Files
coriolis/src/app/shipyard/Module.js
2016-11-02 11:03:29 +00:00

491 lines
13 KiB
JavaScript
Executable File

import * as ModuleUtils from './ModuleUtils';
import * as _ from 'lodash';
/**
* Module - active module in a ship's buildout
*/
export default class Module {
/**
* Construct a new module
* @param {Object} params Module parameters. Either grp/id or template
*/
constructor(params) {
let properties = Object.assign({ grp: null, id: null, template: null }, params);
let template;
if (properties.template == undefined) {
return ModuleUtils.findModule(properties.grp, properties.id);
} else {
template = properties.template;
if (template) {
// Copy all properties from coriolis-data template
for (let p in template) { this[p] = template[p]; }
}
}
this.mods = {};
}
/**
* Get a value for a given modification
* @param {Number} name The name of the modification
* @return {Number} The value of the modification, as a decimal value from -1 to 1
*/
getModValue(name) {
return this.mods && this.mods[name] ? this.mods[name] / 10000 : null;
}
/**
* Set a value for a given modification ID
* @param {Number} name The name of the modification
* @param {Number} value The value of the modification, as a decimal value from -1 to 1
*/
setModValue(name, value) {
if (value == null || value == 0) {
delete this.mods[name];
} else {
// Store value with 2dp
this.mods[name] = Math.round(value * 10000);
}
}
/**
* Helper to obtain a modified value using standard multipliers
* @param {String} name the name of the modifier to obtain
* @return {Number} the mass of this module
*/
_getModifiedValue(name) {
let result = 0;
if (this[name]) {
result = this[name];
if (result) {
let mult = this.getModValue(name);
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the power generation of this module, taking in to account modifications
* @return {Number} the power generation of this module
*/
getPowerGeneration() {
return this._getModifiedValue('pGen');
}
/**
* Get the power usage of this module, taking in to account modifications
* @return {Number} the power usage of this module
*/
getPowerUsage() {
return this._getModifiedValue('power');
}
/**
* Get the integrity of this module, taking in to account modifications
* @return {Number} the integrity of this module
*/
getIntegrity() {
return this._getModifiedValue('integrity');
}
/**
* Get the mass of this module, taking in to account modifications
* @return {Number} the mass of this module
*/
getMass() {
return this._getModifiedValue('mass');
}
/**
* Get the thermal efficiency of this module, taking in to account modifications
* @return {Number} the thermal efficiency of this module
*/
getThermalEfficiency() {
return this._getModifiedValue('eff');
}
/**
* Get the maximum mass of this module, taking in to account modifications
* @return {Number} the maximum mass of this module
*/
getMaxMass() {
return this._getModifiedValue('maxmass');
}
/**
* Get the optimal mass of this module, taking in to account modifications
* @return {Number} the optimal mass of this module
*/
getOptimalMass() {
return this._getModifiedValue('optmass');
}
/**
* Get the optimal multiplier of this module, taking in to account modifications
* @return {Number} the optimal multiplier of this module
*/
getOptimalMultiplier() {
return this._getModifiedValue('optmult');
}
/**
* Get the damage per second for this module, taking in to account modifications
* @return {Number} the damage per second of this module
*/
getDamagePerSecond() {
return this._getModifiedValue('dps');
}
/**
* Get the energy per second for this module, taking in to account modifications
* @return {Number} the energy per second of this module
*/
getEnergyPerSecond() {
return this._getModifiedValue('eps');
}
/**
* Get the heat per second for this module, taking in to account modifications
* @return {Number} the heat per second of this module
*/
getHeatPerSecond() {
// Modifier for hps is thermload
let result = 0;
if (this['hps']) {
result = this['hps'];
if (result) {
let mult = this.getModValue('thermload');
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the maximum fuel per jump for this module, taking in to account modifications
* @return {Number} the maximum fuel per jump of this module
*/
getMaxFuelPerJump() {
return this._getModifiedValue('maxfuel');
}
/**
* Get the systems capacity for this module, taking in to account modifications
* @return {Number} the systems capacity of this module
*/
getSystemsCapacity() {
return this._getModifiedValue('syscap');
}
/**
* Get the engines capacity for this module, taking in to account modifications
* @return {Number} the engines capacity of this module
*/
getEnginesCapacity() {
return this._getModifiedValue('engcap');
}
/**
* Get the weapons capacity for this module, taking in to account modifications
* @return {Number} the weapons capacity of this module
*/
getWeaponsCapacity() {
return this._getModifiedValue('wepcap');
}
/**
* Get the systems recharge rate for this module, taking in to account modifications
* @return {Number} the systems recharge rate of this module
*/
getSystemsRechargeRate() {
return this._getModifiedValue('sysrate');
}
/**
* Get the engines recharge rate for this module, taking in to account modifications
* @return {Number} the engines recharge rate of this module
*/
getEnginesRechargeRate() {
return this._getModifiedValue('engrate');
}
/**
* Get the weapons recharge rate for this module, taking in to account modifications
* @return {Number} the weapons recharge rate of this module
*/
getWeaponsRechargeRate() {
return this._getModifiedValue('weprate');
}
/**
* Get the kinetic resistance for this module, taking in to account modifications
* @return {Number} the kinetic resistance of this module
*/
getKineticResistance() {
return this._getModifiedValue('kinres');
}
/**
* Get the thermal resistance for this module, taking in to account modifications
* @return {Number} the thermal resistance of this module
*/
getThermalResistance() {
return this._getModifiedValue('thermres');
}
/**
