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225 Commits

Author SHA1 Message Date
willyb321
b480f879b1 Merge branch 'release/2.9.17' 2018-06-14 07:08:21 +10:00
willyb321
f8a215d790 2.9.17 2018-06-14 07:08:17 +10:00
willyb321
da69f3b2c8 New URL Shortener
eddp.co shortened links are considered End-Of-Life from now on
2018-06-14 07:00:05 +10:00
willyb321
fc442c1a42 Merge branch 'master' into develop 2018-06-14 06:50:46 +10:00
willyb321
cf59a6b9fd whoops 2018-06-14 06:50:08 +10:00
willyb321
34afcd511a Merge branch 'develop' 2018-06-14 06:44:13 +10:00
willyb321
e2444a2e4e track ship in ga 2018-06-14 06:43:54 +10:00
willyb321
692516de9b Merge branch 'develop' 2018-06-13 08:37:31 +10:00
willyb321
d51009c823 add time between boosts
Fixes #269
2018-06-13 08:36:56 +10:00
willyb321
2f121bef5e Merge branch 'develop' 2018-06-13 06:46:27 +10:00
willyb321
61f7d376d2 store number of rolls per grade 2018-06-13 06:46:12 +10:00
willyb321
9e253012e6 Merge branch 'develop' 2018-06-13 06:23:57 +10:00
willyb321
e4e5b1327b fix rank link showing on things that dont need a rank link 2018-06-13 06:22:45 +10:00
willyb321
6ef3b227b8 Merge branch 'develop' 2018-06-13 06:16:37 +10:00
willyb321
bf657a0945 fix view changes 2018-06-13 06:16:21 +10:00
willyb321
c3dd1886c9 Merge branch 'develop' 2018-06-12 12:12:29 +10:00
willyb321
32498bb8a7 properly fix super cap 2018-06-12 11:32:37 +10:00
willyb321
69bb90a0e4 Merge branch 'release/2.9.16' 2018-06-12 11:03:18 +10:00
willyb321
8e2988edf0 Merge branch 'release/2.9.16' into develop 2018-06-12 11:03:18 +10:00
willyb321
876a352cfd 2.9.16 2018-06-12 11:03:13 +10:00
willyb321
84e44cabfa mats list modal allow setting # of rolls 2018-06-12 09:49:07 +10:00
willyb321
36a838d565 add material shopping list 2018-06-12 09:09:05 +10:00
willyb321
9ee8693f40 add material icon 2018-06-12 09:08:44 +10:00
willyb321
6f02965149 Merge branch 'develop' 2018-06-12 07:56:19 +10:00
willyb321
27ce82de3b switch to google analytics from piwik 2018-06-12 07:56:01 +10:00
Pat Nellesen
3d5a9ef220 Cleanup for linting issues, and added last bit of focus handling for … (#304)
* Cleanup for linting issues, and added last bit of focus handling for selected modifications and specials

* added correct value for selectedRefId for utility slot section menu when Empty All selected
2018-06-11 08:23:03 +10:00
Pat Nellesen
9b81f6efd2 Feature/#293 header keynav (#303)
Added keydown and focus handlers for Slot Section Menus ("Core Internal", "Optional Internal", etc.)

When focus is on the header, Enter key will open the menu and set focus to either the first option, or else the currently selected option, such as "Planetary Explorer" in Core Internal menu (if one has been previously selected).

While menu is open, Tab and Shift-Tab will move the focus up and down as expected. Shift-tab on first option will move focus to last option in the menu, and Tab on the last option will move focus to the top. Focus will stay inside the menu until menu is closed.

When focus is on a menu options, hitting the Enter key will trigger the onClick function for that option, and will set the option as the currently selected option for that menu.

Esc key will close the menu and set focus to the menu header H1 element.
2018-06-10 09:00:43 +10:00
willyb321
3e77e23d71 Merge remote-tracking branch 'origin/develop' into develop 2018-06-10 06:26:17 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
William
46e15b8ecd Merge pull request #301 from BenJuan26/feature/linting
Fix obvious lint issues
2018-06-08 07:15:39 +10:00
William
d71d87041b Merge pull request #300 from BenJuan26/feature/travis-install-coriolis-data
Clone coriolis-data into Travis before npm install
2018-06-08 07:14:54 +10:00
Benjamin Schubert
124bd58b9f Fix obvious linting issues 2018-06-07 10:50:52 -04:00
Benjamin Schubert
257b9b0562 Clone coriolis-data into Travis before npm install 2018-06-07 10:00:46 -04:00
willyb321
b8e15f691d Merge branch 'develop' 2018-06-07 06:57:33 +10:00
willyb321
2255e3bfc4 Temp fix for #273
Don't allow engineering on guardian PP
2018-06-07 06:57:00 +10:00
willyb321
8797d84605 Merge branch 'develop' 2018-06-06 06:27:18 +10:00
willyb321
719179a923 Add link to ranks page
Fixes #298
2018-06-06 06:26:02 +10:00
willyb321
1d544099f6 Merge branch 'release/2.9.15' 2018-05-30 07:43:16 +10:00
willyb321
9b131a762a Merge branch 'release/2.9.15' into develop 2018-05-30 07:43:15 +10:00
willyb321
08c5d2256a 2.9.15 2018-05-30 07:43:09 +10:00
willyb321
ed6ee4341f Fix crash when applying blueprint
thanks bugsnag
2018-05-30 07:42:33 +10:00
willyb321
157c1148fb Implement temporary fix for #280 2018-05-30 07:37:20 +10:00
Pat Nellesen
507ea9e09e Fix to account for cases where there is only one module available for… (#291)
* Fix to account for cases where there is only one module available for a given slot (e.g. Sidewinder fuel tank)

* Fix for issue #289 - set focus to active module section if the slot has an active module

* Added activeSlot ref to set focus to current module when module list is opened

* Comment/console cleanup for PR #291
2018-05-30 07:25:35 +10:00
willyb321
af68cba7be add "view release changes" button below the update available banner 2018-05-29 07:31:58 +10:00
willyb321
224fbe0e8f add a "commits since last release button"
makes it easier for people to see activity
2018-05-29 07:23:20 +10:00
willyb321
49a6c5f2c4 Merge branch 'release/2.9.14' 2018-05-29 07:03:18 +10:00
willyb321
07c936897c Merge branch 'release/2.9.14' into develop 2018-05-29 07:03:18 +10:00
willyb321
3786fb907c 2.9.14 2018-05-29 07:03:11 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
Pat Nellesen
baf59aafcb Feature/#248 slider keyboard (#257)
* Added tabIndex=0 to <svg> in Slider to allow keyboard focus

* further tests for mobile keyboard fix

* Proof of concept of way to get mobile keyboard to open for Slider component

* Added CSS to slider input box to make it invisible but still usable

* Update to hide text input and move it up to same position as slider

* Change slider text field type to 'tel" to force numeric-only keyboard on mobile

* Added focus/blur handlers and initial styling to show/hide text field component

* Update to insure text field values are updated when slider moves, and vice versa.

* Added timeout handler for Outfitting sliders to raise keyboard after 1500ms. Doesn't work 100% on iPhone.

* Changed touch/mouse down event handlers to change the display value on the parent div, then use componentDidUpdate to set focus on the text box.

* Added tap/hold mousedown/hold keyboard display - works on desktop, iOS, and Android
2018-05-04 09:01:55 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
willyb321
298eaa8b4b Merge remote-tracking branch 'origin/develop' 2018-05-03 10:58:46 +10:00
William Blythe
118c80af27 Fix kinetic and thermal res swapped
Closes #265
2018-05-03 10:54:55 +10:00
willyb321
7b87038a8c Merge branch 'develop' 2018-05-03 07:39:08 +10:00
willyb321
d103939e45 add experimentals to core internals 2018-05-03 07:38:54 +10:00
willyb321
fdc9171c69 Merge branch 'release/2.9.13' 2018-05-03 07:14:53 +10:00
willyb321
2a6ade3cab Merge branch 'release/2.9.13' into develop 2018-05-03 07:14:52 +10:00
willyb321
c8c42689f9 2.9.13 2018-05-03 07:14:45 +10:00
willyb321
da2f472f4d hopefully fix #262 2018-05-01 07:13:58 +10:00
William Blythe
3ba878237b fix super cap, nan with no shield 2018-04-30 10:57:42 +10:00
willyb321
7577fb53a2 biweaves are purple 2018-04-28 13:47:46 +10:00
willyb321
f2509f89ee change colour depending on shield 2018-04-28 13:39:17 +10:00
willyb321
9dd1f78330 make shield summary bar blue, change "damage from x" to "x hp" 2018-04-28 13:39:17 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
9d23dc1763 use set pips to calc shield 2018-04-28 13:39:17 +10:00
willyb321
5fa3f8703e pass pips to summary table 2018-04-28 13:39:17 +10:00
willyb321
797885faea more wip table 2018-04-28 13:39:17 +10:00
willyb321
68e7e9f5b7 fix crash when removing shield 2018-04-28 13:39:17 +10:00
willyb321
d1d165ad51 WIP summary table 2018-04-28 13:39:17 +10:00
willyb321
f43bd100e6 Merge branch 'release/2.9.12' 2018-04-28 12:16:21 +10:00
willyb321
0ebb247666 Merge branch 'release/2.9.12' into develop 2018-04-28 12:16:21 +10:00
willyb321
aa73bc2809 2.9.12 2018-04-28 12:16:11 +10:00
willyb321
c3fcdb918f prep for recon limpet controllers 2018-04-28 12:12:38 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
6a4fca2eb1 fix .editorconfig 2018-04-26 13:39:52 +10:00
willyb321
fbba0e3ea5 Merge branch 'release/2.9.11' 2018-04-26 09:21:01 +10:00
willyb321
6922cfd047 2.9.11 2018-04-26 09:19:57 +10:00
willyb321
d93fc1d2d0 just update everything when applying a special 2018-04-26 09:06:18 +10:00
willyb321
b15695128f Merge branch 'release/release/v2.9.10' 2018-04-25 20:00:47 +10:00
willyb321
48290b2e75 2.9.10 2018-04-25 20:00:36 +10:00
willyb321
b62abef618 2.9.9 2018-04-25 19:55:05 +10:00
willyb321
e0c0778d82 Lowercase in import 2018-04-25 18:45:24 +10:00
willyb321
b4a82ae7c2 fix crash with not having modifications key 2018-04-25 18:00:01 +10:00
willyb321
fc73102b30 Merge remote-tracking branch 'origin/develop' into develop 2018-04-25 15:07:23 +10:00
willyb321
b14e7473f3 add guardian powerplant, gauss cannon and also plasma charger 2018-04-25 15:07:13 +10:00
willyb321
f4cc9fc722 fix typo 2018-04-25 14:20:45 +10:00
William
8d19ef7783 Merge pull request #256 from ExitCode/develop
Fixed bp preset highlight when specials alter on the same values
2018-04-24 14:49:39 +10:00
willyb321
32be186ec5 remove unused var 2018-04-23 18:15:44 +10:00
willyb321
abb0c7f90d remove debug logs 2018-04-23 18:15:24 +10:00
willyb321
71ddbdfe75 add specials tooltip 2018-04-23 14:51:45 +10:00
ExitCode
38463ad9a6 Fixed bp preset highlight when specials alter on the same values 2018-04-23 01:16:13 +02:00
willyb321
0870b90443 Merge branch 'release/2.9.8' 2018-04-23 07:38:34 +10:00
willyb321
70375f94c8 bump 2018-04-23 07:38:24 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
0f90efaa54 Implemented a func to determine the current percentage level of a mod 2018-04-22 05:31:16 +02:00
willyb321
48ccab152b Merge branch 'release/2.9.7' 2018-04-22 12:27:20 +10:00
willyb321
4442930a82 bump 2018-04-22 12:26:06 +10:00
William
912a775088 Merge pull request #253 from ExitCode/develop
blue print workflow (easier editing of modules)
2018-04-22 12:08:01 +10:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
66afb61494 added new style for inline menu buttons 2018-04-22 03:41:21 +02:00
William
e7511cc05b Merge pull request #252 from ExitCode/develop
(optional) changed roll presets to 0-50-100
2018-04-22 09:09:37 +10:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
William
059de43a9a Merge pull request #251 from ExitCode/develop
reused random functionality as it worked better on percentage rolls between min max
2018-04-22 08:10:30 +10:00
ExitCode
e246b737b2 reused random functionality as it worked better on percentage rolls between min/max 2018-04-21 23:53:02 +02:00
willyb321
f3bc900f16 Merge branch 'release/2.9.6' 2018-04-22 07:00:47 +10:00
willyb321
38842417b0 bump 2018-04-22 06:59:08 +10:00
willyb321
82d485a98e fix preset rolls locked to low value 2018-04-22 06:49:43 +10:00
willyb321
fac71feea7 Lowercase armour check
Fixes #231
2018-04-21 12:56:51 +10:00
willyb321
ec148847a9 Merge branch 'develop' 2018-04-21 11:39:19 +10:00
willyb321
445c63878b add guard for tooltips crashing the import 2018-04-21 11:39:02 +10:00
willyb321
0474af912a Merge branch 'release/2.9.5' 2018-04-21 11:05:29 +10:00
willyb321
7df5953824 bump 2018-04-21 11:05:19 +10:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
willyb321
53f62f96d0 Merge branch 'master' into develop 2018-04-21 07:17:11 +10:00
willyb321
18745979a0 update about page 2018-04-20 19:20:47 +10:00
willyb321
c1966a38ff Merge branch 'master' into develop 2018-04-20 12:49:10 +10:00
willyb321
d86973f3b1 specify appVersion for bugsnag 2018-04-20 12:48:46 +10:00
willyb321
56b8d19649 Merge branch 'release/2.9.4' 2018-04-19 07:17:21 +10:00
willyb321
7cb037e0bc bump 2018-04-19 07:17:06 +10:00
willyb321
56e1b3f9e9 Revert "prep for guardian"
This reverts commit 7e67bd80dd.
2018-04-19 07:14:24 +10:00
willyb321
c792323a8a misc bits 2018-04-19 07:14:13 +10:00
willyb321
4d2865de13 fix resistance blueprint values 2018-04-19 07:14:02 +10:00
willyb321
0d360bc367 bugsnag update 2018-04-19 07:13:20 +10:00
willyb321
91c9b46b91 clean up webpack configs 2018-04-19 06:44:02 +10:00
willyb321
7e67bd80dd prep for guardian 2018-04-19 06:26:53 +10:00
willyb321
2f775ea09b Merge branch 'release/2.9.3' 2018-04-18 18:04:42 +10:00
willyb321
0603c55089 bump 2018-04-18 18:04:28 +10:00
willyb321
41f25a44e9 Merge branch 'master' into develop 2018-04-18 10:33:17 +10:00
willyb321
35440b7273 allow specials in internal and standard slots 2018-04-18 10:33:11 +10:00
willyb321
7d68b91018 Merge branch 'release/2.9.2' 2018-04-17 17:33:45 +10:00
willyb321
deaa61b848 bump version 2018-04-17 17:32:56 +10:00
willyb321
2d00cbc41b fix more values (hopefully done)
also, Fixes #247 by changing passengers to pax
2018-04-17 17:31:11 +10:00
willyb321
57c1e83c67 apply new experimentals structure 2018-04-17 15:01:09 +10:00
William
b7079dbd4e Merge pull request #246 from pnellesen/feature/bugfix_245
Fix for issue 245
2018-04-17 12:38:21 +10:00
willyb321
be642a5373 Merge branch 'master' into develop 2018-04-17 07:59:42 +10:00
willyb321
ffc691c1a2 Merge branch 'release/2.9.1' 2018-04-17 07:57:44 +10:00
willyb321
6122d99369 version bump 2018-04-17 07:57:13 +10:00
willyb321
b73a8bcdab hopefully fix some values and crashes
resistances are buggered on shields and armour by the looks of things
2018-04-17 07:55:17 +10:00
willyb321
dd624537b7 fix hardpoints / internals having the wrong mod applied 2018-04-17 07:50:57 +10:00
willyb321
50a67f73fd get rid of some redundant code 2018-04-17 07:50:13 +10:00
willyb321
2262a980d4 Merge remote-tracking branch 'origin/develop' into develop 2018-04-17 07:46:35 +10:00
willyb321
84964ceb5f add source maps to assist with debugging.
also upload them to bugsnag
2018-04-17 07:46:26 +10:00
William Blythe
c4bdb7a66e Merge remote-tracking branch 'origin/master' into develop 2018-04-16 13:11:44 +10:00
Pat
21309e129f Fix for issue 245 - check that the passenger property is defined for a slot before calculating total passenger capacity 2018-04-14 08:50:48 -05:00
willyb321
928e02c718 Merge branch 'release/2.9.0' 2018-04-14 16:53:08 +10:00
willyb321
7f494dd200 bump 2018-04-14 16:52:05 +10:00
William
f38e743e59 Merge pull request #244 from EDCD/feature/beyond-coriolis
Engineer mods.
2018-04-14 15:14:13 +10:00
Willyb321
58b55eb3da Engineers. Are. Back. Probably. 2018-04-14 14:50:37 +10:00
willyb321
8375ad95b3 Merge branch 'master' into feature/beyond-coriolis 2018-04-14 10:16:20 +10:00
willyb321
506d027a2d Merge branch 'develop' 2018-04-14 09:52:03 +10:00
willyb321
fbeb6237cf fix webpack 2018-04-14 09:51:46 +10:00
willyb321
bd95e2c5a5 Merge branch 'master' into develop 2018-04-14 09:48:03 +10:00
willyb321
f3276e557a Merge branch 'release/2.5.3' 2018-04-14 09:47:08 +10:00
willyb321
8b813e0e7f bump 2018-04-14 09:46:41 +10:00
willyb321
d660d2959f more roles fixing
use a smaller shield, add boosters, d rate some internals
2018-04-14 09:44:29 +10:00
willyb321
014ebda7d2 start fixing suggested roles. Thanks to rinzler + others 2018-04-14 08:06:44 +10:00
William
607398d364 Merge pull request #241 from Blackth0rn/fix/#240_incorrect_passenger_counts
Fix/#240 incorrect passenger counts
2018-04-13 16:20:52 +10:00
willyb321
97d141ce2b update lockfile version 2018-04-13 16:17:59 +10:00
willyb321
9f492db9c6 source map 2018-04-13 16:16:42 +10:00
willyb321
6ed82b366c update bugsnag 2018-04-13 16:16:01 +10:00
willyb321
a7ca037f48 loadout event prep 2018-04-13 14:38:22 +10:00
willyb321
6e21d0e74a Work on engineering import 2018-04-13 13:39:33 +10:00
willyb321
e6c75bf2af Merge branch 'develop' into feature/beyond-coriolis 2018-04-13 09:16:23 +10:00
willyb321
270c2f386e Merge branch 'release/2.5.2' 2018-04-13 07:56:38 +10:00
willyb321
83f7880c58 bump version 2018-04-13 07:51:07 +10:00
William
51d29aee38 Merge pull request #235 from pnellesen/feature/fueltank_column
Added fuel tank column to Core Module Classes on Shipyard
2018-04-13 07:38:07 +10:00
William
c7754c0365 Merge pull request #234 from joelgarboden/feature/remote_testing
Disable 'localhost' host header requirement
2018-04-13 07:34:59 +10:00
Greg Matthews
94037cea38 Fix #240: Added passenger count to individual ship page 2018-04-11 21:09:57 -07:00
Greg Matthews
5c1a9d9eea Fix #240: There is no size 7 passenger cabin so use the new findMaxInternal function to get the biggest one that fits in the slot 2018-04-11 21:07:00 -07:00
Greg Matthews
3835c73ffd Add findMaxInternal function to find the biggest module of a given group, rating, slotsize 2018-04-11 21:06:07 -07:00
Pat
b8c1effecb Update for issue #183 - use first letter of bulkhead instead of "Max Rating" value 2018-04-09 23:10:28 -05:00
Pat
dd07241dd9 Added fuel tank column to Core Module Classes on Shipyard 2018-04-07 18:57:54 -05:00
Joel Garboden
5ad828a613 Disable 'localhost' limit
Disale host header so webpack allows more than localhost access
2018-04-07 22:34:50 +00:00
Unknown
9856df5527 Portiguese 2018-03-22 22:00:19 +00:00
Unknown
7b249900ec Portuguese 2018-03-22 21:59:50 +00:00
Unknown
e3b9267c3f Merge remote-tracking branch 'origin/feature/beyond-coriolis' into develop 2018-03-22 21:59:37 +00:00
willyb321
a996b8135a inital engineerless import working 2018-03-23 08:51:48 +11:00
willyb321
5e1237390b Initial work on 3.0 imports.
Decided to split journal imports to a separate file.
2018-03-22 16:22:59 +11:00
Willyb321
83571b4bef add .editorconfig
Makes contributing and not messing up the codestyle easier
2018-03-22 12:07:19 +11:00
Willyb321
c2a0dad9a8 Export textarea select
Fixes #146
2018-03-22 12:06:36 +11:00
Unknown
f6f057689c Merge branch 'feature/chieftain' into develop 2018-01-27 11:47:17 +00:00
willyb321
4378f0020e add chieftain to map
also remove console logs that i forgot to remove
2018-01-27 10:55:37 +11:00
Unknown
2e9e7c4fc6 Merge branch 'release/2.5.1' 2018-01-24 09:18:58 +00:00
Unknown
b7b8ee5580 Merge branch 'release/2.5.1' into develop 2018-01-24 09:18:36 +00:00
Unknown
c630dbbed0 Version Bump 2018-01-24 09:18:21 +00:00
Unknown
fa6703a3b8 Merge remote-tracking branch 'Blackth0rn/feature/#186-passenger-totals' into develop 2018-01-24 08:45:54 +00:00
Unknown
bdcb64c9d1 Merge remote-tracking branch 'willyb321/feature/fix-engineer-values' into develop 2018-01-24 08:45:48 +00:00
Unknown
a1afc869a7 Merge remote-tracking branch 'Ghnuberath/feature/ax-modules' into develop 2018-01-24 08:45:44 +00:00
Unknown
d8ce26c7cf Merge remote-tracking branch 'origin/master' into develop 2018-01-24 08:44:45 +00:00
Sean McIntyre
95c474dc05 Recategorizing experimental modules into an "experimental" category 2018-01-22 16:48:10 -05:00
Sean McIntyre
56ca73b4ad Forgot Remote Release Flak Launcher 2018-01-22 16:43:29 -05:00
Sean McIntyre
d82cd6a89e Removing unnecessary change 2018-01-22 15:21:59 -05:00
Sean McIntyre
bf20d32364 Adding AX modules 2018-01-22 15:20:41 -05:00
willyb321
e968e62fca Fix clip size (hopefully) 2018-01-16 08:14:21 +11:00
Unknown
b9c9ca9fa1 Merge branch 'release/2.5.0' 2018-01-11 21:59:31 +00:00
Unknown
6e965e2e98 Version Bump 2018-01-11 21:59:20 +00:00
Unknown
7d569f9036 Merge branch 'feature/fix-engineers' into develop 2018-01-11 21:51:35 +00:00
Unknown
df5a77199d Merge branch 'develop' 2018-01-11 21:50:28 +00:00
Greg Matthews
3c8dfebfdc Issue #186. Added passenger totals to shipyard screen 2018-01-10 21:20:27 -08:00
Unknown
3cc422596f Something something consistant naming 2017-12-24 09:47:49 +00:00
Unknown
4ed167de22 Add T10 2017-12-24 09:47:33 +00:00
Unknown
b420647501 Something something consistant naming 2017-12-24 09:46:49 +00:00
Unknown
0c318b5e68 Add T10 2017-12-23 12:03:21 +00:00
willyb321
1c627297b8 shorten the terrible _addModifications call 2017-12-19 16:39:42 +11:00
willyb321
f41e2d0552 fix indent and hopefully fix ammo clip
dont know if it was broken, if someone has it DM it to me thanks
2017-12-19 16:28:05 +11:00
willyb321
1a1d539c60 fix engagement range slider and armour integrity
hopefully
2017-12-19 16:18:20 +11:00
willyb321
ba2e46f88f fix rate of fire
probably
2017-12-19 14:49:04 +11:00
willyb321
c2f1fa81af remove console logs 2017-12-17 18:48:24 +11:00
willyb321
752e03fa0f possible armour fix
need more data to confirm however
2017-12-17 18:24:34 +11:00
willyb321
1da69664d7 shields should be accurate now
dont now what the issue with hull is
if you see it let me know
2017-12-17 14:49:51 +11:00
willyb321
9aa986a133 thanks webstorm 2017-12-17 12:48:13 +11:00
willyb321
bdbfb28c4a missed a spot 2017-12-17 12:47:02 +11:00
willyb321
162156bb2b fix random weird indents 2017-12-17 12:46:18 +11:00
willyb321
64c5d542e9 more work on mods 2017-12-17 12:27:04 +11:00
willyb321
31dc789f6e initial (re)implementation of engineer mods
still some kinds to work out.
2017-12-17 11:16:50 +11:00
Unknown
b0e2cfd7db Merge branch 'feature/#112_ship_table_highlights' into develop 2017-12-04 09:41:54 +00:00
Greg Matthews
54ddb0d014 Rename sortValue and tmpSortValue to be more meaningful 2017-11-11 13:29:59 -08:00
Greg Matthews
e19688e96f Add alternate row highlighting for sorted value 2017-11-11 13:25:17 -08:00
Greg Matthews
4f53d75999 Fix whitespace in html 2017-11-11 13:24:57 -08:00
Unknown
93c4f6f3c0 Merge branch 'release/2.4.2' into develop 2017-11-09 17:23:32 +00:00
57 changed files with 16556 additions and 12971 deletions

21
.editorconfig Normal file
View File

@@ -0,0 +1,21 @@
root = true
[*]
# change these settings to your own preference
indent_style = space
indent_size = 2
# we recommend you to keep these unchanged
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[*.md]
trim_trailing_whitespace = false
[{package,bower}.json]
indent_style = space
indent_size = 2

View File

@@ -5,7 +5,7 @@
"jsx": true, "jsx": true,
"classes": true, "classes": true,
"modules": true "modules": true
}, }
}, },
"env": { "env": {
"browser": true, "browser": true,
@@ -33,7 +33,6 @@
"ClassDeclaration": true "ClassDeclaration": true
} }
}], }],
"no-console": 2,
"brace-style": [2, "1tbs", { "allowSingleLine": true }], "brace-style": [2, "1tbs", { "allowSingleLine": true }],
"comma-style": [2, "last"], "comma-style": [2, "last"],
"indent": [2, 2, { "SwitchCase": 1, "VariableDeclarator": 2 }], "indent": [2, 2, { "SwitchCase": 1, "VariableDeclarator": 2 }],

1
.gitignore vendored
View File

@@ -7,3 +7,4 @@ nginx.pid
/bin /bin
env env
*.swp *.swp
.project

View File

@@ -8,7 +8,8 @@ cache:
directories: directories:
- node_modules - node_modules
before_script: before_install:
- git clone https://github.com/EDCD/coriolis-data.git ../coriolis-data
script: script:
- npm run lint - npm run lint

View File

@@ -1,3 +1,13 @@
#2.5.1
* Passenger count on main page
* AX Modules
* Engineering fixes
* Use coriolis-data 2.5.1
#2.5.0
* willyb321 and myself have conquered engineering. Mainly him though...
* Use coriolis-data 2.5.0
#2.4.2 #2.4.2
Lots of kind people have helped out for this release! Check out the PR history! Lots of kind people have helped out for this release! Check out the PR history!
* Uses coriolis-data update: * Uses coriolis-data update:

1
devServer.js Normal file → Executable file
View File

@@ -5,6 +5,7 @@ var config = require('./webpack.config.dev');
new WebpackDevServer(webpack(config), { new WebpackDevServer(webpack(config), {
publicPath: config.output.publicPath, publicPath: config.output.publicPath,
hot: true, hot: true,
disableHostCheck: true,
headers: { "Access-Control-Allow-Origin": "*" }, headers: { "Access-Control-Allow-Origin": "*" },
historyApiFallback: { historyApiFallback: {
rewrites: [ rewrites: [

