{ "PHRASE_ALT_ALL": "Alt + Click to fill all slots", "PHRASE_BACKUP_DESC": "Backup of all Coriolis data to save or transfer to another browser/device", "PHRASE_CONFIRMATION": "Are you sure?", "PHRASE_EXPORT_DESC": "A detailed JSON export of your build for use in other sites and tools", "PHRASE_FASTEST_RANGE": "Consecutive max range jumps", "PHRASE_IMPORT": "Paste JSON or import here", "PHRASE_LADEN": "Ship mass + fuel + cargo", "PHRASE_NO_BUILDS": "No builds added to comparison!", "PHRASE_NO_RETROCH": "No Retrofitting changes", "PHRASE_SELECT_BUILDS": "Select builds to compare", "PHRASE_SG_RECHARGE": "Time from 50% to 100% charge, assuming full SYS capacitor to start with", "PHRASE_SG_RECOVER": "Time from 0% to 50% charge, assuming full SYS capacitor to start with", "PHRASE_UNLADEN": "Ship mass excluding fuel and cargo", "PHRASE_UPDATE_RDY": "Update Available! Click to refresh", "PHRASE_ENGAGEMENT_RANGE": "The distance between your ship and its target", "PHRASE_SELECT_BLUEPRINT": "Click to select a blueprint", "PHRASE_BLUEPRINT_WORST": "Worst primary values for this blueprint", "PHRASE_BLUEPRINT_FIFTY": "50% of full values for this blueprint", "PHRASE_BLUEPRINT_SEVEN_FIVE": "75% of full values for this blueprint", "PHRASE_BLUEPRINT_RANDOM": "Random selection between worst and best primary values for this blueprint", "PHRASE_BLUEPRINT_BEST": "Best primary values for this blueprint", "PHRASE_BLUEPRINT_EXTREME": "Best beneficial and worst detrimental primary values for this blueprint", "PHRASE_BLUEPRINT_RESET": "Remove all modifications and blueprint", "PHRASE_SELECT_SPECIAL": "Click to select an experimental effect", "PHRASE_NO_SPECIAL": "No experimental effect", "PHRASE_SHOPPING_LIST": "Stations that sell this build", "PHRASE_SHOPPING_MATS": "Materials needed for this build", "PHRASE_REFIT_SHOPPING_LIST": "Stations that sell required modules", "PHRASE_TOTAL_EFFECTIVE_SHIELD": "Total amount of damage that can be taken from each damage type, if using all shield cells", "PHRASE_TIME_TO_LOSE_SHIELDS": "Shields will hold for", "PHRASE_TIME_TO_RECOVER_SHIELDS": "Shields will recover in", "PHRASE_TIME_TO_RECHARGE_SHIELDS": "Shields will recharge in", "PHRASE_SHIELD_SOURCES": "Breakdown of the supply of shield energy", "PHRASE_EFFECTIVE_SHIELD": "Effective shield strength against different damage types", "PHRASE_ARMOUR_SOURCES": "Breakdown of the supply of armour", "PHRASE_EFFECTIVE_ARMOUR": "Effective armour strength against different damage types", "PHRASE_DAMAGE_TAKEN": "% of raw damage taken for different damage types", "PHRASE_TIME_TO_LOSE_ARMOUR": "Armour will hold for", "PHRASE_MODULE_PROTECTION_EXTERNAL": "Protection for hardpoints", "PHRASE_MODULE_PROTECTION_INTERNAL": "Protection for all other modules", "PHRASE_OVERALL_DAMAGE": "Breakdown of sources for sustained DPS", "PHRASE_SHIELD_DAMAGE": "Breakdown of sources for sustained DPS against shields", "PHRASE_ARMOUR_DAMAGE": "Breakdown of sources for sustained DPS against armour", "PHRASE_TIME_TO_REMOVE_SHIELDS": "Will remove shields in", "PHRASE_MULTI_CREW_CAPACITOR_POINTS": "Right click a capacitor to assign multi-crew capacitor points.", "TT_TIME_TO_REMOVE_SHIELDS": "With sustained fire by all weapons", "PHRASE_TIME_TO_REMOVE_ARMOUR": "Will remove armour in", "TT_TIME_TO_REMOVE_ARMOUR": "With sustained fire by all weapons", "PHRASE_TIME_TO_DRAIN_WEP": "Will drain WEP in", "TT_TIME_TO_DRAIN_WEP": "Time to drain WEP capacitor with all weapons firing", "TT_TIME_TO_LOSE_SHIELDS": "Against sustained fire from all opponent's weapons", "TT_TIME_TO_LOSE_ARMOUR": "Against sustained fire from all opponent's weapons", "TT_MODULE_ARMOUR": "Armour protecting against module damage", "TT_MODULE_PROTECTION_EXTERNAL": "Percentage of damage diverted from hardpoints to module reinforcement packages", "TT_MODULE_PROTECTION_INTERNAL": "Percentage of damage diverted from non-hardpoint modules to module reinforcement