Files
coriolis/app/js/service-serializer.js

247 lines
9.3 KiB
JavaScript
Executable File

/**
* Service managing seralization and deserialization of models for use in URLs and persistene.
*/
angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', 'ShipsDB', 'Ship', 'Components', '$state', function(_, GroupMap, MountMap, ShipsDB, Ship, Components, $state) {
/**
* Serializes the ships selected components for all slots to a URL friendly string.
* @param {Ship} ship The ship to be serialized.
* @return {string} Encoded string of components
*/
this.fromShip = function(ship) {
var power = {
enabled: [ship.cargoHatch.enabled ? 1 : 0],
priorities: [ship.cargoHatch.priority]
};
var data = [
ship.bulkheads.id,
_.map(ship.common, mapGroup, power),
_.map(ship.hardpoints, mapGroup, power),
_.map(ship.internal, mapGroup, power),
'.',
LZString.compressToBase64(power.enabled.join('')).replace(/\//g, '-'),
'.',
LZString.compressToBase64(power.priorities.join('')).replace(/\//g, '-')
];
return _.flatten(data).join('');
};
/**
* Updates an existing ship instance's slots with components determined by the
* code.
*
* @param {Ship} ship The ship instance to be updated
* @param {string} dataString The string to deserialize
*/
this.toShip = function(ship, dataString) {
var common = new Array(ship.common.length),
hardpoints = new Array(ship.hardpoints.length),
internal = new Array(ship.internal.length),
parts = dataString.split('.'),
priorities = null,
enabled = null,
code = parts[0];
if (parts[1]) {
enabled = LZString.decompressFromBase64(parts[1].replace(/-/g, '/')).split('');
}
if (parts[2]) {
priorities = LZString.decompressFromBase64(parts[2].replace(/-/g, '/')).split('');
}
decodeToArray(code, internal, decodeToArray(code, hardpoints, decodeToArray(code, common, 1)));
ship.buildWith(
{
bulkheads: code.charAt(0) * 1,
common: common,
hardpoints: hardpoints,
internal: internal
},
priorities,
enabled
);
};
this.toDetailedBuild = function(buildName, ship, code) {
var standard = ship.common,
hardpoints = ship.hardpoints,
internal = ship.internal;
var data = {
$schema: 'http://cdn.coriolis.io/schemas/ship-loadout/2.json#',
name: buildName,
ship: ship.name,
references: [{
name: 'Coriolis.io',
url: $state.href('outfit', { shipId: ship.id, code: code, bn: buildName }, { absolute: true }),
code: code,
shipId: ship.id
}],
components: {
standard: {
bulkheads: ship.bulkheads.c.name,
cargoHatch: { enabled: Boolean(ship.cargoHatch.enabled), priority: ship.cargoHatch.priority + 1 },
powerPlant: { class: standard[0].c.class, rating: standard[0].c.rating, enabled: Boolean(standard[0].enabled), priority: standard[0].priority + 1 },
thrusters: { class: standard[1].c.class, rating: standard[1].c.rating, enabled: Boolean(standard[1].enabled), priority: standard[1].priority + 1 },
frameShiftDrive: { class: standard[2].c.class, rating: standard[2].c.rating, enabled: Boolean(standard[2].enabled), priority: standard[2].priority + 1 },
lifeSupport: { class: standard[3].c.class, rating: standard[3].c.rating, enabled: Boolean(standard[3].enabled), priority: standard[3].priority + 1 },
powerDistributor: { class: standard[4].c.class, rating: standard[4].c.rating, enabled: Boolean(standard[4].enabled), priority: standard[4].priority + 1 },
sensors: { class: standard[5].c.class, rating: standard[5].c.rating, enabled: Boolean(standard[5].enabled), priority: standard[5].priority + 1 },
fuelTank: { class: standard[6].c.class, rating: standard[6].c.rating, enabled: Boolean(standard[6].enabled), priority: standard[6].priority + 1 }
},
hardpoints: _.map(_.filter(hardpoints, function(slot) { return slot.maxClass > 0; }), slotToSchema),
utility: _.map(_.filter(hardpoints, function(slot) { return slot.maxClass === 0; }), slotToSchema),
internal: _.map(internal, slotToSchema)
},
stats: {}
};
for (var stat in ship) {
if (!isNaN(ship[stat])) {
data.stats[stat] = Math.round(ship[stat] * 100) / 100;
}
}
return data;
};
this.fromDetailedBuild = function(detailedBuild) {
var shipId = _.findKey(ShipsDB, { properties: { name: detailedBuild.ship } });
if (!shipId) {
throw 'No such ship: ' + detailedBuild.ship;
}
