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https://github.com/EDCD/coriolis.git
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Merge pull request #508 from EDCD/fix/dps
Fixes to DPS and ROF calculations
This commit is contained in:
@@ -50,6 +50,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
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const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
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const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const canJump = ship.getSlotStatus(ship.standard[2]) == 3;
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const sgMetrics = Calc.shieldMetrics(ship, pips.sys);
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const sgMetrics = Calc.shieldMetrics(ship, pips.sys);
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const shipBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
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const shipBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
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const restingHeat = Math.sqrt(((ship.standard[0].m.pgen * ship.standard[0].m.eff) / ship.heatCapacity) / 0.2);
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const restingHeat = Math.sqrt(((ship.standard[0].m.pgen * ship.standard[0].m.eff) / ship.heatCapacity) / 0.2);
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@@ -71,7 +72,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<tr className='main'>
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<tr className='main'>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
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<th colSpan={5}>{translate('jump range')}</th>
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<th colSpan={5} className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('jump range')}</th>
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<th rowSpan={2}>{translate('shield')}</th>
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<th rowSpan={2}>{translate('shield')}</th>
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<th rowSpan={2}>{translate('integrity')}</th>
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<th rowSpan={2}>{translate('integrity')}</th>
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<th rowSpan={2}>{translate('DPS')}</th>
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<th rowSpan={2}>{translate('DPS')}</th>
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@@ -89,11 +90,11 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th rowSpan={2}>{translate('resting heat (Beta)')}</th>
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<th rowSpan={2}>{translate('resting heat (Beta)')}</th>
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</tr>
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</tr>
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<tr>
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<tr>
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<th className='lft'>{translate('max')}</th>
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<th className={ cn({ 'lft': true, 'bg-warning-disabled': !canJump }) }>{translate('max')}</th>
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<th>{translate('unladen')}</th>
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<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('laden')}</th>
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<th>{translate('total unladen')}</th>
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<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total unladen')}</th>
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<th>{translate('total laden')}</th>
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<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total laden')}</th>
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<th className='lft'>{translate('hull')}</th>
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<th className='lft'>{translate('hull')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th>{translate('laden')}</th>
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@@ -103,11 +104,11 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<tr>
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<tr>
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<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span></td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{ f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
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<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
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@@ -366,7 +366,7 @@
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"permalink": "分享",
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"permalink": "分享",
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"URL": "链接",
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"URL": "链接",
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"shortened": "短链接",
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"shortened": "短链接",
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"fastest range": "最长距离",
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"farthest range": "最长距离",
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"Sustained DPS": "持续DPS",
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"Sustained DPS": "持续DPS",
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"build": "配置名",
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"build": "配置名",
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"thrusters": "推进器",
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"thrusters": "推进器",
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@@ -59,7 +59,7 @@
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"empty all": "vide tout",
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"empty all": "vide tout",
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"Enter Name": "Entrer nom",
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"Enter Name": "Entrer nom",
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"Explorer": "explorateur",
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"Explorer": "explorateur",
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"fastest range": "gamme la plus rapide",
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"farthest range": "gamme la plus rapide",
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"fuel": "carburant",
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"fuel": "carburant",
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"fuel level": "niveau de carburant",
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"fuel level": "niveau de carburant",
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"full tank": "Réservoir plein",
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"full tank": "Réservoir plein",
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@@ -299,7 +299,7 @@
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"edit data": "Редактирование",
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"edit data": "Редактирование",
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"empty all": "пусто все",
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"empty all": "пусто все",
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"Enter Name": "Введите имя",
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"Enter Name": "Введите имя",
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"fastest range": "быстрый диапазон",
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"farthest range": "быстрый диапазон",
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"fuel level": "уровень топлива",
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"fuel level": "уровень топлива",
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"full tank": "Полный бак",
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"full tank": "Полный бак",
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"internal compartments": "внутренние отсеки",
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"internal compartments": "внутренние отсеки",
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@@ -15,7 +15,7 @@ export function jumpRange(mass, fsd, fuel, ship) {
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let jumpAddition = 0;
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let jumpAddition = 0;
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if (ship) {
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if (ship) {
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for (const module of ship.internal) {
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for (const module of ship.internal) {
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if (module && module.m && module.m.grp === 'gfsb') {
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if (module && module.m && module.m.grp === 'gfsb' && ship.getSlotStatus(module) == 3) {
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jumpAddition += module.m.getJumpBoost();
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jumpAddition += module.m.getJumpBoost();
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}
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}
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}
