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42 Commits

Author SHA1 Message Date
Unknown
e520208ec6 Some more attempts 2018-01-27 16:15:21 +00:00
Unknown
29020e64f2 Some work 2018-01-27 15:40:43 +00:00
Unknown
16fe3ba9f5 Axios 2018-01-27 14:51:56 +00:00
Unknown
f6f057689c Merge branch 'feature/chieftain' into develop 2018-01-27 11:47:17 +00:00
willyb321
4378f0020e add chieftain to map
also remove console logs that i forgot to remove
2018-01-27 10:55:37 +11:00
Unknown
b7b8ee5580 Merge branch 'release/2.5.1' into develop 2018-01-24 09:18:36 +00:00
Unknown
c630dbbed0 Version Bump 2018-01-24 09:18:21 +00:00
Unknown
fa6703a3b8 Merge remote-tracking branch 'Blackth0rn/feature/#186-passenger-totals' into develop 2018-01-24 08:45:54 +00:00
Unknown
bdcb64c9d1 Merge remote-tracking branch 'willyb321/feature/fix-engineer-values' into develop 2018-01-24 08:45:48 +00:00
Unknown
a1afc869a7 Merge remote-tracking branch 'Ghnuberath/feature/ax-modules' into develop 2018-01-24 08:45:44 +00:00
Unknown
d8ce26c7cf Merge remote-tracking branch 'origin/master' into develop 2018-01-24 08:44:45 +00:00
Sean McIntyre
95c474dc05 Recategorizing experimental modules into an "experimental" category 2018-01-22 16:48:10 -05:00
Sean McIntyre
56ca73b4ad Forgot Remote Release Flak Launcher 2018-01-22 16:43:29 -05:00
Sean McIntyre
d82cd6a89e Removing unnecessary change 2018-01-22 15:21:59 -05:00
Sean McIntyre
bf20d32364 Adding AX modules 2018-01-22 15:20:41 -05:00
willyb321
e968e62fca Fix clip size (hopefully) 2018-01-16 08:14:21 +11:00
Unknown
b9c9ca9fa1 Merge branch 'release/2.5.0' 2018-01-11 21:59:31 +00:00
Unknown
6e965e2e98 Version Bump 2018-01-11 21:59:20 +00:00
Unknown
7d569f9036 Merge branch 'feature/fix-engineers' into develop 2018-01-11 21:51:35 +00:00
Unknown
df5a77199d Merge branch 'develop' 2018-01-11 21:50:28 +00:00
Greg Matthews
3c8dfebfdc Issue #186. Added passenger totals to shipyard screen 2018-01-10 21:20:27 -08:00
Unknown
3cc422596f Something something consistant naming 2017-12-24 09:47:49 +00:00
Unknown
4ed167de22 Add T10 2017-12-24 09:47:33 +00:00
Unknown
b420647501 Something something consistant naming 2017-12-24 09:46:49 +00:00
Unknown
0c318b5e68 Add T10 2017-12-23 12:03:21 +00:00
willyb321
1c627297b8 shorten the terrible _addModifications call 2017-12-19 16:39:42 +11:00
willyb321
f41e2d0552 fix indent and hopefully fix ammo clip
dont know if it was broken, if someone has it DM it to me thanks
2017-12-19 16:28:05 +11:00
willyb321
1a1d539c60 fix engagement range slider and armour integrity
hopefully
2017-12-19 16:18:20 +11:00
willyb321
ba2e46f88f fix rate of fire
probably
2017-12-19 14:49:04 +11:00
willyb321
c2f1fa81af remove console logs 2017-12-17 18:48:24 +11:00
willyb321
752e03fa0f possible armour fix
need more data to confirm however
2017-12-17 18:24:34 +11:00
willyb321
1da69664d7 shields should be accurate now
dont now what the issue with hull is
if you see it let me know
2017-12-17 14:49:51 +11:00
willyb321
9aa986a133 thanks webstorm 2017-12-17 12:48:13 +11:00
willyb321
bdbfb28c4a missed a spot 2017-12-17 12:47:02 +11:00
willyb321
162156bb2b fix random weird indents 2017-12-17 12:46:18 +11:00
willyb321
64c5d542e9 more work on mods 2017-12-17 12:27:04 +11:00
willyb321
31dc789f6e initial (re)implementation of engineer mods
still some kinds to work out.
2017-12-17 11:16:50 +11:00
Unknown
b0e2cfd7db Merge branch 'feature/#112_ship_table_highlights' into develop 2017-12-04 09:41:54 +00:00
Greg Matthews
54ddb0d014 Rename sortValue and tmpSortValue to be more meaningful 2017-11-11 13:29:59 -08:00
Greg Matthews
e19688e96f Add alternate row highlighting for sorted value 2017-11-11 13:25:17 -08:00
Greg Matthews
4f53d75999 Fix whitespace in html 2017-11-11 13:24:57 -08:00
Unknown
93c4f6f3c0 Merge branch 'release/2.4.2' into develop 2017-11-09 17:23:32 +00:00
13 changed files with 1173 additions and 97 deletions