var comps = detailedBuild.components;
var standard = comps.standard;
var priorities = [ standard.cargoHatch && standard.cargoHatch.priority !== undefined ? standard.cargoHatch.priority - 1 : 0 ];
var enabled = [ standard.cargoHatch && standard.cargoHatch.enabled !== undefined ? standard.cargoHatch.enabled : true ];
var shipData = ShipsDB[shipId];
var ship = new Ship(shipId, shipData.properties, shipData.slots);
var bulkheads = Components.bulkheadIndex(standard.bulkheads);
if (bulkheads < 0) {
throw 'Invalid bulkheads: ' + standard.bulkheads;
}
var common = _.map(
['powerPlant', 'thrusters', 'frameShiftDrive', 'lifeSupport', 'powerDistributor', 'sensors', 'fuelTank'],
function(c) {
if (!standard[c].class || !standard[c].rating) {
throw 'Invalid value for ' + c;
}
priorities.push(standard[c].priority === undefined ? 0 : standard[c].priority - 1);
enabled.push(standard[c].enabled === undefined ? true : standard[c].enabled);
return standard[c].class + standard[c].rating;
}
);
var internal = _.map(comps.internal, function(c) { return c ? Components.findInternalId(c.group, c.class, c.rating, c.name) : 0; });
var hardpoints = _.map(comps.hardpoints, function(c) {
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount], c.missile) : 0;
});
hardpoints = hardpoints.concat(_.map(comps.utility, function(c) {
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount]) : 0;
}));
// The ordering of these arrays must match the order in which they are read in Ship.buildWith
priorities = priorities.concat(_.map(comps.hardpoints, function(c) { return (!c || c.priority === undefined) ? 0 : c.priority - 1; }),
_.map(comps.utility, function(c) { return (!c || c.priority === undefined) ? 0 : c.priority - 1; }),
_.map(comps.internal, function(c) { return (!c || c.priority === undefined) ? 0 : c.priority - 1; }));
enabled = enabled.concat(_.map(comps.hardpoints, function(c) { return (!c || c.enabled === undefined) ? true : c.enabled * 1; }),
_.map(comps.utility, function(c) { return (!c || c.enabled === undefined) ? true : c.enabled * 1; }),
_.map(comps.internal, function(c) { return (!c || c.enabled === undefined) ? true : c.enabled * 1; }));
ship.buildWith({ bulkheads: bulkheads, common: common, hardpoints: hardpoints, internal: internal }, priorities, enabled);
return ship;
};
this.toDetailedExport = function(builds) {
var data = [];
for (var shipId in builds) {
for (var buildName in builds[shipId]) {
var code = builds[shipId][buildName];
var shipData = ShipsDB[shipId];
var ship = new Ship(shipId, shipData.properties, shipData.slots);
this.toShip(ship, code);
data.push(this.toDetailedBuild(buildName, ship, code));
}
}
return data;
};
this.fromComparison = function(name, builds, facets, predicate, desc) {
var shipBuilds = [];
builds.forEach(function(b) {
shipBuilds.push({ s: b.id, n: b.buildName, c: this.fromShip(b) });
}.bind(this));
return LZString.compressToBase64(angular.toJson({
n: name,
b: shipBuilds,
f: facets,
p: predicate,
d: desc ? 1 : 0
})).replace(/\//g, '-');
};
this.toComparison = function(code) {
return angular.fromJson(LZString.decompressFromBase64(code.replace(/-/g, '/')));
};
/**
* Utility function to retrieve a safe string for selected component for a slot.
* Used for serialization to code only.
*
* @private
* @param {object} slot The slot object.
* @return {string} The id of the selected component or '-' if none selected
*/
function mapGroup(slot) {
this.enabled.push(slot.enabled ? 1 : 0);
this.priorities.push(slot.priority);
return slot.id === null ? '-' : slot.id;
}
function decodeToArray(code, arr, codePos) {
for (var i = 0; i < arr.length; i++) {
if (code.charAt(codePos) == '-') {
arr[i] = 0;
codePos++;
} else {
arr[i] = code.substring(codePos, codePos + 2);
codePos += 2;
}
}
return codePos;
}
function slotToSchema(slot) {
if (slot.c) {
var o = { class: slot.c.class, rating: slot.c.rating, enabled: Boolean(slot.enabled), priority: slot.priority + 1, group: GroupMap[slot.c.grp] };
if (slot.c.name) {
o.name = slot.c.name;
}
if (slot.c.mode) {
o.mount = MountMap[slot.c.mode];
}
if (slot.c.missile) {
o.missile = slot.c.missile;
}
return o;
}
return null;
}
}]);