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8.5 KiB
8.5 KiB
#2.2.15
- Ensure that standard slots are repainted when any component changes
- Reload page if Safari throws a security error
- Handle import of ships with incorrectly-sized slots
#2.2.14
- Ensure that jitter is shown correctly when the result of a special effect
- Use restyled blueprint information
- Use the ship name (if available) rather than the ship model for the window title
- Use coriolis-data 2.2.14:
- Alter blueprint structure to combine components and features
- Make hidden value of modifications its own attribute
- Fix incorrect ED ID for class 6 passenger cabins
#2.2.13
- Add 'time to drain' summary value. This is the time to drain the WEP capacitor if firing all enabled weapons
- Do not include utility slot DPS/EPS/HPS in summary information
- Ensure that auto loader special shows in the tooltip
- Ensure that ship mass is recalculated when appropriate
- Use coriolis-data 2.2.13:
- Add plasma slug special effect for plasma accelerator
- Tweak hull costs of ships
#2.2.12
- Tidy up old references to coriolis.io
- Add ability to add and remove special effects to weapon modifications
- Add weapon engineering information to Damage Dealt section
- Change shortcut for link from ctrl-l to ctrl-o to avoid clash with location bar
- Only show one of power generation or draw in tooltips, according to module
- Use coriolis-data 2.2.12:
- Add special effects for each blueprint
- Add IDs for most Powerplay modules
#2.2.11
- Add help system and initial help file
- Make absolute damage visible
- Add 'average' roll for blueprints
- Update spacing for movement summary to make it more readable
- Provide damage dealt statistics for both shields and hull
- Damage dealt panel only shows enabled weapons
- Add engagement range to damage received panel
- Handle burst rate of fire as an absolute number rather than a perentage modification
- Ensure that clip values are always rounded up
- Ensure that focused weapon mod uses range modifier to increase falloff as well
- Use coriolis-data 2.2.11:
- Remove non-existent chaff launcher capacity blueprint grades
- Fix incorrect values for charge enhanced power distributor
- Remove incorrect AFMU blueprints
- Correct fragment cannon Double Shot blueprint information
- Correct Focused weapon blueprint information
#2.2.10
- Fix detailed export of module reinforcement packages
- Use damagedist for exact breakdown of weapons that have more than one type of damage
- Use new-style modification validity data
- Provide ability to select engineering blueprint and roll sample values for them
- Use coriolis-data 2.2.10:
- Fix incorrect base shield values for Cutter and Corvette
- Update weapons to have %-based damage distributions
- Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
- Fix incorrect names for lightweight and kinetic armour
- Add engineering blueprints
#2.2.9
- Use SSL-enabled server for shortlinks
- Add falloff for weapons
- Use falloff when calculating weapon effectiveness in damage dealt
- Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
- Use better DPE calculation methodology
- Add total DPS and effectiveness information to 'Damage Dealt' section
- Use coriolis-data 2.2.9:
- Add falloff metric for weapons
- Add falloff from range modification
#2.2.8
- Fix issue where filling all internals with cargo racks would include restricted slots
- Use coriolis-data 2.2.8:
- Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
- Update base regeneration rate of prismatic shield generators to values in 2.2.03
- Update specials with information in 2.2.03
#2.2.7
- Fix resistance diminishing return calculations
- Do not allow -100% to be entered as a modification value
#2.2.6
- Add pitch/roll/yaw information
- Use combination of pitch, roll and yaw to provide a more useful agility metric
- Add movement summary to outfitting page
- Add standard internal class sizes to shipyard page
- Fix issue when importing Viper Mk IV
- Ensure ordering of all types of modules (standard, internal, utilities) is consistent
- Add rebuilds per bay information for fighter hangars
- Add ability to show military compartments
- Show module reinforcement package results in defence summary
- Use separate speed/rotation/acceleration multipliers for thrusters if available
- Obey restricted slot rules when adding all for internal slots
- Version URLs to handle changes to ship specifications over time
- Do not include disabled shield boosters in calculations
- Add 'Damage dealt' section
- Add 'Damage received' section
- Add 'Piercing' information to hardpoints
- Add 'Hardness' information to ship summary
- Add module copy functionality - drag module whilst holding 'alt' to copy
- Add base resistances to defence summary tooltip
- Update shield recovery/regeneration calculations
- Pin menu to top of page
- Switch to custom shortlink method to avoid google length limitations
- Ensure that information is not lost on narrow screens
- Do not lose ship selector selection on narrow screens
- Reinstate jump range graph
- Use coriolis-data 2.2.6:
- Update weapons with changed values for 2.2.03
- Add individual pitch/roll/yaw statistics for each ship
- Remove old and meaningless agility stat
- Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
- Fix cost of fighter hangars
- Update Powerplay weapons with current statistics
- Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
- Add module reinforcement packages
- Add military compartments
- Fix missing damage value for 2B dumbfires
- Update shield recharge rates
- Reduce hull mass of Viper to 50T
- Fix incorrect optimal mass value for 8A thrusters
- Add power draw for detailed surface scanner
#2.2.5
- Calculate rate of fire for multi-burst weapons
- Add note to disable ghostery in error situation
- Use coriolis-data 2.2.5:
- Fix incorrect ID for emissive munitions special
- Fix rate of fire for burst lasers
- Add fragment cannon modifications
- Fix internal name of dazzle shell
#2.2.4
- Add shortlink for outfitting page
- Use coriolis-data 2.2.4:
- Fix incorrect ID for class 5 luxury passenger cabin
- Add damage type modifier
- Change modifications from simple strings to objects, to allow more data-driven behaviour
- Add special effects
- Modification tooltip now shows special effect
#2.2.3
- Fix hull boost calculation - now shows correct % modifier and total armour
- Fix import of DiamondBack - can now be imported
- Fix import of Beluga - can now be imported
- Use coriolis-data 2.2.3:
- Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module
- Add details for concordant sequence special effect - now shows correct damage
- Fix details for thermal shock special effect - now shows correct damage
- Add engineer blueprints
- Modification tooltip now shows name and grade of modifications for imported builds
- Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information
#2.2.2
- Update DPS/HPS/EPS in real-time as modifiers change
- Use coriolis-data 2.2.2:
- Add distributor draw modifier to shield generators
- Remove modifiers for sensors
- Add initial loadout passenger cabins for Beluga
- Add initial loadout passenger cabins for Orca
- Update costs and initial loadouts for Keelback and Type-7
- Add resistances for hull reinforcement packages
- Added modifier actions to create modifications from raw data
- Show modification icon for modified modules
- Take modifications in to account when deciding whether to issue a warning on a standard module
- Fix hardpoint comparison DPS number when selecting an alternate module
- Ensure that retrofit tab only shows changed modules
- Fix import and export of ships with modifications, bump schema version to 4
- Enable boost display even if power distributor is disabled
- Calculate breakdown of ship offensive and defensive stats
- Add 'Offence summary' and 'Defence summary' components
- Add ability to import from companion API output through import feature
- Add ability to import from companion API output through URL