fix random weird indents

This commit is contained in:
willyb321
2017-12-17 12:46:18 +11:00
parent 64c5d542e9
commit 162156bb2b

View File

@@ -197,17 +197,16 @@ export function shipFromJson(json) {
// Power distributor
const powerdistributorJson = json.modules.PowerDistributor.module;
const powerdistributor = _moduleFromEdId(powerdistributorJson.id);
if (json.modules.PowerDistributor.WorkInProgress_modifications) _addModifications(powerdistributor, json.modules.PowerDistributor.WorkInProgress_modifications, json.modules.PowerDistributor.engineer.recipeName, json.modules.PowerDistributor.engineer.recipeLevel);
ship.use(ship.standard[4], powerdistributor, true);
if (json.modules.PowerDistributor.WorkInProgress_modifications) _addModifications(powerdistributor, json.modules.PowerDistributor.WorkInProgress_modifications, json.modules.PowerDistributor.engineer.recipeName, json.modules.PowerDistributor.engineer.recipeLevel);
ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = powerdistributorJson.on === true;
ship.standard[4].priority = powerdistributorJson.priority;
// Sensors
const sensorsJson = json.modules.Radar.module;
const sensors = _moduleFromEdId(sensorsJson.id);
if (json.modules.Radar.WorkInProgress_modifications) _addModifications(sensors, json.modules.Radar.WorkInProgress_modifications, json.modules.Radar.engineer.recipeName, json.modules.Radar.engineer.recipeLevel);
ship.use(ship.standard[5], sensors, true);
if (json.modules.Radar.WorkInProgress_modifications) _addModifications(sensors, json.modules.Radar.WorkInProgress_modifications, json.modules.Radar.engineer.recipeName, json.modules.Radar.engineer.recipeLevel);
ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = sensorsJson.on === true;
ship.standard[5].priority = sensorsJson.priority;
@@ -242,7 +241,7 @@ export function shipFromJson(json) {
} else {
const hardpointJson = hardpointSlot.module;
const hardpoint = _moduleFromEdId(hardpointJson.id);
if (hardpointSlot.WorkInProgress_modifications) _addModifications(hardpoint, hardpointSlot.WorkInProgress_modifications, hardpointSlot.engineer.recipeName, hardpointSlot.engineer.recipeLevel, hardpointSlot.specialModifications);
if (hardpointSlot.WorkInProgress_modifications) _addModifications(hardpoint, hardpointSlot.WorkInProgress_modifications, hardpointSlot.engineer.recipeName, hardpointSlot.engineer.recipeLevel, hardpointSlot.specialModifications);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true;
ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority;