import { ModuleNameToGroup, BulkheadNames } from './Constants'; import ModuleSet from './ModuleSet'; import { Ships, Modules } from 'coriolis-data'; export function cargoHatch() { return { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 }; }; export function standard(typeIndex, id) { let standard = Modules.standard[typeIndex]; if (standard[id]) { return standard[id]; } else { for (let k in standard) { if (standard[k].id == id){ return standard[k]; } } } return null; }; export function hardpoints(id) { for (let n in Modules.hardpoints) { let group = Modules.hardpoints[n]; for (let i = 0; i < group.length; i++) { if (group[i].id == id) { return group[i]; } } } return null; }; export function internal(id) { for (let n in Modules.internal) { let group = Modules.internal[n]; for (let i = 0; i < group.length; i++) { if (group[i].id == id) { return group[i]; } } } return null; }; /** * Finds an internal Component based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner' * @return {String} The id of the component if found, null if not found */ export function findInternal(groupName, clss, rating, name) { let groups = {}; if (groupName) { if (Modules.internal[groupName]) { groups[groupName] = Modules.internal[groupName]; } else { let grpCode = ModuleNameToGroup[groupName]; if (grpCode && Modules.internal[grpCode]) { groups[grpCode] = Modules.internal[grpCode]; } } } else if (name) { groups = Modules.internal; } for (let g in groups) { let group = groups[g]; for (let i = 0, l = group.length; i < l; i++) { if (group[i].class == clss && group[i].rating == rating && ((!name && !group[i].name) || group[i].name == name)) { return group[i]; } } } return null; } /** * Finds an internal Component ID based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner' * @return {String} The id of the component if found, null if not found */ export function findInternalId(groupName, clss, rating, name) { let i = this.findInternal(groupName, clss, rating, name); return i ? i.id : 0; } /** * Finds a hardpoint Component based on Class, Rating, Group and/or name. * At least one ofGroup name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating [Optional] Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher' * @param {string} mount Mount type - [F]ixed, [G]imballed, [T]urret * @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker * @return {String} The id of the component if found, null if not found */ export function findHardpoint(groupName, clss, rating, name, mount, missile) { let groups = {}; if (groupName) { if (Modules.hardpoints[groupName]) { groups[groupName] = Modules.hardpoints[groupName]; } else { let grpCode = ModuleNameToGroup[groupName]; if (grpCode && Modules.hardpoints[grpCode]) { groups[grpCode] = Modules.hardpoints[grpCode]; } } } else if (name) { groups = Modules.hardpoints; } for (let g in groups) { let group = groups[g]; for (let i = 0, l = group.length; i < l; i++) { if (group[i].class == clss && (!rating || group[i].rating == rating) && group[i].mount == mount && ((!name && !group[i].name) || group[i].name == name) && ((!missile && !group[i].missile) || group[i].missile == missile) ) { return group[i]; } } } return null; } /** * Finds a hardpoint Component ID based on Class, Rating, Group and/or name. * At least one of Group name or unique component name must be provided * * @param {string} groupName [Optional] Full name or abbreviated name for component group * @param {integer} clss Component Class * @param {string} rating Component Rating * @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher' * @param {string} mount Mount type - [F]ixed, [G]imballed, [T]urret * @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker * @return {String} The id of the component if found, null if not found */ export function findHardpointId(groupName, clss, rating, name, mount, missile) { let h = this.findHardpoint(groupName, clss, rating, name, mount, missile); return h ? h.id : 0; } /** * Looks up the bulkhead module for a specific ship and bulkhead * @param {string} shipId Unique ship Id/Key * @param {string|number} bulkheadsId Id/Index for the specified bulkhead * @return {object} The bulkhead component object */ export function bulkheads(shipId, index) { let bulkhead = Ships[shipId].bulkheads[index]; bulkhead.class = 8; bulkhead.rating = 'I'; bulkhead.name = BulkheadNames[index] return bulkhead; } export function bulkheadIndex(bulkheadName) { return BulkheadNames.indexOf(bulkheadName); } export function isShieldGenerator(g) { return g == 'sg' || g == 'psg' || g == 'bsg'; } /** * Creates a new ModuleSet that contains all available components * that the specified ship is eligible to use. * * @param {string} shipId Unique ship Id/Key * @return {ModuleSet} The set of components the ship can install */ export function forShip(shipId) { let ship = Ships[shipId]; let maxInternal = isNaN(ship.slots.internal[0]) ? ship.slots.internal[0].class : ship.slots.internal[0]; return new ModuleSet(Modules, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.standard, maxInternal, ship.slots.hardpoints[0]); }