Compare commits

..

31 Commits
2.9.4 ... 2.9.8

Author SHA1 Message Date
willyb321
0870b90443 Merge branch 'release/2.9.8' 2018-04-23 07:38:34 +10:00
willyb321
70375f94c8 bump 2018-04-23 07:38:24 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
0f90efaa54 Implemented a func to determine the current percentage level of a mod 2018-04-22 05:31:16 +02:00
willyb321
48ccab152b Merge branch 'release/2.9.7' 2018-04-22 12:27:20 +10:00
willyb321
4442930a82 bump 2018-04-22 12:26:06 +10:00
William
912a775088 Merge pull request #253 from ExitCode/develop
blue print workflow (easier editing of modules)
2018-04-22 12:08:01 +10:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
66afb61494 added new style for inline menu buttons 2018-04-22 03:41:21 +02:00
William
e7511cc05b Merge pull request #252 from ExitCode/develop
(optional) changed roll presets to 0-50-100
2018-04-22 09:09:37 +10:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
William
059de43a9a Merge pull request #251 from ExitCode/develop
reused random functionality as it worked better on percentage rolls between min max
2018-04-22 08:10:30 +10:00
ExitCode
e246b737b2 reused random functionality as it worked better on percentage rolls between min/max 2018-04-21 23:53:02 +02:00
willyb321
f3bc900f16 Merge branch 'release/2.9.6' 2018-04-22 07:00:47 +10:00
willyb321
38842417b0 bump 2018-04-22 06:59:08 +10:00
willyb321
82d485a98e fix preset rolls locked to low value 2018-04-22 06:49:43 +10:00
willyb321
fac71feea7 Lowercase armour check
Fixes #231
2018-04-21 12:56:51 +10:00
willyb321
ec148847a9 Merge branch 'develop' 2018-04-21 11:39:19 +10:00
willyb321
445c63878b add guard for tooltips crashing the import 2018-04-21 11:39:02 +10:00
willyb321
0474af912a Merge branch 'release/2.9.5' 2018-04-21 11:05:29 +10:00
willyb321
7df5953824 bump 2018-04-21 11:05:19 +10:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
willyb321
53f62f96d0 Merge branch 'master' into develop 2018-04-21 07:17:11 +10:00
willyb321
18745979a0 update about page 2018-04-20 19:20:47 +10:00
willyb321
c1966a38ff Merge branch 'master' into develop 2018-04-20 12:49:10 +10:00
willyb321
d86973f3b1 specify appVersion for bugsnag 2018-04-20 12:48:46 +10:00
10 changed files with 167 additions and 97 deletions

2
package-lock.json generated
View File

@@ -1,6 +1,6 @@
{
"name": "coriolis_shipyard",
"version": "2.9.4",
"version": "2.9.7",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

View File

@@ -1,6 +1,6 @@
{
"name": "coriolis_shipyard",
"version": "2.9.4",
"version": "2.9.8",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"

