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22
ChangeLog.md
22
ChangeLog.md
@@ -1,3 +1,25 @@
|
||||
#2.2.9
|
||||
* Use SSL-enabled server for shortlinks
|
||||
* Add falloff for weapons
|
||||
* Use falloff when calculating weapon effectiveness in damage dealt
|
||||
* Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
|
||||
* Use better DPE calculation methodology
|
||||
* Add total DPS and effectiveness information to 'Damage Dealt' section
|
||||
* Use coriolis-data 2.2.9:
|
||||
* Add falloff metric for weapons
|
||||
* Add falloff from range modification
|
||||
|
||||
#2.2.8
|
||||
* Fix issue where filling all internals with cargo racks would include restricted slots
|
||||
* Use coriolis-data 2.2.8:
|
||||
* Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
|
||||
* Update base regeneration rate of prismatic shield generators to values in 2.2.03
|
||||
* Update specials with information in 2.2.03
|
||||
|
||||
#2.2.7
|
||||
* Fix resistance diminishing return calculations
|
||||
* Do not allow -100% to be entered as a modification value
|
||||
|
||||
#2.2.6
|
||||
* Add pitch/roll/yaw information
|
||||
* Use combination of pitch, roll and yaw to provide a more useful agility metric
|
||||
|
||||
@@ -285,10 +285,10 @@
|
||||
"totalThermSDps": 53.82,
|
||||
"baseShieldStrength": 350,
|
||||
"baseArmour": 945,
|
||||
"hullExplRes": 0.78,
|
||||
"hullKinRes": 0.73,
|
||||
"hullExplRes": 0.22,
|
||||
"hullKinRes": 0.27,
|
||||
"hullMass": 400,
|
||||
"hullThermRes": 1.37,
|
||||
"hullThermRes": -0.36,
|
||||
"masslock": 23,
|
||||
"pipSpeed": 0.14,
|
||||
"pitch": 25,
|
||||
@@ -316,7 +316,7 @@
|
||||
"shield": 833,
|
||||
"shieldCells": 1840,
|
||||
"shieldExplRes": 0.5,
|
||||
"shieldKinRes": 0.6,
|
||||
"shieldThermRes": 1.2
|
||||
"shieldKinRes": 0.4,
|
||||
"shieldThermRes": -0.2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "coriolis_shipyard",
|
||||
"version": "2.2.6",
|
||||
"version": "2.2.9",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EDCD/coriolis"
|
||||
|
||||
@@ -4,6 +4,7 @@ import { Ships } from 'coriolis-data/dist';
|
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import ShipSelector from './ShipSelector';
|
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import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
@@ -66,7 +67,9 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
predicate: 'n',
|
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desc: true,
|
||||
against: DamageDealt.DEFAULT_AGAINST,
|
||||
expanded: false
|
||||
expanded: false,
|
||||
range: 0.1667,
|
||||
maxRange: 6000
|
||||
};
|
||||
}
|
||||
|
||||
@@ -74,8 +77,8 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
* Set the initial weapons state
|
||||
*/
|
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componentWillMount() {
|
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const weapons = this._calcWeapons(this.props.ship, this.state.against);
|
||||
this.setState({ weapons });
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -86,8 +89,8 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
const weapons = this._calcWeapons(this.props.ship, this.state.against);
|
||||
this.setState({ weapons });
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -96,30 +99,61 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
* Calculate the damage dealt by a ship
|
||||
* @param {Object} ship The ship which will deal the damage
|
||||
* @param {Object} against The ship against which damage will be dealt
|
||||
* @param {Object} range The engagement range
|
||||
* @return {boolean} Returns the per-weapon damage
|
||||
*/
|
||||
_calcWeapons(ship, against) {
|
||||
let weapons = [];
|
||||
_calcWeapons(ship, against, range) {
|
||||
// Tidy up the range so that it's to 4 decimal places
|
||||
range = Math.round(10000 * range) / 10000;
|
||||
|
||||
// Track totals
|
||||
let totals = {};
|
||||
totals.effectiveness = 0;
|
||||
totals.effectiveDps = 0;
|
||||
totals.effectiveSDps = 0;
|
||||
let totalDps = 0;
|
||||
|
||||
let weapons = [];
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
const effectiveness = m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness;
|
||||
const effectiveDps = m.getDps() * effectiveness;
|
||||
const effectiveSDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectiveness : effectiveDps;
|
||||
if (m.getDamage() && m.grp !== 'po') {
|
||||
let dropoff = 1;
|
||||
if (m.getFalloff()) {
|
||||
