> </td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let components;
|
||||
if (!m) {
|
||||
components = [];
|
||||
for (const component in blueprint.components) {
|
||||
components.push(
|
||||
<tr key={component}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(component)}</td>
|
||||
<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let engineersList;
|
||||
if (engineers) {
|
||||
engineersList = [];
|
||||
for (const engineer of engineers) {
|
||||
engineersList.push(
|
||||
<tr key={engineer}>
|
||||
<td style={{ textAlign: 'left' }}>{engineer}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('feature')}</td>
|
||||
<td>{translate('worst')}</td>
|
||||
{m ? <td>{translate('current')}</td> : null }
|
||||
<td>{translate('best')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{effects}
|
||||
</tbody>
|
||||
</table>
|
||||
{ components ? <table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('component')}</td>
|
||||
<td>{translate('amount')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{components}
|
||||
</tbody>
|
||||
</table> : null }
|
||||
{ engineersList ? <table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('engineers')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{engineersList}
|
||||
</tbody>
|
||||
</table> : null }
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this blueprint feature beneficial?
|
||||
* @param {string} feature The name of the feature
|
||||
* @param {array} values The value of the feature
|
||||
* @returns {boolean} True if this feature is beneficial
|
||||
*/
|
||||
export function isBeneficial(feature, values) {
|
||||
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
|
||||
if (Modifications.modifications[feature].higherbetter) {
|
||||
return !fact;
|
||||
} else {
|
||||
return fact;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this feature value beneficial?
|
||||
* @param {string} feature The name of the feature
|
||||
* @param {number} value The value of the feature
|
||||
* @returns {boolean} True if this value is beneficial
|
||||
*/
|
||||
export function isValueBeneficial(feature, value) {
|
||||
if (Modifications.modifications[feature].higherbetter) {
|
||||
return value > 0;
|
||||
} else {
|
||||
return value < 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a blueprint with a given name and an optional module
|
||||
* @param {string} name The name of the blueprint
|
||||
* @param {Object} module The module for which to obtain this blueprint
|
||||
* @returns {Object} The matching blueprint
|
||||
*/
|
||||
export function getBlueprint(name, module) {
|
||||
// Start with a copy of the blueprint
|
||||
const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
|
||||
if (module) {
|
||||
if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') {
|
||||
// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values
|
||||
for (const grade in blueprint.grades) {
|
||||
for (const feature in blueprint.grades[grade].features) {
|
||||
if (feature === 'explres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.explres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.explres);
|
||||
}
|
||||
if (feature === 'kinres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.kinres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.kinres);
|
||||
}
|
||||
if (feature === 'thermres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.thermres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.thermres);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (module.grp === 'sb') {
|
||||
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
|
||||
// being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
|
||||
// accurate as per the information in Elite
|
||||
for (const grade in blueprint.grades) {
|
||||
for (const feature in blueprint.grades[grade].features) {
|
||||
if (feature === 'shieldboost') {
|
||||
blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
|
||||
blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return blueprint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'worst' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setWorst(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
const value = features[featureName][0];
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'best' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setBest(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
const value = features[featureName][1];
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'extreme' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setExtreme(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
let value;
|
||||
if (Modifications.modifications[featureName].higherbetter) {
|
||||
// Higher is better, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][0];
|
||||
} else {
|
||||
value = features[featureName][1];
|
||||
}
|
||||
} else {
|
||||
// Higher is worse, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][1];
|
||||
} else {
|
||||
value = features[featureName][0];
|
||||
}
|
||||
}
|
||||
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'random' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setRandom(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
// Pick a single value for our randomness
|
||||
const mult = Math.random();
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
let value;
|
||||
if (Modifications.modifications[featureName].higherbetter) {
|
||||
// Higher is better, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
|
||||
} else {
|
||||
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
|
||||
}
|
||||
} else {
|
||||
// Higher is worse, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
|
||||
} else {
|
||||
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
|
||||
}
|
||||
}
|
||||
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a modification feature value
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
* @param {string} featureName The feature being set
|
||||
* @param {number} value The value being set for the feature
|
||||
*/
|
||||
function _setValue(ship, m, featureName, value) {
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
} else {
|
||||
ship.setModification(m, featureName, value);
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user