export const formats = { decimal: '.', thousands: ',', grouping: [3], currency: ['$', ''], dateTime: '%a %b %e %X %Y', date: '%m/%d/%Y', time: '%H:%M:%S', periods: ['AM', 'PM'], days: ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'], shortDays: ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'], months: ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'], shortMonths: ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'] }; export const terms = { PHRASE_ALT_ALL: 'Alt + Click to fill all slots', PHRASE_BACKUP_DESC: 'Backup of all Coriolis data to save or transfer to another browser/device', PHRASE_CONFIRMATION: 'Are you sure?', PHRASE_EXPORT_DESC: 'A detailed JSON export of your build for use in other sites and tools', PHRASE_FASTEST_RANGE: 'Consecutive max range jumps', PHRASE_IMPORT: 'Paste JSON or import here', PHRASE_LADEN: 'Ship mass + fuel + cargo', PHRASE_NO_BUILDS: 'No builds added to comparison!', PHRASE_NO_RETROCH: 'No Retrofitting changes', PHRASE_SELECT_BUILDS: 'Select builds to compare', PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge', PHRASE_SG_RECOVER: 'Recovery (to 50%) after collapse', PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo', PHRASE_UPDATE_RDY: 'Update Available! Click to refresh', HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes', // Other languages fallback to these values // Only Translate to other languages if the name is different in-game am: 'Auto Field-Maintenance Unit', bh: 'Bulkheads', bl: 'Beam Laser', bsg: 'Bi-Weave Shield Generator', c: 'Cannon', cc: 'Collector Limpet Controller', ch: 'Chaff Launcher', cr: 'Cargo Rack', cs: 'Manifest Scanner', dc: 'Docking Computer', ec: 'Electronic Countermeasure', fc: 'Fragment Cannon', fh: 'Fighter Hangar', fi: 'FSD Interdictor', fs: 'Fuel Scoop', fsd: 'Frame Shift Drive', ft: 'Fuel Tank', fx: 'Fuel Transfer Limpet Controller', hb: 'Hatch Breaker Limpet Controller', hr: 'Hull Reinforcement Package', hs: 'Heat Sink Launcher', kw: 'Kill Warrant Scanner', ls: 'Life Support', mc: 'Multi-cannon', ml: 'Mining Laser', mr: 'Missile Rack', mrp: 'Module Reinforcement Package', nl: 'Mine Launcher', pa: 'Plasma Accelerator', pas: 'Planetary Approach Suite', pc: 'Prospector Limpet Controller', pce: 'Economy Class Passenger Cabin', pci: 'Business Class Passenger Cabin', pcm: 'First Class Passenger Cabin', pcq: 'Luxury Passenger Cabin', pd: 'power distributor', pl: 'Pulse Laser', po: 'Point Defence', pp: 'Power Plant', psg: 'Prismatic Shield Generator', pv: 'Planetary Vehicle Hangar', rf: 'Refinery', rg: 'Rail Gun', s: 'Sensors', sb: 'Shield Booster', sc: 'Scanner', scb: 'Shield Cell Bank', sg: 'Shield Generator', t: 'thrusters', tp: 'Torpedo Pylon', ul: 'Burst Laser', ws: 'Frame Shift Wake Scanner', // Items on the outfitting page // Notification of restricted slot emptyrestricted: 'empty (restricted)', 'damage dealt against': 'Damage dealt against', 'damage received by': 'Damage received by', 'against shields': 'Against shields', 'against hull': 'Against hull', // 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page ammunition: 'Ammo', // Unit for seconds secs: 's', rebuildsperbay: 'Rebuilds per bay', // Weapon, offence, defence and movement dpe: 'Damage per MJ of energy', dps: 'Damage per second', sdps: 'Sustained damage per second', dpssdps: 'Damage per second (sustained damage per second)', eps: 'Energy per second', epsseps: 'Energy per second (sustained energy per second)', hps: 'Heat per second', hpsshps: 'Heat per second (sustained heat per second)', 'damage by': 'Damage by', 'damage from': 'Damage from', 'shield cells': 'Shield cells', 'recovery': 'Recovery', 'recharge': 'Recharge', 'engine pips': 'Engine Pips', '4b': '4 pips and boost', 'speed': 'Speed', 'pitch': 'Pitch', 'roll': 'Roll', 'yaw': 'Yaw', 'internal protection': 'Internal protection', 'external protection': 'External protection', // Modifications ammo: 'Ammunition maximum', boot: 'Boot time', brokenregen: 'Broken regeneration rate', burst: 'Burst', burstrof: 'Burst rate of fire', clip: 'Ammunition clip', damage: 'Damage', distdraw: 'Distributor draw', duration: 'Duration', eff: 'Efficiency', engcap: 'Engines capacity', engrate: 'Engines recharge rate', explres: 'Explosive resistance', facinglimit: 'Facing limit', hullboost: 'Hull boost', hullreinforcement: 'Hull reinforcement', integrity: 'Integrity', jitter: 'Jitter', kinres: 'Kinetic resistance', maxfuel: 'Maximum fuel per jump', mass: 'Mass', optmass: 'Optimal mass', optmul: 'Optimal multiplier', pgen: 'Power generation', piercing: 'Piercing', power: 'Power draw', protection: 'Protection', range: 'Range', ranget: 'Range', // Range in time (for FSD interdictor) regen: 'Regeneration rate', reload: 'Reload time', rof: 'Rate of fire', shield: 'Shield', shieldboost: 'Shield boost', shieldreinforcement: 'Shield reinforcement', spinup: 'Spin up time', syscap: 'Systems capacity', sysrate: 'Systems recharge rate', thermload: 'Thermal load', thermres: 'Thermal resistance', wepcap: 'Weapons capacity', weprate: 'Weapons recharge rate', };