Files
coriolis/src/app/pages/OutfittingPage.jsx
Cmdr McDonald 369d882354 Tidy-ups
2017-03-17 18:10:07 +00:00

444 lines
15 KiB
JavaScript

import React from 'react';
import { findDOMNode } from 'react-dom';
import { Ships } from 'coriolis-data/dist';
import cn from 'classnames';
import Page from './Page';
import Router from '../Router';
import Persist from '../stores/Persist';
import Ship from '../shipyard/Ship';
import { toDetailedBuild } from '../shipyard/Serializer';
import { outfitURL } from '../utils/UrlGenerators';
import { FloppyDisk, Bin, Switch, Download, Reload, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
import ShipSummaryTable from '../components/ShipSummaryTable';
import StandardSlotSection from '../components/StandardSlotSection';
import HardpointsSlotSection from '../components/HardpointsSlotSection';
import InternalSlotSection from '../components/InternalSlotSection';
import UtilitySlotSection from '../components/UtilitySlotSection';
import Pips from '../components/Pips';
import Boost from '../components/Boost';
import Fuel from '../components/Fuel';
import Cargo from '../components/Cargo';
import ShipPicker from '../components/ShipPicker';
import EngagementRange from '../components/EngagementRange';
import OutfittingSubpages from '../components/OutfittingSubpages';
import ModalExport from '../components/ModalExport';
import ModalPermalink from '../components/ModalPermalink';
/**
* Document Title Generator
* @param {String} shipName Ship Name
* @param {String} buildName Build Name
* @return {String} Document title
*/
function getTitle(shipName, buildName) {
return buildName ? buildName : shipName;
}
/**
* The Outfitting Page
*/
export default class OutfittingPage extends Page {
/**
* Constructor
* @param {Object} props React Component properties
* @param {Object} context React Component context
*/
constructor(props, context) {
super(props, context);
this.state = this._initState(context);
this._keyDown = this._keyDown.bind(this);
this._exportBuild = this._exportBuild.bind(this);
this._pipsUpdated = this._pipsUpdated.bind(this);
this._boostUpdated = this._boostUpdated.bind(this);
this._cargoUpdated = this._cargoUpdated.bind(this);
this._fuelUpdated = this._fuelUpdated.bind(this);
this._opponentUpdated = this._opponentUpdated.bind(this);
this._engagementRangeUpdated = this._engagementRangeUpdated.bind(this);
}
/**
* [Re]Create initial state from context
* @param {context} context React component context
* @return {Object} New state object
*/
_initState(context) {
let params = context.route.params;
let shipId = params.ship;
let code = params.code;
let buildName = params.bn;
let data = Ships[shipId]; // Retrieve the basic ship properties, slots and defaults
let savedCode = Persist.getBuild(shipId, buildName);
if (!data) {
return { error: { message: 'Ship not found: ' + shipId } };
}
let ship = new Ship(shipId, data.properties, data.slots); // Create a new Ship instance
if (code) {
ship.buildFrom(code); // Populate modules from serialized 'code' URL param
} else {
ship.buildWith(data.defaults); // Populate with default components
}
this._getTitle = getTitle.bind(this, data.properties.name);
return {
error: null,
title: this._getTitle(buildName),
costTab: Persist.getCostTab() || 'costs',
buildName,
newBuildName: buildName,
shipId,
ship,
code,
savedCode,
sys: 2,
eng: 2,
wep: 2,
fuel: ship.fuelCapacity,
cargo: 0,
boost: false,
engagementRange: 1500,
opponent: new Ship('anaconda', Ships['anaconda'].properties, Ships['anaconda'].slots).buildWith(Ships['anaconda'].defaults)
};
}
/**
* Handle build name change and update state
* @param {SyntheticEvent} event React Event
*/
_buildNameChange(event) {
let stateChanges = {
newBuildName: event.target.value
};
if (Persist.hasBuild(this.state.shipId, stateChanges.newBuildName)) {
stateChanges.savedCode = Persist.getBuild(this.state.shipId, stateChanges.newBuildName);
} else {
stateChanges.savedCode = null;
}
this.setState(stateChanges);
}
/**
* Triggered when pips have been updated
* @param {number} sys SYS pips
* @param {number} eng ENG pips
* @param {number} wep WEP pips
*/
_pipsUpdated(sys, eng, wep) {
this.setState({ sys, eng, wep });
}
/**
* Triggered when boost has been updated
* @param {boolean} boost true if boosting
