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https://github.com/EDCD/coriolis.git
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515 lines
22 KiB
JavaScript
515 lines
22 KiB
JavaScript
import React from 'react';
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import PropTypes from 'prop-types';
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import * as _ from 'lodash';
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import TranslatedComponent from './TranslatedComponent';
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import { stopCtxPropagation } from '../utils/UtilityFunctions';
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import cn from 'classnames';
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import { Modifications } from 'coriolis-data/dist';
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import Modification from './Modification';
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import {
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getBlueprint,
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blueprintTooltip,
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setPercent,
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getPercent,
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setRandom,
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specialToolTip
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} from '../utils/BlueprintFunctions';
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const MODIFICATIONS_COMPARATOR = (mod1, mod2) => {
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return mod1.props.name.localeCompare(mod2.props.name);
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};
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/**
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* Modifications menu
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*/
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export default class ModificationsMenu extends TranslatedComponent {
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static propTypes = {
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ship: PropTypes.object.isRequired,
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m: PropTypes.object.isRequired,
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marker: PropTypes.string.isRequired,
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onChange: PropTypes.func.isRequired,
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modButton:PropTypes.object
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};
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/**
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* Constructor
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* @param {Object} props React Component properties
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* @param {Object} context React Component context
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*/
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constructor(props, context) {
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super(props);
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this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
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this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
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this._rollFifty = this._rollFifty.bind(this);
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this._rollRandom = this._rollRandom.bind(this);
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this._rollBest = this._rollBest.bind(this);
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this._rollWorst = this._rollWorst.bind(this);
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this._reset = this._reset.bind(this);
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this._keyDown = this._keyDown.bind(this);
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this.modItems = [];// Array to hold various element refs (<li>, <div>, <ul>, etc.)
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this.firstModId = null;
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this.firstBPLabel = null;// First item in mod menu
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this.lastModId = null;
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this.selectedModId = null;
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this.selectedSpecialId = null;
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this.lastNeId = null;// Last number editor id. Used to set focus to last number editor when shift-tab pressed on first element in mod menu.
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this.modValDidChange = false; // used to determine if component update was caused by change in modification value.
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this._handleModChange = this._handleModChange.bind(this);
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// console.log(props.m.blueprint)
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this.state = {
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blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
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specialMenuOpened: false
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};
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}
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/**
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* Render the blueprints
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* @param {Object} props React component properties
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* @param {Object} context React component context
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* @return {Object} list: Array of React Components
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*/
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_renderBlueprints(props, context) {
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const { m } = props;
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const { language, tooltip, termtip } = context;
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const translate = language.translate;
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const blueprints = [];
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for (const blueprintName in Modifications.modules[m.grp].blueprints) {
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const blueprint = getBlueprint(blueprintName, m);
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let blueprintGrades = [];
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for (let grade in Modifications.modules[m.grp].blueprints[blueprintName].grades) {
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// Grade is a string in the JSON so make it a number
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grade = Number(grade);
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const classes = cn('c', {
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active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
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});
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const close = this._blueprintSelected.bind(this, blueprintName, grade);
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const key = blueprintName + ':' + grade;
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const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
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if (classes.indexOf('active') >= 0) this.selectedModId = key;
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blueprintGrades.unshift(<li key={key} tabIndex="0" data-id={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close} onKeyDown={this._keyDown} ref={modItem => this.modItems[key] = modItem}>{grade}</li>);
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}
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if (blueprintGrades) {
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const thisLen = blueprintGrades.length;
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if (this.firstModId == null) this.firstModId = blueprintGrades[0].key;
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this.lastModId = blueprintGrades[thisLen - 1].key;
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blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
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blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
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}
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}
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return blueprints;
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}
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/**
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* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
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* @param {SyntheticEvent} event Event
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*
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*/
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_keyDown(event) {
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let className = null;
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let elemId = null;
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if (event.currentTarget.attributes['class']) className = event.currentTarget.attributes['class'].value;
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if (event.currentTarget.attributes['data-id']) elemId = event.currentTarget.attributes['data-id'].value;
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if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
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event.stopPropagation();
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if (elemId != null) {
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this.modItems[elemId].click();
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} else {
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event.currentTarget.click();
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}
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return;
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}
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if (event.key == 'Tab') {
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// Shift-Tab
