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22 Commits
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2
package-lock.json
generated
2
package-lock.json
generated
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "coriolis_shipyard",
|
||||
"version": "2.5.1",
|
||||
"version": "2.9.0",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "coriolis_shipyard",
|
||||
"version": "2.5.2",
|
||||
"version": "2.9.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EDCD/coriolis"
|
||||
|
||||
@@ -53,6 +53,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
|
||||
<th rowSpan={2}>{translate('TTD')}</th>
|
||||
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
|
||||
<th rowSpan={2}>{translate('cargo')}</th>
|
||||
<th rowSpan={2}>{translate('passengers')}</th>
|
||||
<th rowSpan={2}>{translate('fuel')}</th>
|
||||
<th colSpan={3}>{translate('mass')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
|
||||
@@ -86,6 +87,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
|
||||
{/* <td>{f1(ship.totalHps)}</td> */}
|
||||
<td>{round(ship.cargoCapacity)}{u.T}</td>
|
||||
<td>{ship.passengerCapacity}</td>
|
||||
<td>{round(ship.fuelCapacity)}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
|
||||
|
||||
@@ -235,12 +235,10 @@ export default class StandardSlotSection extends SlotSection {
|
||||
<ul>
|
||||
<li className='lc' onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li>
|
||||
<li className='lc' onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li>
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, false)}>{translate('Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Shielded Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
|
||||
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, false)}>{translate('Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Shielded Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
|
||||
@@ -42,7 +42,7 @@ function countInt(slot) {
|
||||
passSlotType = 'pcq';
|
||||
passSlotRating = 'B';
|
||||
}
|
||||
let passengerBay = passSlotType ? ModuleUtils.findInternal(passSlotType, slot.maxClass, passSlotRating) : null;
|
||||
let passengerBay = passSlotType ? ModuleUtils.findMaxInternal(passSlotType, slot.maxClass, passSlotRating) : null;
|
||||
this.maxPassengers += passengerBay ? passengerBay.passengers : 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,10 +64,29 @@ export default class Module {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sanitise the resultant value to 4dp equivalent
|
||||
return isNaN(result) ? result : Math.round(result);
|
||||
}
|
||||
/**
|
||||
* Set a value for a given modification ID
|
||||
* @param {Number} name The name of the modification
|
||||
* @param {object} value The value of the modification. If it is a numeric value then it should be an integer scaled so that -2.34% == -234
|
||||
*/
|
||||
setModValueFromJournal(name, value, origVal) {
|
||||
if (!this.mods) {
|
||||
this.mods = {};
|
||||
}
|
||||
if (!this.origVals) {
|
||||
this.origVals = {};
|
||||
}
|
||||
|
||||
if (value == null || value == 0) {
|
||||
delete this.mods[name];
|
||||
} else {
|
||||
this.mods[name] = value;
|
||||
this.origVals[name] = origVal;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a value for a given modification ID
|
||||
@@ -79,6 +98,9 @@ export default class Module {
|
||||
if (!this.mods) {
|
||||
this.mods = {};
|
||||
}
|
||||
if (!this.origVals) {
|
||||
this.origVals = {};
|
||||
}
|
||||
if (valueiswithspecial && this.blueprint && this.blueprint.special) {
|
||||
// This module has a special effect, see if we need to alter the stored value
|
||||
const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
|
||||
@@ -117,7 +139,7 @@ export default class Module {
|
||||
_getModifiedValue(name) {
|
||||
const modification = Modifications.modifications[name];
|
||||
let result = this[name];
|
||||
|
||||
// console.log(`${name} = ${this[name]}`)
|
||||
if (!result) {
|
||||
if (modification && modification.method === 'additive') {
|
||||
// Additive modifications start at 0 rather than NULL
|
||||
@@ -135,7 +157,7 @@ export default class Module {
|
||||
if (modification.type === 'percentage') {
|
||||
modValue = this.getModValue(name) / 10000;
|
||||
} else if (modification.type === 'numeric') {
|
||||
modValue = this.getModValue(name) / 100;
|
||||
modValue = this.getModValue(name)/ 100;
|
||||
} else {
|
||||
modValue = this.getModValue(name);
|
||||
}
|
||||
|
||||
@@ -195,6 +195,29 @@ export function findInternal(groupName, clss, rating, name) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds an internal module based on Class, Rating, Group and/or name.
|
||||
* At least one of Group name or unique module name must be provided.
|
||||
* will start searching at specified class and proceed lower until a
|
||||
* module is found or 0 is hit
|
||||
* Uses findInternal internally
|
||||
*
|
||||
* @param {String} groupName [Optional] Full name or abbreviated name for module group
|
||||
* @param {integer} clss module Class
|
||||
* @param {String} rating module Rating
|
||||
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
|
||||
* @return {Object} The module if found, null if not found
|
||||
*/
|
||||
export function findMaxInternal(groupName, clss, rating, name) {
|
||||
let foundModule = null;
|
||||
let currentClss = clss;
|
||||
while (currentClss > 0 && foundModule == null) {
|
||||
foundModule = findInternal(groupName, currentClss, rating, name);
|
||||
currentClss = currentClss - 1;
|
||||
}
|
||||
return foundModule;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds an internal Module ID based on Class, Rating, Group and/or name.
