{ "PHRASE_ALT_ALL": "按住Alt后单击可填充所有的可选模组位", "PHRASE_BACKUP_DESC": "备份所有Coriolis数据以保存或转移到其他浏览器或设备", "PHRASE_CONFIRMATION": "你是否确定?", "PHRASE_EXPORT_DESC": "导出一个详细的JSON文件,以供你用于其他网站或者工具", "PHRASE_FASTEST_RANGE": "连续最大跳跃距离", "PHRASE_IMPORT": "粘贴JSON数据到此以导入", "PHRASE_LADEN": "船体质量 + 燃料 + 货物", "PHRASE_NO_BUILDS": "没有加入对比的配船方案!", "PHRASE_NO_RETROCH": "没有改变的模组!", "PHRASE_SELECT_BUILDS": "选择配船方案以比较", "PHRASE_SG_RECHARGE": "从50%到100%的充能时间,假设所有能量都分配给系统", "PHRASE_SG_RECOVER": "从0%到50%的充能时间,假设所有能量都分配给系统", "PHRASE_UNLADEN": "飞船质量不包含燃料与货物", "PHRASE_UPDATE_RDY": "有可用的更新!单机以更新。", "PHRASE_ENGAGEMENT_RANGE": "你与目标之间的距离", "PHRASE_SELECT_BLUEPRINT": "单机以选择一个改装蓝图", "PHRASE_BLUEPRINT_WORST": "把这个蓝图的主要值设为最差", "PHRASE_BLUEPRINT_FIFTY": "把这个蓝图的主要值设为50%", "PHRASE_BLUEPRINT_RANDOM": "把这个蓝图的主要值设为随机", "PHRASE_BLUEPRINT_BEST": "把这个蓝图的主要值设为最高", "PHRASE_BLUEPRINT_RESET": "移除所有改装和蓝图", "PHRASE_SELECT_SPECIAL": "单机以选择一个实验性效果", "PHRASE_NO_SPECIAL": "无实验性效果", "PHRASE_SHOPPING_LIST": "查看卖这个配船方案的空间站", "PHRASE_SHOPPING_MATS": "查看这个配船方案需要的材料", "PHRASE_REFIT_SHOPPING_LIST": "查看卖这些模组的空间站", "PHRASE_TOTAL_EFFECTIVE_SHIELD": "可承受来自每种伤害的总伤害,如果使用全部的护盾电池", "PHRASE_TIME_TO_LOSE_SHIELDS": "护盾能坚持的时间", "PHRASE_TIME_TO_RECOVER_SHIELDS": "破盾后恢复时间", "PHRASE_TIME_TO_RECHARGE_SHIELDS": "护盾充满时间", "PHRASE_SHIELD_SOURCES": "护盾能量供应来源的细分", "PHRASE_EFFECTIVE_SHIELD": "对抗不同伤害类型的有效护盾强度", "PHRASE_ARMOUR_SOURCES": "护甲来源的细分", "PHRASE_EFFECTIVE_ARMOUR": "对抗不同伤害类型的有效护甲强度", "PHRASE_DAMAGE_TAKEN": "不同伤害类型造成的绝对伤害值的百分比", "PHRASE_TIME_TO_LOSE_ARMOUR": "护甲能坚持的时间", "PHRASE_MODULE_PROTECTION_EXTERNAL": "对武器挂点的防护", "PHRASE_MODULE_PROTECTION_INTERNAL": "对其他模组的防护", "PHRASE_OVERALL_DAMAGE": "对每秒持续伤害来源的细分", "PHRASE_SHIELD_DAMAGE": "对护盾的每秒持续伤害来源的细分", "PHRASE_ARMOUR_DAMAGE": "对护甲的每秒持续伤害来源的细分", "PHRASE_TIME_TO_REMOVE_SHIELDS": "击破护盾时间", "PHRASE_MULTI_CREW_CAPACITOR_POINTS": "右击一个电容器以分配多人船员的电容点数", "TT_TIME_TO_REMOVE_SHIELDS": "所有武器持续发射时", "PHRASE_TIME_TO_REMOVE_ARMOUR": "击破护甲时间", "TT_TIME_TO_REMOVE_ARMOUR": "所有武器持续发射时", "PHRASE_TIME_TO_DRAIN_WEP": "武器电容耗尽时间", "TT_TIME_TO_DRAIN_WEP": "武器齐射时,耗尽武器电容量所需要的时间", "TT_TIME_TO_LOSE_SHIELDS": "对抗对手所有武器的持续攻击", "TT_TIME_TO_LOSE_ARMOUR": "对抗对手所有武器的持续攻击", "TT_MODULE_ARMOUR": "可吸收的模组伤害值", "TT_MODULE_PROTECTION_EXTERNAL": "由模组加固装备吸收的模组伤害比率", "TT_MODULE_PROTECTION_INTERNAL": "由模组加固装备吸收的模组伤害比率", "TT_EFFECTIVE_SDPS_SHIELDS": "实际的每秒持续伤害", "TT_EFFECTIVENESS_SHIELDS": "间隔0m攻击一个0抗性系统分配0格的目标的有效性比较", "TT_EFFECTIVE_SDPS_ARMOUR": "实际的每秒持续伤害", "TT_EFFECTIVENESS_ARMOUR": "间隔0m攻击一个0抗性的目标的有效性比较", "PHRASE_EFFECTIVE_SDPS_SHIELDS": "对护盾的每秒持续伤害", "PHRASE_EFFECTIVE_SDPS_ARMOUR": "对护甲的每秒持续伤害", "TT_SUMMARY_SPEED": "给推进器分配4格能量值且满燃料", "TT_SUMMARY_SPEED_NONFUNCTIONAL": "推进器被关闭或者飞船满燃料满载时的总质量超出推进器最大可推进质量", "TT_SUMMARY_BOOST": "给推进器分配4格能量值且满燃料", "TT_SUMMARY_BOOST_INTERVAL": "给推进器分配4格能量值时,每次助推间隔时间", "TT_SUMMARY_BOOST_NONFUNCTIONAL": "配电器无法提供足够的能量以供助推", "TT_SUMMARY_SHIELDS": "护盾的绝对值,包含增幅装置", "TT_SUMMARY_SHIELDS_SCB": "护盾的绝对值,包含增幅装置和护盾电池", "TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "无护盾或者护盾被关闭", "TT_SUMMARY_INTEGRITY": "飞船的强度,包括船壁和船体加固装置", "TT_SUMMARY_HULL_MASS": "不包含任何模组质量的飞船质量", "TT_SUMMARY_UNLADEN_MASS": "无燃料空载时飞船的总质量", "TT_SUMMARY_LADEN_MASS": "满燃料满载时飞船的总质量", "TT_SUMMARY_DPS": "武器齐射时每秒钟造成的伤害", "TT_SUMMARY_EPS": "武器齐射时,每秒钟消耗武器电容量的能量值", "TT_SUMMARY_TTD": "给武器分配4格能量值,武器齐射时,耗尽武器电容量所需要的时间", "TT_SUMMARY_MAX_SINGLE_JUMP": "空载且只携带刚好足够本次跳跃的燃料的时候,可以跳跃的最长距离", "TT_SUMMARY_UNLADEN_SINGLE_JUMP": "满燃料空载的时候,可以跳跃的最长距离", "TT_SUMMARY_LADEN_SINGLE_JUMP": "满燃料满载的时候,可以跳跃的最长距离", "TT_SUMMARY_UNLADEN_TOTAL_JUMP": "满燃料空载的时候,每次跳跃最长距离时的总计跳跃距离", "TT_SUMMARY_LADEN_TOTAL_JUMP": "满燃料满载的时候,每次跳跃最长距离时的总计跳跃距离", "HELP_MODIFICATIONS_MENU": "单机一个数字以输入新的数值,或者左右拖动以进行微调", "core internal": "核心部件", "hardpoints": "武器挂点", "optional internal": "可选部件", "utility mounts": "多用挂件", "ships": "飞船", "builds": "已存配船", "compare": "对比", "none created": "无已创建对比", "compare all": "对比全部", "create new": "创建新的", "announcements": "公告", "settings": "设置", "language": "语言(Language)", "tooltips": "工具提示", "module resistances": "模组抗性", "standard": "标准", "alpha": "A测", "beta": "B测", "discount": "折扣", "comparisons": "对比", "backup": "备份", "detailed export": "详细导出", "upload all builds to orbis": "上传全部配船到Orbis", "import": "导入", "delete all": "全部删除", "about": "关于", "Enter Name": "输入名称", "save": "保存", "rename": "重命名", "reload": "重新加载", "delete": "删除", "reset": "重置", "export": "导出", "shortlink": "分享", "federation rank required": "购买该飞船所需要的最低联邦军衔", "empire rank required": "购买该飞船所需要的最低帝国军衔", "horizons": "地平线", "horizons required": "只适用于购买了《精英危险:地平线》扩展包的玩家", "horizons early adoption": "地平线预购者", "horizons early adoption required": "只适用于预先购买了《精英危险:地平线》的玩家", "ship": "飞船", "manufacturer": "制造商", "cost": "花费", "size": "尺寸", "small": "小型", "medium": "中型", "large": "大型", "crew": "船员", "MLF": "质锁", "mass lock factor": "质量锁定因数", "agility": "灵活度", "hrd": "硬度", "hardness": "飞船船壁的硬度", "hull hardness": "飞船船壁的硬度", "hull": "船体", "base": "基础", "speed": "速度", "boost": "助推", "armour": "护甲", "max": "最大", "jump": "跳跃", "cargo": "货舱", "pax": "客舱", "passenger capacity": "客舱容量", "core module classes": "核心模组等级", "internal compartments": "内部隔舱", "jump range": "跳跃范围", "unladen": "空载", "laden": "满载", "total unladen": "空载总距离", "total