Files
coriolis/app/js/shipyard/service-components.js
2015-10-06 20:06:12 -07:00

182 lines
6.5 KiB
JavaScript
Executable File

angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'ShipsDB', 'ComponentSet', 'GroupMap', function(_, C, Ships, ComponentSet, GroupMap) {
var GrpNameToCodeMap = {};
for (var grp in GroupMap) {
GrpNameToCodeMap[GroupMap[grp]] = grp;
}
this.cargoHatch = function() {
return { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 };
};
this.common = function(typeIndex, componentId) {
return C.common[typeIndex][componentId];
};
this.hardpoints = function(id) {
for (var n in C.hardpoints) {
var group = C.hardpoints[n];
for (var i = 0; i < group.length; i++) {
if (group[i].id == id) {
return group[i];
}
}
}
return null;
};
this.internal = function(id) {
for (var n in C.internal) {
var group = C.internal[n];
for (var i = 0; i < group.length; i++) {
if (group[i].id == id) {
return group[i];
}
}
}
return null;
};
/**
* Finds an internal Component based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner'
* @return {String} The id of the component if found, null if not found
*/
this.findInternal = function(groupName, clss, rating, name) {
var groups = {};
if (groupName) {
if (C.internal[groupName]) {
groups[groupName] = C.internal[groupName];
} else {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && C.internal[grpCode]) {
groups[grpCode] = C.internal[grpCode];
}
}
} else if (name) {
groups = C.internal;
}
for (var g in groups) {
var group = groups[g];
for (var i = 0, l = group.length; i < l; i++) {
if (group[i].class == clss && group[i].rating == rating && ((!name && !group[i].name) || group[i].name == name)) {
return group[i];
}
}
}
return null;
};
/**
* Finds an internal Component ID based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner'
* @return {String} The id of the component if found, null if not found
*/
this.findInternalId = function(groupName, clss, rating, name) {
var i = this.findInternal(groupName, clss, rating, name);
return i ? i.id : 0;
};
/**
* Finds a hardpoint Component based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher'
* @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
* @return {String} The id of the component if found, null if not found
*/
this.findHardpoint = function(groupName, clss, rating, name, mode, missile) {
var groups = {};
if (groupName) {
if (C.hardpoints[groupName]) {
groups[groupName] = C.hardpoints[groupName];
} else {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && C.hardpoints[grpCode]) {
groups[grpCode] = C.hardpoints[grpCode];
}
}
} else if (name) {
groups = C.hardpoints;
}
for (var g in groups) {
var group = groups[g];
for (var i = 0, l = group.length; i < l; i++) {
if (group[i].class == clss && group[i].rating == rating && group[i].mode == mode
&& ((!name && !group[i].name) || group[i].name == name)
&& ((!missile && !group[i].missile) || group[i].missile == missile)
) {
return group[i];
}
}
}
return null;
};
/**
* Finds a hardpoint Component ID based on Class, Rating, Group and/or name.
* At least one of Group name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher'
* @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
* @return {String} The id of the component if found, null if not found
*/
this.findHardpointId = function(groupName, clss, rating, name, mode, missile) {
var h = this.findHardpoint(groupName, clss, rating, name, mode, missile);
return h ? h.id : 0;
};
/**
* Looks up the bulkhead component for a specific ship and bulkhead
* @param {string} shipId Unique ship Id/Key
* @param {number} bulkheadsId Id/Index for the specified bulkhead
* @return {object} The bulkhead component object
*/
this.bulkheads = function(shipId, bulkheadsId) {
return C.bulkheads[shipId][bulkheadsId];
};
this.bulkheadIndex = function(bulkheadName) {
return ['Lightweight Alloy', 'Reinforced Alloy', 'Military Grade Composite', 'Mirrored Surface Composite', 'Reactive Surface Composite'].indexOf(bulkheadName);
};
/**
* Creates a new ComponentSet that contains all available components
* that the specified ship is eligible to use.
*
* @param {string} shipId Unique ship Id/Key
* @return {ComponentSet} The set of components the ship can install
*/
this.forShip = function(shipId) {
var ship = Ships[shipId];
var maxInternal = isNaN(ship.slots.internal[0]) ? ship.slots.internal[0].class : ship.slots.internal[0];
return new ComponentSet(C, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.common, maxInternal, ship.slots.hardpoints[0]);
};
}]);