View File

@@ -6,7 +6,7 @@ import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
import { Modifications } from 'coriolis-data/dist';
import Modification from './Modification';
import { getBlueprint, blueprintTooltip, setWorst, setBest, setExtreme, setRandom } from '../utils/BlueprintFunctions';
import { getBlueprint, blueprintTooltip, setPercent, getPercent, setRandom } from '../utils/BlueprintFunctions';
/**
* Modifications menu
@@ -30,14 +30,14 @@ export default class ModificationsMenu extends TranslatedComponent {
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._rollFifty = this._rollFifty.bind(this);
this._rollRandom = this._rollRandom.bind(this);
this._rollBest = this._rollBest.bind(this);
this._rollExtreme = this._rollExtreme.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._reset = this._reset.bind(this);
this.state = {
blueprintMenuOpened: false,
blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
specialMenuOpened: false
};
}
@@ -91,10 +91,16 @@ export default class ModificationsMenu extends TranslatedComponent {
const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
const close = this._specialSelected.bind(this, null);
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
specials.push(<div style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp][specialsId]) {
if (Modifications.specials[specialName].name.search('Legacy') >= 0) {
continue;
}
const classes = cn('button-inline-menu', {
active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
});
const close = this._specialSelected.bind(this, specialName);
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
specials.push(<div style={{ cursor: 'pointer' }} className={classes} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
}
}
return specials;
@@ -136,8 +142,9 @@ export default class ModificationsMenu extends TranslatedComponent {
const blueprint = getBlueprint(fdname, m);
blueprint.grade = grade;
ship.setModuleBlueprint(m, blueprint);
setPercent(ship, m, 100);
this.setState({ blueprintMenuOpened: false });
this.setState({ blueprintMenuOpened: false, specialMenuOpened: true });
this.props.onChange();
}
@@ -168,11 +175,11 @@ export default class ModificationsMenu extends TranslatedComponent {
}
/**
* Provide a 'worst' roll within the information we have
* Provide a '50%' roll within the information we have
*/
_rollWorst() {
_rollFifty() {
const { m, ship } = this.props;
setWorst(ship, m);
setPercent(ship, m, 50);
this.props.onChange();
}
@@ -190,16 +197,16 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_rollBest() {
const { m, ship } = this.props;
setBest(ship, m);
setPercent(ship, m, 100);
this.props.onChange();
}
/**
* Provide an 'extreme' roll within the information we have
* Provide a 'worst' roll within the information we have
*/
_rollExtreme() {
_rollWorst() {
const { m, ship } = this.props;
setExtreme(ship, m);
setPercent(ship, m, 0);
this.props.onChange();
}
@@ -226,19 +233,21 @@ export default class ModificationsMenu extends TranslatedComponent {
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
const _toggleSpecialsMenu = this._toggleSpecialsMenu;
const _rollBest = this._rollBest;
const _rollExtreme = this._rollExtreme;
const _rollFull = this._rollBest;
const _rollWorst = this._rollWorst;
const _rollFifty = this._rollFifty;
const _rollRandom = this._rollRandom;
const _reset = this._reset;
let blueprintLabel;
let haveBlueprint = false;
let blueprintTt;
let blueprintCv;
if (m.blueprint && m.blueprint.name) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true;
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
blueprintCv = getPercent(m);
}
let specialLabel;
@@ -254,8 +263,8 @@ export default class ModificationsMenu extends TranslatedComponent {
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
const showSpecialsMenu = specialMenuOpened;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
const showReset = !blueprintMenuOpened && !specialMenuOpened;
const showMods = !blueprintMenuOpened && !specialMenuOpened;
const showReset = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
const showMods = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
return (
<div
@@ -263,29 +272,28 @@ export default class ModificationsMenu extends TranslatedComponent {
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
>
{ showBlueprintsMenu ? '' : haveBlueprint ?
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
{ showSpecial & !showSpecialsMenu ? <div className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
{ showSpecialsMenu ? specials : null }
{ showRolls || showReset ?
{ showReset ? <div className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
{ showRolls ?
<tr>
<td> { translate('roll') }: </td>
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollExtreme}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_EXTREME')} onMouseOut={tooltip.bind(null, null)}> { translate('extreme') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
{ showReset ?
<tr>
<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 })} style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
</tbody>
</table> : null }
{ showMods ? <hr /> : null }
{ showMods ?
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
{ this._renderModifications(this.props) }

View File

@@ -16,6 +16,8 @@
"PHRASE_ENGAGEMENT_RANGE": "The distance between your ship and its target",
"PHRASE_SELECT_BLUEPRINT": "Click to select a blueprint",
"PHRASE_BLUEPRINT_WORST": "Worst primary values for this blueprint",
"PHRASE_BLUEPRINT_FIFTY": "50% of full values for this blueprint",
"PHRASE_BLUEPRINT_SEVEN_FIVE": "75% of full values for this blueprint",
"PHRASE_BLUEPRINT_RANDOM": "Random selection between worst and best primary values for this blueprint",
"PHRASE_BLUEPRINT_BEST": "Best primary values for this blueprint",
"PHRASE_BLUEPRINT_EXTREME": "Best beneficial and worst detrimental primary values for this blueprint",

View File

@@ -41,6 +41,9 @@ export default class AboutPage extends Page {
<h3>Chat</h3>
<p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p>
<h3>Supporting Coriolis</h3>
<p>Coriolis is an open source project, and I work on it in my free time. I have set up a patreon at <a href='https://www.patreon.com/coriolis_elite'>patreon.com/coriolis_elite</a>, which will be used to keep Coriolis up to date and the servers running.</p>
</div>;
}
}

