Files
coriolis/app/js/controllers/controller-outfit.js
2015-10-22 20:19:56 -07:00

642 lines
21 KiB
JavaScript
Executable File

angular.module('app').controller('OutfitController', ['$window', '$rootScope', '$scope', '$state', '$stateParams', '$translate', 'ShipsDB', 'Ship', 'Components', 'Serializer', 'Persist', 'calcTotalRange', 'calcSpeed', function($window, $rootScope, $scope, $state, $p, $translate, Ships, Ship, Components, Serializer, Persist, calcTotalRange, calcSpeed) {
var win = angular.element($window); // Angularized window object for event triggering
var data = Ships[$p.shipId]; // Retrieve the basic ship properties, slots and defaults
var ship = new Ship($p.shipId, data.properties, data.slots); // Create a new Ship instance
var retrofitShip = new Ship($p.shipId, data.properties, data.slots); // Create a new Ship for retrofit comparison
// Update the ship instance with the code (if provided) or the 'factory' defaults.
if ($p.code) {
Serializer.toShip(ship, $p.code); // Populate components from 'code' URL param
$scope.code = $p.code;
} else {
ship.buildWith(data.defaults); // Populate with default components
}
$scope.buildName = $p.bn ? $window.decodeURIComponent($p.bn) : null;
$scope.ships = Ships;
$rootScope.title = ship.name + ($scope.buildName ? ' - ' + $scope.buildName : '');
$scope.ship = ship;
$scope.pp = ship.standard[0]; // Power Plant
$scope.th = ship.standard[1]; // Thruster
$scope.fsd = ship.standard[2]; // Frame Shrift Drive
$scope.ls = ship.standard[3]; // Life Support
$scope.pd = ship.standard[4]; // Power Distributor
$scope.ss = ship.standard[5]; // Sensors
$scope.ft = ship.standard[6]; // Fuel Tank
$scope.hps = ship.hardpoints;
$scope.internal = ship.internal;
$scope.costList = ship.costList;
$scope.powerList = ship.powerList;
$scope.priorityBands = ship.priorityBands;
$scope.availCS = ship.getAvailableComponents();
$scope.selectedSlot = null;
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
$scope.canSave = Persist.isEnabled();
$scope.allBuilds = Persist.builds;
$scope.fuel = 0;
$scope.pwrDesc = false;
$scope.pwrPredicate = 'type';
$scope.retroDesc = false;
$scope.retroPredicate = 'netCost';
$scope.costDesc = true;
$scope.costPredicate = 'c.cost';
$scope.ammoDesc = true;
$scope.ammoPredicate = 'ammoUnitCost';
$scope.costTab = Persist.getCostTab() || 'costs';
if ($scope.savedCode) {
Serializer.toShip(retrofitShip, $scope.savedCode); // Populate components from last save
$scope.retrofitBuild = $scope.buildName;
} else {
retrofitShip.buildWith(data.defaults);
$scope.retrofitBuild = null;
}
ship.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
retrofitShip.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
updateRetrofitCosts();
$scope.jrSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: ship.unladenRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return ship.getJumpRangeForMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
}
};
$scope.jrChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'jump range',
unit: 'LY'
}
}
};
$scope.trSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: ship.unladenTotalRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return calcTotalRange(ship.unladenMass + cargo, $scope.fsd.c, $scope.fuel);
}
};
$scope.trChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'total range',
unit: 'LY'
}
}
};
$scope.speedSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: calcSpeed(ship.unladenMass, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed).boost,
yMin: 0,
series: ['boost', '4 Pips', '2 Pips', '0 Pips'],
colors: ['#0088d2', '#ff8c0d', '#D26D00', '#c06400'],
func: function(cargo) { // X Axis is Cargo
return calcSpeed(ship.unladenMass + $scope.fuel + cargo, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed);
}
};
$scope.speedChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'speed',
unit: 'm/s'
}
}
};
/**
* 'Opens' a select for component selection.
*
* @param {[type]} e The event object
* @param {[type]} slot The slot that is being 'opened' for selection
*/
$scope.selectSlot = function(e, slot) {
e.stopPropagation();
if ($scope.selectedSlot == slot) {
$scope.selectedSlot = null;
} else {
$scope.selectedSlot = slot;
}
};
/**
* Updates the ships build with the selected component for the
* specified slot. Prevents the click event from propagation.
