mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-09 22:55:35 +00:00
171 lines
5.4 KiB
JavaScript
171 lines
5.4 KiB
JavaScript
export const formats = {
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decimal: '.',
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thousands: ',',
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grouping: [3],
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currency: ['$', ''],
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dateTime: '%a %b %e %X %Y',
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date: '%m/%d/%Y',
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time: '%H:%M:%S',
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periods: ['AM', 'PM'],
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days: ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'],
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shortDays: ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'],
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months: ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'],
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shortMonths: ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']
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};
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export const terms = {
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PHRASE_ALT_ALL: 'Alt + Click to fill all slots',
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PHRASE_BACKUP_DESC: 'Backup of all Coriolis data to save or transfer to another browser/device',
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PHRASE_CONFIRMATION: 'Are you sure?',
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PHRASE_EXPORT_DESC: 'A detailed JSON export of your build for use in other sites and tools',
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PHRASE_FASTEST_RANGE: 'Consecutive max range jumps',
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PHRASE_IMPORT: 'Paste JSON or import here',
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PHRASE_LADEN: 'Ship mass + fuel + cargo',
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PHRASE_NO_BUILDS: 'No builds added to comparison!',
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PHRASE_NO_RETROCH: 'No Retrofitting changes',
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PHRASE_SELECT_BUILDS: 'Select builds to compare',
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PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge',
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PHRASE_SG_RECOVER: 'Recovery (to 50%) after collapse',
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PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo',
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PHRASE_UPDATE_RDY: 'Update Available! Click to refresh',
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HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
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// Other languages fallback to these values
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// Only Translate to other languages if the name is different in-game
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am: 'Auto Field-Maintenance Unit',
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bh: 'Bulkheads',
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bl: 'Beam Laser',
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bsg: 'Bi-Weave Shield Generator',
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c: 'Cannon',
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cc: 'Collector Limpet Controller',
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ch: 'Chaff Launcher',
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cr: 'Cargo Rack',
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cs: 'Manifest Scanner',
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dc: 'Docking Computer',
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ec: 'Electronic Countermeasure',
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fc: 'Fragment Cannon',
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fh: 'Fighter Hangar',
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fi: 'FSD Interdictor',
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fs: 'Fuel Scoop',
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fsd: 'Frame Shift Drive',
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ft: 'Fuel Tank',
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fx: 'Fuel Transfer Limpet Controller',
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hb: 'Hatch Breaker Limpet Controller',
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hr: 'Hull Reinforcement Package',
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hs: 'Heat Sink Launcher',
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kw: 'Kill Warrant Scanner',
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ls: 'Life Support',
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mc: 'Multi-cannon',
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ml: 'Mining Laser',
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mr: 'Missile Rack',
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mrp: 'Module Reinforcement Package',
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nl: 'Mine Launcher',
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pa: 'Plasma Accelerator',
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pas: 'Planetary Approach Suite',
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pc: 'Prospector Limpet Controller',
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pce: 'Economy Class Passenger Cabin',
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pci: 'Business Class Passenger Cabin',
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pcm: 'First Class Passenger Cabin',
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pcq: 'Luxury Passenger Cabin',
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pd: 'power distributor',
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pl: 'Pulse Laser',
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po: 'Point Defence',
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pp: 'Power Plant',
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psg: 'Prismatic Shield Generator',
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pv: 'Planetary Vehicle Hangar',
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rf: 'Refinery',
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rg: 'Rail Gun',
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s: 'Sensors',
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sb: 'Shield Booster',
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sc: 'Scanner',
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scb: 'Shield Cell Bank',
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sg: 'Shield Generator',
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t: 'thrusters',
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tp: 'Torpedo Pylon',
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ul: 'Burst Laser',
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ws: 'Frame Shift Wake Scanner',
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// Items on the outfitting page
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// Notification of restricted slot
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emptyrestricted: 'empty (restricted)',
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'damage dealt against': 'Damage dealt against',
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'damage received by': 'Damage received by',
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'against shields': 'Against shields',
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'against hull': 'Against hull',
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// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
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ammunition: 'Ammo',
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// Unit for seconds
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secs: 's',
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rebuildsperbay: 'Rebuilds per bay',
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// Weapon, offence, defence and movement
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dpe: 'Damage per MJ of energy',
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dps: 'Damage per second',
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sdps: 'Sustained damage per second',
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dpssdps: 'Damage per second (sustained damage per second)',
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eps: 'Energy per second',
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epsseps: 'Energy per second (sustained energy per second)',
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hps: 'Heat per second',
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hpsshps: 'Heat per second (sustained heat per second)',
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'damage by': 'Damage by',
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'damage from': 'Damage from',
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'shield cells': 'Shield cells',
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'recovery': 'Recovery',
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'recharge': 'Recharge',
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'engine pips': 'Engine Pips',
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'4b': '4 pips and boost',
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'speed': 'Speed',
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'pitch': 'Pitch',
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'roll': 'Roll',
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'yaw': 'Yaw',
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'internal protection': 'Internal protection',
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'external protection': 'External protection',
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// Modifications
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ammo: 'Ammunition maximum',
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boot: 'Boot time',
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brokenregen: 'Broken regeneration rate',
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burst: 'Burst',
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burstrof: 'Burst rate of fire',
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clip: 'Ammunition clip',
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damage: 'Damage',
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distdraw: 'Distributor draw',
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duration: 'Duration',
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eff: 'Efficiency',
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engcap: 'Engines capacity',
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engrate: 'Engines recharge rate',
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explres: 'Explosive resistance',
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facinglimit: 'Facing limit',
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hullboost: 'Hull boost',
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hullreinforcement: 'Hull reinforcement',
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integrity: 'Integrity',
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jitter: 'Jitter',
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kinres: 'Kinetic resistance',
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maxfuel: 'Maximum fuel per jump',
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mass: 'Mass',
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optmass: 'Optimal mass',
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optmul: 'Optimal multiplier',
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pgen: 'Power generation',
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piercing: 'Piercing',
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power: 'Power draw',
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protection: 'Protection',
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range: 'Range',
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ranget: 'Range', // Range in time (for FSD interdictor)
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regen: 'Regeneration rate',
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reload: 'Reload time',
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rof: 'Rate of fire',
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shield: 'Shield',
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shieldboost: 'Shield boost',
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shieldreinforcement: 'Shield reinforcement',
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spinup: 'Spin up time',
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syscap: 'Systems capacity',
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sysrate: 'Systems recharge rate',
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thermload: 'Thermal load',
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thermres: 'Thermal resistance',
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wepcap: 'Weapons capacity',
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weprate: 'Weapons recharge rate',
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};
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