|
||||
* At least one ofGroup name or unique module name must be provided
|
||||
|
||||
@@ -490,7 +490,6 @@ export default class Ship {
|
||||
// Value passed is invalid; reset it to 0
|
||||
value = 0;
|
||||
}
|
||||
|
||||
// Handle special cases
|
||||
if (name === 'pgen') {
|
||||
// Power generation
|
||||
@@ -569,6 +568,7 @@ export default class Ship {
|
||||
// Reset Cumulative stats
|
||||
this.fuelCapacity = 0;
|
||||
this.cargoCapacity = 0;
|
||||
this.passengerCapacity = 0;
|
||||
this.ladenMass = 0;
|
||||
this.armour = this.baseArmour;
|
||||
this.shield = this.baseShieldStrength;
|
||||
@@ -770,7 +770,7 @@ export default class Ship {
|
||||
// Alter as required due to changes in the (build) code from one version to the next
|
||||
this.upgradeInternals(internal, 1 + this.standard.length + this.hardpoints.length, priorities, enabled, modifications, blueprints, version);
|
||||
}
|
||||
|
||||
|
||||
return this.buildWith(
|
||||
{
|
||||
bulkheads: code.charAt(0) * 1,
|
||||
@@ -1188,6 +1188,7 @@ export default class Ship {
|
||||
let unladenMass = this.hullMass;
|
||||
let cargoCapacity = 0;
|
||||
let fuelCapacity = 0;
|
||||
let passengerCapacity = 0;
|
||||
|
||||
unladenMass += this.bulkheads.m.getMass();
|
||||
|
||||
@@ -1209,6 +1210,8 @@ export default class Ship {
|
||||
fuelCapacity += slot.m.fuel;
|
||||
} else if (slot.m.grp === 'cr') {
|
||||
cargoCapacity += slot.m.cargo;
|
||||
} else if (slot.m.grp.slice(0,2) === 'pc') {
|
||||
passengerCapacity += slot.m.passengers
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1224,6 +1227,7 @@ export default class Ship {
|
||||
this.unladenMass = unladenMass;
|
||||
this.cargoCapacity = cargoCapacity;
|
||||
this.fuelCapacity = fuelCapacity;
|
||||
this.passengerCapacity = passengerCapacity;
|
||||
this.ladenMass = unladenMass + fuelCapacity + cargoCapacity;
|
||||
|
||||
return this;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
import * as ModuleUtils from './ModuleUtils'
|
||||
import { canMount } from '../utils/SlotFunctions'
|
||||
|
||||
/**
|
||||
* Standard / typical role for multi-purpose or combat (if shielded with better bulkheads)
|
||||
@@ -7,20 +7,20 @@ import { canMount } from '../utils/SlotFunctions';
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
|
||||
*/
|
||||
export function multiPurpose(ship, shielded, bulkheadIndex) {
|
||||
export function multiPurpose (ship, shielded, bulkheadIndex) {
|
||||
ship.useStandard('A')
|
||||
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
|
||||
.useBulkhead(bulkheadIndex);
|
||||
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
|
||||
.useBulkhead(bulkheadIndex)
|
||||
|
||||
if (shielded) {
|
||||
ship.internal.some(function(slot) {
|
||||
ship.internal.some(function (slot) {
|
||||
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
|
||||
ship.use(slot, ModuleUtils.findInternal('sg', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, true);
|
||||
return true;
|
||||
ship.use(slot, ModuleUtils.findInternal('sg', slot.maxClass, 'A'))
|
||||
ship.setSlotEnabled(slot, true)
|
||||
return true
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,40 +30,55 @@ export function multiPurpose(ship, shielded, bulkheadIndex) {
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
* @param {Object} standardOpts [Optional] Standard module optional overrides
|
||||
*/
|
||||
export function trader(ship, shielded, standardOpts) {
|
||||
let usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
export function trader (ship, shielded, standardOpts) {
|
||||
let usedSlots = []
|
||||
let bstCount = 2
|
||||
let sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass)
|
||||
ship.useStandard('A')
|
||||
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[1], ModuleUtils.standard(1, ship.standard[1].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[4], ModuleUtils.standard(4, ship.standard[4].maxClass + 'D')) // D Life Support
|
||||
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
|
||||
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass))
|
||||
shieldInternals.some(function (slot) {
|
||||
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
|
||||
const shield = ModuleUtils.findInternal('sg', slot.maxClass, 'A')
|
||||
if (shield && shield.maxmass > ship.hullMass) {
|
||||
console.log(shield)
|
||||
ship.use(slot, shield)
|
||||
ship.setSlotEnabled(slot, true)
|
||||
usedSlots.push(slot)
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
let slot = ship.internal[i]
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'))
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
ship.use(s, null)
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
for (let s of ship.hardpoints) {
|
||||
if (s.maxClass == 0 && bstCount) { // Mount up to 2 boosters
|
||||
ship.use(s, ModuleUtils.hardpoints('04'))
|
||||
bstCount--
|
||||
} else {
|
||||
ship.use(s, null)
|
||||
}
|
||||
}
|
||||
// ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -71,127 +86,127 @@ export function trader(ship, shielded, standardOpts) {
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
|
||||
*/
|
||||
export function explorer(ship, planetary) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
heatSinkCount = 2, // Fit 2 heat sinks if possible
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
fuelScoopSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
export function explorer (ship, planetary) {
|
||||
let standardOpts = {ppRating: 'A'},
|
||||
heatSinkCount = 2, // Fit 2 heat sinks if possible
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
fuelScoopSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass)
|
||||
|
||||
if (!planetary) { // Non-planetary explorers don't really need to boost
|
||||
standardOpts.pd = '1D';
|
||||
standardOpts.pd = '1D'
|
||||
}
|
||||
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
ship.setSlotEnabled(ship.cargoHatch, false)
|
||||
|
||||
// Advanced Discovery Scanner - class 1 or higher
|
||||
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a, b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < adsInternals.length; i++) {
|
||||
if (canMount(ship, adsInternals[i], 'sc')) {
|
||||
ship.use(adsInternals[i], ModuleUtils.internal('2f'));
|
||||
usedSlots.push(adsInternals[i]);
|
||||
break;
|
||||
ship.use(adsInternals[i], ModuleUtils.internal('2f'))
|
||||
usedSlots.push(adsInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (planetary) {
|
||||
// Planetary Vehicle Hangar - class 2 or higher
|
||||
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1];
|
||||
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1]
|
||||
const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pv)
|
||||
.sort((a,b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.pv)
|
||||
.sort((a, b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < pvhInternals.length; i++) {
|
||||
if (canMount(ship, pvhInternals[i], 'pv')) {
|
||||
// Planetary Vehical Hangar only has even classes
|
||||
const pvhClass = pvhInternals[i].maxClass % 2 === 1 ? pvhInternals[i].maxClass - 1 : pvhInternals[i].maxClass;
|
||||
ship.use(pvhInternals[i], ModuleUtils.findInternal('pv', pvhClass, 'G')); // G is lower mass
|
||||
ship.setSlotEnabled(pvhInternals[i], false); // Disable power for Planetary Vehical Hangar
|
||||
usedSlots.push(pvhInternals[i]);
|
||||
break;
|
||||
const pvhClass = pvhInternals[i].maxClass % 2 === 1 ? pvhInternals[i].maxClass - 1 : pvhInternals[i].maxClass
|
||||
ship.use(pvhInternals[i], ModuleUtils.findInternal('pv', pvhClass, 'G')) // G is lower mass
|
||||
ship.setSlotEnabled(pvhInternals[i], false) // Disable power for Planetary Vehical Hangar
|
||||
usedSlots.push(pvhInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
ship.use(shieldInternals[i], sg)
|
||||
usedSlots.push(shieldInternals[i])
|
||||
sgSlot = shieldInternals[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Detailed Surface Scanner
|
||||
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a, b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < dssInternals.length; i++) {
|
||||
if (canMount(ship, dssInternals[i], 'sc')) {
|
||||
ship.use(dssInternals[i], ModuleUtils.internal('2i'));
|
||||
usedSlots.push(dssInternals[i]);
|
||||
break;
|
||||
ship.use(dssInternals[i], ModuleUtils.internal('2i'))
|
||||
usedSlots.push(dssInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Fuel scoop - best possible
|
||||
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1]
|
||||
const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.fs)
|
||||
.sort((a,b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.fs)
|
||||
.sort((a, b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < fuelScoopInternals.length; i++) {
|
||||
if (canMount(ship, fuelScoopInternals[i], 'fs')) {
|
||||
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(fuelScoopInternals[i]);
|
||||
fuelScoopSlot = fuelScoopInternals[i];
|
||||
break;
|
||||
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'))
|
||||
usedSlots.push(fuelScoopInternals[i])
|
||||
fuelScoopSlot = fuelScoopInternals[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// AFMUs - fill as they are 0-weight
|
||||
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1]
|
||||
const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a, b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < afmuInternals.length; i++) {
|
||||
if (canMount(ship, afmuInternals[i], 'am')) {
|
||||
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(afmuInternals[i]);
|
||||
ship.setSlotEnabled(afmuInternals[i], false); // Disable power for AFM Unit
|
||||
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'))
|
||||
usedSlots.push(afmuInternals[i])
|
||||
ship.setSlotEnabled(afmuInternals[i], false) // Disable power for AFM Unit
|
||||
}
|
||||
}
|
||||
|
||||
for (let s of ship.hardpoints) {
|
||||
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
|
||||
ship.use(s, ModuleUtils.hardpoints('02'));
|
||||
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
|
||||
heatSinkCount--;
|
||||
ship.use(s, ModuleUtils.hardpoints('02'))
|
||||
ship.setSlotEnabled(s, heatSinkCount == 2) // Only enable a single Heatsink
|
||||
heatSinkCount--
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
ship.use(s, null)
|
||||
}
|
||||
}
|
||||
|
||||
if (sgSlot && fuelScoopSlot) {
|
||||
// The SG and Fuel scoop to not need to be powered at the same time
|
||||
if (sgSlot.m.getPowerUsage() > fuelScoopSlot.m.getPowerUsage()) { // The Shield generator uses the most power
|
||||
ship.setSlotEnabled(fuelScoopSlot, false);
|
||||
ship.setSlotEnabled(fuelScoopSlot, false)
|
||||
} else { // The Fuel scoop uses the most power
|
||||
