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Update French translations
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@@ -15,18 +15,18 @@ export const formats = {
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export const terms = {
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// Phrases
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PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
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PHRASE_BACKUP_DESC: 'Copie des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
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PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure?
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PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools
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PHRASE_FASTEST_RANGE: 'Consécutifs sauts de portée maximale', // Consecutive max range jumps
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PHRASE_FASTEST_RANGE: 'Portée maximale en cas de sauts successifs', // Consecutive max range jumps
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PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here
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PHRASE_LADEN: 'Navire de masse + carburant + Cargo', // Ship Mass + Fuel + Cargo
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PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison!
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PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes
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PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare
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PHRASE_SG_RECHARGE: 'Temps de 50% à 100 % de charge', // Time from 50% to 100% Charge
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PHRASE_SG_RECOVER: 'récupération (à 50 %) après l\'effondrement', // Recovery (to 50%) after collapse
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PHRASE_UNLADEN: 'Navire de masse hors carburant et Cargo', // Ship Mass excluding Fuel and Cargo
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PHRASE_LADEN: 'Masse du Vaisseau + Carburant + Cargo', // Ship Mass + Fuel + Cargo
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PHRASE_NO_BUILDS: 'Aucune configuration ajoutée pour la comparaison', // No builds added to comparison!
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PHRASE_NO_RETROCH: 'Aucun changement de configuration', // No Retrofitting changes
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PHRASE_SELECT_BUILDS: 'Sélectionner les configurations à comparer', // Select Builds to Compare
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PHRASE_SG_RECHARGE: 'Temps de charge de 50% à 100 %', // Time from 50% to 100% Charge
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PHRASE_SG_RECOVER: 'Temps de redémarrage après perte du bouclier', // Recovery (to 50%) after collapse
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PHRASE_UNLADEN: 'Masse du Vaisseau hors Carburant et Cargo', // Ship Mass excluding Fuel and Cargo
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PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh
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// Units / Metrics
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@@ -41,33 +41,6 @@ export const terms = {
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small: 'petit', // Small ship size
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// Terms
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'build name': 'Nom de la configuration', // Ship build/configuration/design name
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'compare all': 'tout comparer',
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'create new': 'Créer nouveau',
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'damage per second': 'dégât par seconde',
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'delete all': 'tout supprimer',
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'detailed export': 'export détaillé',
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'edit data': 'Editer donnée',
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'empty all': 'vide tout',
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'Enter Name': 'Entrer nom',
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'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
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'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
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'full tank': 'Réservoir plein',
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'internal compartments': 'compartiments internes',
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'jump range': 'Distance de saut',
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'mass lock factor': 'facteur inhibition de masse',
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'max mass': 'masse max',
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'net cost': 'coûts nets',
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'none created': 'Rien de créé',
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'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
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'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
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'reload costs': 'recharger coûts',
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'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
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'retrofit from': 'Racheter de', // Retrofit from Build A against build B
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'T-Load': 'degrés', // Thermal load abbreviation
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'total range': 'plage totale',
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'unit cost': 'coût unitaire',
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'utility mounts': 'Support utilitaire',
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about: 'à propos', // Link to about page / about Coriolis.io
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added: 'ajouté',
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ammo: 'munition', // Ammunition
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@@ -77,6 +50,7 @@ export const terms = {
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bays: 'baies',
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bins: 'bacs', // Number of Mining Refinery bins
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build: 'Configuration', // Shorthand for the build/configuration/design name
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'build name': 'Nom de la configuration', // Ship build/configuration/design name
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builds: 'Configurations', // Ship build/configuration/design names
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buy: 'Acheter',
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cancel: 'Annuler',
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@@ -84,36 +58,54 @@ export const terms = {
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cells: 'Cellule', // Number of cells in a shield cell bank
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close: 'fermer',
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compare: 'comparer',
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'compare all': 'tout comparer',
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comparison: 'comparaison',
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comparisons: 'comparaisons',
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cost: 'coût', // Cost / price of a module or price of a ship
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costs: 'coûts', // Costs / prices of a modules or prices of ships
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create: 'Créer',
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'create new': 'Créer nouveau',
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credits: 'crédits',
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damage: 'dégât',
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'damage per second': 'dégât par seconde',
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delete: 'supprimer',
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'delete all': 'tout supprimer',
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dep: 'depl', // Weapons/Hardpoints Deployed abbreviation
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deployed: 'déployé', // Weapons/Hardpoints Deployed
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'detailed export': 'export détaillé',
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disabled: 'désactivé',
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discount: 'ristourne',
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'edit data': 'Editer donnée',
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efficiency: 'rendement', // Power Plant efficiency
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empty: 'Vide',
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'empty all': 'vide tout',
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'Enter Name': 'Entrer nom',
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Explorer: 'explorateur',
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'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
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fuel: 'carburant',
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'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
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'full tank': 'Réservoir plein',
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hardpoints: 'Points d\'emport',
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hull: 'Coque', // Ships hull
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import: 'Importer',
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insurance: 'Assurance',
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'internal compartments': 'compartiments internes',
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jump: 'saut', // Single jump range
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'jump range': 'Distance de saut',
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jumps: 'Sauts',
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laden: 'chargé',
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language: 'Langage',
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maneuverability: 'maniabilité',
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manufacturer: 'fabricant',
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mass: 'Masse',
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'mass lock factor': 'facteur inhibition de masse',
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'max mass': 'masse max',
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MLF: 'FIM', // Mass Lock Factor Abbreviation
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'net cost': 'coûts nets',
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no: 'non',
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'none created': 'Rien de créé',
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ok: 'D\'accord',
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'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
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optimize: 'optimiser',
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pen: 'pén.', // Armour peneration abbreviation
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permalink: 'lien durable',
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@@ -125,12 +117,16 @@ export const terms = {
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rate: 'cadence',
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recharge: 'recharger', // Shield Recharge time from 50% -> 100%
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recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%)
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'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
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reload: 'recharger', // Reload weapon/hardpoint
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'reload costs': 'recharger coûts',
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rename: 'renommer',
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repair: 'réparer',
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reset: 'Réinitialisation',
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ret: 'esc', // Retracted abbreviation
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retracted: 'escamoté', // Weapons/Hardpoints retracted
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'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
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'retrofit from': 'Racheter de', // Retrofit from Build A against build B
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ROF: 'cadence', // Rate of Fire abbreviation
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roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
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save: 'sauvegarder',
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@@ -146,10 +142,14 @@ export const terms = {
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Stock: 'de base', // Thermal-load abbreviation
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strength: 'force', // Strength in reference to Shield Strength
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subtotal: 'Sous-Total',
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'T-Load': 'degrés', // Thermal load abbreviation
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time: 'temps', // time it takes to complete something
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tooltips: 'infobulles', // Tooltips setting - show/hide
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'total range': 'plage totale',
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Trader: 'commerçant', // Trader role
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'unit cost': 'coût unitaire',
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unladen: 'Non chargé', // No cargo or fuel
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'utility mounts': 'Support utilitaire',
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WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor
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yes: 'oui'
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};
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