*/
_boostUpdated(boost) {
this.setState({ boost });
}
/**
* Triggered when fuel has been updated
* @param {number} fuel the amount of fuel, in T
*/
_fuelUpdated(fuel) {
this.setState({ fuel });
}
/**
* Triggered when cargo has been updated
* @param {number} cargo the amount of cargo, in T
*/
_cargoUpdated(cargo) {
this.setState({ cargo });
}
/**
* Triggered when engagement range has been updated
* @param {number} engagementRange the engagement range, in m
*/
_engagementRangeUpdated(engagementRange) {
this.setState({ engagementRange });
}
/**
* Triggered when target ship has been updated
* @param {object} opponent the opponent's ship
* @param {string} opponentBuild the name of the opponent's build
*/
_opponentUpdated(opponent, opponentBuild) {
this.setState({ opponent, opponentBuild });
}
/**
* Save the current build
*/
_saveBuild() {
let code = this.state.ship.toString();
let { buildName, newBuildName, shipId } = this.state;
if (buildName === newBuildName) {
Persist.saveBuild(shipId, buildName, code);
this._updateRoute(shipId, buildName, code);
} else {
Persist.saveBuild(shipId, newBuildName, code);
this._updateRoute(shipId, newBuildName, code);
}
this.setState({ buildName: newBuildName, code, savedCode: code, title: this._getTitle(newBuildName) });
}
/**
* Rename the current build
*/
_renameBuild() {
let { buildName, newBuildName, shipId, ship } = this.state;
if (buildName != newBuildName && newBuildName.length) {
let code = ship.toString();
Persist.deleteBuild(shipId, buildName);
Persist.saveBuild(shipId, newBuildName, code);
this._updateRoute(shipId, newBuildName, code);
this.setState({ buildName: newBuildName, code, savedCode: code });
}
}
/**
* Reload build from last save
*/
_reloadBuild() {
this.state.ship.buildFrom(this.state.savedCode);
this._shipUpdated();
}
/**
* Reset build to Stock/Factory defaults
*/
_resetBuild() {
this.state.ship.buildWith(Ships[this.state.shipId].defaults);
this._shipUpdated();
}
/**
* Delete the build
*/
_deleteBuild() {
Persist.deleteBuild(this.state.shipId, this.state.buildName);
Router.go(outfitURL(this.state.shipId));
}
/**
* Serialized and show the export modal
*/
_exportBuild() {
let translate = this.context.language.translate;
let { buildName, ship } = this.state;
this.context.showModal(<ModalExport
title={(buildName || ship.name) + ' ' + translate('export')}
description={translate('PHRASE_EXPORT_DESC')}
data={toDetailedBuild(buildName, ship, ship.toString())}
/>);
}
/**
* Trigger render on ship model change
*/
_shipUpdated() {
let { shipId, buildName, ship } = this.state;
let code = ship.toString();
this._updateRoute(shipId, buildName, code);
this.setState({ code });
}
/**
* Update the current route based on build
* @param {string} shipId Ship Id
* @param {string} buildName Current build name
* @param {string} code Serialized ship 'code'
*/
_updateRoute(shipId, buildName, code) {
Router.replace(outfitURL(shipId, code, buildName));
}
/**
* Update state based on context changes
* @param {Object} nextProps Incoming/Next properties
* @param {Object} nextContext Incoming/Next conext
*/
componentWillReceiveProps(nextProps, nextContext) {
if (this.context.route !== nextContext.route) { // Only reinit state if the route has changed
this.setState(this._initState(nextContext));
}
}
/**
* Add listeners when about to mount
*/
componentWillMount() {
document.addEventListener('keydown', this._keyDown);
}
/**
* Remove listeners on unmount
*/
componentWillUnmount() {
document.removeEventListener('keydown', this._keyDown);
}
/**
* Generates the short URL
*/
_genShortlink() {
this.context.showModal(<ModalPermalink url={window.location.href}/>);
}
/**
* Open up a window for EDDB with a shopping list of our components
*/
_eddbShoppingList() {
const ship = this.state.ship;
const shipId = Ships[ship.id].eddbID;
// Provide unique list of non-PP module EDDB IDs
const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
// Open up the relevant URL
window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
}
/**
* Handle Key Down
* @param {Event} e Keyboard Event
*/
_keyDown(e) {
// .keyCode will eventually be replaced with .key
switch (e.keyCode) {
case 69: // 'e'
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + e