packages", "TT_EFFECTIVE_SDPS_SHIELDS": "Actual sustained DPS whilst WEP capacitor is not empty", "TT_EFFECTIVENESS_SHIELDS": "Effectivness compared to hitting a 0-resistance target with 0 pips to SYS at 0m", "TT_EFFECTIVE_SDPS_ARMOUR": "Actual sustained DPS whilst WEP capacitor is not empty", "TT_EFFECTIVENESS_ARMOUR": "Effectivness compared to hitting a 0-resistance target at 0m", "PHRASE_EFFECTIVE_SDPS_SHIELDS": "SDPS against shields", "PHRASE_EFFECTIVE_SDPS_ARMOUR": "SDPS against armour", "TT_SUMMARY_SPEED": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_SPEED_NONFUNCTIONAL": "Thrusters powered off or over maximum mass with full fuel and cargo loads", "TT_SUMMARY_BOOST": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_BOOST_INTERVAL": "Time between each boost with 4 pips to ENG", "TT_SUMMARY_BOOST_NONFUNCTIONAL": "Power distributor not able to supply enough power to boost", "TT_SUMMARY_SHIELDS": "Raw shield strength, including boosters", "TT_SUMMARY_SHIELDS_SCB": "Raw shield strength, including boosters and SCBs", "TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "No shield generator or shield generator powered off", "TT_SUMMARY_INTEGRITY": "Ship integrity, including bulkheads and hull reinforcement packages", "TT_SUMMARY_HULL_MASS": "Mass of the hull prior to any modules being installed", "TT_SUMMARY_UNLADEN_MASS": "Mass of the hull and modules prior to any fuel or cargo", "TT_SUMMARY_LADEN_MASS": "Mass of the hull and modules with full fuel and cargo", "TT_SUMMARY_DPS": "Damage per second with all weapons firing", "TT_SUMMARY_EPS": "WEP capacitor consumed per second with all weapons firing", "TT_SUMMARY_TTD": "Time to drain WEP capacitor with all weapons firing and 4 pips to WEP", "TT_SUMMARY_MAX_SINGLE_JUMP": "Farthest possible jump range with no cargo and only enough fuel for the jump itself", "TT_SUMMARY_UNLADEN_SINGLE_JUMP": "Farthest possible jump range with no cargo and a full fuel tank", "TT_SUMMARY_LADEN_SINGLE_JUMP": "Farthest possible jump range with full cargo and a full fuel tank", "TT_SUMMARY_UNLADEN_TOTAL_JUMP": "Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time", "TT_SUMMARY_LADEN_TOTAL_JUMP": "Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time", "HELP_MODIFICATIONS_MENU": "Click on a number to enter a new value, or drag along the bar for small changes", "PHRASE_FAIL_EDENGINEER": "Failed to send to EDEngineer (Launch EDEngineer and make sure the API is started then refresh the page.)", "PHRASE_FIREFOX_EDENGINEER": "Sending to EDEngineer is not compatible with Firefox's security settings. Please try again with Chrome.", "am": "Auto Field-Maintenance Unit", "bh": "Bulkheads", "bl": "Beam Laser", "bsg": "Bi-Weave Shield Generator", "c": "Cannon", "causres": "Caustic resistance", "cc": "Collector Limpet Controller", "ch": "Chaff Launcher", "cr": "Cargo Rack", "cs": "Manifest Scanner", "dc": "Docking Computer", "ec": "Electronic Countermeasure", "fc": "Fragment Cannon", "fh": "Fighter Hangar", "fi": "FSD Interdictor", "fs": "Fuel Scoop", "fsd": "Frame Shift Drive", "ft": "Fuel Tank", "fx": "Fuel Transfer Limpet Controller", "hb": "Hatch Breaker Limpet Controller", "hr": "Hull Reinforcement Package", "hs": "Heat Sink Launcher", "kw": "Kill Warrant Scanner", "ls": "Life Support", "mc": "Multi-cannon", "axmc": "AX Multi-cannon", "ml": "Mining Laser", "mlc": "Multi Limpet Controller", "mr": "Missile Rack", "axmr": "AX Missile Rack", "mrp": "Module Reinforcement Package", "nl": "Mine Launcher", "pa": "Plasma Accelerator", "pas": "Planetary Approach Suite", "pc": "Prospector Limpet Controller", "pce": "Economy Class Passenger Cabin", "passenger capacity": "Passenger Capacity", "pci": "Business Class Passenger Cabin", "pcm": "First Class Passenger Cabin", "pcq": "Luxury Passenger Cabin", "pd": "power distributor", "pl": "Pulse Laser", "po": "Point Defence", "pp": "Power Plant", "gpp": "Guardian Hybrid Power