* Get the explosive resistance for this module, taking in to account modifications
* @return {Number} the explosive resistance of this module
*/
getExplosiveResistance() {
return this._getModifiedValue('explres');
}
/**
* Get the regeneration rate for this module, taking in to account modifications
* @return {Number} the regeneration rate of this module
*/
getRegenerationRate() {
return this._getModifiedValue('regen');
}
/**
* Get the broken regeneration rate for this module, taking in to account modifications
* @return {Number} the broken regeneration rate of this module
*/
getBrokenRegenerationRate() {
return this._getModifiedValue('brokenregen');
}
/**
* Get the range for this module, taking in to account modifications
* @return {Number} the range rate of this module
*/
getRange() {
return this._getModifiedValue('range');
}
/**
* Get the range (in terms of seconds, for FSDI) for this module, taking in to account modifications
* @return {Number} the range of this module
*/
getRangeT() {
return this._getModifiedValue('ranget');
}
/**
* Get the capture arc for this module, taking in to account modifications
* @return {Number} the capture arc of this module
*/
getCaptureArc() {
return this._getModifiedValue('arc');
}
/**
* Get the armour for this module, taking in to account modifications
* @return {Number} the armour of this module
*/
getArmour() {
return this._getModifiedValue('armour');
}
/**
* Get the delay for this module, taking in to account modifications
* @return {Number} the delay of this module
*/
getDelay() {
return this._getModifiedValue('delay');
}
/**
* Get the duration for this module, taking in to account modifications
* @return {Number} the duration of this module
*/
getDuration() {
return this._getModifiedValue('duration');
}
/**
* Get the shield reinforcement for this module, taking in to account modifications
* @return {Number} the shield reinforcement of this module
*/
getShieldReinforcement() {
return this._getModifiedValue('shieldreinforcement');
}
/**
* Get the minimum mass for this module, taking in to account modifications
* @return {Number} the minimum mass of this module
*/
getMinMass() {
// Modifier is optmass
let result = 0;
if (this['minmass']) {
result = this['minmass'];
if (result) {
let mult = this.getModValue('optmass');
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the optimum mass for this module, taking in to account modifications
* @return {Number} the optimum mass of this module
*/
getOptMass() {
return this._getModifiedValue('optmass');
}
/**
* Get the maximum mass for this module, taking in to account modifications
* @return {Number} the maximum mass of this module
*/
getMaxMass() {
// Modifier is optmass
let result = 0;
if (this['maxmass']) {
result = this['maxmass'];
if (result) {
let mult = this.getModValue('optmass');
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the minimum multiplier for this module, taking in to account modifications
* @return {Number} the minimum multiplier of this module
*/
getMinMul() {
// Modifier is optmul
let result = 0;
if (this['minmul']) {
result = this['minmul'];
if (result) {
let mult = this.getModValue('optmul');
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the optimum multiplier for this module, taking in to account modifications
* @return {Number} the optimum multiplier of this module
*/
getOptMul() {
return this._getModifiedValue('optmul');
}
/**
* Get the maximum multiplier for this module, taking in to account modifications
* @return {Number} the maximum multiplier of this module
*/
getMaxMul() {
// Modifier is optmul
let result = 0;
if (this['maxmul']) {
result = this['maxmul'];
if (result) {
let mult = this.getModValue('optmul');
if (mult) { result = result * (1 + mult); }
}
}
return result;
}
/**
* Get the shield multiplier for this module, taking in to account modifications
* @return {Number} the shield multiplier of this module
*/
getShieldMul() {
return this._getModifiedValue('shieldmul');
}
/**
* Get the DPS for this module, taking in to account modifications
* @return {Number} the DPS of this module
*/
getDps() {
// Modifications are not made to DPS directly, but to damage and rate of fire
// Obtain unmodified rate of fire
let rof = this['rof'];
// Obtain unmodified damage
let damage = this['dps'] / rof;
// Obtain modified rate of fire
let modRof = this._getModifiedValue('rof');
// Obtain modified damage
let damageMult = this.getModValue('damage');
let modDamage = damageMult ? damage * (1 + damageMult) : damage;
return modDamage * modRof;
}
/**
* Get the heat generated per second for this module, taking in to account modifications
* @return {Number} the heat generated per second of this module
*/
getHps() {
// TODO this is not correct; need to include other factors such as rate of fire, damage, etc.
return this._getModifiedValue('hps');
}
/**
* Get the energy used per second for this module, taking in to account modifications
* @return {Number} the energy used per second of this module
*/
getEps() {
// TODO this is not correct; need to include other factors such as rate of fire, damage, etc.
return this._getModifiedValue('eps');
}
/**
* Get the clip size for this module, taking in to account modifications
* @return {Number} the clip size of this module
*/
getClip() {
return this._getModifiedValue('clip');
}
/**
* Get the ammo size for this module, taking in to account modifications
* @return {Number} the ammo size of this module
*/
getAmmo() {
return this._getModifiedValue('ammo');
}
/**
* Get the reload time for this module, taking in to account modifications
* @return {Number} the reload time of this module
*/
getReload() {
return this._getModifiedValue('reload');
}
/**
* Get the rate of fire for this module, taking in to account modifications
* @return {Number} the rate of fire for this module
*/
getRoF() {
return this._getModifiedValue('rof');
}
/**
* Get the facing limit for this module, taking in to account modifications
* @return {Number} the facing limit for this module
*/
getFacingLimit() {
return this._getModifiedValue('facinglimit');
}
}