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8 Commits
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7050356bce
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7050356bce | ||
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624adf2b64 |
@@ -44,7 +44,7 @@ export default class Modification extends TranslatedComponent {
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if (reCast.endsWith(value) || reCast.startsWith(value)) {
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let { m, name, ship } = this.props;
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value = Math.max(Math.min(value, 50000), -50000);
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ship.setModification(m, name, value, true, true);
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ship.setModification(m, name, value, true);
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}
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}
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@@ -70,7 +70,7 @@ export default class Module {
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/**
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* Set a value for a given modification ID
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* @param {Number} name The name of the modification
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* @param {String} name The name of the modification
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* @param {object} value The value of the modification. If it is a numeric value then it should be an integer scaled so that -2.34% == -234
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* @param {Boolean} valueiswithspecial true if the value includes the special effect (when coming from a UI component)
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*/
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@@ -81,7 +81,13 @@ export default class Module {
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if (!this.origVals) {
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this.origVals = {};
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}
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if (valueiswithspecial && this.blueprint && this.blueprint.special) {
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if (!valueiswithspecial) {
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// Resistance modifiers scale with the base value.
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if (name === 'kinres' || name === 'thermres' || name === 'causres' || name === 'explres') {
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let baseValue = this.get(name, false);
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value = (1 - baseValue) * value;
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}
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} else if (valueiswithspecial && this.blueprint && this.blueprint.special) {
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// This module has a special effect, see if we need to alter the stored value
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const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
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if (modifierActions && modifierActions[name]) {
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@@ -113,7 +119,7 @@ export default class Module {
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/**
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* Helper to obtain a module's value.
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* @param {String} name The name of the modifier to obtain
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* @param {Number} modified Whether to return the raw or modified value
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* @param {Boolean} modified Whether to return the raw or modified value
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* @return {Number} The value queried
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*/
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get(name, modified = true) {
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@@ -492,25 +492,18 @@ export default class Ship {
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* @param {Object} m The module to change
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* @param {Object} name The name of the modification to change
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* @param {Number} value The new value of the modification. The value of the modification is scaled to provide two decimal places of precision in an integer. For example 1.23% is stored as 123
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* @param {bool} sentfromui True if this update was sent from the UI
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* @param {bool} isAbsolute True if value is an absolute value and not a
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* modification value
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* @param {boolean} isAbsolute True if value is an absolute value and not a modification value
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*/
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setModification(m, name, value, sentfromui, isAbsolute) {
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setModification(m, name, value, isAbsolute = false) {
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if (isNaN(value)) {
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// Value passed is invalid; reset it to 0
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value = 0;
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}
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if (isAbsolute) {
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m.setPretty(name, value, sentfromui);
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m.setPretty(name, value, isAbsolute);
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} else {
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// Resistance modifiers scale with the base value
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if (name == 'kinres' || name == 'thermres' || name == 'causres' || name == 'explres') {
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let baseValue = m.get(name, false);
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value = (1 - baseValue) * value;
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}
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m.setModValue(name, value, sentfromui);
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m.setModValue(name, value, false);
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}
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// Handle special cases
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@@ -543,7 +536,7 @@ export default class Ship {
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this.recalculateArmour();
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} else if (name === 'shieldreinforcement') {
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this.recalculateShieldCells();
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} else if (name === 'burst' || name == 'burstrof' || name === 'clip' || name === 'damage' || name === 'distdraw' || name === 'jitter' || name === 'piercing' || name === 'range' || name === 'reload' || name === 'rof' || name === 'thermload') {
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} else if (name === 'burst' || name === 'burstrof' || name === 'clip' || name === 'damage' || name === 'distdraw' || name === 'jitter' || name === 'piercing' || name === 'range' || name === 'reload' || name === 'rof' || name === 'thermload') {
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this.recalculateDps();
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this.recalculateHps();
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this.recalculateEps();
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@@ -327,26 +327,43 @@ export function setPercent(ship, m, percent) {
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ship.clearModifications(m);
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// Pick given value as multiplier
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const mult = percent / 100;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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setQualityCB(m.blueprint, mult, (featureName, value) => ship.setModification(m, featureName, value));
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}
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/**
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* Sets the blueprint quality and fires a callback for each property affected.
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* @param {Object} blueprint The ship for which to perform the modifications
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* @param {Number} quality The quality to apply - float number 0 to 1.
