import React from 'react'; import PropTypes from 'prop-types'; import TranslatedComponent from './TranslatedComponent'; import { Ships } from 'coriolis-data/dist'; import { nameComparator } from '../utils/SlotFunctions'; import LineChart from '../components/LineChart'; import Slider from '../components/Slider'; import * as ModuleUtils from '../shipyard/ModuleUtils'; import Module from '../shipyard/Module'; import * as Calc from '../shipyard/Calculations'; /** * Engine profile for a given ship */ export default class EngineProfile extends TranslatedComponent { static propTypes = { ship: PropTypes.object.isRequired, cargo: PropTypes.number.isRequired, fuel: PropTypes.number.isRequired, eng: PropTypes.number.isRequired, boost: PropTypes.bool.isRequired, marker: PropTypes.string.isRequired }; /** * Constructor * @param {Object} props React Component properties * @param {Object} context React Component context */ constructor(props, context) { super(props); const ship = this.props.ship; this.state = { calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, ship, this.props.eng, this.props.boost) }; } /** * Update the state if our ship changes * @param {Object} nextProps Incoming/Next properties * @param {Object} nextContext Incoming/Next conext * @return {boolean} Returns true if the component should be rerendered */ componentWillReceiveProps(nextProps, nextContext) { if (nextProps.marker != this.props.marker) { this.setState({ calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, nextProps.ship, nextProps.eng, nextProps.boost) }); } return true; } /** * Calculate the top speed for this ship given thrusters, mass and pips to ENG * @param {Object} ship The ship * @param {Object} eng The number of pips to ENG * @param {Object} boost If boost is enabled * @param {Object} mass The mass at which to calculate the top speed * @return {number} The maximum speed */ calcMaxSpeed(ship, eng, boost, mass) { // Obtain the top speed return Calc.calcSpeed(mass, ship.speed, ship.standard[1].m, ship.pipSpeed, eng, ship.boost / ship.speed, boost); } /** * Render engine profile * @return {React.Component} contents */ render() { const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context; const { formats, translate, units } = language; const { ship, cargo, eng, fuel, boost } = this.props; // Calculate bounds for our line chart const thrusters = ship.standard[1].m; const minMass = ship.calcLowestPossibleMass({ th: thrusters }); const maxMass = thrusters.getMaxMass(); const mass = ship.unladenMass + fuel + cargo; const minSpeed = Calc.calcSpeed(maxMass, ship.speed, thrusters, ship.pipSpeed, 0, ship.boost / ship.speed, false); const maxSpeed = Calc.calcSpeed(minMass, ship.speed, thrusters, ship.pipSpeed, 4, ship.boost / ship.speed, true); // Add a mark at our current mass const mark = Math.min(mass, maxMass); const code = `${ship.toString()}:${cargo}:${fuel}:${eng}:${boost}`; // This graph can have a precipitous fall-off so we use lots of points to make it look a little smoother return ( ); } }