export const formats = { decimal: ',', thousands: '.', grouping: [3], currency: ['', ' €'], dateTime: '%A, der %e. %B %Y, %X', date: '%d.%m.%Y', time: '%H:%M:%S', periods: ['AM', 'PM'], // unused days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'], shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'], months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'], shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez'] }; export const terms = { // Phrases PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure? PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison! PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh // Modules / Module Types - These should match the in-game translation (if any) 'Basic Discovery Scanner': 'einfacher Aufklärungsscanner', // Basic Discovery Scanner 'Cargo Hatch': 'Frachtluke', // Cargo Hatch 'Chaff Launcher': 'Düppel-Werfer', // Chaff Launcher 'Detailed Surface Scanner': 'Detailoberflächenscanner', // Detailed Surface Scanner 'Electronic Countermeasure': 'elektronische Gegenmaßnahme', // Electronic Countermeasure 'Heat Sink Launcher': 'Kühlkörperwerfer', // Heat Sink Launcher 'Intermediate Discovery Scanner': 'mittlerer Aufklärungsscanner', // Intermediate Discovery Scanner 'Point Defence': 'Punktverteidigung', 'Standard Docking Computer': 'Standard-Landecomputer', // Standard Docking Computer am: 'automatische Feldwartungs-Einheit', // Auto Field-Maintenance Unit bh: 'Rumpfhüllenverstärkung', // Bulkheads bl: 'Strahlenlaser', // Beam Laser c: 'Kanone', // Cannon cc: 'Krallensteuerung: Sammler', // Collector Limpet Controller cm: 'Gegenmaßnahme', // Countermeasure cr: 'Frachtgestell', // Cargo Rack cs: 'Frachtscanner', // Cargo Scanner dc: 'Standard-Landecomputer', // Docking Computer fc: 'Splitterkanone', // Fragment Cannon fi: 'FSA-Unterbrecher', // FSD Interdictor fs: 'Treibstoffsammler', // Fuel Scoop fsd: 'Frameshiftantrieb', // Frame Shift Drive ft: 'Treibstofftank', // Fuel Tank fx: 'Krallensteuerung Treibstoffstransfer', // Fuel Transfer Limpet Controller hb: 'Krallen-Steuereinheit (Ladelukenöffner)', // Hatch Breaker Limpet Controller hr: 'Rumpfhüllenverstärkung (Paket)', // Hull Reinforcement Package kw: 'Tötungsbefehl-Scanner', // Kill Warrant Scanner ls: 'Lebenserhaltung', // life support mc: 'Mehrfachgeschütz', // Multi-cannon ml: 'Abbaulaser', // Mining Laser mr: 'Raketenbatterie', // Missile Rack nl: 'Minenwerfer', // Mine Launcher pa: 'Plasmabeschleuniger', // Plasma Accelerator pc: 'Krallensteuerung: Erzsucher', // Prospector Limpet Controller pd: 'Energieverteiler', // power distributor pl: 'Impulslaser', // Pulse Laser pp: 'Kraftwerk', // Power Plant psg: 'Prismaschildgenerator', // Prismatic Shield Generator rf: 'Raffinerie', // Refinery rg: 'Schienenkanone', // Rail Gun s: 'Sensoren', // Sensors sb: 'Schild-Booster', // Shield Booster sc: 'Scanner', // Scanner scb: 'Schildzellenbank', // Shield Cell Bank sg: 'Schildgenerator', // Shield Generator t: 'Schubdüsen', // Thrusters tp: 'Torpedoaufhängung', // Torpedo Pylon ul: 'Salvenlaser', // Burst Laser ws: 'Frameshift-Sogwolkenscanner', // Frame Shift Wake Scanner // Bulkheads - These should match the in-game translation (if any) 'Lightweight Alloy': 'leichte Legierung', 'Reinforced Alloy': 'verstärkte Legierung', 'Military Grade Composite': 'Militär-Komposit', 'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit', 'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit', // Units / Metrics LY: 'Lj', // Light Years T: 't', // Tons (Metric Ton - 1000kg) // Sizes S: 'K', // Small Hardpoint (single Character) L: 'G', // Large Hardpoint size (single character) H: 'R', // Huge Hardpoint size (single character) U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc // Terms 'build name': 'Ausstattungsname', // Ship build/configuration/design name 'compare all': 'Alles vergleichen', 'create new': 'Neu erstellen', 'damage per second': null, 'delete all': 'Alles Löschen', 'detailed export': 'detailierter