mirror of
https://github.com/EDCD/coriolis.git
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* Fix to account for cases where there is only one module available for a given slot (e.g. Sidewinder fuel tank) * Fix for issue #289 - set focus to active module section if the slot has an active module * Added activeSlot ref to set focus to current module when module list is opened * Comment/console cleanup for PR #291
504 lines
16 KiB
JavaScript
504 lines
16 KiB
JavaScript
import React from 'react';
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import PropTypes from 'prop-types';
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import * as ModuleUtils from '../shipyard/ModuleUtils';
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import TranslatedComponent from './TranslatedComponent';
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import { stopCtxPropagation } from '../utils/UtilityFunctions';
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import cn from 'classnames';
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import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
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const PRESS_THRESHOLD = 500; // mouse/touch down threshold
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/*
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* Categorisation of module groups
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*/
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const GRPCAT = {
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'sg': 'shields',
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'bsg': 'shields',
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'psg': 'shields',
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'scb': 'shields',
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'cc': 'limpet controllers',
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'fx': 'limpet controllers',
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'hb': 'limpet controllers',
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'pc': 'limpet controllers',
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'rpl': 'limpet controllers',
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'pce': 'passenger cabins',
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'pci': 'passenger cabins',
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'pcm': 'passenger cabins',
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'pcq': 'passenger cabins',
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'fh': 'hangars',
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'pv': 'hangars',
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'fs': 'fuel',
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'ft': 'fuel',
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'hr': 'structural reinforcement',
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'mrp': 'structural reinforcement',
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'bl': 'lasers',
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'pl': 'lasers',
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'ul': 'lasers',
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'ml': 'lasers',
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'c': 'projectiles',
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'mc': 'projectiles',
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'axmc': 'experimental',
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'fc': 'projectiles',
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'rfl': 'experimental',
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'pa': 'projectiles',
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'rg': 'projectiles',
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'mr': 'ordnance',
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'axmr': 'experimental',
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'rcpl': 'experimental',
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'tp': 'ordnance',
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'nl': 'ordnance',
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'sc': 'scanners',
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'ss': 'scanners',
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// Utilities
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'cs': 'scanners',
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'kw': 'scanners',
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'ws': 'scanners',
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'xs': 'scanners',
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'ch': 'defence',
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'po': 'defence',
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'ec': 'defence',
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'sfn': 'defence',
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// Standard
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'gpp': 'guardian',
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'gpc': 'guardian',
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'ggc': 'guardian'
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};
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// Order here is the order in which items will be shown in the modules menu
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const CATEGORIES = {
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// Internals
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'am': ['am'],
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'cr': ['cr'],
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'fi': ['fi'],
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'fuel': ['ft', 'fs'],
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'hangars': ['fh', 'pv'],
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'limpet controllers': ['cc', 'fx', 'hb', 'pc', 'rpl'],
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'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
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'rf': ['rf'],
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'shields': ['sg', 'bsg', 'psg', 'scb'],
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'structural reinforcement': ['hr', 'mrp'],
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'dc': ['dc'],
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// Hardpoints
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'lasers': ['pl', 'ul', 'bl', 'ml'],
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'projectiles': ['mc', 'c', 'fc', 'pa', 'rg'],
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'ordnance': ['mr', 'tp', 'nl'],
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// Utilities
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'sb': ['sb'],
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'hs': ['hs'],
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'defence': ['ch', 'po', 'ec'],
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'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
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// Experimental
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'experimental': ['axmc', 'axmr', 'rfl', 'xs', 'sfn', 'rcpl'],
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// Guardian
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'guardian': ['gpp', 'gpc', 'ggc']
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};
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/**
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* Available modules menu
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*/
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export default class AvailableModulesMenu extends TranslatedComponent {
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static propTypes = {
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modules: PropTypes.oneOfType([PropTypes.object, PropTypes.array]).isRequired,
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onSelect: PropTypes.func.isRequired,
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diffDetails: PropTypes.func,
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m: PropTypes.object,
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shipMass: PropTypes.number,
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warning: PropTypes.func,
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firstSlotId: PropTypes.string,
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lastSlotId: PropTypes.string,
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activeSlotId: PropTypes.string,
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slotDiv: PropTypes.object
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};
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static defaultProps = {
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shipMass: 0
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};
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/**
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* Constructor
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* @param {Object} props React Component properties
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* @param {Object} context React Component context
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*/
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constructor(props, context) {
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super(props);
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this._hideDiff = this._hideDiff.bind(this);
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this.state = this._initState(props, context);
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this.slotItems = [];// Array to hold <li> refs.