24151
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,113 +1,117 @@
{ {
"name": "coriolis_shipyard", "name": "coriolis_shipyard",
"version": "2.4.2", "version": "2.9.17",
"repository": { "repository": {
"type": "git", "type": "git",
"url": "https://github.com/EDCD/coriolis" "url": "https://github.com/EDCD/coriolis"
}, },
"homepage": "https://coriolis.edcd.io", "homepage": "https://coriolis.edcd.io",
"bugs": "https://github.com/EDCD/coriolis/issues", "bugs": "https://github.com/EDCD/coriolis/issues",
"private": true, "private": true,
"engine": "node >= 4.8.1", "engine": "node >= 4.8.1",
"license": "MIT", "license": "MIT",
"scripts": { "scripts": {
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js", "prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f", "extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
"clean": "rimraf build", "clean": "rimraf build",
"start": "node devServer.js", "start": "node devServer.js",
"lint": "eslint --ext .js,.jsx src", "lint": "eslint --ext .js,.jsx src",
"test": "jest", "test": "jest",
"prod-serve": "nginx -p $(pwd) -c nginx.conf", "prod-serve": "nginx -p $(pwd) -c nginx.conf",
"prod-stop": "kill -QUIT $(cat nginx.pid)", "prod-stop": "kill -QUIT $(cat nginx.pid)",
"build": "npm run clean && NODE_ENV=production webpack -p --config webpack.config.prod.js", "build": "npm run clean && cross-env NODE_ENV=production webpack -p --config webpack.config.prod.js",
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws", "rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
"deploy": "npm run lint && npm test && npm run build && npm run rsync" "deploy": "npm run lint && npm test && npm run build && npm run rsync"
}, },
"jest": { "jest": {
"transform": { "transform": {
".*": "<rootDir>/node_modules/babel-jest" ".*": "<rootDir>/node_modules/babel-jest"
}, },
"testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$", "testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$",
"moduleFileExtensions": [ "moduleFileExtensions": [
"js", "js",
"json", "json",
"jsx" "jsx"
], ],
"automock": true, "automock": true,
"bail": false, "bail": false,
"unmockedModulePathPatterns": [ "unmockedModulePathPatterns": [
"<rootDir>/node_modules/lodash", "<rootDir>/node_modules/lodash",
"<rootDir>/node_modules/react", "<rootDir>/node_modules/react",
"<rootDir>/node_modules/react-dom", "<rootDir>/node_modules/react-dom",
"<rootDir>/node_modules/react-transition-group", "<rootDir>/node_modules/react-transition-group",
"<rootDir>/node_modules/react-testutils-additions", "<rootDir>/node_modules/react-testutils-additions",
"<rootDir>/node_modules/fbjs", "<rootDir>/node_modules/fbjs",
"<rootDir>/node_modules/fbemitter", "<rootDir>/node_modules/fbemitter",
"<rootDir>/node_modules/classnames", "<rootDir>/node_modules/classnames",
"<rootDir>/node_modules/d3", "<rootDir>/node_modules/d3",
"<rootDir>/node_modules/lz-string", "<rootDir>/node_modules/lz-string",
"<rootDir>/node_modules/jsen", "<rootDir>/node_modules/jsen",
"coriolis-data", "coriolis-data",
"<rootDir>/src/app/shipyard", "<rootDir>/src/app/shipyard",
"<rootDir>/src/app/i18n", "<rootDir>/src/app/i18n",
"<rootDir>/src/app/utils", "<rootDir>/src/app/utils",
"<rootDir>/src/schemas", "<rootDir>/src/schemas",
"<rootDir>/__tests__" "<rootDir>/__tests__"
] ]
}, },
"devDependencies": { "devDependencies": {
"appcache-webpack-plugin": "^1.3.0", "appcache-webpack-plugin": "^1.3.0",
"babel-core": "*", "babel-core": "*",
"babel-eslint": "*", "babel-eslint": "*",
"babel-jest": "*", "babel-jest": "*",
"babel-loader": "*", "babel-loader": "*",
"babel-preset-env": "*", "babel-preset-env": "*",
"babel-preset-react": "*", "babel-preset-react": "*",
"babel-preset-stage-0": "*", "babel-preset-stage-0": "*",
"create-react-class": "^15.6.2", "create-react-class": "^15.6.2",
"css-loader": "^0.28.0", "css-loader": "^0.28.0",
"d3-selection": "1", "cross-env": "^5.1.4",
"eslint": "3.19.0", "d3-selection": "1",
"eslint-plugin-react": "^6.10.3", "eslint": "3.19.0",
"expose-loader": "^0.7.3", "eslint-plugin-react": "^6.10.3",
"express": "^4.15.2", "expose-loader": "^0.7.3",
"extract-text-webpack-plugin": "2.1.0", "express": "^4.15.2",
"file-loader": "^0.11.1", "extract-text-webpack-plugin": "2.1.0",
"html-webpack-plugin": "^2.28.0", "file-loader": "^0.11.1",
"jest-cli": "^21.2.1", "html-webpack-plugin": "^2.28.0",
"jsen": "^0.6.4", "jest-cli": "^21.2.1",
"json-loader": "^0.5.4", "jsen": "^0.6.4",
"less": "^2.7.2", "json-loader": "^0.5.4",
"less-loader": "^4.0.3", "less": "^2.7.2",
"react-addons-perf": "^15.4.2", "less-loader": "^4.0.3",
"react-measure": "^1.4.7", "react-addons-perf": "^15.4.2",
"react-testutils-additions": "^15.2.0", "react-measure": "^1.4.7",
"react-transition-group": "^1.1.2", "react-testutils-additions": "^15.2.0",
"rimraf": "^2.6.1", "react-transition-group": "^1.1.2",
"rollup": "0.41", "rimraf": "^2.6.1",
"rollup-plugin-node-resolve": "3", "rollup": "0.41",
"style-loader": "^0.16.1", "rollup-plugin-node-resolve": "3",
"url-loader": "^0.5.8", "style-loader": "^0.16.1",
"webpack": "^2.4.1", "uglify-js": "^2.4.11",
"webpack-dev-server": "^2.4.4", "url-loader": "^0.5.8",
"uglify-js": "^2.4.11" "webpack": "^2.4.1",
}, "webpack-dev-server": "^2.4.4",
"dependencies": { "webpack-notifier": "^1.6.0",
"babel-polyfill": "*", "webpack-bugsnag-plugins": "^1.1.1"
"browserify-zlib-next": "^1.0.1", },
"classnames": "^2.2.5", "dependencies": {
"coriolis-data": "../coriolis-data", "babel-polyfill": "*",
"d3": "4.8.0", "browserify-zlib-next": "^1.0.1",
"detect-browser": "^1.7.0", "classnames": "^2.2.5",
"fbemitter": "^2.1.1", "coriolis-data": "../coriolis-data",
"lodash": "^4.17.4", "d3": "4.8.0",
"lz-string": "^1.4.4", "detect-browser": "^1.7.0",
"pako": "^1.0.6", "fbemitter": "^2.1.1",
"prop-types": "^15.5.8", "lodash": "^4.17.4",
"react": "^15.5.4", "lz-string": "^1.4.4",
"react-dom": "^15.5.4", "pako": "^1.0.6",
"react-number-editor": "Athanasius/react-number-editor.git#miggy", "prop-types": "^15.5.8",
"recharts": "^0.22.3", "react": "^15.5.4",
"superagent": "^3.5.2" "react-dom": "^15.5.4",
} "react-ga": "^2.5.3",
} "react-number-editor": "Athanasius/react-number-editor.git#miggy",
"recharts": "^0.22.3",
"superagent": "^3.5.2"
}
}

View File

@@ -12,6 +12,7 @@ import ModalHelp from './components/ModalHelp';
import ModalImport from './components/ModalImport'; import ModalImport from './components/ModalImport';
import ModalPermalink from './components/ModalPermalink'; import ModalPermalink from './components/ModalPermalink';
import * as CompanionApiUtils from './utils/CompanionApiUtils'; import * as CompanionApiUtils from './utils/CompanionApiUtils';
import * as JournalUtils from './utils/JournalUtils';
import AboutPage from './pages/AboutPage'; import AboutPage from './pages/AboutPage';
import NotFoundPage from './pages/NotFoundPage'; import NotFoundPage from './pages/NotFoundPage';
@@ -92,7 +93,14 @@ export default class Coriolis extends React.Component {
// Need to decode and gunzip the data, then build the ship // Need to decode and gunzip the data, then build the ship
const data = zlib.inflate(new Buffer(r.params.data, 'base64'), { to: 'string' }); const data = zlib.inflate(new Buffer(r.params.data, 'base64'), { to: 'string' });
const json = JSON.parse(data); const json = JSON.parse(data);
const ship = CompanionApiUtils.shipFromJson(json); console.info('Ship import data: ');
console.info(json);
let ship;
if (json && json.modules) {
ship = CompanionApiUtils.shipFromJson(json);
} else if (json && json.Modules) {
ship = JournalUtils.shipFromLoadoutJSON(json);
}
r.params.ship = ship.id; r.params.ship = ship.id;
r.params.code = ship.toString(); r.params.code = ship.toString();
this._setPage(OutfittingPage, r); this._setPage(OutfittingPage, r);
@@ -126,9 +134,9 @@ export default class Coriolis extends React.Component {
console && console.error && console.error(arguments); // eslint-disable-line no-console console && console.error && console.error(arguments); // eslint-disable-line no-console
if (errObj) { if (errObj) {
if (errObj instanceof Error) { if (errObj instanceof Error) {
Bugsnag.notifyException(errObj) // eslint-disable-line bugsnagClient.notify(errObj) // eslint-disable-line
} else if (errObj instanceof String) { } else if (errObj instanceof String) {
Bugsnag.notify(msg, errObj) // eslint-disable-line bugsnagClient.notify(msg, errObj) // eslint-disable-line
} }
} }
this.setState({ this.setState({
@@ -347,6 +355,8 @@ export default class Coriolis extends React.Component {
<footer> <footer>
<div className="right cap"> <div className="right cap">
<a href="https://github.com/EDCD/coriolis" target="_blank" title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a> <a href="https://github.com/EDCD/coriolis" target="_blank" title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a>
<br/>
<a href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'} target="_blank" title={'Coriolis Commits since' + window.CORIOLIS_DATE}>Commits since last release ({window.CORIOLIS_DATE})</a>
</div> </div>
</footer> </footer>
</div>; </div>;

View File

@@ -1,5 +1,6 @@
import Persist from './stores/Persist'; import Persist from './stores/Persist';
import ReactGA from 'react-ga';
ReactGA.initialize('UA-55840909-18');
let standalone = undefined; let standalone = undefined;
/** /**
@@ -257,9 +258,16 @@ Route.prototype.match = function(path, params) {
* @param {string} path Path to track * @param {string} path Path to track
*/ */
function gaTrack(path) { function gaTrack(path) {
if (window.ga) { const match = path.match(/\/outfit\/(.*)(\?code=.*)/);
window.ga('send', 'pageview', path); if (match) {
if (match[1]) {
ReactGA.ga('set', 'contentGroup1', match[1]);
}
if (match[2]) {
ReactGA.ga('set', 'contentGroup2', match[2]);
}
} }
ReactGA.pageview(path);
} }
/** /**

View File

@@ -37,10 +37,14 @@ const GRPCAT = {
'ml': 'lasers', 'ml': 'lasers',
'c': 'projectiles', 'c': 'projectiles',
'mc': 'projectiles', 'mc': 'projectiles',
'axmc': 'experimental',
'fc': 'projectiles', 'fc': 'projectiles',
'rfl': 'experimental',
'pa': 'projectiles', 'pa': 'projectiles',
'rg': 'projectiles', 'rg': 'projectiles',
'mr': 'ordnance', 'mr': 'ordnance',
'axmr': 'experimental',
'rcpl': 'experimental',
'tp': 'ordnance', 'tp': 'ordnance',
'nl': 'ordnance', 'nl': 'ordnance',
'sc': 'scanners', 'sc': 'scanners',
@@ -49,9 +53,15 @@ const GRPCAT = {
'cs': 'scanners', 'cs': 'scanners',
'kw': 'scanners', 'kw': 'scanners',
'ws': 'scanners', 'ws': 'scanners',
'xs': 'scanners',
'ch': 'defence', 'ch': 'defence',
'po': 'defence', 'po': 'defence',
'ec': 'defence', 'ec': 'defence',
'sfn': 'defence',
// Standard
'gpp': 'guardian',
'gpc': 'guardian',
'ggc': 'guardian'
}; };
// Order here is the order in which items will be shown in the modules menu // Order here is the order in which items will be shown in the modules menu
const CATEGORIES = { const CATEGORIES = {
@@ -76,6 +86,11 @@ const CATEGORIES = {
'hs': ['hs'], 'hs': ['hs'],
'defence': ['ch', 'po', 'ec'], 'defence': ['ch', 'po', 'ec'],
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners 'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
// Experimental
'experimental': ['axmc', 'axmr', 'rfl', 'xs', 'sfn', 'rcpl'],
// Guardian
'guardian': ['gpp', 'gpc', 'ggc']
}; };
/** /**
@@ -89,7 +104,11 @@ export default class AvailableModulesMenu extends TranslatedComponent {
diffDetails: PropTypes.func, diffDetails: PropTypes.func,
m: PropTypes.object, m: PropTypes.object,
shipMass: PropTypes.number, shipMass: PropTypes.number,
warning: PropTypes.func warning: PropTypes.func,
firstSlotId: PropTypes.string,
lastSlotId: PropTypes.string,
activeSlotId: PropTypes.string,
slotDiv: PropTypes.object
}; };
static defaultProps = { static defaultProps = {
@@ -105,6 +124,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
super(props); super(props);
this._hideDiff = this._hideDiff.bind(this); this._hideDiff = this._hideDiff.bind(this);
this.state = this._initState(props, context); this.state = this._initState(props, context);
this.slotItems = [];// Array to hold <li> refs.
} }
/** /**
@@ -115,8 +135,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
*/ */
_initState(props, context) { _initState(props, context) {
let translate = context.language.translate; let translate = context.language.translate;
let { m, warning, shipMass, onSelect, modules } = props; let { m, warning, shipMass, onSelect, modules, firstSlotId, lastSlotId } = props;
let list, currentGroup; let list, currentGroup;
let buildGroup = this._buildGroup.bind( let buildGroup = this._buildGroup.bind(
this, this,
translate, translate,
@@ -127,7 +148,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
this._hideDiff(event); this._hideDiff(event);
onSelect(m); onSelect(m);
} }
); );
if (modules instanceof Array) { if (modules instanceof Array) {
list = buildGroup(modules[0].grp, modules); list = buildGroup(modules[0].grp, modules);
@@ -135,7 +156,10 @@ export default class AvailableModulesMenu extends TranslatedComponent {
list = []; list = [];
// At present time slots with grouped options (Hardpoints and Internal) can be empty // At present time slots with grouped options (Hardpoints and Internal) can be empty
if (m) { if (m) {
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>); let emptyId = 'empty';
if(this.firstSlotId == null) this.firstSlotId = emptyId;
let keyDown = this._keyDown.bind(this, onSelect);
list.push(<div className='empty-c upp' key={emptyId} data-id={emptyId} onClick={onSelect.bind(null, null)} onKeyDown={keyDown} tabIndex="0" ref={slotItem => this.slotItems[emptyId] = slotItem} >{translate('empty')}</div>);
} }
// Need to regroup the modules by our own categorisation // Need to regroup the modules by our own categorisation
@@ -185,37 +209,40 @@ export default class AvailableModulesMenu extends TranslatedComponent {
} }
} }
} }
let trackingFocus = false;
return { list, currentGroup }; return { list, currentGroup, trackingFocus };
} }
/** /**
* Generate React Components for Module Group * Generate React Components for Module Group
* @param {Function} translate Translate function * @param {Function} translate Translate function
* @param {Objecy} mountedModule Mounted Module * @param {Object} mountedModule Mounted Module
* @param {Funciton} warningFunc Warning function * @param {Function} warningFunc Warning function
* @param {number} mass Mass * @param {number} mass Mass
* @param {function} onSelect Select/Mount callback * @param {function} onSelect Select/Mount callback
* @param {string} grp Group name * @param {string} grp Group name
* @param {Array} modules Available modules * @param {Array} modules Available modules
* @param {string} firstSlotId id of first slot item
* @param {string} lastSlotId id of last slot item
* @return {React.Component} Available Module Group contents * @return {React.Component} Available Module Group contents
*/ */
_buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules) { _buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules, firstSlotId, lastSlotId) {
let prevClass = null, prevRating = null; let prevClass = null, prevRating = null, prevName;
let elems = []; let elems = [];
const sortedModules = modules.sort(this._moduleOrder); const sortedModules = modules.sort(this._moduleOrder);
// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row // Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {}); const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key])); const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
let itemsOnThisRow = 0; let itemsOnThisRow = 0;
for (let i = 0; i < sortedModules.length; i++) { for (let i = 0; i < sortedModules.length; i++) {
let m = sortedModules[i]; let m = sortedModules[i];
let mount = null; let mount = null;
let disabled = false; let disabled = false;
prevName = m.name;
if (ModuleUtils.isShieldGenerator(m.grp)) { if (ModuleUtils.isShieldGenerator(m.grp)) {
// Shield generators care about maximum hull mass // Shield generators care about maximum hull mass
disabled = mass > m.maxmass; disabled = mass > m.maxmass;
@@ -231,9 +258,21 @@ export default class AvailableModulesMenu extends TranslatedComponent {
}); });
let eventHandlers; let eventHandlers;
if (disabled || active) { if (disabled) {
eventHandlers = {}; eventHandlers = {
onKeyDown: this._keyDown.bind(this, null),
onKeyUp: this._keyUp.bind(this, null)
};
} else { } else {
/**
* Get the ids of the first and last <li> elements in the <ul> that are focusable (i.e. are not active or disabled)
* Will be used to keep focus inside the <ul> on Tab and Shift-Tab while it is visible
*/
if (this.firstSlotId == null) this.firstSlotId = sortedModules[i].id;
if (active) this.activeSlotId = sortedModules[i].id;
this.lastSlotId = sortedModules[i].id;
let showDiff = this._showDiff.bind(this, mountedModule, m); let showDiff = this._showDiff.bind(this, mountedModule, m);
let select = onSelect.bind(null, m); let select = onSelect.bind(null, m);
@@ -242,7 +281,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
onTouchStart: this._touchStart.bind(this, showDiff), onTouchStart: this._touchStart.bind(this, showDiff),
onTouchEnd: this._touchEnd.bind(this, select), onTouchEnd: this._touchEnd.bind(this, select),
onMouseLeave: this._hideDiff, onMouseLeave: this._hideDiff,
onClick: select onClick: select,
onKeyDown: this._keyDown.bind(this, select),
onKeyUp: this._keyUp.bind(this, select)
}; };
} }
@@ -251,24 +292,28 @@ export default class AvailableModulesMenu extends TranslatedComponent {
case 'G': mount = <MountGimballed className={'lg'}/>; break; case 'G': mount = <MountGimballed className={'lg'}/>; break;
case 'T': mount = <MountTurret className={'lg'}/>; break; case 'T': mount = <MountTurret className={'lg'}/>; break;
} }
if (m.name && m.name === prevName) {
// elems.push(<br key={'b' + m.grp + i} />);
itemsOnThisRow = 0;
}
if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) { if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
elems.push(<br key={'b' + m.grp + i} />); elems.push(<br key={'b' + m.grp + i} />);
itemsOnThisRow = 0; itemsOnThisRow = 0;
} }
let tbIdx = (classes.indexOf('disabled') < 0) ? 0 : undefined;
elems.push( elems.push(
<li key={m.id} className={classes} {...eventHandlers}> <li key={m.id} data-id={m.id} className={classes} {...eventHandlers} tabIndex={tbIdx} ref={slotItem => this.slotItems[m.id] = slotItem}>
{mount} {mount}
{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')} {(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
</li> </li>
); );
itemsOnThisRow++; itemsOnThisRow++;
prevClass = m.class; prevClass = m.class;
prevRating = m.rating; prevRating = m.rating;
prevName = m.name;
} }
return <ul key={'modules' + grp}>{elems}</ul>;
return <ul key={'modules' + grp} >{elems}</ul>;
} }
/** /**
@@ -319,6 +364,41 @@ export default class AvailableModulesMenu extends TranslatedComponent {
this._hideDiff(); this._hideDiff();
} }
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {Function} select Select module callback
* @param {SyntheticEvent} event Event
*/
_keyDown(select, event) {
let className = event.currentTarget.attributes['class'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
select();
return;
}
let elemId = event.currentTarget.attributes['data-id'].value;
if (className.indexOf('disabled') < 0 && event.key == 'Tab') {
if (event.shiftKey && elemId == this.firstSlotId) {
event.preventDefault();
this.slotItems[this.lastSlotId].focus();
return;
}
if (!event.shiftKey && elemId == this.lastSlotId) {
event.preventDefault();
this.slotItems[this.firstSlotId].focus();
return;
}
}
}
/**
* Key Up
* @param {Function} select Select module callback
* @param {SytheticEvent} event Event
*/
_keyUp(select,event) {
// nothing here yet
}
/** /**
* Hide diff tooltip * Hide diff tooltip
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
@@ -376,6 +456,23 @@ export default class AvailableModulesMenu extends TranslatedComponent {
if (this.groupElem) { // Scroll to currently selected group if (this.groupElem) { // Scroll to currently selected group
this.node.scrollTop = this.groupElem.offsetTop; this.node.scrollTop = this.groupElem.offsetTop;
} }
/**
* Set focus on active or first slot element, if applicable.
*/
if (this.slotItems[this.activeSlotId]) {
this.slotItems[this.activeSlotId].focus();
} else if (this.slotItems[this.firstSlotId]) {
this.slotItems[this.firstSlotId].focus();
}
}
/**
* Handle focus if the component updates
*
*/
componentWillUnmount() {
if(this.props.slotDiv) {
this.props.slotDiv.focus();
}
} }
/** /**

View File

@@ -25,7 +25,7 @@ export default class EngagementRange extends TranslatedComponent {
const { ship } = props; const { ship } = props;
const maxRange = this._calcMaxRange(ship); const maxRange = Math.round(this._calcMaxRange(ship));
this.state = { this.state = {
maxRange maxRange

View File

@@ -97,11 +97,12 @@ export default class HardpointSlot extends Slot {
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null } { showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null } { showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null } { m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null } { m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div> </div>
</div>; </div>;
} else { } else {
return <div className={'empty'}>{translate('empty')}</div>; return <div className={'empty'}>{translate('empty')}</div>;
} }
} }
} }

View File

@@ -17,14 +17,25 @@ export default class HardpointSlotSection extends SlotSection {
*/ */
constructor(props, context) { constructor(props, context) {
super(props, context, 'hardpoints', 'hardpoints'); super(props, context, 'hardpoints', 'hardpoints');
this._empty = this._empty.bind(this); this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'nl-F';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
} }
/** /**
* Empty all slots * Empty all slots
*/ */
_empty() { _empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyWeapons(); this.props.ship.emptyWeapons();
this.props.onChange(); this.props.onChange();
this._close(); this._close();
@@ -37,6 +48,7 @@ export default class HardpointSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fill(group, mount, event) { _fill(group, mount, event) {
this.selectedRefId = group + '-' + mount;
this.props.ship.useWeapon(group, mount, null, event.getModifierState('Alt')); this.props.ship.useWeapon(group, mount, null, event.getModifierState('Alt'));
this.props.onChange(); this.props.onChange();
this._close(); this._close();
@@ -95,52 +107,52 @@ export default class HardpointSlotSection extends SlotSection {
return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}> return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul> <ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li> <li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li> <li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('pl')}</div> <div className='select-group cap'>{translate('pl')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'pl', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('ul')}</div> <div className='select-group cap'>{translate('ul')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'ul', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('bl')}</div> <div className='select-group cap'>{translate('bl')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'bl', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('mc')}</div> <div className='select-group cap'>{translate('mc')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'mc', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('c')}</div> <div className='select-group cap'>{translate('c')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'c', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('fc')}</div> <div className='select-group cap'>{translate('fc')}</div>
<ul> <ul>
<li className='c' onClick={_fill.bind(this, 'fc', 'F')}><MountFixed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'G')}><MountGimballed className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'T')}><MountTurret className='lg'/></li> <li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-T'] = smRef}><MountTurret className='lg'/></li>
</ul> </ul>
<div className='select-group cap'>{translate('pa')}</div> <div className='select-group cap'>{translate('pa')}</div>
<ul> <ul>
<li className='lc' onClick={_fill.bind(this, 'pa', 'F')}>{translate('pa')}</li> <li className='lc' tabIndex='0' onClick={_fill.bind(this, 'pa', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pa-F'] = smRef}>{translate('pa')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('nl')}</div> <div className='select-group cap'>{translate('nl')}</div>
<ul> <ul>
<li className='lc' onClick={_fill.bind(this, 'nl', 'F')}>{translate('nl')}</li> <li className='lc' tabIndex='0' onClick={_fill.bind(this, 'nl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['nl-F'] = smRef}>{translate('nl')}</li>
</ul> </ul>
</div>; </div>;
} }

View File

@@ -505,6 +505,9 @@ export default class Header extends TranslatedComponent {
return ( return (
<header> <header>
{this.props.appCacheUpdate && <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>} {this.props.appCacheUpdate && <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>}
{this.props.appCacheUpdate ? <a className={'view-changes'} href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'} target="_blank">
{'View Release Changes'}
</a> : null}
<Link className='l' href='/' style={{ marginRight: '1em' }} title='Home'><CoriolisLogo className='icon xl' /></Link> <Link className='l' href='/' style={{ marginRight: '1em' }} title='Home'><CoriolisLogo className='icon xl' /></Link>
<div className='l menu'> <div className='l menu'>

View File

@@ -33,6 +33,9 @@ export default class InternalSlot extends Slot {
let modTT = translate('modified'); let modTT = translate('modified');
if (m && m.blueprint && m.blueprint.name) { if (m && m.blueprint && m.blueprint.name) {
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade; modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
if (m.blueprint.special && m.blueprint.special.id >= 0) {
modTT += ', ' + translate(m.blueprint.special.name);
}
modTT = ( modTT = (
<div> <div>
<div>{modTT}</div> <div>{modTT}</div>
@@ -67,6 +70,7 @@ export default class InternalSlot extends Slot {
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null } { m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null } { m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null } { m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
{ m.getHackTime() ? <div className={'l'}>{translate('hacktime')}: {formats.time(m.getHackTime())}</div> : null }
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null } { m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null } { m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
{ m.rangeLS === null ? <div className={'l'}>{u.Ls}</div> : null } { m.rangeLS === null ? <div className={'l'}>{u.Ls}</div> : null }
@@ -81,7 +85,7 @@ export default class InternalSlot extends Slot {
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null } { m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null } { m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null } { m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null } { m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div> </div>
</div>; </div>;
} else { } else {

