Fix base armour

This commit is contained in:
Cmdr McDonald
2016-11-14 22:18:16 +00:00
parent 030867c4f8
commit 54c61ecb7d

View File

@@ -55,6 +55,7 @@ function shipSummary(shipId, shipData) {
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A', fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
summary.topSpeed = ship.topSpeed;
summary.topBoost = ship.topBoost;
summary.baseArmour = ship.armour;
return summary;
}
@@ -141,7 +142,7 @@ export default class ShipyardPage extends Page {
<td>{s.agility}</td>
<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
<td className='ri'>{s.baseArmour}</td>
<td className='ri'>{fInt(s.baseArmour)}</td>
<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>