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}
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/**
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* Initiate the list of available moduels
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* @param {Object} props React Component properties
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* @param {Object} context React Component context
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* @return {Object} list: Array of React Components, currentGroup Component if any
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*/
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_initState(props, context) {
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let translate = context.language.translate;
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let { m, warning, shipMass, onSelect, modules, firstSlotId, lastSlotId } = props;
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let list, currentGroup;
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let buildGroup = this._buildGroup.bind(
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this,
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translate,
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m,
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warning,
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shipMass - (m && m.mass ? m.mass : 0),
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(m, event) => {
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this._hideDiff(event);
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onSelect(m);
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}
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);
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if (modules instanceof Array) {
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list = buildGroup(modules[0].grp, modules);
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} else {
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list = [];
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// At present time slots with grouped options (Hardpoints and Internal) can be empty
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if (m) {
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let emptyId = 'empty';
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if(this.firstSlotId == null) this.firstSlotId = emptyId;
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let keyDown = this._keyDown.bind(this, onSelect);
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list.push(<div className='empty-c upp' key={emptyId} data-id={emptyId} onClick={onSelect.bind(null, null)} onKeyDown={keyDown} tabIndex="0" ref={slotItem => this.slotItems[emptyId] = slotItem} >{translate('empty')}</div>);
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}
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// Need to regroup the modules by our own categorisation
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let catmodules = {};
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// Pre-create to preserve ordering
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for (let cat in CATEGORIES) {
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catmodules[cat] = [];
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}
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for (let g in modules) {
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const moduleCategory = GRPCAT[g] || g;
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const existing = catmodules[moduleCategory] || [];
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catmodules[moduleCategory] = existing.concat(modules[g]);
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}
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for (let category in catmodules) {
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let categoryHeader = false;
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// Order through CATEGORIES if present
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const categories = CATEGORIES[category] || [category];
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if (categories && categories.length) {
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for (let n in categories) {
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const grp = categories[n];
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// We now have the group and the category. We might not have any modules, though...
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if (modules[grp]) {
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// Decide if we need a category header as well as a group header
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if (categories.length === 1) {
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// Show category header instead of group header
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if (m && grp == m.grp) {
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list.push(<div ref={(elem) => this.groupElem = elem} key={category} className={'select-category upp'}>{translate(category)}</div>);
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} else {
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list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
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}
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} else {
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// Show category header as well as group header
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if (!categoryHeader) {
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list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
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categoryHeader = true;
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}
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if (m && grp == m.grp) {
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list.push(<div ref={(elem) => this.groupElem = elem} key={grp} className={'select-group cap'}>{translate(grp)}</div>);
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} else {
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list.push(<div key={grp} className={'select-group cap'}>{translate(grp)}</div>);
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}
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}
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list.push(buildGroup(grp, modules[grp]));
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}
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}
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}
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}
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}
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let trackingFocus = false;
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return { list, currentGroup, trackingFocus};
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}
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/**
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* Generate React Components for Module Group
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* @param {Function} translate Translate function
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* @param {Object} mountedModule Mounted Module
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* @param {Function} warningFunc Warning function
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* @param {number} mass Mass
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* @param {function} onSelect Select/Mount callback
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* @param {string} grp Group name
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* @param {Array} modules Available modules
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* @return {React.Component} Available Module Group contents
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*/
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_buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules, firstSlotId, lastSlotId) {
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let prevClass = null, prevRating = null, prevName;
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let elems = [];
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const sortedModules = modules.sort(this._moduleOrder);
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// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
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const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
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const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
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let itemsOnThisRow = 0;
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for (let i = 0; i < sortedModules.length; i++) {
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let m = sortedModules[i];
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let mount = null;
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let disabled = false;
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prevName = m.name
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if (ModuleUtils.isShieldGenerator(m.grp)) {
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// Shield generators care about maximum hull mass