View File

@@ -18,7 +18,6 @@ export default class InternalSlotSection extends SlotSection {
*/ */
constructor(props, context) { constructor(props, context) {
super(props, context, 'internal', 'optional internal'); super(props, context, 'internal', 'optional internal');
this._empty = this._empty.bind(this); this._empty = this._empty.bind(this);
this._fillWithCargo = this._fillWithCargo.bind(this); this._fillWithCargo = this._fillWithCargo.bind(this);
this._fillWithCells = this._fillWithCells.bind(this); this._fillWithCells = this._fillWithCells.bind(this);
@@ -29,12 +28,24 @@ export default class InternalSlotSection extends SlotSection {
this._fillWithFirstClassCabins = this._fillWithFirstClassCabins.bind(this); this._fillWithFirstClassCabins = this._fillWithFirstClassCabins.bind(this);
this._fillWithBusinessClassCabins = this._fillWithBusinessClassCabins.bind(this); this._fillWithBusinessClassCabins = this._fillWithBusinessClassCabins.bind(this);
this._fillWithEconomyClassCabins = this._fillWithEconomyClassCabins.bind(this); this._fillWithEconomyClassCabins = this._fillWithEconomyClassCabins.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = this.sectionRefArr['pcq'] ? 'pcq' : 'pcm';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
} }
/** /**
* Empty all slots * Empty all slots
*/ */
_empty() { _empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyInternal(); this.props.ship.emptyInternal();
this.props.onChange(); this.props.onChange();
this._close(); this._close();
@@ -45,6 +56,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithCargo(event) { _fillWithCargo(event) {
this.selectedRefId = 'cargo';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -61,6 +73,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithFuelTanks(event) { _fillWithFuelTanks(event) {
this.selectedRefId = 'ft';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -77,6 +90,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithLuxuryCabins(event) { _fillWithLuxuryCabins(event) {
this.selectedRefId = 'pcq';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -93,6 +107,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithFirstClassCabins(event) { _fillWithFirstClassCabins(event) {
this.selectedRefId = 'pcm';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -109,6 +124,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithBusinessClassCabins(event) { _fillWithBusinessClassCabins(event) {
this.selectedRefId = 'pci';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -125,6 +141,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithEconomyClassCabins(event) { _fillWithEconomyClassCabins(event) {
this.selectedRefId = 'pce';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -141,6 +158,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithCells(event) { _fillWithCells(event) {
this.selectedRefId = 'scb';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
let chargeCap = 0; // Capacity of single activation let chargeCap = 0; // Capacity of single activation
@@ -160,6 +178,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithArmor(event) { _fillWithArmor(event) {
this.selectedRefId = 'hr';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -176,6 +195,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event * @param {SyntheticEvent} event Event
*/ */
_fillWithModuleReinforcementPackages(event) { _fillWithModuleReinforcementPackages(event) {
this.selectedRefId = 'mrp';
let clobber = event.getModifierState('Alt'); let clobber = event.getModifierState('Alt');
let ship = this.props.ship; let ship = this.props.ship;
ship.internal.forEach((slot) => { ship.internal.forEach((slot) => {
@@ -240,16 +260,16 @@ export default class InternalSlotSection extends SlotSection {
_getSectionMenu(translate, ship) { _getSectionMenu(translate, ship) {
return <div className='select' onClick={e => e.stopPropagation()} onContextMenu={stopCtxPropagation}> return <div className='select' onClick={e => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul> <ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li> <li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='lc' onClick={this._fillWithCargo}>{translate('cargo')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithCargo} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['cargo'] = smRef}>{translate('cargo')}</li>
<li className='lc' onClick={this._fillWithCells}>{translate('scb')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithCells} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['scb'] = smRef}>{translate('scb')}</li>
<li className='lc' onClick={this._fillWithArmor}>{translate('hr')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithArmor} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hr'] = smRef}>{translate('hr')}</li>
<li className='lc' onClick={this._fillWithModuleReinforcementPackages}>{translate('mrp')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithModuleReinforcementPackages} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mrp'] = smRef}>{translate('mrp')}</li>
<li className='lc' onClick={this._fillWithFuelTanks}>{translate('ft')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithFuelTanks} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ft'] = smRef}>{translate('ft')}</li>
<li className='lc' onClick={this._fillWithEconomyClassCabins}>{translate('pce')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithEconomyClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pce'] = smRef}>{translate('pce')}</li>
<li className='lc' onClick={this._fillWithBusinessClassCabins}>{translate('pci')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithBusinessClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pci'] = smRef}>{translate('pci')}</li>
<li className='lc' onClick={this._fillWithFirstClassCabins}>{translate('pcm')}</li> <li className='lc' tabIndex='0' onClick={this._fillWithFirstClassCabins} onKeyDown={ship.luxuryCabins ? '' : this._keyDown} ref={smRef => this.sectionRefArr['pcm'] = smRef}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''} { ship.luxuryCabins ? <li className='lc' tabIndex='0' onClick={this._fillWithLuxuryCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pcq'] = smRef}>{translate('pcq')}</li> : ''}
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li> <li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul> </ul>
</div>; </div>;

View File

@@ -50,6 +50,7 @@ export default class ModalPermalink extends TranslatedComponent {
<h3 >{translate('shortened')}</h3> <h3 >{translate('shortened')}</h3>
<input value={this.state.shortenedUrl} readOnly size={25} onFocus={ (e) => e.target.select() }/> <input value={this.state.shortenedUrl} readOnly size={25} onFocus={ (e) => e.target.select() }/>
<br/><br/> <br/><br/>
<p>s.orbis.zone is the new URL shortener domain, old eddp.co urls are considered end of life and could go down at any moment. Sorry for any inconvenience.</p>
<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button> <button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
</div>; </div>;
} }

View File

@@ -0,0 +1,120 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import ShortenUrl from '../utils/ShortenUrl';
import Persist from '../stores/Persist';
/**
* Permalink modal
*/
export default class ModalShoppingList extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this.state = {
matsList: '',
mats: {},
matsPerGrade: Persist.getRolls()
};
}
/**
* React component did mount
*/
componentDidMount() {
this.renderMats();
}
/**
* Convert mats object to string
*/
renderMats() {
const ship = this.props.ship;
let mats = {};
for (const module of ship.costList) {
if (module.type === 'SHIP') {
continue;
}
if (module.m && module.m.blueprint) {
if (!module.m.blueprint.grade || !module.m.blueprint.grades) {
continue;
}
for (const g in module.m.blueprint.grades) {
if (g > module.m.blueprint.grade) {
continue;
}
for (const i in module.m.blueprint.grades[g].components) {
if (mats[i]) {
mats[i] += module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
} else {
mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
}
}
}
}
}
let matsString = '';
for (const i in mats) {
if (!mats.hasOwnProperty(i)) {
continue;
}
if (mats[i] === 0) {
delete mats[i];
continue;
}
matsString += `${i}: ${mats[i]}\n`;
}
this.setState({ matsList: matsString, mats });
}
/**
* Handler for changing roll amounts
* @param {SyntheticEvent} e React Event
*/
changeHandler(e) {
let grade = e.target.id;
let newState = this.state.matsPerGrade;
newState[grade] = parseInt(e.target.value);
this.setState({ matsPerGrade: newState });
Persist.setRolls(newState);
this.renderMats();
}
/**
* Render the modal
* @return {React.Component} Modal Content
*/
render() {
let translate = this.context.language.translate;
this.changeHandler = this.changeHandler.bind(this);
return <div className='modal' onClick={ (e) => e.stopPropagation() }>
<h2>{translate('PHRASE_SHOPPING_MATS')}</h2>
<label>Grade 1 rolls </label>
<input id={1} type={'number'} min={0} defaultValue={this.state.matsPerGrade[1]} onChange={this.changeHandler} />
<br/>
<label>Grade 2 rolls </label>
<input id={2} type={'number'} min={0} defaultValue={this.state.matsPerGrade[2]} onChange={this.changeHandler} />
<br/>
<label>Grade 3 rolls </label>
<input id={3} type={'number'} min={0} value={this.state.matsPerGrade[3]} onChange={this.changeHandler} />
<br/>
<label>Grade 4 rolls </label>
<input id={4} type={'number'} min={0} value={this.state.matsPerGrade[4]} onChange={this.changeHandler} />
<br/>
<label>Grade 5 rolls </label>
<input id={5} type={'number'} min={0} value={this.state.matsPerGrade[5]} onChange={this.changeHandler} />
<div>
<textarea className='cb json' readOnly value={this.state.matsList} />
</div>
<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
</div>;
}
}

View File

@@ -14,7 +14,10 @@ export default class Modification extends TranslatedComponent {
m: PropTypes.object.isRequired, m: PropTypes.object.isRequired,
name: PropTypes.string.isRequired, name: PropTypes.string.isRequired,
value: PropTypes.number.isRequired, value: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired onChange: PropTypes.func.isRequired,
onKeyDown: PropTypes.func.isRequired,
modItems: PropTypes.array.isRequired,
handleModChange: PropTypes.func.isRequired
}; };
/** /**
@@ -36,7 +39,6 @@ export default class Modification extends TranslatedComponent {
*/ */
_updateValue(value) { _updateValue(value) {
const name = this.props.name; const name = this.props.name;
let scaledValue = Math.round(Number(value) * 100); let scaledValue = Math.round(Number(value) * 100);
// Limit to +1000% / -99.99% // Limit to +1000% / -99.99%
if (scaledValue > 100000) { if (scaledValue > 100000) {
@@ -57,9 +59,15 @@ export default class Modification extends TranslatedComponent {
/** /**
* Triggered when an update to slider value is finished i.e. when losing focus * Triggered when an update to slider value is finished i.e. when losing focus
*
* pnellesen (24/05/2018): added value check below - this should prevent experimental effects from being recalculated
* with each onBlur event, even when no change has actually been made to the field.
*/ */
_updateFinished() { _updateFinished() {
this.props.onChange(); if (this.props.value != this.state.value) {
this.props.handleModChange(true);
this.props.onChange();
}
} }
/** /**
@@ -86,9 +94,9 @@ export default class Modification extends TranslatedComponent {
} }
return ( return (
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name}> <div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name} ref={ modItem => this.props.modItems[name] = modItem }>
<div className={'cb'}>{translate(name, m.grp)}{symbol}</div> <div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} /> <NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} onKeyDown={ this.props.onKeyDown } />
</div> </div>
); );
} }

View File

@@ -6,7 +6,14 @@ import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames'; import cn from 'classnames';
import { Modifications } from 'coriolis-data/dist'; import { Modifications } from 'coriolis-data/dist';
import Modification from './Modification'; import Modification from './Modification';
import { getBlueprint, blueprintTooltip, setWorst, setBest, setExtreme, setRandom } from '../utils/BlueprintFunctions'; import {
getBlueprint,
blueprintTooltip,
setPercent,
getPercent,
setRandom,
specialToolTip
} from '../utils/BlueprintFunctions';
/** /**
* Modifications menu * Modifications menu
@@ -17,7 +24,8 @@ export default class ModificationsMenu extends TranslatedComponent {
ship: PropTypes.object.isRequired, ship: PropTypes.object.isRequired,
m: PropTypes.object.isRequired, m: PropTypes.object.isRequired,
marker: PropTypes.string.isRequired, marker: PropTypes.string.isRequired,
onChange: PropTypes.func.isRequired onChange: PropTypes.func.isRequired,
modButton:PropTypes.object
}; };
/** /**
@@ -30,14 +38,24 @@ export default class ModificationsMenu extends TranslatedComponent {
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this); this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this); this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
this._rollWorst = this._rollWorst.bind(this); this._rollFifty = this._rollFifty.bind(this);
this._rollRandom = this._rollRandom.bind(this); this._rollRandom = this._rollRandom.bind(this);
this._rollBest = this._rollBest.bind(this); this._rollBest = this._rollBest.bind(this);
this._rollExtreme = this._rollExtreme.bind(this); this._rollWorst = this._rollWorst.bind(this);
this._reset = this._reset.bind(this); this._reset = this._reset.bind(this);
this._keyDown = this._keyDown.bind(this);
this.modItems = [];// Array to hold various element refs (<li>, <div>, <ul>, etc.)
this.firstModId = null;
this.firstBPLabel = null;// First item in mod menu
this.lastModId = null;
this.selectedModId = null;
this.selectedSpecialId = null;
this.lastNeId = null;// Last number editor id. Used to set focus to last number editor when shift-tab pressed on first element in mod menu.
this.modValDidChange = false; // used to determine if component update was caused by change in modification value.
this._handleModChange = this._handleModChange.bind(this);
this.state = { this.state = {
blueprintMenuOpened: false, blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
specialMenuOpened: false specialMenuOpened: false
}; };
} }
@@ -52,7 +70,6 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m } = props; const { m } = props;
const { language, tooltip, termtip } = context; const { language, tooltip, termtip } = context;
const translate = language.translate; const translate = language.translate;
const blueprints = []; const blueprints = [];
for (const blueprintName in Modifications.modules[m.grp].blueprints) { for (const blueprintName in Modifications.modules[m.grp].blueprints) {
const blueprint = getBlueprint(blueprintName, m); const blueprint = getBlueprint(blueprintName, m);
@@ -61,14 +78,18 @@ export default class ModificationsMenu extends TranslatedComponent {
// Grade is a string in the JSON so make it a number // Grade is a string in the JSON so make it a number
grade = Number(grade); grade = Number(grade);
const classes = cn('c', { const classes = cn('c', {
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
}); });
const close = this._blueprintSelected.bind(this, blueprintName, grade); const close = this._blueprintSelected.bind(this, blueprintName, grade);
const key = blueprintName + ':' + grade; const key = blueprintName + ':' + grade;
const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp); const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
blueprintGrades.unshift(<li key={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close}>{grade}</li>); if (classes.indexOf('active') >= 0) this.selectedModId = key;
blueprintGrades.unshift(<li key={key} tabIndex="0" data-id={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close} onKeyDown={this._keyDown} ref={modItem => this.modItems[key] = modItem}>{grade}</li>);
} }
if (blueprintGrades) { if (blueprintGrades) {
const thisLen = blueprintGrades.length;
if (this.firstModId == null) this.firstModId = blueprintGrades[0].key;
this.lastModId = blueprintGrades[thisLen - 1].key;
blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>); blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>); blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
} }
@@ -76,6 +97,64 @@ export default class ModificationsMenu extends TranslatedComponent {
return blueprints; return blueprints;
} }
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {SyntheticEvent} event Event
*
*/
_keyDown(event) {
let className = null;
let elemId = null;
if (event.currentTarget.attributes['class']) className = event.currentTarget.attributes['class'].value;
if (event.currentTarget.attributes['data-id']) elemId = event.currentTarget.attributes['data-id'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
event.stopPropagation();
if (elemId != null) {
this.modItems[elemId].click();
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
// Shift-Tab
if(event.shiftKey) {
if (elemId == this.firstModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.lastModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null && this.lastNeId != null && this.modItems[this.lastNeId] != null) {
// shift-tab on first element in modifications menu. set focus to last number editor field if open
event.preventDefault();
this.modItems[this.lastNeId].lastChild.focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null) {
// shift-tab on button-inline-menu with no number editor
event.preventDefault();
event.currentTarget.parentElement.lastElementChild.focus();
}
} else {
if (elemId == this.lastModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.firstModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.nextSibling == null && event.currentTarget.nodeName != 'TD') {
// Experimental menu
event.preventDefault();
event.currentTarget.parentElement.firstElementChild.focus();
return;
} else if (event.currentTarget.className == 'cb' && event.currentTarget.parentElement.nextSibling == null) {
event.preventDefault();
this.modItems[this.firstBPLabel].focus();
}
}
}
}
/** /**
* Render the specials * Render the specials
* @param {Object} props React component properties * @param {Object} props React component properties
@@ -86,15 +165,34 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m } = props; const { m } = props;
const { language, tooltip, termtip } = context; const { language, tooltip, termtip } = context;
const translate = language.translate; const translate = language.translate;
const specials = []; const specials = [];
const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials'; const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) { if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
const close = this._specialSelected.bind(this, null); const close = this._specialSelected.bind(this, null);
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>); specials.push(<div tabIndex="0" style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } data-id={ 'none' } onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems['none'] = modItem}>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp][specialsId]) { for (const specialName of Modifications.modules[m.grp][specialsId]) {
if (Modifications.specials[specialName].name.search('Legacy') >= 0) {
continue;
}
const classes = cn('button-inline-menu', {
active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
});
if (classes.indexOf('active') >= 0) this.selectedSpecialId = specialName;
const close = this._specialSelected.bind(this, specialName); const close = this._specialSelected.bind(this, specialName);
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>); if (m.blueprint && m.blueprint.name) {
let tmp = {};
if (m.blueprint.special) {
tmp = m.blueprint.special;
} else {
tmp = undefined;
}
m.blueprint.special = Modifications.specials[specialName];
let specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, specialName);
m.blueprint.special = tmp;
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName } onMouseOver={termtip.bind(null, specialTt)} onMouseOut={tooltip.bind(null, null)} onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
} else {
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName }onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
}
} }
} }
return specials; return specials;
@@ -111,7 +209,8 @@ export default class ModificationsMenu extends TranslatedComponent {
for (const modName of Modifications.modules[m.grp].modifications) { for (const modName of Modifications.modules[m.grp].modifications) {
if (!Modifications.modifications[modName].hidden) { if (!Modifications.modifications[modName].hidden) {
const key = modName + (m.getModValue(modName) / 100 || 0); const key = modName + (m.getModValue(modName) / 100 || 0);
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>); this.lastNeId = modName;
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange } onKeyDown={ this._keyDown } modItems={ this.modItems } handleModChange = {this._handleModChange} />);
} }
} }
return modifications; return modifications;
@@ -136,8 +235,9 @@ export default class ModificationsMenu extends TranslatedComponent {
const blueprint = getBlueprint(fdname, m); const blueprint = getBlueprint(fdname, m);
blueprint.grade = grade; blueprint.grade = grade;
ship.setModuleBlueprint(m, blueprint); ship.setModuleBlueprint(m, blueprint);
setPercent(ship, m, 100);
this.setState({ blueprintMenuOpened: false }); this.setState({ blueprintMenuOpened: false, specialMenuOpened: true });
this.props.onChange(); this.props.onChange();
} }
@@ -168,11 +268,15 @@ export default class ModificationsMenu extends TranslatedComponent {
} }
/** /**
* Provide a 'worst' roll within the information we have * Provide a '50%' roll within the information we have
*/ */
_rollWorst() { _rollFifty() {
const { m, ship } = this.props; const { m, ship } = this.props;
setWorst(ship, m); setPercent(ship, m, 50);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange(); this.props.onChange();
} }
@@ -182,6 +286,10 @@ export default class ModificationsMenu extends TranslatedComponent {
_rollRandom() { _rollRandom() {
const { m, ship } = this.props; const { m, ship } = this.props;
setRandom(ship, m); setRandom(ship, m);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange(); this.props.onChange();
} }
@@ -190,16 +298,22 @@ export default class ModificationsMenu extends TranslatedComponent {
*/ */
_rollBest() { _rollBest() {
const { m, ship } = this.props; const { m, ship } = this.props;
setBest(ship, m); setPercent(ship, m, 100);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange(); this.props.onChange();
} }
/** /**
* Provide an 'extreme' roll within the information we have * Provide a 'worst' roll within the information we have
*/ */
_rollExtreme() { _rollWorst() {
const { m, ship } = this.props; const { m, ship } = this.props;
setExtreme(ship, m); setPercent(ship, m, 0);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange(); this.props.onChange();
} }
@@ -210,10 +324,67 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m, ship } = this.props; const { m, ship } = this.props;
ship.clearModifications(m); ship.clearModifications(m);
ship.clearModuleBlueprint(m); ship.clearModuleBlueprint(m);
this.selectedModId = null;
this.selectedSpecialId = null;
this.props.onChange(); this.props.onChange();
} }
/**
* set mod did change boolean
* @param {boolean} b Boolean to determine if a change has been made to a module
*/
_handleModChange(b) {
this.modValDidChange = b;
}
/**
* Set focus on first element in modifications menu
* after it first mounts
*/
componentDidMount() {
let firstEleCn = this.modItems['modMainDiv'].children.length > 0 ? this.modItems['modMainDiv'].children[0].className : null;
if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
} else {
this.modItems['modMainDiv'].firstElementChild.focus();
}
}
/**
* Set focus on first element in modifications menu
* if component updates, unless update is due to value change
* in a modification
*/
componentDidUpdate() {
if (!this.modValDidChange) {
if (this.modItems['modMainDiv'].children.length > 0) {
if (this.modItems[this.selectedModId]) {
this.modItems[this.selectedModId].focus();
return;
} else if (this.modItems[this.selectedSpecialId]) {
this.modItems[this.selectedSpecialId].focus();
return;
}
let firstEleCn = this.modItems['modMainDiv'].children[0].className;
if (firstEleCn.indexOf('button-inline-menu') >= 0) {
this.modItems['modMainDiv'].firstElementChild.focus();
} else if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
}
}
} else {
this._handleModChange(false);// Need to reset if component update due to value change
}
}
/**
* set focus to the modification menu icon after mod menu is unmounted.
*/
componentWillUnmount() {
if (this.props.modButton) {
this.props.modButton.focus();
}
}
/** /**
* Render the list * Render the list
* @return {React.Component} List * @return {React.Component} List
@@ -226,66 +397,82 @@ export default class ModificationsMenu extends TranslatedComponent {
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu; const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
const _toggleSpecialsMenu = this._toggleSpecialsMenu; const _toggleSpecialsMenu = this._toggleSpecialsMenu;
const _rollBest = this._rollBest; const _rollFull = this._rollBest;
const _rollExtreme = this._rollExtreme;
const _rollWorst = this._rollWorst; const _rollWorst = this._rollWorst;
const _rollFifty = this._rollFifty;
const _rollRandom = this._rollRandom; const _rollRandom = this._rollRandom;
const _reset = this._reset; const _reset = this._reset;
let blueprintLabel; let blueprintLabel;
let haveBlueprint = false; let haveBlueprint = false;
let blueprintTt; let blueprintTt;
if (m.blueprint && m.blueprint.name) { let blueprintCv;
// TODO: Fix this to actually find the correct blueprint.
if (!m.blueprint || !m.blueprint.name || !m.blueprint.fdname || !Modifications.modules[m.grp].blueprints || !Modifications.modules[m.grp].blueprints[m.blueprint.fdname]) {
this.props.ship.clearModuleBlueprint(m);
this.props.ship.clearModuleSpecial(m);
}
if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade]) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade; blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true; haveBlueprint = true;
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp); blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
blueprintCv = getPercent(m);
} }
let specialLabel; let specialLabel;
let specialTt;
if (m.blueprint && m.blueprint.special) { if (m.blueprint && m.blueprint.special) {
specialLabel = m.blueprint.special.name; specialLabel = m.blueprint.special.name;
specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, m.blueprint.special.edname);
} else { } else {
specialLabel = translate('PHRASE_SELECT_SPECIAL'); specialLabel = translate('PHRASE_SELECT_SPECIAL');
} }
const specials = this._renderSpecials(this.props, this.context); const specials = this._renderSpecials(this.props, this.context);
/**
* pnellesen - 05/28/2018 - added additional checks for specials.length below to ensure menus
* display correctly in cases where there are no specials (ex: AFMUs.)
*/
const showBlueprintsMenu = blueprintMenuOpened; const showBlueprintsMenu = blueprintMenuOpened;
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened; const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
const showSpecialsMenu = specialMenuOpened; const showSpecialsMenu = specialMenuOpened && specials.length;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened; const showRolls = haveBlueprint && !blueprintMenuOpened && (!specialMenuOpened || !specials.length);
const showReset = !blueprintMenuOpened && !specialMenuOpened; const showReset = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
const showMods = !blueprintMenuOpened && !specialMenuOpened; const showMods = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
if (haveBlueprint) {
this.firstBPLabel = blueprintLabel;
} else {
this.firstBPLabel = 'selectBP';
}
return ( return (
<div <div
className={cn('select', this.props.className)} className={cn('select', this.props.className)}
onClick={(e) => e.stopPropagation() } onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation} onContextMenu={stopCtxPropagation}
ref={modItem => this.modItems['modMainDiv'] = modItem}
> >
{ showBlueprintsMenu ? '' : haveBlueprint ? { showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> : <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{blueprintLabel}</div> :
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> } <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null } { showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null } { showSpecial & !showSpecialsMenu ? <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={specialTt ? termtip.bind(null, specialTt) : null} onMouseOut={specialTt ? tooltip.bind(null, null) : null} onClick={_toggleSpecialsMenu} onKeyDown={ this._keyDown }>{specialLabel}</div> : null }
{ showSpecialsMenu ? specials : null } { showSpecialsMenu ? specials : null }
{ showRolls || showReset ? { showReset ? <div tabIndex="0" className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}> <table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody> <tbody>
{ showRolls ? { showRolls ?
<tr> <tr>
<td> { translate('roll') }: </td> <td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('roll') }: </td>
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td> <td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 }) } style={{ cursor: 'pointer' }} onClick={_rollWorst} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td> <td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollExtreme}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_EXTREME')} onMouseOut={tooltip.bind(null, null)}> { translate('extreme') } </td> <td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td> <td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
{ showReset ?
<tr>
<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
</tr> : null } </tr> : null }
</tbody> </tbody>
</table> : null } </table> : null }
{ showMods ? <hr /> : null }
{ showMods ? { showMods ?
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} > <span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
{ this._renderModifications(this.props) } { this._renderModifications(this.props) }

View File

@@ -15,22 +15,34 @@ export default class ShipSummaryTable extends TranslatedComponent {
cargo: PropTypes.number.isRequired, cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired, fuel: PropTypes.number.isRequired,
marker: PropTypes.string.isRequired, marker: PropTypes.string.isRequired,
pips: PropTypes.object.isRequired
}; };
/**
* The ShipSummaryTable constructor
* @param {Object} props The props
*/
constructor(props) {
super(props);
this.didContextChange = this.didContextChange.bind(this);
this.state = {
shieldColour: 'blue'
};
}
/** /**
* Render the table * Render the table
* @return {React.Component} Summary table * @return {React.Component} Summary table
*/ */
render() { render() {
const { ship, cargo, fuel } = this.props; const { ship, cargo, fuel, pips } = this.props;
let { language, tooltip, termtip } = this.context; let { language, tooltip, termtip } = this.context;
let translate = language.translate; let translate = language.translate;
let u = language.units; let u = language.units;
let formats = language.formats; let formats = language.formats;
let { time, int, round, f1, f2 } = formats; let { time, int, round, f1, f2 } = formats;
let hide = tooltip.bind(null, null); let hide = tooltip.bind(null, null);
const shieldGenerator = ship.findInternalByGroup('sg') || ship.findInternalByGroup('psg');
const shieldGenerator = ship.findInternalByGroup('sg');
const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator }); const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL'; const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
const timeToDrain = Calc.timeToDrainWep(ship, 4); const timeToDrain = Calc.timeToDrainWep(ship, 4);
@@ -38,9 +50,20 @@ export default class ShipSummaryTable extends TranslatedComponent {
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL'; const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canBoost = ship.canBoost(cargo, ship.fuelCapacity); const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL'; const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const sgMetrics = Calc.shieldMetrics(ship, pips.sys || 2);
const shipBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
const armourMetrics = Calc.armourMetrics(ship);
let shieldColour = 'blue';
if (shieldGenerator && shieldGenerator.m.grp === 'psg') {
shieldColour = 'green';
} else if (shieldGenerator && shieldGenerator.m.grp === 'bsg') {
shieldColour = 'purple';
}
this.state = {
shieldColour
};
return <div id='summary'> return <div id='summary'>
<table id='summaryTable'> <table className={'summaryTable'}>
<thead> <thead>
<tr className='main'> <tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th> <th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
@@ -53,11 +76,13 @@ export default class ShipSummaryTable extends TranslatedComponent {
<th rowSpan={2}>{translate('TTD')}</th> <th rowSpan={2}>{translate('TTD')}</th>
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */} {/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
<th rowSpan={2}>{translate('cargo')}</th> <th rowSpan={2}>{translate('cargo')}</th>
<th rowSpan={2}>{translate('pax')}</th>
<th rowSpan={2}>{translate('fuel')}</th> <th rowSpan={2}>{translate('fuel')}</th>
<th colSpan={3}>{translate('mass')}</th> <th colSpan={3}>{translate('mass')}</th>
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th> <th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
<th rowSpan={2}>{translate('crew')}</th> <th rowSpan={2}>{translate('crew')}</th>
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th> <th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_TIME', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('boost time')}</th>
</tr> </tr>
<tr> <tr>
<th className='lft'>{translate('max')}</th> <th className='lft'>{translate('max')}</th>
@@ -86,6 +111,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
{/* <td>{f1(ship.totalHps)}</td> */} {/* <td>{f1(ship.totalHps)}</td> */}
<td>{round(ship.cargoCapacity)}{u.T}</td> <td>{round(ship.cargoCapacity)}{u.T}</td>
<td>{ship.passengerCapacity}</td>
<td>{round(ship.fuelCapacity)}{u.T}</td> <td>{round(ship.fuelCapacity)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
@@ -93,9 +119,74 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td>{int(ship.hardness)}</td> <td>{int(ship.hardness)}</td>
<td>{ship.crew}</td> <td>{ship.crew}</td>
<td>{ship.masslock}</td> <td>{ship.masslock}</td>
<td>{shipBoost !== 'No Boost' ? formats.time(shipBoost) : 'No Boost'}</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
<table className={'summaryTable'}>
<thead className={this.state.shieldColour}>
<tr>
<th onMouseEnter={termtip.bind(null, 'shield', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('shield')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recovery')}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recharge')}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(shieldGenerator && shieldGenerator.m.grp || 'No Shield')}</td>
<td>{int(ship.shieldExplRes * 100) + '%'}</td>
<td>{int(ship.shieldKinRes * 100) + '%'}</td>
<td>{int(ship.shieldThermRes * 100) + '%'}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.absolute.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.explosive.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.kinetic.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.thermal.total : 0)}</td>
<td>{sgMetrics && sgMetrics.recover ? formats.time(sgMetrics.recover) : 0}</td>
<td>{sgMetrics && sgMetrics.recharge ? formats.time(sgMetrics.recharge) : 0}</td>
</tr>
</tbody>
<thead>
<tr>
<th onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('armour')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_MODULE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('raw module armour')}</th>
<th onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('internal protection')}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(ship && ship.bulkheads && ship.bulkheads.m && ship.bulkheads.m.name || 'No Armour')}</td>
<td>{int(ship.hullExplRes * 100) + '%'}</td>
<td>{int(ship.hullKinRes * 100) + '%'}</td>
<td>{int(ship.hullThermRes * 100) + '%'}</td>
<td>{int(armourMetrics.total / armourMetrics.absolute.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.explosive.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.kinetic.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.thermal.total)}</td>
<td>{int(armourMetrics.modulearmour)}</td>
<td>{int(armourMetrics.moduleprotection * 100) + '%'}</td>
</tr>
</tbody>
</table>
</div>; </div>;
} }
} }