*
* @param {string} type Shorthand key/string for identifying the slot & component type
* @param {[type]} slot The slot object belonging to the ship instance
* @param {[type]} e The event object
*/
$scope.select = function(type, slot, e, id) {
e.stopPropagation();
if (!id) { // Find component id if not passed
var elem = e.target;
while (elem && elem !== e.currentTarget && !elem.getAttribute('cpid')) {
elem = elem.parentElement;
}
if (elem) {
id = elem.getAttribute('cpid');
}
}
if (id) {
if (id == 'empty') {
ship.use(slot, null, null);
} else if (type == 'h') {
ship.use(slot, id, Components.hardpoints(id));
} else if (type == 'c') {
ship.use(slot, id, Components.standard(ship.standard.indexOf(slot), id));
} else if (type == 'i') {
ship.use(slot, id, Components.internal(id));
} else if (type == 'b') {
ship.useBulkhead(id);
}
$scope.selectedSlot = null;
updateState(Serializer.fromShip(ship));
}
};
/**
* Reload the build from the last save.
*/
$scope.reloadBuild = function() {
if ($scope.buildName && $scope.savedCode) {
Serializer.toShip(ship, $scope.savedCode); // Repopulate with components from last save
updateState($scope.savedCode);
}
};
$scope.resetBuild = function() {
ship.buildWith(data.defaults); // Populate with default components
updateState(null);
};
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeMassBuild = function() {
updateState(Serializer.fromShip(ship.optimizeMass()));
};
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeStandard = function() {
updateState(Serializer.fromShip(ship.useLightestStandard()));
};
$scope.useStandard = function(rating) {
updateState(Serializer.fromShip(ship.useStandard(rating)));
};
$scope.useHardpoint = function(group, mount, clobber, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, clobber, missile)));
};
$scope.useUtility = function(group, rating, clobber) {
updateState(Serializer.fromShip(ship.useUtility(group, rating, clobber)));
};
$scope.emptyInternal = function() {
updateState(Serializer.fromShip(ship.emptyInternal()));
};
$scope.emptyHardpoints = function() {
updateState(Serializer.fromShip(ship.emptyWeapons()));
};
$scope.emptyUtility = function() {
updateState(Serializer.fromShip(ship.emptyUtility()));
};
$scope.fillWithCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
if (!slot.c) {
ship.use(slot, id, Components.internal(id));
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithCells = function() {
var chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('scb', slot.maxClass, 'A');
if (!slot.c && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
ship.use(slot, id, Components.internal(id));
chargeCap += Components.internal(id).recharge;
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithArmor = function() {
ship.internal.forEach(function(slot) {
var hr = Components.findInternal('hr', Math.min(slot.maxClass, 5), 'D'); // Hull reinforcements top out at 5D
if (!slot.c && hr) {
ship.use(slot, hr.id, hr);
}
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.
*/
$scope.optimizeCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
});
ship.useLightestStandard();
updateState(Serializer.fromShip(ship));
};
/**
* Optimize standard and internal components, hardpoints for exploration
*/
$scope.optimizeExplorer = function() {
var intLength = ship.internal.length,
heatSinkCount = 2, // Fit 2 heat sinks if possible
afmUnitCount = 2, // Fit 2 AFM Units if possible
sgSlot,
fuelScoopSlot,
sgId = $scope.availCS.lightestShieldGenerator(ship.hullMass),
sg = Components.internal(sgId);
ship.setSlotEnabled(ship.cargoHatch, false)
.use(ship.internal[--intLength], '2f', Components.internal('2f')) // Advanced Discovery Scanner
.use(ship.internal[--intLength], '2i', Components.internal('2i')); // Detailed Surface Scanner
for (var i = 0; i < intLength; i++) {
var slot = ship.internal[i];
var nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
if (!fuelScoopSlot && (!slot.eligible || slot.eligible.fs)) { // Fit best possible Fuel Scoop
var fuelScoopId = Components.findInternalId('fs', slot.maxClass, 'A');
fuelScoopSlot = slot;
ship.use(fuelScoopSlot, fuelScoopId, Components.internal(fuelScoopId));
ship.setSlotEnabled(fuelScoopSlot, true);
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
} else if (!sgSlot && afmUnitCount < 2 && sg.class <= slot.maxClass && (!slot.eligible || slot.eligible.sg) && (!nextSlot || nextSlot.maxClass < sg.class)) {
sgSlot = slot;
ship.use(sgSlot, sgId, sg);
ship.setSlotEnabled(sgSlot, true);
} else if (afmUnitCount > 0 && (!slot.eligible || slot.eligible.am)) {
afmUnitCount--;
var am = Components.findInternal('am', slot.maxClass, afmUnitCount ? 'B' : 'A');
ship.use(slot, am.id, am);
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
} else {
ship.use(slot, null, null);
}
}
ship.hardpoints.forEach(function(s) {
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
ship.use(s, '02', Components.hardpoints('02'));
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
heatSinkCount--;
} else {
ship.use(s, null, null);
}
});
if (sgSlot) {
// The SG and Fuel scoop to not need to be powered at the same time
if (sgSlot.c.power > fuelScoopSlot.c.power) { // The Shield generator uses the most power
ship.setSlotEnabled(fuelScoopSlot, false);
} else { // The Fuel scoop uses the most power
ship.setSlotEnabled(sgSlot, false);
}
}
ship.useLightestStandard({ pd: '1D', ppRating: 'A' });
updateState(Serializer.fromShip(ship));
};
/**
* Save the current build. Will replace the saved build if there is one
* for this ship & with the exact name.
