Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
This commit is contained in:
Alex Williams
2024-11-06 20:05:30 +00:00
committed by GitHub
parent 80c4b80397
commit 8b54134566

View File

@@ -7,14 +7,14 @@
"class": 2,
"hullCost": 14502616,
"speed": 280,
"heatCapacity": 226,
"heatCapacity": 250,
"boost": 350,
"boostEnergy": 10,
"boostEnergy": 14,
"baseShieldStrength": 220,
"baseArmour": 230,
"hardness": 55,
"hullMass": 230,
"masslock": 16,
"masslock": 11,
"pipSpeed": 0.16666666666667,
"pitch": 35,
"roll": 96,
@@ -22,7 +22,7 @@
"crew": 2,
"reserveFuelCapacity": 0.52
},
"retailCost": 15478416,
"retailCost": 17639221,
"bulkheads": [
{
"id": "Bs",