ship.setSlotEnabled(sgSlot, false);
|
||||
ship.setSlotEnabled(sgSlot, false)
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
ship.useLightestStandard(standardOpts)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -199,187 +214,188 @@ export function explorer(ship, planetary) {
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
export function miner(ship, shielded) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
miningLaserCount = 2,
|
||||
usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
export function miner (ship, shielded) {
|
||||
shielded = true
|
||||
let standardOpts = {ppRating: 'A'},
|
||||
miningLaserCount = 2,
|
||||
usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass)
|
||||
|
||||
// Cargo hatch should be enabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, true);
|
||||
ship.setSlotEnabled(ship.cargoHatch, true)
|
||||
|
||||
// Largest possible refinery
|
||||
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1];
|
||||
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1]
|
||||
const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.rf)
|
||||
.sort((a,b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.rf)
|
||||
.sort((a, b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < refineryInternals.length; i++) {
|
||||
if (canMount(ship, refineryInternals[i], 'rf')) {
|
||||
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'));
|
||||
usedSlots.push(refineryInternals[i]);
|
||||
break;
|
||||
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'))
|
||||
usedSlots.push(refineryInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Prospector limpet controller - 3A if possible
|
||||
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1];
|
||||
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1]
|
||||
const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a, b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < prospectorInternals.length; i++) {
|
||||
if (canMount(ship, prospectorInternals[i], 'pc')) {
|
||||
// Prospector only has odd classes
|
||||
const prospectorClass = prospectorInternals[i].maxClass % 2 === 0 ? prospectorInternals[i].maxClass - 1 : prospectorInternals[i].maxClass;
|
||||
ship.use(prospectorInternals[i], ModuleUtils.findInternal('pc', prospectorClass, 'A'));
|
||||
usedSlots.push(prospectorInternals[i]);
|
||||
break;
|
||||
const prospectorClass = prospectorInternals[i].maxClass % 2 === 0 ? prospectorInternals[i].maxClass - 1 : prospectorInternals[i].maxClass
|
||||
ship.use(prospectorInternals[i], ModuleUtils.findInternal('pc', prospectorClass, 'A'))
|
||||
usedSlots.push(prospectorInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
ship.use(shieldInternals[i], sg)
|
||||
usedSlots.push(shieldInternals[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dual mining lasers of highest possible class; remove anything else
|
||||
const miningLaserOrder = [2, 3, 4, 1, 0];
|
||||
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) {
|
||||
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass);
|
||||
});
|
||||
const miningLaserOrder = [2, 3, 4, 1, 0]
|
||||
const miningLaserHardpoints = ship.hardpoints.concat().sort(function (a, b) {
|
||||
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass)
|
||||
})
|
||||
for (let s of miningLaserHardpoints) {
|
||||
if (s.maxClass >= 1 && miningLaserCount) {
|
||||
ship.use(s, ModuleUtils.hardpoints(s.maxClass >= 2 ? '2m' : '2l'));
|
||||
miningLaserCount--;
|
||||
ship.use(s, ModuleUtils.hardpoints(s.maxClass >= 2 ? '2m' : '2l'))
|
||||
miningLaserCount--
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
ship.use(s, null)
|
||||
}
|
||||
}
|
||||
|
||||
// Number of collector limpets required to be active is a function of the size of the ship and the power of the lasers
|
||||
const miningLaserDps = ship.hardpoints.filter(h => h.m != null)
|
||||
.reduce(function(a, b) {
|
||||
return a + b.m.getDps();
|
||||
}, 0);
|
||||
.reduce(function (a, b) {
|
||||
return a + b.m.getDps()
|
||||
}, 0)
|
||||
// Find out how many internal slots we have, and their potential cargo size
|
||||
const potentialCargo = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.cr)
|
||||
.map(b => Math.pow(2, b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.cr)
|
||||
.map(b => Math.pow(2, b.maxClass))
|
||||
// One collector for each 1.25 DPS, multiply by 1.25 for medium ships and 1.5 for large ships as they have further to travel
|
||||
// 0 if we only have 1 cargo slot, otherwise minium of 1 and maximum of 6 (excluding size modifier)
|
||||
const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1;
|
||||
let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25)));
|
||||
|
||||
const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1
|
||||
let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25)))
|
||||
|
||||
if (collectorLimpetsRequired > 0) {
|
||||
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.cc)
|
||||
.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.cc)
|
||||
.sort((a, b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass))
|
||||
// Always keep at least 2 slots free for cargo racks (1 for shielded)
|
||||
for (let i = 0; i < collectorInternals.length - (shielded ? 1 : 2) && collectorLimpetsRequired > 0; i++) {
|
||||
if (canMount(ship, collectorInternals[i], 'cc')) {
|
||||