View File

@@ -1,3 +1,13 @@
#2.5.1
* Passenger count on main page
* AX Modules
* Engineering fixes
* Use coriolis-data 2.5.1
#2.5.0
* willyb321 and myself have conquered engineering. Mainly him though...
* Use coriolis-data 2.5.0
#2.4.2
Lots of kind people have helped out for this release! Check out the PR history!
* Uses coriolis-data update:

935
package-lock.json generated
View File

@@ -1,6 +1,6 @@
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@@ -5034,6 +5052,910 @@
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"is-typedarray": "1.0.0",
"isstream": "0.1.2",
"json-stringify-safe": "5.0.1",
"mime-types": "2.1.15",
"oauth-sign": "0.8.2",
"performance-now": "0.2.0",
"qs": "6.4.0",
"safe-buffer": "5.0.1",
"stringstream": "0.0.5",
"tough-cookie": "2.3.2",
"tunnel-agent": "0.6.0",
"uuid": "3.0.1"
}
},
"rimraf": {
"version": "2.6.1",
"bundled": true,
"dev": true,
"requires": {
"glob": "7.1.2"
}
},
"safe-buffer": {
"version": "5.0.1",
"bundled": true,
"dev": true
},
"semver": {
"version": "5.3.0",
"bundled": true,
"dev": true,
"optional": true
},
"set-blocking": {
"version": "2.0.0",
"bundled": true,
"dev": true,
"optional": true
},
"signal-exit": {
"version": "3.0.2",
"bundled": true,
"dev": true,
"optional": true
},
"sntp": {
"version": "1.0.9",
"bundled": true,
"dev": true,
"requires": {
"hoek": "2.16.3"
}
},
"sshpk": {
"version": "1.13.0",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"asn1": "0.2.3",
"assert-plus": "1.0.0",
"bcrypt-pbkdf": "1.0.1",
"dashdash": "1.14.1",
"ecc-jsbn": "0.1.1",
"getpass": "0.1.7",
"jodid25519": "1.0.2",
"jsbn": "0.1.1",
"tweetnacl": "0.14.5"
},
"dependencies": {
"assert-plus": {
"version": "1.0.0",
"bundled": true,
"dev": true,
"optional": true
}
}
},
"string-width": {
"version": "1.0.2",
"bundled": true,
"dev": true,
"requires": {
"code-point-at": "1.1.0",
"is-fullwidth-code-point": "1.0.0",
"strip-ansi": "3.0.1"
}
},
"string_decoder": {
"version": "1.0.1",
"bundled": true,
"dev": true,
"requires": {
"safe-buffer": "5.0.1"
}
},
"stringstream": {
"version": "0.0.5",
"bundled": true,
"dev": true,
"optional": true
},
"strip-ansi": {
"version": "3.0.1",
"bundled": true,
"dev": true,
"requires": {
"ansi-regex": "2.1.1"
}
},
"strip-json-comments": {
"version": "2.0.1",
"bundled": true,
"dev": true,
"optional": true
},
"tar": {
"version": "2.2.1",
"bundled": true,
"dev": true,
"requires": {
"block-stream": "0.0.9",
"fstream": "1.0.11",
"inherits": "2.0.3"
}
},
"tar-pack": {
"version": "3.4.0",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"debug": "2.6.8",
"fstream": "1.0.11",
"fstream-ignore": "1.0.5",
"once": "1.4.0",
"readable-stream": "2.2.9",
"rimraf": "2.6.1",
"tar": "2.2.1",
"uid-number": "0.0.6"
}
},
"tough-cookie": {
"version": "2.3.2",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"punycode": "1.4.1"
}
},
"tunnel-agent": {
"version": "0.6.0",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"safe-buffer": "5.0.1"
}
},
"tweetnacl": {
"version": "0.14.5",
"bundled": true,
"dev": true,
"optional": true
},
"uid-number": {
"version": "0.0.6",
"bundled": true,
"dev": true,
"optional": true
},
"util-deprecate": {
"version": "1.0.2",
"bundled": true,
"dev": true
},
"uuid": {
"version": "3.0.1",
"bundled": true,
"dev": true,
"optional": true
},
"verror": {
"version": "1.3.6",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"extsprintf": "1.0.2"
}
},
"wide-align": {
"version": "1.1.2",
"bundled": true,
"dev": true,
"optional": true,
"requires": {
"string-width": "1.0.2"
}
},
"wrappy": {
"version": "1.0.2",
"bundled": true,
"dev": true
}
}
},
"function-bind": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.1.tgz",
@@ -5768,8 +6690,7 @@
"is-buffer": {
"version": "1.1.6",
"resolved": "https://registry.npmjs.org/is-buffer/-/is-buffer-1.1.6.tgz",
"integrity": "sha512-NcdALwpXkTm5Zvvbk7owOUSvVvBKDgKP5/ewfXEznmQFfs4ZRmanOeKBTjRVjka3QFoN6XJ+9F3USqfHqTaU5w==",
"dev": true
"integrity": "sha512-NcdALwpXkTm5Zvvbk7owOUSvVvBKDgKP5/ewfXEznmQFfs4ZRmanOeKBTjRVjka3QFoN6XJ+9F3USqfHqTaU5w=="
},
"is-builtin-module": {
"version": "1.0.0",
@@ -7860,6 +8781,13 @@
"integrity": "sha1-j7+rsKmKJT0xhDMfno3rc3L6xsA=",
"dev": true
},
"nan": {
"version": "2.8.0",
"resolved": "https://registry.npmjs.org/nan/-/nan-2.8.0.tgz",
"integrity": "sha1-7XFfP+neArV6XmJS2QqWZ14fCFo=",
"dev": true,
"optional": true
},
"natural-compare": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/natural-compare/-/natural-compare-1.4.0.tgz",
@@ -9823,6 +10751,7 @@
"anymatch": "1.3.2",
"exec-sh": "0.2.1",
"fb-watchman": "2.0.0",
"fsevents": "1.1.3",
"minimatch": "3.0.4",
"minimist": "1.2.0",
"walker": "1.0.7",

