Merge pull request #385 from EDCD/feature/fixes

Fix experimental effect reverse engineering for resistance modding
This commit is contained in:
William
2018-09-15 09:14:39 +10:00
committed by GitHub

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@@ -105,7 +105,13 @@ export default class Module {
if (modifierActions && modifierActions[name]) {
// This special effect modifies the value being set, so we need to revert it prior to storing the value
const modification = Modifications.modifications[name];
if (modification.method === 'additive') {
if (name === 'explres' || name === 'kinres' || name === 'thermres' || name === 'causres') {
// Resistance modifications in itself are additive but their
// experimentals are applied multiplicatively therefor we must handle
// them differently here (cf. documentation in getModValue).
let baseMult = (this[name] ? 1 - this[name] : 1);
value = ((baseMult - value / 10000) / (1 - modifierActions[name] / 100) - baseMult) * -10000;
} else if (modification.method === 'additive') {
value = value - modifierActions[name];
} else if (modification.method === 'overwrite') {
value = null;