mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 14:33:22 +00:00
Merge branch 'release/2.9.7'
This commit is contained in:
2
package-lock.json
generated
2
package-lock.json
generated
@@ -1,6 +1,6 @@
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{
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"name": "coriolis_shipyard",
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"version": "2.9.4",
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"version": "2.9.7",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@@ -1,6 +1,6 @@
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{
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"name": "coriolis_shipyard",
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"version": "2.9.6",
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"version": "2.9.7",
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"repository": {
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"type": "git",
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"url": "https://github.com/EDCD/coriolis"
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@@ -33,11 +33,11 @@ export default class ModificationsMenu extends TranslatedComponent {
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this._rollFifty = this._rollFifty.bind(this);
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this._rollRandom = this._rollRandom.bind(this);
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this._rollBest = this._rollBest.bind(this);
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this._rollSevenFive = this._rollSevenFive.bind(this);
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this._rollWorst = this._rollWorst.bind(this);
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this._reset = this._reset.bind(this);
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this.state = {
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blueprintMenuOpened: false,
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blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
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specialMenuOpened: false
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};
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}
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@@ -91,10 +91,13 @@ export default class ModificationsMenu extends TranslatedComponent {
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const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
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if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
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const close = this._specialSelected.bind(this, null);
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specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
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specials.push(<div style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
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for (const specialName of Modifications.modules[m.grp][specialsId]) {
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const classes = cn('button-inline-menu', {
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active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
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});
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const close = this._specialSelected.bind(this, specialName);
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specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
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specials.push(<div style={{ cursor: 'pointer' }} className={classes} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
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}
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}
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return specials;
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@@ -136,8 +139,9 @@ export default class ModificationsMenu extends TranslatedComponent {
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const blueprint = getBlueprint(fdname, m);
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blueprint.grade = grade;
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ship.setModuleBlueprint(m, blueprint);
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setPercent(ship, m, 100);
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this.setState({ blueprintMenuOpened: false });
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this.setState({ blueprintMenuOpened: false, specialMenuOpened: true });
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this.props.onChange();
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}
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@@ -195,11 +199,11 @@ export default class ModificationsMenu extends TranslatedComponent {
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}
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/**
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* Provide an '75%' roll within the information we have
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* Provide a 'worst' roll within the information we have
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*/
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_rollSevenFive() {
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_rollWorst() {
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const { m, ship } = this.props;
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setPercent(ship, m, 75);
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setPercent(ship, m, 0);
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this.props.onChange();
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}
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@@ -227,7 +231,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
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const _toggleSpecialsMenu = this._toggleSpecialsMenu;
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const _rollFull = this._rollBest;
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const _rollSevenFive = this._rollSevenFive;
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const _rollWorst = this._rollWorst;
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const _rollFifty = this._rollFifty;
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const _rollRandom = this._rollRandom;
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const _reset = this._reset;
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@@ -263,11 +267,11 @@ export default class ModificationsMenu extends TranslatedComponent {
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onClick={(e) => e.stopPropagation() }
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onContextMenu={stopCtxPropagation}
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>
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{ showBlueprintsMenu ? '' : haveBlueprint ?
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<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
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<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
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{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
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<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
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<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
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{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
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{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
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{ showSpecial & !showSpecialsMenu ? <div className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
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{ showSpecialsMenu ? specials : null }
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{ showRolls || showReset ?
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<table style={{ width: '100%', backgroundColor: 'transparent' }}>
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@@ -275,8 +279,8 @@ export default class ModificationsMenu extends TranslatedComponent {
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{ showRolls ?
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<tr>
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<td> { translate('roll') }: </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollFifty} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollSevenFive} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_SEVEN_FIVE')} onMouseOut={tooltip.bind(null, null)}> { translate('75%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollFull} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
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</tr> : null }
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@@ -253,34 +253,15 @@ export function getBlueprint(name, module) {
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}
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/**
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* Provide 'worst' primary modifications
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* Provide 'percent' primary modifications
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* @param {Object} ship The ship for which to perform the modifications
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* @param {Object} m The module for which to perform the modifications
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* @param {Number} percent The percent to set values to of full.
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*/
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export function setPercent(ship, m, percent) {
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ship.clearModifications(m);
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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const value = features[featureName][1];
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const featureIsBeneficial = isBeneficial(featureName, features[featureName]);
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if (featureIsBeneficial === true) {
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_setValue(ship, m, featureName, (percent / 100) * value);
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} else {
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_setValue(ship, m, featureName, value);
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}
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}
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}
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/**
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* Provide 'random' primary modifications
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* @param {Object} ship The ship for which to perform the modifications
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* @param {Object} m The module for which to perform the modifications
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*/
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export function setRandom(ship, m) {
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ship.clearModifications(m);
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// Pick a single value for our randomness
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const mult = Math.random();
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// Pick given value as multiplier
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const mult = percent / 100;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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let value;
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@@ -304,6 +285,16 @@ export function setRandom(ship, m) {
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}
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}
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/**
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* Provide 'random' primary modifications
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* @param {Object} ship The ship for which to perform the modifications
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* @param {Object} m The module for which to perform the modifications
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*/
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export function setRandom(ship, m) {
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// Pick a single value for our randomness
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setPercent(ship, m, Math.random() * 100);
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}
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/**
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* Set a modification feature value
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* @param {Object} ship The ship for which to perform the modifications
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@@ -31,6 +31,50 @@ button {
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}
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}
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.button-inline-menu {
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white-space: nowrap;
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line-height: 1.5em;
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text-align: center;
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margin: 0.5em 0;
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padding-left: 5px;
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border-top: 1px solid @primary-disabled;
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border-bottom: 1px solid @primary-disabled;
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overflow: hidden;
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text-overflow: ellipsis;
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background: @primary-bg;
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&.warning {
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border-color: @warning-disabled;
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color: @warning-disabled;
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stroke: @warning-disabled;
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.no-touch &:hover {
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border-color: @warning;
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color: @warning;
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stroke: @warning;
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}
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}
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&.disabled, &.disabled:hover {
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cursor: not-allowed;
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border-color: @disabled;
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color: @disabled;
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stroke: @disabled;
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}
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&.active {
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border-color: @secondary;
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color: @secondary;
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stroke: @secondary;
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}
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&:hover {
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border-color: @primary;
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color: @primary;
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stroke: @primary;
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}
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}
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.button-lbl {
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margin-left: 0.5em;
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