// Collector only has odd classes
|
||||
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
|
||||
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'D'));
|
||||
usedSlots.push(collectorInternals[i]);
|
||||
collectorLimpetsRequired -= collectorInternals[i].m.maximum;
|
||||
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass
|
||||
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'D'))
|
||||
usedSlots.push(collectorInternals[i])
|
||||
collectorLimpetsRequired -= collectorInternals[i].m.maximum
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Power distributor to power the mining lasers indefinitely
|
||||
const wepRateRequired = ship.hardpoints.filter(h => h.m != null)
|
||||
.reduce(function(a, b) {
|
||||
return a + b.m.getEps();
|
||||
}, 0);
|
||||
standardOpts.pd = ship.getAvailableModules().matchingPowerDist({ weprate: wepRateRequired }).id;
|
||||
.reduce(function (a, b) {
|
||||
return a + b.m.getEps()
|
||||
}, 0)
|
||||
standardOpts.pd = ship.getAvailableModules().matchingPowerDist({weprate: wepRateRequired}).id
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
let slot = ship.internal[i]
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'))
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
ship.useLightestStandard(standardOpts)
|
||||
}
|
||||
|
||||
/**
|
||||
* Racer Role
|
||||
* @param {Ship} ship Ship instance
|
||||
*/
|
||||
export function racer(ship) {
|
||||
export function racer (ship) {
|
||||
let standardOpts = {},
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass)
|
||||
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
ship.setSlotEnabled(ship.cargoHatch, false)
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass))
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
ship.use(shieldInternals[i], sg)
|
||||
usedSlots.push(shieldInternals[i])
|
||||
sgSlot = shieldInternals[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
ship.use(s, null)
|
||||
}
|
||||
|
||||
// Empty the internals
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
let slot = ship.internal[i]
|
||||
if (usedSlots.indexOf(slot) == -1) {
|
||||
ship.use(slot, null);
|
||||
ship.use(slot, null)
|
||||
}
|
||||
}
|
||||
|
||||
// Best thrusters
|
||||
if (ship.standard[1].maxClass === 3) {
|
||||
standardOpts.th = 'tz';
|
||||
standardOpts.th = 'tz'
|
||||
} else if (ship.standard[1].maxClass === 2) {
|
||||
standardOpts.th = 'u0';
|
||||
standardOpts.th = 'u0'
|
||||
} else {
|
||||
standardOpts.th = ship.standard[1].maxClass + 'A';
|
||||
standardOpts.th = ship.standard[1].maxClass + 'A'
|
||||
}
|
||||
|
||||
// Best power distributor for more boosting
|
||||
standardOpts.pd = ship.standard[4].maxClass + 'A';
|
||||
standardOpts.pd = ship.standard[4].maxClass + 'A'
|
||||
|
||||
// Smallest possible FSD drive
|
||||
standardOpts.fsd = '2D';
|
||||
standardOpts.fsd = '2D'
|
||||
// Minimal fuel tank
|
||||
standardOpts.ft = '1C';
|
||||
standardOpts.ft = '1C'
|
||||
|
||||
// Disable nearly everything
|
||||
standardOpts.fsdDisabled = true;
|
||||
standardOpts.sDisabled = true;
|
||||
standardOpts.pdDisabled = true;
|
||||
standardOpts.lsDisabled = true;
|
||||
standardOpts.fsdDisabled = true
|
||||
standardOpts.sDisabled = true
|
||||
standardOpts.pdDisabled = true
|
||||
standardOpts.lsDisabled = true
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
ship.useLightestStandard(standardOpts)
|
||||
|
||||
// Apply engineering to each module
|
||||
// ship.standard[1].m.blueprint = getBlueprint('Engine_Dirty', ship.standard[0]);
|
||||
|
||||
@@ -225,7 +225,13 @@ export function isValueBeneficial(feature, value) {
|
||||
*/
|
||||
export function getBlueprint(name, module) {
|
||||
// Start with a copy of the blueprint
|
||||
const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
|
||||
const findMod = val => Object.keys(Modifications.blueprints).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0)
|
||||
const found = Modifications.blueprints[findMod(name)];
|
||||
if (!found || !found.fdname) {
|
||||
return undefined;
|
||||
}
|
||||
const blueprint = JSON.parse(JSON.stringify(found));
|
||||
console.log(blueprint)
|
||||
if (module) {
|
||||
if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') {
|
||||
// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values
|
||||
|
||||
@@ -106,7 +106,7 @@ function _moduleFromEdId(edId) {
|
||||
* @return {string} the Coriolis model of the ship
|
||||
*/
|
||||
function _shipModelFromEDName(edName) {
|
||||
return SHIP_FD_NAME_TO_CORIOLIS_NAME[edName];
|
||||
return SHIP_FD_NAME_TO_CORIOLIS_NAME[Object.keys(SHIP_FD_NAME_TO_CORIOLIS_NAME).find(elem => elem.toLowerCase() === edName.toLowerCase())];
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,23 +2,25 @@ import Ship from '../shipyard/Ship'
|
||||
import { HARDPOINT_NUM_TO_CLASS, shipModelFromJson } from './CompanionApiUtils'
|
||||
import { Ships } from 'coriolis-data/dist'
|
||||
import Module from '../shipyard/Module'
|
||||
import { Modules } from '../../../../coriolis-data/dist'
|
||||
import { Modules } from 'coriolis-data/dist'
|
||||
import { Modifications } from 'coriolis-data/dist'
|
||||
import { getBlueprint } from './BlueprintFunctions'
|
||||
|
||||
/**
|
||||
* Obtain a module given its FD Name
|
||||
* @param {string} fdname the FD Name of the module
|
||||
* @return {Module} the module