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disabled = mass > m.maxmass;
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} else if (m.maxmass) {
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// Thrusters care about total mass
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disabled = mass + m.mass > m.maxmass;
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}
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let active = mountedModule && mountedModule.id === m.id;
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let classes = cn(m.name ? 'lc' : 'c', {
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warning: !disabled && warningFunc && warningFunc(m),
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active,
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disabled
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});
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let eventHandlers;
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if (disabled) {
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eventHandlers = {
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onKeyDown: this._keyDown.bind(this, null),
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onKeyUp: this._keyUp.bind(this, null)
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};
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} else {
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/**
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* Get the ids of the first and last <li> elements in the <ul> that are focusable (i.e. are not active or disabled)
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* Will be used to keep focus inside the <ul> on Tab and Shift-Tab while it is visible
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*/
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if (this.firstSlotId == null) this.firstSlotId = sortedModules[i].id;
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if (active) this.activeSlotId = sortedModules[i].id;
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this.lastSlotId = sortedModules[i].id;
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let showDiff = this._showDiff.bind(this, mountedModule, m);
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let select = onSelect.bind(null, m);
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eventHandlers = {
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onMouseEnter: this._over.bind(this, showDiff),
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onTouchStart: this._touchStart.bind(this, showDiff),
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onTouchEnd: this._touchEnd.bind(this, select),
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onMouseLeave: this._hideDiff,
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onClick: select,
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onKeyDown: this._keyDown.bind(this, select),
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onKeyUp: this._keyUp.bind(this, select)
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};
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}
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switch(m.mount) {
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case 'F': mount = <MountFixed className={'lg'} />; break;
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case 'G': mount = <MountGimballed className={'lg'}/>; break;
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case 'T': mount = <MountTurret className={'lg'}/>; break;
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}
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if (m.name && m.name === prevName) {
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// elems.push(<br key={'b' + m.grp + i} />);
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itemsOnThisRow = 0;
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}
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if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
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elems.push(<br key={'b' + m.grp + i} />);
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itemsOnThisRow = 0;
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}
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let tbIdx = (classes.indexOf('disabled') < 0) ? 0 : undefined;
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elems.push(
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<li key={m.id} data-id={m.id} className={classes} {...eventHandlers} tabIndex={tbIdx} ref={slotItem => this.slotItems[m.id] = slotItem}>
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{mount}
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{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
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</li>
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);
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itemsOnThisRow++;
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prevClass = m.class;
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prevRating = m.rating;
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prevName = m.name;
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}
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return <ul key={'modules' + grp}>{elems}</ul>;
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}
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/**
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* Generate tooltip content for the difference between the
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* mounted module and the hovered modules
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* @param {Object} mm The module mounet currently
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* @param {Object} m The hovered module
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* @param {DOMRect} rect DOMRect for target element
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*/
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_showDiff(mm, m, rect) {
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if (this.props.diffDetails) {
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this.touchTimeout = null;
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this.context.tooltip(this.props.diffDetails(m, mm), rect);
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}
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}
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/**
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* Mouse over diff handler
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* @param {Function} showDiff diff tooltip callback
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* @param {SyntheticEvent} event Event
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*/
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_over(showDiff, event) {
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event.preventDefault();
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showDiff(event.currentTarget.getBoundingClientRect());
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}
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/**
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* Toucch Start - Show diff after press, otherwise treat as tap
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* @param {Function} showDiff diff tooltip callback
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* @param {SyntheticEvent} event Event
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*/
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_touchStart(showDiff, event) {
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event.preventDefault();
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let rect = event.currentTarget.getBoundingClientRect();
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this.touchTimeout = setTimeout(showDiff.bind(this, rect), PRESS_THRESHOLD);
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}
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/**
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* Touch End - Select module on tap
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* @param {Function} select Select module callback
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* @param {SyntheticEvent} event Event
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*/
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_touchEnd(select, event) {
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event.preventDefault();
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if (this.touchTimeout !== null) { // If timeout has not fired (been nulled out) yet
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select();
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}
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this._hideDiff();
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}
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/**
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* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
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* @param {Function} select Select module callback
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* @param {SyntheticEvent} event Event
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*/
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_keyDown(select, event) {
