mirror of
https://github.com/EDCD/coriolis.git
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Updates
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -4,4 +4,5 @@ build
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*.log
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nginx.pid
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.idea
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/bin
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/bin
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env
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@@ -6,6 +6,9 @@
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* Fix issue when importing Viper Mk IV
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* Ensure ordering of all types of modules (standard, internal, utilities) is consistent
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* Add rebuilds per bay information for fighter hangars
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* Add ability to show military compartments
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* Add diminishing returns for shield boosters
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* Show module reinforcement package results in defence summary
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* Use separate speed/rotation/acceleration multipliers for thrusters if available
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#2.2.5
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4
env
4
env
@@ -1,4 +0,0 @@
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CORIOLIS_UA_TRACKING=UA-87944382-1
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export CORIOLIS_UA_TRACKING
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CORIOLIS_GAPI_KEY=AIzaSyAvuJC2TECa3rulzI5rTyfycYi9T28Xhwc
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export CORIOLIS_GAPI_KEY
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@@ -223,8 +223,16 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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}
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if (a.class > b.class) {
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return -1;
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// Rating ordered from lowest (E) to highest (A)
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}
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// Mount type, if applicable
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if (a.mount && b.mount && a.mount !== b.mount) {
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if (a.mount === 'F' || (a.mount === 'G' && b.mount === 'T')) {
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return -1;
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} else {
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return 1;
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}
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}
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// Rating ordered from lowest (E) to highest (A)
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if (a.rating < b.rating) {
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return 1;
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}
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@@ -67,6 +67,17 @@ export default class DefenceSummary extends TranslatedComponent {
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<td className='ri' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /> {formats.pct1(ship.hullKinRes || 1)}</td>
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<td className='ri' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /> {formats.pct1(ship.hullThermRes || 1)}</td>
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</tr>
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{ship.modulearmour > 0 ?
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<tr>
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<td colSpan='4'><h2>{translate('module armour')}: {formats.int(ship.modulearmour)}</h2></td>
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</tr> : null }
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{ship.moduleprotection > 0 ?
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<tr>
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<td colSpan='2' className='cn'>{translate('internal protection')} {formats.pct1(ship.moduleprotection)}</td>
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<td colSpan='2' className='cn'>{translate('external protection')} {formats.pct1(ship.moduleprotection / 2)}</td>
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</tr> : null }
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</tbody>
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</table>
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</span>
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@@ -59,6 +59,7 @@ export default class InternalSlot extends Slot {
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{ m.rangeLS === null ? <div className={'l'}>∞{u.Ls}</div> : null }
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{ m.rangeRating ? <div className={'l'}>{translate('range')}: {m.rangeRating}</div> : null }
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{ m.getHullReinforcement() ? <div className={'l'}>+{formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)} <u className='cap'>{translate('armour')}</u></div> : null }
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{ m.getProtection() ? <div className={'l'}>{formats.rPct(m.getProtection())} <u className='cap'>{translate('protection')}</u></div> : null }
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{ m.passengers ? <div className={'l'}>{translate('passengers')}: {m.passengers}</div> : null }
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{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
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{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
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@@ -88,38 +88,5 @@ export default class MovementSummary extends TranslatedComponent {
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</table>
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</span>
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);
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// return (
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// <span>
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// <h1>{translate('movement summary')}</h1>
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// <table className='summary' style={{ marginLeft: 'auto', marginRight: 'auto', lineHeight: '1em', backgroundColor: 'transparent' }}>
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// <tbody>
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// <tr>
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// <td colSpan='4' className='summary'><h2>{translate('normal')}</h2></td>
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// </tr>
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// <tr>
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// <td className='summary'>{translate('speed')} {formats.int(ship.topSpeed)}{units['m/s']}</td>
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// <td className='summary'>{translate('pitch')} {formats.f1(ship.pitches[4])}{units['°/s']}</td>
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// <td className='summary'>{translate('roll')} {formats.f1(ship.rolls[4])}{units['°/s']}</td>
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// <td className='summary'>{translate('yaw')} {formats.f1(ship.yaws[4])}{units['°/s']}</td>
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// </tr>
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// <tr>
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// <td colSpan='4' className='summary'><h2>{translate('boost')}</h2></td>
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// </tr>
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// <tr>
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// <td className='summary'>{translate('speed')} {formats.int(ship.topSpeed * boostMultiplier)}{units['m/s']}</td>