|
||||
*/
|
||||
function _moduleFromFdName(fdname) {
|
||||
if (!fdname) return null;
|
||||
fdname = fdname.toLowerCase();
|
||||
function _moduleFromFdName (fdname) {
|
||||
if (!fdname) return null
|
||||
fdname = fdname.toLowerCase()
|
||||
// Check standard modules
|
||||
for (const grp in Modules.standard) {
|
||||
if (Modules.standard.hasOwnProperty(grp)) {
|
||||
for (const i in Modules.standard[grp]) {
|
||||
if (Modules.standard[grp][i].symbol && Modules.standard[grp][i].symbol.toLowerCase() === fdname) {
|
||||
// Found it
|
||||
return new Module({ template: Modules.standard[grp][i] });
|
||||
return new Module({template: Modules.standard[grp][i]})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +32,7 @@ function _moduleFromFdName(fdname) {
|
||||
for (const i in Modules.hardpoints[grp]) {
|
||||
if (Modules.hardpoints[grp][i].symbol && Modules.hardpoints[grp][i].symbol.toLowerCase() === fdname) {
|
||||
// Found it
|
||||
return new Module({ template: Modules.hardpoints[grp][i] });
|
||||
return new Module({template: Modules.hardpoints[grp][i]})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,7 +44,7 @@ function _moduleFromFdName(fdname) {
|
||||
for (const i in Modules.internal[grp]) {
|
||||
if (Modules.internal[grp][i].symbol && Modules.internal[grp][i].symbol.toLowerCase() === fdname) {
|
||||
// Found it
|
||||
return new Module({ template: Modules.internal[grp][i] });
|
||||
return new Module({template: Modules.internal[grp][i]})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -50,147 +52,157 @@ function _moduleFromFdName(fdname) {
|
||||
console.log(fdname)
|
||||
|
||||
// Not found
|
||||
return null;
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a ship from the journal Loadout event JSON
|
||||
* @param {object} json the Loadout event JSON
|
||||
* @return {Ship} the built ship
|
||||
*/
|
||||
export function shipFromLoadoutJSON(json) {
|
||||
export function shipFromLoadoutJSON (json) {
|
||||
// Start off building a basic ship
|
||||
const shipModel = shipModelFromJson(json);
|
||||
const shipModel = shipModelFromJson(json)
|
||||
if (!shipModel) {
|
||||
throw 'No such ship found: "' + json.Ship + '"';
|
||||
throw 'No such ship found: "' + json.Ship + '"'
|
||||
}
|
||||
const shipTemplate = Ships[shipModel];
|
||||
const shipTemplate = Ships[shipModel]
|
||||
|
||||
let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
|
||||
ship.buildWith(null);
|
||||
let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots)
|
||||
ship.buildWith(null)
|
||||
// Initial Ship building, don't do engineering yet.
|
||||
for (const module of json.Modules) {
|
||||
if (!module.Engineering) module.Engineering = {};
|
||||
switch (module.Slot) {
|
||||
// Cargo Hatch.
|
||||
case 'CargoHatch':
|
||||
ship.cargoHatch.enabled = module.On;
|
||||
ship.cargoHatch.priority = module.Priority;
|
||||
break;
|
||||
ship.cargoHatch.enabled = module.On
|
||||
ship.cargoHatch.priority = module.Priority
|
||||
break
|
||||
// Add the bulkheads
|
||||
case 'Armour':
|
||||
if (module.Item.endsWith('_Armour_Grade1')) {
|
||||
ship.useBulkhead(0, true);
|
||||
} else if (module.Item.endsWith('_Armour_Grade2')) {
|
||||
ship.useBulkhead(1, true);
|
||||
} else if (module.Item.endsWith('_Armour_Grade3')) {
|
||||
ship.useBulkhead(2, true);
|
||||
} else if (module.Item.endsWith('_Armour_Mirrored')) {
|
||||
ship.useBulkhead(3, true);
|
||||
} else if (module.Item.endsWith('_Armour_Reactive')) {
|
||||
ship.useBulkhead(4, true);
|
||||
if (module.Item.toLowerCase().endsWith('_armour_grade1')) {
|
||||
ship.useBulkhead(0, true)
|
||||
} else if (module.Item.toLowerCase().endsWith('_armour_grade2')) {
|
||||
ship.useBulkhead(1, true)
|
||||
} else if (module.Item.toLowerCase().endsWith('_armour_grade3')) {
|
||||
ship.useBulkhead(2, true)
|
||||
} else if (module.Item.toLowerCase().endsWith('_armour_mirrored')) {
|
||||
ship.useBulkhead(3, true)
|
||||
} else if (module.Item.toLowerCase().endsWith('_armour_reactive')) {
|
||||
ship.useBulkhead(4, true)
|
||||
} else {
|
||||
throw 'Unknown bulkheads "' + module.Item + '"';
|
||||
throw 'Unknown bulkheads "' + module.Item + '"'
|
||||
}
|
||||
ship.bulkheads.enabled = true;
|
||||
break;
|
||||
ship.bulkheads.enabled = true
|
||||
_addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'PowerPlant':
|
||||
const powerplant = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[0], powerplant, true);
|
||||
ship.standard[0].enabled = module.On;
|
||||
ship.standard[0].priority = module.Priority;
|
||||
break;
|
||||
const powerplant = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[0], powerplant, true)
|
||||
ship.standard[0].enabled = module.On
|
||||
ship.standard[0].priority = module.Priority
|
||||
_addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'MainEngines':
|
||||
const thrusters = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[1], thrusters, true);
|
||||
ship.standard[1].enabled = module.On;
|
||||
ship.standard[1].priority = module.Priority;
|
||||
break;
|
||||
const thrusters = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[1], thrusters, true)
|
||||
ship.standard[1].enabled = module.On
|
||||
ship.standard[1].priority = module.Priority
|
||||
_addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'FrameShiftDrive':
|
||||