View File

@@ -1,6 +1,6 @@
{
"name": "coriolis_shipyard",
"version": "2.4.2",
"version": "2.5.1",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"
@@ -93,6 +93,7 @@
"uglify-js": "^2.4.11"
},
"dependencies": {
"axios": "^0.17.1",
"babel-polyfill": "*",
"browserify-zlib-next": "^1.0.1",
"classnames": "^2.2.5",

View File

@@ -37,10 +37,13 @@ const GRPCAT = {
'ml': 'lasers',
'c': 'projectiles',
'mc': 'projectiles',
'axmc': 'experimental',
'fc': 'projectiles',
'rfl': 'experimental',
'pa': 'projectiles',
'rg': 'projectiles',
'mr': 'ordnance',
'axmr': 'experimental',
'tp': 'ordnance',
'nl': 'ordnance',
'sc': 'scanners',
@@ -49,9 +52,11 @@ const GRPCAT = {
'cs': 'scanners',
'kw': 'scanners',
'ws': 'scanners',
'xs': 'scanners',
'ch': 'defence',
'po': 'defence',
'ec': 'defence',
'sfn': 'defence'
};
// Order here is the order in which items will be shown in the modules menu
const CATEGORIES = {
@@ -76,6 +81,8 @@ const CATEGORIES = {
'hs': ['hs'],
'defence': ['ch', 'po', 'ec'],
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
// Experimental
'experimental': ['axmc', 'axmr', 'rfl', 'xs', 'sfn']
};
/**