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// <td className='summary'>{translate('pitch')} {formats.f1(ship.pitches[4] * boostMultiplier)}{units['°/s']}</td>
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// <td className='summary'>{translate('roll')} {formats.f1(ship.rolls[4] * boostMultiplier)}{units['°/s']}</td>
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// <td className='summary'>{translate('yaw')} {formats.f1(ship.yaws[4] * boostMultiplier)}{units['°/s']}</td>
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// </tr>
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// <tr>
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// <td colSpan='4' className='summary'><h2>Frame Shift</h2></td>
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// </tr>
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// <tr>
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// <td colSpan='4' className='summary'>Maximum {formats.f2(ship.fullTankRange)} {units.LY}</td>
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// </tr>
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// </tbody>
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// </table>
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// </span>
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// );
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}
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}
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@@ -59,6 +59,7 @@ export const terms = {
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mc: 'Multi-cannon',
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ml: 'Mining Laser',
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mr: 'Missile Rack',
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mrp: 'Module Reinforcement Package',
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nl: 'Mine Launcher',
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pa: 'Plasma Accelerator',
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pas: 'Planetary Approach Suite',
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@@ -116,6 +117,8 @@ export const terms = {
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'pitch': 'Pitch',
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'roll': 'Roll',
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'yaw': 'Yaw',
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'internal protection': 'Internal protection',
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'external protection': 'External protection',
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// Modifications
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ammo: 'Ammunition maximum',
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@@ -144,6 +147,7 @@ export const terms = {
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pgen: 'Power generation',
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piercing: 'Piercing',
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power: 'Power draw',
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protection: 'Protection',
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range: 'Range',
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ranget: 'Range', // Range in time (for FSD interdictor)
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regen: 'Regeneration rate',
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@@ -105,8 +105,9 @@ export const BulkheadNames = [
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export const ShipFacets = [
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{ // 0
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title: 'agility',
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props: ['agility'],
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fmt: 'int',
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props: ['topPitch', 'topRoll', 'topYaw'],
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lbls: ['pitch', 'roll', 'yaw'],
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fmt: 'f1',
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i: 0
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},
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{ // 1
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@@ -185,11 +186,18 @@ export const ShipFacets = [
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},
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{ // 11
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title: 'DPS',
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props: ['totalDps'],
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lbls: ['DPS'],
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props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
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lbls: ['total', 'explosive', 'kinetic', 'thermal'],
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fmt: 'round',
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i: 11
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},
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{ // 14
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title: 'Sustained DPS',
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props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
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lbls: ['total', 'explosive', 'kinetic', 'thermal'],
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fmt: 'round',
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i: 14
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},
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{ // 12
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title: 'EPS',
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props: ['totalEps'],
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@@ -302,6 +302,14 @@ export default class Module {
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return this._getModifiedValue('hullreinforcement');
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}
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/**
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* Get the protection for this module, taking in to account modifications
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* @return {Number} the protection of this module
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*/
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getProtection() {
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return this._getModifiedValue('protection');
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}
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/**
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* Get the delay for this module, taking in to account modifications
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* @return {Number} the delay of this module
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@@ -452,7 +452,7 @@ export default class Ship {
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} else if (name === 'shieldboost') {
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m.setModValue(name, value);
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this.recalculateShield();
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} else if (name === 'hullboost' || name === 'hullreinforcement') {
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} else if (name === 'hullboost' || name === 'hullreinforcement' || name === 'modulereinforcement') {
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m.setModValue(name, value);
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this.recalculateArmour();
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} else if (name === 'shieldreinforcement') {
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@@ -801,7 +801,7 @@ export default class Ship {
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let epsChanged = n && n.getEps() || old && old.getEps();
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let hpsChanged = n && n.getHps() || old && old.getHps();