// Calculate the dropoff % due to range
|
||||
if (range > m.getRange()) {
|
||||
// Weapon is out of range
|
||||
dropoff = 0;
|
||||
} else {
|
||||
const falloff = m.getFalloff();
|
||||
if (range > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
// Assuming straight-line falloff
|
||||
dropoff = 1 - (range - falloff) / dropoffRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
const effectiveness = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
|
||||
const effectiveDps = m.getDps() * effectiveness * dropoff;
|
||||
const effectiveSDps = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectiveness : effectiveDps) * dropoff;
|
||||
totals.effectiveDps += effectiveDps;
|
||||
totals.effectiveSDps += effectiveSDps;
|
||||
totalDps += m.getDps();
|
||||
|
||||
weapons.push({ id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
classRating,
|
||||
effectiveDps,
|
||||
effectiveSDps,
|
||||
effectiveness });
|
||||
weapons.push({ id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
classRating,
|
||||
effectiveDps,
|
||||
effectiveSDps,
|
||||
effectiveness });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return weapons;
|
||||
totals.effectiveness = totals.effectiveDps / totalDps;
|
||||
|
||||
return {weapons: weapons, totals: totals};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -135,8 +169,8 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
*/
|
||||
_onShipChange(s) {
|
||||
const against = Ships[s];
|
||||
const weapons = this._calcWeapons(this.props.ship, against);
|
||||
this.setState({ against, weapons });
|
||||
const data = this._calcWeapons(this.props.ship, against);
|
||||
this.setState({ against, weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -208,14 +242,23 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
return rows;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update current range
|
||||
* @param {number} range Range 0-1
|
||||
*/
|
||||
_rangeChange(range) {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ range, weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
* Render damage dealt
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const { formats, translate } = language;
|
||||
const { expanded } = this.state;
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { expanded, maxRange, range, totals } = this.state;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
@@ -227,16 +270,45 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
<ShipSelector initial={this.state.against} currentMenu={this.props.currentMenu} onChange={this._onShipChange} />
|
||||
<table className='summary' style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'edps')}>{translate('effective dps')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'esdps')}>{translate('effective sdps')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'e')}>{translate('effectiveness')}</td>
|
||||
</tr>
|
||||
<tr className='main'>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'edps')}>{translate('effective dps')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'esdps')}>{translate('effective sdps')}</td>
|
||||
<td className='sortable' onClick={sortOrder.bind(this, 'e')}>{translate('effectiveness')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{this._renderRows(translate, formats)}
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr className='main'>
|
||||
<td className='ri'><i>{translate('total')}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveDps)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveSDps)}</i></td>
|
||||
<td className='ri'><i>{formats.pct(totals.effectiveness)}</i></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
<table style={{ width: '80%', lineHeight: '1em', backgroundColor: 'transparent', margin: 'auto' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'PHRASE_ENGAGEMENT_RANGE')} onMouseLeave={tooltip.bind(null, null)}>{translate('engagement range')}</td>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._rangeChange.bind(this)}
|
||||
axisUnit={translate('m')}
|
||||
percent={range}
|
||||
max={maxRange}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
<td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
{formats.f2(range * maxRange / 1000)}{units.km}
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></span> : null }
|
||||
</span>
|
||||
);
|
||||
|
||||
@@ -105,34 +105,36 @@ export default class DamageReceived extends TranslatedComponent {
|
||||
// Effective DPS taking in to account shield resistance