View File

@@ -1,166 +1,386 @@
import React from 'react'; import React from 'react';
import PropTypes from 'prop-types'; import PropTypes from 'prop-types';
const MARGIN_LR = 8; // Left/ Right margin const MARGIN_LR = 8; // Left/ Right margin
/** /**
* Horizontal Slider * Horizontal Slider
*/ */
export default class Slider extends React.Component { export default class Slider extends React.Component {
static defaultProps = { static defaultProps = {
axis: false, axis: false,
min: 0, min: 0,
max: 1, max: 1,
scale: 1 // SVG render scale scale: 1 // SVG render scale
}; };
static propTypes = { static propTypes = {
axis: PropTypes.bool, axis: PropTypes.bool,
axisUnit: PropTypes.string, axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number, max: PropTypes.number,
min: PropTypes.number, min: PropTypes.number,
onChange: PropTypes.func.isRequired, onChange: PropTypes.func.isRequired,// function which determins percent value
onResize: PropTypes.func, onResize: PropTypes.func,
percent: PropTypes.number.isRequired, percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number scale: PropTypes.number
}; };
/** /**
* Constructor * Constructor
* @param {Object} props React Component properties * @param {Object} props React Component properties
*/ */
constructor(props) { constructor(props) {
super(props); super(props);
this._down = this._down.bind(this); this._down = this._down.bind(this);
this._move = this._move.bind(this); this._move = this._move.bind(this);
this._up = this._up.bind(this); this._up = this._up.bind(this);
this._updatePercent = this._updatePercent.bind(this); this._keyup = this._keyup.bind(this);
this._updateDimensions = this._updateDimensions.bind(this); this._keydown = this._keydown.bind(this);
this._touchstart = this._touchstart.bind(this);
this.state = { width: 0 }; this._touchend = this._touchend.bind(this);
}
this._updatePercent = this._updatePercent.bind(this);
/** this._updateDimensions = this._updateDimensions.bind(this);
* On Mouse/Touch down handler
* @param {SyntheticEvent} event Event this.state = { width: 0 };
*/ }
_down(event) {
let rect = event.currentTarget.getBoundingClientRect(); /**
this.left = rect.left; * On Mouse/Touch down handler
this.width = rect.width; * @param {SyntheticEvent} event Event
this._move(event); */
} _down(event) {
let rect = event.currentTarget.getBoundingClientRect();
/** this.left = rect.left;
* Update the slider percentage on move this.width = rect.width;
* @param {SyntheticEvent} event Event this._move(event);
*/ this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
_move(event) { }
if(this.width !== null && this.left != null) {
let clientX = event.touches ? event.touches[0].clientX : event.clientX; /**
event.preventDefault(); * Update the slider percentage on move
this._updatePercent(clientX - this.left, this.width); * @param {SyntheticEvent} event Event
} */
} _move(event) {
if(this.width !== null && this.left != null) {
/** let clientX = event.touches ? event.touches[0].clientX : event.clientX;
* On Mouse/Touch up handler event.preventDefault();
* @param {Event} event DOM Event this._updatePercent(clientX - this.left, this.width);
*/ }
_up(event) { }
event.preventDefault();
this.left = null; /**
this.width = null; * On Mouse/Touch up handler
} * @param {Event} event DOM Event
*/
/** _up(event) {
* Determine if the user is still dragging this.sliderInputBox.sliderVal.focus();
* @param {SyntheticEvent} event Event clearTimeout(this.touchStartTimer);
*/ event.preventDefault();
_enter(event) { this.left = null;
if(event.buttons !== 1) { this.width = null;
this.left = null; }
this.width = null;
}
} /**
* Key up handler for keyboard.
/** * display the number field then set focus to it
* Update the slider percentage * when "Enter" key is pressed
* @param {number} pos Slider drag position * @param {Event} event Keyboard event
* @param {number} width Slider width */
* @param {Event} event DOM Event _keyup(event) {
*/ switch (event.key) {
_updatePercent(pos, width) { case 'Enter':
this.props.onChange(Math.min(Math.max(pos / width, 0), 1)); event.preventDefault();
} this.sliderInputBox._setDisplay('block');
return;
/** default:
* Update dimenions from rendered DOM return;
*/ }
_updateDimensions() { }
this.setState({ /**
outerWidth: this.node.getBoundingClientRect().width * Key down handler
}); * increment slider position by +/- 1 when right/left arrow key is pressed or held
} * @param {Event} event Keyboard even
*/
/** _keydown(event) {
* Add listeners when about to mount let newVal = this.props.percent * this.props.max;
*/ switch (event.key) {
componentWillMount() { case 'ArrowRight':
if (this.props.onResize) { newVal += 1;
this.resizeListener = this.props.onResize(this._updateDimensions); if (newVal <= this.props.max) this.props.onChange(newVal / this.props.max);
} return;
} case 'ArrowLeft':
newVal -= 1;
/** if (newVal >= 0) this.props.onChange(newVal / this.props.max);
* Trigger DOM updates on mount return;
*/ default:
componentDidMount() { return;
this._updateDimensions(); }
} }
/** /**
* Remove listeners on unmount * Touch start handler
*/ * @param {Event} event DOM Event
componentWillUnmount() { *
if (this.resizeListener) { */
this.resizeListener.remove(); _touchstart(event) {
} this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
} }
/** /**
* Render the slider * Touch end handler
* @return {React.Component} The slider * @param {Event} event DOM Event
*/ *
render() { */
let outerWidth = this.state.outerWidth; _touchend(event) {
let { axis, axisUnit, min, max, scale } = this.props; this.sliderInputBox.sliderVal.focus();
clearTimeout(this.touchStartTimer);
let style = { }
width: '100%',
height: axis ? '2.5em' : '1.5em', /**
boxSizing: 'border-box' * Determine if the user is still dragging
}; * @param {SyntheticEvent} event Event
*/
if (!outerWidth) { _enter(event) {
return <svg style={style} ref={node => this.node = node} />; if(event.buttons !== 1) {
} this.left = null;
this.width = null;
let margin = MARGIN_LR * scale; }
let width = outerWidth - (margin * 2); }
let pctPos = width * this.props.percent;
/**
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style} ref={node => this.node = node}> * Update the slider percentage
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' /> * @param {number} pos Slider drag position
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' /> * @param {number} width Slider width
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} /> * @param {Event} event DOM Event
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} /> */
{axis && <g style={{ fontSize: '.7em' }}> _updatePercent(pos, width) {
<text className='primary-disabled' y='3em' x={margin} style={{ textAnchor: 'middle' }}>{min + axisUnit}</text> this.props.onChange(Math.min(Math.max(pos / width, 0), 1));
<text className='primary-disabled' y='3em' x='50%' style={{ textAnchor: 'middle' }}>{(min + max / 2) + axisUnit}</text> }
<text className='primary-disabled' y='3em' x='100%' style={{ textAnchor: 'end' }}>{max + axisUnit}</text>
</g>} /**
</svg>; * Update dimenions from rendered DOM
} */
} _updateDimensions() {
this.setState({
outerWidth: this.node.getBoundingClientRect().width
});
}
/**
* Add listeners when about to mount
*/
componentWillMount() {
if (this.props.onResize) {
this.resizeListener = this.props.onResize(this._updateDimensions);
}
}
/**
* Trigger DOM updates on mount
*/
componentDidMount() {
this._updateDimensions();
}
/**
* Remove listeners on unmount
*/
componentWillUnmount() {
if (this.resizeListener) {
this.resizeListener.remove();
}
}
/**
* Render the slider
* @return {React.Component} The slider
*/
render() {
let outerWidth = this.state.outerWidth;
let { axis, axisUnit, min, max, scale } = this.props;
let style = {
width: '100%',
height: axis ? '2.5em' : '1.5em',
boxSizing: 'border-box'
};
if (!outerWidth) {
return <svg style={style} ref={node => this.node = node} />;
}
let margin = MARGIN_LR * scale;
let width = outerWidth - (margin * 2);
let pctPos = width * this.props.percent;
return <div><svg
onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onKeyUp={this._keyup} onKeyDown={this._keydown} style={style} ref={node => this.node = node} tabIndex="0">
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} onTouchEnd={this._touchend} />
{axis && <g style={{ fontSize: '.7em' }}>
<text className='primary-disabled' y='3em' x={margin} style={{ textAnchor: 'middle' }}>{min + axisUnit}</text>
<text className='primary-disabled' y='3em' x='50%' style={{ textAnchor: 'middle' }}>{(min + max / 2) + axisUnit}</text>
<text className='primary-disabled' y='3em' x='100%' style={{ textAnchor: 'end' }}>{max + axisUnit}</text>
</g>}
</svg>
<TextInputBox ref={(tb) => this.sliderInputBox = tb}
onChange={this.props.onChange}
percent={this.props.percent}
axisUnit={this.props.axisUnit}
scale={this.props.scale}
max={this.props.max}
/>
</div>;
}
}
/**
* New component to add keyboard support for sliders - works on all devices (desktop, iOS, Android)
**/
class TextInputBox extends React.Component {
static propTypes = {
axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number,
onChange: PropTypes.func.isRequired,// function which determins percent value
percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number
};
/**
* Determine if the user is still dragging
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this._handleFocus = this._handleFocus.bind(this);
this._handleBlur = this._handleBlur.bind(this);
this._handleChange = this._handleChange.bind(this);
this._keyup = this._keyup.bind(this);
this.state = this._getInitialState();
}
/**
* Update input value if slider changes will change props/state
* @param {Object} nextProps React Component properites
* @param {Object} nextState React Component state values
*/
componentWillReceiveProps(nextProps, nextState) {
let nextValue = nextProps.percent * nextProps.max;
// See https://stackoverflow.com/questions/32414308/updating-state-on-props-change-in-react-form
if (nextValue !== this.state.inputValue && nextValue <= nextProps.max) {
this.setState({ inputValue: nextValue });
}
}
/**
* Update slider textbox visibility/values if changes are made to slider
* @param {Object} prevProps React Component properites
* @param {Object} prevState React Component state values
*/
componentDidUpdate(prevProps, prevState) {
if (prevState.divStyle.display == 'none' && this.state.divStyle.display == 'block') {
this.enterTimer = setTimeout(() => this.sliderVal.focus(), 10);
}
if (prevProps.max !== this.props.max && this.state.inputValue > this.props.max) {
// they chose a different module
this.setState({ inputValue: this.props.max });
}
if (this.state.inputValue != prevState.inputValue && prevProps.max == this.props.max) {
this.props.onChange(this.state.inputValue / this.props.max);
}
}
/**
* Set initial state for the textbox.
* We may want to rethink this to
* try and make it a stateless component
* @returns {object} React state object with initial values set
*/
_getInitialState() {
return {
divStyle: { display:'none' },
inputStyle: { width:'4em' },
labelStyle: { marginLeft: '.1em' },
maxLength:5,
size:5,
min:0,
tabIndex:-1,
type:'number',
readOnly: true,
inputValue: this.props.percent * this.props.max
};
}
/**
*
* @param {string} val block or none
*/
_setDisplay(val) {
this.setState({
divStyle: { display:val }
});
}
/**
* Update the input value
* when textbox gets focus
*/
_handleFocus() {
this.setState({
inputValue:this._getValue()
});
}
/**
* Update inputValue when textbox loses focus
*/
_handleBlur() {
this._setDisplay('none');
if (this.state.inputValue !== '') {
this.props.onChange(this.state.inputValue / this.props.max);
} else {
this.setState({
inputValue: this.props.percent * this.props.max
});
}
}
/**
* Get the value in the text box
* @returns {number} inputValue Value of the input box
*/
_getValue() {
return this.state.inputValue;
}
/**
* Update and set limits on input box
* values depending on what user
* has selected
*
* @param {SyntheticEvent} event ReactJs onChange event
*/
_handleChange(event) {
if (event.target.value < 0) {
this.setState({ inputValue: 0 });
} else if (event.target.value <= this.props.max) {
this.setState({ inputValue: event.target.value });
} else {
this.setState({ inputValue: this.props.max });
}
}
/**
* Key up handler for input field.
* If user hits Enter key, blur/close the input field
* @param {Event} event Keyboard event
*/
_keyup(event) {
switch (event.key) {
case 'Enter':
this.sliderVal.blur();
return;
default:
return;
}
}
/**
* Get the value in the text box
* @return {React.Component} Text Input component for Slider
*/
render() {
let { axisUnit, onChange, percent, scale } = this.props;
return <div style={this.state.divStyle}><input style={this.state.inputStyle} value={this._getValue()} min={this.state.min} max={this.props.max} onChange={this._handleChange} onKeyUp={this._keyup} tabIndex={this.state.tabIndex} maxLength={this.state.maxLength} size={this.state.size} onBlur={() => {this._handleBlur();}} onFocus={() => {this._handleFocus();}} type={this.state.type} ref={(ip) => this.sliderVal = ip}/><text className="primary upp" style={this.state.labelStyle}>{this.props.axisUnit}</text></div>;
}
}

View File

@@ -40,6 +40,8 @@ export default class Slot extends TranslatedComponent {
this._contextMenu = wrapCtxMenu(this._contextMenu.bind(this)); this._contextMenu = wrapCtxMenu(this._contextMenu.bind(this));
this._getMaxClassLabel = this._getMaxClassLabel.bind(this); this._getMaxClassLabel = this._getMaxClassLabel.bind(this);
this._keyDown = this._keyDown.bind(this);
this.slotDiv = null;
} }
// Must be implemented by subclasses: // Must be implemented by subclasses:
@@ -73,6 +75,22 @@ export default class Slot extends TranslatedComponent {
this.props.onSelect(null,null); this.props.onSelect(null,null);
} }
/** Key Down handler
* @param {SyntheticEvent} event Event
* ToDo: see if this can be moved up
* we do more or less the same thing
* in every section when Enter key is pressed
* on a focusable item
*
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
}
/** /**
* Render the slot * Render the slot
* @return {React.Component} The slot * @return {React.Component} The slot
@@ -104,6 +122,7 @@ export default class Slot extends TranslatedComponent {
ship={ship} ship={ship}
m={m} m={m}
marker={modificationsMarker} marker={modificationsMarker}
modButton = {this.modButton}
/>; />;
} else { } else {
menu = <AvailableModulesMenu menu = <AvailableModulesMenu
@@ -114,6 +133,7 @@ export default class Slot extends TranslatedComponent {
onSelect={onSelect} onSelect={onSelect}
warning={warning} warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)} diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>; />;
} }
} }
@@ -121,7 +141,7 @@ export default class Slot extends TranslatedComponent {
// TODO: implement touch dragging // TODO: implement touch dragging
return ( return (
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onContextMenu={this._contextMenu} onDragOver={dragOver}> <div className={cn('slot', dropClass, { selected })} onClick={onOpen} onKeyDown={this._keyDown} onContextMenu={this._contextMenu} onDragOver={dragOver} tabIndex="0" ref={slotDiv => this.slotDiv = slotDiv}>
<div className='details-container'> <div className='details-container'>
<div className='sz'>{this._getMaxClassLabel(translate)}</div> <div className='sz'>{this._getMaxClassLabel(translate)}</div>
{slotDetails} {slotDetails}
@@ -131,6 +151,7 @@ export default class Slot extends TranslatedComponent {
); );
} }
/** /**
* Toggle the modifications flag when selecting the modifications icon * Toggle the modifications flag when selecting the modifications icon
*/ */

View File

@@ -18,7 +18,8 @@ export default class SlotSection extends TranslatedComponent {
onCargoChange: PropTypes.func.isRequired, onCargoChange: PropTypes.func.isRequired,
onFuelChange: PropTypes.func.isRequired, onFuelChange: PropTypes.func.isRequired,
code: PropTypes.string.isRequired, code: PropTypes.string.isRequired,
togglePwr: PropTypes.func togglePwr: PropTypes.func,
sectionMenuRefs: PropTypes.object
}; };
/** /**
@@ -32,7 +33,10 @@ export default class SlotSection extends TranslatedComponent {
super(props); super(props);
this.sectionId = sectionId; this.sectionId = sectionId;
this.sectionName = sectionName; this.sectionName = sectionName;
this.ssHeadRef = null;
this.sectionRefArr = this.props.sectionMenuRefs[this.sectionId] = [];
this.sectionRefArr['selectedRef'] = null;
this._getSlots = this._getSlots.bind(this); this._getSlots = this._getSlots.bind(this);
this._selectModule = this._selectModule.bind(this); this._selectModule = this._selectModule.bind(this);
this._getSectionMenu = this._getSectionMenu.bind(this); this._getSectionMenu = this._getSectionMenu.bind(this);
@@ -40,6 +44,8 @@ export default class SlotSection extends TranslatedComponent {
this._drop = this._drop.bind(this); this._drop = this._drop.bind(this);
this._dragOverNone = this._dragOverNone.bind(this); this._dragOverNone = this._dragOverNone.bind(this);
this._close = this._close.bind(this); this._close = this._close.bind(this);
this._keyDown = this._keyDown.bind(this);
this._handleSectionFocus = this._handleSectionFocus.bind(this);
this.state = {}; this.state = {};
} }
@@ -47,7 +53,59 @@ export default class SlotSection extends TranslatedComponent {
// _getSlots() // _getSlots()
// _getSectionMenu() // _getSectionMenu()
// _contextMenu() // _contextMenu()
// componentDidUpdate(prevProps)
/**
* TODO: May either need to send the function to be triggered when Enter key is pressed, or else
* may need a separate keyDown handler for each subclass (StandardSlotSection, HardpointSlotSection, etc.)
* ex: _keyDown(_keyDownfn, event)
*
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
event.stopPropagation();
if (event.currentTarget.nodeName === 'H1') {
this._openMenu(this.sectionName, event);
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
if (event.shiftKey) {
if ((event.currentTarget === this.sectionRefArr[this.firstRefId]) && this.sectionRefArr[this.lastRefId]) {
event.preventDefault();
this.sectionRefArr[this.lastRefId].focus();
}
} else {
if ((event.currentTarget === this.sectionRefArr[this.lastRefId]) && this.sectionRefArr[this.firstRefId]) {
event.preventDefault();
this.sectionRefArr[this.firstRefId].focus();
}
}
}
}
/**
* Set focus on appropriate Slot Section Menu element
* @param {Object} focusPrevProps prevProps for componentDidUpdate() from ...SlotSection.jsx
* @param {String} firstRef id of the first ref in ...SlotSection.jsx
* @param {String} lastRef id of the last ref in ...SlotSection.jsx
*
*/
_handleSectionFocus(focusPrevProps, firstRef, lastRef) {
if (this.selectedRefId !== null && this.sectionRefArr[this.selectedRefId]) {
// set focus on the previously selected option for the currently open section menu
this.sectionRefArr[this.selectedRefId].focus();
} else if (this.sectionRefArr[firstRef] && this.sectionRefArr[firstRef] != null) {
// set focus on the first option in the currently open section menu if none have been selected previously
this.sectionRefArr[firstRef].focus();
} else if (this.props.currentMenu == null && focusPrevProps.currentMenu == this.sectionName && this.sectionRefArr['ssHeadRef']) {
// set focus on the section menu header when section menu is closed
this.sectionRefArr['ssHeadRef'].focus();
}
}
/** /**
* Open a menu * Open a menu
* @param {string} menu Menu name * @param {string} menu Menu name
@@ -225,7 +283,7 @@ export default class SlotSection extends TranslatedComponent {
return ( return (
<div id={this.sectionId} className={'group'} onDragLeave={this._dragOverNone}> <div id={this.sectionId} className={'group'} onDragLeave={this._dragOverNone}>
<div className={cn('section-menu', { selected: sectionMenuOpened })} onClick={open} onContextMenu={ctx}> <div className={cn('section-menu', { selected: sectionMenuOpened })} onClick={open} onContextMenu={ctx}>
<h1>{translate(this.sectionName)} <Equalizer/></h1> <h1 tabIndex="0" onKeyDown={this._keyDown} ref={ssHead => this.sectionRefArr['ssHeadRef'] = ssHead}>{translate(this.sectionName)} <Equalizer/></h1>
{sectionMenuOpened ? this._getSectionMenu(translate, this.props.ship) : null } {sectionMenuOpened ? this._getSectionMenu(translate, this.props.ship) : null }
</div> </div>
{this._getSlots()} {this._getSlots()}

View File

@@ -35,6 +35,21 @@ export default class StandardSlot extends TranslatedComponent {
constructor(props) { constructor(props) {
super(props); super(props);
this._modificationsSelected = false; this._modificationsSelected = false;
this._keyDown = this._keyDown.bind(this);
this.modButton = null;
this.slotDiv = null;
}
/**
* Handle Enter key
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
} }
/** /**
@@ -48,7 +63,10 @@ export default class StandardSlot extends TranslatedComponent {
let m = slot.m; let m = slot.m;
let classRating = m.class + m.rating; let classRating = m.class + m.rating;
let menu; let menu;
let validMods = m == null ? [] : (Modifications.modules[m.grp].modifications || []); let validMods = m == null || !Modifications.modules[m.grp] ? [] : (Modifications.modules[m.grp].modifications || []);
if (m && m.name && m.name === 'Guardian Hybrid Power Plant') {
validMods = [];
}
let showModuleResistances = Persist.showModuleResistances(); let showModuleResistances = Persist.showModuleResistances();
let mass = m.getMass() || m.cargo || m.fuel || 0; let mass = m.getMass() || m.cargo || m.fuel || 0;
@@ -56,6 +74,9 @@ export default class StandardSlot extends TranslatedComponent {
let modTT = translate('modified'); let modTT = translate('modified');
if (m && m.blueprint && m.blueprint.name) { if (m && m.blueprint && m.blueprint.name) {
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade; modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
if (m.blueprint.special && m.blueprint.special.id >= 0) {
modTT += ', ' + translate(m.blueprint.special.name);
}
modTT = ( modTT = (
<div> <div>
<div>{modTT}</div> <div>{modTT}</div>
@@ -79,6 +100,7 @@ export default class StandardSlot extends TranslatedComponent {
ship={ship} ship={ship}
m={m} m={m}
marker={modificationsMarker} marker={modificationsMarker}
modButton = {this.modButton}
/>; />;
} else { } else {
menu = <AvailableModulesMenu menu = <AvailableModulesMenu
@@ -89,14 +111,15 @@ export default class StandardSlot extends TranslatedComponent {
onSelect={onSelect} onSelect={onSelect}
warning={warning} warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)} diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>; />;
} }
} }
return ( return (
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onContextMenu={stopCtxPropagation}> <div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onKeyDown={this._keyDown} onContextMenu={stopCtxPropagation} tabIndex="0" ref={ slotDiv => this.slotDiv = slotDiv }>
<div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}> <div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}>
<div className={'sz'}>{slot.maxClass}</div> <div className={'sz'}>{m.grp == 'bh' ? m.name.charAt(0) : slot.maxClass}</div>
<div> <div>
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div> <div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
<div className={'r'}>{formats.round(mass)}{units.T}</div> <div className={'r'}>{formats.round(mass)}{units.T}</div>
@@ -118,7 +141,7 @@ export default class StandardSlot extends TranslatedComponent {
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null } { showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null } { showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null } { m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null } { validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div> </div>
</div> </div>
</div> </div>

View File

@@ -20,12 +20,23 @@ export default class StandardSlotSection extends SlotSection {
super(props, context, 'standard', 'core internal'); super(props, context, 'standard', 'core internal');
this._optimizeStandard = this._optimizeStandard.bind(this); this._optimizeStandard = this._optimizeStandard.bind(this);
this._selectBulkhead = this._selectBulkhead.bind(this); this._selectBulkhead = this._selectBulkhead.bind(this);
this.selectedRefId = null;
this.firstRefId = 'maxjump';
this.lastRefId = 'racer';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
} }
/** /**
* Use the lightest/optimal available standard modules * Use the lightest/optimal available standard modules
*/ */
_optimizeStandard() { _optimizeStandard() {
this.selectedRefId = 'maxjump';
this.props.ship.useLightestStandard(); this.props.ship.useLightestStandard();
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -39,6 +50,8 @@ export default class StandardSlotSection extends SlotSection {
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames * @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
*/ */
_multiPurpose(shielded, bulkheadIndex) { _multiPurpose(shielded, bulkheadIndex) {
this.selectedRefId = 'multipurpose';
if (bulkheadIndex === 2) this.selectedRefId = 'combat';
ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex); ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex);
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -51,6 +64,7 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included * @param {Boolean} shielded True if shield generator should be included
*/ */
_optimizeCargo(shielded) { _optimizeCargo(shielded) {
this.selectedRefId = 'trader';
ShipRoles.trader(this.props.ship, shielded); ShipRoles.trader(this.props.ship, shielded);
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -63,6 +77,7 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included * @param {Boolean} shielded True if shield generator should be included
*/ */
_optimizeMiner(shielded) { _optimizeMiner(shielded) {
this.selectedRefId = 'miner';
ShipRoles.miner(this.props.ship, shielded); ShipRoles.miner(this.props.ship, shielded);
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -75,6 +90,8 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included * @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
*/ */
_optimizeExplorer(planetary) { _optimizeExplorer(planetary) {
this.selectedRefId = 'explorer';
if (planetary) this.selectedRefId = 'planetary';
ShipRoles.explorer(this.props.ship, planetary); ShipRoles.explorer(this.props.ship, planetary);
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -86,6 +103,7 @@ export default class StandardSlotSection extends SlotSection {
* Racer role * Racer role
*/ */
_optimizeRacer() { _optimizeRacer() {
this.selectedRefId = 'racer';
ShipRoles.racer(this.props.ship); ShipRoles.racer(this.props.ship);
this.props.onChange(); this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity); this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -229,19 +247,17 @@ export default class StandardSlotSection extends SlotSection {
let planetaryDisabled = this.props.ship.internal.length < 4; let planetaryDisabled = this.props.ship.internal.length < 4;
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}> return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul> <ul>
<li className='lc' onClick={this._optimizeStandard}>{translate('Maximize Jump Range')}</li> <li className='lc' tabIndex="0" onClick={this._optimizeStandard} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['maxjump'] = smRef}>{translate('Maximize Jump Range')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('roles')}</div> <div className='select-group cap'>{translate('roles')}</div>
<ul> <ul>
<li className='lc' onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li> <li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, false, 0)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['multipurpose'] = smRef}>{translate('Multi-purpose')}</li>
<li className='lc' onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li> <li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, true, 2)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['combat'] = smRef}>{translate('Combat')}</li>
<li className='lc' onClick={this._optimizeCargo.bind(this, false)}>{translate('Trader')}</li> <li className='lc' tabIndex="0" onClick={this._optimizeCargo.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['trader'] = smRef}>{translate('Trader')}</li>
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Shielded Trader')}</li> <li className='lc' tabIndex="0" onClick={this._optimizeExplorer.bind(this, false)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['explorer'] = smRef}>{translate('Explorer')}</li>
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li> <li className={cn('lc', { disabled: planetaryDisabled })} tabIndex={planetaryDisabled ? '' : '0'} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['planetary'] = smRef}>{translate('Planetary Explorer')}</li>
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li> <li className='lc' tabIndex="0" onClick={this._optimizeMiner.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['miner'] = smRef}>{translate('Miner')}</li>
<li className='lc' onClick={this._optimizeMiner.bind(this, false)}>{translate('Miner')}</li> <li className='lc' tabIndex="0" onClick={this._optimizeRacer.bind(this)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['racer'] = smRef}>{translate('Racer')}</li>
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Shielded Miner')}</li>
<li className='lc' onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
</ul> </ul>
</div>; </div>;
} }