e.preventDefault();
this._exportBuild();
}
break;
}
}
/**
* Render the Page
* @return {React.Component} The page contents
*/
renderPage() {
let state = this.state,
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
{ translate, units, formats } = language,
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = state,
hide = tooltip.bind(null, null),
menu = this.props.currentMenu,
shipUpdated = this._shipUpdated,
canSave = (newBuildName || buildName) && code !== savedCode,
canRename = buildName && newBuildName && buildName != newBuildName,
canReload = savedCode && canSave,
hStr = ship.getHardpointsString() + '.' + ship.getModificationsString(),
iStr = ship.getInternalString() + '.' + ship.getModificationsString();
// Code can be blank for a default loadout. Prefix it with the ship name to ensure that changes in default ships is picked up
code = ship.name + (code || '');
// Markers are used to propagate state changes without requiring a deep comparison of the ship, as that takes a long time
const boostMarker = `${ship.canBoost()}`;
const shipSummaryMarker = `${ship.toString()}:${eng}:${fuel}:${cargo}`;
return (
<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
<div id='overview'>
<h1>{ship.name}</h1>
<div id='build'>
<input value={newBuildName || ''} onChange={this._buildNameChange} placeholder={translate('Enter Name')} maxLength={50} />
<button onClick={canSave && this._saveBuild} disabled={!canSave} onMouseOver={termtip.bind(null, 'save')} onMouseOut={hide}>
<FloppyDisk className='lg' />
</button>
<button onClick={canRename && this._renameBuild} disabled={!canRename} onMouseOver={termtip.bind(null, 'rename')} onMouseOut={hide}>
<span style={{ textTransform: 'none', fontSize: '1.8em' }}>a|</span>
</button>
<button onClick={canReload && this._reloadBuild} disabled={!canReload} onMouseOver={termtip.bind(null, 'reload')} onMouseOut={hide}>
<Reload className='lg'/>
</button>
<button className={'danger'} onClick={savedCode && this._deleteBuild} disabled={!savedCode} onMouseOver={termtip.bind(null, 'delete')} onMouseOut={hide}>
<Bin className='lg'/>
</button>
<button onClick={code && this._resetBuild} disabled={!code} onMouseOver={termtip.bind(null, 'reset')} onMouseOut={hide}>
<Switch className='lg'/>
</button>
<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
<Download className='lg'/>
</button>
<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
<ShoppingIcon className='lg' />
</button>
<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
<LinkIcon className='lg' />
</button>
</div>
</div>
{/* Main tables */}
<ShipSummaryTable ship={ship} marker={shipSummaryMarker} eng={eng} sys={sys} wep={wep} cargo={cargo} fuel={fuel}/>
<StandardSlotSection ship={ship} code={code} onChange={shipUpdated} currentMenu={menu} />
<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
<HardpointsSlotSection ship={ship} code={hStr || ''} onChange={shipUpdated} currentMenu={menu} />
<UtilitySlotSection ship={ship} code={hStr || ''} onChange={shipUpdated} currentMenu={menu} />
{/* Control of ship and opponent */}
<div className='group quarter'>
<div className='group half'>
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('ship control')}</h2>
</div>
<div className='group half'>
<Boost marker={boostMarker} ship={ship} onChange={this._boostUpdated} />
</div>
</div>
<div className='group quarter'>
<Pips ship={ship} onChange={this._pipsUpdated} />
</div>
<div className='group quarter'>
<Fuel ship={ship} onChange={this._fuelUpdated}/>
</div>
<div className='group quarter'>
{ ship.cargoCapacity > 0 ? <Cargo ship={ship} onChange={this._cargoUpdated}/> : null }
</div>
<div className='group half'>
<div className='group quarter'>
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('opponent')}</h2>
</div>
<div className='group threequarters'>
<ShipPicker onChange={this._opponentUpdated}/>
</div>
</div>
<div className='group half'>
<EngagementRange ship={ship} onChange={this._engagementRangeUpdated}/>
</div>
{/* Tabbed subpages */}
<OutfittingSubpages
ship={ship}
code={code}
buildName={buildName}
onChange={shipUpdated}
sys={sys}
eng={eng}
wep={wep}
boost={boost}
cargo={cargo}
fuel={fuel}
engagementRange={engagementRange}
opponent={opponent}
opponentBuild={opponentBuild}
/>
</div>
);
}
}