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if(event.shiftKey) {
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if (elemId == this.firstModId && elemId != null) {
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// Initial modification menu
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event.preventDefault();
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this.modItems[this.lastModId].focus();
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return;
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} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null && this.lastNeId != null && this.modItems[this.lastNeId] != null) {
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// shift-tab on first element in modifications menu. set focus to last number editor field if open
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event.preventDefault();
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this.modItems[this.lastNeId].lastChild.focus();
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return;
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} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null) {
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// shift-tab on button-inline-menu with no number editor
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event.preventDefault();
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event.currentTarget.parentElement.lastElementChild.focus();
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}
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} else {
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if (elemId == this.lastModId && elemId != null) {
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// Initial modification menu
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event.preventDefault();
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this.modItems[this.firstModId].focus();
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return;
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} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.nextSibling == null && event.currentTarget.nodeName != 'TD') {
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// Experimental menu
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event.preventDefault();
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event.currentTarget.parentElement.firstElementChild.focus();
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return;
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} else if (event.currentTarget.className == 'cb' && event.currentTarget.parentElement.nextSibling == null) {
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event.preventDefault();
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this.modItems[this.firstBPLabel].focus();
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}
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}
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}
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}
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/**
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* Render the specials
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* @param {Object} props React component properties
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* @param {Object} context React component context
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* @return {Object} list: Array of React Components
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*/
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_renderSpecials(props, context) {
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const { m } = props;
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const { language, tooltip, termtip } = context;
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const translate = language.translate;
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const specials = [];
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const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
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if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
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const close = this._specialSelected.bind(this, null);
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specials.push(<div tabIndex="0" style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } data-id={ 'none' } onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems['none'] = modItem}>{translate('PHRASE_NO_SPECIAL')}</div>);
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for (const specialName of Modifications.modules[m.grp][specialsId]) {
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if (Modifications.specials[specialName].name.search('Legacy') >= 0) {
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continue;
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}
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const classes = cn('button-inline-menu', {
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active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
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});
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if (classes.indexOf('active') >= 0) this.selectedSpecialId = specialName;
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const close = this._specialSelected.bind(this, specialName);
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if (m.blueprint && m.blueprint.name) {
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let tmp = {};
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if (m.blueprint.special) {
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tmp = m.blueprint.special;
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} else {
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tmp = undefined;
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}
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m.blueprint.special = Modifications.specials[specialName];
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let specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, specialName);
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m.blueprint.special = tmp;
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specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName } onMouseOver={termtip.bind(null, specialTt)} onMouseOut={tooltip.bind(null, null)} onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
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} else {
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specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName }onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
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}
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}
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}
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return specials;
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}
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/**
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* Render the modifications
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* @param {Object} props React Component properties
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* @return {Object} list: Array of React Components
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*/
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_renderModifications(props) {
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const { m, onChange, ship } = props;
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const modifiableModifications = [];
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const modifications = [];
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for (const modName of Modifications.modules[m.grp].modifications) {
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if (!Modifications.modifications[modName].hidden) {
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const key = modName + (m.getModValue(modName) / 100 || 0);
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const editable = modName !== 'fallofffromrange';
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const highlight = m.blueprint.grades[m.blueprint.grade].features[modName];
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this.lastNeId = modName;
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(editable && highlight ? modifiableModifications : modifications).push(
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<Modification key={ key } ship={ ship } m={ m } highlight={highlight}
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value={m.getPretty(modName) || 0} modItems={this.modItems}
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onChange={onChange} onKeyDown={this._keyDown} name={modName}
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editable={editable} handleModChange = {this._handleModChange} />
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);
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}
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}
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modifiableModifications.sort(MODIFICATIONS_COMPARATOR);
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modifications.sort(MODIFICATIONS_COMPARATOR);
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return modifiableModifications.concat(modifications);
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}
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/**
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* Toggle the blueprints menu
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*/
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_toggleBlueprintsMenu() {
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const blueprintMenuOpened = !this.state.blueprintMenuOpened;
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this.setState({ blueprintMenuOpened });
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}
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/**
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* Activated when a blueprint is selected
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* @param {int} fdname The Frontier name of the blueprint
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* @param {int} grade The grade of the selected blueprint