View File

@@ -228,6 +228,72 @@ export class LinkIcon extends SvgIcon {
} }
} }
/**
* Material
*/
export class MatIcon extends SvgIcon {
/**
* Generate the SVG
* @return {React.Component} SVG Contents
*/
svg() {
return<g xmlns="http://www.w3.org/2000/svg">
<path fill="#FF7100" d="M 24.86,4.18
C 24.86,4.18 17.17,7.82 17.17,7.82
17.17,7.82 15.35,14.55 15.35,14.55
15.35,14.55 24.70,9.75 24.70,9.75
24.70,9.75 24.86,4.18 24.86,4.18 Z
M 32.21,17.45
C 32.21,17.45 26.41,11.18 26.41,11.18
26.41,11.18 19.51,11.51 19.51,11.51
19.51,11.51 26.92,19.01 26.92,19.01
26.92,19.01 32.21,17.45 32.21,17.45 Z
M 21.99,28.62
C 21.99,28.62 26.10,21.10 26.10,21.10
26.10,21.10 23.66,14.57 23.66,14.57
23.66,14.57 18.89,24.01 18.89,24.01
18.89,24.01 21.99,28.62 21.99,28.62 Z
M 8.33,22.24
C 8.33,22.24 16.67,23.87 16.67,23.87
16.67,23.87 22.06,19.51 22.06,19.51
22.06,19.51 11.70,17.84 11.70,17.84
11.70,17.84 8.33,22.24 8.33,22.24 Z
M 10.11,7.14
C 10.11,7.14 11.15,15.66 11.15,15.66
11.15,15.66 16.92,19.49 16.92,19.49
16.92,19.49 15.29,9.02 15.29,9.02
15.29,9.02 10.11,7.14 10.11,7.14 Z
M 27.69,2.67
C 27.69,2.67 35.89,16.00 35.89,16.00
35.89,16.00 27.69,29.33 27.69,29.33
27.69,29.33 11.31,29.33 11.31,29.33
11.31,29.33 3.11,16.00 3.11,16.00
3.11,16.00 11.31,2.67 11.31,2.67
11.31,2.67 27.67,2.67 27.67,2.67M 29.16,0.00
C 29.16,0.00 27.69,0.00 27.69,0.00
27.69,0.00 11.31,0.00 11.31,0.00
11.31,0.00 9.84,0.00 9.84,0.00
9.84,0.00 9.06,1.25 9.06,1.25
9.06,1.25 0.87,14.57 0.87,14.57
0.87,14.57 0.00,15.98 0.00,15.98
0.00,15.98 0.87,17.39 0.87,17.39
0.87,17.39 9.06,30.73 9.06,30.73
9.06,30.73 9.84,32.00 9.84,32.00
9.84,32.00 11.31,32.00 11.31,32.00
11.31,32.00 27.69,32.00 27.69,32.00
27.69,32.00 29.16,32.00 29.16,32.00
29.16,32.00 29.94,30.73 29.94,30.73
29.94,30.73 38.13,17.39 38.13,17.39
38.13,17.39 39.00,15.98 39.00,15.98
39.00,15.98 38.13,14.57 38.13,14.57
38.13,14.57 29.94,1.25 29.94,1.25
29.94,1.25 29.16,0.00 29.16,0.00
29.16,0.00 29.16,0.00 29.16,0.00 Z" />
</g>;
}
}
/** /**
* Shopping icon (dollar sign) * Shopping icon (dollar sign)
*/ */

View File

@@ -17,12 +17,23 @@ export default class UtilitySlotSection extends SlotSection {
constructor(props, context) { constructor(props, context) {
super(props, context, 'utility', 'utility mounts'); super(props, context, 'utility', 'utility mounts');
this._empty = this._empty.bind(this); this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'po';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
} }
/** /**
* Empty all utility slots and close the menu * Empty all utility slots and close the menu
*/ */
_empty() { _empty() {
this.selectedRefId = this.firstRefId;
this.props.ship.emptyUtility(); this.props.ship.emptyUtility();
this.props.onChange(); this.props.onChange();
this._close(); this._close();
@@ -36,6 +47,9 @@ export default class UtilitySlotSection extends SlotSection {
* @param {Synthetic} event Event * @param {Synthetic} event Event
*/ */
_use(group, rating, name, event) { _use(group, rating, name, event) {
this.selectedRefId = group;
if (rating !== null) this.selectedRefId += '-' + rating;
this.props.ship.useUtility(group, rating, name, event.getModifierState('Alt')); this.props.ship.useUtility(group, rating, name, event.getModifierState('Alt'));
this.props.onChange(); this.props.onChange();
this._close(); this._close();
@@ -94,28 +108,28 @@ export default class UtilitySlotSection extends SlotSection {
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}> return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul> <ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li> <li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li> <li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('sb')}</div> <div className='select-group cap'>{translate('sb')}</div>
<ul> <ul>
<li className='c' onClick={_use.bind(this, 'sb', 'A', null)}>A</li> <li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'A', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-A'] = smRef}>A</li>
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li> <li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'B', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-B'] = smRef}>B</li>
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li> <li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'C', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-C'] = smRef}>C</li>
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li> <li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'D', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-D'] = smRef}>D</li>
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li> <li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'E', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-E'] = smRef}>E</li>
</ul> </ul>
<div className='select-group cap'>{translate('hs')}</div> <div className='select-group cap'>{translate('hs')}</div>
<ul> <ul>
<li className='lc' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li> <li className='lc' tabIndex='0' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hs'] = smRef}>{translate('Heat Sink Launcher')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('ch')}</div> <div className='select-group cap'>{translate('ch')}</div>
<ul> <ul>
<li className='lc' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')}>{translate('Chaff Launcher')}</li> <li className='lc' tabIndex='0' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ch'] = smRef}>{translate('Chaff Launcher')}</li>
</ul> </ul>
<div className='select-group cap'>{translate('po')}</div> <div className='select-group cap'>{translate('po')}</div>
<ul> <ul>
<li className='lc' onClick={_use.bind(this, 'po', null, 'Point Defence')}>{translate('Point Defence')}</li> <li className='lc' tabIndex='0' onClick={_use.bind(this, 'po', null, 'Point Defence')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['po'] = smRef}>{translate('Point Defence')}</li>
</ul> </ul>
</div>; </div>;
} }

View File

@@ -6,6 +6,7 @@ import * as FR from './fr';
import * as IT from './it'; import * as IT from './it';
import * as RU from './ru'; import * as RU from './ru';
import * as PL from './pl'; import * as PL from './pl';
import * as PT from './pt';
import * as d3 from 'd3'; import * as d3 from 'd3';
let fallbackTerms = EN.terms; let fallbackTerms = EN.terms;
@@ -25,6 +26,7 @@ export function getLanguage(langCode) {
case 'it': lang = IT; break; case 'it': lang = IT; break;
case 'ru': lang = RU; break; case 'ru': lang = RU; break;
case 'pl': lang = PL; break; case 'pl': lang = PL; break;
case 'pt': lang = PT; break;
default: default:
lang = EN; lang = EN;
} }
@@ -88,5 +90,6 @@ export const Languages = {
es: 'Español', es: 'Español',
fr: 'Français', fr: 'Français',
ru: 'ру́сский', ru: 'ру́сский',
pl: 'polski' pl: 'polski',
pt: 'português'
}; };

View File

@@ -16,6 +16,8 @@
"PHRASE_ENGAGEMENT_RANGE": "The distance between your ship and its target", "PHRASE_ENGAGEMENT_RANGE": "The distance between your ship and its target",
"PHRASE_SELECT_BLUEPRINT": "Click to select a blueprint", "PHRASE_SELECT_BLUEPRINT": "Click to select a blueprint",
"PHRASE_BLUEPRINT_WORST": "Worst primary values for this blueprint", "PHRASE_BLUEPRINT_WORST": "Worst primary values for this blueprint",
"PHRASE_BLUEPRINT_FIFTY": "50% of full values for this blueprint",
"PHRASE_BLUEPRINT_SEVEN_FIVE": "75% of full values for this blueprint",
"PHRASE_BLUEPRINT_RANDOM": "Random selection between worst and best primary values for this blueprint", "PHRASE_BLUEPRINT_RANDOM": "Random selection between worst and best primary values for this blueprint",
"PHRASE_BLUEPRINT_BEST": "Best primary values for this blueprint", "PHRASE_BLUEPRINT_BEST": "Best primary values for this blueprint",
"PHRASE_BLUEPRINT_EXTREME": "Best beneficial and worst detrimental primary values for this blueprint", "PHRASE_BLUEPRINT_EXTREME": "Best beneficial and worst detrimental primary values for this blueprint",
@@ -23,6 +25,7 @@
"PHRASE_SELECT_SPECIAL": "Click to select an experimental effect", "PHRASE_SELECT_SPECIAL": "Click to select an experimental effect",
"PHRASE_NO_SPECIAL": "No experimental effect", "PHRASE_NO_SPECIAL": "No experimental effect",
"PHRASE_SHOPPING_LIST": "Stations that sell this build", "PHRASE_SHOPPING_LIST": "Stations that sell this build",
"PHRASE_SHOPPING_MATS": "Materials needed for this build",
"PHRASE_REFIT_SHOPPING_LIST": "Stations that sell required modules", "PHRASE_REFIT_SHOPPING_LIST": "Stations that sell required modules",
"PHRASE_TOTAL_EFFECTIVE_SHIELD": "Total amount of damage that can be taken from each damage type, if using all shield cells", "PHRASE_TOTAL_EFFECTIVE_SHIELD": "Total amount of damage that can be taken from each damage type, if using all shield cells",
"PHRASE_TIME_TO_LOSE_SHIELDS": "Shields will hold for", "PHRASE_TIME_TO_LOSE_SHIELDS": "Shields will hold for",
@@ -58,8 +61,10 @@
"TT_SUMMARY_SPEED": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_SPEED": "With full fuel tank and 4 pips to ENG",
"TT_SUMMARY_SPEED_NONFUNCTIONAL": "Thrusters powered off or over maximum mass with full fuel and cargo loads", "TT_SUMMARY_SPEED_NONFUNCTIONAL": "Thrusters powered off or over maximum mass with full fuel and cargo loads",
"TT_SUMMARY_BOOST": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_BOOST": "With full fuel tank and 4 pips to ENG",
"TT_SUMMARY_BOOST_TIME": "Time between each boost with 4 pips to ENG",
"TT_SUMMARY_BOOST_NONFUNCTIONAL": "Power distributor not able to supply enough power to boost", "TT_SUMMARY_BOOST_NONFUNCTIONAL": "Power distributor not able to supply enough power to boost",
"TT_SUMMARY_SHIELDS": "Raw shield strength, including boosters", "TT_SUMMARY_SHIELDS": "Raw shield strength, including boosters",
"TT_SUMMARY_SHIELDS_SCB": "Raw shield strength, including boosters and SCBs",
"TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "No shield generator or shield generator powered off", "TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "No shield generator or shield generator powered off",
"TT_SUMMARY_INTEGRITY": "Ship integrity, including bulkheads and hull reinforcement packages", "TT_SUMMARY_INTEGRITY": "Ship integrity, including bulkheads and hull reinforcement packages",
"TT_SUMMARY_HULL_MASS": "Mass of the hull prior to any modules being installed", "TT_SUMMARY_HULL_MASS": "Mass of the hull prior to any modules being installed",
@@ -98,8 +103,10 @@
"kw": "Kill Warrant Scanner", "kw": "Kill Warrant Scanner",
"ls": "Life Support", "ls": "Life Support",
"mc": "Multi-cannon", "mc": "Multi-cannon",
"axmc": "AX Multi-cannon",
"ml": "Mining Laser", "ml": "Mining Laser",
"mr": "Missile Rack", "mr": "Missile Rack",
"axmr": "AX Missile Rack",
"mrp": "Module Reinforcement Package", "mrp": "Module Reinforcement Package",
"nl": "Mine Launcher", "nl": "Mine Launcher",
"pa": "Plasma Accelerator", "pa": "Plasma Accelerator",
@@ -113,14 +120,20 @@
"pl": "Pulse Laser", "pl": "Pulse Laser",
"po": "Point Defence", "po": "Point Defence",
"pp": "Power Plant", "pp": "Power Plant",
"gpp": "Guardian Hybrid Power Plant",
"gpd": "Guardian Hybrid Power Distributor",
"gpc": "Guardian Plasma Charger",
"ggc": "Guardian Gauss Cannon",
"psg": "Prismatic Shield Generator", "psg": "Prismatic Shield Generator",
"pv": "Planetary Vehicle Hangar", "pv": "Planetary Vehicle Hangar",
"rf": "Refinery", "rf": "Refinery",
"rfl": "Remote Release Flak Launcher",
"rg": "Rail Gun", "rg": "Rail Gun",
"s": "Sensors", "s": "Sensors",
"sb": "Shield Booster", "sb": "Shield Booster",
"sc": "Stellar Scanners", "sc": "Stellar Scanners",
"scb": "Shield Cell Bank", "scb": "Shield Cell Bank",
"sfn": "Shutdown Field Neutraliser",
"sg": "Shield Generator", "sg": "Shield Generator",
"ss": "Surface Scanners", "ss": "Surface Scanners",
"t": "thrusters", "t": "thrusters",
@@ -128,6 +141,8 @@
"ul": "Burst Laser", "ul": "Burst Laser",
"ws": "Frame Shift Wake Scanner", "ws": "Frame Shift Wake Scanner",
"rpl": "Repair Limpet Controller", "rpl": "Repair Limpet Controller",
"rcpl": "Recon Limpet Controller",
"xs": "Xeno Scanner",
"emptyrestricted": "empty (restricted)", "emptyrestricted": "empty (restricted)",
"damage dealt to": "Damage dealt to", "damage dealt to": "Damage dealt to",
"damage received from": "Damage received from", "damage received from": "Damage received from",
@@ -165,9 +180,11 @@
"internal protection": "Internal protection", "internal protection": "Internal protection",
"external protection": "External protection", "external protection": "External protection",
"engagement range": "Engagement range", "engagement range": "Engagement range",
"boost time": "Boost time",
"total": "Total", "total": "Total",
"ammo": "Ammunition maximum", "ammo": "Ammunition maximum",
"boot": "Boot time", "boot": "Boot time",
"hacktime": "Hack time",
"brokenregen": "Broken regeneration rate", "brokenregen": "Broken regeneration rate",
"burst": "Burst", "burst": "Burst",
"burstrof": "Burst rate of fire", "burstrof": "Burst rate of fire",
@@ -202,6 +219,7 @@
"scanrate": "Scan rate", "scanrate": "Scan rate",
"scantime": "Scan time", "scantime": "Scan time",
"shield": "Shield", "shield": "Shield",
"armour": "Armour",
"shieldboost": "Shield boost", "shieldboost": "Shield boost",
"shieldreinforcement": "Shield reinforcement", "shieldreinforcement": "Shield reinforcement",
"shotspeed": "Shot speed", "shotspeed": "Shot speed",

16
src/app/i18n/pt.js Normal file
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@@ -0,0 +1,16 @@
export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, %e de %B de %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['domingo', 'lunes', 'martes', 'miércoles', 'jueves', 'viernes', 'sábado'],
shortDays: ['dom', 'lun', 'mar', 'mié', 'jue', 'vie', 'sáb'],
months: ['enero', 'febrero', 'marzo', 'abril', 'mayo', 'junio', 'julio', 'agosto', 'septiembre', 'octubre', 'noviembre', 'diciembre'],
shortMonths: ['ene', 'feb', 'mar', 'abr', 'may', 'jun', 'jul', 'ago', 'sep', 'oct', 'nov', 'dic']
};
export { default as terms } from './pt.json';

278
src/app/i18n/pt.json Normal file

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@@ -41,6 +41,9 @@ export default class AboutPage extends Page {
<h3>Chat</h3> <h3>Chat</h3>
<p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p> <p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p>
<h3>Supporting Coriolis</h3>
<p>Coriolis is an open source project, and I work on it in my free time. I have set up a patreon at <a href='https://www.patreon.com/coriolis_elite'>patreon.com/coriolis_elite</a>, which will be used to keep Coriolis up to date and the servers running.</p>
</div>; </div>;
} }
} }

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@@ -25,6 +25,25 @@ function countInt(slot) {
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++; this.intCount++;
this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0; this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0;
// if no eligiblity, then assume pce
let passSlotType = null;
let passSlotRating = null;
if (!slot.eligible || slot.eligible.pce) {
passSlotType = 'pce';
passSlotRating = 'E';
} else if (slot.eligible.pci) {
passSlotType = 'pci';
passSlotRating = 'D';
} else if (slot.eligible.pcm) {
passSlotType = 'pcm';
passSlotRating = 'C';
} else if (slot.eligible.pcq) {
passSlotType = 'pcq';
passSlotRating = 'B';
}
let passengerBay = passSlotType ? ModuleUtils.findMaxInternal(passSlotType, slot.maxClass, passSlotRating) : null;
this.maxPassengers += passengerBay ? passengerBay.passengers : 0;
} }
/** /**
@@ -39,6 +58,7 @@ function shipSummary(shipId, shipData) {
hpCount: 0, hpCount: 0,
intCount: 0, intCount: 0,
maxCargo: 0, maxCargo: 0,
maxPassengers: 0,
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8 int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8
standard: shipData.slots.standard, standard: shipData.slots.standard,
@@ -139,15 +159,16 @@ export default class ShipyardPage extends Page {
* @param {Object} u Localized unit map * @param {Object} u Localized unit map
* @param {Function} fInt Localized integer formatter * @param {Function} fInt Localized integer formatter
* @param {Function} fRound Localized round formatter * @param {Function} fRound Localized round formatter
* @param {Boolean} highlight Should this row be highlighted
* @return {React.Component} Table Row * @return {React.Component} Table Row
*/ */
_shipRowElement(s, translate, u, fInt, fRound) { _shipRowElement(s, translate, u, fInt, fRound, highlight) {
let noTouch = this.context.noTouch; let noTouch = this.context.noTouch;
return <tr return <tr
key={s.id} key={s.id}
style={{ height: '1.5em' }} style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })} className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: highlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)} onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
> >
<td className='ri'>{s.manufacturer}</td> <td className='ri'>{s.manufacturer}</td>
@@ -166,12 +187,14 @@ export default class ShipyardPage extends Page {
<td className='ri'>{fInt(s.topBoost)}</td> <td className='ri'>{fInt(s.topBoost)}</td>
<td className='ri'>{fRound(s.maxJumpRange)}</td> <td className='ri'>{fRound(s.maxJumpRange)}</td>
<td className='ri'>{fInt(s.maxCargo)}</td> <td className='ri'>{fInt(s.maxCargo)}</td>
<td className='ri'>{fInt(s.maxPassengers)}</td>
<td className='cn'>{s.standard[0]}</td> <td className='cn'>{s.standard[0]}</td>
<td className='cn'>{s.standard[1]}</td> <td className='cn'>{s.standard[1]}</td>
<td className='cn'>{s.standard[2]}</td> <td className='cn'>{s.standard[2]}</td>
<td className='cn'>{s.standard[3]}</td> <td className='cn'>{s.standard[3]}</td>
<td className='cn'>{s.standard[4]}</td> <td className='cn'>{s.standard[4]}</td>
<td className='cn'>{s.standard[5]}</td> <td className='cn'>{s.standard[5]}</td>
<td className='cn'>{s.standard[6]}</td>
<td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td> <td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td>
<td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td> <td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td>
<td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td> <td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td>
@@ -246,13 +269,26 @@ export default class ShipyardPage extends Page {
let shipRows = new Array(shipSummaries.length); let shipRows = new Array(shipSummaries.length);
let detailRows = new Array(shipSummaries.length); let detailRows = new Array(shipSummaries.length);
let lastShipSortValue = null;
let backgroundHighlight = false;
for (let s of shipSummaries) { for (let s of shipSummaries) {
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1); let shipSortValue = s[shipPredicate];
if(shipPredicateIndex != undefined) {
shipSortValue = shipSortValue[shipPredicateIndex];
}
if(shipSortValue != lastShipSortValue) {
backgroundHighlight = !backgroundHighlight;
lastShipSortValue = shipSortValue;
}
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1, backgroundHighlight);
shipRows[i] = ( shipRows[i] = (
<tr <tr
key={i} key={i}
style={{ height: '1.5em' }} style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })} className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: backgroundHighlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)} onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
> >
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td> <td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
@@ -293,8 +329,8 @@ export default class ShipyardPage extends Page {
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th> <th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
<th>&nbsp;</th> <th>&nbsp;</th>
<th colSpan={4}>{translate('base')}</th> <th colSpan={4}>{translate('base')}</th>
<th colSpan={4}>{translate('max')}</th> <th colSpan={5}>{translate('max')}</th>
<th className='lft' colSpan={6}></th> <th className='lft' colSpan={7}></th>
<th className='lft' colSpan={5}></th> <th className='lft' colSpan={5}></th>
<th className='lft' colSpan={8}></th> <th className='lft' colSpan={8}></th>
</tr> </tr>
@@ -310,29 +346,31 @@ export default class ShipyardPage extends Page {
<th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th> <th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th> <th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th> <th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('pax')}</th>
<th className='lft' colSpan={6}>{translate('core module classes')}</th> <th className='lft' colSpan={7}>{translate('core module classes')}</th>
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th> <th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th> <th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
</tr> </tr>
<tr> <tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th> <th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th> <th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th> <th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th> <th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
<th>&nbsp;</th> <th>&nbsp;</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th> <th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th> <th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th> <th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th> <th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th> <th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
<th>&nbsp;</th>
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th> <th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th> <th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th> <th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'life support')} onMouseLeave={hide} onClick={sortShips('standard', 3)}>{'ls'}</th> <th className='sortable' onMouseEnter={termtip.bind(null, 'life support')} onMouseLeave={hide} onClick={sortShips('standard', 3)}>{'ls'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'power distriubtor')} onMouseLeave={hide} onClick={sortShips('standard', 4)}>{'pd'}</th> <th className='sortable' onMouseEnter={termtip.bind(null, 'power distriubtor')} onMouseLeave={hide} onClick={sortShips('standard', 4)}>{'pd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'sensors')} onMouseLeave={hide} onClick={sortShips('standard', 5)}>{'s'}</th> <th className='sortable' onMouseEnter={termtip.bind(null, 'sensors')} onMouseLeave={hide} onClick={sortShips('standard', 5)}>{'s'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'fuel tank')} onMouseLeave={hide} onClick={sortShips('standard', 6)}>{'ft'}</th>
<th className='sortable lft' onClick={sortShips('hp',1)}>{translate('S')}</th> <th className='sortable lft' onClick={sortShips('hp',1)}>{translate('S')}</th>
<th className='sortable' onClick={sortShips('hp', 2)}>{translate('M')}</th> <th className='sortable' onClick={sortShips('hp', 2)}>{translate('M')}</th>
<th className='sortable' onClick={sortShips('hp', 3)}>{translate('L')}</th> <th className='sortable' onClick={sortShips('hp', 3)}>{translate('L')}</th>

View File

@@ -45,7 +45,7 @@ export function totalJumpRange(mass, fsd, fuel) {
* @param {number} baseShield Base Shield strength MJ for ship * @param {number} baseShield Base Shield strength MJ for ship
* @param {object} sg The shield generator used * @param {object} sg The shield generator used
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any) * @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
* @return {number} Approximate shield strengh in MJ * @return {number} Approximate shield strengh in MJ
*/ */
export function shieldStrength(mass, baseShield, sg, multiplier) { export function shieldStrength(mass, baseShield, sg, multiplier) {
// sg might be a module or a template; handle either here // sg might be a module or a template; handle either here
@@ -55,7 +55,6 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul; let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul;
let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul; let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul;
let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul; let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul;
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass)); let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass))); let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
let ynorm = Math.pow(xnorm, exponent); let ynorm = Math.pow(xnorm, exponent);
@@ -453,6 +452,19 @@ export function shieldMetrics(ship, sys) {
return shield; return shield;
} }
/**
* Calculate time from one boost to another
* @return {number} Boost frequency in seconds
* @param ship
*/
export function calcBoost(ship) {
if (!ship.boostEnergy || !ship.standard[4] || !ship.standard[4].m) {
return undefined;
}
return ship.boostEnergy / ship.standard[4].m.engrate;
}
/** /**
* Calculate armour metrics * Calculate armour metrics
* @param {Object} ship The ship * @param {Object} ship The ship

View File

@@ -9,12 +9,16 @@ export const StandardArray = [
'pd', // Power Distributor 'pd', // Power Distributor
's', // Sensors 's', // Sensors
'ft', // Fuel Tank 'ft', // Fuel Tank
'gpp', // Guardian Hybrid Power Plant
'gpd' // Guardian Hybrid Power Distributor
]; ];
// Map to lookup group labels/names for component grp, used for JSON Serialization // Map to lookup group labels/names for component grp, used for JSON Serialization
export const ModuleGroupToName = { export const ModuleGroupToName = {
// Standard // Standard
pp: 'Power Plant', pp: 'Power Plant',
gpp: 'Guardian Hybrid Power Plant',
gpd: 'Guardian Hybrid Power Distributor',
t: 'Thrusters', t: 'Thrusters',
fsd: 'Frame Shift Drive', fsd: 'Frame Shift Drive',
ls: 'Life Support', ls: 'Life Support',
@@ -58,19 +62,27 @@ export const ModuleGroupToName = {
cm: 'Countermeasure', cm: 'Countermeasure',
ec: 'Electronic Countermeasure', ec: 'Electronic Countermeasure',
fc: 'Fragment Cannon', fc: 'Fragment Cannon',
rfl: 'Remote Release Flak Launcher',
hs: 'Heat Sink Launcher', hs: 'Heat Sink Launcher',
ws: 'Frame Shift Wake Scanner', ws: 'Frame Shift Wake Scanner',
kw: 'Kill Warrant Scanner', kw: 'Kill Warrant Scanner',
nl: 'Mine Launcher', nl: 'Mine Launcher',
ml: 'Mining Laser', ml: 'Mining Laser',
mr: 'Missile Rack', mr: 'Missile Rack',
axmr: 'AX Missile Rack',
pa: 'Plasma Accelerator', pa: 'Plasma Accelerator',
po: 'Point Defence', po: 'Point Defence',
mc: 'Multi-cannon', mc: 'Multi-cannon',
axmc: 'AX Multi-cannon',
pl: 'Pulse Laser', pl: 'Pulse Laser',
rg: 'Rail Gun', rg: 'Rail Gun',
sb: 'Shield Booster', sb: 'Shield Booster',
tp: 'Torpedo Pylon' tp: 'Torpedo Pylon',
sfn: 'Shutdown Field Neutraliser',
xs: 'Xeno Scanner',
rcpl: 'Recon Limpet Controller',
gpc: 'Guardian Plasma Charger',
ggc: 'Guardian Gauss Cannon',
}; };
let GrpNameToCodeMap = {}; let GrpNameToCodeMap = {};