|
||||
let effectivenessShields = 0;
|
||||
if (m.getDamageType().indexOf('E') != -1) {
|
||||
effectivenessShields += ship.shieldExplRes;
|
||||
effectivenessShields += (1 - ship.shieldExplRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('K') != -1) {
|
||||
effectivenessShields += ship.shieldKinRes;
|
||||
effectivenessShields += (1 - ship.shieldKinRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('T') != -1) {
|
||||
effectivenessShields += ship.shieldThermRes;
|
||||
effectivenessShields += (1 - ship.shieldThermRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('A') != -1) {
|
||||
effectivenessShields += 1;
|
||||
}
|
||||
effectivenessShields /= m.getDamageType().length;
|
||||
// Plasma accelerators deal absolute damage
|
||||
if (m.grp == 'pa') effectivenessShields = 1;
|
||||
const effectiveDpsShields = baseDps * effectivenessShields;
|
||||
const effectiveSDpsShields = baseSDps * effectivenessShields;
|
||||
|
||||
// Effective DPS taking in to account hull hardness and resistance
|
||||
let effectivenessHull = 0;
|
||||
if (m.getDamageType().indexOf('E') != -1) {
|
||||
effectivenessHull += ship.hullExplRes;
|
||||
effectivenessHull += (1 - ship.hullExplRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('K') != -1) {
|
||||
effectivenessHull += ship.hullKinRes;
|
||||
effectivenessHull += (1 - ship.hullKinRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('T') != -1) {
|
||||
effectivenessHull += ship.hullThermRes;
|
||||
effectivenessHull += (1 - ship.hullThermRes);
|
||||
}
|
||||
if (m.getDamageType().indexOf('A') != -1) {
|
||||
effectivenessHull += 1;
|
||||
}
|
||||
effectivenessHull /= m.getDamageType().length;
|
||||
// Plasma accelerators deal absolute damage (but could be reduced by hardness)
|
||||
if (m.grp == 'pa') effectivenessHull = 1;
|
||||
effectivenessHull *= Math.min(m.getPiercing() / ship.hardness, 1);
|
||||
const effectiveDpsHull = baseDps * effectivenessHull;
|
||||
const effectiveSDpsHull = baseSDps * effectivenessHull;
|
||||
|
||||
@@ -31,6 +31,7 @@ export default class DefenceSummary extends TranslatedComponent {
|
||||
|
||||
const shieldGenerator = ship.findShieldGenerator();
|
||||
|
||||
// Damage values are 1 - resistance values
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('defence summary')}</h1>
|
||||
@@ -52,15 +53,15 @@ export default class DefenceSummary extends TranslatedComponent {
|
||||
<td className='le'>{translate('damage from')}</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.shieldExplRes || 1)}</span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldExplRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.shieldKinRes || 1)}</span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldKinRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.shieldThermRes || 1)}</span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldThermRes)}</span>
|
||||
</td>
|
||||
</tr> : null }
|
||||
|
||||
@@ -76,14 +77,14 @@ export default class DefenceSummary extends TranslatedComponent {
|
||||
<td className='le'>{translate('damage from')}</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.hullExplRes || 1)}</span></td>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullExplRes)}</span></td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.hullKinRes || 1)}</span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullKinRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(ship.hullThermRes || 1)}</span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullThermRes)}</span>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -74,6 +74,7 @@ export default class HardpointSlot extends Slot {
|
||||
{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
|
||||
{ m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')} onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
|
||||
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.f1(m.getFalloff() / 1000)}{u.km}</div> : null }
|
||||
{ m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null }
|
||||
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null }
|
||||
{ m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null }
|
||||
|
||||
@@ -4,6 +4,7 @@ import SlotSection from './SlotSection';
|
||||
import InternalSlot from './InternalSlot';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
|
||||
/**
|
||||
* Internal slot section
|
||||
@@ -47,7 +48,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.cr)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