View File

@@ -25,7 +25,7 @@ export default class EngagementRange extends TranslatedComponent {
const { ship } = props;
const maxRange = this._calcMaxRange(ship);
const maxRange = Math.round(this._calcMaxRange(ship));
this.state = {
maxRange

View File

@@ -98,8 +98,10 @@
"kw": "Kill Warrant Scanner",
"ls": "Life Support",
"mc": "Multi-cannon",
"axmc": "AX Multi-cannon",
"ml": "Mining Laser",
"mr": "Missile Rack",
"axmr": "AX Missile Rack",
"mrp": "Module Reinforcement Package",
"nl": "Mine Launcher",
"pa": "Plasma Accelerator",
@@ -116,11 +118,13 @@
"psg": "Prismatic Shield Generator",
"pv": "Planetary Vehicle Hangar",
"rf": "Refinery",
"rfl": "Remote Release Flak Launcher",
"rg": "Rail Gun",
"s": "Sensors",
"sb": "Shield Booster",
"sc": "Stellar Scanners",
"scb": "Shield Cell Bank",
"sfn": "Shutdown Field Neutraliser",
"sg": "Shield Generator",
"ss": "Surface Scanners",
"t": "thrusters",
@@ -128,6 +132,7 @@
"ul": "Burst Laser",
"ws": "Frame Shift Wake Scanner",
"rpl": "Repair Limpet Controller",
"xs": "Xeno Scanner",
"emptyrestricted": "empty (restricted)",
"damage dealt to": "Damage dealt to",
"damage received from": "Damage received from",

View File

@@ -4,11 +4,13 @@ import { Ships } from 'coriolis-data/dist';
import cn from 'classnames';
import Page from './Page';
import Router from '../Router';
import Axios from 'axios';
import Persist from '../stores/Persist';
import * as Utils from '../utils/UtilityFunctions';
import Ship from '../shipyard/Ship';
import { toDetailedBuild } from '../shipyard/Serializer';
import { outfitURL } from '../utils/UrlGenerators';
import { SHIP_FD_NAME_TO_CORIOLIS_NAME } from '../utils/CompanionApiUtils';
import { FloppyDisk, Bin, Switch, Download, Reload, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
import LZString from 'lz-string';
import ShipSummaryTable from '../components/ShipSummaryTable';
@@ -68,51 +70,98 @@ export default class OutfittingPage extends Page {
*/
_initState(props, context) {
let params = context.route.params;
let shipId = params.ship;
let code = params.code;
let buildName = params.bn;
let data = Ships[shipId]; // Retrieve the basic ship properties, slots and defaults
let savedCode = Persist.getBuild(shipId, buildName);
let remoteID = params.remote;
if (!data) {
return { error: { message: 'Ship not found: ' + shipId } };
}
if (remoteID) { // Remote instance, fetch data.
Axios.get('http://127.0.0.1:8081/api/ships/' + remoteID + '/fdev')
.then((response) => {
let remote = response.data;
let buildName = params.bn;
let ship = new Ship(shipId, data.properties, data.slots); // Create a new Ship instance
let shipId = SHIP_FD_NAME_TO_CORIOLIS_NAME[remote.Ship];
let data = Ships[shipId];
if (code) {
ship.buildFrom(code); // Populate modules from serialized 'code' URL param
if (!data) {
return { error: { message: 'Ship not found: ' + shipId } };
}
let ship = new Ship(shipId, data.properties, data.slots);
ship.buildFromLoadout(remote.Modules);
this._getTitle = getTitle.bind(this, data.properties.name);
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship);
return {
error: null,
title: this._getTitle(buildName),
costTab: Persist.getCostTab() || 'costs',
buildName,
newBuildName: buildName,
shipId,
ship,
sys,
eng,
wep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
};
})
.catch((err) => {
this.state = { error: { message: 'Issue communicating with remote server'}};
})
} else {
ship.buildWith(data.defaults); // Populate with default components
let shipId = params.ship;
let data = Ships[shipId]; // Retrieve the basic ship properties, slots and defaults
let savedCode = Persist.getBuild(shipId, buildName);
let code = params.code;
let buildName = params.bn;
if (!data) {
return { error: { message: 'Ship not found: ' + shipId } };
}
let ship = new Ship(shipId, data.properties, data.slots); // Create a new Ship instance
if (code) {
ship.buildFrom(code); // Populate modules from serialized 'code' URL param
} else {
ship.buildWith(data.defaults); // Populate with default components
}
this._getTitle = getTitle.bind(this, data.properties.name);
// Obtain ship control from code
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
return {
error: null,
title: this._getTitle(buildName),
costTab: Persist.getCostTab() || 'costs',
buildName,
newBuildName: buildName,
shipId,
ship,
code,
savedCode,
sys,
eng,
wep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
};
}
this._getTitle = getTitle.bind(this, data.properties.name);
// Obtain ship control from code
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
return {
error: null,
title: this._getTitle(buildName),
costTab: Persist.getCostTab() || 'costs',
buildName,
newBuildName: buildName,
shipId,
ship,
code,
savedCode,
sys,
eng,
wep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
};
}
/**