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var className = event.currentTarget.attributes['class'].value;
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if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
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select();
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return
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}
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var elemId = event.currentTarget.attributes['data-id'].value;
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if (className.indexOf('disabled') < 0 && event.key == 'Tab') {
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if (event.shiftKey && elemId == this.firstSlotId) {
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event.preventDefault();
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this.slotItems[this.lastSlotId].focus();
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return;
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}
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if (!event.shiftKey && elemId == this.lastSlotId) {
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event.preventDefault();
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this.slotItems[this.firstSlotId].focus();
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return;
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}
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}
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}
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/**
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* Key Up
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*
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*/
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_keyUp(select,event) {
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//nothing here yet
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}
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/**
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* Hide diff tooltip
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* @param {SyntheticEvent} event Event
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*/
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_hideDiff(event) {
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clearTimeout(this.touchTimeout);
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this.touchTimeout = null;
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this.context.tooltip();
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}
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/**
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* Order two modules suitably for display in module selection
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* @param {Object} a the first module
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* @param {Object} b the second module
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* @return {int} -1 if the first module should go first, 1 if the second module should go first
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*/
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_moduleOrder(a, b) {
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// Named modules go last
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if (!a.name && b.name) {
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return -1;
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}
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if (a.name && !b.name) {
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return 1;
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}
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// Class ordered from highest (8) to lowest (1)
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if (a.class < b.class) {
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return 1;
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}
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if (a.class > b.class) {
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return -1;
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}
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// Mount type, if applicable
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if (a.mount && b.mount && a.mount !== b.mount) {
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if (a.mount === 'F' || (a.mount === 'G' && b.mount === 'T')) {
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return -1;
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} else {
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return 1;
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}
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}
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// Rating ordered from highest (A) to lowest (E)
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if (a.rating < b.rating) {
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return -1;
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}
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if (a.rating > b.rating) {
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return 1;
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}
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// Do not attempt to order by name at this point, as that mucks up the order of armour
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return 0;
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}
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/**
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* Scroll to mounted (if it exists) module group on mount
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*/
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componentDidMount() {
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if (this.groupElem) { // Scroll to currently selected group
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this.node.scrollTop = this.groupElem.offsetTop;
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}
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/**
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* Set focus on active or first slot element, if applicable.
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*/
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if (this.slotItems[this.activeSlotId]) {
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this.slotItems[this.activeSlotId].focus();
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} else if (this.slotItems[this.firstSlotId]) {
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this.slotItems[this.firstSlotId].focus();
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}
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}
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componentWillUnmount() {
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/**
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* Set focus to slot element ref (if we have one) after modules component unmounts
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*/
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if(this.props.slotDiv) {
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this.props.slotDiv.focus();
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}
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}
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/**
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* Update state based on property and context changes
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* @param {Object} nextProps Incoming/Next properties
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* @param {Object} nextContext Incoming/Next conext
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*/
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componentWillReceiveProps(nextProps, nextContext) {
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this.setState(this._initState(nextProps, nextContext));
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}
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/**
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* Render the list
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* @return {React.Component} List
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*/
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render() {
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console.log("Tracking focus? " + this.state.trackingFocus);
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return (
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<div ref={node => this.node = node}
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className={cn('select', this.props.className)}
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onScroll={this._hideDiff}
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onClick={(e) => e.stopPropagation() }
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onContextMenu={stopCtxPropagation}
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>
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{this.state.list}
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</div>
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);
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}
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|
}
|