{ "PHRASE_ALT_ALL": "Alt + Click to fill all slots", "PHRASE_BACKUP_DESC": "Backup of all Coriolis data to save or transfer to another browser/device", "PHRASE_CONFIRMATION": "Are you sure?", "PHRASE_EXPORT_DESC": "A detailed JSON export of your build for use in other sites and tools", "PHRASE_FASTEST_RANGE": "Consecutive max range jumps", "PHRASE_IMPORT": "Paste JSON or import here", "PHRASE_LADEN": "Ship mass + fuel + cargo", "PHRASE_NO_BUILDS": "No builds added to comparison!", "PHRASE_NO_RETROCH": "No Retrofitting changes", "PHRASE_SELECT_BUILDS": "Select builds to compare", "PHRASE_SG_RECHARGE": "Time from 50% to 100% charge, assuming full SYS capacitor to start with", "PHRASE_SG_RECOVER": "Time from 0% to 50% charge, assuming full SYS capacitor to start with", "PHRASE_UNLADEN": "Ship mass excluding fuel and cargo", "PHRASE_UPDATE_RDY": "Update Available! Click to refresh", "PHRASE_ENGAGEMENT_RANGE": "The distance between your ship and its target", "PHRASE_SELECT_BLUEPRINT": "Click to select a blueprint", "PHRASE_BLUEPRINT_WORST": "Worst primary values for this blueprint", "PHRASE_BLUEPRINT_FIFTY": "50% of full values for this blueprint", "PHRASE_BLUEPRINT_SEVEN_FIVE": "75% of full values for this blueprint", "PHRASE_BLUEPRINT_RANDOM": "Random selection between worst and best primary values for this blueprint", "PHRASE_BLUEPRINT_BEST": "Best primary values for this blueprint", "PHRASE_BLUEPRINT_EXTREME": "Best beneficial and worst detrimental primary values for this blueprint", "PHRASE_BLUEPRINT_RESET": "Remove all modifications and blueprint", "PHRASE_SELECT_SPECIAL": "Click to select an experimental effect", "PHRASE_NO_SPECIAL": "No experimental effect", "PHRASE_SHOPPING_LIST": "Stations that sell this build", "PHRASE_SHOPPING_MATS": "Materials needed for this build", "PHRASE_DIFFERENT_ROLLS": "Material requirements will differ, based on the number of rolls per grade, per module.", "PHRASE_FOR_FINER_CONTROL": "For finer control over rolls per grade/module, a more accurate list of required mats and help in finding those mats, please consider using the export options below to ED Odyssey Materials Helper, or ED Engineer, or use the Crafting Lists feature on inara.cz.", "PHRASE_ALL_MODULES_ALL_ROLLS": "The list below, assumes standard to G5 Engineered (approx 80% - 90%) with the rolls above, for ALL engineered modules in the build. You can adjust the number of rolls above for each grade, however it will still apply to all engineered modules in the build.", "PHRASE_REFIT_SHOPPING_LIST": "Stations that sell required modules", "PHRASE_TOTAL_EFFECTIVE_SHIELD": "Total amount of damage that can be taken from each damage type, if using all shield cells", "PHRASE_TIME_TO_LOSE_SHIELDS": "Shields will hold for", "PHRASE_TIME_TO_RECOVER_SHIELDS": "Shields will recover in", "PHRASE_TIME_TO_RECHARGE_SHIELDS": "Shields will recharge in", "PHRASE_SHIELD_SOURCES": "Breakdown of the supply of shield energy", "PHRASE_EFFECTIVE_SHIELD": "Effective shield strength against different damage types", "PHRASE_ARMOUR_SOURCES": "Breakdown of the supply of armour", "PHRASE_EFFECTIVE_ARMOUR": "Effective armour strength against different damage types", "PHRASE_DAMAGE_TAKEN": "% of raw damage taken for different damage types", "PHRASE_TIME_TO_LOSE_ARMOUR": "Armour will hold for", "PHRASE_MODULE_PROTECTION_EXTERNAL": "Protection for