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*/
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_blueprintSelected(fdname, grade) {
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this.context.tooltip(null);
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const { m, ship } = this.props;
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const blueprint = getBlueprint(fdname, m);
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blueprint.grade = grade;
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ship.setModuleBlueprint(m, blueprint);
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setPercent(ship, m, 100);
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this.setState({ blueprintMenuOpened: false, specialMenuOpened: true });
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this.props.onChange();
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}
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/**
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* Toggle the specials menu
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*/
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_toggleSpecialsMenu() {
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const specialMenuOpened = !this.state.specialMenuOpened;
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this.setState({ specialMenuOpened });
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}
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/**
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* Activated when a special is selected
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* @param {int} special The name of the selected special
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*/
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_specialSelected(special) {
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this.context.tooltip(null);
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const { m, ship } = this.props;
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if (special === null) {
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ship.clearModuleSpecial(m);
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} else {
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ship.setModuleSpecial(m, Modifications.specials[special]);
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}
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this.setState({ specialMenuOpened: false });
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this.props.onChange();
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}
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/**
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* Provide a '50%' roll within the information we have
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*/
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_rollFifty() {
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const { m, ship } = this.props;
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setPercent(ship, m, 50);
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// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
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this._handleModChange(true);
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this.props.onChange();
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}
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/**
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* Provide a random roll within the information we have
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*/
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_rollRandom() {
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const { m, ship } = this.props;
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setRandom(ship, m);
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// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
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this._handleModChange(true);
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this.props.onChange();
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}
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/**
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* Provide a 'best' roll within the information we have
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*/
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_rollBest() {
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const { m, ship } = this.props;
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setPercent(ship, m, 100);
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// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
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this._handleModChange(true);
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this.props.onChange();
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}
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/**
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* Provide a 'worst' roll within the information we have
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*/
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_rollWorst() {
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const { m, ship } = this.props;
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setPercent(ship, m, 0);
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// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
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this._handleModChange(true);
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this.props.onChange();
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}
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/**
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* Reset modification information
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*/
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_reset() {
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const { m, ship } = this.props;
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ship.clearModifications(m);
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ship.clearModuleBlueprint(m);
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this.selectedModId = null;
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this.selectedSpecialId = null;
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this.props.onChange();
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}
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/**
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* set mod did change boolean
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* @param {boolean} b Boolean to determine if a change has been made to a module
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*/
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_handleModChange(b) {
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this.modValDidChange = b;
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}
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/**
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* Set focus on first element in modifications menu
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* after it first mounts
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*/
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componentDidMount() {
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let firstEleCn = this.modItems['modMainDiv'].children.length > 0 ? this.modItems['modMainDiv'].children[0].className : null;
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if (firstEleCn.indexOf('select-group cap') >= 0) {
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this.modItems['modMainDiv'].children[1].firstElementChild.focus();
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} else {
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this.modItems['modMainDiv'].firstElementChild.focus();
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}
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}
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/**
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* Set focus on first element in modifications menu
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* if component updates, unless update is due to value change
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* in a modification
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*/
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componentDidUpdate() {
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if (!this.modValDidChange) {
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if (this.modItems['modMainDiv'].children.length > 0) {
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if (this.modItems[this.selectedModId]) {
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this.modItems[this.selectedModId].focus();
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return;
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} else if (this.modItems[this.selectedSpecialId]) {
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this.modItems[this.selectedSpecialId].focus();
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return;
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}
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let firstEleCn = this.modItems['modMainDiv'].children[0].className;
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if (firstEleCn.indexOf('button-inline-menu') >= 0) {
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this.modItems['modMainDiv'].firstElementChild.focus();
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} else if (firstEleCn.indexOf('select-group cap') >= 0) {
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this.modItems['modMainDiv'].children[1].firstElementChild.focus();
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}
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}
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} else {
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this._handleModChange(false);// Need to reset if component update due to value change
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}
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}
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/**
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* set focus to the modification menu icon after mod menu is unmounted.