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* @param {Function} cb The Callback to run for each property. Function (featureName, value)
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*/
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export function setQualityCB(blueprint, quality, cb) {
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// Pick given value as multiplier
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const features = blueprint.grades[blueprint.grade].features;
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for (const featureName in features) {
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let value;
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if (Modifications.modifications[featureName].higherbetter) {
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// Higher is better, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * quality);
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} else {
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * quality);
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}
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} else {
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// Higher is worse, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * quality);
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} else {
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * quality);
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}
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}
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_setValue(ship, m, featureName, value);
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if (Modifications.modifications[featureName].type == 'percentage') {
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value = value * 10000;
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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value = value * 100;
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}
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cb(featureName, value);
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}
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}
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@@ -360,23 +377,6 @@ export function setRandom(ship, m) {
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setPercent(ship, m, Math.random() * 100);
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}
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/**
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* Set a modification feature value
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* @param {Object} ship The ship for which to perform the modifications
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* @param {Object} m The module for which to perform the modifications
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* @param {string} featureName The feature being set
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* @param {number} value The value being set for the feature
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*/
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function _setValue(ship, m, featureName, value) {
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if (Modifications.modifications[featureName].type == 'percentage') {
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ship.setModification(m, featureName, value * 10000);
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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ship.setModification(m, featureName, value * 100);
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} else {
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ship.setModification(m, featureName, value);
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}
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}
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/**
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* Provide 'percent' primary query
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* @param {Object} m The module for which to perform the query
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@@ -4,7 +4,7 @@ import { Ships } from 'coriolis-data/dist';
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import Module from '../shipyard/Module';
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import { Modules } from 'coriolis-data/dist';
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import { Modifications } from 'coriolis-data/dist';
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import { getBlueprint } from './BlueprintFunctions';
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import { getBlueprint, setQualityCB } from './BlueprintFunctions';
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/**
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* Obtain a module given its FD Name
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@@ -95,49 +95,49 @@ export function shipFromLoadoutJSON(json) {
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throw 'Unknown bulkheads "' + module.Item + '"';
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}
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ship.bulkheads.enabled = true;
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if (module.Engineering) _addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'powerplant':
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const powerplant = _moduleFromFdName(module.Item);
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ship.use(ship.standard[0], powerplant, true);
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ship.standard[0].enabled = module.On;
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ship.standard[0].priority = module.Priority;
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if (module.Engineering) _addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'mainengines':
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const thrusters = _moduleFromFdName(module.Item);
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ship.use(ship.standard[1], thrusters, true);
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ship.standard[1].enabled = module.On;
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ship.standard[1].priority = module.Priority;
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if (module.Engineering) _addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'frameshiftdrive':
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const frameshiftdrive = _moduleFromFdName(module.Item);
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ship.use(ship.standard[2], frameshiftdrive, true);
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ship.standard[2].enabled = module.On;
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ship.standard[2].priority = module.Priority;
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if (module.Engineering) _addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'lifesupport':
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const lifesupport = _moduleFromFdName(module.Item);
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ship.use(ship.standard[3], lifesupport, true);
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ship.standard[3].enabled = module.On === true;
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ship.standard[3].priority = module.Priority;
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if (module.Engineering) _addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'powerdistributor':
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const powerdistributor = _moduleFromFdName(module.Item);
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ship.use(ship.standard[4], powerdistributor, true);
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ship.standard[4].enabled = module.On;
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ship.standard[4].priority = module.Priority;
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if (module.Engineering) _addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'radar':
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const sensors = _moduleFromFdName(module.Item);
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ship.use(ship.standard[5], sensors, true);
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ship.standard[5].enabled = module.On;
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ship.standard[5].priority = module.Priority;
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if (module.Engineering) _addModifications(sensors, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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if (module.Engineering) _addModifications(sensors, module.Engineering.Modifiers, module.Engineering.Quality, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
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break;
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case 'fueltank':
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const fueltank = _moduleFromFdName(module.Item);
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@@ -168,8 +168,6 @@ export function shipFromLoadoutJSON(json) {
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const hardpointSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === hardpointName.toLowerCase());
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if (!hardpointSlot) {
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// This can happen with old imports that don't contain new hardpoints
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} else if (!hardpointSlot) {
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// No module
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} else {
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hardpoint = _moduleFromFdName(hardpointSlot.Item);
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ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
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@@ -224,7 +222,7 @@ export function shipFromLoadoutJSON(json) {
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for (const i of modsToAdd) {
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if (i.json.Engineering) {
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_addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
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_addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.Quality, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
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}
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}
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// We don't have any information on it so guess it's priority 5 and disabled
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@@ -241,12 +239,13 @@ export function shipFromLoadoutJSON(json) {
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* Add the modifications for a module
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* @param {Module} module the module
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* @param {Object} modifiers the modifiers
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* @param {float} quality quality of the modifiers 0 to 1
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* @param {Object} blueprint the blueprint of the modification
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* @param {Object} grade the grade of the modification
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* @param {Object} specialModifications special modification
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*/
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function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
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if (!modifiers) return;
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function _addModifications(module, modifiers, quality, blueprint, grade, specialModifications) {
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if (!modifiers && !quality) return;
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let special;
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if (specialModifications) {
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if (specialModifications == 'special_plasma_slug') {
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@@ -268,6 +267,7 @@ function _addModifications(module, modifiers, blueprint, grade, specialModificat
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module.blueprint.special = special;
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}
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}
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if (modifiers) {
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for (const i in modifiers) {
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// Some special modifications
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// Look up the modifiers to find what we need to do
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@@ -300,4 +300,7 @@ function _addModifications(module, modifiers, blueprint, grade, specialModificat
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}
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}
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}
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} else if (quality) {
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setQualityCB(module.blueprint, quality, (featureName, value) => module.setModValue(featureName, value, false));
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}
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}
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