View File

@@ -64,7 +64,6 @@ export default class Module {
} }
} }
} }
// Sanitise the resultant value to 4dp equivalent // Sanitise the resultant value to 4dp equivalent
return isNaN(result) ? result : Math.round(result); return isNaN(result) ? result : Math.round(result);
} }
@@ -79,6 +78,9 @@ export default class Module {
if (!this.mods) { if (!this.mods) {
this.mods = {}; this.mods = {};
} }
if (!this.origVals) {
this.origVals = {};
}
if (valueiswithspecial && this.blueprint && this.blueprint.special) { if (valueiswithspecial && this.blueprint && this.blueprint.special) {
// This module has a special effect, see if we need to alter the stored value // This module has a special effect, see if we need to alter the stored value
const modifierActions = Modifications.modifierActions[this.blueprint.special.edname]; const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
@@ -117,7 +119,6 @@ export default class Module {
_getModifiedValue(name) { _getModifiedValue(name) {
const modification = Modifications.modifications[name]; const modification = Modifications.modifications[name];
let result = this[name]; let result = this[name];
if (!result) { if (!result) {
if (modification && modification.method === 'additive') { if (modification && modification.method === 'additive') {
// Additive modifications start at 0 rather than NULL // Additive modifications start at 0 rather than NULL
@@ -721,4 +722,13 @@ export default class Module {
getTime() { getTime() {
return this._getModifiedValue('time'); return this._getModifiedValue('time');
} }
/**
* Get the hack time for this module, taking in to account modifications
* @return {string} the time for this module
*/
getHackTime() {
return this._getModifiedValue('hacktime');
}
} }

View File

@@ -63,7 +63,6 @@ export function standard(type, id) {
if (!isNaN(type)) { if (!isNaN(type)) {
type = StandardArray[type]; type = StandardArray[type];
} }
let s = Modules.standard[type].find(e => e.id == id || (e.class == id.charAt(0) && e.rating == id.charAt(1))); let s = Modules.standard[type].find(e => e.id == id || (e.class == id.charAt(0) && e.rating == id.charAt(1)));
if (s) { if (s) {
s = new Module({ template: s }); s = new Module({ template: s });
@@ -196,6 +195,29 @@ export function findInternal(groupName, clss, rating, name) {
return null; return null;
} }
/**
* Finds an internal module based on Class, Rating, Group and/or name.
* At least one of Group name or unique module name must be provided.
* will start searching at specified class and proceed lower until a
* module is found or 0 is hit
* Uses findInternal internally
*
* @param {String} groupName [Optional] Full name or abbreviated name for module group
* @param {integer} clss module Class
* @param {String} rating module Rating
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
* @return {Object} The module if found, null if not found
*/
export function findMaxInternal(groupName, clss, rating, name) {
let foundModule = null;
let currentClss = clss;
while (currentClss > 0 && foundModule == null) {
foundModule = findInternal(groupName, currentClss, rating, name);
currentClss = currentClss - 1;
}
return foundModule;
}
/** /**
* Finds an internal Module ID based on Class, Rating, Group and/or name. * Finds an internal Module ID based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique module name must be provided * At least one ofGroup name or unique module name must be provided

View File

@@ -437,12 +437,15 @@ export default class Ship {
m.blueprint = bp; m.blueprint = bp;
this.clearModifications(m); this.clearModifications(m);
// Set any hidden items for the blueprint now // Set any hidden items for the blueprint now
const features = m.blueprint.grades[m.blueprint.grade].features; if (m.blueprint.grades[m.blueprint.grade] && m.blueprint.grades[m.blueprint.grade].features) {
for (const featureName in features) { const features = m.blueprint.grades[m.blueprint.grade].features;
if (Modifications.modifications[featureName].hidden) { for (const featureName in features) {
this.setModification(m, featureName, bp.grades[bp.grade].features[featureName][0]); if (Modifications.modifications[featureName].hidden) {
this.setModification(m, featureName, bp.grades[bp.grade].features[featureName][0]);
}
} }
} }
this.updateModificationsString(); this.updateModificationsString();
} }
@@ -464,7 +467,17 @@ export default class Ship {
if (m.blueprint) { if (m.blueprint) {
m.blueprint.special = special; m.blueprint.special = special;
} }
this.recalculateDps().recalculateHps().recalculateEps(); this.updatePowerGenerated()
.updatePowerUsed()
.recalculateMass()
.updateJumpStats()
.recalculateShield()
.recalculateShieldCells()
.recalculateArmour()
.recalculateDps()
.recalculateEps()
.recalculateHps()
.updateMovement();
} }
/** /**
@@ -490,7 +503,6 @@ export default class Ship {
// Value passed is invalid; reset it to 0 // Value passed is invalid; reset it to 0
value = 0; value = 0;
} }
// Handle special cases // Handle special cases
if (name === 'pgen') { if (name === 'pgen') {
// Power generation // Power generation
@@ -569,6 +581,7 @@ export default class Ship {
// Reset Cumulative stats // Reset Cumulative stats
this.fuelCapacity = 0; this.fuelCapacity = 0;
this.cargoCapacity = 0; this.cargoCapacity = 0;
this.passengerCapacity = 0;
this.ladenMass = 0; this.ladenMass = 0;
this.armour = this.baseArmour; this.armour = this.baseArmour;
this.shield = this.baseShieldStrength; this.shield = this.baseShieldStrength;
@@ -616,7 +629,7 @@ export default class Ship {
standard[i].cat = 0; standard[i].cat = 0;
standard[i].priority = priorities && priorities[i + 1] ? priorities[i + 1] * 1 : 0; standard[i].priority = priorities && priorities[i + 1] ? priorities[i + 1] * 1 : 0;
standard[i].type = 'SYS'; standard[i].type = 'SYS';
standard[i].m = null; // Resetting 'old' modul if there was one standard[i].m = null; // Resetting 'old' module if there was one
standard[i].discountedCost = 0; standard[i].discountedCost = 0;
if (comps) { if (comps) {
let module = ModuleUtils.standard(i, comps.standard[i]); let module = ModuleUtils.standard(i, comps.standard[i]);
@@ -770,7 +783,7 @@ export default class Ship {
// Alter as required due to changes in the (build) code from one version to the next // Alter as required due to changes in the (build) code from one version to the next
this.upgradeInternals(internal, 1 + this.standard.length + this.hardpoints.length, priorities, enabled, modifications, blueprints, version); this.upgradeInternals(internal, 1 + this.standard.length + this.hardpoints.length, priorities, enabled, modifications, blueprints, version);
} }
return this.buildWith( return this.buildWith(
{ {
bulkheads: code.charAt(0) * 1, bulkheads: code.charAt(0) * 1,
@@ -1188,6 +1201,7 @@ export default class Ship {
let unladenMass = this.hullMass; let unladenMass = this.hullMass;
let cargoCapacity = 0; let cargoCapacity = 0;
let fuelCapacity = 0; let fuelCapacity = 0;
let passengerCapacity = 0;
unladenMass += this.bulkheads.m.getMass(); unladenMass += this.bulkheads.m.getMass();
@@ -1209,6 +1223,10 @@ export default class Ship {
fuelCapacity += slot.m.fuel; fuelCapacity += slot.m.fuel;
} else if (slot.m.grp === 'cr') { } else if (slot.m.grp === 'cr') {
cargoCapacity += slot.m.cargo; cargoCapacity += slot.m.cargo;
} else if (slot.m.grp.slice(0,2) === 'pc') {
if (slot.m.passengers) {
passengerCapacity += slot.m.passengers;
}
} }
} }
} }
@@ -1224,6 +1242,7 @@ export default class Ship {
this.unladenMass = unladenMass; this.unladenMass = unladenMass;
this.cargoCapacity = cargoCapacity; this.cargoCapacity = cargoCapacity;
this.fuelCapacity = fuelCapacity; this.fuelCapacity = fuelCapacity;
this.passengerCapacity = passengerCapacity;
this.ladenMass = unladenMass + fuelCapacity + cargoCapacity; this.ladenMass = unladenMass + fuelCapacity + cargoCapacity;
return this; return this;

View File

@@ -9,9 +9,9 @@ import { canMount } from '../utils/SlotFunctions';
*/ */
export function multiPurpose(ship, shielded, bulkheadIndex) { export function multiPurpose(ship, shielded, bulkheadIndex) {
ship.useStandard('A') ship.useStandard('A')
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support .use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors .use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
.useBulkhead(bulkheadIndex); .useBulkhead(bulkheadIndex);
if (shielded) { if (shielded) {
ship.internal.some(function(slot) { ship.internal.some(function(slot) {
@@ -31,24 +31,31 @@ export function multiPurpose(ship, shielded, bulkheadIndex) {
* @param {Object} standardOpts [Optional] Standard module optional overrides * @param {Object} standardOpts [Optional] Standard module optional overrides
*/ */
export function trader(ship, shielded, standardOpts) { export function trader(ship, shielded, standardOpts) {
let usedSlots = [], let usedSlots = [];
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass); let bstCount = 2;
let sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
// Shield generator if required ship.useStandard('A')
if (shielded) { .use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]; .use(ship.standard[1], ModuleUtils.standard(1, ship.standard[1].maxClass + 'D')) // D Life Support
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) .use(ship.standard[4], ModuleUtils.standard(4, ship.standard[4].maxClass + 'D')) // D Life Support
.filter(a => (!a.eligible) || a.eligible.sg) .use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')); // D Sensors
.filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass)); const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
for (let i = 0; i < shieldInternals.length; i++) { const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
if (canMount(ship, shieldInternals[i], 'sg')) { .filter(a => (!a.eligible) || a.eligible.sg)
ship.use(shieldInternals[i], sg); .filter(a => a.maxClass >= sg.class)
usedSlots.push(shieldInternals[i]); .sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
break; shieldInternals.some(function(slot) {
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
const shield = ModuleUtils.findInternal('sg', slot.maxClass, 'A');
if (shield && shield.maxmass > ship.hullMass) {
ship.use(slot, shield);
ship.setSlotEnabled(slot, true);
usedSlots.push(slot);
return true;
} }
} }
} });
// Fill the empty internals with cargo racks // Fill the empty internals with cargo racks
for (let i = ship.internal.length; i--;) { for (let i = ship.internal.length; i--;) {
@@ -62,8 +69,15 @@ export function trader(ship, shielded, standardOpts) {
for (let s of ship.hardpoints) { for (let s of ship.hardpoints) {
ship.use(s, null); ship.use(s, null);
} }
for (let s of ship.hardpoints) {
ship.useLightestStandard(standardOpts); if (s.maxClass == 0 && bstCount) { // Mount up to 2 boosters
ship.use(s, ModuleUtils.hardpoints('04'));
bstCount--;
} else {
ship.use(s, null);
}
}
// ship.useLightestStandard(standardOpts);
} }
/** /**
@@ -89,8 +103,8 @@ export function explorer(ship, planetary) {
// Advanced Discovery Scanner - class 1 or higher // Advanced Discovery Scanner - class 1 or higher
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sc) .filter(a => (!a.eligible) || a.eligible.sc)
.sort((a,b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass)); .sort((a, b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
for (let i = 0; i < adsInternals.length; i++) { for (let i = 0; i < adsInternals.length; i++) {
if (canMount(ship, adsInternals[i], 'sc')) { if (canMount(ship, adsInternals[i], 'sc')) {
ship.use(adsInternals[i], ModuleUtils.internal('2f')); ship.use(adsInternals[i], ModuleUtils.internal('2f'));
@@ -103,8 +117,8 @@ export function explorer(ship, planetary) {
// Planetary Vehicle Hangar - class 2 or higher // Planetary Vehicle Hangar - class 2 or higher
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1]; const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1];
const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pv) .filter(a => (!a.eligible) || a.eligible.pv)
.sort((a,b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass)); .sort((a, b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
for (let i = 0; i < pvhInternals.length; i++) { for (let i = 0; i < pvhInternals.length; i++) {
if (canMount(ship, pvhInternals[i], 'pv')) { if (canMount(ship, pvhInternals[i], 'pv')) {
// Planetary Vehical Hangar only has even classes // Planetary Vehical Hangar only has even classes
@@ -120,9 +134,9 @@ export function explorer(ship, planetary) {
// Shield generator // Shield generator
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg) .filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class) .filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass)); .sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) { for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) { if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg); ship.use(shieldInternals[i], sg);
@@ -135,8 +149,8 @@ export function explorer(ship, planetary) {
// Detailed Surface Scanner // Detailed Surface Scanner
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sc) .filter(a => (!a.eligible) || a.eligible.sc)
.sort((a,b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass)); .sort((a, b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
for (let i = 0; i < dssInternals.length; i++) { for (let i = 0; i < dssInternals.length; i++) {
if (canMount(ship, dssInternals[i], 'sc')) { if (canMount(ship, dssInternals[i], 'sc')) {
ship.use(dssInternals[i], ModuleUtils.internal('2i')); ship.use(dssInternals[i], ModuleUtils.internal('2i'));
@@ -148,8 +162,8 @@ export function explorer(ship, planetary) {
// Fuel scoop - best possible // Fuel scoop - best possible
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1]; const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1];
const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.fs) .filter(a => (!a.eligible) || a.eligible.fs)
.sort((a,b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass)); .sort((a, b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
for (let i = 0; i < fuelScoopInternals.length; i++) { for (let i = 0; i < fuelScoopInternals.length; i++) {
if (canMount(ship, fuelScoopInternals[i], 'fs')) { if (canMount(ship, fuelScoopInternals[i], 'fs')) {
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A')); ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'));
@@ -162,8 +176,8 @@ export function explorer(ship, planetary) {
// AFMUs - fill as they are 0-weight // AFMUs - fill as they are 0-weight
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1]; const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1];
const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pc) .filter(a => (!a.eligible) || a.eligible.pc)
.sort((a,b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass)); .sort((a, b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
for (let i = 0; i < afmuInternals.length; i++) { for (let i = 0; i < afmuInternals.length; i++) {
if (canMount(ship, afmuInternals[i], 'am')) { if (canMount(ship, afmuInternals[i], 'am')) {
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A')); ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'));
@@ -200,6 +214,7 @@ export function explorer(ship, planetary) {
* @param {Boolean} shielded True if shield generator should be included * @param {Boolean} shielded True if shield generator should be included
*/ */
export function miner(ship, shielded) { export function miner(ship, shielded) {
shielded = true;
let standardOpts = { ppRating: 'A' }, let standardOpts = { ppRating: 'A' },
miningLaserCount = 2, miningLaserCount = 2,
usedSlots = [], usedSlots = [],
@@ -211,8 +226,8 @@ export function miner(ship, shielded) {
// Largest possible refinery // Largest possible refinery
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1]; const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1];
const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.rf) .filter(a => (!a.eligible) || a.eligible.rf)
.sort((a,b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass)); .sort((a, b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
for (let i = 0; i < refineryInternals.length; i++) { for (let i = 0; i < refineryInternals.length; i++) {
if (canMount(ship, refineryInternals[i], 'rf')) { if (canMount(ship, refineryInternals[i], 'rf')) {
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A')); ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'));
@@ -224,8 +239,8 @@ export function miner(ship, shielded) {
// Prospector limpet controller - 3A if possible // Prospector limpet controller - 3A if possible
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1]; const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1];
const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pc) .filter(a => (!a.eligible) || a.eligible.pc)
.sort((a,b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass)); .sort((a, b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
for (let i = 0; i < prospectorInternals.length; i++) { for (let i = 0; i < prospectorInternals.length; i++) {
if (canMount(ship, prospectorInternals[i], 'pc')) { if (canMount(ship, prospectorInternals[i], 'pc')) {
// Prospector only has odd classes // Prospector only has odd classes
@@ -240,9 +255,9 @@ export function miner(ship, shielded) {
if (shielded) { if (shielded) {
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg) .filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class) .filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass)); .sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) { for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) { if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg); ship.use(shieldInternals[i], sg);
@@ -254,7 +269,7 @@ export function miner(ship, shielded) {
// Dual mining lasers of highest possible class; remove anything else // Dual mining lasers of highest possible class; remove anything else
const miningLaserOrder = [2, 3, 4, 1, 0]; const miningLaserOrder = [2, 3, 4, 1, 0];
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) { const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a, b) {
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass); return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass);
}); });
for (let s of miningLaserHardpoints) { for (let s of miningLaserHardpoints) {
@@ -268,23 +283,23 @@ export function miner(ship, shielded) {
// Number of collector limpets required to be active is a function of the size of the ship and the power of the lasers // Number of collector limpets required to be active is a function of the size of the ship and the power of the lasers
const miningLaserDps = ship.hardpoints.filter(h => h.m != null) const miningLaserDps = ship.hardpoints.filter(h => h.m != null)
.reduce(function(a, b) { .reduce(function(a, b) {
return a + b.m.getDps(); return a + b.m.getDps();
}, 0); }, 0);
// Find out how many internal slots we have, and their potential cargo size // Find out how many internal slots we have, and their potential cargo size
const potentialCargo = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const potentialCargo = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.cr) .filter(a => (!a.eligible) || a.eligible.cr)
.map(b => Math.pow(2, b.maxClass)); .map(b => Math.pow(2, b.maxClass));
// One collector for each 1.25 DPS, multiply by 1.25 for medium ships and 1.5 for large ships as they have further to travel // One collector for each 1.25 DPS, multiply by 1.25 for medium ships and 1.5 for large ships as they have further to travel
// 0 if we only have 1 cargo slot, otherwise minium of 1 and maximum of 6 (excluding size modifier) // 0 if we only have 1 cargo slot, otherwise minium of 1 and maximum of 6 (excluding size modifier)
const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1; const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1;
let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25))); let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25)));
if (collectorLimpetsRequired > 0) { if (collectorLimpetsRequired > 0) {
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.cc) .filter(a => (!a.eligible) || a.eligible.cc)
.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass)); .sort((a, b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
// Always keep at least 2 slots free for cargo racks (1 for shielded) // Always keep at least 2 slots free for cargo racks (1 for shielded)
for (let i = 0; i < collectorInternals.length - (shielded ? 1 : 2) && collectorLimpetsRequired > 0; i++) { for (let i = 0; i < collectorInternals.length - (shielded ? 1 : 2) && collectorLimpetsRequired > 0; i++) {
if (canMount(ship, collectorInternals[i], 'cc')) { if (canMount(ship, collectorInternals[i], 'cc')) {
@@ -299,9 +314,9 @@ export function miner(ship, shielded) {
// Power distributor to power the mining lasers indefinitely // Power distributor to power the mining lasers indefinitely
const wepRateRequired = ship.hardpoints.filter(h => h.m != null) const wepRateRequired = ship.hardpoints.filter(h => h.m != null)
.reduce(function(a, b) { .reduce(function(a, b) {
return a + b.m.getEps(); return a + b.m.getEps();
}, 0); }, 0);
standardOpts.pd = ship.getAvailableModules().matchingPowerDist({ weprate: wepRateRequired }).id; standardOpts.pd = ship.getAvailableModules().matchingPowerDist({ weprate: wepRateRequired }).id;
// Fill the empty internals with cargo racks // Fill the empty internals with cargo racks
@@ -331,9 +346,9 @@ export function racer(ship) {
// Shield generator // Shield generator
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]; const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1) const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg) .filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class) .filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass)); .sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) { for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) { if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg); ship.use(shieldInternals[i], sg);
@@ -398,4 +413,3 @@ export function racer(ship) {
// ship.standard[5].m.blueprint.grade = 5; // ship.standard[5].m.blueprint.grade = 5;
// setBest(ship, ship.standard[5].m); // setBest(ship, ship.standard[5].m);
} }

View File

@@ -13,6 +13,7 @@ const LS_KEY_STATE = 'state';
const LS_KEY_SIZE_RATIO = 'sizeRatio'; const LS_KEY_SIZE_RATIO = 'sizeRatio';
const LS_KEY_TOOLTIPS = 'tooltips'; const LS_KEY_TOOLTIPS = 'tooltips';
const LS_KEY_MODULE_RESISTANCES = 'moduleResistances'; const LS_KEY_MODULE_RESISTANCES = 'moduleResistances';
const LS_KEY_ROLLS = 'matsPerGrade';
let LS; let LS;
@@ -84,6 +85,7 @@ export class Persist extends EventEmitter {
} }
let moduleResistances = _get(LS_KEY_MODULE_RESISTANCES); let moduleResistances = _get(LS_KEY_MODULE_RESISTANCES);
let matsPerGrade = _get(LS_KEY_ROLLS);
let tips = _get(LS_KEY_TOOLTIPS); let tips = _get(LS_KEY_TOOLTIPS);
let insurance = _getString(LS_KEY_INSURANCE); let insurance = _getString(LS_KEY_INSURANCE);
let shipDiscount = _get(LS_KEY_SHIP_DISCOUNT); let shipDiscount = _get(LS_KEY_SHIP_DISCOUNT);
@@ -102,6 +104,13 @@ export class Persist extends EventEmitter {
this.outfittingTab = _getString(LS_KEY_OUTFITTING_TAB); this.outfittingTab = _getString(LS_KEY_OUTFITTING_TAB);
this.state = _get(LS_KEY_STATE); this.state = _get(LS_KEY_STATE);
this.sizeRatio = _get(LS_KEY_SIZE_RATIO) || 1; this.sizeRatio = _get(LS_KEY_SIZE_RATIO) || 1;
this.matsPerGrade = matsPerGrade || {
1: 2,
2: 2,
3: 4,
4: 4,
5: 10
};
this.tooltipsEnabled = tips === null ? true : tips; this.tooltipsEnabled = tips === null ? true : tips;
this.moduleResistancesEnabled = moduleResistances === null ? true : moduleResistances; this.moduleResistancesEnabled = moduleResistances === null ? true : moduleResistances;
@@ -152,6 +161,10 @@ export class Persist extends EventEmitter {
this.moduleResistancesEnabled = !!newValue && newValue.toLowerCase() == 'true'; this.moduleResistancesEnabled = !!newValue && newValue.toLowerCase() == 'true';
this.emit('moduleresistances', this.moduleResistancesEnabled); this.emit('moduleresistances', this.moduleResistancesEnabled);
break; break;
case LS_KEY_ROLLS:
this.matsPerGrade = JSON.parse(newValue);
this.emit('matsPerGrade', this.matsPerGrade);
break;
} }
} catch (e) { } catch (e) {
// On JSON.Parse Error - don't sync or do anything // On JSON.Parse Error - don't sync or do anything
@@ -457,6 +470,23 @@ export class Persist extends EventEmitter {
return this.moduleDiscount; return this.moduleDiscount;
} }
/**
* Get the saved ship discount
* @param {Object} matsPerGrade # of rolls per grade
*/
setRolls(matsPerGrade) {
this.matsPerGrade = matsPerGrade;
_put(LS_KEY_ROLLS, this.matsPerGrade);
this.emit('matsPerGrade');
}
/**
* Get the saved Mats per grade
* @return {Object} # of rolls per grade
*/
getRolls() {
return this.matsPerGrade;
}
/** /**
* Persist selected cost tab * Persist selected cost tab
* @param {number} tabName Cost tab name * @param {number} tabName Cost tab name