hardpoints", "PHRASE_MODULE_PROTECTION_INTERNAL": "Protection for all other modules", "PHRASE_OVERALL_DAMAGE": "Breakdown of sources for sustained DPS", "PHRASE_SHIELD_DAMAGE": "Breakdown of sources for sustained DPS against shields", "PHRASE_ARMOUR_DAMAGE": "Breakdown of sources for sustained DPS against armour", "PHRASE_TIME_TO_REMOVE_SHIELDS": "Will remove shields in", "PHRASE_MULTI_CREW_CAPACITOR_POINTS": "Right click a capacitor to assign multi-crew capacitor points.", "TT_TIME_TO_REMOVE_SHIELDS": "With sustained fire by all weapons", "PHRASE_TIME_TO_REMOVE_ARMOUR": "Will remove armour in", "TT_TIME_TO_REMOVE_ARMOUR": "With sustained fire by all weapons", "PHRASE_TIME_TO_DRAIN_WEP": "Will drain WEP in", "TT_TIME_TO_DRAIN_WEP": "Time to drain WEP capacitor with all weapons firing", "TT_TIME_TO_LOSE_SHIELDS": "Against sustained fire from all opponent's weapons", "TT_TIME_TO_LOSE_ARMOUR": "Against sustained fire from all opponent's weapons", "TT_MODULE_ARMOUR": "Armour protecting against module damage", "TT_MODULE_PROTECTION_EXTERNAL": "Percentage of damage diverted from hardpoints to module reinforcement packages", "TT_MODULE_PROTECTION_INTERNAL": "Percentage of damage diverted from non-hardpoint modules to module reinforcement packages", "TT_EFFECTIVE_SDPS_SHIELDS": "Actual sustained DPS whilst WEP capacitor is not empty", "TT_EFFECTIVENESS_SHIELDS": "Effectivness compared to hitting a 0-resistance target with 0 pips to SYS at 0m", "TT_EFFECTIVE_SDPS_ARMOUR": "Actual sustained DPS whilst WEP capacitor is not empty", "TT_EFFECTIVENESS_ARMOUR": "Effectivness compared to hitting a 0-resistance target at 0m", "PHRASE_EFFECTIVE_SDPS_SHIELDS": "SDPS against shields", "PHRASE_EFFECTIVE_SDPS_ARMOUR": "SDPS against armour", "TT_SUMMARY_SPEED": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_SPEED_NONFUNCTIONAL": "Thrusters powered off or over maximum mass with full fuel and cargo loads", "TT_SUMMARY_BOOST": "With full fuel tank and 4 pips to ENG", "TT_SUMMARY_BOOST_INTERVAL": "Time between each boost with 4 pips to ENG", "TT_SUMMARY_BOOST_NONFUNCTIONAL": "Power distributor not able to supply enough power to boost", "TT_SUMMARY_SHIELDS": "Raw shield strength, including boosters", "TT_SUMMARY_SHIELDS_SCB": "Raw shield strength, including boosters and SCBs", "TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "No shield generator or shield generator powered off", "TT_SUMMARY_INTEGRITY": "Ship integrity, including bulkheads and hull reinforcement packages", "TT_SUMMARY_HULL_MASS": "Mass of the hull prior to any modules being installed", "TT_SUMMARY_UNLADEN_MASS": "Mass of the hull and modules prior to any fuel or cargo", "TT_SUMMARY_LADEN_MASS": "Mass of the hull and modules with full fuel and cargo", "TT_SUMMARY_DPS": "Damage per second with all weapons firing", "TT_SUMMARY_EPS": "WEP capacitor consumed per second with all weapons firing", "TT_SUMMARY_TTD": "Time to drain WEP capacitor with all weapons firing and 4 pips to WEP", "TT_SUMMARY_MAX_SINGLE_JUMP": "Farthest possible jump range with no cargo and only enough fuel for the jump itself", "TT_SUMMARY_UNLADEN_SINGLE_JUMP": "Farthest possible jump range with no cargo and a full fuel tank", "TT_SUMMARY_LADEN_SINGLE_JUMP": "Farthest possible jump range with full cargo and a full fuel