const frameshiftdrive = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[2], frameshiftdrive, true);
|
||||
ship.standard[2].enabled = module.On;
|
||||
ship.standard[2].priority = module.Priority;
|
||||
break;
|
||||
const frameshiftdrive = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[2], frameshiftdrive, true)
|
||||
ship.standard[2].enabled = module.On
|
||||
ship.standard[2].priority = module.Priority
|
||||
_addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'LifeSupport':
|
||||
const lifesupport = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[3], lifesupport, true);
|
||||
ship.standard[3].enabled = module.On === true;
|
||||
ship.standard[3].priority = module.Priority;
|
||||
break;
|
||||
const lifesupport = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[3], lifesupport, true)
|
||||
ship.standard[3].enabled = module.On === true
|
||||
ship.standard[3].priority = module.Priority
|
||||
_addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'PowerDistributor':
|
||||
const powerdistributor = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[4], powerdistributor, true);
|
||||
ship.standard[4].enabled = module.On;
|
||||
ship.standard[4].priority = module.Priority;
|
||||
break;
|
||||
const powerdistributor = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[4], powerdistributor, true)
|
||||
ship.standard[4].enabled = module.On
|
||||
ship.standard[4].priority = module.Priority
|
||||
_addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'Radar':
|
||||
const sensors = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[5], sensors, true);
|
||||
ship.standard[5].enabled = module.On;
|
||||
ship.standard[5].priority = module.Priority;
|
||||
break;
|
||||
const sensors = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[5], sensors, true)
|
||||
ship.standard[5].enabled = module.On
|
||||
ship.standard[5].priority = module.Priority
|
||||
_addModifications(sensors, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
break
|
||||
case 'FuelTank':
|
||||
const fueltank = _moduleFromFdName(module.Item);
|
||||
ship.use(ship.standard[6], fueltank, true);
|
||||
ship.standard[6].enabled = true;
|
||||
ship.standard[6].priority = 0;
|
||||
break;
|
||||
const fueltank = _moduleFromFdName(module.Item)
|
||||
ship.use(ship.standard[6], fueltank, true)
|
||||
ship.standard[6].enabled = true
|
||||
ship.standard[6].priority = 0
|
||||
break
|
||||
default:
|
||||
}
|
||||
if (module.Slot.search(/Hardpoint/) !== -1) {
|
||||
// Add hardpoints
|
||||
let hardpointClassNum = -1;
|
||||
let hardpointSlotNum = -1;
|
||||
let hardpointArrayNum = 0;
|
||||
let hardpointClassNum = -1
|
||||
let hardpointSlotNum = -1
|
||||
let hardpointArrayNum = 0
|
||||
for (let i in shipTemplate.slots.hardpoints) {
|
||||
if (shipTemplate.slots.hardpoints[i] === hardpointClassNum) {
|
||||
// Another slot of the same class
|
||||
hardpointSlotNum++;
|
||||
hardpointSlotNum++
|
||||
} else {
|
||||
// The first slot of a new class
|
||||
hardpointClassNum = shipTemplate.slots.hardpoints[i];
|
||||
hardpointSlotNum = 1;
|
||||
hardpointClassNum = shipTemplate.slots.hardpoints[i]
|
||||
hardpointSlotNum = 1
|
||||
}
|
||||
|
||||
// Now that we know what we're looking for, find it
|
||||
const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum;
|
||||
const hardpointSlot = json.Modules.find(elem => elem.Slot === hardpointName);
|
||||
const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum
|
||||
const hardpointSlot = json.Modules.find(elem => elem.Slot === hardpointName)
|
||||
if (!hardpointSlot) {
|
||||
// This can happen with old imports that don't contain new hardpoints
|
||||
} else if (!hardpointSlot) {
|
||||
// No module
|
||||
} else {
|
||||
const hardpoint = _moduleFromFdName(hardpointSlot.Item);
|
||||
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
|
||||
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On;
|
||||
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority;
|
||||
const hardpoint = _moduleFromFdName(hardpointSlot.Item)
|
||||
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true)
|
||||
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On
|
||||
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority
|
||||
_addModifications(hardpoint, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
}
|
||||
hardpointArrayNum++;
|
||||
hardpointArrayNum++
|
||||
}
|
||||
}
|
||||
if (module.Slot.search(/Slot\d/) !== -1) {
|
||||
let internalSlotNum = 1;
|
||||
let militarySlotNum = 1;
|
||||
let internalSlotNum = 1
|
||||
let militarySlotNum = 1
|
||||
for (let i in shipTemplate.slots.internal) {
|
||||
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'Military' : false;
|
||||
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'Military' : false
|
||||
|
||||
// The internal slot might be a standard or a military slot. Military slots have a different naming system
|
||||
let internalSlot = null;
|
||||
let internalSlot = null
|
||||
if (isMilitary) {
|
||||
const internalName = 'Military0' + militarySlotNum;
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName);
|
||||
militarySlotNum++;
|
||||
const internalName = 'Military0' + militarySlotNum
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName)
|
||||
militarySlotNum++
|
||||
} else {
|
||||
// Slot numbers are not contiguous so handle skips.