*/
$scope.saveBuild = function() {
if (!$scope.buildName) {
return;
}
// No change hav been made, i.e. save ship default build under a name
if (!$scope.code) {
$scope.code = Serializer.fromShip(ship);
}
// Only save if there a build name and a change has been made or the build has never been saved
if ($scope.code != $scope.savedCode) {
Persist.saveBuild(ship.id, $scope.buildName, $scope.code);
$scope.savedCode = $scope.code;
if ($scope.retrofitBuild === $scope.buildName) {
Serializer.toShip(retrofitShip, $scope.code);
}
updateState($scope.code);
}
};
/**
* Export the build to detailed JSON
*/
$scope.exportBuild = function(e) {
e.stopPropagation();
if ($scope.buildName) {
$state.go('modal.export', {
title: $scope.buildName + ' ' + $translate.instant('export'),
description: $translate.instant('PHRASE_EXPORT_DESC'),
data: Serializer.toDetailedBuild($scope.buildName, ship, $scope.code || Serializer.fromShip(ship))
});
}
};
/**
* Permanently delete the current build and redirect/reload this controller
* with the 'factory' build of the current ship.
*/
$scope.deleteBuild = function() {
Persist.deleteBuild(ship.id, $scope.buildName);
$state.go('outfit', { shipId: ship.id, code: null, bn: null }, { location: 'replace', reload: true });
};
/**
* On build name change, retrieve the existing saved code if there is one
*/
$scope.bnChange = function() {
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
};
/**
* Toggle cost of the selected component
* @param {object} item The component being toggled
*/
$scope.toggleCost = function(item) {
ship.setCostIncluded(item, !item.incCost);
};
/**
* Toggle cost of the selected component for retrofitting comparison
* @param {object} item The component being toggled
*/
$scope.toggleRetrofitCost = function(item) {
retrofitShip.setCostIncluded(item, !item.incCost);
updateRetrofitCosts();
};
/**
* [sortCost description]
* @param {[type]} key [description]
* @return {[type]} [description]
*/
$scope.sortCost = function(key) {
$scope.costDesc = $scope.costPredicate == key ? !$scope.costDesc : $scope.costDesc;
$scope.costPredicate = key;
};
$scope.sortPwr = function(key) {
$scope.pwrDesc = $scope.pwrPredicate == key ? !$scope.pwrDesc : $scope.pwrDesc;
$scope.pwrPredicate = key;
};
$scope.sortRetrofit = function(key) {
$scope.retroDesc = $scope.retroPredicate == key ? !$scope.retroDesc : $scope.retroDesc;
$scope.retroPredicate = key;
};
$scope.sortAmmo = function(key) {
$scope.ammoDesc = $scope.ammoPredicate == key ? !$scope.ammoDesc : $scope.ammoDesc;
$scope.ammoPredicate = key;
};
/**
* Toggle the power on/off for the selected component
* @param {object} item The component being toggled
*/
$scope.togglePwr = function(c) {
ship.setSlotEnabled(c, !c.enabled);
updateState(Serializer.fromShip(ship));
};
$scope.incPriority = function(c) {
if (ship.changePriority(c, c.priority + 1)) {
updateState(Serializer.fromShip(ship));
}
};
$scope.decPriority = function(c) {
if (ship.changePriority(c, c.priority - 1)) {
updateState(Serializer.fromShip(ship));
}
};
$scope.fuelChange = function(fuel) {
$scope.fuel = fuel;
updateAmmoCosts();
win.triggerHandler('render');
};
$scope.statusRetracted = function(slot) {
return ship.getSlotStatus(slot, false);
};
$scope.statusDeployed = function(slot) {
return ship.getSlotStatus(slot, true);
};
$scope.setRetrofitBase = function() {
if ($scope.retrofitBuild) {
Serializer.toShip(retrofitShip, Persist.getBuild(ship.id, $scope.retrofitBuild));
} else {
retrofitShip.buildWith(data.defaults);
}
updateRetrofitCosts();
};
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
// Utilify functions
function updateState(code) {
$scope.code = code;