laden": "满载总距离", "shield": "护盾", "integrity": "强度", "mass": "质量", "boost interval": "推进时间", "resting heat (Beta)": "待机热量(测试)", "No Shield": "无护盾", "resistance": "抗性", "HP": "生命点", "absolute": "绝对", "explosive": "爆炸", "kinetic": "动能", "thermal": "热能", "caustic": "侵蚀", "recovery": "破盾恢复", "recharge": "充满", "raw module armour": "绝对模组护甲", "internal protection": "内部模组防护", "external protection": "外部模组防护", "ship control": "飞船控制", "SYS": "系统", "WEP": "武器", "ENG": "推进", "RST": "重置", "fuel carried": "燃料载量", "cargo carried": "货物载量", "opponent": "对手", "stock": "原厂", "engagement range": "交火距离", "power and costs": "能量和价格", "module": "模组", "type": "类型", "pri": "主次", "PWR": "能量", "ret": "收起", "dep": "部署", "retracted": "收起", "deployed": "部署", "costs": "价格", "modules": "模组", "credits": "信用点", "total": "总计", "insurance": "保险", "retrofit costs": "改装花费", "sell": "出售", "buy": "购买", "net cost": "净花费", "retrofit from": "改装自", "Stock": "原厂", "reload costs": "弹药花费", "qty": "数量", "unit cost": "单价", "subtotal": "合计", "limpets": "Limpets", "profiles": "数据", "engine profile": "推进器数据", "fsd profile": "FSD数据", "movement profile": "灵活度数据", "damage to opponent's shields": "给予对手护盾的伤害", "damage to opponent's hull": "给予对手船体的伤害", "maximum speed": "最大速度", "maximum range": "最大范围", "sdps": "每秒的持续伤害", "offence": "攻击", "weapon": "武器", "overall": "总体", "opponent's shields": "对手的护盾", "opponent's armour": "对手的护甲", "offence metrics": "攻击指标", "overall damage": "总伤害", "shield damage sources": "护盾伤害来源", "armour damage sources": "护甲伤害来源", "tab_defence": "防御", "shield metrics": "护盾指标", "raw shield strength": "绝对护盾强度", "shield sources": "护盾来源", "generator": "护盾发生器", "boosters": "增幅装置", "power distributor": "配电器", "cells": "护盾电池", "shield addition": "护盾加成", "damage taken": "所受伤害", "effective shield": "有效护盾", "armour metrics": "护甲指标", "raw armour strength": "绝对护甲强度", "armour sources": "护甲来源", "bulkheads": "船壁", "reinforcement": "加固装置", "effective armour": "有效护甲", "ever": "永远", "never": "永不", "empty": "空", "emptyrestricted": "空 (受限制)", "empty all": "全部清空", "Maximize Jump Range": "最大跳跃范围", "roles": "角色", "Multi-purpose": "多功能", "Combat": "战斗", "Trader": "贸易", "Explorer": "探索", "Planetary Explorer": "星球探索", "Miner": "采矿", "Racer": "竞速", "secs": "s", "fixed": "固定式", "gimballed": "追踪式", "turreted": "炮台式", "explres": "爆炸抗性", "kinres": "动能抗性", "thermres": "热能抗性", "causres": "侵蚀抗性", "efficiency": "效率", "pgen": "发电量", "power": "能量消耗", "minimum mass": "最小船体质量", "optimal mass": "最佳船体质量", "max mass": "最大船体质量", "optimal multiplier": "最佳性能倍率", "time": "时间", "range_s": "平均范围", "ammunition": "弹药", "repair": "修复", "facinglimit": "拦截角度", "ranget": "范围", "rate": "速率", "refuel