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let armourChange = (slot === this.bulkheads) || (n && n.grp === 'hr') || (old && old.grp === 'hr');
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let armourChange = (slot === this.bulkheads) || (n && n.grp === 'hr') || (old && old.grp === 'hr') || (n && n.grp === 'mrp') || (old && old.grp === 'mrp');
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let shieldChange = (n && n.grp === 'bsg') || (old && old.grp === 'bsg') || (n && n.grp === 'psg') || (old && old.grp === 'psg') || (n && n.grp === 'sg') || (old && old.grp === 'sg') || (n && n.grp === 'sb') || (old && old.grp === 'sb');
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@@ -1097,10 +1097,13 @@ export default class Ship {
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this.topBoost = this.canBoost() ? this.speeds[4] * this.boost / this.speed : 0;
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this.pitches = Calc.pitch(this.unladenMass + this.fuelCapacity, this.pitch, this.standard[1].m, this.pipSpeed);
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this.topPitch = this.pitches[4];
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this.rolls = Calc.roll(this.unladenMass + this.fuelCapacity, this.roll, this.standard[1].m, this.pipSpeed);
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this.topRoll = this.rolls[4];
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this.yaws = Calc.yaw(this.unladenMass + this.fuelCapacity, this.yaw, this.standard[1].m, this.pipSpeed);
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this.topYaw = this.yaws[4];
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return this;
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}
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@@ -1111,6 +1114,7 @@ export default class Ship {
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*/
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recalculateShield() {
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let shield = 0;
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let shieldBoost = 0;
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let shieldExplRes = null;
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let shieldKinRes = null;
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let shieldThermRes = null;
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@@ -1118,8 +1122,7 @@ export default class Ship {
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const sgSlot = this.findInternalByGroup('sg');
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if (sgSlot && sgSlot.enabled) {
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// Shield from generator
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const baseShield = Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.m, 1);
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shield = baseShield;
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shield = Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.m, 1);
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shieldExplRes = 1 - sgSlot.m.getExplosiveResistance();
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shieldKinRes = 1 - sgSlot.m.getKineticResistance();
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shieldThermRes = 1 - sgSlot.m.getThermalResistance();
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@@ -1127,7 +1130,8 @@ export default class Ship {
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// Shield from boosters
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for (let slot of this.hardpoints) {
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if (slot.m && slot.m.grp == 'sb') {
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shield += baseShield * slot.m.getShieldBoost();
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//shield += baseShield * slot.m.getShieldBoost();
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shieldBoost += slot.m.getShieldBoost();
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shieldExplRes *= (1 - slot.m.getExplosiveResistance());
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shieldKinRes *= (1 - slot.m.getKineticResistance());
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shieldThermRes *= (1 - slot.m.getThermalResistance());
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@@ -1135,6 +1139,10 @@ export default class Ship {
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}
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}
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// We apply diminishing returns to the boosted value
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shieldBoost = Math.min(shieldBoost, (1 - Math.pow(Math.E, -0.7 * shieldBoost)) * 2.5);
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shield = shield * shieldBoost;
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this.shield = shield;
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this.shieldExplRes = shieldExplRes ? 1 - this.diminishingReturns(1 - shieldExplRes, 0.5, 0.75) : null;
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this.shieldKinRes = shieldKinRes ? 1 - this.diminishingReturns(1 - shieldKinRes, 0.5, 0.75) : null;
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@@ -1169,11 +1177,13 @@ export default class Ship {
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// Armour from bulkheads
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let bulkhead = this.bulkheads.m;
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let armour = this.baseArmour + (this.baseArmour * bulkhead.getHullBoost());
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let modulearmour = 0;
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let moduleprotection = 1;
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let hullExplRes = 1 - bulkhead.getExplosiveResistance();
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let hullKinRes = 1 - bulkhead.getKineticResistance();
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let hullThermRes = 1 - bulkhead.getThermalResistance();
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// Armour from HRPs
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// Armour from HRPs and module armour from MRPs
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for (let slot of this.internal) {
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if (slot.m && slot.m.grp == 'hr') {
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armour += slot.m.getHullReinforcement();
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@@ -1184,9 +1194,16 @@ export default class Ship {
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hullKinRes *= (1 - slot.m.getKineticResistance());
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hullThermRes *= (1 - slot.m.getThermalResistance());
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}
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if (slot.m && slot.m.grp == 'mrp') {
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modulearmour += slot.m.getIntegrity();
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moduleprotection = moduleprotection * (1 - slot.m.getProtection());
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}
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}
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moduleprotection = 1 - moduleprotection;
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this.armour = armour;
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this.modulearmour = modulearmour;
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this.moduleprotection = moduleprotection;
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this.hullExplRes = 1 - this.diminishingReturns(1 - hullExplRes, 0.5, 0.75);
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this.hullKinRes = 1 - this.diminishingReturns(1 - hullKinRes, 0.5, 0.75);
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this.hullThermRes = 1 - this.diminishingReturns(1 - hullThermRes, 0.5, 0.75);
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