tank", "TT_SUMMARY_UNLADEN_TOTAL_JUMP": "Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time", "TT_SUMMARY_LADEN_TOTAL_JUMP": "Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time", "HELP_MODIFICATIONS_MENU": "Click on a number to enter a new value, or drag along the bar for small changes", "PHRASE_ENSURE_EDOMH": "Ensure ED Odyssey Material Helper is installed and registered to handle edomh:// urls, else this button will do nothing!", "PHRASE_FIREFOX_EDENGINEER": "Sending to EDEngineer is not compatible with Firefox's security settings. Please try again with Chrome.", "PHRASE_FAILED_TO_FIND_EDENGINEER": "Failed to find ED Engineer API. Please ensure it is running and try again.", "MISSING_MODULES": "Missing Modules", "am": "Auto Field-Maintenance Unit", "bh": "Bulkheads", "bl": "Beam Laser", "bsg": "Bi-Weave Shield Generator", "c": "Cannon", "causres": "Caustic resistance", "cc": "Collector Limpet Controller", "ch": "Chaff Launcher", "cr": "Cargo Rack", "cs": "Manifest Scanner", "csl": "Caustic Sink Launcher", "dc": "Docking Computer", "ec": "Electronic Countermeasure", "fc": "Fragment Cannon", "fh": "Fighter Hangar", "fi": "FSD Interdictor", "fs": "Fuel Scoop", "fsd": "Frame Shift Drive", "ft": "Fuel Tank", "fx": "Fuel Transfer Limpet Controller", "hb": "Hatch Breaker Limpet Controller", "hr": "Hull Reinforcement Package", "hs": "Heat Sink Launcher", "kw": "Kill Warrant Scanner", "ls": "Life Support", "mc": "Multi-cannon", "mh": "Missing Weapon/Utility", "mm": "Missing Module", "advmc": "Multi-cannon (Advanced)", "axmc": "AX Multi-cannon", "axmce": "AX Multi-cannon (Enhanced)", "ml": "Mining Laser", "mlc": "Multi Limpet Controller", "mr": "Missile Rack", "amr": "Missile Rack (Advanced)", "axmr": "AX Missile Rack", "axmre": "AX Missile Rack (Enhanced)", "ews": "Experimental Weapon Stabilizer", "mrp": "Module Reinforcement Package", "nl": "Mine Launcher", "pa": "Plasma Accelerator", "pas": "Planetary Approach Suite", "pc": "Prospector Limpet Controller", "pce": "Economy Class Passenger Cabin", "passenger capacity": "Passenger Capacity", "pci": "Business Class Passenger Cabin", "pcm": "First Class Passenger Cabin", "pcq": "Luxury Passenger Cabin", "pd": "power distributor", "pl": "Pulse Laser", "po": "Point Defence", "pp": "Power Plant", "gpp": "Guardian Hybrid Power Plant", "gpd": "Guardian Hybrid Power Distributor", "gpc": "Guardian Plasma Charger", "ggc": "Guardian Gauss Cannon", "gsrp": "Guardian Shield Reinforcement Package", "gfsb": "Guardian Frame Shift Drive Booster", "ghrp": "Guardian Hull Reinforcement Package", "gmrp": "Guardian Module Reinforcement Package", "pwa": "Pulse Wave Analyser", "abl": "Abrasion Blaster", "scl": "Seismic Charge Launcher", "sdm": "Sub-Surface Displacement Missile", "tbsc": "Shock Cannon", "gsc": "Guardian Shard Cannon", "psg": "Prismatic Shield Generator", "pv": "Planetary Vehicle Hangar", "rf": "Refinery", "rfl": "Remote Release Flak Launcher", "rg": "Rail Gun", "rsl": "Research Limpet Controller", "s": "Sensors", "sb": "Shield Booster", "sc": "Stellar Scanners", "scb": "Shield Cell Bank", "sfn": "Shutdown Field Neutraliser", "sg": "Shield Generator", "ss": "Surface Scanners", "sua": "Supercruise Assist", "t": "thrusters", "tp": "Torpedo Pylon", "ntp": "Nanite Torpedo Pylon", "ul": "Burst Laser", "Send To EDEngineer": "Send To EDEngineer", "Send To EDOMH": "Send To EDOMH", "ws": "Frame Shift Wake Scanner", "rpl": "Repair Limpet Controller", "rcpl": "Recon