View File

@@ -1,371 +1,430 @@
import React from 'react'; import React from 'react';
import { Modifications } from 'coriolis-data/dist'; import { Modifications } from 'coriolis-data/dist';
/** /**
* Generate a tooltip with details of a blueprint's effects * Generate a tooltip with details of a blueprint's specials
* @param {Object} translate The translate object * @param {Object} translate The translate object
* @param {Object} blueprint The blueprint at the required grade * @param {Object} blueprint The blueprint at the required grade
* @param {Array} engineers The engineers supplying this blueprint * @param {string} grp The group of the module
* @param {string} grp The group of the module * @param {Object} m The module to compare with
* @param {Object} m The module to compare with * @param {string} specialName The name of the special
* @returns {Object} The react components * @returns {Object} The react components
*/ */
export function blueprintTooltip(translate, blueprint, engineers, grp, m) { export function specialToolTip(translate, blueprint, grp, m, specialName) {
const effects = []; const effects = [];
for (const feature in blueprint.features) { if (!blueprint || !blueprint.features) {
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]); return undefined;
const featureDef = Modifications.modifications[feature]; }
if (!featureDef.hidden) { if (m) {
let symbol = ''; // We also add in any benefits from specials that aren't covered above
if (feature === 'jitter') { if (m.blueprint) {
symbol = '°'; for (const feature in Modifications.modifierActions[specialName]) {
} else if (featureDef.type === 'percentage') { // if (!blueprint.features[feature] && !m.mods.feature) {
symbol = '%'; const featureDef = Modifications.modifications[feature];
} if (featureDef && !featureDef.hidden) {
let lowerBound = blueprint.features[feature][0]; let symbol = '';
let upperBound = blueprint.features[feature][1]; if (feature === 'jitter') {
if (featureDef.type === 'percentage') { symbol = '°';
lowerBound = Math.round(lowerBound * 1000) / 10; } else if (featureDef.type === 'percentage') {
upperBound = Math.round(upperBound * 1000) / 10; symbol = '%';
} }
const lowerIsBeneficial = isValueBeneficial(feature, lowerBound); let current = m.getModValue(feature) - m.getModValue(feature, true);
const upperIsBeneficial = isValueBeneficial(feature, upperBound); if (featureDef.type === 'percentage') {
if (m) { current = Math.round(current / 10) / 10;
// We have a module - add in the current value } else if (featureDef.type === 'numeric') {
let current = m.getModValue(feature); current /= 100;
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') { }
current = Math.round(current / 10) / 10; const currentIsBeneficial = isValueBeneficial(feature, current);
} else if (featureDef.type === 'numeric') {
current /= 100; effects.push(
} <tr key={feature + '_specialTT'}>
const currentIsBeneficial = isValueBeneficial(feature, current); <td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
effects.push( <td>&nbsp;</td>
<tr key={feature}> <td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'}
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td> style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td> <td>&nbsp;</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td> </tr>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td> );
</tr> }
); }
} else { }
// We do not have a module, no value }
effects.push(
<tr key={feature}> return (
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td> <div>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td> <table width='100%'>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td> <tbody>
</tr> {effects}
); </tbody>
} </table>
} </div>
} );
if (m) { }
// Because we have a module add in any benefits that aren't part of the primary blueprint
for (const feature in m.mods) { /**
if (!blueprint.features[feature]) { * Generate a tooltip with details of a blueprint's effects
const featureDef = Modifications.modifications[feature]; * @param {Object} translate The translate object
if (featureDef && !featureDef.hidden) { * @param {Object} blueprint The blueprint at the required grade
let symbol = ''; * @param {Array} engineers The engineers supplying this blueprint
if (feature === 'jitter') { * @param {string} grp The group of the module
symbol = '°'; * @param {Object} m The module to compare with
} else if (featureDef.type === 'percentage') { * @returns {Object} The react components
symbol = '%'; */
} export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
let current = m.getModValue(feature); const effects = [];
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') { if (!blueprint || !blueprint.features) {
current = Math.round(current / 10) / 10; return undefined;
} else if (featureDef.type === 'numeric') { }
current /= 100; for (const feature in blueprint.features) {
} const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
const currentIsBeneficial = isValueBeneficial(feature, current); const featureDef = Modifications.modifications[feature];
effects.push( if (!featureDef.hidden) {
<tr key={feature}> let symbol = '';
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td> if (feature === 'jitter') {
<td>&nbsp;</td> symbol = '°';
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td> } else if (featureDef.type === 'percentage') {
<td>&nbsp;</td> symbol = '%';
</tr> }
); let lowerBound = blueprint.features[feature][0];
} let upperBound = blueprint.features[feature][1];
} if (featureDef.type === 'percentage') {
} lowerBound = Math.round(lowerBound * 1000) / 10;
upperBound = Math.round(upperBound * 1000) / 10;
// We also add in any benefits from specials that aren't covered above }
if (m.blueprint && m.blueprint.special) { const lowerIsBeneficial = isValueBeneficial(feature, lowerBound);
for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) { const upperIsBeneficial = isValueBeneficial(feature, upperBound);
if (!blueprint.features[feature] && !m.mods.feature) { if (m) {
const featureDef = Modifications.modifications[feature]; // We have a module - add in the current value
if (featureDef && !featureDef.hidden) { let current = m.getModValue(feature);
let symbol = ''; if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
if (feature === 'jitter') { current = Math.round(current / 10) / 10;
symbol = '°'; } else if (featureDef.type === 'numeric') {
} else if (featureDef.type === 'percentage') { current /= 100;
symbol = '%'; }
} const currentIsBeneficial = isValueBeneficial(feature, current);
let current = m.getModValue(feature); effects.push(
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') { <tr key={feature}>
current = Math.round(current / 10) / 10; <td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
} else if (featureDef.type === 'numeric') { <td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
current /= 100; <td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
} <td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
const currentIsBeneficial = isValueBeneficial(feature, current); </tr>
effects.push( );
<tr key={feature}> } else {
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td> // We do not have a module, no value
<td>&nbsp;</td> effects.push(
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td> <tr key={feature}>
<td>&nbsp;</td> <td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
</tr> <td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
); <td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
} </tr>
} );
} }
} }
} }
if (m) {
let components; // Because we have a module add in any benefits that aren't part of the primary blueprint
if (!m) { for (const feature in m.mods) {
components = []; if (!blueprint.features[feature]) {
for (const component in blueprint.components) { const featureDef = Modifications.modifications[feature];
components.push( if (featureDef && !featureDef.hidden) {
<tr key={component}> let symbol = '';
<td style={{ textAlign: 'left' }}>{translate(component)}</td> if (feature === 'jitter') {
<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td> symbol = '°';
</tr> } else if (featureDef.type === 'percentage') {
); symbol = '%';
} }
} let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
let engineersList; current = Math.round(current / 10) / 10;
if (engineers) { } else if (featureDef.type === 'numeric') {
engineersList = []; current /= 100;
for (const engineer of engineers) { }
engineersList.push( const currentIsBeneficial = isValueBeneficial(feature, current);
<tr key={engineer}> effects.push(
<td style={{ textAlign: 'left' }}>{engineer}</td> <tr key={feature}>
</tr> <td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
); <td>&nbsp;</td>
} <td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
} <td>&nbsp;</td>
</tr>
return ( );
<div> }
<table width='100%'> }
<thead> }
<tr>
<td>{translate('feature')}</td> // We also add in any benefits from specials that aren't covered above
<td>{translate('worst')}</td> if (m.blueprint && m.blueprint.special) {
{m ? <td>{translate('current')}</td> : null } for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) {
<td>{translate('best')}</td> if (!blueprint.features[feature] && !m.mods.feature) {
</tr> const featureDef = Modifications.modifications[feature];
</thead> if (featureDef && !featureDef.hidden) {
<tbody> let symbol = '';
{effects} if (feature === 'jitter') {
</tbody> symbol = '°';
</table> } else if (featureDef.type === 'percentage') {
{ components ? <table width='100%'> symbol = '%';
<thead> }
<tr> let current = m.getModValue(feature);
<td>{translate('component')}</td> if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
<td>{translate('amount')}</td> current = Math.round(current / 10) / 10;
</tr> } else if (featureDef.type === 'numeric') {
</thead> current /= 100;
<tbody> }
{components} const currentIsBeneficial = isValueBeneficial(feature, current);
</tbody> effects.push(
</table> : null } <tr key={feature}>
{ engineersList ? <table width='100%'> <td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<thead> <td>&nbsp;</td>
<tr> <td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td>{translate('engineers')}</td> <td>&nbsp;</td>
</tr> </tr>
</thead> );
<tbody> }
{engineersList} }
</tbody> }
</table> : null } }
</div> }
);
} let components;
if (!m) {
/** components = [];
* Is this blueprint feature beneficial? for (const component in blueprint.components) {
* @param {string} feature The name of the feature components.push(
* @param {array} values The value of the feature <tr key={component}>
* @returns {boolean} True if this feature is beneficial <td style={{ textAlign: 'left' }}>{translate(component)}</td>
*/ <td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
export function isBeneficial(feature, values) { </tr>
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0)); );
if (Modifications.modifications[feature].higherbetter) { }
return !fact; }
} else {
return fact; let engineersList;
} if (engineers) {
} engineersList = [];
for (const engineer of engineers) {
/** engineersList.push(
* Is this feature value beneficial? <tr key={engineer}>
* @param {string} feature The name of the feature <td style={{ textAlign: 'left' }}>{engineer}</td>
* @param {number} value The value of the feature </tr>
* @returns {boolean} True if this value is beneficial );
*/ }
export function isValueBeneficial(feature, value) { }
if (Modifications.modifications[feature].higherbetter) {
return value > 0; return (
} else { <div>
return value < 0; <table width='100%'>
} <thead>
} <tr>
<td>{translate('feature')}</td>
/** <td>{translate('worst')}</td>
* Get a blueprint with a given name and an optional module {m ? <td>{translate('current')}</td> : null }
* @param {string} name The name of the blueprint <td>{translate('best')}</td>
* @param {Object} module The module for which to obtain this blueprint </tr>
* @returns {Object} The matching blueprint </thead>
*/ <tbody>
export function getBlueprint(name, module) { {effects}
// Start with a copy of the blueprint </tbody>
const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name])); </table>
if (module) { { components ? <table width='100%'>
if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') { <thead>
// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values <tr>
for (const grade in blueprint.grades) { <td>{translate('component')}</td>
for (const feature in blueprint.grades[grade].features) { <td>{translate('amount')}</td>
if (feature === 'explres') { </tr>
blueprint.grades[grade].features[feature][0] *= (1 - module.explres); </thead>
blueprint.grades[grade].features[feature][1] *= (1 - module.explres); <tbody>
} {components}
if (feature === 'kinres') { </tbody>
blueprint.grades[grade].features[feature][0] *= (1 - module.kinres); </table> : null }
blueprint.grades[grade].features[feature][1] *= (1 - module.kinres); { engineersList ? <table width='100%'>
} <thead>
if (feature === 'thermres') { <tr>
blueprint.grades[grade].features[feature][0] *= (1 - module.thermres); <td>{translate('engineers')}</td>
blueprint.grades[grade].features[feature][1] *= (1 - module.thermres); </tr>
} </thead>
} <tbody>
} {engineersList}
} </tbody>
if (module.grp === 'sb') { </table> : null }
// Shield boosters are treated internally as straight modifiers, so rather than (for example) </div>
// being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look );
// accurate as per the information in Elite }
for (const grade in blueprint.grades) {
for (const feature in blueprint.grades[grade].features) { /**
if (feature === 'shieldboost') { * Is this blueprint feature beneficial?
blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1; * @param {string} feature The name of the feature
blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1; * @param {array} values The value of the feature
} * @returns {boolean} True if this feature is beneficial
} */
} export function isBeneficial(feature, values) {
} const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
} if (Modifications.modifications[feature].higherbetter) {
return blueprint; return !fact;
} } else {
return fact;
/** }
* Provide 'worst' primary modifications }
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications /**
*/ * Is this feature value beneficial?
export function setWorst(ship, m) { * @param {string} feature The name of the feature
ship.clearModifications(m); * @param {number} value The value of the feature
const features = m.blueprint.grades[m.blueprint.grade].features; * @returns {boolean} True if this value is beneficial
for (const featureName in features) { */
const value = features[featureName][0]; export function isValueBeneficial(feature, value) {
_setValue(ship, m, featureName, value); if (Modifications.modifications[feature].higherbetter) {
} return value > 0;
} } else {
return value < 0;
/** }
* Provide 'best' primary modifications }
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications /**
*/ * Get a blueprint with a given name and an optional module
export function setBest(ship, m) { * @param {string} name The name of the blueprint
ship.clearModifications(m); * @param {Object} module The module for which to obtain this blueprint
const features = m.blueprint.grades[m.blueprint.grade].features; * @returns {Object} The matching blueprint
for (const featureName in features) { */
const value = features[featureName][1]; export function getBlueprint(name, module) {
_setValue(ship, m, featureName, value); // Start with a copy of the blueprint
} const findMod = val => Object.keys(Modifications.blueprints).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0);
} const found = Modifications.blueprints[findMod(name)];
if (!found || !found.fdname) {
/** return {};
* Provide 'extreme' primary modifications }
* @param {Object} ship The ship for which to perform the modifications const blueprint = JSON.parse(JSON.stringify(found));
* @param {Object} m The module for which to perform the modifications if (module) {
*/ if (module.grp === 'sb') {
export function setExtreme(ship, m) { // Shield boosters are treated internally as straight modifiers, so rather than (for example)
ship.clearModifications(m); // being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
const features = m.blueprint.grades[m.blueprint.grade].features; // accurate as per the information in Elite
for (const featureName in features) { for (const grade in blueprint.grades) {
let value; for (const feature in blueprint.grades[grade].features) {
if (Modifications.modifications[featureName].higherbetter) { if (feature === 'shieldboost') {
// Higher is better, but is this making it better or worse? blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) { blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
value = features[featureName][0]; }
} else { }
value = features[featureName][1]; }
} }
} else { }
// Higher is worse, but is this making it better or worse? return blueprint;
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) { }
value = features[featureName][1];
} else { /**
value = features[featureName][0]; * Provide 'percent' primary modifications
} * @param {Object} ship The ship for which to perform the modifications
} * @param {Object} m The module for which to perform the modifications
* @param {Number} percent The percent to set values to of full.
_setValue(ship, m, featureName, value); */
} export function setPercent(ship, m, percent) {
} ship.clearModifications(m);
// Pick given value as multiplier
/** const mult = percent / 100;
* Provide 'random' primary modifications const features = m.blueprint.grades[m.blueprint.grade].features;
* @param {Object} ship The ship for which to perform the modifications for (const featureName in features) {
* @param {Object} m The module for which to perform the modifications let value;
*/ if (Modifications.modifications[featureName].higherbetter) {
export function setRandom(ship, m) { // Higher is better, but is this making it better or worse?
ship.clearModifications(m); if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
// Pick a single value for our randomness value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
const mult = Math.random(); } else {
const features = m.blueprint.grades[m.blueprint.grade].features; value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
for (const featureName in features) { }
let value; } else {
if (Modifications.modifications[featureName].higherbetter) { // Higher is worse, but is this making it better or worse?
// Higher is better, but is this making it better or worse? if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) { value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult); } else {
} else { value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult); }
} }
} else {
// Higher is worse, but is this making it better or worse? _setValue(ship, m, featureName, value);
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) { }
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult); }
} else {
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult); /**
} * Provide 'random' primary modifications
} * @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
_setValue(ship, m, featureName, value); */
} export function setRandom(ship, m) {
} // Pick a single value for our randomness
setPercent(ship, m, Math.random() * 100);
/** }
* Set a modification feature value
* @param {Object} ship The ship for which to perform the modifications /**
* @param {Object} m The module for which to perform the modifications * Set a modification feature value
* @param {string} featureName The feature being set * @param {Object} ship The ship for which to perform the modifications
* @param {number} value The value being set for the feature * @param {Object} m The module for which to perform the modifications
*/ * @param {string} featureName The feature being set
function _setValue(ship, m, featureName, value) { * @param {number} value The value being set for the feature
if (Modifications.modifications[featureName].type == 'percentage') { */
ship.setModification(m, featureName, value * 10000); function _setValue(ship, m, featureName, value) {
} else if (Modifications.modifications[featureName].type == 'numeric') { if (Modifications.modifications[featureName].type == 'percentage') {
ship.setModification(m, featureName, value * 100); ship.setModification(m, featureName, value * 10000);
} else { } else if (Modifications.modifications[featureName].type == 'numeric') {
ship.setModification(m, featureName, value); ship.setModification(m, featureName, value * 100);
} } else {
} ship.setModification(m, featureName, value);
}
}
/**
* Provide 'percent' primary query
* @param {Object} m The module for which to perform the query
* @returns {Number} percent The percentage indicator of current applied values.
*/
export function getPercent(m) {
let result = null;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
if (features[featureName][0] === features[featureName][1]) {
continue;
}
let value = _getValue(m, featureName);
let mult;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
} else {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
} else {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
}
}
if (result && result != mult) {
return null;
} else if (result != mult) {
result = mult;
}
}
return result;
}
/**
* Query a feature value
* @param {Object} m The module for which to perform the query
* @param {string} featureName The feature being queried
* @returns {number} The value of the modification as a %
*/
function _getValue(m, featureName) {
if (Modifications.modifications[featureName].type == 'percentage') {
return m.getModValue(featureName, true) / 10000;
} else if (Modifications.modifications[featureName].type == 'numeric') {
return m.getModValue(featureName, true) / 100;
} else {
return m.getModValue(featureName, true);
}
}

View File

@@ -35,13 +35,15 @@ const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
'Type6': 'type_6_transporter', 'Type6': 'type_6_transporter',
'Type7': 'type_7_transport', 'Type7': 'type_7_transport',
'Type9': 'type_9_heavy', 'Type9': 'type_9_heavy',
'Type9_Military': 'type_10_defender',
'TypeX': 'alliance_chieftain',
'Viper': 'viper', 'Viper': 'viper',
'Viper_MkIV': 'viper_mk_iv', 'Viper_MkIV': 'viper_mk_iv',
'Vulture': 'vulture' 'Vulture': 'vulture'
}; };
// Mapping from hardpoint class to name in companion API // Mapping from hardpoint class to name in companion API
const HARDPOINT_NUM_TO_CLASS = { export const HARDPOINT_NUM_TO_CLASS = {
0: 'Tiny', 0: 'Tiny',
1: 'Small', 1: 'Small',
2: 'Medium', 2: 'Medium',
@@ -104,7 +106,7 @@ function _moduleFromEdId(edId) {
* @return {string} the Coriolis model of the ship * @return {string} the Coriolis model of the ship
*/ */
function _shipModelFromEDName(edName) { function _shipModelFromEDName(edName) {
return SHIP_FD_NAME_TO_CORIOLIS_NAME[edName]; return SHIP_FD_NAME_TO_CORIOLIS_NAME[Object.keys(SHIP_FD_NAME_TO_CORIOLIS_NAME).find(elem => elem.toLowerCase() === edName.toLowerCase())];
} }
/** /**
@@ -113,7 +115,7 @@ function _shipModelFromEDName(edName) {
* @return {string} the Coriolis model of the ship * @return {string} the Coriolis model of the ship
*/ */
export function shipModelFromJson(json) { export function shipModelFromJson(json) {
return _shipModelFromEDName(json.name); return _shipModelFromEDName(json.name || json.Ship);
} }
/** /**
@@ -141,30 +143,34 @@ export function shipFromJson(json) {
ship.cargoHatch.enabled = false; ship.cargoHatch.enabled = false;
ship.cargoHatch.priority = 4; ship.cargoHatch.priority = 4;
} }
let rootModule;
// Add the bulkheads // Add the bulkheads
const armourJson = json.modules.Armour.module; const armourJson = json.modules.Armour.module;
if (armourJson.name.endsWith('_Armour_Grade1')) { if (armourJson.name.toLowerCase().endsWith('_armour_grade1')) {
ship.useBulkhead(0, true); ship.useBulkhead(0, true);
} else if (armourJson.name.endsWith('_Armour_Grade2')) { } else if (armourJson.name.toLowerCase().endsWith('_armour_grade2')) {
ship.useBulkhead(1, true); ship.useBulkhead(1, true);
} else if (armourJson.name.endsWith('_Armour_Grade3')) { } else if (armourJson.name.toLowerCase().endsWith('_armour_grade3')) {
ship.useBulkhead(2, true); ship.useBulkhead(2, true);
} else if (armourJson.name.endsWith('_Armour_Mirrored')) { } else if (armourJson.name.toLowerCase().endsWith('_armour_mirrored')) {
ship.useBulkhead(3, true); ship.useBulkhead(3, true);
} else if (armourJson.name.endsWith('_Armour_Reactive')) { } else if (armourJson.name.toLowerCase().endsWith('_armour_reactive')) {
ship.useBulkhead(4, true); ship.useBulkhead(4, true);
} else { } else {
throw 'Unknown bulkheads "' + armourJson.name + '"'; throw 'Unknown bulkheads "' + armourJson.name + '"';
} }
ship.bulkheads.enabled = true; ship.bulkheads.enabled = true;
if (armourJson.modifiers) _addModifications(ship.bulkheads.m, armourJson.modifiers, armourJson.recipeName, armourJson.recipeLevel); rootModule = json.modules.Armour;
if (rootModule.WorkInProgress_modifications) _addModifications(ship.bulkheads.m, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
// Add the standard modules // Add the standard modules
// Power plant // Power plant
const powerplantJson = json.modules.PowerPlant.module; const powerplantJson = json.modules.PowerPlant.module;
const powerplant = _moduleFromEdId(powerplantJson.id); const powerplant = _moduleFromEdId(powerplantJson.id);
if (powerplantJson.modifiers) _addModifications(powerplant, powerplantJson.modifiers, powerplantJson.recipeName, powerplantJson.recipeLevel); rootModule = json.modules.PowerPlant;
if (rootModule.WorkInProgress_modifications) _addModifications(powerplant, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[0], powerplant, true); ship.use(ship.standard[0], powerplant, true);
ship.standard[0].enabled = powerplantJson.on === true; ship.standard[0].enabled = powerplantJson.on === true;
ship.standard[0].priority = powerplantJson.priority; ship.standard[0].priority = powerplantJson.priority;
@@ -172,7 +178,8 @@ export function shipFromJson(json) {
// Thrusters // Thrusters
const thrustersJson = json.modules.MainEngines.module; const thrustersJson = json.modules.MainEngines.module;
const thrusters = _moduleFromEdId(thrustersJson.id); const thrusters = _moduleFromEdId(thrustersJson.id);
if (thrustersJson.modifiers) _addModifications(thrusters, thrustersJson.modifiers, thrustersJson.recipeName, thrustersJson.recipeLevel); rootModule = json.modules.MainEngines;
if (rootModule.WorkInProgress_modifications) _addModifications(thrusters, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[1], thrusters, true); ship.use(ship.standard[1], thrusters, true);
ship.standard[1].enabled = thrustersJson.on === true; ship.standard[1].enabled = thrustersJson.on === true;
ship.standard[1].priority = thrustersJson.priority; ship.standard[1].priority = thrustersJson.priority;
@@ -180,7 +187,8 @@ export function shipFromJson(json) {
// FSD // FSD
const frameshiftdriveJson = json.modules.FrameShiftDrive.module; const frameshiftdriveJson = json.modules.FrameShiftDrive.module;
const frameshiftdrive = _moduleFromEdId(frameshiftdriveJson.id); const frameshiftdrive = _moduleFromEdId(frameshiftdriveJson.id);
if (frameshiftdriveJson.modifiers) _addModifications(frameshiftdrive, frameshiftdriveJson.modifiers, frameshiftdriveJson.recipeName, frameshiftdriveJson.recipeLevel); rootModule = json.modules.FrameShiftDrive;
if (rootModule.WorkInProgress_modifications) _addModifications(frameshiftdrive, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[2], frameshiftdrive, true); ship.use(ship.standard[2], frameshiftdrive, true);
ship.standard[2].enabled = frameshiftdriveJson.on === true; ship.standard[2].enabled = frameshiftdriveJson.on === true;
ship.standard[2].priority = frameshiftdriveJson.priority; ship.standard[2].priority = frameshiftdriveJson.priority;
@@ -188,7 +196,8 @@ export function shipFromJson(json) {
// Life support // Life support
const lifesupportJson = json.modules.LifeSupport.module; const lifesupportJson = json.modules.LifeSupport.module;
const lifesupport = _moduleFromEdId(lifesupportJson.id); const lifesupport = _moduleFromEdId(lifesupportJson.id);
if (lifesupportJson.modifiers)_addModifications(lifesupport, lifesupportJson.modifiers, lifesupportJson.recipeName, lifesupportJson.recipeLevel); rootModule = json.modules.LifeSupport;
if (rootModule.WorkInProgress_modifications) _addModifications(lifesupport, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[3], lifesupport, true); ship.use(ship.standard[3], lifesupport, true);
ship.standard[3].enabled = lifesupportJson.on === true; ship.standard[3].enabled = lifesupportJson.on === true;
ship.standard[3].priority = lifesupportJson.priority; ship.standard[3].priority = lifesupportJson.priority;
@@ -196,7 +205,8 @@ export function shipFromJson(json) {
// Power distributor // Power distributor
const powerdistributorJson = json.modules.PowerDistributor.module; const powerdistributorJson = json.modules.PowerDistributor.module;
const powerdistributor = _moduleFromEdId(powerdistributorJson.id); const powerdistributor = _moduleFromEdId(powerdistributorJson.id);
if (powerdistributorJson.modifiers) _addModifications(powerdistributor, powerdistributorJson.modifiers, powerdistributorJson.recipeName, powerdistributorJson.recipeLevel); rootModule = json.modules.PowerDistributor;
if (rootModule.WorkInProgress_modifications) _addModifications(powerdistributor, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[4], powerdistributor, true); ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = powerdistributorJson.on === true; ship.standard[4].enabled = powerdistributorJson.on === true;
ship.standard[4].priority = powerdistributorJson.priority; ship.standard[4].priority = powerdistributorJson.priority;
@@ -204,7 +214,8 @@ export function shipFromJson(json) {
// Sensors // Sensors
const sensorsJson = json.modules.Radar.module; const sensorsJson = json.modules.Radar.module;
const sensors = _moduleFromEdId(sensorsJson.id); const sensors = _moduleFromEdId(sensorsJson.id);
if (sensorsJson.modifiers) _addModifications(sensors, sensorsJson.modifiers, sensorsJson.recipeName, sensorsJson.recipeLevel); rootModule = json.modules.Radar;
if (rootModule.WorkInProgress_modifications) _addModifications(sensors, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[5], sensors, true); ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = sensorsJson.on === true; ship.standard[5].enabled = sensorsJson.on === true;
ship.standard[5].priority = sensorsJson.priority; ship.standard[5].priority = sensorsJson.priority;
@@ -240,7 +251,8 @@ export function shipFromJson(json) {
} else { } else {
const hardpointJson = hardpointSlot.module; const hardpointJson = hardpointSlot.module;
const hardpoint = _moduleFromEdId(hardpointJson.id); const hardpoint = _moduleFromEdId(hardpointJson.id);
if (hardpointJson.modifiers) _addModifications(hardpoint, hardpointJson.modifiers, hardpointJson.recipeName, hardpointJson.recipeLevel); rootModule = hardpointSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(hardpoint, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel, rootModule.specialModifications);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true); ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true; ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true;
ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority; ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority;
@@ -282,7 +294,8 @@ export function shipFromJson(json) {
} else { } else {
const internalJson = internalSlot.module; const internalJson = internalSlot.module;
const internal = _moduleFromEdId(internalJson.id); const internal = _moduleFromEdId(internalJson.id);
if (internalJson.modifiers) _addModifications(internal, internalJson.modifiers, internalJson.recipeName, internalJson.recipeLevel); rootModule = internalSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(internal, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.internal[i], internal, true); ship.use(ship.internal[i], internal, true);
ship.internal[i].enabled = internalJson.on === true; ship.internal[i].enabled = internalJson.on === true;
ship.internal[i].priority = internalJson.priority; ship.internal[i].priority = internalJson.priority;
@@ -299,35 +312,48 @@ export function shipFromJson(json) {
* @param {Object} modifiers the modifiers * @param {Object} modifiers the modifiers
* @param {Object} blueprint the blueprint of the modification * @param {Object} blueprint the blueprint of the modification
* @param {Object} grade the grade of the modification * @param {Object} grade the grade of the modification
* @param {Object} specialModifications special modification
*/ */
function _addModifications(module, modifiers, blueprint, grade) { function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
if (!modifiers || !modifiers.modifiers) return; if (!modifiers) return;
let special; let special;
for (const i in modifiers.modifiers) { if (specialModifications) {
special = Modifications.specials[Object.keys(specialModifications)[0]];
}
for (const i in modifiers) {
// Some special modifications // Some special modifications
if (modifiers.modifiers[i].name === 'mod_weapon_clip_size_override') { if (modifiers[i].name === 'mod_weapon_clip_size_override') {
// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so // This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
// that it works the same as other modifications // that it works the same as other modifications
const origClip = module.clip || 1; const origClip = module.clip || 1;
module.setModValue('clip', ((modifiers.modifiers[i].value - origClip) / origClip) * 10000); module.setModValue('clip', ((modifiers[i].value - origClip) / origClip) * 10000);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_size') { } else if (modifiers[i].name === 'mod_weapon_burst_size') {
// This is an absolute number that acts as an override // This is an absolute number that acts as an override
module.setModValue('burst', modifiers.modifiers[i].value * 100); module.setModValue('burst', modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') { } else if (modifiers[i].name === 'mod_weapon_burst_rof') {
// This is an absolute number that acts as an override // This is an absolute number that acts as an override
module.setModValue('burstrof', modifiers.modifiers[i].value * 100); module.setModValue('burstrof', modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') { } else if (modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
// Obtain the falloff value directly from the range // Obtain the falloff value directly from the range
module.setModValue('fallofffromrange', 1); module.setModValue('fallofffromrange', 1);
} else if (modifiers.modifiers[i].name && modifiers.modifiers[i].name.startsWith('special_')) { } else if (modifiers[i].name && modifiers[i].name.startsWith('special_')) {
// We don't add special effects directly, but keep a note of them so they can be added when fetching values // We don't add special effects directly, but keep a note of them so they can be added when fetching values
special = Modifications.specials[modifiers.modifiers[i].name]; special = Modifications.specials[modifiers[i].name];
} else { } else {
// Look up the modifiers to find what we need to do // Look up the modifiers to find what we need to do
const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name]; const modifierActions = Modifications.modifierActions[i];
const value = modifiers.modifiers[i].value; let value;
if (i === 'OutfittingFieldType_DefenceModifierShieldMultiplier') {
value = modifiers[i].value - 1;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier' && blueprint.startsWith('Armour_')) {
value = (modifiers[i].value - module.hullboost) / module.hullboost;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier') {
value = modifiers[i].value / module.hullboost;
} else if (i === 'OutfittingFieldType_RateOfFire') {
value = (1 / Math.abs(modifiers[i].value));
} else {
value = modifiers[i].value - 1;
}
// Carry out the required changes // Carry out the required changes
for (const action in modifierActions) { for (const action in modifierActions) {
if (isNaN(modifierActions[action])) { if (isNaN(modifierActions[action])) {
@@ -354,7 +380,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.blueprint.special = special; module.blueprint.special = special;
} }
} }
// Need to fix up a few items // Need to fix up a few items
// Shield boosters are treated internally as straight modifiers, so rather than (for example) // Shield boosters are treated internally as straight modifiers, so rather than (for example)
@@ -377,7 +403,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000); module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000);
} }
} }
// Shield generator resistance is actually a damage modifier, so needs to be inverted. // Shield generator resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module // In addition, the modification is based off the inherent resistance of the module
if (ModuleUtils.isShieldGenerator(module.grp)) { if (ModuleUtils.isShieldGenerator(module.grp)) {
@@ -405,7 +431,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000); module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
} }
} }
// Bulkhead resistance is actually a damage modifier, so needs to be inverted. // Bulkhead resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module // In addition, the modification is based off the inherent resistance of the module
if (module.grp == 'bh') { if (module.grp == 'bh') {
@@ -423,7 +449,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
// Bulkhead boost is based off the inherent boost of the module // Bulkhead boost is based off the inherent boost of the module
if (module.grp == 'bh') { if (module.grp == 'bh') {
const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1; const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1;
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 10000); module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 1000);
} }
// Jitter is an absolute number, so we need to divide it by 100 // Jitter is an absolute number, so we need to divide it by 100
@@ -431,11 +457,6 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('jitter', module.getModValue('jitter') / 100); module.setModValue('jitter', module.getModValue('jitter') / 100);
} }
// FD uses interval between bursts internally, so we need to translate this to a real rate of fire
if (module.getModValue('rof')) {
module.setModValue('rof', ((1 / (1 + module.getModValue('rof') / 10000)) - 1) * 10000);
}
// Clip size is rounded up so that the result is a whole number // Clip size is rounded up so that the result is a whole number
if (module.getModValue('clip')) { if (module.getModValue('clip')) {
const individual = 1 / (module.clip || 1); const individual = 1 / (module.clip || 1);