View File

@@ -25,6 +25,25 @@ function countInt(slot) {
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++;
this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0;
// if no eligiblity, then assume pce
let passSlotType = null;
let passSlotRating = null;
if (!slot.eligible || slot.eligible.pce) {
passSlotType = 'pce';
passSlotRating = 'E';
} else if (slot.eligible.pci) {
passSlotType = 'pci';
passSlotRating = 'D';
} else if (slot.eligible.pcm) {
passSlotType = 'pcm';
passSlotRating = 'C';
} else if (slot.eligible.pcq) {
passSlotType = 'pcq';
passSlotRating = 'B';
}
let passengerBay = passSlotType ? ModuleUtils.findInternal(passSlotType, slot.maxClass, passSlotRating) : null;
this.maxPassengers += passengerBay ? passengerBay.passengers : 0;
}
/**
@@ -39,6 +58,7 @@ function shipSummary(shipId, shipData) {
hpCount: 0,
intCount: 0,
maxCargo: 0,
maxPassengers: 0,
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8
standard: shipData.slots.standard,
@@ -139,15 +159,16 @@ export default class ShipyardPage extends Page {
* @param {Object} u Localized unit map
* @param {Function} fInt Localized integer formatter
* @param {Function} fRound Localized round formatter
* @param {Boolean} highlight Should this row be highlighted
* @return {React.Component} Table Row
*/
_shipRowElement(s, translate, u, fInt, fRound) {
_shipRowElement(s, translate, u, fInt, fRound, highlight) {
let noTouch = this.context.noTouch;
return <tr
key={s.id}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: highlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
>
<td className='ri'>{s.manufacturer}</td>
@@ -166,6 +187,7 @@ export default class ShipyardPage extends Page {
<td className='ri'>{fInt(s.topBoost)}</td>
<td className='ri'>{fRound(s.maxJumpRange)}</td>
<td className='ri'>{fInt(s.maxCargo)}</td>
<td className='ri'>{fInt(s.maxPassengers)}</td>
<td className='cn'>{s.standard[0]}</td>
<td className='cn'>{s.standard[1]}</td>
<td className='cn'>{s.standard[2]}</td>
@@ -246,13 +268,26 @@ export default class ShipyardPage extends Page {
let shipRows = new Array(shipSummaries.length);
let detailRows = new Array(shipSummaries.length);
let lastShipSortValue = null;
let backgroundHighlight = false;
for (let s of shipSummaries) {
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1);
let shipSortValue = s[shipPredicate];
if( shipPredicateIndex != undefined ) {
shipSortValue = shipSortValue[shipPredicateIndex];
}
if( shipSortValue != lastShipSortValue ) {
backgroundHighlight = !backgroundHighlight;
lastShipSortValue = shipSortValue;
}
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1, backgroundHighlight);
shipRows[i] = (
<tr
key={i}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: backgroundHighlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
>
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
@@ -293,7 +328,7 @@ export default class ShipyardPage extends Page {
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
<th>&nbsp;</th>
<th colSpan={4}>{translate('base')}</th>
<th colSpan={4}>{translate('max')}</th>
<th colSpan={5}>{translate('max')}</th>
<th className='lft' colSpan={6}></th>
<th className='lft' colSpan={5}></th>
<th className='lft' colSpan={8}></th>
@@ -310,22 +345,24 @@ export default class ShipyardPage extends Page {
<th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('passengers')}</th>
<th className='lft' colSpan={6}>{translate('core module classes')}</th>
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
</tr>
<tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
<th>&nbsp;</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
<th>&nbsp;</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
<th>&nbsp;</th>
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>