});
|
||||
@@ -63,7 +64,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.ft)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'ft')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('ft', slot.maxClass, 'C'));
|
||||
}
|
||||
});
|
||||
@@ -79,7 +80,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.pcq)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pcq')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pcq', Math.min(slot.maxClass, 6), 'B')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
@@ -95,7 +96,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.pcm)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pcm')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pcm', Math.min(slot.maxClass, 6), 'C')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
@@ -111,7 +112,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.pci)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pci')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pci', Math.min(slot.maxClass, 6), 'D')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
@@ -127,7 +128,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.pce)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'pce')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('pce', Math.min(slot.maxClass, 6), 'E')); // Passenger cabins top out at 6
|
||||
}
|
||||
});
|
||||
@@ -144,7 +145,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let ship = this.props.ship;
|
||||
let chargeCap = 0; // Capacity of single activation
|
||||
ship.internal.forEach(function(slot) {
|
||||
if ((clobber || (!slot.m && !ModuleUtils.isShieldGenerator(slot.m.grp))) && (!slot.eligible || slot.eligible.scb)) {
|
||||
if ((clobber && !(slot.m && ModuleUtils.isShieldGenerator(slot.m.grp)) || !slot.m) && canMount(ship, slot, 'scb')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('scb', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
|
||||
chargeCap += slot.m.recharge;
|
||||
@@ -162,7 +163,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.hr)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'hr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('hr', Math.min(slot.maxClass, 5), 'D')); // Hull reinforcements top out at 5D
|
||||
}
|
||||
});
|
||||
@@ -178,7 +179,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
let clobber = event.getModifierState('Alt');
|
||||
let ship = this.props.ship;
|
||||
ship.internal.forEach((slot) => {
|
||||
if ((clobber || !slot.m) && (!slot.eligible || slot.eligible.mrp)) {
|
||||
if ((clobber || !slot.m) && canMount(ship, slot, 'mrp')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('mrp', Math.min(slot.maxClass, 5), 'D')); // Module reinforcements top out at 5D
|
||||
}
|
||||
});
|
||||
|
||||
@@ -42,9 +42,9 @@ export default class Modification extends TranslatedComponent {
|
||||
scaledValue = 100000;
|
||||
value = 1000;
|
||||
}
|
||||
if (scaledValue < -10000) {
|
||||
scaledValue = -10000;
|
||||
value = -100;
|
||||
if (scaledValue < -9999) {
|
||||
scaledValue = -9999;
|
||||
value = -99.99;
|
||||
}
|
||||
|
||||
let m = this.props.m;
|
||||
|
||||
@@ -39,7 +39,9 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
let list = [];
|
||||
|
||||
for (let modName of Modifications.validity[m.grp]) {
|
||||
list.push(<Modification key={ modName } ship={ ship } m={ m } name={ modName } onChange={ onChange }/>);
|
||||
if (Modifications.modifications[modName].type != 'hidden') {
|
||||
list.push(<Modification key={ modName } ship={ ship } m={ m } name={ modName } onChange={ onChange }/>);
|
||||
}
|
||||
}
|
||||
|
||||
return { list };
|
||||
|
||||
@@ -28,6 +28,7 @@ export const terms = {
|
||||
PHRASE_SG_RECOVER: 'Recovery (to 50%) after collapse',
|
||||
PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo',
|
||||
PHRASE_UPDATE_RDY: 'Update Available! Click to refresh',
|
||||
PHRASE_ENGAGEMENT_RANGE: 'The distance between your ship and its target',
|
||||
|
||||
HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
|
||||
|
||||
@@ -123,6 +124,8 @@ export const terms = {
|
||||
'yaw': 'Yaw',
|
||||
'internal protection': 'Internal protection',
|
||||
'external protection': 'External protection',
|
||||
'engagement range': 'Engagement range',
|
||||
'total': 'Total',
|
||||
|
||||
// Modifications
|
||||
ammo: 'Ammunition maximum',
|
||||
|
||||
@@ -286,6 +286,20 @@ export default class Module {
|
||||
