Files
coriolis/src/app/components/BattleCentre.jsx
2017-03-16 07:35:52 +00:00

145 lines
5.0 KiB
JavaScript

import React from 'react';
import TranslatedComponent from './TranslatedComponent';
import Ship from '../shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
import Slider from './Slider';
import Pips from './Pips';
import Fuel from './Fuel';
import Cargo from './Cargo';
import Movement from './Movement';
import EngagementRange from './EngagementRange';
import ShipPicker from './ShipPicker';
import Defence from './Defence';
/**
* Battle centre allows you to pit your current build against another ship,
* adjust pips and engagement range, and see a wide variety of information
*/
export default class BattleCentre extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired
};
/**
* Constructor
* @param {Object} props React Component properties
* @param {Object} context React Component context
*/
constructor(props, context) {
super(props);
const { ship } = this.props;
this._cargoUpdated = this._cargoUpdated.bind(this);
this._fuelUpdated = this._fuelUpdated.bind(this);
this._pipsUpdated = this._pipsUpdated.bind(this);
this._engagementRangeUpdated = this._engagementRangeUpdated.bind(this);
this._opponentUpdated = this._opponentUpdated.bind(this);
this.state = {
sys: 2,
eng: 2,
wep: 2,
fuel: ship.fuelCapacity,
cargo: ship.cargoCapacity,
boost: false,
engagementRange: 1500,
opponent: new Ship('anaconda', Ships['anaconda'].properties, Ships['anaconda'].slots).buildWith(Ships['anaconda'].defaults)
};
}
/**
* Update state based on property and context changes
* @param {Object} nextProps Incoming/Next properties
* @returns {boolean} true if an update is required
*/
componentWillReceiveProps(nextProps) {
// Rather than try to keep track of what changes our children require we force an update and let them work it out
this.forceUpdate();
return true;
}
/**
* Triggered when pips have been updated
* @param {number} sys SYS pips
* @param {number} eng ENG pips
* @param {number} wep WEP pips
* @param {boolean} boost true if boosting
*/
_pipsUpdated(sys, eng, wep, boost) {
this.setState({ sys, eng, wep, boost });
}
/**
* Triggered when fuel has been updated
* @param {number} fuel the amount of fuel, in T
*/
_fuelUpdated(fuel) {
this.setState({ fuel });
}
/**
* Triggered when cargo has been updated
* @param {number} cargo the amount of cargo, in T
*/
_cargoUpdated(cargo) {
this.setState({ cargo });
}
/**
* Triggered when engagement range has been updated
* @param {number} engagementRange the engagement range, in m
*/
_engagementRangeUpdated(engagementRange) {
this.setState({ engagementRange });
}
/**
* Triggered when target ship has been updated
* @param {object} opponent the opponent's ship
* @param {string} opponentBuild the name of the opponent's build
*/
_opponentUpdated(opponent, opponentBuild) {
this.setState({ opponent, opponentBuild });
}
/**
* Render
* @return {React.Component} contents
*/
render() {
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
const { formats, translate, units } = language;
const { sys, eng, wep, cargo, fuel, boost, engagementRange, opponent, opponentBuild } = this.state;
const { ship } = this.props;
// Markers are used to propagate state changes without requiring a deep comparison of the ship, as that takes a long time
const pipsMarker = '' + ship.canBoost();
const movementMarker = '' + ship.topSpeed + ':' + ship.pitch + ':' + ship.roll + ':' + ship.yaw + ':' + ship.canBoost();
const shieldMarker = '' + ship.shield + ':' + ship.shieldCells + ':' + ship.shieldExplRes + ':' + ship.shieldKinRes + ':' + ship.shieldThermRes + ':' + ship.armour + ship.standard[4].m.getSystemsCapacity() + ':' + ship.standard[4].m.getSystemsRechargeRate() + ':' + opponent.name + ':' + opponentBuild + ':' + engagementRange;
return (
<span>
<h1>{translate('battle centre')}</h1>
<div className='group third'>
<h1>{translate('ship management')}</h1>
<Pips marker={pipsMarker} ship={ship} onChange={this._pipsUpdated}/>
<Fuel ship={ship} onChange={this._fuelUpdated}/>
{ ship.cargoCapacity > 0 ? <Cargo ship={ship} onChange={this._cargoUpdated}/> : null }
<h1>{translate('opponent')}</h1>
<ShipPicker onChange={this._opponentUpdated}/>
<EngagementRange ship={ship} onChange={this._engagementRangeUpdated}/>
</div>
<div className='group third'>
<h1>{translate('movement')}</h1>
<Movement marker={movementMarker} ship={ship} boost={boost} eng={eng} cargo={cargo} fuel={fuel}/>
</div>
<div className='group full'>
<h1>{translate('defence')}</h1>
<Defence marker={shieldMarker} ship={ship} opponent={opponent} sys={sys} engagementrange={engagementRange}/>
</div>
</span>
);
}
}