Removing console.log events that are no longer needed

This commit is contained in:
Alex Williams
2024-11-23 20:43:27 +00:00
parent e04a99222d
commit 16b341d0d0

View File

@@ -429,8 +429,8 @@ export default class ModificationsMenu extends TranslatedComponent {
if (m.blueprint.fdname === 'Weapon_Overcharged') {
// If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint
if (m.symbol.match(/MultiCannon/i)) {
console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
console.log(m.blueprint.fdname);
// console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
// console.log(m.blueprint.fdname);
bprintSearchName = 'MC_Overcharged';
}
}
@@ -442,7 +442,7 @@ export default class ModificationsMenu extends TranslatedComponent {
if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade]) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true;
console.log(haveBlueprint);
// console.log(haveBlueprint);
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade].engineers, m.grp);
blueprintCv = getPercent(m);
}