return this._getModifiedValue('range');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the falloff for this module, taking in to account modifications
|
||||
* @return {Number} the falloff of this module
|
||||
*/
|
||||
getFalloff() {
|
||||
if (this.getModValue('fallofffromrange')) {
|
||||
return this.getRange();
|
||||
} else {
|
||||
const falloff = this._getModifiedValue('falloff');
|
||||
const range = this.getRange();
|
||||
return (falloff > range ? range : falloff);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the range (in terms of seconds, for FSDI) for this module, taking in to account modifications
|
||||
* @return {Number} the range of this module
|
||||
|
||||
@@ -918,11 +918,10 @@ export default class Ship {
|
||||
* @return {this} The ship instance (for chaining operations)
|
||||
*/
|
||||
diminishingReturns(val, drll, drul) {
|
||||
if (val > drll) {
|
||||
val = drll + (val - drll) / 2;
|
||||
}
|
||||
if (val > drul) {
|
||||
val = drul;
|
||||
if (val < drll) {
|
||||
val = drll;
|
||||
} else if (val < drul) {
|
||||
val = drul - (drul - val) / 2;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
@@ -948,51 +947,27 @@ export default class Ship {
|
||||
for (let slotNum in this.hardpoints) {
|
||||
const slot = this.hardpoints[slotNum];
|
||||
if (slot.m && slot.enabled && slot.m.getDps()) {
|
||||
const dpe = slot.m.getDps() / slot.m.getEps();
|
||||
const dpe = slot.m.getEps() === 0 ? 0 : slot.m.getDps() / slot.m.getEps();
|
||||
const dps = slot.m.getDps();
|
||||
const sdps = slot.m.getClip() ? (slot.m.getClip() * slot.m.getDps() / slot.m.getRoF()) / ((slot.m.getClip() / slot.m.getRoF()) + slot.m.getReload()) : dps;
|
||||
|
||||
totalDpe += dpe;
|
||||
totalDps += dps;
|
||||
totalSDps += sdps;
|
||||
if (slot.m.getDamageType() === 'E') {
|
||||
totalExplDpe += dpe;
|
||||
totalExplDps += dps;
|
||||
totalExplSDps += sdps;
|
||||
if (slot.m.getDamageType().indexOf('E') != -1) {
|
||||
totalExplDpe += dpe / slot.m.getDamageType().length;
|
||||
totalExplDps += dps / slot.m.getDamageType().length;
|
||||
totalExplSDps += sdps / slot.m.getDamageType().length;
|
||||
}
|
||||
if (slot.m.getDamageType() === 'K') {
|
||||
totalKinDpe += dpe;
|
||||
totalKinDps += dps;
|
||||
totalKinSDps += sdps;
|
||||
if (slot.m.getDamageType().indexOf('K') != -1) {
|
||||
totalKinDpe += dpe / slot.m.getDamageType().length;
|
||||
totalKinDps += dps / slot.m.getDamageType().length;
|
||||
totalKinSDps += sdps / slot.m.getDamageType().length;
|
||||
}
|
||||
if (slot.m.getDamageType() === 'T') {
|
||||
totalThermDpe += dpe;
|
||||
totalThermDps += dps;
|
||||
totalThermSDps += sdps;
|
||||
}
|
||||
if (slot.m.getDamageType() === 'EK') {
|
||||
totalExplDpe += dpe / 2;
|
||||
totalKinDpe += dpe / 2;
|
||||
totalExplDps += dps / 2;
|
||||
totalKinDps += dps / 2;
|
||||
totalExplSDps += sdps / 2;
|
||||
totalKinSDps += sdps / 2;
|
||||
}
|
||||
if (slot.m.getDamageType() === 'ET') {
|
||||
totalExplDpe += dpe / 2;
|
||||
totalThermDpe += dpe / 2;
|
||||
totalExplDps += dps / 2;
|
||||
totalThermDps += dps / 2;
|
||||
totalExplSDps += sdps / 2;
|
||||
totalThermSDps += sdps / 2;
|
||||
}
|
||||
if (slot.m.getDamageType() === 'KT') {
|
||||
totalKinDpe += dpe / 2;
|
||||
totalThermDpe += dpe / 2;
|
||||
totalKinDps += dps / 2;
|
||||
totalThermDps += dps / 2;
|
||||
totalKinSDps += sdps / 2;
|
||||
totalThermSDps += sdps / 2;
|
||||
if (slot.m.getDamageType().indexOf('T') != -1) {
|
||||
totalThermDpe += dpe / slot.m.getDamageType().length;
|
||||
totalThermDps += dps / slot.m.getDamageType().length;
|
||||
totalThermSDps += sdps / slot.m.getDamageType().length;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1143,14 +1118,26 @@ export default class Ship {
|
||||
let shieldExplRes = null;
|
||||
let shieldKinRes = null;
|
||||
let shieldThermRes = null;
|
||||
let shieldExplDRStart = null;
|
||||
let shieldExplDREnd = null;
|
||||
let shieldKinDRStart = null;
|
||||
let shieldKinDREnd = null;
|
||||
let shieldThermDRStart = null;
|
||||
let shieldThermDREnd = null;
|
||||
|
||||
const sgSlot = this.findInternalByGroup('sg');
|
||||
if (sgSlot && sgSlot.enabled) {
|
||||
// Shield from generator
|
||||
shield = Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.m, 1);
|
||||
shieldExplRes = 1 - sgSlot.m.getExplosiveResistance();
|
||||
shieldExplDRStart = shieldExplRes * 0.7;
|
||||
shieldExplDREnd = shieldExplRes * 0; // Currently don't know where this is
|
||||
shieldKinRes = 1 - sgSlot.m.getKineticResistance();
|
||||
