angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'ShipsDB', 'ComponentSet', 'GroupMap', function(_, C, Ships, ComponentSet, GroupMap) { var GrpNameToCodeMap = {}; for (var grp in GroupMap) { GrpNameToCodeMap[GroupMap[grp]] = grp; } this.cargoHatch = function() { return { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 }; }; this.common = function(typeIndex, componentId) { return C.common[typeIndex][componentId]; }; this.hardpoints = function(id) { for (var n in C.hardpoints) { var group = C.hardpoints[n]; for (var i = 0; i < group.length; i++) { if (group[i].id == id) { return group[i]; } } } return null; }; this.internal = function(id) { for (var n in C.internal) { var group = C.internal[n]; for (var i = 0; i < group.length; i++) { if (group[i].id == id) { return group[i]; } } } return null; }; /** * Finds an internal Component based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner' * @return {String} The id of the component if found, null if not found */ this.findInternal = function(groupName, clss, rating, name) { var groups = {}; if (groupName) { if (C.internal[groupName]) { groups[groupName] = C.internal[groupName]; } else { var grpCode = GrpNameToCodeMap[groupName]; if (grpCode && C.internal[grpCode]) { groups[grpCode] = C.internal[grpCode]; } } } else if (name) { groups = C.internal; } for (var g in groups) { var group = groups[g]; for (var i = 0, l = group.length; i < l; i++) { if (group[i].class == clss && group[i].rating == rating && ((!name && !group[i].name) || group[i].name == name)) { return group[i]; } } } return null; }; /** * Finds an internal Component ID based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner' * @return {String} The id of the component if found, null if not found */ this.findInternalId = function(groupName, clss, rating, name) { var i = this.findInternal(groupName, clss, rating, name); return i ? i.id : 0; }; /** * Finds a hardpoint Component based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher' * @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret * @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker * @return {String} The id of the component if found, null if not found */ this.findHardpoint = function(groupName, clss, rating, name, mode, missile) { var groups = {}; if (groupName) { if (C.hardpoints[groupName]) { groups[groupName] = C.hardpoints[groupName]; } else { var grpCode = GrpNameToCodeMap[groupName]; if (grpCode && C.hardpoints[grpCode]) { groups[grpCode] = C.hardpoints[grpCode]; } } } else if (name) { groups = C.hardpoints; } for (var g in groups) { var group = groups[g]; for (var i = 0, l = group.length; i < l; i++) { if (group[i].class == clss && group[i].rating == rating && group[i].mode == mode && ((!name && !group[i].name) || group[i].name == name) && ((!missile && !group[i].missile) || group[i].missile == missile) ) { return group[i]; } } } return null; }; /** * Finds a hardpoint Component ID based on Class, Rating, Group and/or name. * At least one of Group name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher' * @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret * @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker * @return {String} The id of the component if found, null if not found */ this.findHardpointId = function(groupName, clss, rating, name, mode, missile) { var h = this.findHardpoint(groupName, clss, rating, name, mode, missile); return h ? h.id : 0; }; /** * Looks up the bulkhead component for a specific ship and bulkhead * @param {string} shipId Unique ship Id/Key * @param {number} bulkheadsId Id/Index for the specified bulkhead * @return {object} The bulkhead component object */ this.bulkheads = function(shipId, bulkheadsId) { return C.bulkheads[shipId][bulkheadsId]; }; this.bulkheadIndex = function(bulkheadName) { return ['Lightweight Alloy', 'Reinforced Alloy', 'Military Grade Composite', 'Mirrored Surface Composite', 'Reactive Surface Composite'].indexOf(bulkheadName); }; /** * Creates a new ComponentSet that contains all available components * that the specified ship is eligible to use. * * @param {string} shipId Unique ship Id/Key * @return {ComponentSet} The set of components the ship can install */ this.forShip = function(shipId) { var ship = Ships[shipId]; var maxInternal = isNaN(ship.slots.internal[0]) ? ship.slots.internal[0].class : ship.slots.internal[0]; return new ComponentSet(C, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.common, maxInternal, ship.slots.hardpoints[0]); }; }]);