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Removing console.log events that are no longer needed
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@@ -429,8 +429,8 @@ export default class ModificationsMenu extends TranslatedComponent {
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if (m.blueprint.fdname === 'Weapon_Overcharged') {
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// If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint
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if (m.symbol.match(/MultiCannon/i)) {
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console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
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console.log(m.blueprint.fdname);
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// console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
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// console.log(m.blueprint.fdname);
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bprintSearchName = 'MC_Overcharged';
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}
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}
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@@ -442,7 +442,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade]) {
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blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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haveBlueprint = true;
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console.log(haveBlueprint);
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// console.log(haveBlueprint);
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blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade].engineers, m.grp);
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blueprintCv = getPercent(m);
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}
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