|
||||
while (internalSlot === null && internalSlotNum < 99) {
|
||||
// Slot sizes have no relationship to the actual size, either, so check all possibilities
|
||||
for (let slotsize = 0; slotsize < 9; slotsize++) {
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize
|
||||
if (json.Modules.find(elem => elem.Slot === internalName)) {
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName);
|
||||
break;
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName)
|
||||
break
|
||||
}
|
||||
}
|
||||
internalSlotNum++;
|
||||
internalSlotNum++
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,11 +211,12 @@ export function shipFromLoadoutJSON(json) {
|
||||
} else if (!internalSlot) {
|
||||
// No module
|
||||
} else {
|
||||
const internalJson = internalSlot;
|
||||
const internal = _moduleFromFdName(internalJson.Item);
|
||||
ship.use(ship.internal[i], internal, true);
|
||||
ship.internal[i].enabled = internalJson.On === true;
|
||||
ship.internal[i].priority = internalJson.Priority;
|
||||
const internalJson = internalSlot
|
||||
const internal = _moduleFromFdName(internalJson.Item)
|
||||
ship.use(ship.internal[i], internal, true)
|
||||
ship.internal[i].enabled = internalJson.On === true
|
||||
ship.internal[i].priority = internalJson.Priority
|
||||
_addModifications(internal, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -211,11 +224,60 @@ export function shipFromLoadoutJSON(json) {
|
||||
}
|
||||
// We don't have any information on it so guess it's priority 5 and disabled
|
||||
if (!ship.cargoHatch) {
|
||||
ship.cargoHatch.enabled = false;
|
||||
ship.cargoHatch.priority = 4;
|
||||
ship.cargoHatch.enabled = false
|
||||
ship.cargoHatch.priority = 4
|
||||
}
|
||||
console.log(ship);
|
||||
console.log(ship)
|
||||
|
||||
// Now update the ship's codes before returning it
|
||||
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString();
|
||||
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString()
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the modifications for a module
|
||||
* @param {Module} module the module
|
||||
* @param {Object} modifiers the modifiers
|
||||
* @param {Object} blueprint the blueprint of the modification
|
||||
* @param {Object} grade the grade of the modification
|
||||
* @param {Object} specialModifications special modification
|
||||
*/
|
||||
function _addModifications (module, modifiers, blueprint, grade, specialModifications) {
|
||||
if (!modifiers) return
|
||||
let special
|
||||
if (specialModifications) {
|
||||
special = Modifications.specials[Object.keys(specialModifications)[0]]
|
||||
}
|
||||
for (const i in modifiers) {
|
||||
// Some special modifications
|
||||
// Look up the modifiers to find what we need to do
|
||||
const findMod = val => Object.keys(Modifications.modifierActions).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0)
|
||||
const modifierActions = Modifications.modifierActions[findMod(modifiers[i].Label)]
|
||||
console.log(`${modifiers[i].Label}: ${findMod(modifiers[i].Label)}`)
|
||||
//TODO: Figure out how to scale this value.
|
||||
if (!!modifiers[i].LessIsGood) {
|
||||
|
||||
}
|
||||
let value = modifiers[i].Value / modifiers[i].OriginalValue * 100 - 100;
|
||||
// Carry out the required changes
|
||||
for (const action in modifierActions) {
|
||||
if (isNaN(modifierActions[action])) {
|
||||
module.setModValue(action, modifierActions[action])
|
||||
} else {
|
||||
const actionValue = modifierActions[action] * value
|
||||
module.setModValue(action, value * 100)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add the blueprint definition, grade and special
|
||||
if (blueprint) {
|
||||
console.log(blueprint);
|
||||
module.blueprint = getBlueprint(blueprint, module)
|
||||
if (grade) {
|
||||
module.blueprint.grade = Number(grade)
|
||||
}
|
||||
if (special) {
|
||||
module.blueprint.special = special
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
<!-- Bugsnag -->
|
||||
<script
|
||||
src="//d2wy8f7a9ursnm.cloudfront.net/bugsnag-3.min.js"
|
||||
data-apikey="2382691c622937f28f8fa82a1bfd797a"></script>
|
||||
data-apikey="ba9fae819372850fb660755341fa6ef5"></script>
|
||||
|
||||
</head>
|
||||
<body style="background-color:#000;">
|
||||
|
||||
Reference in New Issue
Block a user