View File

@@ -0,0 +1,291 @@
import Ship from '../shipyard/Ship';
import { HARDPOINT_NUM_TO_CLASS, shipModelFromJson } from './CompanionApiUtils';
import { Ships } from 'coriolis-data/dist';
import Module from '../shipyard/Module';
import { Modules } from 'coriolis-data/dist';
import { Modifications } from 'coriolis-data/dist';
import { getBlueprint } from './BlueprintFunctions';
/**
* Obtain a module given its FD Name
* @param {string} fdname the FD Name of the module
* @return {Module} the module
*/
function _moduleFromFdName(fdname) {
if (!fdname) return null;
fdname = fdname.toLowerCase();
// Check standard modules
for (const grp in Modules.standard) {
if (Modules.standard.hasOwnProperty(grp)) {
for (const i in Modules.standard[grp]) {
if (Modules.standard[grp][i].symbol && Modules.standard[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.standard[grp][i] });
}
}
}
}
// Check hardpoint modules
for (const grp in Modules.hardpoints) {
if (Modules.hardpoints.hasOwnProperty(grp)) {
for (const i in Modules.hardpoints[grp]) {
if (Modules.hardpoints[grp][i].symbol && Modules.hardpoints[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.hardpoints[grp][i] });
}
}
}
}
// Check internal modules
for (const grp in Modules.internal) {
if (Modules.internal.hasOwnProperty(grp)) {
for (const i in Modules.internal[grp]) {
if (Modules.internal[grp][i].symbol && Modules.internal[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.internal[grp][i] });
}
}
}
}
// Not found
return null;
}
/**
* Build a ship from the journal Loadout event JSON
* @param {object} json the Loadout event JSON
* @return {Ship} the built ship
*/
export function shipFromLoadoutJSON(json) {
// Start off building a basic ship
const shipModel = shipModelFromJson(json);
if (!shipModel) {
throw 'No such ship found: "' + json.Ship + '"';
}
const shipTemplate = Ships[shipModel];
let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
ship.buildWith(null);
// Initial Ship building, don't do engineering yet.
let opts = [];
for (const module of json.Modules) {
switch (module.Slot.toLowerCase()) {
// Cargo Hatch.
case 'cargohatch':
ship.cargoHatch.enabled = module.On;
ship.cargoHatch.priority = module.Priority;
break;
// Add the bulkheads
case 'armour':
if (module.Item.toLowerCase().endsWith('_armour_grade1')) {
ship.useBulkhead(0, true);
} else if (module.Item.toLowerCase().endsWith('_armour_grade2')) {
ship.useBulkhead(1, true);
} else if (module.Item.toLowerCase().endsWith('_armour_grade3')) {
ship.useBulkhead(2, true);
} else if (module.Item.toLowerCase().endsWith('_armour_mirrored')) {
ship.useBulkhead(3, true);
} else if (module.Item.toLowerCase().endsWith('_armour_reactive')) {
ship.useBulkhead(4, true);
} else {
throw 'Unknown bulkheads "' + module.Item + '"';
}
ship.bulkheads.enabled = true;
if (module.Engineering) _addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'powerplant':
const powerplant = _moduleFromFdName(module.Item);
ship.use(ship.standard[0], powerplant, true);
ship.standard[0].enabled = module.On;
ship.standard[0].priority = module.Priority;
if (module.Engineering) _addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'mainengines':
const thrusters = _moduleFromFdName(module.Item);
ship.use(ship.standard[1], thrusters, true);
ship.standard[1].enabled = module.On;
ship.standard[1].priority = module.Priority;
if (module.Engineering) _addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'frameshiftdrive':
const frameshiftdrive = _moduleFromFdName(module.Item);
ship.use(ship.standard[2], frameshiftdrive, true);
ship.standard[2].enabled = module.On;
ship.standard[2].priority = module.Priority;
if (module.Engineering) _addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'lifesupport':
const lifesupport = _moduleFromFdName(module.Item);
ship.use(ship.standard[3], lifesupport, true);
ship.standard[3].enabled = module.On === true;
ship.standard[3].priority = module.Priority;
if (module.Engineering) _addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'powerdistributor':
const powerdistributor = _moduleFromFdName(module.Item);
ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = module.On;
ship.standard[4].priority = module.Priority;
if (module.Engineering) _addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'radar':
const sensors = _moduleFromFdName(module.Item);
ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = module.On;
ship.standard[5].priority = module.Priority;
if (module.Engineering) _addModifications(sensors, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'fueltank':
const fueltank = _moduleFromFdName(module.Item);
ship.use(ship.standard[6], fueltank, true);
ship.standard[6].enabled = true;
ship.standard[6].priority = 0;
break;
default:
}
for (const module of json.Modules) {
if (module.Slot.toLowerCase().search(/hardpoint/) !== -1) {
// Add hardpoints
let hardpoint;
let hardpointClassNum = -1;
let hardpointSlotNum = -1;
let hardpointArrayNum = 0;
for (let i in shipTemplate.slots.hardpoints) {
if (shipTemplate.slots.hardpoints[i] === hardpointClassNum) {
// Another slot of the same class
hardpointSlotNum++;
} else {
// The first slot of a new class
hardpointClassNum = shipTemplate.slots.hardpoints[i];
hardpointSlotNum = 1;
}
// Now that we know what we're looking for, find it
const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum;
const hardpointSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === hardpointName.toLowerCase());
if (!hardpointSlot) {
// This can happen with old imports that don't contain new hardpoints
} else if (!hardpointSlot) {
// No module
} else {
hardpoint = _moduleFromFdName(hardpointSlot.Item);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On;
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority;
opts.push({ coriolisMod: hardpoint, json: hardpointSlot });
}
hardpointArrayNum++;
}
}
if (module.Slot.toLowerCase().search(/slot\d/) !== -1) {
let internalSlotNum = 1;
let militarySlotNum = 1;
for (let i in shipTemplate.slots.internal) {
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'military' : false;
// The internal slot might be a standard or a military slot. Military slots have a different naming system
let internalSlot = null;
if (isMilitary) {
const internalName = 'Military0' + militarySlotNum;
internalSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase());
militarySlotNum++;
} else {
// Slot numbers are not contiguous so handle skips.
while (internalSlot === null && internalSlotNum < 99) {
// Slot sizes have no relationship to the actual size, either, so check all possibilities
for (let slotsize = 0; slotsize < 9; slotsize++) {
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
if (json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase())) {
internalSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase());
break;
}
}
internalSlotNum++;
}
}
if (!internalSlot) {
// This can happen with old imports that don't contain new slots
} else if (!internalSlot) {
// No module
} else {
const internalJson = internalSlot;
const internal = _moduleFromFdName(internalJson.Item);
ship.use(ship.internal[i], internal, true);
ship.internal[i].enabled = internalJson.On === true;
ship.internal[i].priority = internalJson.Priority;
opts.push({ coriolisMod: internal, json: internalSlot });
}
}
}
}
}
for (const i of opts) {
if (i.json.Engineering) _addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
}
// We don't have any information on it so guess it's priority 5 and disabled
if (!ship.cargoHatch) {
ship.cargoHatch.enabled = false;
ship.cargoHatch.priority = 4;
}
// Now update the ship's codes before returning it
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString();
}
/**
* Add the modifications for a module
* @param {Module} module the module
* @param {Object} modifiers the modifiers
* @param {Object} blueprint the blueprint of the modification
* @param {Object} grade the grade of the modification
* @param {Object} specialModifications special modification
*/
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
if (!modifiers) return;
let special;
if (specialModifications) {
special = Modifications.specials[specialModifications];
}
for (const i in modifiers) {
// Some special modifications
// Look up the modifiers to find what we need to do
const findMod = val => Object.keys(Modifications.modifierActions).find(elem => elem.toString().toLowerCase().replace(/(outfittingfieldtype_|persecond)/igm, '') === val.toString().toLowerCase().replace(/(outfittingfieldtype_|persecond)/igm, ''));
const modifierActions = Modifications.modifierActions[findMod(modifiers[i].Label)];
// TODO: Figure out how to scale this value.
if (!!modifiers[i].LessIsGood) {
}
let value = (modifiers[i].Value / modifiers[i].OriginalValue * 100 - 100) * 100;
if (value === Infinity) {
value = modifiers[i].Value * 100;
}
if (modifiers[i].Label.search('Resistance') >= 0) {
value = (modifiers[i].Value * 100) - (modifiers[i].OriginalValue * 100);
}
// Carry out the required changes
for (const action in modifierActions) {
if (isNaN(modifierActions[action])) {
module.setModValue(action, modifierActions[action]);
} else {
module.setModValue(action, value);
}
}
}
// Add the blueprint definition, grade and special
if (blueprint) {
module.blueprint = getBlueprint(blueprint, module);
if (grade) {
module.blueprint.grade = Number(grade);
}
if (special) {
module.blueprint.special = special;
}
}
}

View File

@@ -8,7 +8,7 @@ import request from 'superagent';
* @param {function} error Failure/Error callback * @param {function} error Failure/Error callback
*/ */
export default function shorternUrl(url, success, error) { export default function shorternUrl(url, success, error) {
shortenUrlEddp(url, success, error); shortenUrlOrbis(url, success, error);
} }
const SHORTEN_API_GOOGLE = 'https://www.googleapis.com/urlshortener/v1/url?key='; const SHORTEN_API_GOOGLE = 'https://www.googleapis.com/urlshortener/v1/url?key=';
@@ -64,3 +64,32 @@ function shortenUrlEddp(url, success, error) {
error('Not Online'); error('Not Online');
} }
} }
const SHORTEN_API_ORBIS = 'https://s.orbis.zone/a';
/**
* Shorten a URL using Orbis's URL shortener API
* @param {string} url The URL to shorten
* @param {function} success Success callback
* @param {function} error Failure/Error callback
*/
function shortenUrlOrbis(url, success, error) {
if (window.navigator.onLine) {
try {
request.post(SHORTEN_API_ORBIS)
.field('lsturl', url)
.field('format', 'json')
.end(function(err, response) {
if (err) {
error('Bad Request');
} else {
success(response.body.short);
}
});
} catch (e) {
console.log(e)
error(e.message ? e.message : e);
}
} else {
error('Not Online');
}
}

View File

@@ -38,7 +38,7 @@
<% } %> <% } %>
<!-- Piwik --> <!-- Piwik -->
<script type="text/javascript"> <!-- <script type="text/javascript">
var _paq = _paq || []; var _paq = _paq || [];
/* tracker methods like "setCustomDimension" should be called before "trackPageView" */ /* tracker methods like "setCustomDimension" should be called before "trackPageView" */
_paq.push(["setCookieDomain", "*.coriolis.edcd.io"]); _paq.push(["setCookieDomain", "*.coriolis.edcd.io"]);
@@ -51,14 +51,16 @@
var d=document, g=d.createElement('script'), s=d.getElementsByTagName('script')[0]; var d=document, g=d.createElement('script'), s=d.getElementsByTagName('script')[0];
g.type='text/javascript'; g.async=true; g.defer=true; g.src=u+'piwik.js'; s.parentNode.insertBefore(g,s); g.type='text/javascript'; g.async=true; g.defer=true; g.src=u+'piwik.js'; s.parentNode.insertBefore(g,s);
})(); })();
</script> </script>-->
<!-- End Piwik Code --> <!-- End Piwik Code -->
<!-- Bugsnag --> <!-- Bugsnag -->
<script <script src="//d2wy8f7a9ursnm.cloudfront.net/v4/bugsnag.min.js"></script>
src="//d2wy8f7a9ursnm.cloudfront.net/bugsnag-3.min.js" <script src="//d2wy8f7a9ursnm.cloudfront.net/bugsnag-plugins/v1/bugsnag-react.min.js"></script>
data-apikey="2382691c622937f28f8fa82a1bfd797a"></script> <script>
window.bugsnagClient = bugsnag('ba9fae819372850fb660755341fa6ef5', {appVersion: window.CORIOLIS_VERSION || undefined})
window.Bugsnag = window.bugsnagClient
</script>
</head> </head>
<body style="background-color:#000;"> <body style="background-color:#000;">
<section id="coriolis"></section> <section id="coriolis"></section>

View File

@@ -31,6 +31,50 @@ button {
} }
} }
.button-inline-menu {
white-space: nowrap;
line-height: 1.5em;
text-align: center;
margin: 0.5em 0;
padding-left: 5px;
border-top: 1px solid @primary-disabled;
border-bottom: 1px solid @primary-disabled;
overflow: hidden;
text-overflow: ellipsis;
background: @primary-bg;
&.warning {
border-color: @warning-disabled;
color: @warning-disabled;
stroke: @warning-disabled;
.no-touch &:hover {
border-color: @warning;
color: @warning;
stroke: @warning;
}
}
&.disabled, &.disabled:hover {
cursor: not-allowed;
border-color: @disabled;
color: @disabled;
stroke: @disabled;
}
&.active {
border-color: @secondary;
color: @secondary;
stroke: @secondary;
}
&:hover {
border-color: @primary;
color: @primary;
stroke: @primary;
}
}
.button-lbl { .button-lbl {
margin-left: 0.5em; margin-left: 0.5em;

View File

@@ -10,6 +10,8 @@
@secondary: #1FB0FF; // Light blue @secondary: #1FB0FF; // Light blue
@warning: #FF3B00; // Dark Orange @warning: #FF3B00; // Dark Orange
@disabled: #555; // Light grey @disabled: #555; // Light grey
@success: #71a052; // Green
@purple: #800080; // Purple
@primary-disabled: darken(@primary, @disabledDarken); @primary-disabled: darken(@primary, @disabledDarken);
@secondary-disabled: darken(@secondary, @disabledDarken); @secondary-disabled: darken(@secondary, @disabledDarken);
@warning-disabled: darken(@warning, @disabledDarken); @warning-disabled: darken(@warning, @disabledDarken);
@@ -18,6 +20,7 @@
@bg: rgba(30,30,30,1); @bg: rgba(30,30,30,1);
@bgBlack: #000; @bgBlack: #000;
@primary-bg: fadeout(darken(@primary, 47%), 15%); @primary-bg: fadeout(darken(@primary, 47%), 15%);
@alt-primary-bg: fadeout(darken(@primary, 42%), 15%); // Lighter brown background
@secondary-bg: fadeout(darken(@secondary, @bgDarken), @bgTransparency); // Brown background @secondary-bg: fadeout(darken(@secondary, @bgDarken), @bgTransparency); // Brown background
@warning-bg: fadeout(darken(@warning, @bgDarken), @bgTransparency); // Dark Red @warning-bg: fadeout(darken(@warning, @bgDarken), @bgTransparency); // Dark Red

View File

@@ -12,6 +12,20 @@
cursor: pointer; cursor: pointer;
} }
.view-changes {
position: fixed;
top: 3em;
left: 0;
right: 0;
height: 3em;
z-index: 3;
line-height: 3em;
text-align: center;
background-color: @bg;
color: @warning;
cursor: pointer;
}
header { header {
background-color: @bg; background-color: @bg;
margin: 0; margin: 0;

View File

@@ -54,6 +54,7 @@ textarea {
width:100%; width:100%;
min-height: 10em; min-height: 10em;
resize: vertical; resize: vertical;
user-select: auto;
margin:2em 0; margin:2em 0;
} }
} }

View File

@@ -70,10 +70,29 @@
padding: 0.5em 0.2em; padding: 0.5em 0.2em;
font-size: 0.9em; font-size: 0.9em;
#summaryTable { .summaryTable {
.user-select-none(); .user-select-none();
width: 100%; width: 100%;
border-collapse: collapse; border-collapse: collapse;
& > thead.blue {
background-color: @secondary;
border-left: 1px solid @primary-bg;
color: @primary-bg;
}
& > thead.green {
background-color: @success;
border-left: 1px solid @primary-bg;
color: @primary-bg;
}
& > thead.purple {
background-color: @purple;
border-left: 1px solid @primary-bg;
color: @primary-bg;
}
} }
} }

View File

@@ -41,6 +41,10 @@
overflow: hidden; overflow: hidden;
} }
input.cb:focus {
border-color:#fff;
}
.l { .l {
text-transform: capitalize; text-transform: capitalize;
margin-right: 0.8em; margin-right: 0.8em;

View File

@@ -54,6 +54,10 @@ tbody tr {
.no-touch &.highlight:hover, .no-touch &.highlighted { .no-touch &.highlight:hover, .no-touch &.highlighted {
background-color: @warning-bg; background-color: @warning-bg;
} }
&.alt {
background-color: @alt-primary-bg;
}
} }
td { td {

View File

@@ -1,28 +1,30 @@
var path = require('path'); const path = require('path')
var exec = require('child_process').exec; const exec = require('child_process').exec
var webpack = require('webpack'); const webpack = require('webpack')
var pkgJson = require('./package'); const HtmlWebpackPlugin = require('html-webpack-plugin')
var HtmlWebpackPlugin = require("html-webpack-plugin"); const ExtractTextPlugin = require('extract-text-webpack-plugin')
var ExtractTextPlugin = require("extract-text-webpack-plugin"); const WebpackNotifierPlugin = require('webpack-notifier')
const pkgJson = require('./package')
function CopyDirPlugin(source, destination) { function CopyDirPlugin(source, destination) {
this.source = source; this.source = source
this.destination = destination; this.destination = destination
}
CopyDirPlugin.prototype.apply = function (compiler) {
compiler.plugin('done', () => {
console.log(compiler.outputPath, this.destination)
exec('cp -r ' + this.source + ' ' + path.join(compiler.outputPath, this.destination))
})
} }
CopyDirPlugin.prototype.apply = function(compiler) {
compiler.plugin('done', function() {
console.log(compiler.outputPath, this.destination);
exec('cp -r ' + this.source + ' ' + path.join(compiler.outputPath, this.destination));
}.bind(this));
};
module.exports = { module.exports = {
devtool: 'eval', devtool: 'source-map',
devServer: { devServer: {
headers: { "Access-Control-Allow-Origin": "*" } headers: {'Access-Control-Allow-Origin': '*'}
}, },
entry: { entry: {
app: [ 'webpack-dev-server/client?http://0.0.0.0:3300', 'webpack/hot/only-dev-server', path.join(__dirname, "src/app/index.js") ], app: ['webpack-dev-server/client?http://0.0.0.0:3300', 'webpack/hot/only-dev-server', path.join(__dirname, 'src/app/index.js')],
lib: ['d3', 'react', 'react-dom', 'classnames', 'fbemitter', 'lz-string'] lib: ['d3', 'react', 'react-dom', 'classnames', 'fbemitter', 'lz-string']
}, },
resolve: { resolve: {
@@ -37,33 +39,34 @@ module.exports = {
plugins: [ plugins: [
new CopyDirPlugin(path.join(__dirname, 'src/.htaccess'), ''), new CopyDirPlugin(path.join(__dirname, 'src/.htaccess'), ''),
new webpack.optimize.CommonsChunkPlugin({ new webpack.optimize.CommonsChunkPlugin({
name: 'lib', name: 'lib',
filename: 'lib.js' filename: 'lib.js'
}), }),
new HtmlWebpackPlugin({ new HtmlWebpackPlugin({
inject: false, inject: false,
template: path.join(__dirname, "src/index.ejs"), template: path.join(__dirname, 'src/index.ejs'),
version: pkgJson.version, version: pkgJson.version,
gapiKey: process.env.CORIOLIS_GAPI_KEY || '', gapiKey: process.env.CORIOLIS_GAPI_KEY || ''
}), }),
new ExtractTextPlugin({ new ExtractTextPlugin({
filename: 'app.css', filename: 'app.css',
disable: false, disable: false,
allChunks: true allChunks: true
}), }),
new WebpackNotifierPlugin({alwaysNotify: true}),
new webpack.HotModuleReplacementPlugin(), new webpack.HotModuleReplacementPlugin(),
new webpack.NoEmitOnErrorsPlugin() new webpack.NoEmitOnErrorsPlugin()
], ],
module: { module: {
rules: [ rules: [
{ test: /\.css$/, loader: ExtractTextPlugin.extract({ fallback: 'style-loader', use: 'css-loader'}) }, {test: /\.css$/, loader: ExtractTextPlugin.extract({fallback: 'style-loader', use: 'css-loader'})},
{ test: /\.less$/, loader: ExtractTextPlugin.extract({ fallback: 'style-loader', use: 'css-loader!less-loader'}) }, {test: /\.less$/, loader: ExtractTextPlugin.extract({fallback: 'style-loader', use: 'css-loader!less-loader'})},
{ test: /\.(js|jsx)$/, loaders: [ 'babel-loader' ], include: path.join(__dirname, 'src') }, {test: /\.(js|jsx)$/, loaders: ['babel-loader'], include: path.join(__dirname, 'src')},
{ test: /\.woff(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff' }, {test: /\.woff(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff'},
{ test: /\.woff2(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff' }, {test: /\.woff2(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff'},
{ test: /\.ttf(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/octet-stream' }, {test: /\.ttf(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/octet-stream'},
{ test: /\.eot(\?v=\d+\.\d+\.\d+)?$/, loader: 'file-loader' }, {test: /\.eot(\?v=\d+\.\d+\.\d+)?$/, loader: 'file-loader'},
{ test: /\.svg(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=image/svg+xml' } {test: /\.svg(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=image/svg+xml'}
] ]
} }
}; }

View File

@@ -1,24 +1,27 @@
var path = require('path'); const path = require('path')
var exec = require('child_process').exec; const exec = require('child_process').exec
var webpack = require('webpack'); const webpack = require('webpack')
var pkgJson = require('./package'); const HtmlWebpackPlugin = require('html-webpack-plugin')
var HtmlWebpackPlugin = require("html-webpack-plugin"); const ExtractTextPlugin = require('extract-text-webpack-plugin')
var ExtractTextPlugin = require("extract-text-webpack-plugin"); const AppCachePlugin = require('appcache-webpack-plugin')
var AppCachePlugin = require('appcache-webpack-plugin'); const {BugsnagSourceMapUploaderPlugin} = require('webpack-bugsnag-plugins')
const pkgJson = require('./package')
function CopyDirPlugin(source, destination) { function CopyDirPlugin (source, destination) {
this.source = source; this.source = source
this.destination = destination; this.destination = destination
}
CopyDirPlugin.prototype.apply = function (compiler) {
compiler.plugin('done', () => {
console.log(compiler.outputPath, this.destination)
exec('cp -r ' + this.source + ' ' + path.join(compiler.outputPath, this.destination))
})
} }
CopyDirPlugin.prototype.apply = function(compiler) {
compiler.plugin('done', function() {
console.log(compiler.outputPath, this.destination);
exec('cp -r ' + this.source + ' ' + path.join(compiler.outputPath, this.destination));
}.bind(this));
};
module.exports = { module.exports = {
cache: true, cache: true,
devtool: 'source-map',
entry: { entry: {
app: ['babel-polyfill', path.resolve(__dirname, 'src/app/index')], app: ['babel-polyfill', path.resolve(__dirname, 'src/app/index')],
lib: ['d3', 'react', 'react-dom', 'classnames', 'fbemitter', 'lz-string'] lib: ['d3', 'react', 'react-dom', 'classnames', 'fbemitter', 'lz-string']
@@ -34,34 +37,39 @@ module.exports = {
}, },
plugins: [ plugins: [
new webpack.optimize.UglifyJsPlugin({ new webpack.optimize.UglifyJsPlugin({
'screw-ie8': true 'screw-ie8': true,
sourceMap: true
}), }),
//new webpack.optimize.CommonsChunkPlugin({ //new webpack.optimize.CommonsChunkPlugin({
// name: 'lib', // name: 'lib',
// filename: 'lib.[chunkhash:6].js' // filename: 'lib.[chunkhash:6].js'
//}), //}),
new HtmlWebpackPlugin({ new HtmlWebpackPlugin({
inject: false, inject: false,
appCache: 'coriolis.appcache', appCache: 'coriolis.appcache',
minify: { minify: {
collapseBooleanAttributes: true, collapseBooleanAttributes: true,
collapseWhitespace: true, collapseWhitespace: true,
removeAttributeQuotes: true, removeAttributeQuotes: true,
removeComments: true, removeComments: true,
removeEmptyAttributes: true, removeEmptyAttributes: true,
removeRedundantAttributes: true, removeRedundantAttributes: true,
removeScriptTypeAttributes: true, removeScriptTypeAttributes: true,
removeStyleLinkTypeAttributes: true removeStyleLinkTypeAttributes: true
}, },
template: path.join(__dirname, "src/index.ejs"), template: path.join(__dirname, 'src/index.ejs'),
uaTracking: process.env.CORIOLIS_UA_TRACKING || '', uaTracking: process.env.CORIOLIS_UA_TRACKING || '',
gapiKey: process.env.CORIOLIS_GAPI_KEY || '', gapiKey: process.env.CORIOLIS_GAPI_KEY || '',
version: pkgJson.version version: pkgJson.version
}), }),
new ExtractTextPlugin({ new ExtractTextPlugin({
filename: '[contenthash:6].css', filename: '[contenthash:6].css',
disable: false, disable: false,
allChunks: true allChunks: true
}),
new BugsnagSourceMapUploaderPlugin({
apiKey: 'ba9fae819372850fb660755341fa6ef5',
appVersion: pkgJson.version
}), }),
new CopyDirPlugin(path.join(__dirname, 'src/schemas'), 'schemas'), new CopyDirPlugin(path.join(__dirname, 'src/schemas'), 'schemas'),
new CopyDirPlugin(path.join(__dirname, 'src/images/logo/*'), ''), new CopyDirPlugin(path.join(__dirname, 'src/images/logo/*'), ''),
@@ -75,14 +83,14 @@ module.exports = {
], ],
module: { module: {
rules: [ rules: [
{ test: /\.css$/, loader: ExtractTextPlugin.extract({ fallback: 'style-loader', use: 'css-loader'}) }, {test: /\.css$/, loader: ExtractTextPlugin.extract({fallback: 'style-loader', use: 'css-loader'})},
{ test: /\.less$/, loader: ExtractTextPlugin.extract({ fallback: 'style-loader',use: 'css-loader!less-loader'}) }, {test: /\.less$/, loader: ExtractTextPlugin.extract({fallback: 'style-loader', use: 'css-loader!less-loader'})},
{ test: /\.(js|jsx)$/, loader: 'babel-loader?cacheDirectory=true', include: path.join(__dirname, 'src') }, {test: /\.(js|jsx)$/, loader: 'babel-loader?cacheDirectory=true', include: path.join(__dirname, 'src')},
{ test: /\.woff(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff' }, {test: /\.woff(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff'},
{ test: /\.woff2(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff' }, {test: /\.woff2(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/font-woff'},
{ test: /\.ttf(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/octet-stream' }, {test: /\.ttf(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=application/octet-stream'},
{ test: /\.eot(\?v=\d+\.\d+\.\d+)?$/, loader: 'file-loader' }, {test: /\.eot(\?v=\d+\.\d+\.\d+)?$/, loader: 'file-loader'},
{ test: /\.svg(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=image/svg+xml' } {test: /\.svg(\?v=\d+\.\d+\.\d+)?$/, loader: 'url-loader?limit=10000&mimetype=image/svg+xml'}
] ]
} }
}; }