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}
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@@ -1014,7 +1014,10 @@ export function timeToDrainWep(ship, wep) {
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*/
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*/
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export function timeToDeplete(amount, dps, eps, capacity, recharge) {
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export function timeToDeplete(amount, dps, eps, capacity, recharge) {
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const drainPerSecond = eps - recharge;
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const drainPerSecond = eps - recharge;
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if (drainPerSecond <= 0) {
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// If there is nothing to remove, we're don instantly
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if (!amount) {
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return 0;
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} if (drainPerSecond <= 0) {
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// Simple result
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// Simple result
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return amount / dps;
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return amount / dps;
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} else {
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} else {
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@@ -207,7 +207,7 @@ export const ShipFacets = [
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i: 9
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i: 9
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},
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},
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{ // 10
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{ // 10
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title: 'fastest range',
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title: 'farthest range',
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props: ['unladenFastestRange', 'ladenFastestRange'],
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props: ['unladenFastestRange', 'ladenFastestRange'],
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lbls: ['unladen', 'laden'],
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lbls: ['unladen', 'laden'],
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unit: 'LY',
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unit: 'LY',
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@@ -59,15 +59,7 @@ export default class Module {
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} else if (modification.method === 'overwrite') {
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} else if (modification.method === 'overwrite') {
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result = modifierActions[name];
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result = modifierActions[name];
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} else {
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} else {
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// Rate of fire modifiers are special as they actually are modifiers
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result = (((1 + result / multiplier) * (1 + modifierActions[name])) - 1) * multiplier;
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// for fire interval. Translate them accordingly here:
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let mod = null;
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if (name === 'rof') {
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mod = 1 / (1 + modifierActions[name]) - 1;
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} else {
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mod = modifierActions[name];
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}
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result = (((1 + result / multiplier) * (1 + mod)) - 1) * multiplier;
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}
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}
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}
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}
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}
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}
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@@ -271,10 +263,10 @@ export default class Module {
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}
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}
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result = result * (1 + modValue);
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result = result * (1 + modValue);
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}
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}
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} else if (name === 'burstrof') {
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} else if (name === 'burstrof' || name === 'burst') {
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// Burst and burst rate of fire are special, as it can not exist but
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// Burst and burst rate of fire are special, as it can not exist but
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// have a modification
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// have a modification
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result = modValue / 100;
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result = modValue;
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}
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}
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}
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}
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}
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}
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@@ -832,15 +824,21 @@ export default class Module {
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*/
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*/
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getSDps(modified = true) {
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getSDps(modified = true) {
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let dps = this.getDps(modified);
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let dps = this.getDps(modified);
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if (this.getClip(modified)) {
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let clipSize = this.getClip(modified);
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let clipSize = this.getClip(modified);
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if (clipSize) {
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// If auto-loader is applied, effective clip size will be nearly doubled
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// If auto-loader is applied, effective clip size will be nearly doubled
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// as you get one reload for every two shots fired.
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// as you get one reload for every two shots fired.
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if (this.blueprint && this.blueprint.special && this.blueprint.special.edname === 'special_auto_loader' && modified) {
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if (this.blueprint && this.blueprint.special && this.blueprint.special.edname === 'special_auto_loader' && modified) {
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clipSize += clipSize - 1;
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clipSize += clipSize - 1;
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}
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}
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let timeToDeplete = clipSize / this.getRoF(modified);
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return dps * timeToDeplete / (timeToDeplete + this.getReload(modified));
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let burstSize = this.get('burst', modified) || 1;
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let rof = this.getRoF(modified);
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// rof averages burstfire + pause until next interval but for sustained
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// rof we need to take another burst without pause into account
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let burstOverhead = (burstSize - 1) / (this.get('burstrof', modified) || 1);
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let srof = clipSize / ((clipSize - burstSize) / rof + burstOverhead + this.getReload(modified));
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return dps * srof / rof;
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} else {
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} else {
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return dps;
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return dps;
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}
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}
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