Plant", "gpd": "Guardian Hybrid Power Distributor", "gpc": "Guardian Plasma Charger", "ggc": "Guardian Gauss Cannon", "gsrp": "Guardian Shield Reinforcement Package", "gfsb": "Guardian Frame Shift Drive Booster", "ghrp": "Guardian Hull Reinforcement Package", "gmrp": "Guardian Module Reinforcement Package", "pwa": "Pulse Wave Analyser", "abl": "Abrasion Blaster", "scl": "Seismic Charge Launcher", "sdm": "Sub-Surface Displacement Missile", "tbsc": "Shock Cannon", "gsc": "Guardian Shard Cannon", "psg": "Prismatic Shield Generator", "pv": "Planetary Vehicle Hangar", "rf": "Refinery", "rfl": "Remote Release Flak Launcher", "rg": "Rail Gun", "rsl": "Research Limpet Controller", "s": "Sensors", "sb": "Shield Booster", "sc": "Stellar Scanners", "scb": "Shield Cell Bank", "sfn": "Shutdown Field Neutraliser", "sg": "Shield Generator", "ss": "Surface Scanners", "sua": "Supercruise Assist", "t": "thrusters", "tp": "Torpedo Pylon", "ul": "Burst Laser", "Send To EDEngineer": "Send To EDEngineer", "Send To EDOMH": "Send To EDOMH", "ws": "Frame Shift Wake Scanner", "rpl": "Repair Limpet Controller", "rcpl": "Recon Limpet Controller", "xs": "Xeno Scanner", "tbem": "Enzyme Missile Rack", "tbrfl": "Remote Release Flechette Launcher", "dtl": "Decontamination Limpet Controller", "mahr": "Meta Alloy Hull Reinforcement Package", "emptyrestricted": "empty (restricted)", "damage dealt to": "Damage dealt to", "damage received from": "Damage received from", "against shields": "Against shields", "against hull": "Against hull", "total effective shield": "Total effective shield", "ammunition": "Ammo", "secs": "s", "rebuildsperbay": "Rebuilds per bay", "mroll": "Roll", "worst": "Worst", "average": "Average", "random": "Random", "best": "Best", "extreme": "Extreme", "reset": "Reset", "dpe": "Damage per MJ of energy", "dps": "Damage per second", "sdps": "Sustained damage per second", "dpssdps": "Damage per second (sustained damage per second)", "eps": "Energy per second", "epsseps": "Energy per second (sustained energy per second)", "fallofffromrange": "Falloff", "hps": "Heat per second", "hpsshps": "Heat per second (sustained heat per second)", "damage by": "Damage by", "damage from": "Damage from", "shield cells": "Shield cells", "recovery": "Recovery", "recharge": "Recharge", "engine pips": "Engine Pips", "4b": "4 pips and boost", "speed": "Speed", "pitch": "Pitch", "roll": "Roll", "yaw": "Yaw", "internal protection": "Internal protection", "external protection": "External protection", "engagement range": "Engagement range", "boost interval": "Boost interval", "total": "Total", "ammo": "Ammunition maximum", "boot": "Boot time", "hacktime": "Hack time", "brokenregen": "Broken regeneration rate", "burst": "Burst", "burstrof": "Burst rate of fire", "clip": "Ammunition clip", "damage": "Damage", "distdraw": "Distributor draw", "duration": "Duration", "eff": "Efficiency", "engcap": "Engines capacity", "engrate": "Engines recharge rate", "explres": "Explosive resistance", "facinglimit": "Facing limit", "hullboost": "Hull boost", "hullreinforcement": "Hull reinforcement", "integrity": "Integrity", "jitter": "Jitter", "kinres": "Kinetic resistance", "maxfuel": "Maximum fuel per jump", "mass": "Mass", "optmass": "Optimal mass", "optmul": "Optimal multiplier", "pgen": "Power generation", "piercing": "Piercing", "power": "Power draw", "protection": "Protection", "range": "Range", "ranget": "Range", "regen": "Regeneration rate", "reload": "Reload", "rof": "Rate of fire", "angle": "Scan angle", "scanrate": "Scan rate", "proberadius": "Probe Radius", "scantime": "Scan time", "shield": "Shield", "armour": "Armour", "shieldboost": "Shield boost", "shieldreinforcement": "Shield reinforcement", "shotspeed": "Shot speed", "shotdmg": "Damage Per Shot", "spinup": "Spin up time", "syscap": "Systems capacity", "sysrate": "Systems recharge rate", "thermload": "Thermal load", "thermres": "Thermal