Limpet Controller", "xs": "Xeno Scanner", "tbem": "Enzyme Missile Rack", "tbrfl": "Remote Release Flechette Launcher", "dtl": "Decontamination Limpet Controller", "mahr": "Meta Alloy Hull Reinforcement Package", "emptyrestricted": "empty (restricted)", "damage dealt to": "Damage dealt to", "damage received from": "Damage received from", "against shields": "Against shields", "against hull": "Against hull", "total effective shield": "Total effective shield", "ammunition": "Ammo", "secs": "s", "rebuildsperbay": "Rebuilds per bay", "mroll": "Roll", "worst": "Worst", "average": "Average", "random": "Random", "best": "Best", "extreme": "Extreme", "reset": "Reset", "dpe": "Damage per MJ of energy", "dps": "Damage per second", "sdps": "Sustained damage per second", "dpssdps": "Damage per second (sustained damage per second)", "eps": "Energy per second", "epsseps": "Energy per second (sustained energy per second)", "fallofffromrange": "Falloff", "hps": "Heat per second", "hpsshps": "Heat per second (sustained heat per second)", "damage by": "Damage by", "damage from": "Damage from", "shield cells": "Shield cells", "recovery": "Recovery", "recharge": "Recharge", "engine pips": "Engine Pips", "4b": "4 pips and boost", "speed": "Speed", "pitch": "Pitch", "roll": "Roll", "yaw": "Yaw", "internal protection": "Internal protection", "external protection": "External protection", "engagement range": "Engagement range", "boost interval": "Boost interval", "total": "Total", "ammo": "Ammunition maximum", "info": "Info", "boot": "Boot time", "hacktime": "Hack time", "brokenregen": "Broken regeneration rate", "burst": "Burst", "burstrof": "Burst rate of fire", "clip": "Ammunition clip", "damage": "Damage", "distdraw": "Distributor draw", "duration": "Duration", "eff": "Efficiency", "engcap": "Engines capacity", "engrate": "Engines recharge rate", "explres": "Explosive resistance", "facinglimit": "Facing limit", "hullboost": "Hull boost", "hullreinforcement": "Hull reinforcement", "integrity": "Integrity", "jitter": "Jitter", "kinres": "Kinetic resistance", "maxfuel": "Maximum fuel per jump", "mass": "Mass", "optmass": "Optimal mass", "optmul": "Optimal multiplier", "pgen": "Power generation", "piercing": "Piercing", "power": "Power draw", "protection": "Protection", "range": "Range", "ranget": "Range", "regen": "Regeneration rate", "reload": "Reload", "rof": "Rate of fire", "angle": "Scan angle", "scanrate": "Scan rate", "proberadius": "Probe Radius", "scantime": "Scan time", "shield": "Shield", "armour": "Armour", "shieldboost": "Shield boost", "shieldreinforcement": "Shield reinforcement", "shotspeed": "Shot speed", "shotdmg": "Damage Per Shot", "spinup": "Spin up time", "syscap": "Systems capacity", "sysrate": "Systems recharge rate", "thermload": "Thermal load", "thermres": "Thermal resistance", "wepcap": "Weapons capacity", "weprate": "Weapons recharge rate", "minmass_sg": "Minimum hull mass", "optmass_sg": "Optimal hull mass", "maxmass_sg": "Maximum hull mass", "minmul_sg": "Minimum strength", "optmul_sg": "Optimal strength", "maxmul_sg": "Minimum strength", "minmass_psg": "Minimum hull mass", "optmass_psg": "Optimal hull mass", "maxmass_psg": "Maximum hull mass", "minmul_psg": "Minimum strength", "optmul_psg": "Optimal strength", "maxmul_psg": "Minimum strength", "minmass_bsg": "Minimum hull mass", "optmass_bsg": "Optimal