time": "加满时间", "bays": "舱位", "rebuildsperbay": "每舱位重组数", "range": "射程", "passengers": "乘客", "bins": "个精炼仓", "optmass": "最佳船体质量", "maxmass": "最大船体质量", "minmass": "最小船体质量", "regen": "恢复速率", "brokenregen": "破盾恢复速率", "spinup": "启动延迟", "duration": "持续时间", "shield cells": "护盾电池", "shieldreinforcement": "护盾容量", "protection": "防护", "hacktime": "骇入时间", "jump addition": "跳跃加成", "dps": "每秒的伤害", "dpssdps": "每秒的伤害(每秒的持续伤害)", "shotdmg": "单发伤害", "eps": "每秒的能量消耗", "epsseps": "每秒的能量消耗 (每秒的持续能量消耗)", "hps": "每秒的热量负载", "hpsshps": "每秒的热量负载 (每秒的持续热量负载)", "dpe": "每消耗1MJ能量造成的伤害", "rof": "射速", "ROF": "射速", "falloff": "衰减", "wep_reload": "换弹夹", "shotspeed": "弹药速度", "piercing": "穿甲", "jitter": "抖动", "scantime": "扫描时间", "scan range": "扫描范围", "max angle": "最大角度", "modifications": "改装", "feature": "改变", "current": "当前", "worst": "最差", "best": "最好", "mroll": "结果", "random": "随机", "component": "材料", "amount": "数量", "engineers": "工程师", "grade": "等级", "ammo": "最大载弹数", "angle": "扫描角度", "boot": "启动时间", "burst": "多重点射", "burstrof": "点射速率", "clip": "弹夹容量", "damage": "伤害", "distdraw": "配电器消耗", "eff": "效率", "engcap": "推进器电容量", "engrate": "推进器充能速率", "fallofffromrange": "衰减距离", "hullboost": "船壁增强", "hullreinforcement": "船体加固装置", "maxfuel": "每次跳跃可用的最大燃料量", "optmul": "最佳性能倍率", "syscap": "系统电容量", "sysrate": "系统充能速率", "wepcap": "武器电容量", "weprate": "武器充能速率", "thermload": "热量负荷", "proberadius": "探测半径", "shieldboost": "护盾增幅", "comparison": "比较", "added": "已添加", "ok": "确认", "cancel": "取消", "forum": "论坛", "close": "关闭", "permalink": "分享", "URL": "链接", "shortened": "短链接", "farthest range": "最长距离", "Sustained DPS": "持续DPS", "build": "配置名", "thrusters": "推进器", "full tank": "空载", "pitch": "俯仰", "roll": "翻滚", "yaw": "转向", "available": "可用", "proceed": "继续", "build name": "飞船配置名", "action": "动作", "create": "创建", "overwrite": "覆盖", "edit data": "编辑数据", "yes": "是", "no": "否", "Log in / signup to Orbis": "登录/注册Orbis账号", "success": "成功", "upload to orbis": "上传至Orbis", "Orbis link": "Orbis链接", "Grade 1 rolls ": "等级1尝试次数:", "Grade 2 rolls ": "等级2尝试次数:", "Grade 3 rolls ": "等级3尝试次数:", "Grade 4 rolls ": "等级4尝试次数:", "Grade 5 rolls ": "等级5尝试次数:", "CMDR Name": "指挥官名称", "PHRASE_FAIL_EDENGINEER": "发送到EDEngineer失败(启动EDEngineer并确定API已启用然后再刷新本页面。)", "PHRASE_FIREFOX_EDENGINEER": "发送到EDEngineer与火狐浏览器不兼容,请切换至谷歌浏览器后重试。", "No modded components.": "没有改装的部件", "Sending...": "发送中...", "Send to EDEngineer": "发送至EDEngineer", "PHASE_UPLOAD_ORBIS": "上传到orbis.zone(测试阶段)", "orbis username": "orbis.zone的Email或用户名", "orbis password": "orbis.zone的密码", "HELP_TEXT": "\n