resistance", "wepcap": "Weapons capacity", "weprate": "Weapons recharge rate", "minmass_sg": "Minimum hull mass", "optmass_sg": "Optimal hull mass", "maxmass_sg": "Maximum hull mass", "minmul_sg": "Minimum strength", "optmul_sg": "Optimal strength", "maxmul_sg": "Minimum strength", "minmass_psg": "Minimum hull mass", "optmass_psg": "Optimal hull mass", "maxmass_psg": "Maximum hull mass", "minmul_psg": "Minimum strength", "optmul_psg": "Optimal strength", "maxmul_psg": "Minimum strength", "minmass_bsg": "Minimum hull mass", "optmass_bsg": "Optimal hull mass", "maxmass_bsg": "Maximum hull mass", "minmul_bsg": "Minimum strength", "optmul_bsg": "Optimal strength", "maxmul_bsg": "Minimum strength", "range_s": "Typical emission range", "absolute": "Absolute", "explosive": "Explosive", "kinetic": "Kinetic", "thermal": "Thermal", "caustic": "Caustic", "generator": "Generator", "boosters": "Boosters", "cells": "Cells", "shield addition": "Shield Addition", "jump addition": "Jump Addition", "bulkheads": "Bulkheads", "reinforcement": "Reinforcement", "power and costs": "power and costs", "costs": "costs", "retrofit costs": "retrofit costs", "reload costs": "reload costs", "profiles": "profiles", "engine profile": "engine profile", "fsd profile": "fsd profile", "movement profile": "movement profile", "damage to opponent's shields": "damage to opponent's shields", "damage to opponent's hull": "damage to opponent's hull", "offence": "offence", "defence": "defence", "shield metrics": "shield metrics", "raw shield strength": "raw shield strength", "shield sources": "shield sources", "damage taken": "damage taken", "effective shield": "effective shield", "armour metrics": "armour metrics", "raw armour strength": "raw armour strength", "armour sources": "armour sources", "raw module armour": "raw module armour", "effective armour": "effective armour", "offence metrics": "offence metrics", "defence metrics": "defence metrics", "fuel carried": "fuel carried", "cargo carried": "cargo carried", "ship control": "ship control", "opponent": "opponent", "opponent's shields": "opponent's shields", "opponent's armour": "opponent's armour", "overall damage": "overall damage", "shield damage sources": "shield damage sources", "armour damage sources": "armour damage sources", "never": "never", "stock": "stock", "boost": "boost", "tab_defence": "defence", "federation rank 1": "Recruit", "federation rank 2": "Cadet", "federation rank 3": "Midshipman", "federation rank 4": "Petty Officer", "federation rank 5": "Chief Petty Officer", "federation rank 6": "Warrant Officer", "federation rank 7": "Ensign", "federation rank 8": "Lieutenant", "federation rank 9": "Lieutenant Commander", "federation rank 10": "Post Commander", "federation rank 11": "Post Captain", "federation rank 12": "Rear Admiral", "federation rank 13": "Vice Admiral", "federation rank 14": "Admiral", "federation rank required": "Minimum Federation rank required to purchase", "empire rank 1": "Outsider", "empire rank 2": "Serf", "empire rank 3": "Master", "empire rank 4": "Squire", "empire rank 5": "Knight", "empire rank 6": "Lord", "empire rank 7": "Baron", "empire rank 8": "Viscount", "empire rank 9": "Count", "empire rank 10": "Earl", "empire rank 11": "Marquis", "empire rank 12": "Duke", "empire rank 13": "Prince", "empire rank 14": "King", "empire rank required": "Minimum Empire rank required to purchase", "horizons": "Horizons", "horizons required": "Only available to those who have purchased Elite Dangerous: Horizons", "horizons early adoption": "Horizons Early Adopter", "PHASE_UPLOAD_ORBIS": "Upload to orbis.zone (Currently in trial period.)", "orbis username": "Username/email for orbis.zone", "orbis password": "Password for orbis.zone", "horizons early adoption required": "Only available to those who purchased Elite Dangerous: Horizons on PC before February 5, 2016 or on Xbox One before July 30, 2016", "HELP_TEXT": "\n