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*/
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componentWillUnmount() {
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if (this.props.modButton) {
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this.props.modButton.focus();
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}
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}
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/**
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* Render the list
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* @return {React.Component} List
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*/
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render() {
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const { language, tooltip, termtip } = this.context;
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const translate = language.translate;
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const { m } = this.props;
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const { blueprintMenuOpened, specialMenuOpened } = this.state;
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const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
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const _toggleSpecialsMenu = this._toggleSpecialsMenu;
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const _rollFull = this._rollBest;
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const _rollWorst = this._rollWorst;
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const _rollFifty = this._rollFifty;
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const _rollRandom = this._rollRandom;
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const _reset = this._reset;
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let blueprintLabel;
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let haveBlueprint = false;
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let blueprintTt;
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let blueprintCv;
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let bprintSearchName;
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// If the fdname is Weapon_Overcharged, we need to check if it's an MC
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if (m.blueprint && m.blueprint.fdname) {
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// Set the bprintSearchName value to the fdname of the blueprint for this module
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bprintSearchName = m.blueprint.fdname;
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if (m.blueprint.fdname === 'Weapon_Overcharged') {
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// If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint
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if (m.symbol.match(/MultiCannon/i)) {
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// console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
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// console.log(m.blueprint.fdname);
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bprintSearchName = 'MC_Overcharged';
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}
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}
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}
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// TODO: Fix this to actually find the correct blueprint.
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if (!m.blueprint || !m.blueprint.name || !m.blueprint.fdname || !Modifications.modules[m.grp].blueprints || !Modifications.modules[m.grp].blueprints[bprintSearchName]) {
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this.props.ship.clearModuleBlueprint(m);
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this.props.ship.clearModuleSpecial(m);
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}
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if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade]) {
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blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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haveBlueprint = true;
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// console.log(haveBlueprint);
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blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade].engineers, m.grp);
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blueprintCv = getPercent(m);
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}
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let specialLabel;
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let specialTt;
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if (m.blueprint && m.blueprint.special) {
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specialLabel = translate(m.blueprint.special.name);
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specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, m.blueprint.special.edname);
|
|
} else {
|
|
specialLabel = translate('PHRASE_SELECT_SPECIAL');
|
|
}
|
|
|
|
const specials = this._renderSpecials(this.props, this.context);
|
|
/**
|
|
* pnellesen - 05/28/2018 - added additional checks for specials.length below to ensure menus
|
|
* display correctly in cases where there are no specials (ex: AFMUs.)
|
|
*/
|
|
const showBlueprintsMenu = blueprintMenuOpened;
|
|
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
|
|
const showSpecialsMenu = specialMenuOpened && specials.length;
|
|
const showRolls = haveBlueprint && !blueprintMenuOpened && (!specialMenuOpened || !specials.length);
|
|
const showReset = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
|
|
const showMods = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
|
|
if (haveBlueprint) {
|
|
this.firstBPLabel = blueprintLabel;
|
|
} else {
|
|
this.firstBPLabel = 'selectBP';
|
|
}
|
|
return (
|
|
<div
|
|
className={cn('select', this.props.className)}
|
|
onClick={(e) => e.stopPropagation() }
|
|
onContextMenu={stopCtxPropagation}
|
|
ref={modItem => this.modItems['modMainDiv'] = modItem}
|
|
>
|
|
{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
|
|
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{blueprintLabel}</div> :
|
|
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
|
|
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
|
|
{ showSpecial & !showSpecialsMenu ? <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={specialTt ? termtip.bind(null, specialTt) : null} onMouseOut={specialTt ? tooltip.bind(null, null) : null} onClick={_toggleSpecialsMenu} onKeyDown={ this._keyDown }>{specialLabel}</div> : null }
|
|
{ showSpecialsMenu ? specials : null }
|
|
{ showReset ? <div tabIndex="0" className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
|
|
{ showRolls ?
|
|
|
|
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
|
|
<tbody>
|
|
{ showRolls ?
|
|
<tr>
|
|
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('mroll') }: </td>
|
|
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 }) } style={{ cursor: 'pointer' }} onClick={_rollWorst} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
|
|
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
|
|
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
|
|
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
|
|
</tr> : null }
|
|
</tbody>
|
|
</table> : null }
|
|
{ showMods ? <hr /> : null }
|
|
{ showMods ?
|
|
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
|
|
{ this._renderModifications(this.props) }
|
|
</span> : null }
|
|
</div>
|
|
);
|
|
}
|
|
}
|