shieldKinDRStart = shieldKinRes * 0.7;
|
||||
shieldKinDREnd = shieldKinRes * 0; // Currently don't know where this is
|
||||
shieldThermRes = 1 - sgSlot.m.getThermalResistance();
|
||||
shieldThermDRStart = shieldThermRes * 0.7;
|
||||
shieldThermDREnd = shieldThermRes * 0; // Currently don't know where this is
|
||||
|
||||
// Shield from boosters
|
||||
for (let slot of this.hardpoints) {
|
||||
@@ -1170,9 +1157,9 @@ export default class Ship {
|
||||
shield = shield * shieldBoost;
|
||||
|
||||
this.shield = shield;
|
||||
this.shieldExplRes = shieldExplRes ? 1 - this.diminishingReturns(1 - shieldExplRes, 0.5, 0.75) : null;
|
||||
this.shieldKinRes = shieldKinRes ? 1 - this.diminishingReturns(1 - shieldKinRes, 0.5, 0.75) : null;
|
||||
this.shieldThermRes = shieldThermRes ? 1 - this.diminishingReturns(1 - shieldThermRes, 0.5, 0.75) : null;
|
||||
this.shieldExplRes = shieldExplRes ? 1 - this.diminishingReturns(shieldExplRes, shieldExplDREnd, shieldExplDRStart) : null;
|
||||
this.shieldKinRes = shieldKinRes ? 1 - this.diminishingReturns(shieldKinRes, shieldKinDREnd, shieldKinDRStart) : null;
|
||||
this.shieldThermRes = shieldThermRes ? 1 - this.diminishingReturns(shieldThermRes, shieldThermDREnd, shieldThermDRStart) : null;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1206,8 +1193,14 @@ export default class Ship {
|
||||
let modulearmour = 0;
|
||||
let moduleprotection = 1;
|
||||
let hullExplRes = 1 - bulkhead.getExplosiveResistance();
|
||||
const hullExplResDRStart = hullExplRes * 0.7;
|
||||
const hullExplResDREnd = hullExplRes * 0; // Currently don't know where this is
|
||||
let hullKinRes = 1 - bulkhead.getKineticResistance();
|
||||
const hullKinResDRStart = hullKinRes * 0.7;
|
||||
const hullKinResDREnd = hullKinRes * 0; // Currently don't know where this is
|
||||
let hullThermRes = 1 - bulkhead.getThermalResistance();
|
||||
const hullThermResDRStart = hullThermRes * 0.7;
|
||||
const hullThermResDREnd = hullThermRes * 0; // Currently don't know where this is
|
||||
|
||||
// Armour from HRPs and module armour from MRPs
|
||||
for (let slot of this.internal) {
|
||||
@@ -1230,9 +1223,9 @@ export default class Ship {
|
||||
this.armour = armour;
|
||||
this.modulearmour = modulearmour;
|
||||
this.moduleprotection = moduleprotection;
|
||||
this.hullExplRes = 1 - this.diminishingReturns(1 - hullExplRes, 0.5, 0.75);
|
||||
this.hullKinRes = 1 - this.diminishingReturns(1 - hullKinRes, 0.5, 0.75);
|
||||
this.hullThermRes = 1 - this.diminishingReturns(1 - hullThermRes, 0.5, 0.75);
|
||||
this.hullExplRes = 1 - this.diminishingReturns(hullExplRes, hullExplResDREnd, hullExplResDRStart);
|
||||
this.hullKinRes = 1 - this.diminishingReturns(hullKinRes, hullKinResDREnd, hullKinResDRStart);
|
||||
this.hullThermRes = 1 - this.diminishingReturns(hullThermRes, hullThermResDREnd, hullThermResDRStart);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -39,7 +39,9 @@ export function trader(ship, shielded, standardOpts) {
|
||||
ship.use(slot, sg);
|
||||
sg = null;
|
||||
} else {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
if (canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -305,6 +305,9 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
|
||||
// For some reason this is a non-normalised percentage (i.e. 12.23% is 12.23 value rather than 0.1223 as everywhere else), so fix that here
|
||||
module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
|
||||
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
|
||||
// Obtain the falloff value directly from the range
|
||||
module.setModValue('fallofffromrange', 1);
|
||||
} else {
|
||||
// Look up the modifiers to find what we need to do
|
||||
const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
import request from 'superagent';
|
||||
|
||||
|
||||
/**
|
||||
* Shorten a URL
|
||||
* @param {string} url The URL to shorten
|
||||
* @param {function} success Success callback
|
||||
* @param {function} error Failure/Error callback
|
||||
*/
|
||||
export default function shorternUrl(url, success, error) {
|
||||
shortenUrlEddp(url, success, error);
|
||||
}
|
||||
@@ -32,7 +38,7 @@ function shortenUrlGoogle(url, success, error) {
|
||||
}
|
||||
}
|
||||
|
||||
const SHORTEN_API_EDDP = 'http://eddp.co/u';
|
||||
const SHORTEN_API_EDDP = 'https://eddp.co/u';
|
||||
/**
|
||||
* Shorten a URL using EDDP's URL shortener API
|
||||
* @param {string} url The URL to shorten
|
||||
|
||||
Reference in New Issue
Block a user