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https://github.com/EDCD/coriolis.git
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Chinese translation (#481)
* Chinese translation * Added Chinese translation for UI * Made some strings translatable. Changed the translation ID of certain words which were used with different meanings in difference places in order to achieve a more accurate translation. * fixed en format * Fixed one capitalization mistake * removed vs folder
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@@ -121,7 +121,7 @@ export default class HardpointSlot extends Slot {
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{m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null}
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{m.getAmmo() ? <div
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className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null}
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{m.getReload() ? <div className={'l'}>{translate('reload')}: {formats.round(m.getReload())}{u.s}</div> : null}
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{m.getReload() ? <div className={'l'}>{translate('wep_reload')}: {formats.round(m.getReload())}{u.s}</div> : null}
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{m.getShotSpeed() ? <div
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className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null}
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{m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null}
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@@ -109,17 +109,18 @@ export default class ModalShoppingList extends TranslatedComponent {
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*/
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sendToEDEng(event) {
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event.preventDefault();
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let translate = this.context.language.translate;
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const target = event.target;
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target.disabled = this.state.blueprints.length > 0;
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if (this.state.blueprints.length === 0) {
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target.innerText = 'No modded components.';
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target.innerText = translate('No modded components.');
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target.disabled = true;
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setTimeout(() => {
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target.innerText = 'Send to EDEngineer';
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target.innerText = translate('Send to EDEngineer');
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target.disabled = false;
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}, 3000);
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} else {
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target.innerText = 'Sending...';
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target.innerText = translate('Sending...');
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}
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let countSent = 0;
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let countTotal = this.state.blueprints.length;
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@@ -139,7 +140,7 @@ export default class ModalShoppingList extends TranslatedComponent {
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countSent++;
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if (countSent === countTotal) {
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target.disabled = false;
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target.innerText = 'Send to EDEngineer';
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target.innerText = translate('Send to EDEngineer');
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}
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});
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}
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@@ -230,32 +231,32 @@ export default class ModalShoppingList extends TranslatedComponent {
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this.sendToEDEng = this.sendToEDEng.bind(this);
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return <div className='modal' onClick={ (e) => e.stopPropagation() }>
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<h2>{translate('PHRASE_SHOPPING_MATS')}</h2>
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<label>Grade 1 rolls </label>
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<label>{translate('Grade 1 rolls ')}</label>
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<input id={1} type={'number'} min={0} defaultValue={this.state.matsPerGrade[1]} onChange={this.changeHandler} />
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<br/>
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<label>Grade 2 rolls </label>
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<label>{translate('Grade 2 rolls ')}</label>
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<input id={2} type={'number'} min={0} defaultValue={this.state.matsPerGrade[2]} onChange={this.changeHandler} />
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<br/>
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<label>Grade 3 rolls </label>
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<label>{translate('Grade 3 rolls ')}</label>
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<input id={3} type={'number'} min={0} value={this.state.matsPerGrade[3]} onChange={this.changeHandler} />
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<br/>
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<label>Grade 4 rolls </label>
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<label>{translate('Grade 4 rolls ')}</label>
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<input id={4} type={'number'} min={0} value={this.state.matsPerGrade[4]} onChange={this.changeHandler} />
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<br/>
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<label>Grade 5 rolls </label>
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<label>{translate('Grade 5 rolls ')}</label>
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<input id={5} type={'number'} min={0} value={this.state.matsPerGrade[5]} onChange={this.changeHandler} />
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<div>
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<textarea className='cb json' readOnly value={this.state.matsList} />
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</div>
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<label hidden={!compatible} className={'l cap'}>CMDR Name </label>
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<label hidden={!compatible} className={'l cap'}>{translate('CMDR Name')}</label>
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<br/>
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<select hidden={!compatible} className={'cmdr-select l cap'} onChange={this.cmdrChangeHandler} defaultValue={this.state.cmdrName}>
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{this.state.cmdrs.map(e => <option key={e}>{e}</option>)}
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</select>
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<br/>
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<p hidden={!this.state.failed} id={'failed'} className={'l'}>Failed to send to EDEngineer (Launch EDEngineer and make sure the API is started then refresh the page.)</p>
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<p hidden={compatible} id={'browserbad'} className={'l'}>Sending to EDEngineer is not compatible with Firefox's security settings. Please try again with Chrome.</p>
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<button className={'l cb dismiss cap'} disabled={!!this.state.failed || !compatible} onClick={this.sendToEDEng}>{translate('Send To EDEngineer')}</button>
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<p hidden={!this.state.failed} id={'failed'} className={'l'}>{translate('PHRASE_FAIL_EDENGINEER')}</p>
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<p hidden={compatible} id={'browserbad'} className={'l'}>{translate('PHRASE_FIREFOX_EDENGINEER')}</p>
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<button className={'l cb dismiss cap'} disabled={!!this.state.failed || !compatible} onClick={this.sendToEDEng}>{translate('Send to EDEngineer')}</button>
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<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
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</div>;
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}
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@@ -478,7 +478,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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<tbody>
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{ showRolls ?