View File

@@ -12,6 +12,9 @@ import { Modifications } from 'coriolis-data/dist';
*/
export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
const effects = [];
if (!blueprint || !blueprint.features) {
return undefined;
}
for (const feature in blueprint.features) {
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
const featureDef = Modifications.modifications[feature];
@@ -250,56 +253,31 @@ export function getBlueprint(name, module) {
}
/**
* Provide 'worst' primary modifications
* Provide 'percent' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
* @param {Number} percent The percent to set values to of full.
*/
export function setWorst(ship, m) {
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
const value = features[featureName][0];
_setValue(ship, m, featureName, value);
}
}
/**
* Provide 'best' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
*/
export function setBest(ship, m) {
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
const value = features[featureName][1];
_setValue(ship, m, featureName, value);
}
}
/**
* Provide 'extreme' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
*/
export function setExtreme(ship, m) {
export function setPercent(ship, m, percent) {
ship.clearModifications(m);
// Pick given value as multiplier
const mult = percent / 100;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][0];
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
} else {
value = features[featureName][1];
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][1];
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
} else {
value = features[featureName][0];
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
}
}
@@ -313,30 +291,8 @@ export function setExtreme(ship, m) {
* @param {Object} m The module for which to perform the modifications
*/
export function setRandom(ship, m) {
ship.clearModifications(m);
// Pick a single value for our randomness
const mult = Math.random();
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
} else {
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
} else {
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
}
}
_setValue(ship, m, featureName, value);
}
setPercent(ship, m, Math.random() * 100);
}
/**
@@ -355,3 +311,60 @@ function _setValue(ship, m, featureName, value) {
ship.setModification(m, featureName, value);
}
}
/**
* Provide 'percent' primary query
* @param {Object} m The module for which to perform the query
* @returns {Number} percent The percentage indicator of current applied values.
*/
export function getPercent(m) {
let result = null;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
if (features[featureName][0] === features[featureName][1]) {
continue;
}
let value = _getValue(m, featureName);
let mult;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
} else {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
} else {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
}
}
if (result && result != mult) {
return null;
} else if (result != mult) {
result = mult;
}
}
return result;
}
/**
* Query a feature value
* @param {Object} m The module for which to perform the query
* @param {string} featureName The feature being queried
*/
function _getValue(m, featureName) {
if (Modifications.modifications[featureName].type == 'percentage') {
return m.getModValue(featureName) / 10000;
} else if (Modifications.modifications[featureName].type == 'numeric') {
return m.getModValue(featureName) / 100;
} else {
return m.getModValue(featureName);
}
}

View File

@@ -148,15 +148,15 @@ export function shipFromJson(json) {
// Add the bulkheads
const armourJson = json.modules.Armour.module;
if (armourJson.name.endsWith('_Armour_Grade1')) {
if (armourJson.name.toLowerCase().endsWith('_armour_grade1')) {
ship.useBulkhead(0, true);
} else if (armourJson.name.endsWith('_Armour_Grade2')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_grade2')) {
ship.useBulkhead(1, true);
} else if (armourJson.name.endsWith('_Armour_Grade3')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_grade3')) {
ship.useBulkhead(2, true);
} else if (armourJson.name.endsWith('_Armour_Mirrored')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_mirrored')) {
ship.useBulkhead(3, true);
} else if (armourJson.name.endsWith('_Armour_Reactive')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_reactive')) {
ship.useBulkhead(4, true);
} else {
throw 'Unknown bulkheads "' + armourJson.name + '"';

View File

@@ -58,7 +58,7 @@
<script src="//d2wy8f7a9ursnm.cloudfront.net/v4/bugsnag.min.js"></script>
<script src="//d2wy8f7a9ursnm.cloudfront.net/bugsnag-plugins/v1/bugsnag-react.min.js"></script>
<script>
window.bugsnagClient = bugsnag('ba9fae819372850fb660755341fa6ef5')
window.bugsnagClient = bugsnag('ba9fae819372850fb660755341fa6ef5', {appVersion: window.CORIOLIS_VERSION || undefined})
window.Bugsnag = window.bugsnagClient
</script>
</head>

View File

@@ -31,6 +31,50 @@ button {
}
}
.button-inline-menu {
white-space: nowrap;
line-height: 1.5em;
text-align: center;
margin: 0.5em 0;
padding-left: 5px;
border-top: 1px solid @primary-disabled;
border-bottom: 1px solid @primary-disabled;
overflow: hidden;
text-overflow: ellipsis;
background: @primary-bg;
&.warning {
border-color: @warning-disabled;
color: @warning-disabled;
stroke: @warning-disabled;
.no-touch &:hover {
border-color: @warning;
color: @warning;
stroke: @warning;
}
}
&.disabled, &.disabled:hover {
cursor: not-allowed;
border-color: @disabled;
color: @disabled;
stroke: @disabled;
}
&.active {
border-color: @secondary;
color: @secondary;
stroke: @secondary;
}
&:hover {
border-color: @primary;
color: @primary;
stroke: @primary;
}
}
.button-lbl {
margin-left: 0.5em;

View File

@@ -4,7 +4,7 @@ const webpack = require('webpack')
const HtmlWebpackPlugin = require('html-webpack-plugin')
const ExtractTextPlugin = require('extract-text-webpack-plugin')
const AppCachePlugin = require('appcache-webpack-plugin')
const {BugsnagSourceMapUploaderPlugin, BugsnagBuildReporterPlugin} = require('webpack-bugsnag-plugins')
const {BugsnagSourceMapUploaderPlugin} = require('webpack-bugsnag-plugins')
const pkgJson = require('./package')
function CopyDirPlugin (source, destination) {