#2.2.12 * Tidy up old references to coriolis.io * Add ability to add and remove special effects to weapon modifications #2.2.11 * Add help system and initial help file * Make absolute damage visible * Add 'average' roll for blueprints * Update spacing for movement summary to make it more readable * Provide damage dealt statistics for both shields and hull * Damage dealt panel only shows enabled weapons * Add engagement range to damage received panel * Handle burst rate of fire as an absolute number rather than a perentage modification * Ensure that clip values are always rounded up * Ensure that focused weapon mod uses range modifier to increase falloff as well * Use coriolis-data 2.2.11: * Remove non-existent chaff launcher capacity blueprint grades * Fix incorrect values for charge enhanced power distributor * Remove incorrect AFMU blueprints * Correct fragment cannon Double Shot blueprint information * Correct Focused weapon blueprint information #2.2.10 * Fix detailed export of module reinforcement packages * Use damagedist for exact breakdown of weapons that have more than one type of damage * Use new-style modification validity data * Provide ability to select engineering blueprint and roll sample values for them * Use coriolis-data 2.2.10: * Fix incorrect base shield values for Cutter and Corvette * Update weapons to have %-based damage distributions * Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power * Fix incorrect names for lightweight and kinetic armour * Add engineering blueprints #2.2.9 * Use SSL-enabled server for shortlinks * Add falloff for weapons * Use falloff when calculating weapon effectiveness in damage dealt * Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range * Use better DPE calculation methodology * Add total DPS and effectiveness information to 'Damage Dealt' section * Use coriolis-data 2.2.9: * Add falloff metric for weapons * Add falloff from range modification #2.2.8 * Fix issue where filling all internals with cargo racks would include restricted slots * Use coriolis-data 2.2.8: * Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2 * Update base regeneration rate of prismatic shield generators to values in 2.2.03 * Update specials with information in 2.2.03 #2.2.7 * Fix resistance diminishing return calculations * Do not allow -100% to be entered as a modification value #2.2.6 * Add pitch/roll/yaw information * Use combination of pitch, roll and yaw to provide a more useful agility metric * Add movement summary to outfitting page * Add standard internal class sizes to shipyard page * Fix issue when importing Viper Mk IV * Ensure ordering of all types of modules (standard, internal, utilities) is consistent * Add rebuilds per bay information for fighter hangars * Add ability to show military compartments * Show module reinforcement package results in defence summary * Use separate speed/rotation/acceleration multipliers for thrusters if available * Obey restricted slot rules when adding all for internal slots * Version URLs to handle changes to ship specifications over time * Do not include disabled shield boosters in calculations * Add 'Damage dealt' section * Add 'Damage received' section * Add 'Piercing' information to hardpoints * Add 'Hardness' information to ship summary * Add module copy functionality - drag module whilst holding 'alt' to copy * Add base resistances to defence summary tooltip * Update shield recovery/regeneration calculations * Pin menu to top of page * Switch to custom shortlink method to avoid google length limitations * Ensure that information is not lost on narrow screens * Do not lose ship selector selection on narrow screens * Reinstate jump range graph * Use coriolis-data 2.2.6: * Update weapons with changed values for 2.2.03 * Add individual pitch/roll/yaw statistics for each ship * Remove old and meaningless agility stat * Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules * Fix cost of fighter hangars * Update Powerplay weapons with current statistics * Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation * Add module reinforcement packages * Add military compartments * Fix missing damage value for 2B dumbfires * Update shield recharge rates * Reduce hull mass of Viper to 50T * Fix incorrect optimal mass value for 8A thrusters * Add power draw for detailed surface scanner #2.2.5 * Calculate rate of fire for multi-burst weapons * Add note to disable ghostery in error situation * Use coriolis-data 2.2.5: * Fix incorrect ID for emissive munitions special * Fix rate of fire for burst lasers * Add fragment cannon modifications * Fix internal name of dazzle shell #2.2.4 * Add shortlink for outfitting page * Use coriolis-data 2.2.4: * Fix incorrect ID for class 5 luxury passenger cabin * Add damage type modifier * Change modifications from simple strings to objects, to allow more data-driven behaviour * Add special effects * Modification tooltip now shows special effect #2.2.3 * Fix hull boost calculation - now shows correct % modifier and total armour * Fix import of DiamondBack - can now be imported * Fix import of Beluga - can now be imported * Use coriolis-data 2.2.3: * Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module * Add details for concordant sequence special effect - now shows correct damage * Fix details for thermal shock special effect - now shows correct damage * Add engineer blueprints * Modification tooltip now shows name and grade of modifications for imported builds * Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information #2.2.2 * Update DPS/HPS/EPS in real-time as modifiers change * Use coriolis-data 2.2.2: * Add distributor draw modifier to shield generators * Remove modifiers for sensors * Add initial loadout passenger cabins for Beluga * Add initial loadout passenger cabins for Orca * Update costs and initial loadouts for Keelback and Type-7 * Add resistances for hull reinforcement packages * Added modifier actions to create modifications from raw data * Show modification icon for modified modules * Take modifications in to account when deciding whether to issue a warning on a standard module * Fix hardpoint comparison DPS number when selecting an alternate module * Ensure that retrofit tab only shows changed modules * Fix import and export of ships with modifications, bump schema version to 4 * Enable boost display even if power distributor is disabled * Calculate breakdown of ship offensive and defensive stats * Add 'Offence summary' and 'Defence summary' components * Add ability to import from companion API output through import feature * Add ability to import from companion API output through URL