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<tr>
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<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('roll') }: </td>
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<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('mroll') }: </td>
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<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 }) } style={{ cursor: 'pointer' }} onClick={_rollWorst} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
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<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
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<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
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@@ -174,7 +174,7 @@ export default class OutfittingSubpages extends TranslatedComponent {
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<th style={{ width:'25%' }} className={cn({ active: tab == 'power' })} onClick={this._showTab.bind(this, 'power')} >{translate('power and costs')}</th>
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<th style={{ width:'25%' }} className={cn({ active: tab == 'profiles' })} onClick={this._showTab.bind(this, 'profiles')} >{translate('profiles')}</th>
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<th style={{ width:'25%' }} className={cn({ active: tab == 'offence' })} onClick={this._showTab.bind(this, 'offence')} >{translate('offence')}</th>
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<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('defence')}</th>
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<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('tab_defence')}</th>
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</tr>
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</thead>
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</table>
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@@ -7,6 +7,7 @@ import * as IT from './it';
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import * as RU from './ru';
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import * as PL from './pl';
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import * as PT from './pt';
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import * as CN from './cn';
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import * as d3 from 'd3';
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let fallbackTerms = EN.terms;
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@@ -27,6 +28,7 @@ export function getLanguage(langCode) {
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case 'ru': lang = RU; break;
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case 'pl': lang = PL; break;
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case 'pt': lang = PT; break;
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case 'cn': lang = CN; break;
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default:
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lang = EN;
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}
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@@ -94,5 +96,6 @@ export const Languages = {
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fr: 'Français',
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ru: 'ру́сский',
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pl: 'polski',
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pt: 'português'
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pt: 'português',
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cn: '中文'
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};
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16
src/app/i18n/cn.js
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16
src/app/i18n/cn.js
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@@ -0,0 +1,16 @@
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export const formats = {
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decimal: '.',
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thousands: ',',
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grouping: [3],
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currency: ['¥', ''],
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dateTime: '%a %b %e %X %Y',
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date: '%Y年%m月%d日',
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time: '%H:%M:%S',
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periods: ['AM', 'PM'],
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days: ['星期日', '星期一', '星期二', '星期三', '星期四', '星期五', '星期六'],
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shortDays: ['周日', '周一', '周二', '周三', '周四', '周五', '周六'],
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months: ['一月', '二月', '三月', '四月', '五月', '六月', '七月', '八月', '九月', '十月', '十一月', '十二月'],
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shortMonths: ['一月', '二月', '三月', '四月', '五月', '六月', '七月', '八月', '九月', '十月', '十一月', '十二月']
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};
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export { default as terms } from './cn.json';
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405
src/app/i18n/cn.json
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405
src/app/i18n/cn.json
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File diff suppressed because one or more lines are too long
@@ -81,6 +81,8 @@
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"TT_SUMMARY_UNLADEN_TOTAL_JUMP": "Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time",
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"TT_SUMMARY_LADEN_TOTAL_JUMP": "Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time",
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"HELP_MODIFICATIONS_MENU": "Click on a number to enter a new value, or drag along the bar for small changes",
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"PHRASE_FAIL_EDENGINEER": "Failed to send to EDEngineer (Launch EDEngineer and make sure the API is started then refresh the page.)",
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"PHRASE_FIREFOX_EDENGINEER": "Sending to EDEngineer is not compatible with Firefox's security settings. Please try again with Chrome.",
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"am": "Auto Field-Maintenance Unit",
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"bh": "Bulkheads",
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"bl": "Beam Laser",
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@@ -172,6 +174,7 @@
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"ammunition": "Ammo",
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"secs": "s",
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"rebuildsperbay": "Rebuilds per bay",
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"mroll": "Roll",
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"worst": "Worst",
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"average": "Average",
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"random": "Random",
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@@ -320,6 +323,7 @@
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"never": "never",
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"stock": "stock",
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"boost": "boost",
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"tab_defence": "defence",
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"federation rank 1": "Recruit",
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"federation rank 2": "Cadet",
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"federation rank 3": "Midshipman",
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