View File

@@ -58,19 +58,24 @@ export const ModuleGroupToName = {
cm: 'Countermeasure',
ec: 'Electronic Countermeasure',
fc: 'Fragment Cannon',
rfl: 'Remote Release Flak Launcher',
hs: 'Heat Sink Launcher',
ws: 'Frame Shift Wake Scanner',
kw: 'Kill Warrant Scanner',
nl: 'Mine Launcher',
ml: 'Mining Laser',
mr: 'Missile Rack',
axmr: 'AX Missile Rack',
pa: 'Plasma Accelerator',
po: 'Point Defence',
mc: 'Multi-cannon',
axmc: 'AX Multi-cannon',
pl: 'Pulse Laser',
rg: 'Rail Gun',
sb: 'Shield Booster',
tp: 'Torpedo Pylon'
tp: 'Torpedo Pylon',
sfn: 'Shutdown Field Neutraliser',
xs: 'Xeno Scanner'
};
let GrpNameToCodeMap = {};

View File

@@ -785,6 +785,14 @@ export default class Ship {
);
};
buildFromLoadout(Modules) {
let internal = this.internal,
standard = this.standard,
hps = this.hardpoints,
cl = standard.length,
i, l;
}
/**
* Empties all hardpoints and utility slots
* @return {this} The current ship instance for chaining

