Files
coriolis/src/app/components/JumpRange.jsx
2018-10-05 00:06:57 +01:00

121 lines
3.4 KiB
JavaScript

import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as Calc from '../shipyard/Calculations';
/**
* Jump range for a given ship
*/
export default class JumpRange extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired
};
/**
* Constructor
* @param {Object} props React Component properties
* @param {Object} context React Component context
*/
constructor(props, context) {
super(props);
const ship = this.props.ship;
this.state = {
fuelLevel: 1,
calcJumpRangeFunc: this._calcJumpRange.bind(this, ship)
};
}
/**
* Update the state if our ship changes
* @param {Object} nextProps Incoming/Next properties
* @param {Object} nextContext Incoming/Next conext
* @return {boolean} Returns true if the component should be rerendered
*/
componentWillReceiveProps(nextProps, nextContext) {
if (nextProps.code != this.props.code) {
this.setState({ fuelLevel: 1,
calcJumpRangeFunc: this._calcJumpRange.bind(this, nextProps.ship) });
}
return true;
}
/**
* Calculate the jump range this ship at a given cargo
* @param {Object} ship The ship
* @param {Object} cargo The cargo
* @return {number} The jump range
*/
_calcJumpRange(ship, cargo) {
// Obtain the FSD for this ship
const fsd = ship.standard[2].m;
const fuel = this.state.fuelLevel * ship.fuelCapacity;
// Obtain the jump range
return Calc.jumpRange(ship.unladenMass + fuel + cargo, fsd, fuel, ship);
}
/**
* Update fuel level
* @param {number} fuelLevel Fuel level 0 - 1
*/
_fuelChange(fuelLevel) {
this.setState({
fuelLevel,
});
}
/**
* Render engine profile
* @return {React.Component} contents
*/
render() {
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
const { formats, translate, units } = language;
const { ship } = this.props;
const { fuelLevel } = this.state;
const code = ship.toString() + '.' + ship.getModificationsString() + '.' + fuelLevel;
return (
<span>
<h1>{translate('jump range')}</h1>
<LineChart
xMax={ship.cargoCapacity}
yMax={ship.unladenRange}
xLabel={translate('cargo')}
xUnit={translate('T')}
yLabel={translate('jump range')}
yUnit={translate('LY')}
func={this.state.calcJumpRangeFunc}
points={200}
code={code}
/>
<h3>{translate('fuel carried')}: {formats.f2(fuelLevel * ship.fuelCapacity)}{units.T}</h3>
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
<tbody >
<tr>
<td>
<Slider
axis={true}
onChange={this._fuelChange.bind(this)}
axisUnit={translate('T')}
percent={fuelLevel}
max={ship.fuelCapacity}
scale={sizeRatio}
onResize={onWindowResize}
/>
</td>
</tr>
</tbody>
</table>
</span>
);
}
}