Files
coriolis/ChangeLog.md
2017-02-11 19:45:28 +00:00

8.5 KiB

#2.2.15

  • Ensure that standard slots are repainted when any component changes
  • Reload page if Safari throws a security error
  • Handle import of ships with incorrectly-sized slots

#2.2.14

  • Ensure that jitter is shown correctly when the result of a special effect
  • Use restyled blueprint information
  • Use the ship name (if available) rather than the ship model for the window title
  • Use coriolis-data 2.2.14:
    • Alter blueprint structure to combine components and features
    • Make hidden value of modifications its own attribute
    • Fix incorrect ED ID for class 6 passenger cabins

#2.2.13

  • Add 'time to drain' summary value. This is the time to drain the WEP capacitor if firing all enabled weapons
  • Do not include utility slot DPS/EPS/HPS in summary information
  • Ensure that auto loader special shows in the tooltip
  • Ensure that ship mass is recalculated when appropriate
  • Use coriolis-data 2.2.13:
    • Add plasma slug special effect for plasma accelerator
    • Tweak hull costs of ships

#2.2.12

  • Tidy up old references to coriolis.io
  • Add ability to add and remove special effects to weapon modifications
  • Add weapon engineering information to Damage Dealt section
  • Change shortcut for link from ctrl-l to ctrl-o to avoid clash with location bar
  • Only show one of power generation or draw in tooltips, according to module
  • Use coriolis-data 2.2.12:
    • Add special effects for each blueprint
    • Add IDs for most Powerplay modules

#2.2.11

  • Add help system and initial help file
  • Make absolute damage visible
  • Add 'average' roll for blueprints
  • Update spacing for movement summary to make it more readable
  • Provide damage dealt statistics for both shields and hull
  • Damage dealt panel only shows enabled weapons
  • Add engagement range to damage received panel
  • Handle burst rate of fire as an absolute number rather than a perentage modification
  • Ensure that clip values are always rounded up
  • Ensure that focused weapon mod uses range modifier to increase falloff as well
  • Use coriolis-data 2.2.11:
    • Remove non-existent chaff launcher capacity blueprint grades
    • Fix incorrect values for charge enhanced power distributor
    • Remove incorrect AFMU blueprints
    • Correct fragment cannon Double Shot blueprint information
    • Correct Focused weapon blueprint information

#2.2.10

  • Fix detailed export of module reinforcement packages
  • Use damagedist for exact breakdown of weapons that have more than one type of damage
  • Use new-style modification validity data
  • Provide ability to select engineering blueprint and roll sample values for them
  • Use coriolis-data 2.2.10:
    • Fix incorrect base shield values for Cutter and Corvette
    • Update weapons to have %-based damage distributions
    • Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
    • Fix incorrect names for lightweight and kinetic armour
    • Add engineering blueprints

#2.2.9

  • Use SSL-enabled server for shortlinks
  • Add falloff for weapons
  • Use falloff when calculating weapon effectiveness in damage dealt
  • Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
  • Use better DPE calculation methodology
  • Add total DPS and effectiveness information to 'Damage Dealt' section
  • Use coriolis-data 2.2.9:
    • Add falloff metric for weapons
    • Add falloff from range modification

#2.2.8

  • Fix issue where filling all internals with cargo racks would include restricted slots
  • Use coriolis-data 2.2.8:
    • Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
    • Update base regeneration rate of prismatic shield generators to values in 2.2.03
    • Update specials with information in 2.2.03

#2.2.7

  • Fix resistance diminishing return calculations
  • Do not allow -100% to be entered as a modification value

#2.2.6

  • Add pitch/roll/yaw information
  • Use combination of pitch, roll and yaw to provide a more useful agility metric
  • Add movement summary to outfitting page
  • Add standard internal class sizes to shipyard page
  • Fix issue when importing Viper Mk IV
  • Ensure ordering of all types of modules (standard, internal, utilities) is consistent
  • Add rebuilds per bay information for fighter hangars
  • Add ability to show military compartments
  • Show module reinforcement package results in defence summary
  • Use separate speed/rotation/acceleration multipliers for thrusters if available
  • Obey restricted slot rules when adding all for internal slots
  • Version URLs to handle changes to ship specifications over time
  • Do not include disabled shield boosters in calculations
  • Add 'Damage dealt' section
  • Add 'Damage received' section
  • Add 'Piercing' information to hardpoints
  • Add 'Hardness' information to ship summary
  • Add module copy functionality - drag module whilst holding 'alt' to copy
  • Add base resistances to defence summary tooltip
  • Update shield recovery/regeneration calculations
  • Pin menu to top of page
  • Switch to custom shortlink method to avoid google length limitations
  • Ensure that information is not lost on narrow screens
  • Do not lose ship selector selection on narrow screens
  • Reinstate jump range graph
  • Use coriolis-data 2.2.6:
    • Update weapons with changed values for 2.2.03
    • Add individual pitch/roll/yaw statistics for each ship
    • Remove old and meaningless agility stat
    • Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
    • Fix cost of fighter hangars
    • Update Powerplay weapons with current statistics
    • Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
    • Add module reinforcement packages
    • Add military compartments
    • Fix missing damage value for 2B dumbfires
    • Update shield recharge rates
    • Reduce hull mass of Viper to 50T
    • Fix incorrect optimal mass value for 8A thrusters
    • Add power draw for detailed surface scanner

#2.2.5

  • Calculate rate of fire for multi-burst weapons
  • Add note to disable ghostery in error situation
  • Use coriolis-data 2.2.5:
    • Fix incorrect ID for emissive munitions special
    • Fix rate of fire for burst lasers
    • Add fragment cannon modifications
    • Fix internal name of dazzle shell

#2.2.4

  • Add shortlink for outfitting page
  • Use coriolis-data 2.2.4:
    • Fix incorrect ID for class 5 luxury passenger cabin
    • Add damage type modifier
    • Change modifications from simple strings to objects, to allow more data-driven behaviour
    • Add special effects
  • Modification tooltip now shows special effect

#2.2.3

  • Fix hull boost calculation - now shows correct % modifier and total armour
  • Fix import of DiamondBack - can now be imported
  • Fix import of Beluga - can now be imported
  • Use coriolis-data 2.2.3:
    • Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module
    • Add details for concordant sequence special effect - now shows correct damage
    • Fix details for thermal shock special effect - now shows correct damage
    • Add engineer blueprints
  • Modification tooltip now shows name and grade of modifications for imported builds
  • Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information

#2.2.2

  • Update DPS/HPS/EPS in real-time as modifiers change
  • Use coriolis-data 2.2.2:
    • Add distributor draw modifier to shield generators
    • Remove modifiers for sensors
    • Add initial loadout passenger cabins for Beluga
    • Add initial loadout passenger cabins for Orca
    • Update costs and initial loadouts for Keelback and Type-7
    • Add resistances for hull reinforcement packages
    • Added modifier actions to create modifications from raw data
  • Show modification icon for modified modules
  • Take modifications in to account when deciding whether to issue a warning on a standard module
  • Fix hardpoint comparison DPS number when selecting an alternate module
  • Ensure that retrofit tab only shows changed modules
  • Fix import and export of ships with modifications, bump schema version to 4
  • Enable boost display even if power distributor is disabled
  • Calculate breakdown of ship offensive and defensive stats
  • Add 'Offence summary' and 'Defence summary' components
  • Add ability to import from companion API output through import feature
  • Add ability to import from companion API output through URL