View File

@@ -6,7 +6,7 @@ import { getBlueprint } from '../utils/BlueprintFunctions';
import * as ModuleUtils from '../shipyard/ModuleUtils';
// mapping from fd's ship model names to coriolis'
const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
export const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
'Adder': 'adder',
'Anaconda': 'anaconda',
'Asp': 'asp',
@@ -35,6 +35,8 @@ const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
'Type6': 'type_6_transporter',
'Type7': 'type_7_transport',
'Type9': 'type_9_heavy',
'Type9_Military': 'type_10_defender',
'TypeX': 'alliance_chieftain',
'Viper': 'viper',
'Viper_MkIV': 'viper_mk_iv',
'Vulture': 'vulture'
@@ -49,7 +51,6 @@ const HARDPOINT_NUM_TO_CLASS = {
4: 'Huge'
};
/**
* Obtain a module given its ED ID
* @param {Integer} edId the Elite ID of the module
@@ -141,6 +142,8 @@ export function shipFromJson(json) {
ship.cargoHatch.enabled = false;
ship.cargoHatch.priority = 4;
}
let rootModule;
// Add the bulkheads
const armourJson = json.modules.Armour.module;
@@ -158,13 +161,15 @@ export function shipFromJson(json) {
throw 'Unknown bulkheads "' + armourJson.name + '"';
}
ship.bulkheads.enabled = true;
if (armourJson.modifiers) _addModifications(ship.bulkheads.m, armourJson.modifiers, armourJson.recipeName, armourJson.recipeLevel);
rootModule = json.modules.Armour;
if (rootModule.WorkInProgress_modifications) _addModifications(ship.bulkheads.m, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
// Add the standard modules
// Power plant
const powerplantJson = json.modules.PowerPlant.module;
const powerplant = _moduleFromEdId(powerplantJson.id);
if (powerplantJson.modifiers) _addModifications(powerplant, powerplantJson.modifiers, powerplantJson.recipeName, powerplantJson.recipeLevel);
rootModule = json.modules.PowerPlant;
if (rootModule.WorkInProgress_modifications) _addModifications(powerplant, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[0], powerplant, true);
ship.standard[0].enabled = powerplantJson.on === true;
ship.standard[0].priority = powerplantJson.priority;
@@ -172,7 +177,8 @@ export function shipFromJson(json) {
// Thrusters
const thrustersJson = json.modules.MainEngines.module;
const thrusters = _moduleFromEdId(thrustersJson.id);
if (thrustersJson.modifiers) _addModifications(thrusters, thrustersJson.modifiers, thrustersJson.recipeName, thrustersJson.recipeLevel);
rootModule = json.modules.MainEngines;
if (rootModule.WorkInProgress_modifications) _addModifications(thrusters, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[1], thrusters, true);
ship.standard[1].enabled = thrustersJson.on === true;
ship.standard[1].priority = thrustersJson.priority;
@@ -180,7 +186,8 @@ export function shipFromJson(json) {
// FSD
const frameshiftdriveJson = json.modules.FrameShiftDrive.module;
const frameshiftdrive = _moduleFromEdId(frameshiftdriveJson.id);
if (frameshiftdriveJson.modifiers) _addModifications(frameshiftdrive, frameshiftdriveJson.modifiers, frameshiftdriveJson.recipeName, frameshiftdriveJson.recipeLevel);
rootModule = json.modules.FrameShiftDrive;
if (rootModule.WorkInProgress_modifications) _addModifications(frameshiftdrive, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[2], frameshiftdrive, true);
ship.standard[2].enabled = frameshiftdriveJson.on === true;
ship.standard[2].priority = frameshiftdriveJson.priority;
@@ -188,7 +195,8 @@ export function shipFromJson(json) {
// Life support
const lifesupportJson = json.modules.LifeSupport.module;
const lifesupport = _moduleFromEdId(lifesupportJson.id);
if (lifesupportJson.modifiers)_addModifications(lifesupport, lifesupportJson.modifiers, lifesupportJson.recipeName, lifesupportJson.recipeLevel);
rootModule = json.modules.LifeSupport;
if (rootModule.WorkInProgress_modifications) _addModifications(lifesupport, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[3], lifesupport, true);
ship.standard[3].enabled = lifesupportJson.on === true;
ship.standard[3].priority = lifesupportJson.priority;
@@ -196,7 +204,8 @@ export function shipFromJson(json) {
// Power distributor
const powerdistributorJson = json.modules.PowerDistributor.module;
const powerdistributor = _moduleFromEdId(powerdistributorJson.id);
if (powerdistributorJson.modifiers) _addModifications(powerdistributor, powerdistributorJson.modifiers, powerdistributorJson.recipeName, powerdistributorJson.recipeLevel);
rootModule = json.modules.PowerDistributor;
if (rootModule.WorkInProgress_modifications) _addModifications(powerdistributor, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = powerdistributorJson.on === true;
ship.standard[4].priority = powerdistributorJson.priority;
@@ -204,7 +213,8 @@ export function shipFromJson(json) {
// Sensors
const sensorsJson = json.modules.Radar.module;
const sensors = _moduleFromEdId(sensorsJson.id);
if (sensorsJson.modifiers) _addModifications(sensors, sensorsJson.modifiers, sensorsJson.recipeName, sensorsJson.recipeLevel);
rootModule = json.modules.Radar;
if (rootModule.WorkInProgress_modifications) _addModifications(sensors, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = sensorsJson.on === true;
ship.standard[5].priority = sensorsJson.priority;
@@ -240,7 +250,8 @@ export function shipFromJson(json) {
} else {
const hardpointJson = hardpointSlot.module;
const hardpoint = _moduleFromEdId(hardpointJson.id);
if (hardpointJson.modifiers) _addModifications(hardpoint, hardpointJson.modifiers, hardpointJson.recipeName, hardpointJson.recipeLevel);
rootModule = hardpointSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(hardpoint, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel, rootModule.specialModifications);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true;
ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority;
@@ -282,7 +293,8 @@ export function shipFromJson(json) {
} else {
const internalJson = internalSlot.module;
const internal = _moduleFromEdId(internalJson.id);
if (internalJson.modifiers) _addModifications(internal, internalJson.modifiers, internalJson.recipeName, internalJson.recipeLevel);
rootModule = internalSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(internal, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.internal[i], internal, true);
ship.internal[i].enabled = internalJson.on === true;
ship.internal[i].priority = internalJson.priority;
@@ -299,35 +311,48 @@ export function shipFromJson(json) {
* @param {Object} modifiers the modifiers
* @param {Object} blueprint the blueprint of the modification
* @param {Object} grade the grade of the modification
* @param {Object} specialModifications special modification
*/
function _addModifications(module, modifiers, blueprint, grade) {
if (!modifiers || !modifiers.modifiers) return;
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
if (!modifiers) return;
let special;
for (const i in modifiers.modifiers) {
if (specialModifications) {
special = Modifications.specials[Object.keys(specialModifications)[0]]
}
for (const i in modifiers) {
// Some special modifications
if (modifiers.modifiers[i].name === 'mod_weapon_clip_size_override') {
if (modifiers[i].name === 'mod_weapon_clip_size_override') {
// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
// that it works the same as other modifications
const origClip = module.clip || 1;
module.setModValue('clip', ((modifiers.modifiers[i].value - origClip) / origClip) * 10000);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_size') {
module.setModValue('clip', ((modifiers[i].value - origClip) / origClip) * 10000);
} else if (modifiers[i].name === 'mod_weapon_burst_size') {
// This is an absolute number that acts as an override
module.setModValue('burst', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
module.setModValue('burst', modifiers[i].value * 100);
} else if (modifiers[i].name === 'mod_weapon_burst_rof') {
// This is an absolute number that acts as an override
module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
module.setModValue('burstrof', modifiers[i].value * 100);
} else if (modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
// Obtain the falloff value directly from the range
module.setModValue('fallofffromrange', 1);
} else if (modifiers.modifiers[i].name && modifiers.modifiers[i].name.startsWith('special_')) {
} else if (modifiers[i].name && modifiers[i].name.startsWith('special_')) {
// We don't add special effects directly, but keep a note of them so they can be added when fetching values
special = Modifications.specials[modifiers.modifiers[i].name];
special = Modifications.specials[modifiers[i].name];
} else {
// Look up the modifiers to find what we need to do
const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
const value = modifiers.modifiers[i].value;
const modifierActions = Modifications.modifierActions[i];
let value;
if (i === 'OutfittingFieldType_DefenceModifierShieldMultiplier') {
value = modifiers[i].value - 1;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier' && blueprint.startsWith('Armour_')) {
value = (modifiers[i].value - module.hullboost) / module.hullboost;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier') {
value = modifiers[i].value / module.hullboost;
} else if (i === 'OutfittingFieldType_RateOfFire') {
value = (1 / Math.abs(modifiers[i].value));
} else {
value = modifiers[i].value - 1;
}
// Carry out the required changes
for (const action in modifierActions) {
if (isNaN(modifierActions[action])) {
@@ -354,7 +379,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.blueprint.special = special;
}
}
// Need to fix up a few items
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
@@ -377,7 +402,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000);
}
}
// Shield generator resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module
if (ModuleUtils.isShieldGenerator(module.grp)) {
@@ -405,7 +430,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
}
}
// Bulkhead resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module
if (module.grp == 'bh') {
@@ -423,7 +448,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
// Bulkhead boost is based off the inherent boost of the module
if (module.grp == 'bh') {
const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1;
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 10000);
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 1000);
}
// Jitter is an absolute number, so we need to divide it by 100
@@ -431,11 +456,6 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('jitter', module.getModValue('jitter') / 100);
}
// FD uses interval between bursts internally, so we need to translate this to a real rate of fire
if (module.getModValue('rof')) {
module.setModValue('rof', ((1 / (1 + module.getModValue('rof') / 10000)) - 1) * 10000);
}
// Clip size is rounded up so that the result is a whole number
if (module.getModValue('clip')) {
const individual = 1 / (module.clip || 1);

View File

@@ -18,6 +18,7 @@
@bg: rgba(30,30,30,1);
@bgBlack: #000;
@primary-bg: fadeout(darken(@primary, 47%), 15%);
@alt-primary-bg: fadeout(darken(@primary, 42%), 15%); // Lighter brown background
@secondary-bg: fadeout(darken(@secondary, @bgDarken), @bgTransparency); // Brown background
@warning-bg: fadeout(darken(@warning, @bgDarken), @bgTransparency); // Dark Red

View File

@@ -54,6 +54,10 @@ tbody tr {
.no-touch &.highlight:hover, .no-touch &.highlighted {
background-color: @warning-bg;
}
&.alt {
background-color: @alt-primary-bg;
}
}
td {