Export', 'edit data': 'bearbeiten', 'empty all': 'leer alles', 'Enter Name': 'Namen eingeben', 'fastest range': null, // Fastet totaljump range - sum of succesive jumps 'fuel level': null, // Percent of fuel (T) in the tank 'full tank': 'Tank voll', 'internal compartments': 'Innenbereich', 'jump range': 'Sprungreichweite', 'mass lock factor': 'Massensperrefaktor', 'max mass': 'maximale Masse', 'net cost': 'Nettokosten', 'none created': 'Leer', 'optimal mass': null, // Lowest weight / best weight for jump distance, etc 'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping 'reload costs': null, 'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component 'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B 'T-Load': 'T-Lad', // Thermal load abbreviation 'total range': null, 'unit cost': null, 'utility mounts': 'Werkzeug-Steckplätze', about: 'Über', // Link to about page / about Coriolis.io action: 'Aktion', added: 'hinzugefügt', ammo: 'Munition', // Ammunition armour: 'Panzerung', available: 'verfügbar', backup: 'Sicherungsdatei', base: null, bays: null, bins: 'Behälter', // Number of Mining Refinery bins build: 'Ausstattung', // Shorthand for the build/configuration/design name builds: 'Ausstattungen', // Ship build/configuration/design names buy: 'kaufen', cancel: 'Abbrechen', cargo: 'Fracht', cells: 'Zellen', // Number of cells in a shield cell bank close: 'Schließen', compare: 'vergleichen', comparison: 'Vergleich', comparisons: 'Vergleiche', cost: 'Preis', // Cost / price of a module or price of a ship costs: 'Kosten', // Costs / prices of a modules or prices of ships create: 'erstellen', credits: 'Credits', damage: 'Schaden', delete: 'Löschen', dep: 'Ausg', // Weapons/Hardpoints Deployed abbreviation deployed: 'Ausgefahren', // Weapons/Hardpoints Deployed disabled: 'Deaktiviert', discount: 'Rabatt', efficiency: 'Effizienz', // Power Plant efficiency empty: 'leer', ENG: 'ANT', // Abbreviation - Engine recharge rate for power distributor Explorer: 'Forscher', forum: 'Forum', fuel: 'Treibstoff', hardpoints: 'Waffenaufhängungen', hull: 'Hülle', // Ships hull import: 'importieren', insurance: 'Versicherung', jump: null, // Single jump range jumps: 'Sprünge', laden: 'beladen', language: 'Sprache', maneuverability: 'Manövrierbarkeit', manufacturer: null, mass: 'Masse', MLF: null, // Mass Lock Factor Abbreviation MNV: null, // Maneuverability abbreviation module: 'modul', modules: 'module', no: 'Nein', ok: 'OK', optimize: null, pen: 'Durchdr.', // Armour peneration abbreviation power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section pri: 'Prio', // Priority abbreviation for power management proceed: 'Fortfahren', PWR: 'En', // Power Abbreviation. See Power qty: null, // Quantity abbreviation range: 'Reichweite', rate: 'Rate', recharge: null, // Shield Recharge time from 50% -> 100% recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) reload: 'aktualisieren', // Reload weapon/hardpoint rename: 'umbenennen', repair: 'reparieren', reset: 'zurücksetzen', ret: 'Eing', // Retracted abbreviation retracted: 'Eingefahren', // Weapons/Hardpoints retracted ROF: 'Kad', // Rate of Fire abbreviation roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc save: 'Speichern', sell: 'Verkaufen', settings: 'Einstellungen', // Coriolis application settings shields: 'Schilde', ship: 'Schiff', ships: 'Schiffe', shortened: 'gekürzt', // Standard/Stock build of a ship when purchased new size: 'Größe', skip: 'überspringen', // Skip past something / ignore it speed: 'Geschwindigkeit', standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc) Stock: 'Standard', // Thermal-load abbreviation strength: null, // Strength in reference to Shield Strength subtotal: null, time: 'Dauer', // time it takes to complete something tooltips: null, // Tooltips setting - show/hide total: 'Gesamt', Trader: null, // Trader role type: 'Typ', unladen: 'Unbeladen', // No cargo or fuel WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor yes: 'Ja' };