hull mass", "maxmass_bsg": "Maximum hull mass", "minmul_bsg": "Minimum strength", "optmul_bsg": "Optimal strength", "maxmul_bsg": "Minimum strength", "range_s": "Typical emission range", "absolute": "Absolute", "explosive": "Explosive", "kinetic": "Kinetic", "thermal": "Thermal", "caustic": "Caustic", "generator": "Generator", "boosters": "Boosters", "cells": "Cells", "shield addition": "Shield Addition", "jump addition": "Jump Addition", "bulkheads": "Bulkheads", "reinforcement": "Reinforcement", "power and costs": "power and costs", "costs": "costs", "retrofit costs": "retrofit costs", "reload costs": "reload costs", "profiles": "profiles", "engine profile": "engine profile", "fsd profile": "fsd profile", "movement profile": "movement profile", "damage to opponent's shields": "damage to opponent's shields", "damage to opponent's hull": "damage to opponent's hull", "offence": "offence", "defence": "defence", "shield metrics": "shield metrics", "raw shield strength": "raw shield strength", "shield sources": "shield sources", "damage taken": "damage taken", "effective shield": "effective shield", "armour metrics": "armour metrics", "raw armour strength": "raw armour strength", "armour sources": "armour sources", "raw module armour": "raw module armour", "effective armour": "effective armour", "offence metrics": "offence metrics", "defence metrics": "defence metrics", "fuel carried": "fuel carried", "cargo carried": "cargo carried", "ship control": "ship control", "opponent": "opponent", "opponent's shields": "opponent's shields", "opponent's armour": "opponent's armour", "overall damage": "overall damage", "shield damage sources": "shield damage sources", "armour damage sources": "armour damage sources", "never": "never", "stock": "stock", "boost": "boost", "tab_defence": "defence", "federation rank 1": "Recruit", "federation rank 2": "Cadet", "federation rank 3": "Midshipman", "federation rank 4": "Petty Officer", "federation rank 5": "Chief Petty Officer", "federation rank 6": "Warrant Officer", "federation rank 7": "Ensign", "federation rank 8": "Lieutenant", "federation rank 9": "Lieutenant Commander", "federation rank 10": "Post Commander", "federation rank 11": "Post Captain", "federation rank 12": "Rear Admiral", "federation rank 13": "Vice Admiral", "federation rank 14": "Admiral", "federation rank required": "Minimum Federation rank required to purchase", "empire rank 1": "Outsider", "empire rank 2": "Serf", "empire rank 3": "Master", "empire rank 4": "Squire", "empire rank 5": "Knight", "empire rank 6": "Lord", "empire rank 7": "Baron", "empire rank 8": "Viscount", "empire rank 9": "Count", "empire rank 10": "Earl", "empire rank 11": "Marquis", "empire rank 12": "Duke", "empire rank 13": "Prince", "empire rank 14": "King", "empire rank required": "Minimum Empire rank required to purchase", "horizons": "Horizons", "horizons required": "Only available to those who have purchased Elite Dangerous: Horizons", "horizons early adoption": "Horizons Early Adopter", "PHASE_UPLOAD_ORBIS": "Upload to orbis.zone (Currently in trial period.)", "orbis username": "Username/email for orbis.zone", "orbis password": "Password for orbis.zone", "horizons early adoption required": "Only available to those who purchased Elite Dangerous: Horizons on PC before February 5, 2016 or on Xbox One before July 30, 2016", "HELP_TEXT": "\n