$state.go('outfit', { shipId: ship.id, code: $scope.code, bn: $scope.buildName }, { location: 'replace', notify: false });
$scope.speedSeries.xMax = $scope.trSeries.xMax = $scope.jrSeries.xMax = ship.cargoCapacity;
$scope.jrSeries.yMax = ship.unladenRange;
$scope.trSeries.yMax = ship.unladenTotalRange;
$scope.speedSeries.yMax = calcSpeed(ship.unladenMass, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed).boost;
updateRetrofitCosts();
win.triggerHandler('pwrchange');
}
function updateRetrofitCosts() {
var costs = $scope.retrofitList = [];
var total = 0, i, l, item;
if (ship.bulkheads.id != retrofitShip.bulkheads.id) {
item = {
buyClassRating: ship.bulkheads.c.class + ship.bulkheads.c.rating,
buyName: ship.bulkheads.c.name,
sellClassRating: retrofitShip.bulkheads.c.class + retrofitShip.bulkheads.c.rating,
sellName: retrofitShip.bulkheads.c.name,
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost,
retroItem: retrofitShip.bulkheads
};
costs.push(item);
if (retrofitShip.bulkheads.incCost) {
total += item.netCost;
}
}
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var retroSlotGroup = retrofitShip[g];
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id != retroSlotGroup[i].id) {
item = { netCost: 0, retroItem: retroSlotGroup[i] };
if (slotGroup[i].id) {
item.buyName = slotGroup[i].c.name || slotGroup[i].c.grp;
item.buyClassRating = slotGroup[i].c.class + slotGroup[i].c.rating;
item.netCost = slotGroup[i].discountedCost;
}
if (retroSlotGroup[i].id) {
item.sellName = retroSlotGroup[i].c.name || retroSlotGroup[i].c.grp;
item.sellClassRating = retroSlotGroup[i].c.class + retroSlotGroup[i].c.rating;
item.netCost -= retroSlotGroup[i].discountedCost;
}
costs.push(item);
if (retroSlotGroup[i].incCost) {
total += item.netCost;
}
}
}
}
$scope.retrofitTotal = total;
updateAmmoCosts();
}
function updateAmmoCosts() {
var costs = $scope.ammoList = [];
var total = 0, i, l, item, q, limpets = 0, scoop = false;
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id) {
//special cases needed for SCB, AFMU, and limpet controllers since they don't use standard ammo/clip
q = 0;
switch (slotGroup[i].c.grp) {
case 'fs': //skip fuel calculation if scoop present
scoop = true;
break;
case 'scb':
q = slotGroup[i].c.cells;
break;
case 'am':
q = slotGroup[i].c.ammo;
break;
case 'fx': case 'hb': case 'cc': case 'pc':
limpets = ship.cargoCapacity;
break;
default:
q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
}
//calculate ammo costs only if a cost is specified
if (slotGroup[i].c.ammocost > 0) {
item = {
ammoClassRating: slotGroup[i].c.class + slotGroup[i].c.rating,
ammoName: slotGroup[i].c.name || slotGroup[i].c.grp,
ammoMax: q,
ammoUnitCost: slotGroup[i].c.ammocost,
ammoTotalCost: q * slotGroup[i].c.ammocost
};
costs.push(item);
total += item.ammoTotalCost;
}
}
}
}
//limpets if controllers exist and cargo space available
if (limpets > 0) {
item = {
ammoName: 'limpets',
ammoMax: ship.cargoCapacity,
ammoUnitCost: 101,
ammoTotalCost: ship.cargoCapacity * 101
};
costs.push(item);
total += item.ammoTotalCost;
}
//calculate refuel costs if no scoop present
if (!scoop) {
item = {
ammoName: 'fuel',
ammoMax: $scope.fuel,
ammoUnitCost: 50,
ammoTotalCost: $scope.fuel * 50
};
costs.push(item);
total += item.ammoTotalCost;
}
$scope.ammoTotal = total;
}
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('close', function() {
$scope.selectedSlot = null;
});
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('languageChanged', function() {
$scope.selectedSlot = null;
});
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('discountChange', function() {
ship.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
retrofitShip.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
updateRetrofitCosts();
});
}]);